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Found 25 results

  1. Hi all, It seems retroarch (at least on android) has removed their Mupen64plus core and replaced it with Mupen64plus-next. My hyperspin (Nvidia shield) won't launch N64 games anymore because it's trying to launch a core that no longer exist. I have tried editing my "Nintendo 64.ini" file with multiple variations to get the new core to launch, but I cannot get it to work. Anyone know the new core parameters off hand? I've searched quite a bit and am coming up empty. Just to clarify I'm looking for the "Parameters =" line under the exe= that determines which core retro arch will use. I have confirmed manually loading the "Mupen64Plus-Next" core works with content. I just can't seem to get the command line correct to have it launch from hyperspin. Any help is appreciated thanks! I have already switched to it launching "Mupen64 FZ" in the meantime, but I prefer the launch coming from retroarch because FZ resumes mid-game where you left off when starting from hyperspin, and I prefer the WOW factor of games loading from the title screen.
  2. As we celebrate 25 years of DOOM! John Romero has brought us SIGIL, an unofficial 5th chapter to the original game. So as Retroarch's Prboom core has now been updated to support it...figured I should really add it to my Doom Classics wheel... Threw together a Sigil theme, wheel art and video snap. I was pleasantly surprised, that the prboom core now played the midi music natively. Doom 1&2 originally required me to add the music tracks as mp3 files.
  3. As you probably know there is a RetroArch core to play Daphne games BUT currently it's broken! I wish the developer luck getting the official core stable. Thanks to @Reznnate. We now have access again to the working test core (HERE: https://drive.google.com/open?id=1frcFNWPinSkfyafsBXsnfHd46_kS1yIY). We can install this .so file through a new feature in RA, an install core option under "load cores" has been added. I've put together a video to help you peeps understand the Daphne game files and the settings required to get the games playing through RA and Hyperspin. I hope it's of help to some of you....
  4. A few days ago, I decompiled and edited the Hyperspin APK to allow users to use 32-bit and 64-bit installations of Retroarch together. It's been confirmed working by the community and you can find that edited APK here: https://zerojay.com/nextcloud/index.php/s/3QfPqYM4A6ymjr4 It works as you would have originally expected using a 32-bit or 64-bit version of Retroarch to work, so in your Settings_Android system ini file, change the exe to com.retroarch to use the 32-bit version or change it to com.retroarch.aarch64 to use the 64-bit version. 32-bit Retroarch: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture 64-bit Retroarch: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Currently, both 32-bit and 64-bit versions of Retroarch will be called using the 32-bit configuration files, however I will likely be updating the APK to allow you to use the 64-bit configs as well for those who may wish to use different settings for both. When that happens, I'll keep both versions of the APK available so that you can decide what you want to use. So now that the community has solved the Retroarch 32-bit problem, it would be really helpful to compile a list of cores and the version of Retroarch that it works best under. In some cases, certain cores currently only function under one or the other, but not both. In some rare cases, cores stopped working like Daphne, so again, these are things that we would like to call out. (By the way, for anything like Daphne where more recent cores no longer work, I can host them for the community if needed. Just let me know (and I do myself still need to get that working Daphne core myself). I'll update the top post here to reflect the community's findings so that people only need to come to one place to find the info they need. --- Core Information ---- atari800 - non-functional on 32-bit due to Android security changes, use 64-bit Retroarch core. mame - Latest version of MAME core only recently started compiling on 32-bit, not available yet on 64-bit. EDIT: Updated link for latest updated build.
  5. So I have Hyperspin setup everything like SNES, NES, NEO GEO, MAME, Genisis working great except for the Dreamcast. I am currently running the most up to date of all the software, I use RocketLauncher and Retroarch with either reicast or reicast oit core. Launching games from retroarch itself everything works fine but when using hyperspin it completely locks up and freezes. The problem at least I think is rocketlauncher and hyperspin wont see the games unless they are zipped in 7z, zip or rar when I run the games audit. The games have to be unzipped for retroach to run them when i test them. So I guess my question is is there a way to get rocketlauncher/hyperspin to see and audit the games in there native cdi, ghd, or chd format? I have made sure the file names are current with the database and they still wont see them when I audit or run hyperspin. Please any help would be great.
  6. Version 1.0.0


    These are files to go along with the Tutorial/Info thread I created @diskmach made some adjustments to the database. so everything is based off that.
