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Found 3 results

  1. 487 downloads

    The crew at Huracan Studio just released a new version 2.10 of this fantastic game on Halloween. I've had this set up in my Hyperspin Main Menu for quite some time now and wanted to share it with you all. I did not create the menu graphics but collected them from around the web and thought there needed to be some easy place to find them. I am uploading the XML I created, the main menu graphics from sinistersix, the main menu wheel art, and the gameplay video. Please contact me if you need help getting the game to work correctly. Hope you enjoy! Just an update for anyone who's interested. In light of the recent artwork postings for Terrdrome, I'm adding a Terrordrome Moves List PDF so those of you wanting to learn how to play can easily download the file. Enjoy!
  2. Version 1.0

    163 downloads

    The crew at Huracan Studio just released a new version 2.10 of this fantastic game on Halloween. I've had this set up in my Hyperspin Main Menu for quite some time now and wanted to share it with you all. I did not create the menu graphics but collected them from around the web and thought there needed to be some easy place to find them. I am uploading the XML I created, the main menu graphics from sinistersix, the main menu wheel art, and the gameplay video. Please contact me if you need help getting the game to work correctly. Hope you enjoy! The following assumes you're using RocketLauncher. When you set up Terrordrome in RocketLauncher, you'll need to make it use the MUGEN emulator. Also, you'll need to have the MUGEN emulator use LNK files. Then make a shortcut inside the Terrordrome folder called Terrordrome.lnk and connect it to the main executable Terrordrome_Final.exe. This should cause the 1 record in this XML to appear green when audited in RocketLauncher. In order to get Terrordrome functioning correctly when using the ESC and ALT keys, I created an AHK script. Select Terrordrome from your RocketLauncher list, then click the Keymapper tab and add a new AutoHotKey system profile item. Finally, paste in the following code: MEmu = Terrordrome MEmuV = N/A MURL = http://terrordrome-thegame.com/ MAuthor = malarrya MVersion = 1.0.0 MSystem = "Terrordrome" ;---------------------------------------------------------------------------- ; Notes: ; Place your SYSCARD.PCE file in the same folder as the emu. If your bios is called SYSCARD3.PCE, rename it to SYSCARD.PCE ; If you want to use built-in zip support, you need to d/l UNZIP32.DLL and put it in the emu folder. Otherwise, use 7z support to unzip your rom ; To go fullscreen, set in the emulator's options to "Start Window Mode". HyperLaunch sends fullscreen on launch so it can be controlled via HLHQ and the module ;. ; CD systems: ; Make sure your DAEMON_Tools_Path in Settings\Global HyperLaunch.ini is correct ; Run the emu and goto CD-ROM on the menubar and set the Drive Letter you use for Daemon Tools ;---------------------------------------------------------------------------- :StartModule() #singleinstance force ;closeterror=~esc ;for Dazz closeterror=~2 & ~4 ;Garnerb350 change these to the keys you want to exit ;try not to use the purple keys or the keys you configured in terrordrome. hotkey, %closeterror%, shutmedown Run, C:\HyperSpin\Emulators\MUGEN\terrordrome\Terrordrome_Final.exe WinWait, Terrordrome, IfWinNotActive, Terrordrome, , WinActivate, Terrordrome, WinWaitActive, Terrordrome, ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;\\\\\\\\\\\\\\\\\\\\X-Arcade KeyMaps\\\\\\\\\\\\\\\\\\\\\\\ ;\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ;\\\P1_btn_2\\\ lalt::c ESC:: Send !{F4} ExitAPP shutmedown: Send, ESC ;{ALTDOWN}{F4}{ALTUP} process, close, Terrordrome_Final !FadeOutExit() !ExitModule() exitapp CloseProcess: ;FadeOutStart() ;WinClose("Terrordrome_Final ahk_class Terrordrome_Final") Return
  3. 220 downloads

    The crew at Huracan Studio just released a new version 2.10 of this fantastic game on Halloween. I've had this set up in my Hyperspin Main Menu for quite some time now and wanted to share it with you all. I did not create the menu graphics but collected them from around the web and thought there needed to be some easy place to find them. I am uploading the XML I created, the main menu graphics from sinistersix, the main menu wheel art, and the gameplay video. Please contact me if you need help getting the game to work correctly. Hope you enjoy!
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