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Found 99 results

  1. Version 0.176


    Personal no nag patch + Patch with pitou's fix for dual lightguns ----------SETTINGS-------- joystick 1 lightgun 1 multimouse 1 offscreen_reload 1 lightgun_device lightgun lightgun provider = auto
  2. Version 0.176


    no nag patch only 0.176 ------- MAMETesters Bugs Fixed ---------------------- - 06288: [interface] UI:: Selecting "Category" after listing "Favorites" causes exception (Vas Crabb) - 06291: [interface] (carpolo.c) carpolo: Unable to view recorded video made with -video bgfx/-window (Jezze) - 06286: [Misc.] (segaorun.c) shangon: Captured AVI video from this game shows only sound, no image (Angelo Salese) - 06263: [interface] UI: Choosing any filter which has no data makes the UI unrecoverable (Maurizio Petrarota) - 06280: [interface] PLUGINS: The plugin.ini file is created in the current folder when it should be created in the "ini" path. (crazyc) - 06279: [interface] PLUGINS: pluginspath does not resolve $HOME (crazyc) - 06285: [Gameplay] (vendetta.c) esckids, esckidsj: Slowdowns in gameplay (Osso) - 06284: [interface] Watchdog dialog is not able to be captured (cuavas) - 06246: [Graphics] (legionna.c) cupsocsb, cupsocsb2: Black screen (Angelo Salese) - 06268: [Crash/Freeze] MAME can crash when switching languages (Vas Crabb) - 06266: [DIP/Input] (seta.c) metafox: Bonus_Life DIPSETTING values and labels are incorrect (Tafoid) - 06262: [Crash/Freeze] All sets using SHARC drc: Crash when running DRC (Linux only?) (Ville Linde) - 06305: [Crash/Freeze] (atpci.c) at586, at586x3, ficvt503: Use of -kbd slot options 3270pc or pcat causes crash (crazyc) - 06304: [Crash/Freeze] (mac.c) macse30: Crash when attempting to use any slot option for -pds030 (Osso) - 06309: [Crash/Freeze] (mac.c) macsefd: Crash on Exit using -pds slot (Osso) - 05534: [Crash/Freeze] (pc8001.c) All sets in pc8001.c: Crash after OK (Robbbert) - 06324: [Crash/Freeze] (funkball.c) funkball: Fatal Error at Start (Osso) - 06323: [Debugger] (psikyosh.c) gunbird2, s1945iii: Crash when attempting to use -cheat (AJR) - 06313: [Crash/Freeze] (victor9k.c) Crash when using -fdc:5d:0 and -fdc:5d:1 slot with '525ssqd' option (Pernod) - 06312: [Crash/Freeze] (osborne1.c) Crash when using -mb8877:0 and -mb8877:1 slot with '525sssd' option (Pernod) - 06311: [Crash/Freeze] (myb3k.c) Crash when using -fdc:0 and -fdc:1 slot with '525sssd' option (Pernod) - 06281: [Crash/Freeze] astrocde [280zzap]: 280Zzzap/Dodgem Cartridge Resets (Duke) Source Changes -------------- -Scorpion4 7segment displays mostly fixed [John Parker] -Fixed coinage in Touchmaster 2000-8000 [MASH] -z80scc: fix dropped character problem for sun4_75, and fix edge cases where datasheet recommendations are ignored allowing sun3/sun4 to recognise keyboard and hk68v10 to work with correct SCC clock [Joakim Larsson Edstrom] -pc9801: fixed mouse buttons [rzero9] -coco3 improvements: [milliluk] * improve palettes and support alternate composite mode * GIME fix for scanlines in legacy graphic modes -m6809: Improve debugging support for 6809/6309 cpus [milliluk] -GNU/kFreeBSD support [stevenc99] -Add arch defines for Linux alpha and mips64el. [Jordi Mallach] -Take pkg-config path from env if defined [bernhard Frauendienst] -Name Neo-Geo AES, NeoGeo CD and FM Towns Marty buttons [shideravan] -Updated *nix man pages. [Cesare Falco] -poisk1: unbreak after "Memory fun", add B623 sound card (skeleton) [shattered] -r9751: Add save state support, document progress and clean up, add PROM version 4.2 [brandon Munger] -ym2151, ym2413: Isolate, objectify, integrate [O. Galibert] -add Net-DIMM 3.03 firmware [letoram, gamerfan, Mark F., Smitdogg, The Dumping Union] -Netlist improvements: [Couriersud] * nltool now accepts -Ddefine=value to pass on to netlists * improved option handling and added "dummy" options to add grouping and examples in help output. * improved --cmd=listdevices output * Fix dynamic timestepping. This will work with breakout using real capacitor modelling instead of delay devices. Really slow, but very useful to calibrate timings. * Fix an awful bug in timing for delay devices. * Switched to clang 3.8 and made code compile with aggressive warnings. This exposed serious issues with implicit constructors. * Removed trampolines (OUTLOGIC, INPLOGIC and friends). * Started using doxygen comment and documentation style. Added doxygen files to documentation folder. * Refactored code triggered by doxygen output. * Moved internal and