Jump to content

Search the Community

Showing results for tags 'mame'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Believe the Hype!
    • HyperNews
  • HyperSupport
    • HyperSpin
    • HyperSpin Android
    • HyperSpin 3rd Party Applications
    • HyperWorld
  • HyperStudio
    • Graphic & Theme Creation
    • Cabinets and Projects
  • HyperBase
    • HyperBase Live
    • HyperSync
    • HyperBase Databases
  • HyperPin
    • Content and Support
    • HyperPin Cabinet Forum
  • 1st Hyperspin Club's Club Brainstorm
  • 1st Hyperspin Club's History
  • Hyper Metal MoshPIT's Welcome brothers and sisters
  • Unofficial Tutorials's You Tube Releases


  • Community Calendar


  • HyperSpin
    • HyperSpin (Windows)
    • HyperSpin (Android)
    • 3rd Party Apps
  • HyperMedia
    • Arcade Systems
    • Computer Systems
    • Console Systems
    • Handheld Systems
    • Pinball Systems
    • Miscellaneous Systems
    • Other Media
    • HTPC Themes
    • Universal Themes
    • Hall of Champions
  • Supporter Section
  • HyperPin
  • HyperPin Systems

Product Groups

  • Subscriptions


There are no results to display.

There are no results to display.

Marker Groups

  • Members

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL











Found 165 results

  1. Sorry if this is a bit of a noob question, but dont learn if you dont ask. Ive been watching some of simply austins videos and he says theres 100's of bezels to download in the FTP section, only thing is a cant find said FTP section, love the bezels I have and if I can find one for my fave game Flying Shark I would be made up!!! Please can some one point me in the direction of the FTP section, many thanks
  2. What's up guys! So I'm happy to say I got my tekken retro fitted and working flawlessly in my place of work. Now onto to my next idea and was wondering if anyone has tried this out yet. has anyone tried doing a complete mobile mame arcade setup? I'm not saying like controller only. I'm talking all out mobile.. something you can take on a plane or a vacation! well I thought about and did some research and have started my own project. im slowly receiving my parts and supplies. But I'm off to a good start. (pics to follow very soon) but off the bat bat I got a minix mini pc, a LARGE battery power bank and a USB powered screen! hopped on the minix forums and sadly I have seen some negative feedback but I figured for the sale price I got it, why not try it. So I picked up the 4g 32gig running windows 10 version. Sadly to see I only had 28 gigs available i ran into huge problems like bios to boot, minix freezing and needing to reset. But after the headaches I actually got it up and running, testing daily and numerous power cycles. #1 drawback: the speed and available storage. Off the bat I could only do my mame files... meaning full themes, wheel art, videos and everything. Sadly not enough space for the videos so I had the themes and the wheel art... awesome.. tested... fail! Pc lagged like a mofo! I was so upset and was gonna give up, but I figured hey let me try something . all in all had to ditch alllll the beauty of videos and themes and stuck to wheel art. So far so good! Got 4,000 games up and running, however cfd of chd roms are mega slow.. gonna have to delete soul caliber and such :/ now awaiting the arcade buttons, case and screen. ill keep you guys posted
  3. zebi

