Jump to content

Search the Community

Showing results for tags 'mame'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Believe the Hype!
    • HyperNews
  • HyperSupport
    • HyperSpin
    • HyperSpin Android
    • HyperSpin 3rd Party Applications
    • HyperWorld
  • HyperStudio
    • Graphic & Theme Creation
    • Cabinets and Projects
  • HyperBase
    • HyperBase Live
    • HyperSync
    • HyperBase Databases
  • HyperPin
    • Content and Support
    • HyperPin Cabinet Forum
  • 1st Hyperspin Club's Club Brainstorm
  • 1st Hyperspin Club's History
  • Hyper Metal MoshPIT's Welcome brothers and sisters
  • Unofficial Tutorials's You Tube Releases


  • HyperSpin
    • HyperSpin (Windows)
    • HyperSpin (Android)
    • 3rd Party Apps
  • HyperMedia
    • Arcade Systems
    • Computer Systems
    • Console Systems
    • Handheld Systems
    • Pinball Systems
    • Miscellaneous Systems
    • Other Media
    • HTPC Themes
    • Universal Themes
    • Hall of Champions
  • HyperPin
  • HyperPin Systems


There are no results to display.

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL











Found 166 results

  1. MAME Main Menu Theme 16x9 View File MAME Main Menu Theme 16x9 v1.0 Submitter FernandoCaldas Submitted 06/14/2017 Category Themes (16:9) HyperBase Version Media Dimensions File Count Credits  
  2. Hi All, Newbie here with some issues: I just finished wiring up my 4 player control panel using an IPAC4. Player 1 = 7 buttons Player 2 = 7 buttons Player 3 = 4 buttons Player 4 = 4 buttons three extra buttons ESC, TAB, ENTER 1 trackball and 2 associated buttons (Left & Right mouse buttons). I have installed/setup hyperspin and rocket launcher. I have only added 3 emulators (MAME, NEOGEO & DAPHNIE). After watching multiple simply austin vids I believe i have installed all programs correctly, and since i am able to play all roms without any kinks. However, i have just encountered something that really took the wind from my sails. My friend and I were playing SF2; i got my butt kicked the first round. I realized that my P2 buttons 3-6 were not working. I escaped out of hyperspin and checked my IPAC4 keyboard checker and they checked out. So, i go into my MAME emulator located in my hyperspin folder and boot up MAME (Not through Hyperspin) and checked the Global controls, i found buttons 3-7 were not mapped under player 2. Therefore, i mapped these buttons through the use of my control panel. Now, thinking i have corrected the problem, boot up hyperspin, go into MAME and re-start SF2. The controls work after the mapping, however a new problem arises. During battle my buttons suddenly are remapped: P2 Button 3 becomes ESC P2 Button 2 becomes P1 down P2 Button 4 becomes P1 up So, i shut down hyperspin and restart hyperspin and again go into SF2. Same button re-mapping result, however for a new kicker, after i exit out of hyperspin the MAME emulator is still running in a window not tied to hyperspin!! I have no clue what is going on. I really appreciate if someone can shed some light onto what is going on with my setup. I know there are multiple issues here so any help would be greatly appreciated. I really am excited about this arcade panel and this is really a set back for me. Thanks in advance
  3. demoderb View File Didn't see this in the downloads. So I made it from artwork that somebody posted on these forums. Submitter processedmeat Submitted 06/02/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  4. MAME - Main Menu View File MAME - Main Menu With video Submitter svinik Submitted 05/24/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  5. Version 1.0.0


