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Found 18 results

  1. Hyperspin Android ScummVM with RetroArch Credits JLeaver Norkusa reznnate badhemi sting honosuseri sanchezmike01 aftermath17 Pouteur krater9 What is it? ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed! Assets and Links Latest ScummVM release at time of posting Dec 17, 2017: ScummVM 2.0. Diskmach Updated Database ScummVM 2.1 Latest HyperSpin database ScummVM 1.8 Working RetroArch core at time of posting scummvm 2.0.0 93d1ca1 Location of current core How to setup... Grab these setup files as they will be needed. (Includes the Android XML and "Official" XML databases) Follow this guide to set up RetroArch ScummVM core directly Get your games and place them in folders named after this spreadsheet OR download the above setup files and create folders for them (with help of the below guide) Follow this guide to setup the folder structure for Hyperspin Android "folder trick" Use the below ini file settings for reference and add the system to your Hyperspin wheel as any other exe=com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture romextension=scummvm parameters=cores/scummvm_libretro_android.so Run Hypersync with the NON android xml as its not compatible with sync. The progress sheet below was adopted on the RetroArch documentaion and holds all my findings. I did duplicate 1 game to aid with android setup I created a "simon" folder for the Simon the Sorcerer's Puzzle Pack as all the games are in one folder. Backup of Working Core scummvm_libretro_android.so.zip Helpful Links https://github.com/scummvm/scummvm/tree/master/dists/engine-data https://www.scummvm.org/ https://www.scummvm.org/compatibility/2.0.0/ http://wiki.scummvm.org/index.php/Datafiles
  2. ScummVM - Rex nebular and cosmic genderbender-klopjero View File Rex Nebular and the Cosmic Gender Bender is a point-and-click graphic adventure game developed and published by MicroProse in November of 1992. The game is the first graphical adventure game developed by MicroProse. It was developed using the MicroProse Adventure Development system, and made use of 256-colour graphics.[1] Tommo purchased the rights to this game and digitally publishes it through its Retroism brand in 2015.[2] Submitter KlopjerO Submitted 06/18/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  3. ScummVM Main Menu Theme 16x9 View File ScummVM Main Menu Theme 16x9 v1.0 Submitter FernandoCaldas Submitted 06/14/2017 Category Themes (16:9) HyperBase Version Media Dimensions File Count Credits  
  4. ScummVM - gabriel Knight 2 : The Beast Within-klopjero View File The Beast Within: A Gabriel Knight Mystery is an interactive movie point-and-click adventure game released by Sierra On-Line in 1995. Unlike its predecessor Gabriel Knight: Sins of the Fathers, released in 1993, The Beast Within was produced entirely in full motion video. The technology was popular at the time of the game's production with the recently introduced storage capabilities of CD-ROMs, but was expensive to produce. Its sequel, Gabriel Knight 3: Blood of the Sacred, Blood of the Damned used a rendered 3D engine. In 1996, Computer Gaming World magazine named it their game of the year.[3] Submitter KlopjerO Submitted 06/12/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  5. ScummVM - police Quest 4 - open season-klopjero View File Police Quest: Open Season is the fourth installment of Sierra On-Line's popular Police Quest series. Released in 1993, it was created by retired Police Chief Daryl F. Gates, who was the Chief of the Los Angeles Police Department (LAPD) from 1978 to 1992. He replaced ex-California Highway Patrol officer Jim Walls as the designer of the franchise. The game is listed as Police Quest 4 (PQ4) in the manual. It is also shown in the file names and the credits, and when exiting the game in DOS, "Thank you for playing Police Quest IV: Open Season". The number does not appear on the title screen. Submitter KlopjerO Submitted 06/11/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  6. ScummVM - mortville manor-klopjero View File Mortville Manor (French: Le Manoir de Mortevielle) is a point-and-click adventure game developed and published by Lankhor in 1987 on Atari ST. There were several adaptations, amongst other Amstrad CPC, Amiga, IBM PC compatibles. The game was released in French, English and German. Its speech synthesis was a first at the time. You are Jérôme Lange, a famous private investigator, involved in the strange events of the Mortville Manor. The game can be solved extremely quickly if you are given the solution. After a French computer magazine published a walkthrough, allowing its readers to solve the game without even having understood the plot, an altered version was published and replaced the original. This new version was completely identical except that at a specific point in the adventure, the player had to correctly answer a series of questions about the game's plot to be allowed to continue further. The game was written by Bernard Grelaud and Bruno Gourier, with illustrations by Dominique Sablons with Maria-Dolores. Music and voices were provided by Beatrice Langlois and Jean-Luc Langlois. "Le Manoir de Morteveille" was subsequently translated into English (Mick Andon) and German. A version for PC was released in 1988, adapted by Clement Roques. Mortville Manor was followed by its sequel Maupiti Island, taking place on a tropical island. Submitter KlopjerO Submitted 