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  1. Version 1.0.0

    322 downloads

    I've decided to take this one in a different direction. Included as a separate file are genre xmls, Publisher/Developer xmls, year xmls, ratings xmls, and two custom xmls - Sports Complete, and Translations. Also included is the genre.xml itself already sorted the way I prefer things on my system, for all the included files. This database actually wasn't terrible to begin with - there were errors of course for the manufacturer field (my personal source of OCD), but there didn't seem to be any bogus developers that I was unable to verify. I've given much more respect to the developers in this database than I have in the past. I am still primarily concerned with the manufacturer field reflecting the name on the box - however - the source site I was using (http://www.pcengine.co.uk) made it *extremely* easy to include both developer *and* publisher data in most cases. The format is typically Developer/Publisher. If the developer was the publisher, then only a single name was used. If there were multiple developers, the format is Developer1/Developer2/Publisher. In some cases, a game may have been developed previously by another company, but had nothing to do with the current port - e.g. Sega/NEC Avenue for 'Bonanaza Bros.' In this situation I felt it to be relevant information. Knowing this stuff as you scroll your games makes HyperSpin more fun. The reason I decided to include genres this time (and possibly in future database contributions) is because with the multiple entities being listed in the <manufacturer> field, it's actually a lot of work to create a genre for every single listing. But that's what I want on my setup. And, if I'm going to put in the work anyways, why not share it with the community? That's what it's all about. If you've done something to make things cool on your end, why not let everyone else enjoy it too? A strong sense of community = a better HyperSpin for everyone. This is more or less one of my 'ultimate' setups without any graphic art. There are no plans to create custom wheels for every single publisher/developer - I'm ok with having plain text for most of my wheels. But if you want the graphic art for the main genres (action, adventure, etc.), all you have to do is copy and paste it from one of my 'ultimate' setups (or better yet, sym link it) into the genre\wheel and genre\backgrounds folder. I didn't touch the file names, except for two. I added 4 translations. No corrections to year or ratings. But the manufacturer data is now top notch - which is my thing. Enjoy. I've made a development thread here, for anyone who wants to contribute to development:
  2. [OFFICIAL] NEC PC Engine-CD xml Database View File I've decided to take this one in a different direction. Included as a separate file are genre xmls, Publisher/Developer xmls, year xmls, ratings xmls, and two custom xmls - Sports Complete, and Translations. Also included is the genre.xml itself already sorted the way I prefer things on my system, for all the included files. This database actually wasn't terrible to begin with - there were errors of course for the manufacturer field (my personal source of OCD), but there didn't seem to be any bogus developers that I was unable to verify. I've given much more respect to the developers in this database than I have in the past. I am still primarily concerned with the manufacturer field reflecting the name on the box - however - the source site I was using (http://www.pcengine.co.uk) made it *extremely* easy to include both developer *and* publisher data in most cases. The format is typically Developer/Publisher. If the developer was the publisher, then only a single name was used. If there were multiple developers, the format is Developer1/Developer2/Publisher. In some cases, a game may have been developed previously by another company, but had nothing to do with the current port - e.g. Sega/NEC Avenue for 'Bonanaza Bros.' In this situation I felt it to be relevant information. Knowing this stuff as you scroll your games makes HyperSpin more fun. The reason I decided to include genres this time (and possibly in future database contributions) is because with the multiple entities being listed in the <manufacturer> field, it's actually a lot of work to create a genre for every single listing. But that's what I want on my setup. And, if I'm going to put in the work anyways, why not share it with the community? That's what it's all about. If you've done something to make things cool on your end, why not let everyone else enjoy it too? A strong sense of community = a better HyperSpin for everyone. This is more or less one of my 'ultimate' setups without any graphic art. There are no plans to create custom wheels for every single publisher/developer - I'm ok with having plain text for most of my wheels. But if you want the graphic art for the main genres (action, adventure, etc.), all you have to do is copy and paste it (or better yet, sym link it) into the genre\wheel and genre\backgrounds folder. I didn't touch the file names, except for two. I added 4 translations. No corrections to year or ratings. But the manufacturer data is now top notch - which is my thing. Enjoy. Submitter SupraKarma Submitted 08/17/2017 Category Databases (XML) Credits  
  3. Version 1.0.1

