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  1. Hi community This is my first time working with hyperspin and I'm trying to figure out on how to install the frontend and what is rocketlaunch and how to install it. I'm giving my mame arcade cab a complete overhaul and since the only ftontends that i have work with was mamewah and maximus arcade. Since these frontends are out of date and not being updated anymore. I've decided to use hyperspin fe ( just because of hypermarquee feature in the frontend). So if anyone in the community can give me some suggestions on how to approach on file structure and databases that would be great help Thanks a mil Lucy Splifwalker aka the transgamer
  2. I have attached a short video showing that the Arcade games not launching and other games launching perfectly with no problem. So when I try to launch the Arcade Game it appears to open up Retroarch, but does not load the core. Do I have to edit the Hyperspin Info Settings to make sure it is opening up the Core to launch the game? I am trying to provide all information that I can in order to get this build fully up and running. Once again thanks in advance for any assistance with this.
  3. I will try to keep this guide up to date with the latest versions of HyperSpin and RocketLauncher. Also I'm adverse to making videos, because I don't want to make a new video every time something is updated, I find it easier just to edit a pic and text guide then recording a new video and editing links. All guides will assume you know how to navigate files and folders in windows. Translations Español - Admoroux This is for a new install. I'm assuming you know your way around folders and files in windows To download HyperSpin first you need to get the necessary support files from version 1.3.3 http://www.hyperspin-fe.com/files/file/5599-hyperspin-133-full-install/ and then overwrite with the contents from the beta http://www.hyperspin-fe.com/files/file/7500-hyperspin-14/ I'm gonna use the C drive in the examples. Any drive letter is ok Now extract the contents of the download to a HyperSpin folder on the root of your drive. Example: C:\HyperSpin The path to your HyperSpin.exe should now be C:\HyperSpin\HyperSpin.exe Now you need to get RocketLauncher which is a fork of HyperLaunch, but with more active development. Download it here. http://www.rlauncher.com/forum/downloads.php?do=file&id=1. The archive (zip) password is www.rlauncher.com Extract Rocketlauncher into a RocketLauncher folder on the root of your drive (C:\RocketLauncher) and make sure the path to RocketLauncher.exe is C:\RocketLauncher\RocketLauncher.exe and NOT C:\RocketLauncher\RocketLauncher\RocketLauncher.exe Get back in your HyperSpin folder. This time we are gonna do some manual ini editing . Open your Settings folder in your HyperSpin folder C:\HyperSpin\Settings. Find the file named Settings.ini, open it in notepad. You should see at the top a line that reads [Main]. Right up under the [Main] line add Hyperlaunch_Path= C:\RocketLauncher\RocketLauncher.exe Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe. If you are having trouble opening RocketLauncherUI and you get some message about failing to initialize, you will need to download Microsoft .NET Framework 4.0 to get RocketLauncherUI to work. You will be greeted with a prompt asking you to update. Choose yes. Choose 'Latest' in the dropdown. Click on Check Updates at the bottom of the window. Wait for it to finish and then click Apply Updates. Close the update window. You can update in the future using the update button in the RocketLauncherUI tab (the update button looks like a globe with arrows.) You're thinking wow, so many settings this is too complicated. Well that's your fault for wanting lots of customization . RocketLauncherUI will probably restart wait for RocketLauncherUI to restart and then close RocketLauncherUI. Open your RocketLauncher folder (C:\RocketLauncher), now look for the Settings folder, open it and then rename Global Emulators (example).ini to Global Emulators.ini (Make sure you can see the extension: Known Extensions Are Set to Show) If there is already a file called Global Emulators.ini replace it with the example one. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe Look for the big tab on the right with the RocketLauncherUI image and click on it. Now look for a smaller tab called "Frontends" beneath the row of big tabs and click on it Click the green + under the small tabs and add a new frontend (here you can add different frontends like gamex or kodi). In the popup window titled Add Frontend: for the first blank, set the name to HyperSpin for the second blank, Click the Magnifying glass to the right and locate your HyperSpin.exe application. (C:\HyperSpin\Hyperspin.exe which should look like ..\..\HyperSpin.exe if you are following the guide) for the RocketLauncherUI plugin, choose Hyperspin in the dropdown box. for the RocketLauncher plugin, choose Hyperspin in the dropdown box. click on the button that looks like a blue floppy disk to save, if the button is not available just click the red x button to close and save the window. Highlight the HyperSpin frontend item in the list you just added and: click on the button that looks like a folder with a thumbtack (bulletin board pin) to set HyperSpin as your default frontend. (default frontend means RocketLauncherUI will always start up with this frontend) click on the button that looks like a robot terminator red eye to set HyperSpin as the active frontend. (active frontend means the frontend that you are currently working on in RocketLauncherUI) Look in the left near the top of the RocketLauncherUI main window for the words "Select a System" under it you should see a button that looks like two green arrows making a circle. Click on the circular green arrows button to refresh the systems list to match the active frontend. You can now close RocketLauncherUI or leave it open (you will need to open it later in this guide). Now to make full use of RocketLauncher we want to download the media pack. http://www.rlauncher.com/forum/downloads.php?do=file&id=2 Extract the contents of the media pack into your RocketLauncher folder (C:\RocketLauncher). Congrats you have now installed HyperSpin + RocketLauncher! You think you're done don't you, but you're wrong. There is still more to go. Gasp. We don't have any emulators yet. Ok then let's try to set one up, how about we do the most popular one. MAME Download the binary unless you plan on compiling your own version. (there are some benefits to compiling, hiscores and nonag being the most popular) Now let's create a new folder on your root drive called Emulators. C:\Emulators -this is not required but it is recommended Now inside this folder create a new folder named after the emulator called MAME. C:\Emulators\MAME Now inside your emulator folder install MAME. So the path to your mame.exe or mame64.exe should be C:\Emulators\MAME\mame.exe Congrats you have installed an emulator. Now to get it working with RocketLauncher and ultimately HyperSpin. Open your RocketLauncher folder (C:\RocketLauncher), now look for the RocketLauncherUI folder open it and then open RocketLauncherUI.exe On the left hand side in RocketLauncherUI you will see a list of all our systems and at the top is a system called Global (not actually a system in HyperSpin). Changing settings in Global affects all of your settings in every system. Consider this the default settings. Ok now highlight the Global System and click on the big tab Emulators. If you installed correctly (didn't skip steps like step 9) you will be greeted with a long list of emulator names. Scroll down this list until you find MAME. Double click on it. A new window will appear. Fill in the path value by clicking on the magnifying glass to the right of the path entry and find your MAME emulator. Close this window if the values for module and rom extensions are already filled. Now highlight the MAME system in the systems list. and click on the big tab Emulators. Add the path to your MAME roms in the rom paths field by clicking on the green plus button. For most mame installations it's in the same folder as mame.exe in a folder called roms. C:\Emulators\MAME\roms For other systems, I personally put roms in a folder separate from hyperspin and the emulator folder, something like C:\Games\systemName\gameName.extension ROMS are not included with MAME or HyperSpin or RocketLauncher. Do not ask for roms on this forum, it will get you banned. Google is your friend for this. Now back in RocketLauncherUI choose your default emulator by clicking on the Magnifying glass. Choose MAME [global] from the list that appears. Congrats! you have now setup MAME within RocketLauncher. Now to setup MAME for use with HyperSpin. First get the latest MAME xml from HyperList http://hyperlist.hyperspin-fe.com/ Drop the xml you downloaded into C:\HyperSpin\Databases\MAME\ and rename it to MAME.xml. If it asks you to overwrite, choose yes. XML management can be a pain and so can renaming all those roms that you legally copied from your personal collection of actual games that you legally acquired through legal purchases. For emulators other than MAME or MESS you will need to make sure that the file names for your roms match the names for the games found in your xml. For the best hyperspin xml management and renaming applications use Don's HyperSpin Tools or check out the beta version of HyperTools.zip (thanks, emb). I think that's it for a basic installation. It will be hard and time consuming to get artwork and videos until you subscribe to emumovies and receive platinum status here by donating. Oh wait I almost forgot, whenever any one says edit your module settings they usually mean open RocketLauncherUI click on your system, click on the big modules tab, highlight the module you are using, and then click on the Edit Global Settings button. A little bit more info can be found here & here. If you liked this guide and want to say thank you, hit the like button at the bottom of this post. Hyperspin and RocketLauncher Compatibility Fix.zip
  4. Version 0.1.8

