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Found 7 results

  1. Version 1.2.0

    225 downloads

    You're scrolling through your awesome Sega Genesis collection in HyperSpin you spent many an hour scouring the internet to amass, and you stop on a game. Which one is it? Why, it's Spider-Man (World) (Sega). The box art that you downloaded clearly says "Sega." But the description above the game reads "Recreational Brainware." Recreational... Brainware?!? Who.... tf is that? So you scroll through some more games. John Madden Football. Everyone knows that's an EA Game... right? WRONG. The description says Park Place Productions. At that moment, did you feel like throwing a shoe at your TV screen? Did you get the urge to go through and fix the database to by hand, and fix every single entry, so that the name in the box is the name that appears in the description? No... that was just me, you say? Well, I did in fact change the database by hand, and it sucked. You're welcome. This database is not as accurate as my 'Gamecube' database thread that I started. I resorted to using the Wikipedia database, (because I didn't want to spend 3 days on this like I did with GC) which actually turned out to be decent. I randomly checked games, and occasionally found mistakes. But what I have here is far more accurate than what I started with. To be quite frank, the original didn't even get the developer right half the time. Putting together a database is a lot of work. Tedious, mind numbing, unpleasant work. Props to whoever made the original Official Sega Genesis database. It must have taken days, and any mistakes made are certainly forgivable. I certainly do not claim that what I am offering here is without error. But at the same time, I feel overwhelmingly compelled to express my opinion that nobody cares about the developer. The name on the box is what people remember. The *publisher* should be the standard for the manufacturer field in the database. If you agree, hit that like button after you're done downloading it. If I get enough support, I'll share more of them.
  2. Version 1.2.0

    772 downloads

    Does it drive you crazy that the official database uses the 'developer' as the manufacturer data some of the time, and then the publisher other times? Do you like accurate data, free of mistakes and typos? Do you like consistency? Do you like the idea of someone sitting down with the official Sega Saturn database, and spending 2 days doing research, making sure that the manufacturer data reflects not the developer, not the distributor, but the publisher? Well look no further, this is that database. The manufacturer field is the *only* thing changed from the official database. 9 times out of 10, the publisher will match the name on the box. However, there were some oddities with this particular system. For example: 1. Quake has 'id Software' on the box, but was published by Sega. I debated putting 'id Software/Sega' as the manufacturer but decided on Sega. 2. Some games, the publishers didn't bother to put their logos on. (VR Soccer, VR Golf '97). One could easily come to the conclusion that Sega in fact published the games, but did not. 3. Three very well known Capcom games, "Mega Man X3," "Street Fighter - The Movie" and "X-Men - Children of the Atom" were published by Virgin Interactive Entertainment, Acclaim Entertainment Inc., and Acclaim Entertainment Inc., respectively. But it didn't sit well with me, putting those companies in the description, so I solved this little dilemma by putting "Capcom/Virgin Interactive Entertainment", and "Capcom/Acclaim Entertainment, Inc." This is one of those instances where a judgement needed to be made on whether to make things 'black and white.' Capcom published the games originally, and the games are well known Capcom games. So I made it a point to make mention of them in the 'manufacturer' field. I do not mean to step on anyone's toes by releasing this or any other database. Database work is thankless, tedious work, and I'm guessing that most of the official databases were done by just a few people. If I were personally doing 30+ systems, I wouldn't be spending a whole lot of time researching and fact checking. But since this particular system (and the few other databases I've re-done) is important to me, I decided to put in the extra effort. The 'official' HyperSpin artwork standards are very high. So are mine, when it comes to fact checking. I would not be making this available for download if I was not willing to stand behind it, and make the claim that the manufacturer field is ~ 98% accurate, and substantially more accurate than the original that I altered. The original used the developer most of the time, but was not consistent, and would occasionally use the publisher instead. And, it had a lot of errors. So I consider this to be a substantial improvement, and I'm betting you will too, especially if you believe, as I do, that the publisher - the name on the box - should be the standard for the 'manufacturer' data.