    249 downloads

    I said I didn't have the motivation for this one, but I lied. It was just too offensive to allow it to stand. It had to die a fiery death. There were at least 7 instances where the developer name was seemingly made up out of thin air - ITL, Inter State, Now Production, Pixel, Sankindo, Sting, Tenky, Tomcat System, and West one. There' s no mention of these developers on the jewel case, the hucard, or even the title screen. However, after some googling, I was able to link *a few* of them to the games in question. But it doesn't seem right to put some obscure name as the manufacturer. So, as always - the standard here is the *name on the box/jewel case*. Note that with this particular database, since it was such a mess to begin with, I went the extra mile and listed *multiple* names (e.g. Sega/NEC Avenue) for games where there were multiple names mentioned. I used http://www.pcengine.co.uk as a source, which is very accurate, and then checked that source with actual ebay photos if I could find them. Game names were not changed. The only data that is a massive improvement here is the publisher/developer data. I declare this the new official. May the old one never again see the light of day.
  4. [OFFICIAL] NEC PC Engine XML Database View File I said I didn't have the motivation for this one, but I lied. It was just too offensive to allow it to stand. It had to die a fiery death. There were at least 7 instances where the developer name was seemingly made up out of thin air - ITL, Inter State, Now Production, Pixel, Sankindo, Sting, Tenky, Tomcat System, and West one. There' s no mention of these developers on the jewel case, the hucard, or even the title screen. However, after some googling, I was able to link *a few* of them to the games in question. But it doesn't seem right to put some obscure name as the manufacturer. So, as always - the standard here is the *name on the box/jewel case*. Note that with this particular database, since it was such a mess to begin with, I went the extra mile and listed *multiple* names (e.g. Sega/NEC Avenue) for games where there were multiple names mentioned. I used http://www.pcengine.co.uk as a source, which is very accurate, and then checked that source with actual ebay photos if I could find them. Game names were not changed. The only data that is a massive improvement here is the publisher/developer data. I declare this the new official. May the old one never again see the light of day. Submitter SupraKarma Submitted 08/16/2017 Category Databases (XML) Credits http://www.pcengine.co.uk  
  5. [OFFICIAL] NEC TurboGrafx-CD xml database View File It's a bit confusing the way they did things for this system. Many games are distributed by 'Turbo Technologies, Inc.' But the label on the front of the box will be for the developer. So who then, is the publisher? I typically favor the publisher when making these databases, for one reason, and one reason only - I get irritated when the name of the manufacturer in the description above the game name is different than the name on the box. That's it! That's the only reason I do this. People remember the name on the box. That is the company people will almost always associate a game with. But in this particular instance, I went with the label on the box *regardless* of whether or not they were the publisher. The publisher would be NEC in almost all cases, and to put 'NEC' in every field is useless information. Things get confusing here also, because sometimes the developer will have no mention on the box, but maybe in small print on the back of the manual or on the CD. I solved this little dilemma for myself simply by naming the manufacturer after whatever entity took credit on the box. If Hudson Soft or Icom Simulations, Inc. put their label on the cover, then it is a Hudson Soft or Icom Simulations, Inc. game. If that label isn't there, an in it's place there is simply 'NEC,' then it is an NEC game. Submitter SupraKarma Submitted 08/16/2017 Category Databases (XML) Credits  
  6. Version 1.0.1