    This is a Windows Powershell script. It will take the information from a MAME software list and from a HyperSpin database XML and try to match the entries by the ROM CRC32 value. When it finds a match, it will update the information from the HyperSpin Database XML to the MAME software list name. When it doesn't find a match for a game in the HyperSpin data, it will log that event. When done, it will write the information to an output file of your choosing (be careful, you can choose to overwrite your original database ) You can configure the files either in the script itself using your favourite text editor, or you comment them out and the script will open Open and Save file dialogs, so you can pick them yourself at runtime. And you definitely need to open and edit it to match your MAME and HyperSpin config. And READ the Fine Comments I left in there about how it works and what it does Note: This is a Powershell script. On Windows 8.1 and above, Powershell comes preinstalled with your Windows. Windows 8 and below can install Powershell, by downloading it from Microsoft https://msdn.microsoft.com/en-us/powershell/mt173057.aspx But even on Windows 8.1 and 10 you will need to relax the the execution policy to allow to run those scripts locally. This can be done by starting an elevated (aka "Run as administrator") powershell and execute the following command: Set-ExecutionPolicy RemoteSigned Disclaimer: It did not break my system. It does not do any nasty stuff to your Windows environment. So you should be good, too. But you should always be careful and work on your backups!
  6. Mortal Kombat 2 II MK2 View File A theme for one of my favourite fighting games ever. It can be used for Mame or any console MK2 was ported to. Enjoy! ♪ Submitter Dude12345 Submitted 05/11/2017 Category Themes (16:9) HyperBase Version Media Dimensions File Count Credits  
  7. Dude12345


    DOA2 View File Thought I'd make a more accurate DOA2 theme with actual character sprites used from this game. Theme can be used for Mame, Naomi, Dreamcast, PS2 etc versions. Submitter Dude12345 Submitted 05/09/2017 Category Themes (16:9) HyperBase Version Media Dimensions File Count Credits  
  8. Bakuretsu Quiz Ma-Q Dai Bouken View File not the best but found that there was no theme for the game Submitter fame-shadow Submitted 04/29/2017 Category Upload Here  
  9. Mame64 0.185 + nonag View File mame64 0.185 for Windows + nonag patch (no white square!) Submitter ArcadeGuru Submitted 04/28/2017 Category Upload Here  
  10. Hi, I have recentley installed hyperspin 1.4 for my bartop arcade cabinet and are mainly using this for running mame. I have set up the buttons in hyper hq. When i run hyperspin and go to the mame menus, Sometimes when i go to press start button on my control panel to start a mame game , sometimes it launches the mame game , but sometimes nothing happens. I sometimes have this same problem if i use the keyboard instead. Also when i exit a mame game i go back to hyperspin menu , the menu is frozen and only unfreezes when i press the mouse button. does anyone have ideas of what is causing the problem. I am using windows 7 32bit with 3tb ram
  11. Version 1.0.0


    This is a 16:9 widescreen version of ninja2bceen's wonderful AAE pointer. To install, simply download the file to your :\HyperSpin\Media\AAE\Images\Other\ folder and overwrite or backup the existing file. Enjoy!
  12. 16:9 - AAE Pointer - 20170422 View File This is a 16:9 widescreen version of ninja2bceen's wonderful AAE pointer. To install, simply download the file to your B:\HyperSpin\Media\AAE\Images\Other\ folder and overwrite or backup the existing file. Enjoy! Submitter Avar Submitted 04/22/2017 Category Pointers HyperBase Version Media Dimensions File Count Credits  
  13. Hi all, I am creating just one arcade wheel on my setup, with as many emulated arcade games as possible on it. To me this is preferable than having them split across seperate wheels for manaufatures and/or systems. Naturally MAME would be the base, and used wherever possible, and I was going to use Phulsoff's unofficial 0.168 database with mahjong and casino removed. I would need to update as each new mame version comes out - hopefully Phulsoff will continue his great work in providing XMLs. Below are some assumptions I have made with regards to the other Arcade Emulators and databases out there, please feel free to comment or correct me on them: My understanding is all the "classic" databases are just taken from MAME set, filtered by manufacturer, so can be disregarded? AAE games are all emulated in MAME, so no need to use this emulator or add games to database? Zinc and FB Alpha games are emulated in MAME, so no need to use these emulators or add any games to database? Neo Geo emulation is great in MAME so no need to use different emulator or add games database? Sega Model 2 emulation is not very good in MAME, so games should get added to database and model 2 emulator used? Sega Model 3 emulation does not work in MAME, so games should get added to database and supermodel emulator used? Laser Disc emulation does not work in MAME, so games should get added to database and daphne emulator used? Capcom Play System I,II&III are emulated in MAME so no need to use different emulator or add games to database? Cave games are emulated in MAME, so no need to use different emulator or add games to database? MAME only emulates some discrete games, so the Dice emulator should be used for any unsupported and those games added to database? Namco System 22 is emulated ok in MAME, so no need to use different emulator or add games to database? Sammy Atomiswave is not emulated in MAME, so Demul emulator should be used and games added to database? Sega Naomi is not emulated in MAME, so Demul emulator should be used and games added to database? Triforce hardware is not emulated in MAME, so triforce branch of Dolphin should be used and games added to database? Tatio Type X games are not emulated in MAME, so games should be added to database and setup to launch correctly? Anything I have missed? Apologies for all the questions, but I have always focussed on console emulation, and so arcade emulation I am not so familiar with (I was leaving it until I build a cabinet) but decided it be more fun to play the games sooner . Be cool to get some advice from people more experienced in this area, cheers...
  14. Version 0.184