    Zebis Hypespin Thread

    Up To Date Hyperspin: Mame - Titel und Movies Full - 120 Spiele Nintendo 64 - Titel und Movies Full - 25 Spiele Steuerung: Joy to key v5 mit 2x Joystick 6 Knöpfe + Start , Pause , Zurück, Reset und Münz knopf Bildschirm: 20,5" TFT Monitor 16:9 Rechner: Alter XP Rechner (der nur für Hyperspin aufgebaut wurde) mit 8x USB, Nvidia Grafikkarte, 4 GB Ram. Cabine: Jede menge MDF Holz 8mm ca. 10m² , Holzbalken, Alufüße. Leuchtreklame und Handbemalung.
  4. ok i can get one game to load in hs....in mame when i jump out i can not load another game. i have too jump too ctrl alt delete and end processes of rlauncher please help log.txt
  5. hello all, got hyperspin too work with rocketlauncher. but when i go to mame i can pick a game and play it. but when i exit out of game back too hyperspin it will not load another game......... please help
  6. Hey guys not sure if you saw this in the cabinet build page, but check out my new portable arcade i built arcade in a case, and its completely wireless! running on a large battery power bank!
  7. MAME - Arcade Classics - Main Themes Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. Submitter Aorin Submitted 12/06/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  8. hey guys quick question not sure if im posting this correctly. so im working on my arcade and i bought a button setup from gameroomsolutions which came with a xin mo i have everything configured as far as hypserspin and hyperlaunch. now my issue is xin mo to mame. only real issue is the player start and player select/coin ive gone and edited all within mame and such but no success. heres what im doing (which works but its a longggggg process) basically i go within each game, edit the control for "this machine" then exit the game; this creates the cfg file, then i go to the cfg file and make it "read only". the cfg file shows all my edits such as "joy somthing somthing 6 _ player select". if i do not make this file a read only... upon next load it erases the info. i so far have done about 20 games.... but i have 2,000 more to go -__- i tried editing the default but to no avail
  9. Version 0.178


    Arcade64 no-nag patch 0.178 copy over to mame 0.178 install then run arcade64
  10. Version 0.176


    Personal no nag patch + Patch with pitou's fix for dual lightguns ----------SETTINGS-------- joystick 1 lightgun 1 multimouse 1 offscreen_reload 1 lightgun_device lightgun lightgun provider = auto
  11. Version 0.176