support classes into namespace detail. * Use an unordered map in parser. * Added iterators to pstring. * Moved two macros, added more RAII and improved exceptions. Fixed some bugs in parser code. * Fixed a number of bugs in parser code and exception handling. -Forte Card: Switched the ver 110 (spanish) to parent set since it's a newer version. Also cleaned up the driver. [Roberto Fresca] -Render module improvements: [Giuseppe Gorgoglione] * Direct3D HLSL: use aviwrite to record AVI movies * Cleanup patches for Direct3D renderer * BGFX: fix crash when bgfx effect folder is not present -Fixed priority issues in Legionnaire, Heated Barrel, Denjin Makai and Godzilla [Angelo Salese] -opwolf.cpp: fix all the gameplay problems by improving the c-chip protection simulation [bryan McPhail] -Miscellaneous modernisation: [Nathan Woods] * File create and format refactoring, better name/path validation (with POSIX implementation from Vas Crabb) * Use string objects in in core_file static functions, menu items, strconv functions, image device extensions and softlist classes * Consolide default implementation of create_option_guide() * Filesel cleanup * Migrate softlist code from simple_list to std::list -Added crt-geom and crt-geom-deluxe shaders for bgfx including several aperture grille/shadow mask patterns (designed for RGB subpixel order) [cgwg] -Added option hide ROMless machines from the availables list. [Maurizio Petrarota] -sun4 updates: * Added SPARCStation 1+, 4/110, and 4/4x0 ROMs [Al Kossow] * SPARC CPU core fixes [Ryan Holtz, Vas Crabb] * Preliminary counter/timer support [R. Belmont] * Separated sun4 and sun4c, started implementing unique original sun4 features. [R. Belmont] * Support both 8 and 16 context variants of sun4c arch [R. Belmont] * Improved original sun4 architecture support [R. Belmont] * Initial FDC hookup [Ryan Holtz] * Improved timers, logging - sun4_40 runs FORTH programs at ok prompt [Ryan Holtz] -Add high-level emulation of Sun type 3/4/5/6 keyboards [Vas Crabb] * U.S.A, Great Britain, Sweden and Japan layouts for Type 5 * Layout selection settings for Type 4 and Type 5 * Identification selection for type 4 * Adaptor for connecting to RS-232 port representing level translator * Hook up to sun3, sun4 and sun4c -zeroteam: improve sprite/sprite priorities [AJR] -feversoc.cpp: Hook up EEPROM; remap buttons, hook up lamps and serial RTC [AJR] -denjinmk: hack sound comms to work without ROM patch [AJR] -vt100.cpp: Add the older vt102/vt131 romset to the vt131 driver as another bios set [Lord Nightmare, Al Kossow] -Corrected many Mahjong dip switches and settings [system11] * Fixes for: Mahjong Focus, Nozokimeguri Mahjong Peep Show, Mahjong Fantasic Love & Ojousan * Various Video System Mahjong dip switches -Final enhancements to HP TACO driver [fulivi] -Further IRQ passthrough cleanup [AJR] * Remove irq_line methods from M6502, M6800, M6809, S2600 and replace uses with DEVCB_INPUTLINE * Remove a few IRQ passthroughs from spiders.cpp * Add several aliases for M6800_IRQ_LINE -Increase uismall.bdf coverage: [Vas Crabb] * Complete coverage of Latin Extended-A, most of Latin Extended-B * Monotonic Greek * Full ISO-8859-5 Cyrillic, many other Cyrillic characters * Half-width katakana * Some IPA Extensions -UI refactoring: [Vas Crabb] * Move most main launch menu stuff out of the base menu class * Move some common code from selgame and selsoft into selmenu * Eliminate the troublesome static members in ui::menu * Eliminate some function statics * Move palette menu drawing code out of base into palette menu class * Use std::bind, references where nullptr is unacceptable, and const where appropriate * Improve encapsulation of class members * Reduce repeated string allocation in audit code * Don't play so fast and loose with integer types * Eliminate some expensive deep copies of vectors/maps * .h -> .ipp for things that aren't really headers * Remove members that have lifecycle associated with operation -DPS1: system boots up, working [Robbbert] -bankdev: pass through the debugger flag from the incoming space argument [R. Belmont] -Apollo changes: [Hans Ostermeyer] * Keyboard mapping adjusted to fit current MAME * Fixed screen raw parameters * Fixed disp.dex Test 20 (Video SYNC Gen. Add. Test) for color displays -3c505: The Ethernet frame check sequence is now appended to transmit data [Hans Ostermeyer] -input_common: fixed 0.172 regression for non-US keyboards [Hans Ostermeyer] -fix item hilighting in debugger state view when scrolling [Vas