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Help!! Cant figure whats gone wrong and not sure whether fault is HS or RL


speedie69

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Posted
Im posting this in HS and RL forums as im not sure what the prob is. All my games run from rocket launcher but when launching from a wheel in HS i get the error

 

Cannot find c:\hyperspin\databases\"system name".xml. Now my hyperspin folder is H;\hyperspin133 and RL is H:\Rocketlauncher and i dont have a c drive installation

 

Now the problem is, everything was set and working fine until today. The only thing i have done is do an update which failed, i then did the fix published on this forum of ,replacing RL exe 1.0.0.4 with 1.0.0.2.

 

Here are my logs i hope someone can help as i cant see whats gone wrong RL:

 


21:01:08:899 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.2 (www.rlauncher.com)
21:01:09:148 | RL |     INFO  | +250   | Main - System Specs:
RocketLauncher Dir: H:\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 7 Ultimate 
SKU: Ultimate
Total Memory: 4095.18 MB
Free Memory: 1689.60 MB
Used Memory: 2405.578 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 2
GPU 1 Name: AMD Radeon HD 6900 Series 
GPU 1 RAM: -2048.00 MB
GPU 1 Driver Version: 8.821.0.0
Sound 1 Device: High Definition Audio Device
Sound 1 Status: Enabled
Sound 2 Device: AMD High Definition Audio Device
Sound 2 Status: Enabled
OS Language: English_United_States
OS Admin Status: Yes
Monitor #1 (\\.\DISPLAY1): 1600x1200 (1600x1156 work) [Landscape] (Primary)
Current AHK Desktop Width: 1600
Current AHK Desktop Height: 1200
AutoHotkey Path: 
AHK Version: 1.1.09.04
Unicode: No
21:01:09:148 | RL |     INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\RocketLauncher.exe exists
21:01:09:196 | RL |  WARNING  | +47    | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "C:\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-f <PATH_TO_MY_FE\FRONTEND.exe>"
21:01:09:269 | RL |     INFO  | +62    | Main - HyperSpin.exe coordinates are x0 y0 w1600 h1200
21:01:09:269 | RL |  WARNING  | +0     | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-p <PLUGINTYPE>"
21:01:09:269 | RL |     INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\Plugins\HyperSpin.plugin exists
21:01:09:270 | RL |     INFO  | +0     | Main - RocketLauncher received "Nintendo Entertainment System" and "Kid Niki - Radical Ninja (USA) (Rev A)"
21:01:09:281 | RL |     INFO  | +16    | Main - Did not find a "H:\RocketLauncher\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
21:01:09:281 | RL |     INFO  | +0     | Main - Kid Niki - Radical Ninja (USA) (Rev A) is using the default emulator: RetroArch
21:01:09:281 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in H:\RocketLauncher\Settings\Nintendo Entertainment System\Emulators.ini
21:01:09:281 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in H:\RocketLauncher\Settings\Global Emulators.ini
21:01:09:282 | RL |     INFO  | +0     | Main - Found [RetroArch] in H:\RocketLauncher\Settings\Global Emulators.ini
21:01:09:282 | RL |     INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
21:01:09:303 | RL |     INFO  | +15    | Main - CRC Check - CRC matches, this is an official unedited module.
21:01:09:303 | RL |     INFO  | +0     | Main - Kid Niki - Radical Ninja (USA) (Rev A) will use module: H:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
21:01:09:340 | RL |     INFO  | +47    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
21:01:09:343 | RL |     INFO  | +0     | CheckFile - Checking if H:\hyperspin133\Emulators\RetroArch\retroarch.exe exists
21:01:09:343 | RL |     INFO  | +0     | Main - INI Keys read
21:01:09:344 | RL |     INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\Module Extensions\7z.exe exists
21:01:09:345 | RL |     INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\Module Extensions\7z.dll exists
21:01:09:349 | RL |     INFO  | +0     | Main - "Kid Niki - Radical Ninja (USA) (Rev A)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
21:01:09:349 | RL |     INFO  | +0     | CheckPaths - Started
21:01:09:349 | RL |     INFO  | +0     | CheckPaths - Found rom: H:\hyperspin133\roms\Nintendo  NES\Kid Niki - Radical Ninja (USA) (Rev A).zip
21:01:09:349 | RL |     INFO  | +0     | CheckPaths - Ended
21:01:09:350 | RL |     INFO  | +16    | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
 