  3. Ultimate Sega 32X View File I put a surprising amount of work into this, for as small as the actual game library is. But it's done, and worthy of the label 'Ultimate.' It's worth noting that this system has game themes for every single game, except Sangokushi IV. I wanted to include them somehow, but at the same time, I also liked my default theme quite a bit. So the way I handled it, and this involves some shenanigans and is complicated, is I made duplicate entries in the database, put a "1" in front of the game name, and disabled all of them. This is so that if you select a game from the "theme" wheel, the info like year, publisher, genre, etc. will still work with your RocketLauncher fades. What this means for you is, in order to have a functional "theme" wheel, you will need to copy all of your ROMs and put a 1 in front of the name. e.g., "NBA Jam Tournament Edition (World)" becomes "1NBA Jam Tournament Edition (World)". All of the media is already doubled up already as well, and I went ahead and included all the videos, so all you literally have to do is what I just described. In hindsight, it would have been more efficient to double up the game names as, e.g., "NBA Jam Tournament Edition (World) - copy", that way all you would have had to do was open up your ROMs directory, press control+A, control+C, control+V, and you'd be done. But whatever, it's done on my end already, and it won't hurt you to engage in some tediousness, I certainly have. After uploading everything I also decided that I hated the wheel for NBA Jam Tournament Edition (World). Note that is a separate upload. Just drag and drop it over your existing one if you like the new one better. This pack has full media for everything - box backs, fronts, 3D box, cartridge art, game wheel, publisher wheel, genre wheel, years, rating, and a few custom wheels, like 32X Exclusives, Two Players, and Multiplayer. Enjoy! Submitter SupraKarma Submitted 05/22/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  4. Ultimate Nintendo 64 View File Nintendo 64 fans, this is for you. If you want to know exactly what this is, read my 'Ultimate Sega Genesis' or 'Ultimate Sega Saturn' descriptions. This pack contains the usual. But it is quite thorough and complete. As with my last project, I consider this my best one yet. Full 2D box, 3D box, box back, and cartridge art. In case anyone is wondering what the point of the box backs is, if you have RocketLauncher's 'Pause' configured correctly, this stuff will all show up there under the 'artwork' tab, and you can zoom in on it and actually read it. See the picture below. Full publisher wheels, for every single publisher - and every single one of them is authentic for the N64 era. I did a handful of redraws, and I'm getting a lot better at that sort of thing. Also, I made it a point to use drop shadow heavily, so that the logos look awesome, and they stand out more when they overlap. It looks a lot less amateurish than some of my previous work. This has the newest official database that I just released the other day, and it has new box art (2D, 3D, and box back), cartridge art, and wheels for all the new games. Also, I went ahead and included screenshots of the games in the 'video' folder so that you have something displaying other than static when the game is selected. Emu movies is typically slow to update anything, so I figure it's better than nothing. I have about 30 ish themes from the community that I liked, and I included them. I re-did someone else's F-Zero X theme. It isn't great (I'm not a theme guy), but I wanted Samurai Goroh and Captain Falcon, two of the most recognizable characters. I also changed the background. The original background had an F-Zero logo, and then there was another F-Zero logo. Can't have that. Plays the "Car Select" theme music. Also, Killer Instinct Gold plays the KI Gold Theme. I decided to add 'year' databases this time. Why not? It's easy to add, and sometimes it's interesting to have. I put it in the farthest reaches of the genre wheel, since I consider it the least useful. But it's there if you want it. Most of the custom databases are self-explanatory. But you'll love this... in the "Nintendo 64 Expansion Pak" and "Nintendo Transfer Pak" wheels, instead of displaying year and publisher above the game, it displays relevant information, e.g. for Majora's Mask: "Required. Increases texture detail, on-screen models and effects, and removes fog." See the screenshot below. All the data is pulled directly from wikipedia, and not every game has data. But I thought that would be a nice addition to that particular custom database. Again, the whole purpose of these projects is to develop a sort of 'digital museum.' If there was a way to manipulate