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Update: As @reznnate has recently introduced support for newer versions of RetroArch in the official version of HyperSpin this mod is officially deprecated. Please use the official HyperSpin version instead. Update 2: The last official HyperSpin for Android Beta version can be found bellow. Having said that, the beta version is suffering from several issues (No support for SAF, no ability to launch several emulators, suffering from some instability, etc). Unfortunately it looks like development has slowed down again. So, for now, I'm "un-deprecating" the modded APK - at least until a new official version of HyperSpin gets published to Google Play Store. Just a heads up: The modded APK only works with Android 9 or earlier. If you are a Shield owner there are ways to downgrade it back to Android 9, but for now I would encourage new users to try other frontends as neither the official beta version nor the modded APK are really up to standard (for users already that are already invested in the ecosystem, currently Android 9 and the modded APK are still working better than Android 11+ and the Beta APK). --- To anyone following my posts lately, I have been working in modifying HyperSpin so that it can run all modern versions of RetroArch. I know that some of you have been waiting for it since 2019. Well, the wait is finally over. Download: HyperSpin_v0.1.8_HyperSeeder.apk: https://mega.nz/file/uNx0gQQA#f5ktYDOV6nMAWxatrlg6XAYz14ZMdYlkWg994s-1WDg MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3 SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21 How to configure your Settings_Android ini files: Main APK from RetroArch's website and Google Play Store Version: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version: exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun! FAQ: Can I mix and match multiple RetroArch distributions? Yes, you just need to set different exe values for different systems. For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so Will it load separate configuration files for 32bit and 64bit versions? Yes, it will always load the default configuration file for each version. Default configuration files are in /storage/emulated/0/Android/data/[package name]/files/retroarch.cfg For example: /storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg Can I make Hyperspin launch my own custom compiled version of RetroArch? Yes. As long as the package name starts with com.retroarch everything should work. Can I configure HyperSpin to load retroarch.cfg from a custom location? Not for now. I find that I can accomplish what I want with the default config file + settings overrides. If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do. How was this implemented? I reversed engineered the original Google Store APK using Apktool and JEB. You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes. Has it been tested? I tested it with my NVIDIA Shield 2017 and 2019. It worked with all mentioned distributions, RA versions 1.9.0 to 1.9.8 How can I help? If you know someone able to get my two lines change integrated in the official build and published to the Google Play Store, please point the person to this topic. Acknowledgment: Many thanks to@zerojay, @yarrick and @Honosuseri for "hacking" their own versions of HyperSpin. While this version is my own work, I couldn't do it without the information that you all made available to the community.
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Version 0.1.8
933 downloads
HyperSpin v0.1.8 for Android This is an unofficial version of HyperSpin for Android able to launch all modern versions of RetroArch. Support topic: https://hyperspin-fe.com/forums/topic/42774-modified-hyperspin-apk-for-retroarch-works-with-all-modern-versions/ File Information: HyperSpin_v0.1.8_HyperSeeder.apk MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3 SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21 How to configure your Settings_Android ini files: Main APK from RetroArch's website and Google Play Store Version: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version: exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun! FAQ: Can I mix and match multiple RetroArch distributions? Yes, you just need to set different exe values