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Showing results for tags 'NEC'.
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Version 1.0.1
513 downloads
Hey guys! This is the complete (I think) set of NEC PC Engine cases in 3D. Thank you @SupraKarma for your awesome japan jewel cases templates (black and white). I did some minor modifications over them, but the template base is all you my friend! The 2D covers are originally from Tatsuya (from the Libretro forums), but I corrected some stuff in them and changed some color properties. The set consists in black and white jewel cases (as the PC Engine games did not come in boxes like Turbografx-16). The PC Engine games were produced in black jewel cases until the end of '91, and then started releasing in white cases. I reviewed the release date of each of the +300 games so the cases are accurate to it. I must say that I was not able to find proper spine scans for each game, and I did not want to search for them one by one, so what I did is a similar process like I did for the Famicom 3D box set; I created a default spine, and the color of it is customized per game. Enjoy!- 6 comments
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Version 1.1.0
423 downloads
It's a bit confusing the way they did things for this system. Many games are distributed by 'Turbo Technologies, Inc.' But the label on the front of the box will be for the developer. So who then, is the publisher? I typically favor the publisher when making these databases, for one reason, and one reason only - I get irritated when the name of the manufacturer in the description above the game name is different than the name on the box. That's it! That's the only reason I do this. People remember the name on the box. That is the company people will almost always associate a game with. But in this particular instance, I went with the label on the box *regardless* of whether or not they were the publisher. The publisher would be NEC in almost all cases, and to put 'NEC' in every field is useless information. Things get confusing here also, because sometimes the developer will have no mention on the box, but maybe in small print on the back of the manual or on the CD. I solved this little dilemma for myself simply by naming the manufacturer after whatever entity took credit on the box. If Hudson Soft or Icom Simulations, Inc. put their label on the cover, then it is a Hudson Soft or Icom Simulations, Inc. game. If that label isn't there, an in it's place there is simply 'NEC,' then it is an NEC game. In one instance, the name on the box was 'FTL,' but when you load the game, the name is JVC (known as Victor Musical Industries). So in this situation, I put FTL/Victor Musical Industries, Inc. Maybe that's the way it should be anyways - just put the developer/publisher. But things get confusing and messy fast. HyperSpin 2.0 database development seems to be addressing that issue - with a dedicated field for publisher, developer, and distributor. But for now, I'm happy with what I've done here. It certainly beats reading 'Turbo Technologies, Inc.' - a useless entity as far as I'm concerned - for half the database. You can find the development thread here: -
Version 1.0.0
369 downloads
I've decided to take this one in a different direction. Included as a separate file are genre xmls, Publisher/Developer xmls, year xmls, ratings xmls, and two custom xmls - Sports Complete, and Translations. Also included is the genre.xml itself already sorted the way I prefer things on my system, for all the included files. This database actually wasn't terrible to begin with - there were errors of course for the manufacturer field (my personal source of OCD), but there didn't seem to be any bogus developers that I was unable to verify. I've given much more respect to the developers in this database than I have in the past. I am still primarily concerned with the manufacturer field reflecting the name on the box - however - the source site I was using (http://www.pcengine.co.uk) made it *extremely* easy to include both developer *and* publisher data in most cases. The format is typically Developer/Publisher. If the developer was the publisher, then only a single name was used. If there were multiple developers, the format is Developer1/Developer2/Publisher. In some cases, a game may have been developed previously by another company, but had nothing to do with the current port - e.g. Sega/NEC Avenue for 'Bonanaza Bros.' In this situation I felt it to be relevant information. Knowing this stuff as you scroll your games makes HyperSpin more fun. The reason I decided to include genres this time (and possibly in future database contributions) is because with the multiple entities being listed in the <manufacturer> field, it's actually a lot of work to create a genre for every single listing. But that's what I want on my setup. And, if I'm going to put in the work anyways, why not share it with the community? That's what it's all about. If you've done something to make things cool on your end, why not let everyone else enjoy it too? A strong sense of community = a better HyperSpin for everyone. This is more or less one of my 'ultimate' setups without any graphic art. There are no plans to create custom wheels for every single publisher/developer - I'm ok with having plain text for most of my wheels. But if you want the graphic art for the main genres (action, adventure, etc.), all you have to do is copy and paste it from one of my 'ultimate' setups (or better yet, sym link it) into the genre\wheel and genre\backgrounds folder. I didn't touch the file names, except for two. I added 4 translations. No corrections to year or ratings. But the manufacturer data is now top notch - which is my thing. Enjoy. I've made a development thread here, for anyone who wants to contribute to development: -
