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Found 48 results

  1. Wasn't sure where to post this here but since there are no announcements, figured I'd try to keep people up to date so they'd know to head over to Emumovies and grab the new videos. I'll try to keep this topic up to date on releases if I remember to lol So I finally finished going through the N64 video set and redoing all the problematic vids, as in footage that had messed up audio or graphic glitches. These can usually be remedied by using a different emulator or plugin setup. It's all a complete pain but I'm glad to say it's over. I also filled in the gaps and did the missing vids from the latest project db. Only 2 vids will be missing now, for the two unplayable Star Wars games. Circo still has a few videos to finalize but otherwise it's complete. http://emumovies.com/forums/topic/12483-nintendo-64-video-snaps-m/ I'm currently working on the big list of missing Game Boy vids from the latest db update, mostly all Japanese games. Gotten about 80 vids already.
  2. This is a completely new set of videos for use with the HyperPin Front-End. I wasn't completely happy with the test set of 147 videos that we put out in 2011 so I was able to find a better capture method with higher quality and frame-rates. Also I have been able to tweak the encoding process to make the file sizes almost half of what they were last year. For example the 2011 test of 147 videos was over 2GB in size, this new set of 425 videos is 3GB in size while actually improving quality. These are in no way re-encodes of existing videos and are exclusive to EmuMovies. This set is fully current as of the release date but if you notice some tables missing or have any requests please let us know in the support topic. I have also attached a full file listing to this post. Set Details Videos [1080p] Completely New Video Set 1920x1080 Video Resolution F4V x264 encoding 425 New Videos Added Incredibly Small File Sizes (Avg Size About 6MB) The Videos are available via the EmuMovies Download Section, FTP File Server and Download Service. File list - EmuMovies Visual Pinball Video Snaps [HyperPin_Full Screen][1080p][20121209].zip
  3. 187 downloads

    System Intro Video for American Laser Games Main Menu Themes Demonstration: Download link takes you to EmuMovies (Requires Login)
  4. 183 downloads

    Video Snaps for AAE Demonstration: https://www.youtube.com/watch?v=wJrnL4lKZCw Download link takes you to EmuMovies (Requires Login)
  5. 166 downloads

    System Intro Video for AAE Main Menu Themes Demonstration: Download link takes you to EmuMovies (Requires Login)
  6. 462 downloads

    Super Nintendo Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Super Nintendo The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another. The SNES is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace. The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis/Mega Drive console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images. Download link takes you to EmuMovies (Requires Login)
  7. 157 downloads

    Sega Master System Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Sega Master System The Sega Master System is a third-generation home video game console that was manufactured by Sega. It was originally released in 1985 as the Sega Mark III in Japan. After being redesigned prior to its North American launch, the console was renamed Master System and released in 1986 in North America, 1987 in Europe, and 1989 in Brazil. The redesigned Master System was also released in Japan in 1987. Both the Mark III and the original Master System models could play with both cartridges and the credit card-sized "Sega Cards", which retailed at lower prices than cartridges but had lower storage capacity; the Master System II and later models did not have the card slot. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games. Succeeding the SG-1000, the Master System was released as a direct competitor to the Nintendo Entertainment System (NES) in the third generation of video game consoles. The Master System was constructed with hardware superior to that of the NES, but failed to overturn Nintendo's significant market share advantage in Japan and North America. However, it attained significantly more success in Europe and Brazil. The hardware of the Master System also shared many similarities with Sega's handheld game console, the Sega Game Gear. Compared to its competition from Nintendo, the Master System's game library lacks a number of well-received titles due to Nintendo's licensing practices that restricted third-party developers from creating games for any system other than the NES. Sales of the console have been estimated between 10 and 13 million units, not including recent Brazil sales, compared to 62 million NES units sold. Reception to the system given in retrospect gives credit to the system's role in Sega's development of the Sega Genesis and for having a number of well-received titles, but is generally critical of its smaller game library compared to the NES. Download link takes you to EmuMovies (Requires Login)
  8. 235 downloads

    System Intro Videos for the Nintendo 64, for use in the Main Menu. Download link takes you to EmuMovies (Requires Login)
  9. 525 downloads

    Video Snaps for the Nintendo 64, for use in HyperSpin Download link takes you to EmuMovies (Requires Login)
  10. 393 downloads

    System Intro Videos for Sammy Atomiswave, for use in the Main Menu. Download link takes you to EmuMovies (Requires Login)
  11. 270 downloads

    Video Snaps for Sammy Atomiswave, for use in HyperSpin Download link takes you to EmuMovies (Requires Login)
  12. 620 downloads

    System Intro Videos for M.A.M.E., for use in the Main Menu. Download link takes you to EmuMovies (Requires Login)
  13. 1,634 downloads

    Video Snaps for M.A.M.E., for use in HyperSpin Download link takes you to EmuMovies (Requires Login)
  14. 622 downloads

    M.A.M.E. Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About M.A.M.E. MAME (an acronym of Multiple Arcade Machine Emulator) is an emulator application designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. The intention is to preserve gaming history by preventing vintage games from being lost or forgotten. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every gamer should have. The first public MAME release (0.1) was on February 5, 1997, by Nicola Salmoria. The emulator now supports over seven thousand unique games and ten thousand actual ROM image sets, though not all of the supported games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, has been integrated into MAME, which is currently also maintained by former MESS project leader Miodrag Milanovic. Download link takes you to EmuMovies (Requires Login)
  15. 34 downloads

    System Intro Videos for the Fairchild Channel F, for use in the Main Menu. Download link takes you to EmuMovies (Requires Login)
  16. 24 downloads

    Video Snaps for the Fairchild Channel F, for use in HyperSpin Download link takes you to EmuMovies (Requires Login)
  17. 26 downloads

    Fairchild Channel F Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Fairchild Channel F The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976[2] at the retail price of $169.95 (equivalent to $700 in 2015). It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. By 1977, the Fairchild Channel F had sold 250,000 units and trailed behind the VCS. Download link takes you to EmuMovies (Requires Login)
  18. 146 downloads

    System Intro Videos for Daphne, for use in the Main Menu. Download link takes you to EmuMovies (Requires Login)
  19. 216 downloads

    Video Snaps for Daphne, for use in HyperSpin Download link takes you to EmuMovies (Requires Login)
  20. 123 downloads

    Daphne Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About Daphne DAPHNE is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls DAPHNE the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE"). Download link takes you to EmuMovies (Requires Login)
  21. 158 downloads

    System Intro Videos for the Commodore Amiga CD32, for use in the Main Menu. Download link takes you to EmuMovies (Requires Login)
  22. 119 downloads

    Video Snaps for the Commodore Amiga CD32, for use in HyperSpin Download link takes you to EmuMovies (Requires Login)
  23. 137 downloads

    Commodore Amiga CD32 Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder. About RocketLauncher RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator. About the Commodore Amiga CD32 The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit CD-ROM based home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on July 16, 1993, and was released in September of the same year. The CD32 is based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however it was soon overshadowed by CD-ROM based games consoles from other companies. Download link takes you to EmuMovies (Requires Login)
  24. 151 downloads

    System Intro Videos for the Colecovision, for use in the Main Menu. Download link takes you to EmuMovies (Requires Login)
  25. 85 downloads

    Video Snaps for the Colecovision, for use in HyperSpin Download link takes you to EmuMovies (Requires Login)
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