for different systems. For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so Will it load separate configuration files for 32bit and 64bit versions? Yes, it will always load the default configuration file for each version. Default configuration files are in /storage/emulated/0/Android/data/[package name]/files/retroarch.cfg For example: /storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg Can I make Hyperspin launch my own custom compiled version of RetroArch? Yes. As long as the package name starts with com.retroarch everything should work. Can I configure HyperSpin to load retroarch.cfg from a custom location? Not for now. I find that I can accomplish what I want with the default config file + settings overrides. If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do. How was this implemented? I reversed engineered the original Google Store APK using Apktool and JEB. You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes. -
Version 0.139
212 downloads
MAME, HAME, HAAA! SUMMARY - MAME 0.139 version (is not 0.139u1, for that is needed to compile). - 7396 games (all working games, including mahjong, casino, quiz, etc). - Description names respected (i.e., King of Fighters will appear like "The King of Fighters"). - Only excluded from the xml BIOS and non working games. - Created Genres xml files that match 100% with this MAME 0.139 version (I did with the hope that someone someday will enable the genre feature in the Android version of HyperSpin). A bit of blablabla... I have on my own an Nvidia Shield TV and I was looking for an exactly and precise xml for MAME 0.139u1 (because mame4droid, the app in Android for MAME, use this version). Is MAME 0.139 like a Canon for Android? Humm, I don't know but that's seems, because after 8 years (MAME 0.139 was release is 2010) and 2 years of the app in Android, there still been using this version. I didn't know nothing about MAME, so I learned how MAME works. I couldn't create an exactly xml for MAME 0.139u1 because for that is neccesary compile MAME 0.139 with the source (that you can download from the official MAME site) and I don't know yet how to compile this "old" MAME version. At the end of the day, the most of the users don't go to compile nothing in their lives, and they will have the 0.139 version in theirs computers and not the 0.139u1 or others updates. If someone is looking for a perfect xml for 0.139u1, it's your lucky day, I did the hard work with this list, feel you free of download this xml and add thats extras of the 0.139u1 to the list. Anyway, I could create an exactly xml for MAME 0.139 and that was what I did. HOW I DID IT? First of all, I downloaded the official Database for MAME from this HyperSpin site. After that, I created a xml with the tool "HyperROM2XML" and then I started to copy/paste the info, but I took special care, because I learned that in every MAME update there are some fixings like roms changing names. So what I did was install a gui version of MAME 0.139 to compare sometimes if the info was correct. I checked too in arcade database website if the info was correct with somes older roms (for example, Mega Tech doesn't exist in MAME 0.139, but appear like Mega Play). So yeah, this is an exactly xml for this version. Maybe can contain some errors, Im not perfect, shit happens. The xml should be revised and fixed if there are some errors (ejem..., honestly I think that no one have the balls to do that lol). Enjoy! EXTRA NOTES: If you use this MAME xml like a "master" in your HyperSpin installation (because you have all this 0.139 roms) and you want install "systems" like Capcom Classics, Data East, Irem Classics, etc., maybe you should consider the following: This MAME 0.139 is older (but seems like a "Canon" for Android) and the official Databases that you will download from this HyperSpin site will have added more roms to their xml list. So, RocketLauncherUI will show you that you have missing roms. In my installation I have two MAME´s in my HyperSpin wheel: MAME and MAME Android (this 0.139). Why I have this? Because im doing a dual boot HDD, for PC and Android. Before I forget it, thanks to all the people that helped me to understand and modify the xml for Hyperpin, now im a xml god lol Well that's all -