    1,331 downloads

    HyperSpin MAME Renamer is a Windows application that will take a HyperSpin XML file, a MAME softlist XML file, a folder containing ROMs, and multiple artwork folders. It will then use this information to rename the ROMs and artwork files so that they correspond to the MAME short name. The application works in two stages. When you have entered your file/folder details it will process the data in the two XML files and attempt to automatically map the data. Various options for how data should be mapped are available: Automatically map games based on CRC values - When a game has the same CRC value in the HyperSpin database and the MAME XML file then it will be considered a match. Automatically map games where the name is an exact match (excluding ROM tags) - If a game cannot be matched by CRC then it will perform a fuzzy name search. If this option is selected then any games with the same name, apart from ROM tags such as (Europe), (USA) etc. will be considered a match. Automatically select the best name where no exact match is available - If a game cannot be matched by CRC or exact name then the best match will be automatically selected. This option is off by default. You will be able to review the mappings on the "Mappings" tab, as well as manually amend the mappings by using the drop-down in the "Map To" column. This games listed in the drop-down are ordered by how close the names match. Note that when a game was matched by CRC only that game will appear in the list since we can be certain we have the right game and therefore don't need to do the fuzzy name search. Once you are happy with the mappings, click the "Rename" button to proceed. The application will then use the mappings to rename the files. Optionally, the application can also verify that the ROM files match the CRC values in the MAME XML file as part of this process. The files will be written to the output folder in the following structure: HyperSpin XML file.xml - A copy of the HyperSpin database file, with the names updated to use the MAME short names and the CRC values updated to those expected by MAME. - Roms - The ROMs folder will contain the renamed ROMs. These will be automatically put into .zip files so that they can be used with MAME. - Artwork - This folder will contain sub-folders for each artwork folder you selected. The names of the sub-folders will match the names of the input artwork folders e.g. if you selected C:\Users\Me\Downloads\Artwork4 then you will get a sub-folder called "Artwork4" Source code to the application is available here: https://github.com/ChrisSimpson/Hyperspin-MAME-Renamer
  7. {Official] Super Nintendo Entertainment System XML Database 7-7-2017 View File This is the official Hyperlist database, cleaned up heavily by myself over four days. It is worth noting for anyone who has downloaded my 'Ultimate SNES' pack that this new database will completely break functionality for that. But, 'Ultimate SNES v2' is in the works, so keep that in mind. Quick list of changes: 1. A more pedantic naming scheme for games. E.g. "Eye of the Beholder" becomes "Advanced Dungeons and Dragons: Eye of the Beholder" 2. Game name on the box gets priority over the title screen. E.g. "Sporting News Power Baseball, The" becomes "Sporting News Baseball, The." "Ultima VII - The Black Gate" becomes "Ultima - The Black Gate." 3. Blatant errors. 4. Liberties that were taken in naming that I felt should not have been taken, if any. Again the game name on the box is gospel. 5. ESRB ratings added for all games 1994-present. I checked authentic ebay photos for every single game, as prior to my work, there wasn't a single reliable source for this data, at least that I could find. K-A (Kids to Adults) chosen if the game was released with that rating first, then re-released later with E (Everyone). Some games were initially released with no rating, then released later with E. So for those games, the E rating stays. ELSPA was supposedly around, but I could not find a single PAL SNES box or cartridge with any rating information on it. So I didn't bother adding ratings for the 43 post 1994 Europe games. 6. Very accurate (~98%) publisher data, with publisher named pedantically after the label they used on the actual box, with a few judgement calls by myself. A huge step up from before. I decided against putting a lot of time and effort into date checking. To do so accurately (my own standards) is too much work, and yields too little benefit. I made it a point to research a game when a conflict arose, and that's that. If you find any errors in this database, no matter how small, please bring them to my attention so that I can fix them. I want this database to be the best it can be. Submitter SupraKarma Submitted 07/07/2017 Category Databases (XML) Credits  
  8. [OFFICIAL ] Sega Dreamcast XMLdatabase 6-7-2017 View File This is a combination of the official hyperlist xml, the 'official' thread that Tonesmalones and others contributed to, and work done by me. I'm trying to steer away from renaming 'ROM' names. It's a hassle for the entire community. At the end of the day the 'game name' or 'file name' is irrelevent, what displays in HyperSpin (currently, the description) is what matters. Big changes are coming with the way we do databases, but for now, I prefer to change the 'description' name only, unless the ROM name is particularly offensive to me (e.g. Sega Rally Championship 2 instead of Sega Rally 2: Sega Rally Championship. Also not that Tonesmalones made it a point to utilize semicolons in the descriptions. I agree with this, it looks more 'professional' like a movie title. Hyphens will still be used for games like Street Fighter 3: Third Strike - Fight for the Future, also in certain instances, like Resident Evil - Code: Veronica. What I'm trying to avoid is double instances of anything. It looks sloppy. Again, these changes are only in the description, the filenames will use hyphens for everything. I understand that the current consensus is to include 'everything playable,' even mahjong games that require you to navigate a Japanese menu to even play. I have mixed feelings on this. I didn't include stuff like this because I consider it culturally insignificant. If you take issue with this, speak up. But it's more work for everyone involved - it means someone has to make a 'Hentai Tentacle Master Gangbang Mahjong part 5' wheel, box art, video, etc. I have no desire for these kind of stuff in the official list, playable or not. Games that are either 'unplayable' or 'culturally insignificant' have been exported to an 'exclude' list. The idea is, you can easily merge the official list and the exclude list, to have every game if you so desire. This should please everyone. If you're mad that a game wasn't included, well, there's the exclude list. Feel free to add it yourself. If you believe there have been errors made, and some Japanese games belong in the main list, by all means, bring it to my attention, we'll make it happen. Games have been checked for publisher and rating accuracy. The list is certifiably 96% accurate, there me be minor updates as I continue to work on my 'Ultimate Sega Dreamcast' project. As always, if there are errors, feel free to bring them to my attention. We all want the same thing here - accurate data. Submitter SupraKarma Submitted 06/07/2017 Category Databases (XML) Credits  
  9. [OFFICIAL] Nintendo 64 XML database 5-18-2017 View File I've fact checked the entire database for accuracy of the <manufacturer> field, and this is the result. Five new games have been added. I've been given the ok to release this as official. List of some of the changes: Top Gear Rally - Publisher is Midway instead of Kemco Electro Brain changed to Electro Brain Corp (as per their logo) Changed games released under 'Acclaim Sports' sub label instead of Acclaim Changed games released under Activision O2 (Tony Hawk Pro Skater Series) sub label instead of Activision Starshot - Space Circus Fever - box label says Infogrames Entertainment, changed to reflect that NBA Live 2000 - EA Sports instead of Konami Mindscape Inc. changed to Mindscape Entertainment (the label they used on this platform) F1 World Grand Prix II (Europe) - Changed publisher from Nintendo to Video System Diddy Kong Racing - Changed publisher from Nintendo to Rareware (says 'published by Rareware' right on the box) All games developed by Rare and published by Nintendo, changed from Nintendo to Rareware/Nintendo (because Rareware was a huge presence and deserves to be acknowledged) Changed Rare Ltd. to Rareware (as per their logo) All games published by Nintendo with the name of the developer on the box, changed to (developer)/Nintendo. Changed Donkey Kong 64 from Rare Ltd. to Rareware/Nintendo (was officially published by Nintendo, even though it has the Rareware logo) All instances of Ubisoft changed to Ubi Soft Entertainment (as per their logo during the N64 era) F1 Racing Championship changed from Ubisoft to Ubi Soft Entertainment/Video System (has both logos, Ubi Soft Entertainment developed the game and published it in Japan, while Video System published it in Europe) UFO Interactive changed to UFO, as per their logo (I don't like unnecessary additions like "Co." and "Inc.", these things should only be added if the company used it in their logo during the era of the platform) Finally, I added 5 games. I went through romhacking.org's N64 translations section, and added four of the games that are playable. The other two I couldn't get to work, and if I can't, I doubt anyone else can. The four games are: 1. Bomberman 64 (Japan) (Translated En) - Japan got an exclusive 'Bomberman' title that was released in 2001, which is different from the 'Baku Bomberman' (Bomberman 64 in the USA). Translation works great in Retroarch/Parallel core. 2. Chameleon Twist (Japan) (Translated En) - Japan got a superior version of this game, and someone translated it. Has extra features not in the USA version. Works with RetroArch/Parallel core. 3. Densha de Go! 64 (Japan) (Translated En) - A train simulator. Works in Project 64 only, and you have to fiddle with some emulation settings to make it work (game conifg, change from recompiler to interpreter) 4. Wonder Project J2 - Josette of the Corlo Forest (Japan) (Translated En) - This game has some weirdness. After the initial story fades out, the game actually seems to freeze. There's nothing you can do except reset or end the emulation. But when you go to play the game again, your file will be there, and when you load it, the game will start. I don't know if this is perhaps the way it is on real hardware. But regardless, the game is working and playable. 5. Tetris 64 (Japan) (En) - This game is fully in English without having to patch anything. It is published by Seta and is different from any of the USA Tetris games. I added CRCs to all the new games I added. Submitter SupraKarma Submitted 05/18/2017 Category Databases (XML) Credits  
  10. Version 1.0.0