    no nag patch only 0.176 ------- MAMETesters Bugs Fixed ---------------------- - 06288: [interface] UI:: Selecting "Category" after listing "Favorites" causes exception (Vas Crabb) - 06291: [interface] (carpolo.c) carpolo: Unable to view recorded video made with -video bgfx/-window (Jezze) - 06286: [Misc.] (segaorun.c) shangon: Captured AVI video from this game shows only sound, no image (Angelo Salese) - 06263: [interface] UI: Choosing any filter which has no data makes the UI unrecoverable (Maurizio Petrarota) - 06280: [interface] PLUGINS: The plugin.ini file is created in the current folder when it should be created in the "ini" path. (crazyc) - 06279: [interface] PLUGINS: pluginspath does not resolve $HOME (crazyc) - 06285: [Gameplay] (vendetta.c) esckids, esckidsj: Slowdowns in gameplay (Osso) - 06284: [interface] Watchdog dialog is not able to be captured (cuavas) - 06246: [Graphics] (legionna.c) cupsocsb, cupsocsb2: Black screen (Angelo Salese) - 06268: [Crash/Freeze] MAME can crash when switching languages (Vas Crabb) - 06266: [DIP/Input] (seta.c) metafox: Bonus_Life DIPSETTING values and labels are incorrect (Tafoid) - 06262: [Crash/Freeze] All sets using SHARC drc: Crash when running DRC (Linux only?) (Ville Linde) - 06305: [Crash/Freeze] (atpci.c) at586, at586x3, ficvt503: Use of -kbd slot options 3270pc or pcat causes crash (crazyc) - 06304: [Crash/Freeze] (mac.c) macse30: Crash when attempting to use any slot option for -pds030 (Osso) - 06309: [Crash/Freeze] (mac.c) macsefd: Crash on Exit using -pds slot (Osso) - 05534: [Crash/Freeze] (pc8001.c) All sets in pc8001.c: Crash after OK (Robbbert) - 06324: [Crash/Freeze] (funkball.c) funkball: Fatal Error at Start (Osso) - 06323: [Debugger] (psikyosh.c) gunbird2, s1945iii: Crash when attempting to use -cheat (AJR) - 06313: [Crash/Freeze] (victor9k.c) Crash when using -fdc:5d:0 and -fdc:5d:1 slot with '525ssqd' option (Pernod) - 06312: [Crash/Freeze] (osborne1.c) Crash when using -mb8877:0 and -mb8877:1 slot with '525sssd' option (Pernod) - 06311: [Crash/Freeze] (myb3k.c) Crash when using -fdc:0 and -fdc:1 slot with '525sssd' option (Pernod) - 06281: [Crash/Freeze] astrocde [280zzap]: 280Zzzap/Dodgem Cartridge Resets (Duke) Source Changes -------------- -Scorpion4 7segment displays mostly fixed [John Parker] -Fixed coinage in Touchmaster 2000-8000 [MASH] -z80scc: fix dropped character problem for sun4_75, and fix edge cases where datasheet recommendations are ignored allowing sun3/sun4 to recognise keyboard and hk68v10 to work with correct SCC clock [Joakim Larsson Edstrom] -pc9801: fixed mouse buttons [rzero9] -coco3 improvements: [milliluk] * improve palettes and support alternate composite mode * GIME fix for scanlines in legacy graphic modes -m6809: Improve debugging support for 6809/6309 cpus [milliluk] -GNU/kFreeBSD support [stevenc99] -Add arch defines for Linux alpha and mips64el. [Jordi Mallach] -Take pkg-config path from env if defined [bernhard Frauendienst] -Name Neo-Geo AES, NeoGeo CD and FM Towns Marty buttons [shideravan] -Updated *nix man pages. [Cesare Falco] -poisk1: unbreak after "Memory fun", add B623 sound card (skeleton) [shattered] -r9751: Add save state support, document progress and clean up, add PROM version 4.2 [brandon Munger] -ym2151, ym2413: Isolate, objectify, integrate [O. Galibert] -add Net-DIMM 3.03 firmware [letoram, gamerfan, Mark F., Smitdogg, The Dumping Union] -Netlist improvements: [Couriersud] * nltool now accepts -Ddefine=value to pass on to netlists * improved option handling and added "dummy" options to add grouping and examples in help output. * improved --cmd=listdevices output * Fix dynamic timestepping. This will work with breakout using real capacitor modelling instead of delay devices. Really slow, but very useful to calibrate timings. * Fix an awful bug in timing for delay devices. * Switched to clang 3.8 and made code compile with aggressive warnings. This exposed serious issues with implicit constructors. * Removed trampolines (OUTLOGIC, INPLOGIC and friends). * Started using doxygen comment and documentation style. Added doxygen files to documentation folder. * Refactored code triggered by doxygen output. * Moved internal and support classes into namespace detail. * Use an unordered map in parser. * Added iterators to pstring. * Moved two macros, added more RAII and improved exceptions. Fixed some bugs in parser code. * Fixed a