Crabb] -Introduce validity checks for RGB utilities and fix bugs uncovered [Vas Crabb] * Fix rgbvmx on Linux ppc64 and ppc64le targets with GCC 5 * Added several missing functions to rgbgen * Fixed logical shift right in rgbgen * Fixed sra that should be sra_imm in rdptpipe * Added some simple SSE4.1 optimisations in rgbsse * Re-organised rgbsse, rgbvmx and rgbgen to be in more logical order * Fixed return type on some modifying operators * Made some more reference parameters const * Removed inline qualifier from a number of methods as it's implied when body is present at declaration * Mark some constructors explicit -null_modem: rtscts flow control + relevant fix to i8251 [shattered] -Updated driver with new information related to ID and gamelist for tourvis.cpp [system11, Tafoid] -Fix archimedes disk format [O. Galibert] -apple2: don't allow debugger to trigger slot switching [Peter Ferrie] -tiamc1: Kot-Rybolov implemented sound, documentation updates [MetalliC] -Tia-MC1 driver: Added support for KR580VV55A parallel peripheral interface (clone of i8255), added technical notes about some odd behaviour with some ports, listed the specs of Kot-Rybolov hardware, and added all clocks via #define. [Roberto Fresca] -amstrad: fix undocumented mode 3. [barry Rodewald] -bbc: added monitor configuration (Colour, B&W, Green, Amber) and preliminary slots for expansion [Nigel Barnes] -Flaming 7's, original custom hardware improvement: [Roberto Fresca] * Reverse-engineer protection to bypass the requested serial number. The iButton device still needs to be hooked. Promoted these games to working with their correspondent flags. * Added tech notes, comments and instructions to boot the machine for first time. -Flaming 7's, Taiwanese hardware: Reverse-engineer protection to bypass the requested serial number. The iButton device still needs to be hooked. Promoted the game to working with its correspondent flags. Added technical notes. [Roberto Fresca] -hiscore.dat: Updates [Leezer] -alto2: Hunting the jiggly cursor bug [Juergen Buchmueller] -chihiro: added 837-13551 jvs input device, completed the communication with jvs devices through usb [samuele Zannoli] -chihiro: game crtaxihr "Crazy Taxi High Roller (Rev B)" boots too [samuele Zannoli] Translations added or modified ------------------------------ Chinese (simplified/traditional) [YuiFAN] Greek [braiNKilleRGR] Japanese [Vas Crabb] Portuguese (Brazil) [Ashura-X] New machines added or promoted from NOT_WORKING status ------------------------------------------------------ Swing Gal [bET] [system11] Player's Choice (M4C1) [blair Quinney, The Dumping Union] Gorodki [shiru8bit, IgorR76, '15kop' arcade museum] Kot Rybolov [MetalliC, shiru8bit, IgorR76, '15kop' arcade museum] Flaming 7 (Custom Hardware, Main, 50 Bonus) [Roberto Fresca] Flaming 7 (Custom Hardware, Main, 500 Bonus) [Roberto Fresca] Flaming 7 (Custom Hardware, Main, 2000 Bonus) [Roberto Fresca] Flaming 7 (Custom Hardware, Egyptian Gold, 2000 Bonus) [Roberto Fresca] Flaming 7 (Taiwanese Hardware, unknown version) [Roberto Fresca] TeleVideo 990 [R. Belmont, Al Kossow, Carl] TeleVideo 995-65 [R. Belmont, Al Kossow, Carl] Rainbow-100B [bavarese] MBC200 [Robbbert] New clones added or promoted from NOT_WORKING status ---------------------------------------------------- Beastie Feastie (Epos Tristar 9000 hardware) [The Iron Goat] Raiden Fighters 2 - Operation Hell Dive (Japan set 3) [ironGiant] LTM Portable (B+) [Nigel Barnes] LTM Portable (Master) [Nigel Barnes] Bubble Trouble (World, Rev [Alex Cmaylo, The Dumping Union] Sensory Chess Challenger 9 (set 2) [anonymous] Operation Thunderbolt (World, rev 1) [Muddymusic, The Dumping Union] Digital Equipment Corporation VT240 [Carl] Elektronika MC7105 [shattered] Intergirl [f205v] New machines marked as NOT_WORKING ---------------------------------- Tomy Prin-C [TeamEurope] Datamax 8000 [Robbbert] New clones marked as NOT_WORKING -------------------------------- BT Merlin M2105 [Nigel Barnes] New WORKING software list additions ----------------------------------- pc98_cd.xml: Final batch of additions [rzero9] pce_tourvision.xml: Added a number of new dumps (15) [system11, Tafoid] poisk1_flop.xml: Added basic softlist [shattered] New NOT_WORKING software list additions --------------------------------------- gamate.xml: Volcano Panic [Juan Felix Mateos and Mr. Postman] gamate.xml: Hot Hero; Baseball [Peter Wilhelmsen] gba_ereader.xml: Starting work doing the GBA e-reader software-list [shideravan]
  3. Version 0.175.1