Hyperspin Android Overview & Installation Credits BBB Reznate Thatman84 Lilcza And anyone I have forgotten helped me learn this My guides are only an extension of Reznnate's sticky posts PLEASE READ the OTHER sticky posts What is it? An Android version of Hyperspin that works with existing themes and data directly from the Hyperspin community. It launches both Android games and Android emulators. Why? Several reasons... Android hardware is getting faster and faster. Emulators for Android are getting better and better. We wanted to play with our Hyperspin setups outside the house. I wanted to replace the old PC in my MAME cabinet with a mobile device so I could justify leaving it on all the time. It needed the ultimate launcher!!! How? Since the Windows version of Hyperspin is dependent on Adobe Flash, it was necessary to build the app from scratch. With performance in mind, the Android version is highly-threaded and renders with the GPU using OpenGL. Compatibility Android 4.4+ NVIDIA OpenGL drivers ONLY Tegra4, Tegra K1, Tegra X1 Drivers (Tegra Mobile Device List) Confirmed working device, but not limited to, Shield Portable, Tablet and TV, Google Nexus 9, MiiPad, ADT-1 Tested Emulators Release statements Hyperspin/Android Limitations RocketLauncher is not available for use on Android but the settings files it uses within a PC setup are compatible. Vertical Systems/Wheel list only No Touch Screen Input (Controller required) Favourites list feature not supported Genre feature not supported Searching subfolders for ROM’s not supported Games list only supports launching of one emulator (multiple emulators can exist in settings line and the 1st one installed will be launched) PC based animations and themes not fully functional. See this detailed post HERE Never used Hyperspin before? As Hyperspin Android was originally designed to allow PC users to have another way to experience their setup you will need to first decide how you would like to proceed with your Hyperspin Android setup **Skip to Installation section if NOT using a PC** The easiest way is to install the PC version for testing and building your Android setup (Follow Avar’s official tutorial videos HERE or follow step by step guides HERE Alternatively build your Hyperspin Android setup from iOS computer or directly from your Android device. Already using Hyperspin on a PC? You can co-exist your PC and Android Hyperspin setups in one Hyperspin folder by making the following additions. Optional additional database file called "Main Menu_Android.xml". Located in your Hyperspin/Databases/Main Menu folder. This will allow for a specifically tailored Main Menu for your Hyperspin Android setup Optional additional settings folder called /Settings_Android. Located in your Hyperspin directory and populated with your Android specific Main Menu.ini, Settings.ini and SYSTEMNAME.ini’s. This allows both Windows and Android launcher/rompaths to co-exist in separate .ini files within the same Hyperspin directory. **Note Some of your PC Themes and features may not be compatible with your Android setup so it may pay to build a specific Hyperspin folder for your Android setup. If you take this opportunity to trim unneeded files to save storage space it will likely mean some 3rd party tools (Don’s Filter list and Hypertools) may not function correctly. Also adjustments to your Android set of settings will need to be done manually with a text editor Installation What’s Needed: A file explorer installed on your Android device (ES File Explorer in this case) Optional: PC to make life easier Step 1 – App Installation Note: The device you are using and your chosen Hyperspin folder location (local, sdcard, external HDD or NAS) will directly affect your steps and settings file values All testing was done on my NVIDIA Shield TV Pro 3.2 Marshmallow 6.0, slight differences may be found on other devices On your device open Google Play Store and search for Hyperspin 2. Install as any other Play Store app, accepting all permissions when prompted You will now see the Hyperspin app in you devices menu Step 2 – Build your Hyperspin directories To function, Hyperspin pulls all data from an installation folder NOT included with the app installation. Without this directory you will see the below screen when trying to launch Hyperspin Note: New users without a Hyperspin directory