number of bugs in parser code and exception handling. -Forte Card: Switched the ver 110 (spanish) to parent set since it's a newer version. Also cleaned up the driver. [Roberto Fresca] -Render module improvements: [Giuseppe Gorgoglione] * Direct3D HLSL: use aviwrite to record AVI movies * Cleanup patches for Direct3D renderer * BGFX: fix crash when bgfx effect folder is not present -Fixed priority issues in Legionnaire, Heated Barrel, Denjin Makai and Godzilla [Angelo Salese] -opwolf.cpp: fix all the gameplay problems by improving the c-chip protection simulation [bryan McPhail] -Miscellaneous modernisation: [Nathan Woods] * File create and format refactoring, better name/path validation (with POSIX implementation from Vas Crabb) * Use string objects in in core_file static functions, menu items, strconv functions, image device extensions and softlist classes * Consolide default implementation of create_option_guide() * Filesel cleanup * Migrate softlist code from simple_list to std::list -Added crt-geom and crt-geom-deluxe shaders for bgfx including several aperture grille/shadow mask patterns (designed for RGB subpixel order) [cgwg] -Added option hide ROMless machines from the availables list. [Maurizio Petrarota] -sun4 updates: * Added SPARCStation 1+, 4/110, and 4/4x0 ROMs [Al Kossow] * SPARC CPU core fixes [Ryan Holtz, Vas Crabb] * Preliminary counter/timer support [R. Belmont] * Separated sun4 and sun4c, started implementing unique original sun4 features. [R. Belmont] * Support both 8 and 16 context variants of sun4c arch [R. Belmont] * Improved original sun4 architecture support [R. Belmont] * Initial FDC hookup [Ryan Holtz] * Improved timers, logging - sun4_40 runs FORTH programs at ok prompt [Ryan Holtz] -Add high-level emulation of Sun type 3/4/5/6 keyboards [Vas Crabb] * U.S.A, Great Britain, Sweden and Japan layouts for Type 5 * Layout selection settings for Type 4 and Type 5 * Identification selection for type 4 * Adaptor for connecting to RS-232 port representing level translator * Hook up to sun3, sun4 and sun4c -zeroteam: improve sprite/sprite priorities [AJR] -feversoc.cpp: Hook up EEPROM; remap buttons, hook up lamps and serial RTC [AJR] -denjinmk: hack sound comms to work without ROM patch [AJR] -vt100.cpp: Add the older vt102/vt131 romset to the vt131 driver as another bios set [Lord Nightmare, Al Kossow] -Corrected many Mahjong dip switches and settings [system11] * Fixes for: Mahjong Focus, Nozokimeguri Mahjong Peep Show, Mahjong Fantasic Love & Ojousan * Various Video System Mahjong dip switches -Final enhancements to HP TACO driver [fulivi] -Further IRQ passthrough cleanup [AJR] * Remove irq_line methods from M6502, M6800, M6809, S2600 and replace uses with DEVCB_INPUTLINE * Remove a few IRQ passthroughs from spiders.cpp * Add several aliases for M6800_IRQ_LINE -Increase uismall.bdf coverage: [Vas Crabb] * Complete coverage of Latin Extended-A, most of Latin Extended-B * Monotonic Greek * Full ISO-8859-5 Cyrillic, many other Cyrillic characters * Half-width katakana * Some IPA Extensions -UI refactoring: [Vas Crabb] * Move most main launch menu stuff out of the base menu class * Move some common code from selgame and selsoft into selmenu * Eliminate the troublesome static members in ui::menu * Eliminate some function statics * Move palette menu drawing code out of base into palette menu class * Use std::bind, references where nullptr is unacceptable, and const where appropriate * Improve encapsulation of class members * Reduce repeated string allocation in audit code * Don't play so fast and loose with integer types * Eliminate some expensive deep copies of vectors/maps * .h -> .ipp for things that aren't really headers * Remove members that have lifecycle associated with operation -DPS1: system boots up, working [Robbbert] -bankdev: pass through the debugger flag from the incoming space argument [R. Belmont] -Apollo changes: [Hans Ostermeyer] * Keyboard mapping adjusted to fit current MAME * Fixed screen raw parameters * Fixed disp.dex Test 20 (Video SYNC Gen. Add. Test) for color displays -3c505: The Ethernet frame check sequence is now appended to transmit data [Hans Ostermeyer] -input_common: fixed 0.172 regression for non-US keyboards [Hans Ostermeyer] -fix item hilighting in debugger state view when scrolling [Vas Crabb] -Introduce validity checks for RGB utilities and fix bugs uncovered [Vas Crabb] * Fix rgbvmx on