    405 downloads

    HyperSpin v0.1.8 for Android This is an unofficial version of HyperSpin for Android able to launch all modern versions of RetroArch. Support topic: https://hyperspin-fe.com/forums/topic/42774-modified-hyperspin-apk-for-retroarch-works-with-all-modern-versions/ File Information: HyperSpin_v0.1.8_HyperSeeder.apk MD5: 4692846e4fe9a90bd0da3a6cd9f10ed3 SHA512: 2f5db6b625983c189b9f82c574bf48781921780825a38ceaf9c1094bd113545f9abdd06c5b4ac8707093e3e2ac0fc1185b9bc939f30f5ee830a41689c68e5b21 How to configure your Settings_Android ini files: Main APK from RetroArch's website and Google Play Store Version: exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 32bit version: exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture RetroArch's website 64bit version and RetroArch Plus: exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture Have fun! FAQ: Can I mix and match multiple RetroArch distributions? Yes, you just need to set different exe values for different systems. For instance, you can use the 64bit version of RA + Dolphin core for GameCube games (Nintendo GameCube.ini): exe=com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/dolphin_libretro_android.so And the 32bit version of RA + MAME Core (MAME.ini): exe=com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture parameters=cores/mame2010_libretro_android.so Will it load separate configuration files for 32bit and 64bit versions? Yes, it will always load the default configuration file for each version. Default configuration files are in /storage/emulated/0/Android/data/[package name]/files/retroarch.cfg For example: /storage/emulated/0/Android/data/com.retroarch.ra32/files/retroarch.cfg Can I make Hyperspin launch my own custom compiled version of RetroArch? Yes. As long as the package name starts with com.retroarch everything should work. Can I configure HyperSpin to load retroarch.cfg from a custom location? Not for now. I find that I can accomplish what I want with the default config file + settings overrides. If you have a specific use case that would benefit from this feature comment bellow and I'll see what I can do. How was this implemented? I reversed engineered the original Google Store APK using Apktool and JEB. You can find the two lines of code that I've modified bellow. You can use APK Studio to verify my changes.
  5. Version 1.0