06/10/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  7. ScummVM - Broken sword 2.5-klopjero View File Broken Sword 2.5 The Return of the Templars is an unofficial part of the Broken Sword series. It is a game created by fans to explain what happens during the time between Broken Sword II: The Smoking Mirror and Broken Sword: The Sleeping Dragon. This fan game was originally released in German but an English voice pack was released during 2010 making the game available in both English and German. It is a short game that stays relatively true to the story and feeling of the series. As can be expected by a game created by hardcore fans of the game. The game is a freeware windows game and can be downloaded by anyone for free. The game was developed and released by german company MindFactory. The game took an entire eight years to develop and the development started in the year 2000. The final product was released on 28 September 2008. The game was an response to the gap in the story that fans see between the second and third game. Submitter KlopjerO Submitted 06/10/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  8. ScummVM Cinematic Video View File ScummVM Cinematic Video 1080p60fps Submitter RetroHumanoid Submitted 06/08/2017 Category Main Menu Themes File Count Credits  
  9. ScummVM - torin's Passage -klopjero(20170604) View File Torin's Passage is a point-and-click adventure game developed and published by Sierra On-Line in 1995. The game was designed by Al Lowe but holds the distinction of being a family friendly game by Lowe, author of the adult-oriented Leisure Suit Larry series of games. Submitter KlopjerO Submitted 06/04/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  10. ScummVM - Amazon-klopjero(20170603) View File Amazon: Guardians of Eden is a point-and-click adventure video game for MS-DOS from Access Software. It is one of the first games to feature super VGA graphics, digitized voice-overs, and an online (in game) hint system.[1] Amazon is a movie adventure game about a 1957 expedition into the heart of the Amazon basin: "a desperate, crazed message sends [the player] on a perilous search through a land where legends come to life, danger hides behind every corner, and incredible treasures wait to be discovered." Submitter KlopjerO Submitted 06/03/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  11. scummvm - Sherlock Holmes and the case of the serrated scalpel-klopjero View File The Lost Files of Sherlock Holmes is an adventure game series developed by Mythos Software and published by the American computer game company Electronic Arts for DOS in the 1990s. The series contains The Case of the Serrated Scalpel (1992), and The Case of the Rose Tattoo (1996). The Case of the Serrated Scalpel The player, as Sherlock Holmes, is engaged by Scotland Yard to help with the murder investigation of a young actress. While the manner of her death suggests this is another strike by Jack the Ripper, Holmes believes someone else had committed the crime. The investigation takes Holmes and Watson to many parts of late 19th Century London, including a perfume shop, the zoological gardens, the morgue, a pub, several dwellings, Surrey Commercial Dock, Savoy Street Pier, St Pancras Station, and of course 221B Baker Street. The graphics are VGA, with MIDI music and a few scenes with digitalized speech (in the intro and end sequence, and the cutscene at St Pancras Station. In the other scenes there are sound effects, but no speech). The player interacts with the characters through a command menu with verb icons that is intuitive for anyone who had played other adventure games of the period. In 1994 the game was released for 3DO as full talkie and the portraits of the talkers were replaced by clips with video actors. Submitter KlopjerO Submitted 05/20/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  12. ScummVM - ThatPurpleStuff's Themes View File ScummVM - ThatPurpleStuff's Themes Greetings, I tend to post a excerpt from the corresponding Wikipedia Article, but not today. As I am currently working on the completing the missing themes for the ScummVM system, I noticed that the themes that ThatPurpleStuff made back in 2013/2014 were not available here in the downloads section. So without boring you any further with why and how I am hereby releasing his work as two archives, one containing the themes and the other containing the wheels. 221 themes and wheels. Hopefully this pack will find you well and out of appreciation go over to @thatpurplestuff's Profile and write something on his wall as a thank you. Submitter KlopjerO Submitted 05/15/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  13. scummvm - myst-win-klopjero View File Myst is a graphic adventure puzzle video game designed by the brothers Robyn and Rand Miller. It was developed by Cyan, Inc., published by Brøderbund, and initially released on the Macintosh platform in 1993. Remakes and ports of the game have been released for platforms including the Sega Saturn, PlayStation, 3DO, Microsoft Windows, Atari Jaguar CD, CD-i, AmigaOS, PlayStation Portable, Nintendo DS, iOS, OS X, and Android. The game puts the player in the role of the Stranger, who uses a special book to travel to the island of Myst. There, the player solves puzzles and travels to other worlds known as "Ages". Clues found in each of these Ages help to reveal the back-story of the game's characters. The game has several endings, depending on the course of action the player takes. After producing