    MAME64 0.184 with nonag patch (no white square!) for Windows. Compiled with MameCompiler
  15. Mame64 0.184 nonag View File MAME64 0.184 with nonag patch (no white square!) for Windows. Compiled with MameCompiler Submitter klunkete Submitted 04/03/2017 Category Upload Here  
  16. bigfraz5


    Hi could someone please explain the three different versions of mame and how one works well on HS and others struggle. With a lower spec comp obv.. why is is there three and do you need to have all versions and is there a best one? Not stand alone but running through rocketlauncher and hyperspin. Thanks.
  17. Gun Master (gunmast) MAME View File Quick theme I made for an obscure, but cool shooter. Submitter Mykillvee Submitted 03/29/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  18. Line of Fire (loffire) MAME View File Another theme for a really great gun game! Submitter Mykillvee Submitted 03/28/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  19. Hi everyone - this forum has been incredibly valuable as I finally have a working cabinet running HS 1.4 and Rocket Launcher. The only thing still bugging me is a minor one. I would love to show the play count of each game when I'm flipping through the wheel, for instance on MAME. I went into the MAME.ini and found Game Text options, but I don't see a control for showing play count. And I don't know if there's a way to override the info that HyperHQ wants to display vs. what I can control in "Fade - Info" in RL. Any ideas? I may post again one more time when I try to create my own custom genres and rom lists but hopefully I can figure that out on my own and with existing posts. Appreciate any help on the display info settings!
  20. Cross Pang (crospang) MAME View File There was no theme for this one, so here you go. Hope you like it! Submitter Mykillvee Submitted 03/27/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  21. Gun & Frontier (World) gunfront- MAME View File Custom theme for this great shooter! I took quite awhile on this one, but i think it paid off. Submitter Mykillvee Submitted 03/26/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  22. Horizon (horizon) MAME View File Horizon theme for MAME....enjoy! Submitter Mykillvee Submitted 03/26/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  23. MAME 0.181 full wheels (minus casino), genre art, databases View File This is going to be long, there's a lot to cover. First of all, credits and thanks. I couldn't have done anything without the resources already available to me as a result of all the hard work by the community. There are too many people to name, and I don't even know who all to name, so please, just consider this pack as my way of saying 'Thank you,' and trying to give a little something back. Thank you to brolly and phulshof for the incredible MAME 0.181 database that all this work is based on, and phulshof also for maintaining an unofficial MAME wheels pack, that saved me a ton of time. Thank you to krakerman for doing many of the wheels in that project. Thank you to the Rocketlauncher devs for answering all of my dumb questions, helping me fix problems, and for making such an awesome piece of software. Thank you to the HyperSpin devs, for giving me an awesome new hobby. Thank you to the creator of Don's HyperSpin Tools, without which I would have given up on this project a long time ago. Now, onto the download. The primary goods you'll find in this download are a near complete MAME logos collection. The only genres that are not complete are 366 Casino and eight Utility ROMs. Everything else, including Mahjong, is done. I have no plans to ever do Casino. The work is too great, and the payout is too small. A lot of the existing logos in that genre also need resized/edited and in some cases completely redone to look better in the HyperSpin Wheel. That is not happening either. I just don't care. I started out with just the official MAME wheel set. All of the logos that I have added to that set are one of 3 things. 1. A crop of a flyer, marquee, logo I found online (always tried to make sure it was authentic), or title screen shot, preferably in that order. Sometimes the title screen was still favored, because the quality of the preceding options wasn't the best, or wasn't a substantial improvement. 2. An edited version of someone else's work. It was very important to me that the logos actually look good on the HyperSpin wheel. The canvas size and the location of the logo on the canvas were edited with HyperSpin in windowed mode while I made on the fly adjustments. I tried many times to make sure sequels lined up with each other as you scroll the wheel. I also used drop shadow, stroke, and outer glow quite often to make the logos more visible. 