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Found 12 results

  1. Tried numerous times to get MS-Dos to work with Dosbox, Rocketlauncher, HyperSpin without success. Read module notes implemented a few thing which failed re-read the notes until my head exploded. I then said bugger it and deleted the 376 gb of games I downloaded. I desperately need a guide to set this bloody system up and running, so is anyone up for the task Would be extremely grateful
  2. ScummVM - Rex nebular and cosmic genderbender-klopjero View File Rex Nebular and the Cosmic Gender Bender is a point-and-click graphic adventure game developed and published by MicroProse in November of 1992. The game is the first graphical adventure game developed by MicroProse. It was developed using the MicroProse Adventure Development system, and made use of 256-colour graphics.[1] Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.[2] Submitter KlopjerO Submitted 06/18/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  3. ScummVM - gabriel Knight 2 : The Beast Within-klopjero View File The Beast Within: A Gabriel Knight Mystery is an interactive movie point-and-click adventure game released by Sierra On-Line in 1995. Unlike its predecessor Gabriel Knight: Sins of the Fathers, released in 1993, The Beast Within was produced entirely in full motion video. The technology was popular at the time of the game's production with the recently introduced storage capabilities of CD-ROMs, but was expensive to produce. Its sequel, Gabriel Knight 3: Blood of the Sacred, Blood of the Damned used a rendered 3D engine. In 1996, Computer Gaming World magazine named it their game of the year.[3] Submitter KlopjerO Submitted 06/12/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  4. ScummVM - police Quest 4 - open season-klopjero View File Police Quest: Open Season is the fourth installment of Sierra On-Line's popular Police Quest series. Released in 1993, it was created by retired Police Chief Daryl F. Gates, who was the Chief of the Los Angeles Police Department (LAPD) from 1978 to 1992. He replaced ex-California Highway Patrol officer Jim Walls as the designer of the franchise. The game is listed as Police Quest 4 (PQ4) in the manual. It is also shown in the file names and the credits, and when exiting the game in DOS, "Thank you for playing Police Quest IV: Open Season". The number does not appear on the title screen. Submitter KlopjerO Submitted 06/11/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  5. ScummVM - mortville manor-klopjero View File Mortville Manor (French: Le Manoir de Mortevielle) is a point-and-click adventure game developed and published by Lankhor in 1987 on Atari ST. There were several adaptations, amongst other Amstrad CPC, Amiga, IBM PC compatibles. The game was released in French, English and German. Its speech synthesis was a first at the time. You are Jérôme Lange, a famous private investigator, involved in the strange events of the Mortville Manor. The game can be solved extremely quickly if you are given the solution. After a French computer magazine published a walkthrough, allowing its readers to solve the game without even having understood the plot, an altered version was published and replaced the original. This new version was completely identical except that at a specific point in the adventure, the player had to correctly answer a series of questions about the game's plot to be allowed to continue further. The game was written by Bernard Grelaud and Bruno Gourier, with illustrations by Dominique Sablons with Maria-Dolores. Music and voices were provided by Beatrice Langlois and Jean-Luc Langlois. "Le Manoir de Morteveille" was subsequently translated into English (Mick Andon) and German. A version for PC was released in 1988, adapted by Clement Roques. Mortville Manor was followed by its sequel Maupiti Island, taking place on a tropical island. Submitter KlopjerO Submitted 06/10/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  6. ScummVM - torin's Passage -klopjero(20170604) View File Torin's Passage is a point-and-click adventure game developed and published by Sierra On-Line in 1995. The game was designed by Al Lowe but holds the distinction of being a family friendly game by Lowe, author of the adult-oriented Leisure Suit Larry series of games. Submitter KlopjerO Submitted 06/04/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  7. ScummVM - Amazon-klopjero(20170603) View File Amazon: Guardians of Eden is a point-and-click adventure video game for MS-DOS from Access Software. It is one of the first games to feature super VGA graphics, digitized voice-overs, and an online (in game) hint system.