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Found 18 results

  1. Ultimate Sega Saturn View File I hope there's some Sega Saturn fans out there, because I really put some love into this one. If you are... this is the Sega Saturn setup you want, I promise you. Honestly at this point, just describing what this is, is probably the most exhausting part. If you don't know, you should check out my 'Ultimate Sega Genesis' pack for a better description. For those that *do* know, this is my most thorough one yet. Box backs, 2D box fronts, and 3D box artwork for every single game. I always try to do this if possible. Disc scans for all but 30 games. Full publisher wheels for every single publisher, all taken directly from the Sega Saturn era for authenticity. This pack also contains a custom database, using the *publisher* as the standard, and not the developer. I added 23 new games. Don't worry, they all have artwork and wheels. And, I even included videos for the new games, so you don't have to go hunting down any new media. All the typical genres you're expecting, e.g. Action, Adventure, etc. I'm not going to explain all of the custom wheels this time. If you know how to add 2+2, then it should all be self explanatory. Credit and thanks: Most of the artwork and wheels came from the community. I added some disc scans (located in artwork4), however, we're still missing 30 or so games. I actually resorted to photoshopping ebay images to get a few. That sucks, let me tell you. But...! I made them look decent, anyways. I turned to segaretro.com to fill in blanks, and for the new games I added to the database. It's a great site for researching anything Sega. Many thanks to them for not putting a crappy watermark on their images, like so many other sites of that nature do. All the publisher wheels and custom database wheels were done by me. It was a lot of work. I probably have a solid week in this. My hope is that this inspires someone to do something similar. A brief description of the new games added, and why they were added: 1. Akumajo Dracula X - Gekka no Yasokyoku (Japan) - This is the Japanese version of 'Castlevania - Symphony of the Night, and it has added features (2 new areas, new items, and the ability to play as Maria) that the PS1 version does not. It's worth checking out if you're a fan of the PS1 version. 2. Burning Fest. Limit Over. (Hack) (Japan) (Translated En) - This is a translated version of the hacked version of Asuka 120% Burning Fest Limited. The first of 8 fully playable translated games available on this platform, that were left out of the original database. 3. Daytona USA - CCE Netlink Edition (USA) - The Netlink version of Daytona USA - Championship Circuit Edition. Considered one of the rarest Sega Saturn games. I think of HyperSpin as a sort of 'digital Museum,' and no museum is complete without the rarest game. A database should not be about including only the most fun games, or leaving out duplicates. A database should be *complete*, and it should be up to the user to decide what to include or exclude. 4. Dragon Force II - Kami Sarishi Daichi ni (Japan) (Translated En) - The 2nd of 8 translations available. The description has the alternate title of 'Dragon Force II - The Godforsaken Land (Japan) (Translated En).' 5. Dungeon Master Nexus (Japan) - A Japanese RPG. It's in Japanese so you won't be able to play it unless you have a guide or can read the language. But, it's a Saturn exclusive. As far as I'm concerned, every Saturn Exclusive should be in the database as a matter of principal. This is gaming history here people. If you don't want unplayable games in your HyperSpin, don't add it. 6. Dungeons & Dragons Collection (Japan) (Disc 1 & 2) - Considered to be one of the best imports, contains 'Tower of Doom' and 'Shadow Over Mystara.' It's playable, even with the language barrier. 7. Final Fight Revenge (Japan) - A totally playable Japanese game. In fact, if you have your system settings set to 'English,' the game is totally in English. This game should have been in the original database for sure. 8. Grandia - Digital Museum (Japan) - Another Japanese RPG that you probably won't be able to play due to the language barrier, but again, a Sega Saturn Exclusive. There's no law that says you have to add every single game in the database. But if you're a completionist, and you love this system and it's history, it belongs in the database. 9. Marvel Super Heroes vs. Street Fighter (Japan) - Totally playable, the language barrier is practically a non issue. 10. Policenauts (Japan) (Translated) (Disc 1-3) - The sequel to Hideo Kojima's first game ever, 'Snatcher.' The 3rd of 8 translations. 11. Sega Rally Championship Plus - Netlink Edition (USA) - Supports the 3D control pad and has some bugfixes, and is considered the 'definitive version.' 12. Segata Sanshirou Shinken Yuugi (Japan) - A collection of mini games. Somewhat playable. A Sega Saturn Exclusive, starring the funny Japanese guy from the Sega Saturn commercials that aired in Japan. 