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 2
pluginPath = H:\RocketLauncher\Plugins
pluginName = HyperSpin
pluginExt = .plugin
contextOnExit = 
rlMode = 
rlTitle = RocketLauncher
rlVersion = 1.0.1.2
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = H:\RocketLauncher\Data\Language\Localization.ini
primMonitor = 1
frontendPID = 2436
frontendPath = C:\HyperSpin
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = C:
exitEmulatorKey = ~Esc
exitEmulatorKeyWait = 0
forceHoldKey = ~Esc
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = H:\hyperspin133\Emulators\RetroArch\retroarch.exe
emuPath = H:\hyperspin133\Emulators\RetroArch
emuName = RetroArch
emuExt = exe
romPath = H:\hyperspin133\roms\Nintendo  NES
romPathFromIni = H:\hyperspin133\roms\Nintendo  NES
romExtension = .zip
romExtensionOrig = .zip
romExtensions = 7z|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin
executable = retroarch.exe
systemDbName = Nintendo Entertainment System
systemName = Nintendo Entertainment System
dbPath = 
dbName = Kid Niki - Radical Ninja (USA) (Rev A)
dbExt = 
romName = Kid Niki - Radical Ninja (USA) (Rev A)
romMapPath = 
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingMenuWidth = 400
romMappingMenuMargin = 65
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s60 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 7
romMappingTextMargin = 15
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 55
romMappingMenuFlagSeparation = 7
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly = 
altRomNameOnly = 
altArchiveAndRomName = 
altArchiveAndManyRomNames = 
altRomNamesOnly = 
romMapScenario = 
skipchecks = false
romMatchExt = false
blockInputTime = 0
blockInputFile = H:\RocketLauncher\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame = 
screenRotationAngle = 0
screenRotationAngleGame = 
logFile = H:\RocketLauncher\RocketLauncher.log
logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
logLevel = 3
logShowDebugConsole = false
logIncludeModule = true
logIncludeFileProperties = true
logShowCommandWindow = false
logCommandWindow = false
rlDebugConsoleStdout = 
sysLang = English_United_States
sysType = 64-bit
broadcastWindowTitle = 
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1600
originalHeight = 1200
vdEnabled = true
vdFullPath = F:\DAEMON Tools Pro\DTPro.exe
vdUseSCSI = true
vdDriveLetter = g
vdAddDrive = true
servoStikEnabled = false
ledblinkyEnabled = false
ledblinkyFullPath = 
ledblinkyProfilePath = H:\RocketLauncher\Profiles\LEDBlinky
ledblinkyRLProfile = H:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
emuIdleShutdown = 0
launchPasswordHash = UpUpDownDownLeftRightLeftRight
hideCursor = false
hideEmu = false
hideFE = false
fadeIn = false
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 0
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = false
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Stretch and Lose Aspect
fadeLyr2X = 0
fadeLyr2Y = 0
fadeLyr2W = 
fadeLyr2H = 
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W = 
fadeLyr3H = 
fadeLyr3Adjust = 1
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW = 
fadeLyr3StaticH = 
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4W = 128
fadeLyr4H = 
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX = 
fadeBarWindowY = 
fadeBarWindowW = 900
fadeBarWindowH = 
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = 7zOnly
fadeBarNon7zProgressTime = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoManufacturer = text with label
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey = 
detectFadeErrorEnabled = true
fadeImgPath = H:\RocketLauncher\Media\Fade
RLDataPath = H:\RocketLauncher\Data
RLMediaPath = H:\RocketLauncher\Media
RLErrSoundPath = H:\RocketLauncher\Media\Sounds\Error
modulesPath = H:\RocketLauncher\Modules
moduleFullName = H:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
moduleName = RetroArch
modulePath = H:\RocketLauncher\Modules\RetroArch
moduleExtension = ahk
moduleExtensionsPath = H:\RocketLauncher\Module Extensions
libPath = H:\RocketLauncher\Lib
7zEnabled = false
7zPath = H:\RocketLauncher\Module Extensions\7z.exe
7zDllPath = H:\RocketLauncher\Module Extensions\7z.dll
7zExtractPath = C:\Users\Jamma\AppData\Local\Temp\HS
7zExtractPathOrig = 
7zAttachSystemName = false
7zDelTemp = true
7zSounds = true
7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1920
mgHeightBaseRes = 1080
mgYOffset = 500|800
mgFont = Arial
mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 100
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgCandidate = 
mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
mgOnLaunch = false
pauseEnabled = false
pauseKey = ~NumpadAdd
pauseBackToMenuBarKey = X
pauseZoomInKey = C
pauseZoomOutKey = V
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = H:\RocketLauncher\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes = 
pauseLoadStateKeyCodes = 
keymapperEnabled = false
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = H:\Utilities\Xpadder\xpadder.exe
joyToKeyFullPath = H:\Utilities\JoyToKey\JoyToKey.exe
keymapperProfilePath = H:\RocketLauncher\Profiles\xpadder
keymapperFrontEndProfileName = RocketLauncherUI
keymapperFrontEndProfile = false
keymapperRocketLauncherProfileEnabled = false
joyIDsEnabled = false
joyIDsPreferredControllersGlobal = 
joyIDsPreferredControllersSystem = use_global
joyIDsPreferredControllersOnExit = 
CustomJoyNamesEnabled = false
CustomJoyNames = 
rotateMethod = false
FEProfile = H:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
defaultProfile = H:\RocketLauncher\Profiles\xpadder\_Default
systemProfile = H:\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System
xPadderSystemProfile = H:\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\_Default
emuProfile = H:\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\RetroArch
romProfile = H:\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\Kid Niki - Radical Ninja (USA) (Rev A)
RocketLauncherProfile = H:\RocketLauncher\Profiles\xpadder\RocketLauncher
blankProfile = H:\RocketLauncher\Profiles\xpadder\_Default\blank
ahkFEProfile = H:\RocketLauncher\Profiles\AHK\RocketLauncherUI
ahkDefaultProfile = H:\RocketLauncher\Profiles\AHK\_Default
ahkSystemProfile = H:\RocketLauncher\Profiles\AHK\Nintendo Entertainment System
ahkEmuProfile = H:\RocketLauncher\Profiles\AHK\Nintendo Entertainment System\RetroArch
ahkRomProfile = H:\RocketLauncher\Profiles\AHK\Nintendo Entertainment System\Kid Niki - Radical Ninja (USA) (Rev A)
ahkRocketLauncherProfile = H:\RocketLauncher\Profiles\AHK\RocketLauncher
bezelEnabled = false
bezelICEnabled = false
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = H:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = H:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
mon1O = 
pacDrivedllFile = H:\RocketLauncher\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = H:\RocketLauncher\Lib\User Fade Animations.ini
 