  7. Hi Everyone, Well, I have updated Retroarch to version 1.7.xx (don't remember well), an I noted that Sega Saturn stopped work on RA and looking at the notes on Rocketlauncher, it says that the developers stopped supporting Daemon tools or whatsoever. And I have found on reddit some people mentioning the same issue with latest RA builds, but no answer yet. Has anyone had this issue with Sega saturn? There is SSF but I just liked the way I had Sega saturn on RA.
  8. Hyperspin Android ScummVM with RetroArch Credits JLeaver Norkusa reznnate badhemi sting honosuseri sanchezmike01 aftermath17 Pouteur krater9 What is it? ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Assets and Links Latest ScummVM release at time of posting Dec 17, 2017: ScummVM 2.0. Diskmach Updated Database ScummVM 2.1 Latest HyperSpin database ScummVM 1.8 Working RetroArch core at time of posting scummvm 2.0.0 93d1ca1 Location of current core How to setup... Grab these setup files as they will be needed. (Includes the Android XML and "Official" XML databases) Follow this guide to set up RetroArch ScummVM core directly Get your games and place them in folders named after this spreadsheet OR download the above setup files and create folders for them (with help of the below guide) Follow this guide to setup the folder structure for Hyperspin Android "folder trick" Use the below ini file settings for reference and add the system to your Hyperspin wheel as any other exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=scummvm parameters=cores/scummvm_libretro_android.so Run Hypersync with the NON android xml as its not compatible with sync. The progress sheet below was adopted on the RetroArch documentaion and holds all my findings. I did duplicate 1 game to aid with android setup I created a "simon" folder for the Simon the Sorcerer's Puzzle Pack as all the games are in one folder. Backup of Working Core scummvm_libretro_android.so.zip Helpful Links https://github.com/scummvm/scummvm/tree/master/dists/engine-data https://www.scummvm.org/ https://www.scummvm.org/compatibility/2.0.0/ http://wiki.scummvm.org/index.php/Datafiles
  9. Original Post Update By Thatman84.... Hi All, I'm running Hyperspin and RetroArch on my Nvidia Shield. I've added a wheel for Quake (RetroArch Content) and have been trying to launch it with out success, has anyone else managed it? From my ini file: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/tryquake_libretro_android.so Thanks Nigel END OF OP The following thread has all the detailes required to get Quake1 up and running with RetroArch on the Shield TV and other supported Android devices. See this post for Retroarch Setup Steps Artwork Collection
  10. So Radius is starting to get some work done adding a long awaited feature request of mine and many others. The ability to save system specific shaders, remaps, overlays and other settings. Shaders are 1st to come. So now for those multi system cores like GenPlusGX, the Gb/Gbc cores and alike you can have shaders setup to be loaded with specific settings for all content in your rom directory. Most people have their roms organised by system so it should work well for the most part Progress starts here https://github.com/libretro/RetroArch/pull/6194#issuecomment-361098788
  11. Hi Guys, I am trying too add Sega Mega Drive Japan too my hyperspin but I am having all sorts of problems with this one which should have been quite straight forward. First off all I was getting troubles saying that Sega Mega Drive Japan is not a supported system name even though I have added it too the Retroarch AHK File and no games play atall apart from the systems I already have. I changed the system name through rocket launcher too 'Sega Mega Drive' and that allowed my to play games through Rocket Launcher but when I try on Hyperspin it points too my old drive. I recently put my whole hyperspin setup on a new hard drive and redirected everything but for some reason Rocket Launcher thinks it is still aiming at my K: Drive when I am now using my H: Drive. Can anyone help with this? Either getting the system to work as Sega Mega Drive Japan or redirecting Retroarch. Or both would be good if possible
  12. Hi guys, I am fairly new to the whole Hyperspin world but I have been working on it now in my spare time for the past couple of months with the intntions to eventually build a cabinet. I am quite stuck with a problem with Sony Playstation 1 games through retro arch where the frame rate completely drops and the games lag quite bad leaving it barley playable. Has anybody encountered this problem before and know of a fix? It happens on all games that I have tried but is allot more noticeable on past paced games such as 'Marvel Super hero's' and 'Street Fighter' I have a high end PC so it can't really be be that. I have tried countless different settings but nothing seems too make much of a difference. If you have any help please let me know, Thanks p.s This is the first time I have ever posted on any forum so be nice please
  13. WOOOOOOOP!!!!!!!!! I just loaded an Atari 5200 game with MAME (Arcade) RA core from Hyperspin that is named as per the official Hyperspin xml. NOT using software lists or hash files. In a rom folder named Atari 5200. BUT its 11pm and I got work at 6am so gotta sleep. Its not all good news as this method requires a bunch of text files to be created. I expect someone will come up with a little script easy enough for that. Until I have tested more it could be nothing but I dont think it is.