13. Shining Force III - Premium Disc (Japan) (Translated En) - The 4th of 8 translations, and a Sega Saturn Exclusive. 14. Shining Force III - Scenario 1 (Japan) (Translated En) - The 5th of 8 translations, and a Sega Saturn Exclusive. The USA version was already in the database (Shining Force III (USA) ). I did not include the title following 'scenario 1' as it would make the display name ridiculously long, and wouldn't display properly on your HyperSpin. 15. Shining Force III - Scenario 2 (Japan) (Translated En) - The 6th of 8 translations, and a Sega Saturn Exclusive. We only got 'Scenario 1' in North America in the form of 'Shining Force III (USA).' 16. Shining Force III - Scenario 3 (Japan) (Translated En) - The 7th of 8 translations, and a Sega Saturn Exclusive. 17. Shinrei Jusatsushi Taromaru (Japan) - A Sega Saturn Exclusive. From Wikipedia: "The game has the distinction of being one of the Sega Saturn's rarest and most difficult games to obtain, mainly due in part to Time Warner Interactive ceasing operations after only 7,500 copies of it were manufactured. eBay auctions for the game can start for as high as $1,000." "Retro Gamer included it on their list of ten essential Saturn imports, described as "a delightfully nutty game that takes elements of Shinobi and Alisa Dragoon and marries them to insanely over-the-top action scenes that involve gigantic frogs and fantastic scaling and rotating effects. " 18. Shoujo Kakumei Utena - Itsuka Kakumei Sareru Monogatari (Japan) (Translated En) (Disc 1 & 2) - The 8th of 8 translations. Seems to be a graphic novel type game. 19. Virtual-On - Cyber Troopers - Netlink Edition (USA) - The Netlink Edition game of the same name. A two player online version. I'm not sure if that means anything to a gamer or not, perhaps an emulator can implement the feature somehow. 20. X-Men vs. Street Fighter (Japan) - The definitive version of my personal favorite in the Capcom 'Vs.' series. Puts the PS1 version to shame (which lacked several of the arcade features). This game is totally playable, language barrier is barely an issue (if at all). A few tips on making the translations work. I'm using the Mednafen emulator. It's the best. The Retroarch Mednafen Saturn core isn't as good, it doesn't have 3D Control Pad support working properly, and the Bios settings come up for every single game. That being said, you're still better off getting all your files in bin/cue format (which is what the RetroArch core uses). If you download a game in any other format, try mounting the disc image to a virtual drive (like Daemon tools lite), then open up ImgBurn, and convert the image to bin/cue. If you apply a translation patch, and the patch changes the format, follow the same process to get the game back to a cue and single bin file format. If a game gives you a 'disc read error' in the emulator itself, try this process also. If Imgburn gives you an error while trying to convert anything, you know you have a bad file. Submitter SupraKarma Submitted 05/11/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  2. Ultimate Sega Genesis View File HyperSpin is not just a way to play games. That is secondary to me. I see it as a sort of 'digital museum.' That is the inspiration behind my 'Ultimate' default themes. You don't just get the best quality images (box arts, cartridge scans, wheels) I could find. You also get a huge number of custom genre databases, showcasing the games in a filtered fashion. Want to check out all of the 'Mega Mouse' games? With this setup, you can. Want to check out some 'Sega Channel' exclusive games? No problem. Want to see every game that Konami published? I've got you covered. I've tried to imagine every common filter for games that you could imagine, and implemented it in a fun way. Because emulation to me is about preservation of our culture. 20 years from now, your kids and your grandkids will be able to look at the work we've done here, and hopefully appreciate our culture as much as you and I do. This is my contribution to the community, I hope you enjoy it. If you like the work that I do, please show your appreciation by clicking the 'like' button or saying a few words. A little bit of appreciation goes a long way, and it keeps me motivated to keep giving you more. What is included: Full (as in every game) wheel art, full cartridge art, full 3D box art, 857/954 2D box backs +2D box fronts (this will display in Rocketlauncher's 'Pause' if you have it configured correctly), an updated and very much improved official database (using the 'publisher' instead of the developer), 116 different publisher wheels/databases (all but 14) including wheel art, several custom genre wheels+art+backgrounds, regular genre wheels+art+backgrounds, a default theme, letters, sounds, pointer, and every game theme I could find (a couple of them fixed+improved). What is not included: Videos, games Instructions: 1.In your HyperSpin\media folder, rename your current 'Sega Genesis' folder to '1Sega Genesis' to disable it (in details view, it will autosort to the beginning of the list). Drag and drop the new 'Sega Genesis' folder that is included into the HyperSpin\media folder. You can delete the old '1Sega Genesis' folder later on, if you decide to keep everything included in this pack. 2.In your 'Databases' folder, rename the 'Sega Genesis' folder to '1Sega Genesis to disable the original database folder. Drag and drop the 'Databases\Sega Genesis' folder that is included into the 'databases' directory. 