3. An unaltered download of someone else's work. I have altered or added 931 logos total. That number seems awfully high, but I'm basing that off of the date the files were modified. I have included a database called 'Other Games,' (just tap the genre key/button and select it) for anyone to look through and do a quality check. I think the number that I have personally added/altered is closer to 500-600. I have saved all the added/altered files, in most cases, right after extracting the logo from a title screen, before any resizing occurred, in the form of .psd files. So if anyone of greater talent wants to do some custom work with the logos, I've already done all the legwork and extracted them. They can be found in the 'Media\MAME\images\wheel\modified by me\photoshop files' folder. There are 8,082 wheels in this collection. Obviously a lot of them are clones. I didn't find out until way later into my project that I can set up HyperHQ to make clones use parent wheels, and by then, I was already commited to finishing the job of having individual files for the following publishers: Atari, Bally, Capcom, Cave, Data East, Gaelco, Irem, Jaleco, Kaneko, Konami, Midway, Namco, Nintendo, Psikyo, Sammy, Sega, Seibu Kaihatsu, SNK, Taito, Tecmo, and Williams. In many cases, clone games for those publishers got their own unique wheel art, if they happened to have a unique name from the parent ROM. I did all of this for my Atari Classics, Capcom Classics, etc. wheels that were independent of MAME. Then after I was done, I decided to just go ahead and see what else I could do to improve the MAME wheel. I finished up missing artwork for most genres, then came to the forum and found phulshof's unofficial MAME wheel project, and got to work with his set, doing some edits and quality control, and also re-doing many of them (I couldn't verify authenticity for some, and the quality was too poor for others). The quality now, in my opinion, is very good. What it is not: There are no redraws, professional looking, flawless, perfect logos, like you'd probably find in the 'official' thread. However, I have put quite a bit of effort into making sure everything is sized, proportioned, and spaced in the HyperSpin wheel. I have very amateur-ish photoshop skills, but I have fixed many logos, e.g. a logo with an object obstructing it, the top of a logo being cut off, etc. So while I am not sure if what I've done is quite up to 'official' standards, I can say with confidence that the work I've done is going to be acceptable to most, and I'm basing that on the art that already existed prior to my work. I used 400x175 as a size limit for most games. However, as many of the 'mahjong' logos were quite vertical in nature, I allowed 400x300 (124 games total, everything else conforms to the 400x175 standard). I didn't want to lose quality smashing everything down. Some of them were very skinny, and exceeded 500 width, but I didn't shrink them down any more to lose quality. This was only a total of 8 games. kot.png is 706x76 for example. Other things in this download include many custom genre databases, and genre wheel art to go with it (I didn't do a majority of the genre wheel artwork or genre backgrounds artwork, credit goes to the community). I'll discuss a few of those here. Main wheel: The main wheel has a complete set of parents only, minus casino, rated red games with sexual content, electro-mechanical, and utility. A handful of select clones have been added. I wanted 'Pac-Man' as well as 'Puck-Man.' I am a huge Capcom Vs. series fanatic, and to me, X-Men Vs. Street Fighter version 1, 2, and 3 are three separate games. So all the versus games have one of each version. There are a handful of other examples I can't think of right now. This database has all of the non-used ROMs from the complete MAME database (16,000 games) disabled, with the enabled="0" feature. So if you happen to use Rocketlauncher fades, and a game is chosen from a genre wheel database not found in the main wheel, it will still display relevant information, like year, publisher, rating, etc. From the Genre wheel. All Games: Takes you back to the Main wheel. It really serves no purpose, other than a sort of 'starting point.' Publisher genres: Atari, Bally, Capcom, Cave, Data East, Gaelco, Irem, Jaleco, Kaneko, Konami, Midway, Namco, Nintendo, Psikyo, Sammy, Sega, Seibu Kaihatsu, SNK, Taito, Tecmo, and Williams genres have full wheel art. Clones are included for all of these. No filters for any publisher genres, so you may find 'adult' or 'casino' themed games in them, if a company made some. Other publisher genres (Neo Geo MVS, CPS2, Sega ST-V, etc.): These databases