[OFFICIAL] NEC PC Engine-CD xml Database View File I've decided to take this one in a different direction. Included as a separate file are genre xmls, Publisher/Developer xmls, year xmls, ratings xmls, and two custom xmls - Sports Complete, and Translations. Also included is the genre.xml itself already sorted the way I prefer things on my system, for all the included files. This database actually wasn't terrible to begin with - there were errors of course for the manufacturer field (my personal source of OCD), but there didn't seem to be any bogus developers that I was unable to verify. I've given much more respect to the developers in this database than I have in the past. I am still primarily concerned with the manufacturer field reflecting the name on the box - however - the source site I was using (http://www.pcengine.co.uk) made it *extremely* easy to include both developer *and* publisher data in most cases. The format is typically Developer/Publisher. If the developer was the publisher, then only a single name was used. If there were multiple developers, the format is Developer1/Developer2/Publisher. In some cases, a game may have been developed previously by another company, but had nothing to do with the current port - e.g. Sega/NEC Avenue for 'Bonanaza Bros.' In this situation I felt it to be relevant information. Knowing this stuff as you scroll your games makes HyperSpin more fun. The reason I decided to include genres this time (and possibly in future database contributions) is because with the multiple entities being listed in the <manufacturer> field, it's actually a lot of work to create a genre for every single listing. But that's what I want on my setup. And, if I'm going to put in the work anyways, why not share it with the community? That's what it's all about. If you've done something to make things cool on your end, why not let everyone else enjoy it too? A strong sense of community = a better HyperSpin for everyone. This is more or less one of my 'ultimate' setups without any graphic art. There are no plans to create custom wheels for every single publisher/developer - I'm ok with having plain text for most of my wheels. But if you want the graphic art for the main genres (action, adventure, etc.), all you have to do is copy and paste it (or better yet, sym link it) into the genre\wheel and genre\backgrounds folder. I didn't touch the file names, except for two. I added 4 translations. No corrections to year or ratings. But the manufacturer data is now top notch - which is my thing. Enjoy. Submitter SupraKarma Submitted 08/17/2017 Category Databases (XML) Credits
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Version 1.0.1
298 downloads
I said I didn't have the motivation for this one, but I lied. It was just too offensive to allow it to stand. It had to die a fiery death. There were at least 7 instances where the developer name was seemingly made up out of thin air - ITL, Inter State, Now Production, Pixel, Sankindo, Sting, Tenky, Tomcat System, and West one. There' s no mention of these developers on the jewel case, the hucard, or even the title screen. However, after some googling, I was able to link *a few* of them to the games in question. But it doesn't seem right to put some obscure name as the manufacturer. So, as always - the standard here is the *name on the box/jewel case*. Note that with this particular database, since it was such a mess to begin with, I went the extra mile and listed *multiple* names (e.g. Sega/NEC Avenue) for games where there were multiple names mentioned. I used http://www.pcengine.co.uk as a source, which is very accurate, and then checked that source with actual ebay photos if I could find them. Game names were not changed. The only data that is a massive improvement here is the publisher/developer data. I declare this the new official. May the old one never again see the light of day. -
[OFFICIAL] NEC PC Engine XML Database View File I said I didn't have the motivation for this one, but I lied. It was just too offensive to allow it to stand. It had to die a fiery death. There were at least 7 instances where the developer name was seemingly made up out of thin air - ITL, Inter State, Now Production, Pixel, Sankindo, Sting, Tenky, Tomcat System, and West one. There' s no mention of these developers on the jewel case, the hucard, or even the title screen. However, after some googling, I was able to link *a few* of them to the games in question. But it doesn't seem right to put some obscure name as the manufacturer. So, as always - the standard here is the *name on the box/jewel case*. Note that with this particular database, since it was such a mess to begin with, I went the extra mile and listed *multiple* names (e.g. Sega/NEC Avenue) for games where there were multiple names mentioned. I used http://www.pcengine.co.uk as a source, which is very accurate, and then checked that source with actual ebay photos if I could find them. Game names were not changed. The only data that is a massive improvement here is the publisher/developer data. I declare this the new official. May the old one never again see the light of day. Submitter SupraKarma Submitted 08/16/2017 Category Databases (XML) Credits http://www.pcengine.co.uk