    45 downloads

    Here is the XML Database for the APF MP-1000 Enjoy!
  11. zbboc

    APF MP-1000

    APF MP-1000 View File Here is the XML Database for the Sega Mega-CD Enjoy! Submitter zbboc Submitted 05/10/2017 Category Databases (XML) Credits  
  12. Sega Mega-CD XML Database View File Here is the XML for the Sega Mega-CD Enjoy! Submitter zbboc Submitted 04/17/2017 Category Databases (XML) Credits  
  13. Version 1.0.0

    57 downloads

    Here is the XML for the Epoch Game Pocket Computer Enjoy!
  14. Epoch Game Pocket Computer - XML Database View File Here is the XML for the Epoch Game Pocket Computer Enjoy! Submitter zbboc Submitted 04/15/2017 Category Databases (XML) Credits  
  15. Version 1.0

    525 downloads

    1.0 MAME - 05/15/2015
  16. SNK Neo Geo AES - Database (XML) View File 1.0 MAME - 05/15/2015 Submitter JSinn Submitted 01/09/2017 Category - Databases (XML) HyperBase Version Credits  
  17. Sega CD - Database (XML) View File 1.2 - 03/06/2016 Submitter JSinn Submitted 01/09/2017 Category Database XML HyperBase Version Media Dimensions File Count Credits  
  18. Version 1.2

    637 downloads

    1.2 - 03/06/2016
  19. Version 1.0.0

    421 downloads

    1.2 - 03/06/2016
  20. Sega 32X - Database (XML) View File 1.2 - 03/06/2016 Submitter JSinn Submitted 01/09/2017 Category Database XML HyperBase Version Media Dimensions Credits  
  21. Version 1.0.0

    1,137 downloads

    1.0 - 03/06/2016
  22. Nintendo Wii - Database (XML) View File 1.0 - 03/06/2016 Submitter JSinn Submitted 01/09/2017 Category Database XML Media Dimensions Credits  
  23. Version 1.0.0

    393 downloads

    1.2 - 03/06/2016
  24. NEC PC Engine-CD - Database (XML) View File 1.2 - 03/06/2016 Submitter JSinn Submitted 01/09/2017 Category - Databases (XML) HyperBase Version Credits  
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