are simply taken from the official hyperlist, and then ran against phulshof's MAME 0.181 list, with all of the renamed games re-added by me. Nintendo Classics: I took the official Nintendo Classics Hyperlist, merged it with all working Nintendo games from phulshof's list, and added all the missing games running Nintendo Vs. hardware, and all the missing Playchoice 10 and Super System games. Even though other companies published said games, they were released on Nintendo hardware, and I consider them 'Nintendo' games. Complete Mame 1: All working MAME games. No filters. Complete Mame 2: All MAME games. No filters. Parents Only: All working MAME games, parents only. No other filters (contains Casino, electro-mechanical, utility, and 'adult' games, unlike the main wheel - that is the only difference here). Top 100: A completely subjective list of classic arcade games, favoring the old school 70s, 80s, and early 90s. Themes: Every game that has a theme. Other Games: All of the wheel art that I have edited. If you don't want it, just edit the genre.xml file, and remove the 'other games' line. I included this only to get feedback on how the new wheels look. Every other genre from here on out is 'parents only,' and have mature rated red games (with sexual content) filtered out of them. These games have their own genre, called 'Mature,' if you want to play them. Two Player Games: Self explanatory Multi Player Games: 3 or more players. By year: I have made databases for games by era, typically 5 year periods, like 1980-1984, 1985-1990, etc. Action, Beat'Em Up, Gun, Sports, etc.: Your typical genres. The only thing missing is electro-mechanical, and utility. Casino: All of the Casino games, including ones without wheel art. Mature: All games with sexual content, in it's own genre, separate from the other genres. If you don't want this, you can edit the 'genre.xml' and delete the 'Mature' line. Handheld games: I grabbed this data from a MAME 0.177 database set. These games are MESS ROMs, and are the handheld games, like Teenage Mutant Ninja Turtles (handheld), Contra (handheld), and also has Gameboy and other MESS systems. You will need MAME's artwork files to make some of the handheld games display properly (TMNT and other Konami handhelds will explicitly state that the machine is non-working, even though it is. You just have to hit 'tab,' and go into the video options, play with the bezel/display options). If you choose Gameboy, or another system capable of loading mutliple games, you will need to press 'tab' to bring up the MAME menu, and go to 'file manager,' and select a game from the 'software list,' assuming you have all of that. This genre has no wheel art, except for a few like Gameboy. I have no intention of changing that, as this is a frivolous and unnecessary genre (but fun to play around with, nonetheless). MESS: A handful of 30+ consoles (including some handhelds) that MAME/MESS emulates. Included in this pack are wheel arts and videos for each console, all properly named and ready to go. Any system that you choose from this wheel, you will be required to press 'tab' on the keyboard once a system is loaded in MAME, go to the file manager, and load a game from the 'software list,' assuming you have one. Also, for systems with full keyboard emulation, like Commodore 64, and MSX2, don't forget you have to first press the 'scroll lock' key to enable UI functions like the 'tab' menu. This was a completely unnecessary addition, obviously most people are not going to want to load games this way. But there are advantages. 1. A way to easily use MAME as an alternate emulator for a few consoles, to see what it can do 2. If you have cheat files, MAME has many cheats for many different consoles, particularly NES, all easily accessible from the 'Tab' menu once configured. It's a lot of fun. It's like having a built in Game Genie. The cheats will only work if you loaded a game from the software list however, hence, the advantage. That about covers it. This is my 'ultimate MAME setup,' it is the result of many months of work, I hope you all like it. Depending on how well this is received, I have my 'ultimate NES' setup I am considering uploading, complete with a ridiculous number of custom genre databases and artwork. Submitter SupraKarma Submitted 03/26/2017 Category Wheel Packs HyperBase Version Media Dimensions File Count Credits  
  24. Return of the Jedi - jedi (MAME) View File Return of the Jedi - jedi (MAME) Submitter AshuraX Submitted 03/19/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  25. Psyvaria (Mame) View File Psyvaria (Mame) Submitter AshuraX Submitted 03/18/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  • Create New...