and not installing a PC version of Hyperspin please download Hyperspin Android base pack (Adjusted from BBB's Hyperspin 1.3.3 file) Existing users please locate your PC Hyperspin directory and copy this to the root of your preferred storage device (USB, SD card, internal storage or NAS) see below details. But First... Decide on Storage Media & Location... I will now show you how to install Hyperspin onto the internal storage of your Android device. You are free to place your Hyperspin directory on a different storage device, including SD cards, USB storage and Network Attached Storage (NAS), but please be aware Hyperspin will seek and prioritize booting 1st from /usbdrive/Hyperspin then /sdcard1/Hyperspin then /sdcard/Hyperspin for your data. Also note that on the Shield TV Pro /storage/Emulated/0 & /storage/sdcard are in fact the same location If you will be using a NAS to store your Hyperspin directory, please be aware that there can only be one directory level between your devices /storage directory and your Hyperspin directory. For this to work, you will need to share your Hyperspin folder from your NAS device and the map that device to you Android device through its storage settings. It should then be seen in your devices /storage folder (I will cover this in detail in subsequent tutorials) Example of correct NAS Path:- /storage/MYNAS/Hyperspin Example of incorrect NAS Path:- /storage/MYNAS/SUBFOLDER/Hyperspin My TEST path screenshot Is my Local device directory /storage Is the name of my NAS Drive sdcard1 Next – Get a file explorer I Installed ES File Explorer (ESFE) by searching ES in your Play Store app and install as any other. A. Launch ESFE and navigate to the 1) Local then 2) Home - option. Place your Hyperspin folder here 3) Note: For a HSA to work the ONLY required files/folders for an Android installation are as follows /Hyperspin /Databases /Media /Settings /Emulators (optional ROM location structure for ease of setup) B. Please now exit to your home screen and launch the Hyperspin App, to test everything is correct. Depending on your correct choice of Hyperspin directory you should now be greeted with the Hyperspin intro video and your Main Menu wheel of systems. The base pack download will look similar to this example. This is what you get with the default Hyperspin 1.3.3 version I have adjusted Now you have completed the basic installation there are some settings that require adjusting and reviewing to enable games to be launched. Also the per system/wheel settings are covered here
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The Hyperspin app is not on the playstore. (Google need confirmation about targeting children ?, App has been resubmitted, back up soon) Here is the download Here is a backup of the apk Hyperspin_Android-test.apk
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Tested Emulators -- .ini config settings Retroarch - Various emulators exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=<choose one of the emulator cores like below> Examples of retroarch core parameters Atari 2600 core: parameters=cores/stella_libretro_android.so PSX core: parameters=cores/pcsx_rearmed_libretro_neon_android.so libretro cores: 4do_libretro_android.so bsnes_mercury_performance_libretro_android.so bsnes_performance_libretro_android.so etc... Dolphin - Gamecube/Wii/Wiiware exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.activities.MainActivity parameters=AutoStartFile Newer Builds from Dolphin Website:- exe=org.dolphinemu.dolphinemu/org.dolphinemu.dolphinemu.ui.main.MainActivity parameters=AutoStartFile IrataJaguar - Atari Jaguar exe=ru.vastness.altmer.iratajaguar/ru.vastness.altmer.iratajaguar.MainActivity parameters=rom Real3DOPlayer - 3DO exe=ru.vastness.altmer.real3doplayer/ru.vastness.altmer.real3doplayer.MainActivity parameters=cd NES.emu - NES exe=com.explusalpha.NesEmu/com.imagine.BaseActivity parameters= MSX.emu - Colecovision, MSX, etc. exe=com.explusalpha.MsxEmu/com.imagine.BaseActivity parameters= Mame4Droid - MAME exe=com.seleuco.mame4droid/com.seleuco.mame4droid.MAME4droid parameters= Mupen64Plus AE exe=paulscode.android.mupen64plus/paulscode.android.mupen64plusae.MainActivity parameters= Nightly builds exe=org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.SplashActivity parameters= Play! - Playstation 