  14. I made this last night. May help someone. It's the 1st things I do when setting up retroarch after install. then I do this to sync everything up with Hyperspin
  15. I have been testing out the gun game possibilities with various retroarch cores and a wireless mouse before bothering to buy guns. its not looking worth it right now, does anyone have a good setup for gun games on ANY platform or ANY emulator?
  16. Ok guys, this isn't so much a Hyperspin question, as it is a Retroarch question. I have asked the guys in that forum with no clear resolution. You guys always seem to be on top of your... game (Dr. Evil style). My setup is like this: Shield TV>Gamestream>Hyperspin>Retroarch. So I am accessing Hyperspin via Gamestream and my emulator of choice is Retroarch. Everything works great - except - I can only get one Shield controller to map in Retroarch I load up Dolphin, I can map both controllers no problem. Retroarch, it won't even detect the player 2 controller. Oh and, yeah I know you can setup Hyperspin on the ShieldTV itself, but right now I am just trying to have everything based off my PC. Thanks in advance for any insight you may have!
  17. thatman84 I thought I'd attempt to make an updated version based off of your Atari 5200 tutorial. Tested on: Nvidia Shield TV (2015 16GB version) OTA 5.0 Retroarch MAME 0.182 core (Pre warning: As of this posting on this version of mame the d-pad does not work but instead is relocated to the left analog. The guys at Libretro are already aware of this issue and I could not reconfig my gamepad in anyway to get the d-pad to work. All other buttons work though. One trick around this is to open Retroarch and go to player 1 bindings and re map the left analog then exit Retroarch.) Retroarch MESS 2014 0.159 790dca5 core (The d-pad seems to work on the few systems I tried like Neo Geo CD so this core may be the better option to use until the mame core is fixed.) Preperations Step 1: Download mame for PC (if you already have mame hash folders or can download them seperately from somewhere then skip to step 3). Retroarch for Android is currently up to version 0.182 as of this posting so get that version. You can find it here Step 2: After installing mame and extracting it to a destination of your choice you'll see a hash folder. Step 3: Create a "mame" and "mess2014" folder within your Retroarch system folder which can be found on your Internal Storage in Android>data>com.retroarch>files>system( If you don't see a system folder then create one as well). After creating your mame folder, copy the hash folder that you just extracted and paste it into your newly created Retroarch system mame and mess2014 folders. Here's an example pic of how I have my folders: Step 4: I believe Retroarch sets your "System/BIOS" directory by default to your system folder but if it doesn't you can set it manually by going to Android>data>com.retroarch>files>system and then hit <use this directory>. It's also a good idea to put your bios folder in there to have everything together (optional). Also if you have an ext hard drive and want to save space on your device you can move the whole "com.retroarch" folder to a destination of your choice, as long as you have your Retroarch "System/BIOS" directory pointed to the "system" folder where ever you choose to move it to. Make sure that your configuration is set to "Save Configuration on Exit" and then exit retroarch. May be best to re enter retroarch and make sure your system/bios directory has been saved to the location you set as that's very important for retroarch to know where your mame hash folder is. Setting up a Mess/Mame system For this guide we're going to use Bally Astrocade as our first system to set up. So let's say you want to add Bally Astrocade to your android Hyperspin wheel, first thing to know is that Retroarch Mess/Mame does not follow the basic Hyperspin naming pattern so your Bally Astrocade games, xml database's "game name" (will be explained as we go along) and all media (box art, carts, game wheels and videos) will have to be renamed according to the abbreviated naming that Bally Astrocade uses in the mame hash folder, in this case the xml is labeled as "astrocde" (It can get tricky trying to find a system's abbreviated name in there but most are easy to find or you can refer to this guide using the combination Ctrl/f on your keyboard to type in the system you're looking for which will not only bring you to the system you want but also have its abbreviated spelling in the "Name" column along with other information in the other columns). If you look in your mame hash folder and open the astrocde xml you'll notice any game on the list has a comepletely different naming in it's "software name" to it's "description" name. You'll have to rename all of your games in your Hyperspin Bally Astrocade xml (and any other system you set up) exactly how it is in the mame hash game system xml's software name, (*software name* is basically *game name* in any Hyperspin system xml's). So for example we'll use the game "Astro Battle". You need to use the "softeware name" astrobat" and copy that name over to your hyperspin xml and replace "Astro Battle (USA)" with *astrobat*. Basically you want this: and put that where this naming is: Every game on your Hyperspin database game system xml needs to be renamed like that but fortunately there's an easier way. A member by the name of Phulshof has created a Hyperspin ready MAME/MESS 0.182 XML database pack with all games already renamed which can be downloaded here. After extracting the pack look in the "MESS 0.182" folder for the system you want (in this case astrocde). It's best to use the "no clones" xml's to avoid having games on your hyperspin list that simply will not work so assuming you already have a hyperspin Bally Astrocade database folder ready, copy the "astrocde_no_clones" xml over and rename it to "Bally Astrocade". Sidenote: Trying to copy over a xml from the mame hash folder and renaming it to match your hyperspin database (for example, taking the "astrocde" xml and renaming it to Bally Astrocade and placing it in your Hyperspin database folder) will not work. Hyperspin can not read the mame hash xml's which is the reason why we're using Phulshof's renamed Hyperspin ready xml's. Now that you have a working database that's ready the next thing you'll need to rename is your emulator folder (or whichever folder you'll use to place your roms). The rom folder needs to be named after the mame hash system name so name it "astrocde". In this folder you must place all bios files (zipped) along with all of your roms (all roms have to be zipped). Sample pic below (I highlighted the bios file): In your settings ini make sure to have your rom path set to the emulator folder where your roms/bio are, fill in your rom extension line with zip and 7z and of course set your exe and parameters to either the mame or the mess2014 that you choose to use. Sample pic below: Mame settings: Mess settings: Also here's another sample pic of how I have one of my media folders (videos) named using the mame/mess hash folder xml's "game name" titles for Bally Astrocade. Remember that all of your media files (boxart, carts, game wheels and videos) need to be renamed in this style for any system you set up: Now that you have your bios placed where it needs to be and your settings is set all that's left is to rename all of your media (boxart, carts, game wheels and videos) and test out some games. Ideally it's a good idea to test a game through retroarch just to see if the game starts there first. If a game loads through retroarch then that means it will load through hyperspin as long as all of your settings and files are named correctly and placed where they need to be. You should also check the following settings if games don't start in your core's Quick Menu>Options: Enable Softlists: On Softlist automatic media type: On Boot to BIOS: Off Boot from CLI: Off You won't be able to access those options unless thee core is running a game so run any other game you have that works to get access to the options. Afterwards save core over rides in the Quick Menu and then exit Retroarch. I'm currently working on an ongoing project with thatman84 to rename as many system media files (boxart, carts, game wheels and movies) as I can for use in your Hyperspin wheel. You can find some already completed and available for download in thatman84's emumovies fpt folder in /Upload Here/_Other/Thatman84_HSAndroid to try out, for a list of systems already done you can check here. Also if anyone knows a faster way to rename multiple files that have the same name but placed in different folders to one name please let me know, I'll be able to complete more system media folders faster that way which would mean more obscure systems can be added to android hyperspin which would mean a win-win for everyone. Also anyone is welcome to join and help in this project. Additionally it's always a good idea to check this list before attempting to try out a new system to see if it even works through Mess/Mame first. Green light means it works, red mean it doesn't, yellow I guess is a 50/50 chance. Also all are welcome to help change, edit and help simplify this tutorial to make it as easy as possible to set up a system.
  18. I upgraded to RetroArch 1.4.1. It kept my custom path for my System/BIOS folder for RetroArch when launched by itself. When I launch through Hyperspin, the path has been reset to /data/data/com.retroarch/system. I want to change this to /storage/emulated/0/RetroArch/system (sdcard/RetroArch/system). I can't because there is no way to browse that folder through the interface. When I click to change it, the only path options available are: /data/data/com.retroarch /storage / None of those will allow me to browse to /storage/emulated/0. If I click into storage > emulated, 0 never displays because the Android OS doesn't have access to /storage/emulated. I also can't directly edit the cfg because it's in /data/data which I also don't have access to. How can this be changed? Or, how does RetroArch generate the list of folders as default when I click to change a path?
