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Showing results for tags 'TurboGrafx'.
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Version 1.1.0
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It's a bit confusing the way they did things for this system. Many games are distributed by 'Turbo Technologies, Inc.' But the label on the front of the box will be for the developer. So who then, is the publisher? I typically favor the publisher when making these databases, for one reason, and one reason only - I get irritated when the name of the manufacturer in the description above the game name is different than the name on the box. That's it! That's the only reason I do this. People remember the name on the box. That is the company people will almost always associate a game with. But in this particular instance, I went with the label on the box *regardless* of whether or not they were the publisher. The publisher would be NEC in almost all cases, and to put 'NEC' in every field is useless information. Things get confusing here also, because sometimes the developer will have no mention on the box, but maybe in small print on the back of the manual or on the CD. I solved this little dilemma for myself simply by naming the manufacturer after whatever entity took credit on the box. If Hudson Soft or Icom Simulations, Inc. put their label on the cover, then it is a Hudson Soft or Icom Simulations, Inc. game. If that label isn't there, an in it's place there is simply 'NEC,' then it is an NEC game. In one instance, the name on the box was 'FTL,' but when you load the game, the name is JVC (known as Victor Musical Industries). So in this situation, I put FTL/Victor Musical Industries, Inc. Maybe that's the way it should be anyways - just put the developer/publisher. But things get confusing and messy fast. HyperSpin 2.0 database development seems to be addressing that issue - with a dedicated field for publisher, developer, and distributor. But for now, I'm happy with what I've done here. It certainly beats reading 'Turbo Technologies, Inc.' - a useless entity as far as I'm concerned - for half the database. You can find the development thread here: -
[OFFICIAL] NEC TurboGrafx-CD xml database View File It's a bit confusing the way they did things for this system. Many games are distributed by 'Turbo Technologies, Inc.' But the label on the front of the box will be for the developer. So who then, is the publisher? I typically favor the publisher when making these databases, for one reason, and one reason only - I get irritated when the name of the manufacturer in the description above the game name is different than the name on the box. That's it! That's the only reason I do this. People remember the name on the box. That is the company people will almost always associate a game with. But in this particular instance, I went with the label on the box *regardless* of whether or not they were the publisher. The publisher would be NEC in almost all cases, and to put 'NEC' in every field is useless information. Things get confusing here also, because sometimes the developer will have no mention on the box, but maybe in small print on the back of the manual or on the CD. I solved this little dilemma for myself simply by naming the manufacturer after whatever entity took credit on the box. If Hudson Soft or Icom Simulations, Inc. put their label on the cover, then it is a Hudson Soft or Icom Simulations, Inc. game. If that label isn't there, an in it's place there is simply 'NEC,' then it is an NEC game. Submitter SupraKarma Submitted 08/16/2017 Category Databases (XML) Credits
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NEC TurboGrafx-CD Cinematic Video View File NEC TurboGrafx-CD Cinematic Video 1080p60fps Submitter RetroHumanoid Submitted 06/10/2017 Category Main Menu Themes File Count Credits
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- cinematic
- turbografx
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PC Engine - TurboGrafx16 mock up View File couldn't find end labels for pc engine so i did a mack up turbo grafx 16 case set instead Submitter darkstar1 Submitted 04/28/2017 Category Box Packs HyperBase Version Media Dimensions File Count Credits
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NEC PC-Engine+CD+TurboGrafx-16+CD Default/System Pack View File Like Genesis/Mega Drive had a CD addon and later the 32X addons, I created a complete pack merging them into a single system, since they aren't truly separate consoles. NEC PC Engine and TurboGrafx-16 follow the same rule, the CD addons didn't make them a new console, but added additional functions and features. This pack merges PC Engine, PC Engine CD, TurboGrafx-16 and TurboGrafx-16 CD into a single system, it will switch the console according to the game region, if you use PSX buttons, this pack comes ready for you, if not, just download the other themes with arcade or xbox buttons and name them accordingly. Includes: Default/System Themes with Arcade, PSX or Xbox, boxes, carts, wheels, database and settings. You`ll notice in the screen-shots that these system themes keeps the video frame instead of reloading it every time you scroll through the games, it also shows the console or manufacturer logo while it waits for the videos to be displayed. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Paste NEC TurboGrafx-16.ini to the "Settings" folder, located in the same directory where Hyperspin.exe resides. Notes: There's 1 missing wheel for an unlicensed game There are missing CDs and some missing Hucards for some Japanese titles The CD games doesn't have specific themes since I couldn't find the console with the CD addon in a nice picture, maybe I'll use the later consoles that came with the CD built-in to fill the CD games. Althought I gathered artwork from lots of places, including Emumovies, all credits go to their respective creators. Submitter Aorin Submitted 02/02/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
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- nec pc engine
- nec
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- NEC TurboGrafx-16
- nec
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- 5
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- TurboGrafx
- NEC
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