2 exe=com.virtualapplications.play/com.virtualapplications.play.ExternalEmulatorLauncher parameters= Reicast - Dreamcast exe=com.reicast.emulator/com.reicast.emulator.MainActivity parameters= Redream - Dreamcast exe=io.recompiled.redream/io.recompiled.redream.MainActivity parameters= Drastic - Nintendo DS exe=com.dsemu.drastic/com.dsemu.drastic.DraSticActivity parameters=GAMEPATH Fpse - PSX exe=com.emulator.fpse/com.emulator.fpse.Main parameters=path ePSX - PSX exe=com.epsxe.ePSXe/com.epsxe.ePSXe.ePSXe parameters=com.epsxe.ePSXe.isoName * change romext=cue in settings.ini, iso did not work for me PPSSPP (FREE version) - PSP exe=org.ppsspp.ppsspp/org.ppsspp.ppsspp.PpssppActivity parameters=org.ppsspp.ppsspp.Shortcuts PPSSPP Gold - PSP exe=org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity parameters= uoYabause - Sega Saturn exe=org.uoyabause.android/org.uoyabause.android.Yabause parameters=org.uoyabause.android.FileNameEx Yaba Sanshiro exe=org.uoyabause.uranus/org.uoyabause.android.Yabause parameters=org.uoyabause.android.FileNameEx Gearoid - Sega Game Gear exe=com.androidemu.gg/com.androidemu.gg.EmulatorActivity Parameters= Colem - Speccy ZX - fMSX VGBANext Emulators from Garage Research PAID com.fms.colem.deluxe - Colem - Colecovision com.fms.fmsx.deluxe - fMSX com.fms.ines - iNES com.fms.emu - VGBAnext - GBA/GBC/GB Emulator com.fms.vgb - VGBc - Gameboy Color com.fms.mg - Master Gear - Sega Game Gear com.fms.speccy.deluxe - Spectrum Sinclair ZX FREE com.fms.colem com.fms.fmsx com.fms.speccy Set "??" to "com.fms.emulib.MainActivity" for all products but VGBAnext. For VGBAnext: ??=com.fms.vgba.MainActivity for opening *.gba files ??=com.fms.vgb.MainActivity for opening *.gbc/*.gb files OpenBOR - 2D Game Engine (Some integration issues with Hyperspin) exe=org.openbor.engine/org.libsdl.app.SDLActivity Parameters= Launch android app package names in database.xml Determine Android game name through Google Play web interface. i.e. https://play.google....ure.dragonslair pcgame=true
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395 downloads
Second attempt at doing a theme!!! I've not used hyper theme and edited it all by hand, rewriting the .XML and changing the images on my nexus 9. I think I will be doing in future, unless anyone knows of a way to create a .swf file on an android device??? Which I really need to start using to give the themes animation. Please rate if you like it, going to start doing a few more in the coming weeks -
Version 1.1
29,399 downloads
My Attempt at making Andriod, MAC, PC users 1st steps in to Hyperspin Android easier This is an adjusted version of the Media and Databases that are included with Hyperspin Full Install 1.3.3 Tweaked and cutdown for use directly with Android devices (It will not directly work with a PC although you can merge it with a PC setup to aid the building of an Android setup) Whats Included Indenticle Media files as 1.3.3 with some removals Pre configured Settings files Brief Android Emulator setup notes MAME Adjusted xml for 0.139 ROM set (Default one included also Outdated) Additional Settings files for 123 systems/collections (Provided by Badhemi) Systems Included & Emulators suggested Atari 5200 (Retroarch MAME (Arcade) Core) Atari Lynx (Retroarch Handy Core) MAME (MAME4droid Reloaded (Red) 0.139v romset NEC TurboGrafx-16 (Retroarch Mednafen PCE Fast Core) Nintendo 64 (Retroarch Mupen64Plus Core or Glupen Core) Nintendo Entertainment System (Retroarch Nestopia Core) Nintendo Game Boy Advance (Retroarch VBA Next Core Panasonic 3DO (Retroarch 4DO Core) Sega 32X (Retroarch Picodrive Core) Sega CD (Retroarch Picodrive Core) Sega Dreamcast (Reicast 73e2691 2016_05_22 Build) Sega Game Gear (Retroarch Genesis Plus GX Core) Sega Genesis (Retroarch Picodrive Core) Sega Master System (Retroarch Picodrive Core) SNK Neo Geo (Retroarch FB Alpha Core) SNK Neo Geo Pocket Color (Retroarch Madnafen NGP Core) Sony PlayStation (Retroarch PCSX Rearmed Core) Super Nintendo Entertainment System (Retroarch BSNES Mercury Performance Core) See this Thread for details (Tutorial) Hyperspin Android Overview & Installation Install Notes To install this Hyperspin Android base pack Step 1 - Combine the download parts Extract the "Hyperspin 1.3.3 Android PT1" (Hyperspin.zip) file Place the "Hyperspin 1.3.3 