  19. So this problem has been around for a long time. Any console type system that doesn't have an android emulator but runs in RetroArch mame cores needs all media renaming to MAME short names to match the relevant Hash file. Circo has given the thumbs up for storing the files on the EmuMovies FTP (Thanks @Circo) Located /Upload Here/_Other/Thatman84_HSAndroid Standards are still up for discussion but this is how I am laying out the renamed files right now _FINISHED SYSTEM NAME/ Videos Wheels Boxart (If availiable) Cartart (If availiable) Databases/ System Name Databse/ EVERYTHING will be based off Phulshoff's MAME/MESS XMLS 0.182 & those originals will be kept in the Databases folder The Database named ready for Hyperspin will be a version of Phulshoff's MAME WITHOUT game entries that have no wheel artwork. If a system has no artwork then I may list it here or add a database to the ftp. Found Here under MAME XML and Include The _Unsorted folder should follow the above format so its easy to check whats there ready for moving to _FINISHED Credits Reznate Sonkun Badhemi FINISHED SYSTEMS Bally Astrocade Fairchild Channel F SNK Neo Geo CD Atari 5200 Amstrad GX4000 Bandia Super Vision 8000 Casio PV-1000 VTech CreatiVision Hartung Game Master RCA Studio II (DB needs work) To Do List Philips CDi Entex Adventure Vision Emerson Arcadia 2001 Epoch Super Cassette Vision Funtech Super A'can Mattel Intellivision handhelds
  20. I need some help getting mame setup for a shield tv. I already have hyperspin working with NES, SNES, N64, SMS and Sega Genesis The way i have it setup is on the root of shield is my hyperspin folder. In hyperspin I have a folder called Emulators, Folders named with each system, then a folder called roms, then the roms ie. hyperspin\emulators\Sega Genesis\roms All of the roms i have for these systems have one file with the same file type for all roms for each system. ie: all Nintendo 64 roms are .z64 file extension. Also all of the roms are clearly labeled with the game name. then in my settings folder in hyperspin there are .ini files for each system. Inside the .ini i set up the rompaths correctly, with the retroarch exe and the rom extensions = to the file extensions in my rom folder. I also have the cores setup with the correct core that was downloaded through retroarch. There are also database files for each system with one xml document for each system. all of these systems and games work fine in hyperspin. Now for Mame. I downloaded two sets of Roms, one called .180 which is full of a ton of zip files and also hbmame which was 16 different zip files full of what looks like a lot of the same stuff in each zip. When i unzip the zip files for what i think are the games they look nothing like my other roms for the systems. 1. Am i supposed to have a folder named MAMA under emulators then roms and dump all of these zip files in there? (i did try this and i couldn't get anything to work after) 2. The Database file under MAME is full of different xml documents like bowling games, boxing games ext. Is this correct? My other systems have just one xml there with a list of all games. 3. The MAME .ini file also came with .mame4droid for the exe instead or retroarch, is that correct, or should it be the retroarch settings? 4. I feel like I must be missing something big with the mame setup. Doesn't seem like the others. Any help in pointing me the right direction would be much appreciated. Sorry for dragging on, just want to make sure i am clear. Thanks.
  21. Dakin23

    N64 Emulator

    I downloaded "Gigapigs" HS build and it's great! But...when I'm launching the N64 games they're "grainy" and the sound if awful. I've used "Project64" outside of Hyperspin and it works GREAT! However, when I change it to the default emulator within HS it doesn't launch the games, it just launches the emulator. ANY IDEAS? THANKS!!!