[1] Amazon is a movie adventure game about a 1957 expedition into the heart of the Amazon basin: "a desperate, crazed message sends [the player] on a perilous search through a land where legends come to life, danger hides behind every corner, and incredible treasures wait to be discovered." Submitter KlopjerO Submitted 06/03/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  8. scummvm - Sherlock Holmes and the case of the serrated scalpel-klopjero View File The Lost Files of Sherlock Holmes is an adventure game series developed by Mythos Software and published by the American computer game company Electronic Arts for DOS in the 1990s. The series contains The Case of the Serrated Scalpel (1992), and The Case of the Rose Tattoo (1996). The Case of the Serrated Scalpel The player, as Sherlock Holmes, is engaged by Scotland Yard to help with the murder investigation of a young actress. While the manner of her death suggests this is another strike by Jack the Ripper, Holmes believes someone else had committed the crime. The investigation takes Holmes and Watson to many parts of late 19th Century London, including a perfume shop, the zoological gardens, the morgue, a pub, several dwellings, Surrey Commercial Dock, Savoy Street Pier, St Pancras Station, and of course 221B Baker Street. The graphics are VGA, with MIDI music and a few scenes with digitalized speech (in the intro and end sequence, and the cutscene at St Pancras Station. In the other scenes there are sound effects, but no speech). The player interacts with the characters through a command menu with verb icons that is intuitive for anyone who had played other adventure games of the period. In 1994 the game was released for 3DO as full talkie and the portraits of the talkers were replaced by clips with video actors. Submitter KlopjerO Submitted 05/20/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  9. scummvm - myst-win-klopjero View File Myst is a graphic adventure puzzle video game designed by the brothers Robyn and Rand Miller. It was developed by Cyan, Inc., published by Brøderbund, and initially released on the Macintosh platform in 1993. Remakes and ports of the game have been released for platforms including the Sega Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, OS X, and Android. The game puts the player in the role of the Stranger, who uses a special book to travel to the island of Myst. There, the player solves puzzles and travels to other worlds known as "Ages". Clues found in each of these Ages help to reveal the back-story of the game's characters. The game has several endings, depending on the course of action the player takes. After producing several interactive games aimed at children, the Miller brothers decided to create an adult-targeted game with a non-linear story, believable characters, and an ethical dilemma. Initially turned down by Activision, Cyan was later approached by Sunsoft, who helped fund Myst. The game took two years to develop and was Cyan's largest project. Upon release, Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game was the best-selling PC game until The Sims exceeded its sales in 2002. Myst helped drive adoption of the then-nascent CD-ROM format. Myst's success spawned four direct video game sequels as well as several spin-off games and novels. Submitter KlopjerO Submitted 05/14/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  10. Microsoft MS-DOS - Blake Stone - Aliens of Gold (1993) View File Blake Stone: Aliens of Gold is a first-person shooter computer game created by JAM Productions and published by Apogee Software. It uses the Wolfenstein 3D game engine to render graphics in first person, while adding many features, such as floor and ceiling textures. The shareware version of the game was released December 3, 1993. The registered version of Blake Stone shipped with a comic book, called "Blake Stone Adventure". id Software released Doom one week after Apogee released Blake Stone.[1] Doom quickly eclipsed Blake Stone, which sold poorly after initial success.[1] In 1994, a sequel called Blake Stone: Planet Strike was released, which continues where Aliens of Gold leaves off. Submitter klopjero Submitted 04/29/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  11. Version 20160123

    59 downloads

    OH LOOK, THIS MISERABLE GOODY-GOODY MADE A THEME FOR MY GAME FOR HYPERSPIN! WRETCHED CHILD! Okay, back in character, this is my second Hyperspin theme for IM Meen for DOSBox on Hyperspin frontend, I see lack of this on an arcade cabinet. And like my previous post, it has the wheel logo in it. IM Meen © Simon and Schuster, CBS, Animation Magic and Matthew Sughrue
  12. 308 downloads

    My edit of an MS-DOS theme I found on the old forums. Used the original computer, keen, and background. Added Raptor ship, Cosmo, and Jazz the Jackrabbit in.
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