3. Copy or move your old Sega Genesis videos (or download new ones from emumovies.com) into the new HyperSpin\media\Sega Genesis\Video folder. 4. Open 'HyperHQ/Wheel Settings' go to your Sega Genesis wheel, and click on the 'wheel' tab. Change the wheel image sizes as follows: Large: 290 Small: 195 This is so that the wheels don't interfere with the Genesis console/cartridges theme, and everything displays properly. The proper settings are pictured below. Credits: Most or all sounds, wheels, letters, themes, 3D box art and cartridge art came from various sources in the community, I take no credit. 2D box fronts and backs I got from the following thread: https://gbatemp.net/threads/cover-collections-for-emulators-with-cover-support.324714/ and credit goes to the respective contributors. The default theme is not mine, however it was tweaked by me, as were the themes for 'ShadowHunt' and Streets of Rage 2 (to make the videos display correctly), and Sonic Spinball (background was not sized properly). My own personal contributions: 1. The database. I went through the official database, and changed the manufacturer field to reflect the publisher of the game, rather than the developer. Most people don't care about some obscure developer that developed one or two games, only to never be heard from again. People remember the name on the box. That is what i wanted displayed in the info above the game name. Other changes include adding "Battle Mania Daiginjou - Trouble Shooter Vintage (Japan, Korea) (Translated En)." This is an alternate trasnlation for "Battle Mania Daiginjou (Japan, Korea) (Translated En)," as the creator of both patches stated that both versions were worth a playthrough for fans of the game. I ditched the one French translation "Surging Aura" and reverted it back to the Japanese game. No sense putting extra effort into patching a game or hunting down a patched game if you still can't understand what is being said. Miracle Piano is not an adventure game. Changed to 'Educational' genre. Body Count is a gun game, not a platformer. I'm concerned about the quality of the genre field in the official database as well, but I already put 2 days into this, and to be frank I have better things to do. Hopefully someone will overhaul it in the future. For now, I consider what I've done a significant improvement over the official database and I'm betting you will too. Last change - if a translated game has an alternate title in English, that was preferred as the 'description' entry. The 'name' entry was left alone so that your videos will still work without having to rename them. 2. Collecting, editing, and creating publisher genre wheel art for 116 different publishers for the Sega Genesis. I combined 'Virgin' and 'Virgin Games,' 'Hi Tech Expressions' and 'Hi Tech Entertainment,' and 'Sportsmaster' and 'Codemasters' (Sportsmaster was a shortlived sub label of Codemasters, and I couldn't find a quality scan, and since it was just a few games, I just combined them). There are only 14 rather obscure publishers that were not included, and they are: C&E, Chuanpu Technology, CYX, Home Data, KABAL_MK (creator of Ultimate Mortal Kombat Trilogy Hack, so not even an actual publisher so much as a hacker), King Tec Information Co., Never Ending Soft Team, Senchi Technology, Shogakukan Production, Sik, Soft Vision, Sportsmaster, Supervision, and Wonder Amusement Studio. I'm only listing them here in case someone wants to contribute the last missing publisher wheels, then this project will be even more complete than it already is. But most (if not all) of those publishers only produced 1 or 2 games. This project was a ton of work. I redrew many (probably 20+) logos. The quality is decent, even with my very average photoshop skills, because I put a lot of work into them. That, and I'm getting better. 