  22. Schön, es gibt sogar einen deutschen Bereich hier =). Hallo zusammen , ich bin eifrig dabei mein Hyperspin einzurichten. Mit Hyperspin und Rocketlauncher hatte ich bis jetzt keinerlei Probleme, seht für mich alles sehr Plausibel aus, und funktioniert. WO ich mir zurzeit die Zähne ausbeiße ist RetroArch. Gerne würde ich RetroArch für die meisten meiner Systeme in Hyperspin nutzen, mein bisheriges Manko ist aber das Einrichten von RetroArch. Zwar bekomme ich die Spiele zum Laufen, auch das Einbinden von Cores ist kein Problem, auch das separate einrichten von config Dateien pro System klappt soweit. Ich brauch nun aber nicht nur eine config Datei pro System sondern seperat für jedes einzelne Spiel. Was dabei in erster Linie wichtig wäre, sind separate Controller Einstellungen je Spiel. Ich weiß ja nicht wer von euch schon eine AC zusammen gebaut hat, aber das wäre schon ein großes Manko, wenn ich die Steuerung der Spiele nicht einzeln auf mein Layout anpassen könnte. Außerdem würde ich ganz gerne für einzelne Spiele angepasste Shaders, Videoerstellung oder gar Overlays benutzen. Hab jetzt lange im Netz verbracht und mich durch Tut für Tut, Forum Eintrag für Forum Eintrag gekämpft. Zwar einige Lösungen gefunden von Schreiben einer Batch Datei bis hin zu erstellen eines Unterordners des jeweiligen System im config Ordner... Vieles Probiert auch mit unterschiedlichen Versionen, kein einziger Ansatz wollte funktionieren. Es soll funktionieren, tut es aber nicht. Bringt mich echt zur Verzweiflung Liegt es vllt auch daran das mit den N64 core (mupenplus64) probiere? Ich habe gelesen das die *per game config* ein Feature von RetroArch wäre, das aber nicht von jeden Core unterstütz wird (warum auch immer?) Hat einer ne Idee, Ahnung, oder hat es selbst schon gemacht? Würde mich über Lösungsvorschläge sehr freuen. Vllt hat gar wer ein vorkonfiguriertes RetroArch auf der Platte mit 1 -2 cores wo meine Ansprüche erfüllt und ich als Musterbeispiel nutzen kann. Kann mir nicht vorstellen dass ich allein mit den Wunsch bin, gerade was das separate einstellen der Steuerung je Spiel betrifft.
  23. Greetings, I've run into an issue that I cannot seem to figure out. When launching a .NES game through retroarch (July 17 2016 build), there are no problems, the game launches fine. When I launch the game through rocketlauncher indicating to use retroarch as the emulator, again no problems. Through Hyperspin, I can select the Nintendo Entertainment System platform, be shown the list of existing games (no problems here so far) and after that, when I press enter on my keyboard, nothing happens. I suspect an AHK file issue but I cannot be sure. At first launch, I got an error message saying the nintendo entertainment system.ahk file did not exist, so i created one (copy actually from another ahk file present in the dir) and renamed to to exactly what it was looking for. My HyperHQ NES settings are exactly in line with all my other working emulators, paths and such through Hyperspin. please advise.
  24. Found a little trick to help with the dual config thing with retroarch if you don't have root. This will allow you make the config file Hyperspin launches the same as the normal one Works in RetroArch 1.3.6 & 1.4.1 Hyperspin launched games use retroarch.cfg located in root data/user/0/com.retroarch Retroarch direct launched games use retroarch.cfg located in local storage (mine is) storage/emulated/0/android/data/com.retroarch You can now access the root retroarch.cfg file from the gui Steps Go to settings->directory Change your config directory to "data/user/0/com.retroarch" Go back to main screen and find "load configuration" Scroll down to the bottom and load retroarch.cfg Change any settings required Go to -> "Save Current Configuration" Quit via the menu Reload RetroArch and reset you config directory Save Current Configuration The main settings to change are the directory for System/BIOS & Configuration Directory You will need to create the folders if they are not already availiable Heres a rough video of the process
  25. So I know this is specific, but it seems some other articles/posts run into a somewhat similar issue. I have Retroarch, and from the RocketLauncherUI I am able to successfully load all of the emulators I want to. However, from Hyperspin, only the most recently emulator loaded directly from Retroarch will successfully load, all others go to a black screen. Example. If I load Super Mario 64 from Retroarch using detect core it loads perfectly. I can then go into Hyperspin and load Goldeneye64 no problem. Now if I go to load Sonic the screen goes black. Back out, open Retroarch, detect core load Sonic. Loads fine. Go back to Hyperspin, load Lion King for Sega and all is well. Go to load Goldeneye64 and get a black screen. This can be repeated for other systems, so it seems it is dependent on the most recently loaded system. I have turned on settings per core and turned them off. Off it loads a window with an overflow of gibberish (likely from the bad core config). This goes for the settings in RocketLauncherUI and Retroarch. I can't figure it, but it is so close to working... Rather frustrating. Also, have the specific cores selected for each system in the system specific Retroarch configuration within RocketLauncherUI. Any help is appreciated. Windows 8.1.
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