several interactive games aimed at children, the Miller brothers decided to create an adult-targeted game with a non-linear story, believable characters, and an ethical dilemma. Initially turned down by Activision, Cyan was later approached by Sunsoft, who helped fund Myst. The game took two years to develop and was Cyan's largest project. Upon release, Myst was a surprise hit, with critics lauding the ability of the game to immerse players in the fictional world. The game was the best-selling PC game until The Sims exceeded its sales in 2002. Myst helped drive adoption of the then-nascent CD-ROM format. Myst's success spawned four direct video game sequels as well as several spin-off games and novels. Submitter KlopjerO Submitted 05/14/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  14. ScummVM - voyeur-klopjero,thatpurplestuff View File Voyeur is an interactive movie video game released in 1993 for the Philips CD-i. DOS and Macintosh computer ports were later released. A major selling point for the game was the "mature" content of the full motion video sequences, with a number of simulated sex scenes. The player takes on the role of a private investigator hired by a member of the wealthy Hawke family in order to gain enough evidence to bring down the corrupt Reed Hawke (played by Robert Culp), CEO of Hawke Industries. Hawke has gathered his family together for the weekend to prepare for his announcement that he will be running for President of the United States. The player controls a video camera located in a building opposite to spy on the Hawke family home in an effort to gather enough evidence to destroy Reed Hawke's career. The player character's client is randomly selected each time a new game is started, and the storyline also changes according to the player's actions. The game uses the surveillance concept pioneered by the Digital Pictures game Night Trap, but without the "trap-em-up" elements. A sequel was released for DOS and Mac OS, and a finished beta version of the sequel for Philips CD-I has been discovered and distributed on various abandonware sites. Submitter klopjero Submitted 05/12/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  15. ScummVM - Sherlock holmes: The Case of the Rose Tattoo-klopjero View File The Lost Files of Sherlock Holmes is an adventure game series developed by Mythos Software and published by the American computer game company Electronic Arts for DOS in the 1990s. The series contains The Case of the Serrated Scalpel (1992), and The Case of the Rose Tattoo (1996). The Case of the Rose Tattoo[edit] Holmes' brother Mycroft is caught in an explosion when his club, the Diogenes, is blown up. The player, first as Doctor Watson and then as Sherlock Holmes, investigates the explosion and discovers that it was not a gas leak but a bomb which was the cause. This leads them to investigate a case of espionage and the strange death of an unidentified man. In this game, establishing the identity of the victim is as important as finding out who killed him. The intricate plot leads the player to a great number of locations over town and involves several subplots. The game is longer than its predecessor and features a much higher degree of historical accuracy and detail. The graphics are near-photo quality and the atmospheric sounds more are realistic, while the background music, which communicated the mood of the scenes in the first game, is applied less in the Rose Tattoo. Unlike the previous game, digitized speech is employed throughout the game and adds characterization to the NPCs. The characters in the game were made by filming real actors in costume, against a bluescreen. While the characters are thus more lifelike, Rose Tattoo did not display large, high-quality faces shown during dialogues in the first game. A similar use of in-game video can also be found in e.g. Jones in the Fast Lane and Under a Killing Moon and in retrospect appears as a transient trend permitted by the available hardware. The CD-ROM greatly increased the data storage space available to a computer game. Most games of this period filled the empty space by enhancing the game with digitized speech and cut-scene videos. Later, advances in CPU and graphic card hardware allowed high-resolution characters to be rendered in 3D. Submitter klopjero Submitted 05/11/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  16. ScummVM - ques for glory 4-klopjero View File Quest for Glory is a series of hybrid adventure/role-playing video games, which were designed by Corey and Lori Ann Cole.[1][2][3][4][5] The series was created in the Sierra Creative Interpreter, a toolset developed at Sierra specifically to assist with adventure game development.[6][7] The series combines humor, puzzle elements, themes and characters borrowed from various legends, puns, and memorable characters, creating a 5-part series in the Sierra stable. The series was originally titled Hero's Quest. However, Sierra failed to trademark the name. The Milton Bradley Company successfully trademarked an electronic version of their unrelated joint Games Workshop board game, HeroQuest, which forced Sierra to change the series' title to Quest for Glory.