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[OFFICIAL] NEC TurboGrafx-CD xml database View File It's a bit confusing the way they did things for this system. Many games are distributed by 'Turbo Technologies, Inc.' But the label on the front of the box will be for the developer. So who then, is the publisher? I typically favor the publisher when making these databases, for one reason, and one reason only - I get irritated when the name of the manufacturer in the description above the game name is different than the name on the box. That's it! That's the only reason I do this. People remember the name on the box. That is the company people will almost always associate a game with. But in this particular instance, I went with the label on the box *regardless* of whether or not they were the publisher. The publisher would be NEC in almost all cases, and to put 'NEC' in every field is useless information. Things get confusing here also, because sometimes the developer will have no mention on the box, but maybe in small print on the back of the manual or on the CD. I solved this little dilemma for myself simply by naming the manufacturer after whatever entity took credit on the box. If Hudson Soft or Icom Simulations, Inc. put their label on the cover, then it is a Hudson Soft or Icom Simulations, Inc. game. If that label isn't there, an in it's place there is simply 'NEC,' then it is an NEC game. Submitter SupraKarma Submitted 08/16/2017 Category Databases (XML) Credits
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NEC PC Engine Card Art (COMPLETE) (Vector) (HQ) View File COMPLETE CARD ART (VECTOR) Submitter Accorsi Submitted 05/19/2017 Category Cart Packs HyperBase Version Media Dimensions File Count Credits
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NEC PC Engine Card Art (COMPLETE) (Normal) View File COMPLETE CARD ART Submitter Accorsi Submitted 05/19/2017 Category Cart Packs HyperBase Version Media Dimensions File Count Credits
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NEC PC-Engine+CD+TurboGrafx-16+CD Default/System Pack View File Like Genesis/Mega Drive had a CD addon and later the 32X addons, I created a complete pack merging them into a single system, since they aren't truly separate consoles. NEC PC Engine and TurboGrafx-16 follow the same rule, the CD addons didn't make them a new console, but added additional functions and features. This pack merges PC Engine, PC Engine CD, TurboGrafx-16 and TurboGrafx-16 CD into a single system, it will switch the console according to the game region, if you use PSX buttons, this pack comes ready for you, if not, just download the other themes with arcade or xbox buttons and name them accordingly. Includes: Default/System Themes with Arcade, PSX or Xbox, boxes, carts, wheels, database and settings. You`ll notice in the screen-shots that these system themes keeps the video frame instead of reloading it every time you scroll through the games, it also shows the console or manufacturer logo while it waits for the videos to be displayed. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Paste NEC TurboGrafx-16.ini to the "Settings" folder, located in the same directory where Hyperspin.exe resides. Notes: There's 1 missing wheel for an unlicensed game There are missing CDs and some missing Hucards for some Japanese titles The CD games doesn't have specific themes since I couldn't find the console with the CD addon in a nice picture, maybe I'll use the later consoles that came with the CD built-in to fill the CD games. Althought I gathered artwork from lots of places, including Emumovies, all credits go to their respective creators. Submitter Aorin Submitted 02/02/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
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- nec pc engine
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NEC TurboGrapx-16 Pointer View File I had created pointer thinking there was none available for this system (I somehow overlooked). In any case, I thought I'd share mine with the community! Submitter AXEL314 Submitted 01/11/2017 Category Pointers HyperBase Version Media Dimensions File Count Credits
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NEC Turbo-Duo - Main Themes Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. Submitter Aorin Submitted 12/06/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits
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- nec turbo-duo
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NEC TurboGrafx-16 - Main Themes Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contais special.swf files. Submitter Aorin Submitted 12/06/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits
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- nec turbografx-16
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NEC PC-FX - Main Themes Pack (16:9) View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contais special.swf files. Submitter Aorin Submitted 12/05/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits
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- NEC TurboGrafx-16
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- 1 review
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- NEC
- SuperGrafx Pointers
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- Wheel
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