3. Custom genre databases, from various sources I've found. They include: American Games - All games with (USA), (World), or (USA, Somothercountry) in them. European Games - All games with Europe in parentheses, that did not also have 'USA' in them. Does contain games with '(Japan, Europe).' Australian Games - The one Australian game (Daze Before Christmas) Brazilian Games - All games with 'Brazil' in parentheses. Chinese Games - All games with 'China' in parentheses. Japanese Games - All games with 'Japan' in parentheses, that did not also contain 'USA' or 'Europe.' Translations - All translated games. Prototypes - All prototypes. Homebrew - All homebrew games in the official list I was able to research and verify. Hacks - All hacks (only 2 games) that were included in the official database. Co-op games - All or most co-op games. Very accurate. Credit goes to: http://segaclassics.blogspot.com/2012/11/genesis-multiplayer-co-op-games.html Best of co-op games - The 'co-op games' database contained 106 games. The source that I used had them rated. This database contains the top 50. Multiplayer - A list of multiplayer games, data was compiled from multiple sources. Not verified. May contain errors or omissions. Should be considered a guide, not 'the last word.' Mega Mouse - All 'Mega Mouse' games from the official list. 6 buttons - A list of games that utilize the 6 button gamepad compiled from multiple sources. Not verified. May contain errors or omissions. Should be considered a guide, not 'the last word.' I considered adding a '3 button' database, but since it would be quite a chore to compile the accurate data necessary for such a task, I decided against it. Sega Channel - A list of 'Sega Channel' exclusives. May have some ommissions, but reasonably accurate, as it's a short list. Themes: All games with themes included (everything that I could find). Action, Adventure, Beat'em-up, etc. - Your typical genres. It should be noted that I personally found a few errors without even trying. This database needs an overhaul, but it most likely won't be from me. That about covers it. If you find any errors, no matter how small, please share them here so that I can fix them. Submitter SupraKarma Submitted 05/01/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  3. Sega CD - Main menu and Default Theme View File Hi, Here an alternative theme (incl. default) for the Sega CD Submitter SamVSsami Submitted 04/15/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  4. Ultimate SNES View File For those who are familiar with my "MAME 0.181 full wheels (minus casino), genre art, databases" project, you should already know what to expect. The idea is, you get everything you need as a one stop solution. Hopefully I'm saving someone else time that they could be spending actually playing the games. Included in this pack is an edited version (for typos, errors, and inconsistencies) of the official database, 132 (genre, publisher, and custom) genre databases, genre wheel art to go with it, every theme I could get my hands on, a default theme, wheel sounds, letters, the official wheel art, and complete 2D, 3D, and cartridge art. When I say 'complete,' I mean even the protos and homebrews. Every game in the official list has a 2D box, 3D box, and cart. Credit and thanks: Themes: Everyone who contributed an SNES theme. Too many people to name. I'm not sure who made the default theme included in this pack but it wasn't me. I simply tweaked it to make the videos display properly. If you know who did it, please PM me so I can give proper thanks. Box Art: (see the following thread) https://gbatemp.net/threads/cover-collections-for-emulators-with-cover-support.324714/ Azzbarb @ HyperspinKoolbrez67 @ HyperspinMildanti @ HyperspinBajaResident @ HyperspinDonnie1979 @ HyperspinJuniorUnderground @ HyperspinBBB @ HyperspinWallyWonka @ HyperspinCrapahute @ ColecoBoxArt.comShenske @ TheCoverProject.netArseen @ TheCoverProject.netLumberjack42 @ TheCoverProject.netRx_79 @ TheCoverProject.netsegagamer @ TheCoverProject.netEktoPhase @ TheCoverProject.netSheep2001 @ TheCoverProject.net1980coelho @ TheCoverProject.netmel @ TheCoverProject.netPeachWaffles @ TheCoverProject.netRaven1280 @ TheCoverProject.netOther Cover Artists @ TheCoverProject.netmastershoes @ DarkUmbraJabossi @ DarkUmbraToddofWar420 @ gbatempTetsuo Shima @ gbatempsion_zaphod @ gbatempmike1 @ gbatempdrakorex @ gbatempRiCK420 @ gbatemphalen @ gbatempCypher16 @ gbatempSeam @ gbatemphalen @ gbatempWiimpathy @ gbatempPepois @ gbatempModdingBird @ gbatempKeith_Loving @ gbatempBeast @ DarkUmbraTimothy RookerNeoCverA/loopyeddie @ SouthtownOther Cover Artists @ Southtowntravistouchdown @ AtariAgeFelyx @ AtariAgeJeffrey_Bones @ AtariAge 2D box: Basically all I did here was set up a batch routine in photoshop to crop out the fronts and backs, using the art from the above link. It took me all of 5 minutes to make the best quality SNES box art I've seen. Then I used azzbarb's set to fill in some blanks. Fixed Barbie Vacation Adventure box, Super Copa box (looked kinda rough). Box Backs: All the box backs are in Artwork4 folder by default. If you have Rocketlauncher configured properly, you can read the backs of the boxes in the 'Artwork' tab in Pause. Cartridge: I used the Official HyperSpin set and filled in the blanks. Database: The official of course. This database needs some work in my opinion, particularly to double