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  1. :

    MEmu := "No$GBA & No$Zoomer"
    MEmuV := "v2.6a & v2.3.0.2"
    MURL := ["http://www.nogba.com/"]
    MAuthor := ["brolly","djvj"]
    MVersion := "2.0.3"
    MCRC := "EAEB245"
    iCRC := "1B02DE88"
    MID := "635038268909338425"
    MSystem := ["Nintendo DS","Nintendo Game Boy Advance","SNES MSU-1","Sony PocketStation"]
    ;----------------------------------------------------------------------------
    ; Notes:
    ; On first run make sure you right click the game window during gameplay and select fullscreen and always on top
    ;
    ; For Nintendo DS support only:
    ; Create a separate entry in your Global Emulators or Emulators.ini for this same module as the GBA entry (if none exists already)
    ; Requires No$Zoomer.exe
    ; Point your exe to No$Zoomer.exe
    ; On first run No$Zoomer you will ask you to point to the No$GBA executable
    ;----------------------------------------------------------------------------
    StartModule()
    BezelGUI()
    FadeInStart()
    zoomEmu := StringUtils.Contains(executable,"zoom")    ; if executable is No$Zoomer.exe
    If zoomEmu
        emuPrimaryWindow := new Window(new WindowTitle("NO$Zoomer","HT_MainWindowClass"))    ; instantiate primary emulator window object
    Else
        emuPrimaryWindow := new Window(new WindowTitle("No$gba Emulator","No$dlgClass"))
    primaryExe := new Emulator(emuPath . "\" . executable)            ; instantiate emulator executable object
    emuExe := new Emulator("NO$GBA.exe")
    fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
    bezelTopOffset := moduleIni.Read("Settings", "bezelTopOffset","50",,1)
    bezelBottomOffset := moduleIni.Read("Settings", "bezelBottomOffset","7",,1)
    bezelLeftOffset := moduleIni.Read("Settings", "bezelLeftOffset","7",,1)
    bezelRightOffset := moduleIni.Read("Settings", "bezelRightOffset","7",,1)
    hideEmuObj := Object(emuPrimaryWindow,1)
    7z(romPath, romName, romExtension, sevenZExtractPath)
    BezelStart()
    gbaINI := new IniFile(emuPath . "\" . (If zoomEmu ? "NO$Zoomer.ini" : "NO$GBA.INI"))
    gbaINI.CheckFile()
    ; Setting Fullscreen setting in ini if it doesn't match what user wants
    If zoomEmu
    {
        currentFullScreen := gbaINI.Read("NO$ZOOMER","ExecFullscreen")
        If (fullscreen != "true" && currentFullScreen = 1)
            gbaINI.Write(0,"NO$ZOOMER","ExecFullscreen")
        Else If (fullscreen = "true" && currentFullScreen = 0)
            gbaINI.Write(1,"NO$ZOOMER","ExecFullscreen")
    }
    If bezelPath    ; defining bezel game window size for Nintendo DS
    {    
        bezelScreenX := round(bezelScreenX) , bezelScreenY := round(bezelScreenY), bezelScreenWidth := round(bezelScreenWidth) , bezelScreenHeight := round(bezelScreenHeight)
        gbaINI.Write(bezelScreenX,"NO$ZOOMER","PosX")
        gbaINI.Write(bezelScreenY,"NO$ZOOMER","PosY")
        scaleGameScreen := bezelScreenWidth/256
        gbaINI.Write(scaleGameScreen,"NO$ZOOMER","Zoom")
    }
    HideAppStart(hideEmuObj,hideEmu)
    PrimaryExe.Run(" """ . romPath . "\" . romName . romExtension . """")
    emuPrimaryWindow.Wait()
    emuPrimaryWindow.WaitActive()
    If (!zoomEmu && fullscreen = "true") {    ; only want this for GBA mode
        ; These do not work 😞
        ; WinSet, Style, -0x40000, % emuTitle ; Removes the border of the game window
        ; WinSet, Style, -0xC00000, %emuTitle% ; Removes the TitleBar
        emuPrimaryWindow.RemoveMenubar() ; Removes the MenuBar
        emuPrimaryWindow.Maximize()
    }
    BezelDraw()
    HideAppEnd(hideEmuObj,hideEmu)
    FadeInExit()
    emuExe.Process("WaitClose")    ; must wait for the actual emulator exe even when No$Zoomer.exe is used
    7zCleanUp()
    BezelExit()
    FadeOutExit()
    ExitModule()

    BezelLabel:
        disableHideTitleBar := "true"
        disableHideToggleMenu := "true"
        disableHideBorder := "true"
        If zoomEmu   ; only want this for No$Zoomer
            disableWinMove := "true"
    Return
    CloseProcess:
        FadeOutStart()
        emuPrimaryWindow.Close()
    Return

     

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  2. I was looking for a Sony PocketStation Pointer and couldnt find one anywhere so I decided to make a few of my own and decided to share with you guys incase anyone wanted them hope you all enjoy
    102
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