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Found 20 results

  1. Version 1.0.0

    1,154 downloads

    The wheel sounds packs I've found for various systems were much too quiet compared to the base sound pack. I've gone through and normalised them to increase decibels, while also reduced the default pack which I found comes in like a wrecking ball. Most of these packs I found on the ftp and were not available on the site anywhere when I looked a while ago, though that might have changed over time. The Playstation and Master System packs have been put together by me but I can't take credit for anything else aside from adjusting the decibels, there is a chance I hand edited a few of the other packs to remove some of the more annoying or less impactful sounds files. I've also included the default wheel click with reduced decibels in case anyone prefers it. Let me know if you think anything doesn't seem right. Enjoy! Here is another great tutorial from @ninja2bceen if you need some help installing these.
  2. Version 1.0.0

    505 downloads

    13 bezels @ 1920x1980 with .ini files NESx 4 SNESx 4 N64x 5
  3. Version 1.0.0

    653 downloads

    Bezel for Nintendo 64 (16:9) N64 .png files .ini files SNK Neo Geo Pocket Color Bezel
  4. Version 1.0.0

    45 downloads

    Loved the Crylen framed wheel pack, but didn't like the one for Nintendo 64, so made a replacement.
  5. Version 1.0.0

    53 downloads

    Loved the Crylen framed wheel pack, but didn't like the one for Nintendo 64, so made a basic replacement.
  6. Version 1.0.0

    285 downloads

    Two Nintendo 64 pointers with White background and the original logo. The "Logoonly" file doesn,t have "Nintendo 64" writen
  7. Version 2.0.1

    576 downloads

    I've fact checked the entire database for accuracy of the <manufacturer> field, and this is the result. Five new games have been added. I've been given the ok to release this as official. List of some of the changes: Top Gear Rally - Publisher is Midway instead of Kemco Electro Brain changed to Electro Brain Corp (as per their logo) Changed games released under 'Acclaim Sports' sub label instead of Acclaim Changed games released under Activision O2 (Tony Hawk Pro Skater Series) sub label instead of Activision Starshot - Space Circus Fever - box label says Infogrames Entertainment, changed to reflect that NBA Live 2000 - EA Sports instead of Konami Mindscape Inc. changed to Mindscape Entertainment (the label they used on this platform) F1 World Grand Prix II (Europe) - Changed publisher from Nintendo to Video System Diddy Kong Racing - Changed publisher from Nintendo to Rareware (says 'published by Rareware' right on the box) All games developed by Rare and published by Nintendo, changed from Nintendo to Rareware/Nintendo (because Rareware was a huge presence and deserves to be acknowledged) Changed Rare Ltd. to Rareware (as per their logo) All games published by Nintendo with the name of the developer on the box, changed to (developer)/Nintendo. Changed Donkey Kong 64 from Rare Ltd. to Rareware/Nintendo (was officially published by Nintendo, even though it has the Rareware logo) All instances of Ubisoft changed to Ubi Soft Entertainment (as per their logo during the N64 era) F1 Racing Championship changed from Ubisoft to Ubi Soft Entertainment/Video System (has both logos, Ubi Soft Entertainment developed the game and published it in Japan, while Video System published it in Europe) UFO Interactive changed to UFO, as per their logo (I don't like unnecessary additions like "Co." and "Inc.", these things should only be added if the company used it in their logo during the era of the platform) Finally, I added 5 games. I went through romhacking.org's N64 translations section, and added four of the games that are playable. The other two I couldn't get to work, and if I can't, I doubt anyone else can. The four games are: 1. Bomberman 64 (Japan) (Translated En) - Japan got an exclusive 'Bomberman' title that was released in 2001, which is different from the 'Baku Bomberman' (Bomberman 64 in the USA). Translation works great in Retroarch/Parallel core. 2. Chameleon Twist (Japan) (Translated En) - Japan got a superior version of this game, and someone translated it. Has extra features not in the USA version. Works with RetroArch/Parallel core. 3. Densha de Go! 64 (Japan) (Translated En) - A train simulator. Works in Project 64 only, and you have to fiddle with some emulation settings to make it work (game conifg, change from recompiler to interpreter) 4. Wonder Project J2 - Josette of the Corlo Forest (Japan) (Translated En) - This game has some weirdness. After the initial story fades out, the game actually seems to freeze. There's nothing you can do except reset or end the emulation. But when you go to play the game again, your file will be there, and when you load it, the game will start. I don't know if this is perhaps the way it is on real hardware. But regardless, the game is working and playable. 5. Tetris 64 (Japan) (En) - This game is fully in English without having to patch anything. It is published by Seta and is different from any of the USA Tetris games. I added CRCs to all the new games I added.
  8. Nintendo 64 2.0 Dev Version View File A small update to the N64 development database. I added CRC values that were missing for the Japanese games and added the following translations: Animal Forest (Doubutsu no Mori) (Translated En by Zoinkity) new, aka. Animal Crossing, I left the Japanese title in Bomberman 64 (Japan) (Arcade Edition) (Translated En by Zoinkity) replaces Bomberman 64 (Japan) (Arcade Edition) Chameleon Twist (Japan) (Translated En by Zoinkity) different gamplay from the international version Densha de Go! 64 (Japan) (Translated En by Zoinkity) I left the untranslated Japanese version in because I did not playtest it, I currently only run RetroArch and that crashes on this Note: I only gave credit to the translator in the description, the game name will just have '(Translated En)' All CRCs I added are based on the Doctor V64 format (Technically speaking: byte-swapped big-endian), that the rest of the datfile seems to have been generated from. Personally I do prefer the Mr. Backup Z64 format, since that uses the native byte order (plain big-endian), meaning when you open the file in a hex editor you can read the cartridge title without twisting your mind Incidentally that is also the fileformat you need to use when you apply the translation patches to the original ROMs. Translation patches come from: RomHacking.net When you need to convert ROMs to the appropriate format, I suggest you try ucon64 which is kind of swiss army knife Submitter EyMannMachHin Submitted 05/28/2017 Category Databases (XML) Credits
  9. Version 2.0 DEV