the databases to display even more information, I surely would. Credit goes to the community for all box arts and wheels (except for the new stuff mentioned above). All publisher wheels and custom wheels done by me. If anyone would like to use anything in this pack (or any of my other packs for that matter) for their project(s), feel free to do so. I don't want anyone thinking this is some sort of proprietary thing. This is for the community, without which, I wouldn't have 99% of the content that I have in my HyperSpin project. If you feel you can take my work and make something even better or unique, by all means, make something better or unique. If there are any mistakes, no matter how small, please message me and I will fix them. Ultimate Sega Dreamcast is still in the works, stay tuned. It needs a lot of work. Gamecube might be up next, or I might just plow through Dreamcast. We'll see. Submitter SupraKarma Submitted 05/20/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  5. Ultimate Sega Saturn View File I hope there's some Sega Saturn fans out there, because I really put some love into this one. If you are... this is the Sega Saturn setup you want, I promise you. Honestly at this point, just describing what this is, is probably the most exhausting part. If you don't know, you should check out my 'Ultimate Sega Genesis' pack for a better description. For those that *do* know, this is my most thorough one yet. Box backs, 2D box fronts, and 3D box artwork for every single game. I always try to do this if possible. Disc scans for all but 30 games. Full publisher wheels for every single publisher, all taken directly from the Sega Saturn era for authenticity. This pack also contains a custom database, using the *publisher* as the standard, and not the developer. I added 23 new games. Don't worry, they all have artwork and wheels. And, I even included videos for the new games, so you don't have to go hunting down any new media. All the typical genres you're expecting, e.g. Action, Adventure, etc. I'm not going to explain all of the custom wheels this time. If you know how to add 2+2, then it should all be self explanatory. Credit and thanks: Most of the artwork and wheels came from the community. I added some disc scans (located in artwork4), however, we're still missing 30 or so games. I actually resorted to photoshopping ebay images to get a few. That sucks, let me tell you. But...! I made them look decent, anyways. I turned to segaretro.com to fill in blanks, and for the new games I added to the database. It's a great site for researching anything Sega. Many thanks to them for not putting a crappy watermark on their images, like so many other sites of that nature do. All the publisher wheels and custom database wheels were done by me. It was a lot of work. I probably have a solid week in this. My hope is that this inspires someone to do something similar. A brief description of the new games added, and why they were added: 1. Akumajo Dracula X - Gekka no Yasokyoku (Japan) - This is the Japanese version of 'Castlevania - Symphony of the Night, and it has added features (2 new areas, new items, and the ability to play as Maria) that the PS1 version does not. It's worth checking out if you're a fan of the PS1 version. 2. Burning Fest. Limit Over. (Hack) (Japan) (Translated En) - This is a translated version of the hacked version of Asuka 120% Burning Fest Limited. The first of 8 fully playable translated games available on this platform, that were left out of the original database. 3. Daytona USA - CCE Netlink Edition (USA) - The Netlink version of Daytona USA - Championship Circuit Edition. Considered one of the rarest Sega Saturn games. I think of HyperSpin as a sort of 'digital Museum,' and no museum is complete without the rarest game. A database should not be about including only the most fun games, or leaving out duplicates. A database should be *complete*, and it should be up to the user to decide what to include or exclude. 4. Dragon Force II - Kami Sarishi Daichi ni (Japan) (Translated En) - The 2nd of 8 translations available. The description has the alternate title of 'Dragon Force II - The Godforsaken Land (Japan) (Translated En).' 5. Dungeon Master Nexus (Japan) - A Japanese RPG. It's in Japanese so you won't be able to play it unless you have a guide or can read the language. But, it's a Saturn exclusive. As far as I'm concerned, every Saturn Exclusive should be in the database as a matter of principal. This is gaming history here people. If you don't want unplayable games in your HyperSpin, don't add it. 6. Dungeons & Dragons Collection (Japan) (Disc 1 & 2) - Considered to be one of the best imports, contains 'Tower of Doom' and 'Shadow Over Mystara.' It's playable, even with the language barrier. 