Android PT2" (Media.zip) file within the extracted Hyperspin folder Extract the "Hyperspin 1.3.3 Android PT2" (Media.zip) file and it will combine the two parts Alternativly extract both files and the cut and paste them together (Optional Addition) Extract the Settings_Android.zip and pick out the settings files you require as you build your setup. Place them in your Settings folder or Settings_Android folder depending on your setup Rename specific systems if needed ADD YOUR ROMPATH Step 2 - READ the Setup Notes.txt Step 3 - Organise your roms Organise your roms so they are located in the suggested folder structure OR place them in a location of your own choice. MAKE sure you adjust the "SYSTEMNAME".ini files to reflect your own rompath ****Remeber rom names will need to exactly match your Hyperspin databases (.xml) and be in a format that your chosen emulator can open**** Step 4 - Move the pack to your Android Device Once you have the complete Hyperspin folder place this at the root of your storage device connected to your android device (USB HDD, Internal storage, SDCard or Network drive) Step 5 - Download and configure your emulators Step 6 - Install Hyperspin Application Download and install the Hyperspin application from the Goggle Playstore- 4 comments
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- android
- hyperspin android
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MAME 0.139 + Genre (all working games) View File MAME, HAME, HAAA! SUMMARY - MAME 0.139 version (is not 0.139u1, for that is needed to compile). - 7396 games (all working games, including mahjong, casino, quiz, etc). - Description names respected (i.e., King of Fighters will appear like "The King of Fighters"). - Only excluded from the xml BIOS and non working games. - Created Genres xml files that match 100% with this MAME 0.139 version (I did with the hope that someone someday will enable the genre feature in the Android version of HyperSpin). A bit of blablabla... I have on my own an Nvidia Shield TV and I was looking for an exactly and precise xml for MAME 0.139u1 (because mame4droid, the app in Android for MAME, use this version). Is MAME 0.139 like a Canon for Android? Humm, I don't know but that's seems, because after 8 years (MAME 0.139 was release is 2010) and 2 years of the app in Android, there still been using this version. I didn't know nothing about MAME, so I learned how MAME works. I couldn't create an exactly xml for MAME 0.139u1 because for that is neccesary compile MAME 0.139 with the source (that you can download from the official MAME site) and I don't know yet how to compile this "old" MAME version. At the end of the day, the most of the users don't go to compile nothing in their lives, and they will have the 0.139 version in theirs computers and not the 0.139u1 or others updates. If someone is looking for a perfect xml for 0.139u1, it's your lucky day, I did the hard work with this list, feel you free of download this xml and add thats extras of the 0.139u1 to the list. Anyway, I could create an exactly xml for MAME 0.139 and that was what I did. HOW I DID IT? First of all, I downloaded the official Database for MAME from this HyperSpin site. After that, I created a xml with the tool "HyperROM2XML" and then I started to copy/paste the info, but I took special care, because I learned that in every MAME update there are some fixings like roms changing names. So what I did was install a gui version of MAME 0.139 to compare sometimes if the info was correct. I checked too in arcade database website if the info was correct with somes older roms (for example, Mega Tech doesn't exist in MAME 0.139, but appear like Mega Play). So yeah, this is an exactly xml for this version. Maybe can contain some errors, Im not perfect, shit happens. The xml should be revised and fixed if there are some errors (ejem..., honestly I think that no one have the balls to do that lol). Enjoy! EXTRA NOTES: If you use this MAME xml like a "master" in your HyperSpin installation (because you have all this 0.139 roms) and you want install "systems" like Capcom Classics, Data East, Irem Classics, etc., maybe you should consider the following: This MAME 0.139 is older (but seems like a "Canon" for Android) and the official Databases that you will download from this HyperSpin site will have added more roms to their xml list. So, RocketLauncherUI will show you that you have missing roms. In my installation I have two MAME´s in my HyperSpin wheel: MAME and MAME Android (this 0.139). Why I have this? Because im doing a dual boot HDD, for PC and Android. Before I forget it, thanks to all the people that helped me to understand and modify the xml for Hyperpin, now im a xml god lol Well that's all Submitter Peliculon Submitted 03/20/2018 Category Databases (XML) Credits GOD