    112 downloads

    A small update to the N64 development database. I added CRC values that were missing for the Japanese games and added the following translations: Animal Forest (Doubutsu no Mori) (Translated En by Zoinkity) new, aka. Animal Crossing, I left the Japanese title in Bomberman 64 (Japan) (Arcade Edition) (Translated En by Zoinkity) replaces Bomberman 64 (Japan) (Arcade Edition) Chameleon Twist (Japan) (Translated En by Zoinkity) different gamplay from the international version Densha de Go! 64 (Japan) (Translated En by Zoinkity) I left the untranslated Japanese version in because I did not playtest it, I currently only run RetroArch and that crashes on this Note: I only gave credit to the translator in the description, the game name will just have '(Translated En)' All CRCs I added are based on the Doctor V64 format (Technically speaking: byte-swapped big-endian), that the rest of the datfile seems to have been generated from. Personally I do prefer the Mr. Backup Z64 format, since that uses the native byte order (plain big-endian), meaning when you open the file in a hex editor you can read the cartridge title without twisting your mind Incidentally that is also the fileformat you need to use when you apply the translation patches to the original ROMs. Translation patches come from: RomHacking.net When you need to convert ROMs to the appropriate format, I suggest you try ucon64 which is kind of swiss army knife
  10. Ultimate Nintendo 64 View File Nintendo 64 fans, this is for you. If you want to know exactly what this is, read my 'Ultimate Sega Genesis' or 'Ultimate Sega Saturn' descriptions. This pack contains the usual. But it is quite thorough and complete. As with my last project, I consider this my best one yet. Full 2D box, 3D box, box back, and cartridge art. In case anyone is wondering what the point of the box backs is, if you have RocketLauncher's 'Pause' configured correctly, this stuff will all show up there under the 'artwork' tab, and you can zoom in on it and actually read it. See the picture below. Full publisher wheels, for every single publisher - and every single one of them is authentic for the N64 era. I did a handful of redraws, and I'm getting a lot better at that sort of thing. Also, I made it a point to use drop shadow heavily, so that the logos look awesome, and they stand out more when they overlap. It looks a lot less amateurish than some of my previous work. This has the newest official database that I just released the other day, and it has new box art (2D, 3D, and box back), cartridge art, and wheels for all the new games. Also, I went ahead and included screenshots of the games in the 'video' folder so that you have something displaying other than static when the game is selected. Emu movies is typically slow to update anything, so I figure it's better than nothing. I have about 30 ish themes from the community that I liked, and I included them. I re-did someone else's F-Zero X theme. It isn't great (I'm not a theme guy), but I wanted Samurai Goroh and Captain Falcon, two of the most recognizable characters. I also changed the background. The original background had an F-Zero logo, and then there was another F-Zero logo. Can't have that. Plays the "Car Select" theme music. Also, Killer Instinct Gold plays the KI Gold Theme. I decided to add 'year' databases this time. Why not? It's easy to add, and sometimes it's interesting to have. I put it in the farthest reaches of the genre wheel, since I consider it the least useful. But it's there if you want it. Most of the custom databases are self-explanatory. But you'll love this... in the "Nintendo 64 Expansion Pak" and "Nintendo Transfer Pak" wheels, instead of displaying year and publisher above the game, it displays relevant information, e.g. for Majora's Mask: "Required. Increases texture detail, on-screen models and effects, and removes fog." See the screenshot below. All the data is pulled directly from wikipedia, and not every game has data. But I thought that would be a nice addition to that particular custom database. Again, the whole purpose of these projects is to develop a sort of 'digital museum.' If there was a way to manipulate the databases to display even more information, I surely would. Credit goes to the community for all box arts and wheels (except for the new stuff mentioned above). All publisher wheels and custom wheels done by me. If anyone would like to use anything in this pack (or any of my other packs for that matter) for their project(s), feel free to do so. I don't want anyone thinking this is some sort of proprietary thing. This is for the community, without which, I wouldn't have 99% of the content that I have in my HyperSpin project. If you feel you can take my work and make something even better or unique, by all means, make something better or unique. If there are any mistakes, no matter how small, please message me and I will fix them. Ultimate Sega Dreamcast is still in the works, stay tuned. It needs a lot of work. Gamecube might be up next, or I might just plow through Dreamcast. We'll see. Submitter SupraKarma Submitted 05/20/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  11. [OFFICIAL] Nintendo 64 XML database 