7. Final Fight Revenge (Japan) - A totally playable Japanese game. In fact, if you have your system settings set to 'English,' the game is totally in English. This game should have been in the original database for sure. 8. Grandia - Digital Museum (Japan) - Another Japanese RPG that you probably won't be able to play due to the language barrier, but again, a Sega Saturn Exclusive. There's no law that says you have to add every single game in the database. But if you're a completionist, and you love this system and it's history, it belongs in the database. 9. Marvel Super Heroes vs. Street Fighter (Japan) - Totally playable, the language barrier is practically a non issue. 10. Policenauts (Japan) (Translated) (Disc 1-3) - The sequel to Hideo Kojima's first game ever, 'Snatcher.' The 3rd of 8 translations. 11. Sega Rally Championship Plus - Netlink Edition (USA) - Supports the 3D control pad and has some bugfixes, and is considered the 'definitive version.' 12. Segata Sanshirou Shinken Yuugi (Japan) - A collection of mini games. Somewhat playable. A Sega Saturn Exclusive, starring the funny Japanese guy from the Sega Saturn commercials that aired in Japan. 13. Shining Force III - Premium Disc (Japan) (Translated En) - The 4th of 8 translations, and a Sega Saturn Exclusive. 14. Shining Force III - Scenario 1 (Japan) (Translated En) - The 5th of 8 translations, and a Sega Saturn Exclusive. The USA version was already in the database (Shining Force III (USA) ). I did not include the title following 'scenario 1' as it would make the display name ridiculously long, and wouldn't display properly on your HyperSpin. 15. Shining Force III - Scenario 2 (Japan) (Translated En) - The 6th of 8 translations, and a Sega Saturn Exclusive. We only got 'Scenario 1' in North America in the form of 'Shining Force III (USA).' 16. Shining Force III - Scenario 3 (Japan) (Translated En) - The 7th of 8 translations, and a Sega Saturn Exclusive. 17. Shinrei Jusatsushi Taromaru (Japan) - A Sega Saturn Exclusive. From Wikipedia: "The game has the distinction of being one of the Sega Saturn's rarest and most difficult games to obtain, mainly due in part to Time Warner Interactive ceasing operations after only 7,500 copies of it were manufactured. eBay auctions for the game can start for as high as $1,000." "Retro Gamer included it on their list of ten essential Saturn imports, described as "a delightfully nutty game that takes elements of Shinobi and Alisa Dragoon and marries them to insanely over-the-top action scenes that involve gigantic frogs and fantastic scaling and rotating effects. " 18. Shoujo Kakumei Utena - Itsuka Kakumei Sareru Monogatari (Japan) (Translated En) (Disc 1 & 2) - The 8th of 8 translations. Seems to be a graphic novel type game. 19. Virtual-On - Cyber Troopers - Netlink Edition (USA) - The Netlink Edition game of the same name. A two player online version. I'm not sure if that means anything to a gamer or not, perhaps an emulator can implement the feature somehow. 20. X-Men vs. Street Fighter (Japan) - The definitive version of my personal favorite in the Capcom 'Vs.' series. Puts the PS1 version to shame (which lacked several of the arcade features). This game is totally playable, language barrier is barely an issue (if at all). A few tips on making the translations work. I'm using the Mednafen emulator. It's the best. The Retroarch Mednafen Saturn core isn't as good, it doesn't have 3D Control Pad support working properly, and the Bios settings come up for every single game. That being said, you're still better off getting all your files in bin/cue format (which is what the RetroArch core uses). If you download a game in any other format, try mounting the disc image to a virtual drive (like Daemon tools lite), then open up ImgBurn, and convert the image to bin/cue. If you apply a translation patch, and the patch changes the format, follow the same process to get the game back to a cue and single bin file format. If a game gives you a 'disc read error' in the emulator itself, try this process also. If Imgburn gives you an error while trying to convert anything, you know you have a bad file. Submitter SupraKarma Submitted 05/11/2017 Category System Default Themes HyperBase Version Media Dimensions File Count Credits