Linux ppc64 and ppc64le targets with GCC 5 * Added several missing functions to rgbgen * Fixed logical shift right in rgbgen * Fixed sra that should be sra_imm in rdptpipe * Added some simple SSE4.1 optimisations in rgbsse * Re-organised rgbsse, rgbvmx and rgbgen to be in more logical order * Fixed return type on some modifying operators * Made some more reference parameters const * Removed inline qualifier from a number of methods as it's implied when body is present at declaration * Mark some constructors explicit -null_modem: rtscts flow control + relevant fix to i8251 [shattered] -Updated driver with new information related to ID and gamelist for tourvis.cpp [system11, Tafoid] -Fix archimedes disk format [O. Galibert] -apple2: don't allow debugger to trigger slot switching [Peter Ferrie] -tiamc1: Kot-Rybolov implemented sound, documentation updates [MetalliC] -Tia-MC1 driver: Added support for KR580VV55A parallel peripheral interface (clone of i8255), added technical notes about some odd behaviour with some ports, listed the specs of Kot-Rybolov hardware, and added all clocks via #define. [Roberto Fresca] -amstrad: fix undocumented mode 3. [barry Rodewald] -bbc: added monitor configuration (Colour, B&W, Green, Amber) and preliminary slots for expansion [Nigel Barnes] -Flaming 7's, original custom hardware improvement: [Roberto Fresca] * Reverse-engineer protection to bypass the requested serial number. The iButton device still needs to be hooked. Promoted these games to working with their correspondent flags. * Added tech notes, comments and instructions to boot the machine for first time. -Flaming 7's, Taiwanese hardware: Reverse-engineer protection to bypass the requested serial number. The iButton device still needs to be hooked. Promoted the game to working with its correspondent flags. Added technical notes. [Roberto Fresca] -hiscore.dat: Updates [Leezer] -alto2: Hunting the jiggly cursor bug [Juergen Buchmueller] -chihiro: added 837-13551 jvs input device, completed the communication with jvs devices through usb [samuele Zannoli] -chihiro: game crtaxihr "Crazy Taxi High Roller (Rev B)" boots too [samuele Zannoli] Translations added or modified ------------------------------ Chinese (simplified/traditional) [YuiFAN] Greek [braiNKilleRGR] Japanese [Vas Crabb] Portuguese (Brazil) [Ashura-X] New machines added or promoted from NOT_WORKING status ------------------------------------------------------ Swing Gal [bET] [system11] Player's Choice (M4C1) [blair Quinney, The Dumping Union] Gorodki [shiru8bit, IgorR76, '15kop' arcade museum] Kot Rybolov [MetalliC, shiru8bit, IgorR76, '15kop' arcade museum] Flaming 7 (Custom Hardware, Main, 50 Bonus) [Roberto Fresca] Flaming 7 (Custom Hardware, Main, 500 Bonus) [Roberto Fresca] Flaming 7 (Custom Hardware, Main, 2000 Bonus) [Roberto Fresca] Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus) [Roberto Fresca] Flaming 7 (Taiwanese Hardware, unknown version) [Roberto Fresca] TeleVideo 990 [R. Belmont, Al Kossow, Carl] TeleVideo 995-65 [R. Belmont, Al Kossow, Carl] Rainbow-100B [bavarese] MBC200 [Robbbert] New clones added or promoted from NOT_WORKING status ---------------------------------------------------- Beastie Feastie (Epos Tristar 9000 hardware) [The Iron Goat] Raiden Fighters 2 - Operation Hell Dive (Japan set 3) [ironGiant] LTM Portable (B+) [Nigel Barnes] LTM Portable (Master) [Nigel Barnes] Bubble Trouble (World, Rev [Alex Cmaylo, The Dumping Union] Sensory Chess Challenger 9 (set 2) [anonymous] Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union] Digital Equipment Corporation VT240 [Carl] Elektronika MC7105 [shattered] Intergirl [f205v] New machines marked as NOT_WORKING ---------------------------------- Tomy Prin-C [TeamEurope] Datamax 8000 [Robbbert] New clones marked as NOT_WORKING -------------------------------- BT Merlin M2105 [Nigel Barnes] New WORKING software list additions ----------------------------------- pc98_cd.xml: Final batch of additions [rzero9] pce_tourvision.xml: Added a number of new dumps (15) [system11, Tafoid] poisk1_flop.xml: Added basic softlist [shattered] New NOT_WORKING software list additions --------------------------------------- gamate.xml: Volcano Panic [Juan Felix Mateos and Mr. Postman] gamate.xml: Hot Hero; Baseball [Peter Wilhelmsen] gba_ereader.xml: Starting work doing the GBA e-reader software-list [shideravan]
  12. Version 0.175.1