    463 downloads

    This package contains two files to be placed with HyperSpin.exe You can select to start them instead of HyperSpin.exe. HyperSpinFullScreen.exe = Starts HyperSpin in fullscreen mode. HyperSpinNotFullScreen.exe = Starts HyperSpin in windowed mode. I do not expect a lot of people to use this, but I have my HyperSpin setup on the network for multiple machines. On my work computer, where I set everything up, I do not want to start HS in fullscreen. On my arcade machines, I do want to start it fullscreen. I always forgot to change manually so it always opens the "wrong" way. Running HyperSpinNotFullScreen.exe on my work computer and HyperSpinFullScreen.exe on my arcade machines makes sure they always start HS in the correct way. All it really does it change the FullScreen value in Settings.ini to either true or false before launching "HyperSpin.exe". Sources are included...
  6. Version 1.4

    809 downloads

    Some of stuff you can do create hyperspin or nointro dat from rom folder create mamlist.xml from rom folder copy roms listed in nointro or any supported xml\dat\xml format to desired rom folder rename your roms from any supported xml\dat\txt file and copy them to desired folder merge two supported xml\dat\txt file even info will be merged copy rom media file with game list from compatible xml\dat\txt much more compatible format are nonintrodat.dat (parent\clone xml) or standard gamelist.xml hyperspin.xml(there is custom one,you can generate one as hyperspin_retrofe.xml) retrofe_include.txt (simple txt file with rom names) mameinfo.dat (only works in extract function) mamehistory.dat (only works in extract function) mamelist.xml So What is this? convert from compatible xml\txt\dat game database format to xml\txt\dat game database, extract story files from gamelist.xml mamhistory.dat or mameinfo.dat combine or merge two compatible xml\txt\dat and get one file with updated games and info copy rom listed in compatible xml\dat\txt from source rom folder to desired folder\rename and crc32 supported,crc32 work with zip and none zip files scan and create xml\dat\txt from your roms folder,crc32 supported,crc32 work with zip and none zip files Requirement: Tested on windows 10 x64,should run on any windows +7 os (might run on win xp but not tested) you 'll need at least one xml\txt\dat compatible file,check below in Note section How to use Simply choose the function from drop menu,click on input\output buttons,choose file type from filter drop menu in openfiledialog window,remember always provide the right file type,hyperspin need hyperspin file,nointro.dat need nointro dat file ....... click doi it combine function explained: this tool is created to merge info from compatible xml dat xml database format.xml based on name or crc tag,the result is xml\txt\dat file with updated info added roms name and info from both file Associate function explained: associate function,input1 button should be any compatible xml\txt\dat,mediaroot should be the root folder of your rom media,example: nes media folder contain folders like snaps,title,manual,video snaps ... etc,this function will copy these media according to the name(or crc) in input1 source file Some Tips: Combine Nointro.dat+gamelist.xml=>resultfile saved as hyperspin_retrofe.xml combine resultfile.xml+hyperspin.xml with rating tag=>final_result.xml saved as hyperspin_retrofe.xml put the final_result.xml in RetroFE\meta\hyperlist rename it to your prefered system,make sure the name is matching the collection name in retrofe collectio dir delete meta.db from retrofe dir launch retrofe and have fun ]NOTE: Important don't choose the wrong file always feed the right one check compatible file format above for more info the combine function priorties the info from input1 button when using crc as comparation,that means if you have the same game but the name in the first is different from the second input file,the first will be considered how to get gamelist.xml use scraper to get gamelist.xml for your prefered system(mame,sega,snes...) can be found https://github.com/retropie/retropie-setup/wiki/scraper put scraper inside your roms folder,ru cmd or use bat(recommended) put these commands: scraper.exe -add_not_found -console_src="gdb" -use_filename=true -download_images=false -no_thumb PAUSE now copy the generated gamelist.xml file from your rom folder to the program folder Contacts: http://emulator-organizer-f.forumotion.com/ https://www.facebook.com/Emulators-Organizer/ https://www.youtube.com/watch?v=Ty6F9RyhFdg done enjoy Best regard Croser
  7. 63 downloads