[8][9][10] This decision meant that all future games in the series (as well as newer releases of Hero's Quest I) used the new name. Quest for Glory: Shadows of Darkness[edit] Main article: Quest for Glory: Shadows of Darkness Drawn without warning from his victory in Fricana, the Hero arrives without equipment or explanation in the middle of the hazardous Dark One Caves in the distant land of Mordavia. While struggling to survive in this land plagued with undead, the Hero must prevent a dark power from summoning eternal darkness into the world. Submitter klopjero Submitted 05/10/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  17. ScummVM - Space quest 6 -klopjero(20170507) View File The game begins with Roger Wilco being court martialed for various, humorous reasons (all of which Roger, being the idiot that he is, cannot defend properly). He is demoted back to his position as second class janitor aboard the SCS DeepShip 86 (a parody of the Deep Space 9). Among the reasons for Roger being simply demoted and not expelled from StarCon is the "safe return of the SCS Eureka". This is a continuity error in that the Eureka was in fact destroyed in Space Quest V. Later, on the DeepShip, Commander Kielbasa (named after the kielbasa sausage and a parody of the Kilrathi from the Wing Commander series of video games) announces that, as reward for their excellence in "A Glitch In Time Saves Gamma Nine" (a parody of "a stitch in time saves nine"), they are to be given shore leave on the planet Polysorbate LX ("LX" pronounced "sixty", after the preservative). Meanwhile, an extremely old and wrinkled woman named Sharpei (after the dog breed of the same name, also noted for its wrinkles, and voiced by Lucille Bliss) is revealed to be plotting Roger's demise. It is later revealed that she is the subject of "Project Immortality", which was supposed to prolong life indefinitely. Roger's adventures throughout the game have him dealing with a T-1000 like "endodroid" (a reference mostly to the replicants from Blade Runner, including an "endodroid runner" giving Roger the assignment and speaking with a New York accent), entering cyberspace (mostly a desert canyon like area, an "office" resembling Windows 3.1, and a seemingly endless room of file cabinets known as the "file manager"), and venturing into Stellar Santiago's digestive system (for which humor is added through Gary Owens' narrations providing scientific detail of everything within each area, as if from a textbook). Roger and Stellar develop a relationship that almost attracts Roger to the point of enamoration for her. This was designed as a way to potentially create another love interest for Roger. A running gag in the game is the inclusion of a rotting fish in Roger's inventory which he cannot seem to get rid of. It is revealed in an anti-climatic end that the fish is the only way to destroy Sharpei, who by the end of the game has become a virus infecting Stellar Santiago. The game ends on a cliffhanger, with Stellar saying that Roger "is going to like his next mission". Despite this, Space Quest 7 never came to fruition, and the cliffhanger was never resolved. Submitter klopjero Submitted 05/07/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  18. ScummVM - Phantasmagoria-klopjero(20170505) View File Phantasmagoria is a point-and-click adventure game designed by Roberta Williams for MS-DOS and Microsoft Windows. Released by Sierra On-Line on August 24, 1995, it tells the story of Adrienne Delaney (Victoria Morsell), a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. Made at the peak of popularity for interactive movie games, Phantasmagoria features live-action actors and footage, both during cinematic scenes and within the three-dimensional rendered environments of the game itself. Upon release, it was noted for its graphic gore, violence, and sexual content. Williams had long planned to design a horror game, but waited eight years for software technology to improve before doing so. More than 200 people were involved in the making of Phantasmagoria, which was based on Williams' 550-page script, about four times the length of an average Hollywood screenplay. It took more than two years to develop and four months to film. Originally budgeted for US$800,000, the game ultimately cost $4.5 million to develop, and it was filmed in a $1.5 million studio Sierra built specifically for the game. Directed by Peter Maris, the game features a cast of 25 actors, all performing in front of a blue screen. While most games at the time featured 80 to 100 backgrounds, Phantasmagoria includes more than 1,000. A professional Hollywood special effects house worked on the game, and the musical score includes a neo-Gregorian chant performed by a 135-voice choir. Sierra stressed it was intended for adult audiences. The company willingly submitted it to a ratings system, and included a password-protected censoring option within the game to tone down the graphic content. Released on seven discs after multiple delays, Phantasmagoria was a financial success, grossing $12 million in its opening weekend and becoming one of the best-selling games of 1995. Sierra strongly promoted the game. It received mixed to positive reviews, earning praise for its graphics and suspenseful tone, but was criticized for its slow pacing and easy puzzles. The game drew controversy, particularly due to a rape scene. CompUSA and other retailers declined to carry it, religious organizations and politicians condemned it, and it was banned altogether in Australia. A sequel, Phantasmagoria: A Puzzle of Flesh, was released in 1996, although Williams was not involved. Submitter klopjero Submitted 05/05/2017 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
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