    Updated to MAME 0.175 * Changelog from 0.175 - Added shortcut keys to all Menu actions in the Interface - Fixed small bug in Lightgun and Trackball Folders creation in the Interface (As reported at the Forum) - Fixed MAMETESTERS bug ID 06261 (polepos2: Crowd Cheering sounds are messed up) - Included source code from MAME SVN 52265 [Angelo Salese] - Included source code from MAME SVN 52283 [Bryan McPhail] June 29, 2016 MAMEUIFX 0.175 released. Updated to MAME 0.175 * Changelog from 0.174.1 - Distributed in the package the new BGFX CRT-Geom chain effect (cgwg, u-man) - Fixed a couple of GUI bugs (As reported by Big Karnak at the Forum) - Renamed mrdonight romset to donight and made it a parent set - Removed old buggy option "Hide mouse in interface" and reduced global mouse lag in the Interface
  4. Version 174


    64bit MAME 174 patched with no-nag, no white windows, hi-score and forced direct input. Key items with this release: I promised an emailer earlier that I would put this out, and if I say I'm going to do it...it's gonna happen. So here it is. PLEASE stop asking for x86 versions, MAMEUIFX, etc. My rig doesn't use either one, so I don't compile them. Not being a jerk (at least, not deliberately). The good news: I don't THINK you need to update your file structure with this release. So you should be able to just overwrite your MAME 173 with the attached .exe and you're off and running. If you're upgrading from 172 or prior, do a full install from the MAME DEV website, then the overwrite the main program with the attached .exe. You might want to back up your mame.ini file and generate a new one, as the nonag diff used for 174 is much more integrated and KISS than ever before. EDIT - Skipgameinfo needs to be set to "1" in the mame.ini for all messages to be suppressed. The nonag allows you to keep the gameinfo if you still want it, but removes the "click OK or go LR" dialogue. The bad news?: On a minor note, the HLSL programming has changed, AGAIN. So the video settings you tweaked for hours to get "just right" might not look exactly the way they did in 173. The description of the changes was accidentally left out of the "whatsnew" file for this version, but can be seen at the very bottom of the Change Log below. Apparently one of the devs forgot to update that part of the .txt file when it was sent out to the dev team 2 days prior to release date. Not saying the changes are bad - it's just that your screen might not look exactly the same as it did in 173. If you're using 172 or earlier, you should already know the new file structure has completely changed the way HLSL settings are handled. Read my 172 or 173 download descriptions for more details on that. 6/8/2016 - IMPORTANT EDIT - The post.fx file in this release had an error that has since been corrected in the .git. Not my fault - it was part of the 174 source. MAME devs have since corrected the error and uploaded it to github. But if you don't want to wait for 175, I've already gotten it for you. It's now included as a second attachment - just overwrite the 174 post.fx file in the HLSL directory with this one and you're GTG. On a major note... Oh I'll just come out and say it... Who really cares about this release? It's not faster. If anything, the restructuring of the drivers, carts, etc continues to slow down the emulation. YES, I KNOW IT'S MORE ACCURATE TO THE WAY THE REAL HARDWARE WORKS. But when you just want to play the games do you really care? And what's new? MINOR bug fixes. Yet another incredibly-obscure title that now works on the Tiger Game handheld MESS emu and some improvements to the Apple 2 driver? More clones added? The improvement to Golden Tee Fore is notable, but it's really just a fix from the break that occurred from 172 to 173. The better support for DirectInput 8 is great and appreciated, but if your rig already works you don't care about this. The work on the MAME project is vast, requiring hundreds, perhaps thousands, of man-hours to produce. And to think of how far it's come in the last few years...astonishing. As a simple end-user, I am humbled and grateful to the MAME dev team. But guys...how about fixing Sega Model 1? Virtua Fighter is still broken. YEAH, IT RUNS, but look at it - shameful. HydroThunder? Or get Sammy Atomiswave / Naomi / Sega Model 2 to play at full speed? Who doesn't love some Capcom VS SNK? MetalliC over at Demul has done an EXCELLENT job with some of these. And Bart and Ian dev-ing Sega Model 3 over at SuperModel continue to pioneer development in the true spirit of bringing old games back to life. I told my emailer I wouldn't rant on this post, but it has to be said. This compile works great, so feel free to use it. And if you're using 173 already, I guess there's really no reason not to upgrade aside from the potential HLSL issues and romset updating. But personally, I'm still using 172 and couldn't be happier.
  5. Version 173