5-18-2017 View File I've fact checked the entire database for accuracy of the <manufacturer> field, and this is the result. Five new games have been added. I've been given the ok to release this as official. List of some of the changes: Top Gear Rally - Publisher is Midway instead of Kemco Electro Brain changed to Electro Brain Corp (as per their logo) Changed games released under 'Acclaim Sports' sub label instead of Acclaim Changed games released under Activision O2 (Tony Hawk Pro Skater Series) sub label instead of Activision Starshot - Space Circus Fever - box label says Infogrames Entertainment, changed to reflect that NBA Live 2000 - EA Sports instead of Konami Mindscape Inc. changed to Mindscape Entertainment (the label they used on this platform) F1 World Grand Prix II (Europe) - Changed publisher from Nintendo to Video System Diddy Kong Racing - Changed publisher from Nintendo to Rareware (says 'published by Rareware' right on the box) All games developed by Rare and published by Nintendo, changed from Nintendo to Rareware/Nintendo (because Rareware was a huge presence and deserves to be acknowledged) Changed Rare Ltd. to Rareware (as per their logo) All games published by Nintendo with the name of the developer on the box, changed to (developer)/Nintendo. Changed Donkey Kong 64 from Rare Ltd. to Rareware/Nintendo (was officially published by Nintendo, even though it has the Rareware logo) All instances of Ubisoft changed to Ubi Soft Entertainment (as per their logo during the N64 era) F1 Racing Championship changed from Ubisoft to Ubi Soft Entertainment/Video System (has both logos, Ubi Soft Entertainment developed the game and published it in Japan, while Video System published it in Europe) UFO Interactive changed to UFO, as per their logo (I don't like unnecessary additions like "Co." and "Inc.", these things should only be added if the company used it in their logo during the era of the platform) Finally, I added 5 games. I went through romhacking.org's N64 translations section, and added four of the games that are playable. The other two I couldn't get to work, and if I can't, I doubt anyone else can. The four games are: 1. Bomberman 64 (Japan) (Translated En) - Japan got an exclusive 'Bomberman' title that was released in 2001, which is different from the 'Baku Bomberman' (Bomberman 64 in the USA). Translation works great in Retroarch/Parallel core. 2. Chameleon Twist (Japan) (Translated En) - Japan got a superior version of this game, and someone translated it. Has extra features not in the USA version. Works with RetroArch/Parallel core. 3. Densha de Go! 64 (Japan) (Translated En) - A train simulator. Works in Project 64 only, and you have to fiddle with some emulation settings to make it work (game conifg, change from recompiler to interpreter) 4. Wonder Project J2 - Josette of the Corlo Forest (Japan) (Translated En) - This game has some weirdness. After the initial story fades out, the game actually seems to freeze. There's nothing you can do except reset or end the emulation. But when you go to play the game again, your file will be there, and when you load it, the game will start. I don't know if this is perhaps the way it is on real hardware. But regardless, the game is working and playable. 5. Tetris 64 (Japan) (En) - This game is fully in English without having to patch anything. It is published by Seta and is different from any of the USA Tetris games. I added CRCs to all the new games I added. Submitter SupraKarma Submitted 05/18/2017 Category Databases (XML) Credits  
  12. Nintendo 64 N64 [Main Menu] Original Retail Box (ORB) Style View File N64 theme based on the original retail packaging of the console. Bringing the original box aesthetic back into Hyperspin really adds a layer of nostalgia to the experience. I use old commercials for the preview video but this works fine with gameplay vids too. Based on another theme from here in the DL section with thematic changes to match N64 packaging. Enjoy! Submitter scoodidabop Submitted 03/06/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  13. Banjo-Tooie View File Banjo-Tooie (Nintendo 64) Submitter srfran Submitted 02/25/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  14. Banjo-Kazooie View File Banjo-Kazooie (Nintendo 64) Submitter srfran Submitted 02/25/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  15. Nintendo 64 Japan Theme View File Hi, I have included the main menu theme, default theme, and main menu wheel. I used a pre-existing N64 theme and just changed the logo to Japanese, so most of the credit goes to whoever did the original theme. I don't know Japanese, but I got the Japanese text from the Japanese N64 system box. If anyone know Japanese, can you confirm that the text says "Nintendo" Thank you. Submitter jd83jd83 Submitted 01/27/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  16. Nintendo 64 Japan XML View File Hi, This database includes 87 games for Japan only N64. I used Wikipedia and a 4 year old HS post by Keith_Loving to put this list together. I included English translations for some of the games. I will upload my themes too. I hope you enjoy. Submitter jd83jd83 Submitted 01/27/2017 Category Databases (XML) Credits  
  17. Version 1.0.0

