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Found 198 results

  1. FM Towns Marty - Main Theme Pack (16:9) View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contais special.swf files. Submitter Aorin Submitted 12/05/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  2. Nintendo Famicom Theme Default (4:3) View File Nintendo Famicom Theme 4:3 Submitter Ray572 Submitted 12/03/2016 Category System Default Themes HyperBase Version Media Dimensions File Count Credits  
  3. Sony Playstation - Main Theme Pack (16:9) View File The main theme pack for Sony Playstation includes three versions, Xbox, PSX and Arcade Buttons. Submitter Aorin Submitted 12/02/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  4. Doom (2016) - PC Games-Lombano&Suhrvivor(20161126) View File Doom (2016) - PC Games-Lombano&Suhrvivor(20161126) Designed by Lombano. Modified by Suhrvivor. Submitter Suhrvivor Submitted 11/26/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  5. Doom (2016) (16:9) View File Doom (2016) (16x9) - PC Games-Lombano&Suhrvivor(20161126) Designed by Lombano, compiled and uploaded by Suhrvivor. Submitter Suhrvivor Submitted 11/26/2016 Category Themes (16:9) HyperBase Version Media Dimensions File Count Credits  
  6. Just Dance 2017 (USA) - Nintendo Wii U-Suhrvivor(20161119) View File Just Dance 2017 (USA) - Nintendo Wii U-Suhrvivor(20161119) Submitter Suhrvivor Submitted 11/23/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  7. Resident Evil 3 Nemesis - Suhrvivor(20161104) View File Resident Evil 3 - Nemesis (USA) - Sony Playstation-Suhrvivor(20161104) Submitter Suhrvivor Submitted 11/14/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  8. Version 1.0


    This pack contains 60 universal main menu themes, each theme comes with info text (except mame) and wheel. These themes are designed for an arcade cabinet List of all the systems: Atari 2600 Atari 5200 Atari 7800 Atari Jaguar CD Atari Jaguar Atari Lynx Bandai Wonderswan Bandai Wonderswan Color Colecovision Commodore 64 Commodore Amiga CD32 Commodore Amiga Daphne GCE Vectrex MAME NEC PC Engine NEC PC Engine-CD NEC SupergrafX NEC TurbografX-16 NEC TurbografX-CD Nintendo 64 Nintendo DS Nintendo Entertainment System Nintendo Famicom Disk System Nintendo Famicom Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo Game Boy Nintendo Gamecube Nintendo Super Famicom Nintendo Super Game Boy Nintendo Virtual Boy Nintendo Wii Panasonic 3DO Sammy Atomiswave Sega 32X Sega CD Sega Dreamcast Sega Game Gear Sega Master System Sega Mega Drive Sega Model 2 Sega Model 3 Sega Naomi Sega Saturn Sega Saturn Japan Sega SG-1000 Sega Triforce Sinclair ZX Spectrum SNK Neo Geo CD SNK Neo Geo Pocket SNK Neo Geo Pocket Color SNK Neo Geo Sony Playstation Sony Playstation Japan Sony Playstation 2 Sony PSP Super Nintendo Entertainment System Taito Type X Zinc
  9. Version 20160123


    OH LOOK, THIS MISERABLE GOODY-GOODY MADE A THEME FOR MY GAME FOR HYPERSPIN! WRETCHED CHILD! Okay, back in character, this is my second Hyperspin theme for IM Meen for DOSBox on Hyperspin frontend, I see lack of this on an arcade cabinet. And like my previous post, it has the wheel logo in it. IM Meen © Simon and Schuster, CBS, Animation Magic and Matthew Sughrue
  10. Version 20160120


    My first theme for the Hyperspin arcade frontend, mainly because a 2D Fighter Maker game ended up on the Hyperspin frontend and I would love to see Fighting Is Magic in an arcade cabinet, or any arcade for PC. This is a theme for Crashie-PP's Fighting Is Magic Premium, another endeavor to revive a fighting game based on My Little Pony, which the game was cancelled because of Hasbro's C&D sent to Mane6 (before working on Them's Fighting Herds with Lauren Faust.) with the leaked EVO 2012 build. NOTE: Also contains wheel. MLP © Hasbro Fighting Is Magic and FIM Premium © Crashie-PP and Mane6
  11. Version 20150527