    64bit MAME 173 patched with no-nag, no white windows, hi-score and forced direct input. Couple of key items with this release: MAME has once again updated files in the installation package, specifically in the "plugin" directory. As such, just overwriting your old pre-v173 mame64.exe with this new one will cause a lua script error at boot. At the very least, you must install the 173 package from the mamedev site, then overwrite your mame64.exe with the one included here. The mame.ini file has ALSO changed AGAIN, with some mame-induced changes and some from the no-nag patch, so re-create it with a mame64 -cc command and adjust accordingly if you don't like the included one. Remember, too, that the HLSL settings for raster and vector games (which covers just about every arcade game ever made) are in the "presets" folder. Changing them in the mame.ini won't do much, as the presets "raster.ini" and "vector.ini" take priority over any common settings. A "hi" folder must be created for your high-score storage, and a "hiscore.dat" must be placed in the MAME root directory. To help make this even easier, and based on some requests last time I posted this, I zipped the entire package for you and it's ready to go as-is. NO ROMS INCLUDED, OF COURSE. Unzip it somewhere safe, populate it with the contents of your current artwork, cfg, nvram, diff, roms, and preset folders and you're off and running. MY HLSL settings are here in their full glory if you want them, or trash them and use your own - what ever you prefer. If you've slaved over your current video settings to get them "just right" or like BGFX, then don't use my preset folder, generate a new mame.ini with the 173 mame64.exe and populate manually it as needed with your current mame.ini contents. 2 Last things: I had some requests after my v172 post to compile versions with raw input, or in 32bit. I'll be honest - I compile this for my system and dinput/64 bit is what I got. 'Nuff said. Secondly - I'm not a huge fan of this release. I actually had to pull the folder from my recycle bin after reading a post discussing the release earlier. IM(Humble)O, there are few reasons to upgrade from 172, and the speed of 173 seems to be slightly slower (about 1% on average) on the most demanding roms. I use mmpork, ibara, and pinkswts to test the speed of the emulator, and typically come in at 99% with v172. v173 is coming in about 98%, even with autoframeskip enabled, etc. I would COPY your critical folders to this version, then test a few roms with it before fully committing to it. If you've got an older system and you're a classic arcade purist, you won't care because you're not rocking CAVE roms, anyway. And you've got a banging MAME PC, then you won't care, either. My mame setup uses a Core i5 with 8g ram and a GTX 560 Ti graphics card. Not a gaming rig, but no slouch, either. So bear this in mind before you upgrade. And if 173 works great for you, that's great. EDIT - After running this on a similar PC with a slightly faster CPU (Core i5 3.3g vs Core i5 2.5g), I couldn't get any of my three test roms to drop below 100% emulation with the setting included in the DL. So no worries if your PC is decent. Final parting thought - BACK UP YOUR CURRENT MAME FOLDER AND COPY THE KEY FOLDERS INTO THE ATTACHED VERSION, NOT THE OTHER WAY AROUND. The only folder I DIDN'T do this with was my roms folder, as it's WAY too big. That way, you get a working version AND there's no risk of losing hard work.
  6. Version 0.172