    113 downloads

    Hi, This database includes 87 games for Japan only N64. I used Wikipedia and a 4 year old HS post by Keith_Loving to put this list together. I included English translations for some of the games. I will upload my themes too. I hope you enjoy.
  18. Nintendo 64 Pointer(s) View File Pointer(s) for the Nintendo 64 Submitter Retro Goonie Submitted 01/26/2017 Category Pointers HyperBase Version Media Dimensions File Count Credits  
  19. Version 1.0.0

    1,201 downloads

    Pointer(s) for the Nintendo 64
  20. Nintendo 64 - Complete System Set - 16:9 View File This is the complete Atari Jaguar system default theme set. Includes: Default/System Theme, Box and Cart Art, Pointer, Theme Settings and Database, all media converted for 16:9 widescreen aspect ratio. Does not include: Wheels, Videos, Roms. This pack contains Arcade, PSX or Xbox buttons to choose from. You can check in the screen-shots that these system themes keeps the video frame instead of reloading it every time you scroll through the games, it also shows the console or manufacturer logo while it waits for the videos to be displayed. These themes don't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contains special.swf files. HyperHQ Settings, copy these settings, it will make the theme look correct with these themes: Here you can disable special artwork that won't be used in these themes: Paste Atari JAguar.ini in the "Settings" folder, localized in the same directory where Hyperspin.exe resides. I only created themes, converted artwork to fit them and to be properly displayed in wide-screen displays, all credits for boxes and carts goes to their respective authors. Submitter Aorin Submitted 12/08/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
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