    Updated to MAME 0.175 * Changelog from 0.175 - Added shortcut keys to all Menu actions in the Interface - Fixed small bug in Lightgun and Trackball Folders creation in the Interface (As reported at the Forum) - Fixed MAMETESTERS bug ID 06261 (polepos2: Crowd Cheering sounds are messed up) - Included source code from MAME SVN 52265 [Angelo Salese] - Included source code from MAME SVN 52283 [Bryan McPhail] June 29, 2016 MAMEUIFX 0.175 released. Updated to MAME 0.175 * Changelog from 0.174.1 - Distributed in the package the new BGFX CRT-Geom chain effect (cgwg, u-man) - Fixed a couple of GUI bugs (As reported by Big Karnak at the Forum) - Renamed mrdonight romset to donight and made it a parent set - Removed old buggy option "Hide mouse in interface" and reduced global mouse lag in the Interface
  13. Version 174


    64bit MAME 174 patched with no-nag, no white windows, hi-score and forced direct input. Key items with this release: I promised an emailer earlier that I would put this out, and if I say I'm going to do it...it's gonna happen. So here it is. PLEASE stop asking for x86 versions, MAMEUIFX, etc. My rig doesn't use either one, so I don't compile them. Not being a jerk (at least, not deliberately). The good news: I don't THINK you need to update your file structure with this release. So you should be able to just overwrite your MAME 173 with the attached .exe and you're off and running. If you're upgrading from 172 or prior, do a full install from the MAME DEV website, then the overwrite the main program with the attached .exe. You might want to back up your mame.ini file and generate a new one, as the nonag diff used for 174 is much more integrated and KISS than ever before. EDIT - Skipgameinfo needs to be set to "1" in the mame.ini for all messages to be suppressed. The nonag allows you to keep the gameinfo if you still want it, but removes the "click OK or go LR" dialogue. The bad news?: On a minor note, the HLSL programming has changed, AGAIN. So the video settings you tweaked for hours to get "just right" might not look exactly the way they did in 173. The description of the changes was accidentally left out of the "whatsnew" file for this version, but can be seen at the very bottom of the Change Log below. Apparently one of the devs forgot to update that part of the .txt file when it was sent out to the dev team 2 days prior to release date. Not saying the changes are bad - it's just that your screen might not look exactly the same as it did in 173. If you're using 172 or earlier, you should already know the new file structure has completely changed the way HLSL settings are handled. Read my 172 or 173 download descriptions for more details on that. 6/8/2016 - IMPORTANT EDIT - The post.fx file in this release had an error that has since been corrected in the .git. Not my fault - it was part of the 174 source. MAME devs have since corrected the error and uploaded it to github. But if you don't want to wait for 175, I've already gotten it for you. It's now included as a second attachment - just overwrite the 174 post.fx file in the HLSL directory with this one and you're GTG. On a major note... Oh I'll just come out and say it... Who really cares about this release? It's not faster. If anything, the restructuring of the drivers, carts, etc continues to slow down the emulation. YES, I KNOW IT'S MORE ACCURATE TO THE WAY THE REAL HARDWARE WORKS. But when you just want to play the games do you really care? And what's new? MINOR bug fixes. Yet another incredibly-obscure title that now works on the Tiger Game handheld MESS emu and some improvements to the Apple 2 driver? More clones added? The improvement to Golden Tee Fore is notable, but it's really just a fix from the break that occurred from 172 to 173. The better support for DirectInput 8 is great and appreciated, but if your rig already works you don't care about this. The work on the MAME project is vast, requiring hundreds, perhaps thousands, of man-hours to produce. And to think of how far it's come in the last few years...astonishing. As a simple end-user, I am humbled and grateful to the MAME dev team. But guys...how about fixing Sega Model 1? Virtua Fighter is still broken. YEAH, IT RUNS, but look at it - shameful. HydroThunder? Or get Sammy Atomiswave / Naomi / Sega Model 2 to play at full speed? Who doesn't love some Capcom VS SNK? MetalliC over at Demul has done an EXCELLENT job with some of these. And Bart and Ian dev-ing Sega Model 3 over at SuperModel continue to pioneer development in the true spirit of bringing old games back to life. I told my emailer I wouldn't rant on this post, but it has to be said. This compile works great, so feel free to use it. And if you're using 173 already, I guess there's really no reason not to upgrade aside from the potential HLSL issues and romset updating. But personally, I'm still using 172 and couldn't be happier.
  14. Version 0.175