  6. Official Sega Saturn Database, manufacturer=PUBLISHER View File Does it drive you crazy that the official database uses the 'developer' as the manufacturer data some of the time, and then the publisher other times? Do you like accurate data, free of mistakes and typos? Do you like consistency? Do you like the idea of someone sitting down with the official Sega Saturn database, and spending 2 days doing research, making sure that the manufacturer data reflects not the developer, not the distributor, but the publisher? Well look no further, this is that database. The manufacturer field is the *only* thing changed from the official database. 9 times out of 10, the publisher will match the name on the box. However, there were some oddities with this particular system. For example: 1. Quake has 'id Software' on the box, but was published by Sega. I debated putting 'id Software/Sega' as the manufacturer but decided on Sega. 2. Some games, the publishers didn't bother to put their logos on. (VR Soccer, VR Golf '97). One could easily come to the conclusion that Sega in fact published the games, but did not. 3. Three very well known Capcom games, "Mega Man X3," "Street Fighter - The Movie" and "X-Men - Children of the Atom" were published by Virgin Interactive Entertainment, Acclaim Entertainment Inc., and Acclaim Entertainment Inc., respectively. But it didn't sit well with me, putting those companies in the description, so I solved this little dilemma by putting "Capcom/Virgin Interactive Entertainment", and "Capcom/Acclaim Entertainment, Inc." This is one of those instances where a judgement needed to be made on whether to make things 'black and white.' Capcom published the games originally, and the games are well known Capcom games. So I made it a point to make mention of them in the 'manufacturer' field. I do not mean to step on anyone's toes by releasing this or any other database. Database work is thankless, tedious work, and I'm guessing that most of the official databases were done by just a few people. If I were personally doing 30+ systems, I wouldn't be spending a whole lot of time researching and fact checking. But since this particular system (and the few other databases I've re-done) is important to me, I decided to put in the extra effort. The 'official' HyperSpin artwork standards are very high. So are mine, when it comes to fact checking. I would not be making this available for download if I was not willing to stand behind it, and make the claim that the manufacturer field is ~ 98% accurate, and substantially more accurate than the original that I altered. The original used the developer most of the time, but was not consistent, and would occasionally use the publisher instead. And, it had a lot of errors. So I consider this to be a substantial improvement, and I'm betting you will too, especially if you believe, as I do, that the publisher - the name on the box - should be the standard for the 'manufacturer' data. Submitter SupraKarma Submitted 05/05/2017 Category Databases (XML) Credits  
  7. Official Sega Genesis Database, manufacturer=PUBLISHER View File You're scrolling through your awesome Sega Genesis collection in HyperSpin you spent many an hour scouring the internet to amass, and you stop on a game. Which one is it? Why, it's Spider-Man (World) (Sega). The box art that you downloaded clearly says "Sega." But the description above the game reads "Recreational Brainware." Recreational... Brainware?!? Who.... tf is that? So you scroll through some more games. John Madden Football. Everyone knows that's an EA Game... right? WRONG. The description says Park Place Productions. At that moment, did you feel like throwing a shoe at your TV screen? Did you get the urge to go through and fix the database to by hand, and fix every single entry, so that the name in the box is the name that appears in the description? No... that was just me, you say? Well, I did in fact change the database by hand, and it sucked. You're welcome. This database is not as accurate as my 'Gamecube' database thread that I started. I resorted to using the Wikipedia database, (because I didn't want to spend 3 days on this like I did with GC) which actually turned out to be decent. I randomly checked games, and occasionally found mistakes. But what I have here is far more accurate than what I started with. To be quite frank, the original didn't even get the developer right half the time. Putting together a database is a lot of work. Props to whoever made the original Official Sega Genesis database. It must have taken days, and any mistakes made are certainly forgivable. I certainly do not claim that what I am offering here is without error. But at the same time, I feel overwhelmingly compelled to express my opinion that nobody cares about the developer. The name on the box is what people remember. The *publisher* should be the standard for the manufacturer field in the database. If you agree, hit that like button after you're done downloading it. If I get enough support, I'll share more of them. Submitter SupraKarma Submitted 04/27/2017 Category Databases (XML) Credits  
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