check the 'manufacturer' field. The official standard is to use the publisher and not the developer, but I've found (without fixing) several games where the developer was used. I could have redone the whole thing but quite frankly I have other projects I'd rather be working on, and this is why it is so important to create accurate databases in the first place. Databases should be the last word for everything you build in your HyperSpin setup. If there's flaws in the database, it affects everything else. I'm sorry if I'm coming across as critical (and a jerk) but I am a perfectionist and if it were *me* responsible for that SNES list, I'd have checked it 10 times from every single field using Don's HyperSpin Tools. So if you're the guy that *is* responsible and you feel like punching me in the face, please, have some humility. I take no issue when someone points out errors on my end. In fact, I wouldn't have it any other way. It is not an insult. It is an effort to communicate and improve, because we all want the same thing. I fixed the following entries: Jim Power - The Lost Dimension in 3D (USA) database entry, manufacturer is Electro Brain (with a space), consistent with other games containing the space Ultima - Runes of Virtue II (USA), manufacturer/publisher is FCI, not Electronic Arts Victor Legend (USA), manufacturer/publisher Seika Corp. (entry did not have the period before, added for consistency) Changed all entries of 'Sun Soft' as a manufacturer to SunSoft, there should be no space, all other databases I've encountered have it as one word. Plus, there were both Sun Soft and SunSoft in the original database. Ninja Warriors, The (USA), changed manufacturer 'Taito corporation' to 'Taito Corporation.' Super Caesars Palace (USA), changed manufacturer from 'Virgion' to 'Virgin.' Added, created, or edited artwork (Box 2D, Box 3D, Cartridge) for the following games: Apocalypse II (Europe) (Proto) Arcus Odyssey (USA) (Proto) Batman - Revenge of the Joker (USA) (Proto) Classic Kong (World) (Unl) Congo - The Movie - The Secret of Zinj (USA) (Proto) Dragon Ball Z - Hyper Dimension (France) Dragon Ball Z - La Legende Saien (France) Dragon Ball Z - Super Butouden (France) Dragon Ball Z - Ultime Menace (France) MazezaM Challenge (World) (Unl) Miracle Piano Teaching System, The (USA) Mr. Bloopy - Saves the World (USA) (Proto) Network Q Rally (USA) (Proto) Nightmare Busters (Europe) (Proto) RHI Roller Hockey '95 (USA) (Proto) Skipp and Friends (World) (Unl) SpellCraft (USA) (Proto) Super Probotector - Alien Rebels (Europe) Super Shadow of the Beast (USA) (Proto) Tinhead (Europe) (Proto) Uwol - Quest For Money (World) (Unl) Wheels: The official set. I edited 'Mr. Bloopy Saves the World (USA).' It is spelled 'Bloopy,' as per the title screen, original logo had 'Bloppy.' A brief description of some of the custom genre database wheels. All Games: Takes you back to the main wheel. Serves no purpose, other than a starting point. Publishers (Activision, Acclaim, Konami, etc): I've included genre databases (and wheel art to go with them) for 72 different publishers. I didn't get them all, but I got most of the well known ones. I also tried to use a logo that was consistent for the SNES era, but there's a few I couldn't find quality scans for (Gametek and Bulletproof Software comes to mind), so I had to use what I could find. If you'd like to contribute SNES era logos to this project, or higher quality logos than what I've included, please feel free to share them. I have very amateurish photoshop skills. I attempted to do a few redraws (Koei, Sofel, FCI, Hot-B, THQ Toy Headquarters, and Ubisoft. They're acceptable but they could be better. European Games: All games from the official database with (Europe) and (France) in them. Prototypes: All games from the official database with (Proto) in them. Homebrew: All homebrew games that I am aware of from the official database. 2 Player Games: A list of most (if not all) 2 player games. Credit goes to MPQC, see this thread for more details: https://forums.emulator-zone.com/showthread.php?t=15458 Multiplayer: A list of most (if not all) games that use the multitap. I found a google group dedicated to this list. Credit goes to them. Not linked, because I'm not sure if they'd like to be associated with this or not. Super Scope: All Super Scope games. Super: Ever needed to find a game that begins with 'Super' in your alphabetical list, and been frustrated at the hundred thousand regular 'S' games you had to scroll through, then the additional hundred thousand 'Super Something' games you have to scroll through to get to the one you actually wanted? Well, you're not the only one. This was my solution. Hacks: A list of non-official hacks. I can't tell you where to find the file called "SNES Hacks and Translations Pack" that contains all the games this list is based on, nor can I explain to you how to do a Google Search. I guess you're on your own. Action, Adventure, Sports, etc.: Your typical genres. Brief instructions: This should be self explanatory, if you've even found this. But a quick rundown. Copy all 139 database files included in this pack to wherever your SNES database is located. You need all of them in order to make the 'genres' function properly. The genre.xml file is already set up and ready to go. Just drag and drop. In my setup, the folder is Databases/Super Nintendo Entertainment System. Copy the 'images,' 'sound,' and 'themes' folders to wherever you have these located. On my setup, it is Media/Super Nintendo Entertainment System. If you want to test the new stuff out without losing the old, just change the folder names of the old by putting a '1' in front of them (e.g. 