    File information: This download contains a custom "best of MAME for kids" HyperSpin XML database. It may be copied over an existing MAME.xml file and run against a full romset to achieve a pared down result. The database was developed with young children in mind, for using in a 2-player cabinet with standard orientation, 8-way joysticks and six buttons per player. There is no trackball or spinner on the control panel. So that being said, following are the requirements kept in mind when I was developing it. Target audience: young kids... think classics w/o realistic violence, etc. Currently based on MAME 0.175 master database I'm in the US and think the US loading screens are cool, so wherever possible I've included US clones instead of parent ROMs 2-player clones of 3+ player games are included instead of parents (ex: TMNT) No driving, spinner, dial, trackball, analog, or really custom control games (apologies to many great games) The version number of this pack corresponds to the version of MAME used
  15. Version 173


    64bit MAME 173 patched with no-nag, no white windows, hi-score and forced direct input. Couple of key items with this release: MAME has once again updated files in the installation package, specifically in the "plugin" directory. As such, just overwriting your old pre-v173 mame64.exe with this new one will cause a lua script error at boot. At the very least, you must install the 173 package from the mamedev site, then overwrite your mame64.exe with the one included here. The mame.ini file has ALSO changed AGAIN, with some mame-induced changes and some from the no-nag patch, so re-create it with a mame64 -cc command and adjust accordingly if you don't like the included one. Remember, too, that the HLSL settings for raster and vector games (which covers just about every arcade game ever made) are in the "presets" folder. Changing them in the mame.ini won't do much, as the presets "raster.ini" and "vector.ini" take priority over any common settings. A "hi" folder must be created for your high-score storage, and a "hiscore.dat" must be placed in the MAME root directory. To help make this even easier, and based on some requests last time I posted this, I zipped the entire package for you and it's ready to go as-is. NO ROMS INCLUDED, OF COURSE. Unzip it somewhere safe, populate it with the contents of your current artwork, cfg, nvram, diff, roms, and preset folders and you're off and running. MY HLSL settings are here in their full glory if you want them, or trash them and use your own - what ever you prefer. If you've slaved over your current video settings to get them "just right" or like BGFX, then don't use my preset folder, generate a new mame.ini with the 173 mame64.exe and populate manually it as needed with your current mame.ini contents. 2 Last things: I had some requests after my v172 post to compile versions with raw input, or in 32bit. I'll be honest - I compile this for my system and dinput/64 bit is what I got. 'Nuff said. Secondly - I'm not a huge fan of this release. I actually had to pull the folder from my recycle bin after reading a post discussing the release earlier. IM(Humble)O, there are few reasons to upgrade from 172, and the speed of 173 seems to be slightly slower (about 1% on average) on the most demanding roms. I use mmpork, ibara, and pinkswts to test the speed of the emulator, and typically come in at 99% with v172. v173 is coming in about 98%, even with autoframeskip enabled, etc. I would COPY your critical folders to this version, then test a few roms with it before fully committing to it. If you've got an older system and you're a classic arcade purist, you won't care because you're not rocking CAVE roms, anyway. And you've got a banging MAME PC, then you won't care, either. My mame setup uses a Core i5 with 8g ram and a GTX 560 Ti graphics card. Not a gaming rig, but no slouch, either. So bear this in mind before you upgrade. And if 173 works great for you, that's great. EDIT - After running this on a similar PC with a slightly faster CPU (Core i5 3.3g vs Core i5 2.5g), I couldn't get any of my three test roms to drop below 100% emulation with the setting included in the DL. So no worries if your PC is decent. Final parting thought - BACK UP YOUR CURRENT MAME FOLDER AND COPY THE KEY FOLDERS INTO THE ATTACHED VERSION, NOT THE OTHER WAY AROUND. The only folder I DIDN'T do this with was my roms folder, as it's WAY too big. That way, you get a working version AND there's no risk of losing hard work.
  16. Version 0.172


