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Found 3 results

  1. Hi, I´ve been reading a lot about problems on ePSXe running in Hyperspin and my ePSXe doesn´t work yet. I´ve Hyperspin 1.3.2.0 and epsxe 1.9.0 that works out from HS but when I try to running on HP it screens black, and nothing... I´m looking for HS modules for this ePSXe version, but I don´t find anyone. Someone knows where I can find it? Thanks.
  2. Rocket Launcher UI tells me that there is a new update but my question is... What happens to all the stuff that I added on my own? - systems to the emulators - custom wheels with different games from different systems - new formats for some emulators - different changes in the modules ... So I'm afraid that I will lose a lot or can anyone guarantee that nothing will be changed / deleted?
  3. Hi Guys, have used hyperspin on the ShieldTv 16gb running from a 1TB external usb HDD without any problems up until the recent update to marshmallow. I decided to backup my Hyperspin folder then adopt my usb HDD as internal storage so as to be able to download more apps and games onto the shield. I then copied my hyperspin folder back onto the shield in the /sdcard folder (as far as i know this is now the root of the adopted usb drive) Hyperspin runs fine with videos and wheel art up until you choose a game. The first time i chose a game retroarch loaded up to the menu screen and i was able to load the rom from there (which it has never done before, usually goes straight to the game) but since that first time when chosing a game the screen goes black for a fraction of a second then just goes back to the game select screen. there is no message of invalid rom path which makes me think that is not the problem. all games run fine when started in retro arch so the cores are all working fine in there. anyone else having this problem?? below are the rompath, exe etc from my super nintendo ini. cheers in advance. rompath=Emulators/Super Nintendo Entertainment System/Roms/ userompath=true exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=smc, sfc parameters=cores/bsnes_mercury_performance_libretro_android.so searchsubfolders=false pcgame=false winstate=HIDDEN hyperlaunch=true Per_Game_Modules=false Skipchecks=false
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