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Found 17 results

  1. Hi Everyone, Well, I have updated Retroarch to version 1.7.xx (don't remember well), an I noted that Sega Saturn stopped work on RA and looking at the notes on Rocketlauncher, it says that the developers stopped supporting Daemon tools or whatsoever. And I have found on reddit some people mentioning the same issue with latest RA builds, but no answer yet. Has anyone had this issue with Sega saturn? There is SSF but I just liked the way I had Sega saturn on RA.
  2. Sega Saturn [Main Menu] Original Retail Box (ORB) Style View File Based on the default HS theme but with updated art: This theme based on the original retail packaging of the console. Bringing the original box aesthetic back into Hyperspin really adds a layer of nostalgia to the experience. I use old commercials for the preview video but this works fine with gameplay vids too. Remastered Sega Saturn infomercial included. Remastered audio and video. Enjoy! Submitter scoodidabop Submitted 03/07/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  3. Sega Saturn (Japan) View File Hi, This is the Sega Saturn Main menu Theme and default theme I created for the Japanese wheel. Enjoy! Submitter SamVSsami Submitted 03/04/2017 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  4. Virtual On Cyber Troopers View File filling in some gaps Submitter Jokerbone Submitted 12/24/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  5. Jokerbone

    Sonic R

    Sonic R View File filling in some gaps Submitter Jokerbone Submitted 12/24/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  6. Panzer Dragoon Saga View File filling in some gaps Submitter Jokerbone Submitted 12/24/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  7. Nights into Dreams View File filling in some gaps Submitter Jokerbone Submitted 12/24/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  8. Magic Knight Rayearth View File filling in some gaps Submitter Jokerbone Submitted 12/24/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  9. Guardian Heroes View File filling in some gaps Submitter Jokerbone Submitted 12/24/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  10. Christmas Nights into Dreams View File filling in some gaps Submitter Jokerbone Submitted 12/24/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  11. Burning Rangers View File filling in some gaps Submitter Jokerbone Submitted 12/24/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  12. Albert's Odyssey Legend of Eldean View File filling in some gaps Submitter Jokerbone Submitted 12/24/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  13. Dragon Force (Sega Saturn) View File filling in some gaps Submitter Jokerbone Submitted 12/13/2016 Category Themes (4:3) HyperBase Version Media Dimensions File Count Credits  
  14. Sega Saturn - Main Themes Pack - 16:9 View File This pack contains Arcade, PSX or Xbox buttons to choose from. This theme doesn't use Special arts, deactivate them in HyperHQ or just move or delete the special folder which contais special.swf files. Submitter Aorin Submitted 12/06/2016 Category Main Menu Themes HyperBase Version Media Dimensions File Count Credits  
  15. 2,398 downloads

    here is a pack of 2D and 3D Box art for Sega Saturn
  16. I am attempting to setup 4 players in SSF using only keyboard keys and then xpadder to remap my joysticks. Main reason is because i have x360 controllers which screw up the ordering of joystick id's when turned on. Within the SSF UI it is only allowed to map letters to inputs and since 13 keys are needed to map the controller that only covers 2 players. If you look at the input mapping in the SSF.ini you can see that keycodes are used but it does not follow any standard, at least no US standard. So basically I spent last night incrementing the keycode numbers mapped to a player and then testing a game to see what key maps to a particular keycode...pain in the ass. I have managed to find enough keycodes for player 3, all of which do not use keys that control SSF settings, which cannot be remapped unfortunately. Question is has anyone attempted to do this before? I only found one post where someone wanted to map to comma and thats it. If someone has discovered enough keycodes for 4 players and could share that info I would greatly appreciate it. Once I have enough i will share my input codes and what key they map to so no one has to struggle through this again, believe me its painful.
  17. Version 1.0

    740 downloads

    their are multiple scans missing, if you have any please uploaded them to this post http://www.hyperspin-fe.com/topic/9593-sega-saturn-cd-scans/ I will be more than happy to clean and cut any HIGH QUALITY scans you can find.
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