    HyperSpin/Media/Frontend/Images
  8. Version 1.0.0

    405 downloads

    - Favoritos personalizado - Animaciones swf personalizadas - Pantalla de salida personalizada - Sonidos personalizados - Vídeo de intro personalizado - Vídeo por defecto personalizado
  9. Version 1.0.0

    126 downloads

    well it's been over 8 years of enjoyment and testing this skin so time to share it enjoy! this will make your arcade stand out for sure!
  10. Version 1.0.1

    899 downloads

    !!!PLEASE NOTE: THESE HAVE BEEN SWF SMOOTHED THEN RENAMED TO .PNG, SO THE FILES CANNOT BE OPENED TO VIEW THE IMAGES OUTSIDE OF HYPERSPIN. THIS IS NORMAL AND THEY WORK WITHIN THE FRONTEND JUST FINE!!! This is all of the /Media/Frontend/Image files resised, and HD smoothed for 16:9 displays. Screenshot above was taken in 4k and shows marked aesthetic improvement for widescreen over standard artwork. To install, simply extract the download into your :/HyperSpin/Media/Frontend/Images folder and overwrite or backup the original files. Cheers!
  11. http://store.steampowered.com/app/218620/PAYDAY_2/ As title suggests, 5 million free, full copies of Payday 2 are being given away on steam right now to keep the game forever. Get it right meow before they reach their total!!!
  12. 16:9 Default Special Artwork View File Felt the need to do as part of ongoing developments but thought I'd take the time to upload it for anyone on 16:9 who wished they could use the default artwork. Cheers! Submitter Avar Submitted 05/19/2017 Category Special Artworks HyperBase Version Media Dimensions File Count Credits  
  13. Version 1.0.0

    368 downloads

    Felt the need to do as part of ongoing developments but thought I'd take the time to upload it for anyone on 16:9 who wished they could use the default artwork. Cheers!
  14. Avar HD Frontend Menus (USA English) View File My HD 16:9 frontend Exit/Favourites menus. USA spelling (ie. "Favorites"). Enjoy! Submitter Avar Submitted 05/15/2017 Category Other Media HyperBase Version Media Dimensions File Count Credits  
  15. Version 1.0.0

    367 downloads

    My HD 16:9 frontend Exit/Favourites menus. USA spelling (ie. "Favorites"). Enjoy!
  16. Version 1.0.0

    175 downloads

    My HD 16:9 frontend Exit/Favourites menus. UK/Canada spelling (ie. "Favourites"). Enjoy!
  17. Avar HD Frontend Menus (Canada/UK English) View File My HD 16:9 frontend Exit/Favourites menus. UK/Canada spelling (ie. "Favourites"). Enjoy! Submitter Avar Submitted 05/15/2017 Category Other Media HyperBase Version Media Dimensions File Count Credits  
  18. 16:9 - GX4000 - System Default (16:9) 20170511 View File Widescreen HD 16:9 system default theme adaptation of Klopjero's Amstrad GX4000 theme. Enjoy! Submitter Avar Submitted 05/11/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits  
  19. Version 1.0.0

    167 downloads

    Widescreen HD 16:9 system default theme adaptation of Klopjero's Amstrad GX4000 theme. Enjoy!
  20. Amstrad GX4000 - Pointer (16:9) View File Widescreen 16:9 Amstrad GX4000 pointer. Enjoy! Submitter Avar Submitted 05/11/2017 Category Pointers Media Dimensions Credits  
  21. Version 1.0.0

    141 downloads

    Widescreen 16:9 Amstrad GX4000 pointer. Enjoy!
  22. Amstrad GX4000 (16:9) - Main Menu Wheel - Avar/Plated 20170511 1.0.0 View File Avar's plated 16:9 Amstrad GX4000 main menu wheel. Enjoy! Submitter Avar Submitted 05/11/2017 Category Main Menu Wheels HyperBase Version Media Dimensions File Count Credits  
  23. Version 1.0.0

    48 downloads

    Avar's plated 16:9 Amstrad GX4000 main menu wheel. Enjoy!
  24. Amstrad GX4000 (16:9) - Main Menu Wheel 20170511 View File Widescreen 16:9 Amstrad GX4000 main menu wheel. Enjoy! Submitter Avar Submitted 05/11/2017 Category Main Menu Wheels HyperBase Version Media Dimensions File Count Credits  
  25. Version 1.0.0

    97 downloads

    Widescreen 16:9 Amstrad GX4000 main menu wheel. Enjoy!
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