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Found 93 results

  1. Marvel Super Heroes War of the Gems (SNES) View File filling in the gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  2. Legend of the Mystical Ninja (SNES) View File filling in some gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  3. Kirby's Dreamland 3 (SNES) View File filling in some gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  4. Final Fight 3 (SNES) View File filling in some gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  5. Final Fight 2 (SNES) View File filling in some gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  6. E.V.O. Search for Eden (SNES) View File filling in some gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  7. Clay Fighter 2 Judgement Clay (SNES) View File filling in some gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  8. Clay Fighter Tournament Edition (SNES) View File filling in some gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  9. Battletoads & Double Dragon (SNES) View File filling in some gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  10. Nintendo Satellaview - Main Themes Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. Submitter Aorin Submitted 12/06/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  11. Super Nintendo Entertainment System (PAL) - Main Themes Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contais special.swf files. Submitter Aorin Submitted 12/06/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  12. Nintendo Super Famicom - Main Themes Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contais special.swf files. Submitter Aorin Submitted 12/06/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  13. Super Nintendo Entertainment system - Main Theme Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contais special.swf files. Submitter Aorin Submitted 12/05/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  14. Nintendo - Super Game Boy Theme Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contais special.swf files. Submitter Aorin Submitted 12/05/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  15. Version NTSC version

    354 downloads

    An amateur pointer for Super Nintendo Entertainment System, based on NTSC box logo.
  16. Hi Guys, This video is of my Super Nintendo SNES PC build. The project took about 8 months to complete. Half of the time spent was on the software configuration and a bit of time on the pad modding with the Minimus 32 AVR USB boards to allow them to work as a keyboard encoders. The SNES built utilises all of the available buttons including eject which serves as a "p" button or pause in emulators. I also use it in KODI to cycle through subtitles. The back plates on the rear of the unit are made from grey traffolyte. The wireless SNES pad and Neo-Geo Pro stick both use a Bluefruit EZ-Key - 12 Input Bluetooth HID Keyboard Controller which have been reprogrammed to match my default player 1 setup. They both have been modded with a standard micro usb ports to allow the use of standard chargers. The SNESpad was fitted with a 500mA lipo which provides about 6 hours of play whilst the Neo-Geo Pro pad was fitted with a 3300mA lipo which provides approx 85 hrs. For all those interested here are the SNES PC specs at a glance: Intel NUC D54250WYK board ( http://www.intel.com/content/www/us/en/nuc/nuc-kit-d54250wyk-board-d54250wyb.html) Intel i5 4250u processor running at 2.4Ghtz. (performance tuned up using Intel Extreme tuning utility by approx 20% stable) 16GB DDR3 1600 1.35V 8 channel Audio via hdmi 1.4a 4 x usb 3.0 2 x usb 2.0 Raphnet 4Nes4Snes usb adaptor Mayflash GC controller to PC/Wii usb adapter Minimus 32 AVR USB running Kade to ac5 as internal keyboard encoder for Snes buttons. Samsung mSata 240GB SSD for OS Intel 520 240GB SSD Intel Graphics 5000 Intel Dual Band Wireless-AC 7260 Mini PCI Express Wireless 802.11AC, up to 867Mbps. Custom Power/hdd led circuit for dual led functionality. (Covered off in video) Windows 10 Pro with DirectX12 Hypersin frontend with Hyperlaunch Joy2key for Snes pad configs Here are the joystick / pad specs: 2 x Neo-Geo pads and 2 x Neo-Geo Pad 2's modded with a Minimus 32 AVR USB running Kade 1 x N64 pad using Raphnet Gamecube or N64 Controller to USB adapter Restored Snes pads with custom 3 metre extension cords using standard grey network cable Neo-Geo Pro stick and SNES pad with Bluefruit EZ-Key - 12 Input Bluetooth HID Keyboard 2 x Jap white Original GC controllers 2 x LS-30 custom rotary joysticks covered off as a separate project in the below video below SNES console and pad restoration: For the plastic restoration and yellowing removal I used Napisan / Vanish or Growth Technology Oxy Plus 50% hydrogen peroxide solution. Both worked equally well however the Oxi yielded faster results. I do not recommend the RetroBright method or equivalent as the paste smearing can result in a blotchy or inconsistent result. Submerging the plastic wholly gives a uniform finish. Please read all safety / handling instructions prior to using any product containing hydrogen peroxide as it is corrosive and appropriate care needs to be taken as advised by product manufacturer. This video is for informative purposes only. I have also attached the SpecialArt made by Potts43 for the SNES PC build and the custom Zelda Hyperspin intro vid made by epayson85, thank you both for your contribution to the build and assistance. Please enjoy the video and I hope that it will inspire some of you to undertake a similar project and bring back some of these iconic 16bit consoles with a new life. Thank You for watching. intro.rar SpecialArt.zip
  17. To disponibilizando uma Rom Hack de Chrono Trigger para SNES bem legal, Só abrir a rom pelo arquivo "chrono_msu1.sfc" dentro da pasta descompactada, não funciona em todo emulador de SNES, eu testei no bsnes v0.073, depois testo em outras versões mai atuais... https://onedrive.live.com/redir?resid=600CD4E5B447ACFA!41546&authkey=!ALTXUaK9zL1F40M&ithint=file%2c7z
  18. Subito un altro thread per movimentare il forum!! dunque ho finito di mettere apposto il mame: grazie ad hyperspin ed emumovies sono riuscito a sistemare alla grande tutte le rom, i temi le wheel e addirittura i pointers! ho sistemato anche una lista di preferiti in modo da avere una bella wheel solo con giochi più carini e soprattutto solo una versione per ogni gioco. tutto questo (solo adesso me ne rendo conto) è perché il mio romset (precisamente il revolution 4) è stato creato ad hoc per il mame con tutte le rom già rinominate perfettamente secondo un preciso standard al quale hanno fatto riferimento anche gli sviluppatori di hyperspin,. bene dopo il mame quindi sono passato allo snes e mi sono accorto che per avere tutti i video i pointers le wheel e quant'altro sarebbe bene non modificare il file xml nel percorso databases\super nintendo entertainment system\ poiché ho notato che hypersinc va a pescare proprio in quel file per prendere temi wheel e tutto il resto... quindi sono "OBBLIGATO" a rinominare le roms proprio come scritte nel file xml. tra l'altro ho anche provato a modificare il file xml ma ho visto che se mi collego con hypersync me lo sostituisce con quello originale!!! (meno male che avevo modificato pochi titoli) allora ho due strade (ditemi se ce ne sono altre:stupido2:) 1) scarico tutti i video le wheel i temi e tutto per le rom, dopodiché visto che non devo più collegarmi con hypersync modifico tutti i nomi del file xml per avere tutte le rom come voglio io (infatti hyperspin nel file xml mette tutte le versioni usa mentre nel mio set ho molte rom europee che vorrei preferire a quelle usa). per fare questo dovrei modificare il file xml tutto a mano.... sai che gusto... e inoltre se un giorno vado a ricollegarmi con hypersinc mi modificare il file xml... dovrei fare un backup sostituire rimodificare... ufff mi viene a noia solo a pensarci 2) rinomino tutte le rom secondo il file xml (anche se le rom sono europe dovrei scrivere usa... però sarà lo stesso via)... e anche questo... tutto a mano. qualcuno ha qualche consiglio? un programma per rinominare automaticamente le rom? magari in base al checksum? vi prego aiutatemi... vorrei evitare di fare tutto il lavoro a mano per 850 roms... senza pensare che dopo dovrei fare lo stesso per sega atari .... grazie a tutti
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