'Images' becomes 1Images). If you're using 'details' view sorted by name, the folders you just disabled will auto-sort to the beginning of the list. If you don't like the new stuff, just delete it, and rename the old stuff back by removing the '1.' I think that about covers it. If you find any errors, please post them here. This *could* be an ongoing project. The whole idea behind this is to have the 'ultimate SNES' solution. If you have ideas on how to make it even better, and would like to contribute, be sure to share them. I have more of these up my sleeve. Particularly, my NES wheel, which puts this project to shame. But it's also a lot of work organize, put together, and upload. So, we'll see. Submitter SupraKarma Submitted 04/13/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  5. Visual Pinball Everything View File I would like to share with you my personal setup of 188 best desktop visual pinball tables, fully running in hyperspin. With all the bells and whistles. Its not the full set of tables, cause their was some tables that had 5 variations of em and some i didn't include because I found allot of them lacked interest or simply look too generic,but I created the default theme in such a way that if you decide to add a table i missed out on you can add a 1024x768 backglass png image in the backgrounds folder, a 350x450 flyer png image in the artwork 3 folder a wheel in the artwork 4 and a video all with the same name as your table, and as long as you add it to the database with that exact name it will flt in flawlessly. I post here the default theme i created, and a main menu theme i did not create but altered to fit in better, as well as all the artwork i used: backgrounds (backglass) , artwork 3( flyers) , artwork 4 (wheel) plus larger wheels for the main wheels. database.as well as all the videos I have used. Thanks to a special youtuber's channel : Laylow's Virtual Pinball Gameplay Videos . Thank you so much. You the man! I will include a mega link to a 7zip file of everything including a very detailed how to install read me file. that I highly suggest fully reading before proceeding installing. Visual Pinball requires the use of a feature called alternate emulators in hyperspin but i have all set it up for you here just please take the time to read the instructions in entirety before starting. I cannot imply this enough. Lots of people have been having extreme issues getting this to work let alone getting it to be added in 1 wheel in hyperpsin. I did all the hard work for you in my megalink, as long as you follow instructions. If you fail to do so and skip a step you might end up with a bunch of errors . I took the time to write it all down for you so we could all get this right. This system had been a pain in my side for a long time , I personally couldn't get it to fully run for a very long time , So I know the severity of its difficulty setting up, its like no other system you have ever added. But I finally got it and made it very understandable for everyone. I personally could not have done this without reading so many articles in the forums here and at vpforums. Now it runs perfectly as intended and does not crash or get any error messages, and all the tables are set to have the exact same keys. I had to alter a few of their scripts to get it to do so but its fully functional polished jem and I am personally glad its all set up and done. And I bring it to you so all of you who have been having the extreme frustrations as I have can finally tame this beast once and for all. Thanks to everyone here in the hyperspin forums for the great articles and just overall great comunity. And everyone at Vpforums as well. oh and Laylow's Virtual Pinball Gameplay Videos on youtube, your channel had almost everything I needed only 5 or 6 of my tables i had to use a playfield image png instead of a video. great share and Im sure the people here will enjoy your channel as well. please go check his channel out, let's help encourage him to keep posting and sharing those amazing playfeild videos for all to enjoy. Please let us know if my setup and guide was helpful and you succeeded in setting it up for your self Or just simply leave me a comment , I rather do enjoy reading a small note of thanks once in a while, its why I do what I do. mega link: https://mega.nz/#!Ox50WByC decryption key: !6PrDuljgPIGnfdAiBUQzFkmQLTijKiRCF81j2YnO6Ek copy paste link into a chrome browser then when ask for a decryption key copy paste it and click decrypt. then select download through browser. Submitter godisnothere Submitted 04/08/2017 Category Themes (16:9) HyperBase Version Media Dimensions File Count Credits  