    64bit MAME 172 Patched with no-nag, no white windows, hi-score and forced direct input. While hi-score support has been enabled in 172 via lua script, there is still some skepticism over at ArcadeControls whether it's fully functional or not, so hi-score was left in the compile. Install MAME 172 via DL from the MAME Dev webpage, then overswrite the .exe with this version. ***IF YOU HAVE AN OLDER VERSION OF MAME, THERE ARE NEW FOLDERS FOR 172 TO WORK, SO DO THE FULL INSTALL FIRST, THEN THE OVERWRITE***. And if you've never used a patched mame before, don't forget to generate a new .ini file (command line: mame64 -cc), so you have the control lines for the hi-score, etc. It will over-write your current mame.ini, so back that up first if you need to copy over your settings. Lastly, 172 now keeps (most of) it's hlsl settings in the .ini/presets folder, so changing them in the mame.ini (like we've done in every version since hlsl was introduced) USUALLY WON'T WORK - you need to update the raster.ini and vector.ini folders, as well as mame.ini. Since the global hlsl settings are still in mame.ini, I make sure my mame.ini hlsl settings mirror my raster.ini and vector.ini settings to be safe, but that's just me. And there is no more hlsl pre-scaling - that's not the patch, that's MAME 172. It's now a calculated value. Great update to a great emulator, btw. First update in a long time that provides CONSIDERABLE performance gains on the graphical level. I realize that every update requires incredible amounts of time and energy from the programmers, but not since Raiden was properly emulated have I been this amped about a new version. -A
  7. Version 0.171


    patched with no-nag and no white windows, Hi-score support, forced Directinput
  8. Version 1.0


    Here are some additional wheel files that I have created that are currently not part of the Default MAME wheel packs. The only exception is Knights of Valour 2, which I have replaced with a better version (the one in the Default Wheel Pack is very blurry) Most of these are pulled from Flyers or Marquees, but on some of them I had to resort to capturing their Title Screens. All were cleaned up and edited in Photoshop to look their best. I hope everyone likes!
  9. Version 1.0