    Main Menu theme for The Pinball Arcade 16x9 Widescreen The backgopund is a shot from the Twilight Zone table which hovers vertically. The TPA logo fades in and pulses while the small pinball bounces around the screen. I use this as my video: But there are several other decent trailers you can use straight from YouTube.
  12. Version 20150928


    Both the black and colorized background version uploaded.
  13. Version 20150925


    quick and simple Sega SG-1000 main menu theme I created this theme because the original HS SG-1000 theme is rather grainy and the image quality is not that great. The second theme set has mis-matched main and system menus and the third is a 16x9 theme.
  14. 273 downloads

    16x9 main menu theme for Nintendo Game & Watch, Unified Theme Style.
  15. Version 20151009


    16x9 Main Menu theme
  16. 1,494 downloads

    This is a main menu and a default game theme set. I found the main menu theme on the ftp site and proceeded to create a default game theme to match it. I scavenged the animated background, Playstation Logo, and video skin from the original theme. Place your cd's in images/artwork3 and your boxes in images/artwork4 to get the box with spinning disc that you see in the default game picture.
  17. Version 20110322


    This is a basic theme set for Playstation 2. There is a main menu system theme and a default game theme. Place your Playstation 2 CD images in Artwork3 folder and Game Boxes in Artwork4 folder. Both of these themes are tweaks of existing themes.
  18. Version 20150513


    A main menu theme for Acorn Archimedes
  19. Hi and thank you for reading this post I have recently built a Lego themed arcade machine with a friend I will post a link to his blog with all the details. It use the Hyperspin frontend as I use it on mine as its fantastic but I am not good at Photoshop so the theme for the Lego games section looks lame and so does the theme for all 14 of the games. My question is would anybody be able to help me make the themes so it looks badass as this arcade may be featured in a magazine soon I will be mentioning Hyperspin as it is but will always mention and body that helps.Also just to add the games are pc based. hope someone can help thank you for your time. kind regards Steve Ps added pick of jack in the box as that's the fun on button haha link is http://www.giftsfromthepirates.com/2016/02/you-have-to-learn-rules-of-game-and.html
  20. Version 1.0


    This is a minimalistic theme I've been working on to suit a HTPC setup. EDIT: I cannot get the rar file to upload at this time. Here is a temporary link until I can get it uploaded properly. https://mega.co.nz/#!2gJXiDwC!x5iU7oRaMb4wSTm_zFtXSHSk3-zLFqHLTyt2dhGc86s
  21. Version 20081008


    Favorite Games - Main Menu
  22. Version 20150508


    Fujitsu FM Towns Marty main menu theme.
  23. I've looked around and made sure that this isn't a thing that can already be done, but excuse me if there's some way you can actually do this in HyperSpin. Right now in HyperSpin you have a per-system option to either show info for all games (as in the Genre, Year, Manufacturer, Title shown in the lower left by default) via "remove_info_text". For games using the systems Default theme, this is completely fine -space wise- but more often than not, themes makers will try to stuff lots of art into a space that is restricted by text that - to be honest - is useless when a theme exists for the game, given that themes usually exhibit the title of the game and/or the manufacturer. Since remove_info_text is false by default for all newly installed systems, themes tend to either be designed around all this extraneous text - which limits the amount space actually used for art - or designed in a way that completely ignores all the UI placement, which ends up with UI text overlapping artwork, logos, videos and whatnot. Not good. I sometimes find myself manually editing many user-created themes so that the art and videos contained withe them isn't obscured by game info. Take for example: One simple way to avoid this is to add a toggle-able option which will hide or show info_text and info_wheel depending on if a theme exists for the game or not. Think of it as fullscreen themes - leaving the user to experience the entirety of the theme, rather than having obscuring text. It's a matter of personal preference, really. Maybe alternatively there could be an option to fade in said information after the theme has finished animating in or after a predefined amount of time? Sure, I don't see this option being overly time-saving when looking for one game in thousands of themed games of a system - as you'd need to wait until after the theme has animated in until the game information appears. But I'm sure most people can quickly determine what a game is by its wheel art - and besides - with the upcoming search feature you won't have to do that! I also just noticed that in HS1.3 "remove_info_wheel" and "remove_info_text" does pretty much nothing in my MAME wheel. Does it not do what I'm assuming it does?
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