  6. Sega Genesis Default Theme with ALL artwork included View File Hello Retro lovers Here's Sega Genesis / Megadrive theme with everything included (USA,JAPAN,EUROPE) boxart, cart art, wheel, letters, default theme and more. I made theme and wheel myself , the rest are from the good guys at hyperspin but i resized them to fit my theme. please do as in the pictures below to get the best result (otherwise it would look ugly). hyperspin makes retro more fun. enjoy Submitter sulaiman Submitted 02/11/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  7. Cave Default theme (16:9) View File Hello Retro lovers Since i didn't see Cave Default theme on this web i thought to share this one too. this theme is not my own work , made little adjustments that's all .enjoy Submitter sulaiman Submitted 01/20/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits  
  8. Cave Default theme (16:9) View File Hello Retro lovers Since i didn't see Cave Default theme on this web i thought to share this one , this theme is not my own work , made little adjustments that's all .enjoy Submitter sulaiman Submitted 01/20/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits  
  9. Nintendo wii - Default/System Pack View File This is a Nintendo Wii system/default theme pack. Includes: Default/System Theme, Box and CD Art, Pointer, letters, Theme Settings and Database, all media converted for 16:9 widescreen aspect ratio. Does not include: Wheels, Videos, Roms. This pack contains Arcade, PSX or Xbox buttons to choose from. You`ll notice in the screen-shots that these system themes keeps the video frame instead of reloading it every time you scroll through the games, it also shows the console or manufacturer logo while it waits for the videos to be displayed. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: PasteNintendo Wii.ini the "Settings" folder, located in the same directory where Hyperspin.exe resides. I only created themes, converted artwork to fit them and to be properly displayed in wide-screen displays, all credits for boxes, carts and other media goes to their respective authors. Obs.: Nintendo Wii, as Nintendo DS has a HUGE library of software, which most aren't even games, this database has 799 titles, I myself use a custom database with 45 titles or something near that, I'm attaching 3 databases, so you can choose the one that best fits you. OBs.:This pack includes 799 3D boxes, it also has 200+ CD scans. Submitter Aorin Submitted 12/13/2016 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  10. Nintendo Game Boy Color - Complete System Pack - 16:9 View File This is the complete Nintendo Game Boy Color system default theme set. Includes: Default/System Theme, Box and Cart Art, Pointer, letters, Theme Settings and Database, all media converted for 16:9 widescreen aspect ratio. Does not include: Wheels, Videos, Roms. This pack contains Arcade, PSX or Xbox buttons to choose from. You can check in the screen-shots that these system themes keeps the video frame instead of reloading it every time you scroll through the games, it also shows the console or manufacturer logo while it waits for the videos to be displayed. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Paste Game Boy Color.ini to the "Settings" folder, located in the same directory where Hyperspin.exe resides. I only created themes, converted artwork to fit them and to be properly displayed in wide-screen displays, all credits for boxes, carts and other media goes to their respective authors. Obs.: Few translated titles doesn't have boxes or carts. Submitter Aorin Submitted 12/10/2016 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  11. Nintendo Game Boy Advance - Complete System Collection - 16:9 View File This is the complete Nintendo Game Boy Advance system default theme set. Includes: Default/System Theme, Box and Cart Art, Pointer, letters, Theme Settings and Database, all media converted for 16:9 widescreen aspect ratio. Does not include: Wheels, Videos, Roms. This pack contains Arcade, PSX or Xbox buttons to choose from. You can check in the screen-shots that these system themes keeps the video frame instead of reloading it every time you scroll through the games, it also shows the console or manufacturer logo while it waits for the videos to be displayed. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Paste Nintendo Game Boy Advance.ini the "Settings" folder, located in the same directory where Hyperspin.exe resides. I only created themes, converted artwork to fit them and to be properly displayed in wide-screen displays, all credits for boxes, carts and other media goes to their respective authors. Obs.: There are a few Japanese titles that don't have boxes or carts, something like 7 games. Submitter Aorin Submitted 12/10/2016 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  12. Nintendo Game Boy - Complete System Pack - 16:9 View File This is the complete Nintendo Game Boy system default theme set. Includes: Default/System Theme, Box and Cart Art, Pointer, letters, Theme Settings and Database, all media converted for 16:9 widescreen aspect ratio. Does not include: Wheels, Videos, Roms. This pack contains Arcade, PSX or Xbox buttons to choose from. You can check in the screen-shots that these system themes keeps the video frame instead of reloading it every time you scroll through the games, it also shows the console or manufacturer logo while it waits for the videos to be displayed. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Paste Nintendo Game Boy.ini the "Settings" folder, located in the same directory where Hyperspin.exe resides. I only created themes, converted artwork to fit them and to be properly displayed in wide-screen displays, all credits for boxes, carts and other media goes to their respective authors. Obs.: Although the title states it's a complete default system theme for Nintendo Game Boy, this system was barely finished, we do have plenty of artwork available, a database in Hyperlist with over 900+ titles, wheels, etc, but there are a lot of missing stuff and probably tons of things to clean and add in the future. I'm attaching the full database, but also the 1.0 database that has 560+ titles, this should cover 90% or more of the main Nintendo Game Boy titles, so, if you don't want a system with a lof of missing stuff, grab the smaller database. Submitter Aorin Submitted 12/10/2016 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  13. Nintendo Entertainment System - Complete System Pack View File This is the complete Nintendo Entertainment System default theme set. Includes: Default/System Theme, Box and Cart Art, Theme Settings and Database, all media converted for 16:9 widescreen aspect ratio. Does not include: Wheels, Videos, Roms. This pack contains Arcade, PSX or Xbox buttons to choose from. You can check in the screen-shots that these system themes keeps the video frame instead of reloading it every time you scroll through the games, it also shows the console or manufacturer logo while it waits for the videos to be displayed. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Paste Nintendo Entertainment System.ini in the "Settings" folder, localized in the same directory where Hyperspin.exe resides. I only created themes, converted artwork to fit them and to be properly displayed in wide-screen displays, all credits for boxes and carts goes to their respective authors. Submitter Aorin Submitted 12/09/2016 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  14. Nintendo 64 - Complete System Set - 16:9 View File This is the complete Atari Jaguar system default theme set. Includes: Default/System Theme, Box and Cart Art, Pointer, Theme Settings and Database, all media converted for 16:9 widescreen aspect ratio. Does not include: Wheels, Videos, Roms. This pack contains Arcade, PSX or Xbox buttons to choose from. You can check in the screen-shots that these system themes keeps the video frame instead of reloading it every time you scroll through the games, it also shows the console or manufacturer logo while it waits for the videos to be displayed. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Paste Atari JAguar.ini in the "Settings" folder, localized in the same directory where Hyperspin.exe resides. I only created themes, converted artwork to fit them and to be properly displayed in wide-screen displays, all credits for boxes and carts goes to their respective authors. Submitter Aorin Submitted 12/08/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  15. Atari 2600 - Complete System Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Paste Atari 2600.ini in the "Settings" folder, localized in the same directory where Hyperspin.exe resides. Submitter Aorin Submitted 12/08/2016 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  16. Android Main/Default Themes Pack - 4:3 View File This theme can be used as default/system theme as it can as main theme. This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Submitter Aorin Submitted 12/08/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits
  17. Sega Genesis Set - Default Theme Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Submitter Aorin Submitted 12/06/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits
  18. Version 1.0

    692 downloads

    This is the matching system theme to the mainmenu theme I made which can be found here. Enjoy!
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