    Letter pack for the Arcade Classics or MAME wheel - Using the first letter of some of the most iconic arcade games. Inspired by Dunk3000 These have been totally redrawn and are at a large size, also included are all the CorelDraw files and Photoshop files I used.
  10. 427 downloads

    Letter pack for an Arcade or MAME wheel - using the first letter of some of the moast iconic arcade games to make the set.
  11. Version 0.168


    Here is MAME 0.168 x64 No Nag+Direct Input+Hi Score
  12. Version 0.166


    Here is the x32 version of MAME 0.166 w/Hi Score,No Nag,Direct Input.
  13. Version 0.166


    Here is MAME 0.166 x64 Hi Score+No Nag+Direct Input
  14. 388 downloads

    MAME x64 0.165 Hi Score + No Nag
  15. Version 1.1.0


    Well since releasing my first 2 XMLs (MAME Horror Games and William's Classics) I've been quite busy with other projects like Dungeons & Dragons,Terrordrome,Visual Pinball, and Future Pinball. I've also been playing/restoring my ColecoVision console and noticed there are quite a few great games by Exidy. I decided to whip up an Exidy Classics XML and Main Menu theme for your enjoyment. Attached is a Wheel image with the Exidy Logo. The Exidy Classics Main Menu Theme can be found here: http://www.hyperspin-fe.com/files/file/12400-exidy-classics-main-menu-theme/ The Main Menu video can be found here: http://emumovies.com/files/file/2054-exidy-classics/ Incidentally, I never copy and paste all the MAME artwork into these Arcade Classics folders. There is a much better way using symbolic links. I simply PICK the video folder from the MAME media directory and DROP it in the media folder for the new system (in this case Exidy Classics). For a full explanation on how to do this and save a lot of time and space look here: http://www.howtogeek.com/howto/16226/complete-guide-to-symbolic-links-symlinks-on-windows-or-linux/
  16. Version 0.175


    please go download the 0.175.1 release
  17. Version 0.175


    patch with MKChamp + more will be updated later
  18. Version 1.0


    I created this AHK script to enable me to batch rename media to work with Rocketlauncher's PAUSE. As it requires the files to be put into a very specific folder structure to do it on a mass scale was tedious. Basically, you can now point to a folder full of files such as pdf manuals and it will copy and rename them into the correctly structured folders and rename the files to whatever you want. This is really helpful if you want to use the MAME extras. It will not alter any original files. It will copy or move the temp files created. You can give this a try without it altering your setup. I hope it is useful to you. Hopefully anyone familiar with Hyperspin and Rocketlauncher will understand how things need to be renamed and restructured and this will do it all for you with a few clicks.
  19. Version 0.171


    Patched Raw-input with No-Nag and hiscore support
  20. Version 1.0


    Quick and simple database of the few Namco System 22 games.
  21. 886 downloads

    My MAME main menu theme (Arcade Classics) with edited robotron 2084 bezel for video overlay. Edited some background with more of a blue gradient from a previous theme, and used the arcade classics artwork for title.
  22. Version .163


    MAMEUIFX Databases. Use these with my MAMEUIFX builds. - J*
  23. Version 1.2.1


    This Python script filter and clean your sets of games (roms and Mame) depending on your configuration. You can filter by country, genre and romc only take the best dump as possible. Finaly, romc will generate the HyperSpin database of the set you cleaned. Find more informations and get the latest version on the GitHub : https://github.com/bsymon/romc You need Python 2.7 (https://www.python.org/downloads/) , and these dependencies : lxml, BeautifulSoup, google Use pip to install the dependencies : https://pip.pypa.io/en/stable/user_guide.html#installing-packages pip is bundled by default with Python 2.7. Changelog 1.2.2 Fixed the covers was named with the cleaned name, instead of the original name. Update Rom parser regex, for better filtering. 1.2.1 Better name cleaning. Name like "King of Fighters EX2, The - Howling Blood" are now cleaned like this : "The King of Fighters EX2 - Howling Blood" 1.2 Updated you can now download covers for your games (only with JVC API).
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