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Android (Unofficial Database) View File Android it has 384 games Submitter IceLancer Submitted 01/17/2018 Category Databases (XML) Credits IceLancer
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Android Main/Default Themes Pack - 4:3 View File This theme can be used as default/system theme as it can as main theme. This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Submitter Aorin Submitted 12/08/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits
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- android
- default theme
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Hyperspin (for Android) Updated 3/18/2017 New Issues SWF rendering (blending/shadow) issue with various 'arcade' themes - reported by AustinRock - http://www.hyperspin-fe.com/forums/topic/31297-menu-problem/ Known Issues - 6/10/2015 SWF Missing swf sound Slow decode speed when loading jpegs with alpha channel (Primal Rage, King of Monsters) Incorrect animation speed Boot Hill, Bomb Jack, Ironman ISSOTP, Ninja Gaiden, Red Baron, etc. Rendering clipped by movie bounds, wrong position 1943, Enduro Race, Fever SOS, Hippodrome, Jail Break, Jungle Hunt, Red Baron, Ninja Gaiden, SAR, Splatterhouse, Super SF2T (world), Tondemo Crisis, Wargods, etc. Crashes Crazy Kong, Heavy Barrel, Super Mario themes (NES/SNES), Sexy Parodius Incorrect animation looping point Assault, Jumping Jack, Life Force, Metal Slug, Mighty Pang, Millipede,, Konami's Ping Pong, Rabbit Punch, R-Type, Salamander, etc. Missing focal gradient support Missing blend modes (corruption) Galaxy Force 2, King of the Monsters, Lock-On, Night Driver, Return of Invaders, Super Bomberman2 (SNES), Windjammers ANIMATIONS Not yet implemented "type" animations Arc Grow, Arc Shrink Blur Bounce, Bounce Around 3D, Bounce Random Chase Elastic, Elastic Bounce Flag Flip Grow Blur, Grow Bounce Pendulum Pixelate, Pixelate Zoom Out Rain Float Scroll Stripes, Stripes 2 Strobe Not yet implemented "rest" animations Squeeze OTHER theme issues bshape="round" unsupported 1on1gov, battletoads, etc. Rotation along the y-axis not perspective correct Particle layer not yet implemented VIDEO Delay before looping on some videos Potential audio corruption/clipping with video playback At least one transition video MUST be copied in the frontend/video/transitions folder WHEEL (features not yet implemented) Missing up/down scrolling animation Missing left/right skipping animation Missing sound effects Missing left/center wheel position Missing text_stroke_size, text_stroke_color, text_color3, color_ratio Crash when loading an empty wheel Sub-wheel, wheel layout parameters Horizontal mode SPECIAL ART Missing special art switching animations Other missing features Favorites, Genres Widescreen mode Render 3D models Touch-screen input Additional settings and configuration hook-up Additional support for more Android devices
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SETUP: Hyperspin (for Android) Install Install Android .apk on your NVIDIA Shield portable, tablet, or TV/console Copy data to internal storage or insert sdcard or connect USB hard drive with Hyperspin data Run app Android additions Hyperspin will seek and prioritize /usbdrive/Hyperspin first, then /sdcard1/Hyperspin, then /sdcard/Hyperspin for your data Optional additional database file called "Main Menu_Android.xml" offers a subset or superset of wheels Optional additional settings folder called /Settings_Android allows both Windows and Android launcher/rompaths to co-exist. Within settings .ini files, you can define multiple emulators on the exe= and parameter= lines (i.e. 2600.emu and Retroarch/Stella) and it will launch the first emulator that is installed. See the example Android .ini files posted in the download area..