    64bit MAME 172 Patched with no-nag, no white windows, hi-score and forced direct input. While hi-score support has been enabled in 172 via lua script, there is still some skepticism over at ArcadeControls whether it's fully functional or not, so hi-score was left in the compile. Install MAME 172 via DL from the MAME Dev webpage, then overswrite the .exe with this version. ***IF YOU HAVE AN OLDER VERSION OF MAME, THERE ARE NEW FOLDERS FOR 172 TO WORK, SO DO THE FULL INSTALL FIRST, THEN THE OVERWRITE***. And if you've never used a patched mame before, don't forget to generate a new .ini file (command line: mame64 -cc), so you have the control lines for the hi-score, etc. It will over-write your current mame.ini, so back that up first if you need to copy over your settings. Lastly, 172 now keeps (most of) it's hlsl settings in the .ini/presets folder, so changing them in the mame.ini (like we've done in every version since hlsl was introduced) USUALLY WON'T WORK - you need to update the raster.ini and vector.ini folders, as well as mame.ini. Since the global hlsl settings are still in mame.ini, I make sure my mame.ini hlsl settings mirror my raster.ini and vector.ini settings to be safe, but that's just me. And there is no more hlsl pre-scaling - that's not the patch, that's MAME 172. It's now a calculated value. Great update to a great emulator, btw. First update in a long time that provides CONSIDERABLE performance gains on the graphical level. I realize that every update requires incredible amounts of time and energy from the programmers, but not since Raiden was properly emulated have I been this amped about a new version. -A
  17. Version 0.171


    patched with no-nag and no white windows, Hi-score support, forced Directinput
  18. Version 0.168


    Here is MAME 0.168 x64 No Nag+Direct Input+Hi Score
  19. Version 0.166


    Here is the x32 version of MAME 0.166 w/Hi Score,No Nag,Direct Input.
  20. Version 0.166


    Here is MAME 0.166 x64 Hi Score+No Nag+Direct Input
  21. 379 downloads

    MAME x64 0.165 Hi Score + No Nag
  22. Bonsoir Je tente de reproduire la combinaison de touche sur xpadder pour le save/load state de MAME mais je ne trouve pas le moyen de stabiliser l'utilisation. (manette Xbox 360 sans fil) En effet sur un clavier cela fonctionne parfaitement sans aucun bug : - Shift + F7 >> affichage du texte de sauvegarder > une touche à choisir - F7 >> affichage du texte de chargement > appui sur la touche de la sauvegarde On peu le faire autant de fois celui ci affiche bien à chaque fois le message de choix de touche. Lorsque je configure Xpadder en plaçant une combinaison sur une touche pour le "Shift+F7" et une touche simple pour le "F7" celui pète un boulon et fonctionne une fois sur 2 (je dois répéter l'action 2 fois de suite au moins). Je pose la question au cas ou quelqu'un l'aurait déjà configuré, de mon coté je continu à faire des tests mais rien de concluant pour le moment. Merci d'avance
  23. Hey guys, Been working to get my joytokey configured, and have a problem that I can't figure out. When I launch a game from within Hyperspin, Mame launches the game but in the background. Configuration is latest Hyperspin, Rocket Launcher and Mame. Any suggestion on where to start? Thanks, David
  24. I feel like this is a really dumb question that's down to personal taste but I'm having a difficult time finding a clear answer - or at least a clear enough answer I can understand. So I have the entire .177 MAME Database XML file configured and I have downloaded all the artwork and I also have the entire .177 split arcade ROM set loaded, but now I want to trim the game list down a little bit so as not to have all the variants and clones of all the games. I'd like to keep the ROMs in their current complete state so I don't accidentally run into a missing ROM file problem and randomly deleting ROM zips seems like I would do just that. I think the user database download feature is down or I'd mess around with one of those. So instead of manually editing each and every line of the xml to get rid of the clones, variants, gambling, trivia, mahjong, etc, games, what's the best way to do this? Is there a download of the top 100 or top 500 most popular games with the variants and other games already commented out? I know that the word 'favorite' or 'popular' means a lot of different things to a lot of people so the question on its face may seem a bit silly. Is Don's Tools the answer? I haven't played with it *quite* yet.
  • Create New...