21:01:09:350 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
21:01:09:351 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
21:01:09:351 | RL |  WARNING  | +0     | BuildScript - "H:\RocketLauncher\Lib\User Functions Init.ahk" not found
21:01:09:351 | RL |     INFO  | +0     | BuildScript - Validating module
21:01:09:367 | RL |     INFO  | +15    | BuildScript - Validation complete
21:01:09:367 | RL |     INFO  | +0     | BuildScript - Module:
MEmu = RetroArch
MEmuV =  v05-11-2015 Nightly
MURL = http://themaister.net/retroarch.html
MAuthor = djvj,zerojay
MVersion = 2.3.0
MCRC = 4A71043
iCRC = 42C3B552
MID = 635038268922229162
MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
;----------------------------------------------------------------------------
; Notes:
; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
; Devs stated they will never add support for mounted images (like via DT)
; Fullscreen is controlled via the module setting in RocketLauncherUI
; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
; Enable 7z support for archived roms
; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
;
; LibRetro DLLs:
; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
;
; SRM files:
; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
;
; Save states:
; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
;
; Config files:
; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
;
; MultiGame:
; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
;
; MESS:
; MESS BIOS roms should be placed in the system\mess folder
;
; System Specific Notes:
; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
 
; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
; 1 - Official System Name in RocketLauncher
; 2 - Short name used only for easy referencing within module
; 3 - Default core
; 4 - The system ID MESS core recognizes
Log("Module - Started building the " . MEmu . " object",4)
mTypeVar=
( LTrim
AAE|LibRetro_AAE|mame_libretro
Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
Atari 2600|LibRetro_2600|stella_libretro|a2600
Atari 5200|LibRetro_5200|mess_libretro|a5200
Atari 7800|LibRetro_7800|prosystem_libretro|a7800
Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800
Atari Classics|LibRetro_ACLS|mame_libretro
Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
Atari ST|LibRetro_ST|hatari_libretro
Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
Canon X07|LibRetro_CX07|mess_libretro|x07
Capcom Classics|LibRetro_CAPC|mame_libretro
Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro
Capcom Play System 3|LibRetro_CPS3|mame_libretro
Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
Cave|LibRetro_CAVE|mame_libretro
Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
ColecoVision|LibRetro_COLEC|mess_libretro|coleco
Commodore Amiga|LibRetro_PUAE|puae_libretro
Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
Data East Classics|LibRetro_DATA|mame_libretro
Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
GamePark 32|LibRetro_GP32|mess_libretro|gp32
GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
Irem Classics|LibRetro_IREM|mame_libretro
JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
Konami Classics|LibRetro_KONC|mame_libretro
Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
MAME|LibRetro_MAME|mame_libretro
Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
Microsoft MSX|LibRetro_MSX|bluemsx_libretro
Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
Midway Classics|LibRetro_MIDC|mame_libretro
Namco Classics|LibRetro_NAMC|mame_libretro
Namco System 22|LibRetro_NAM2|mame_libretro
NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce
NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce
NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx
NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16
NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16
Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
Nintendo Classics|LibRetro_NINC|mame_libretro
Nintendo DS|LibRetro_DS|desmume_libretro
Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
Panasonic 3DO|LibRetro_3DO|4do_libretro
Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
Philips Videopac|LibRetro_PVID|mess_libretro|videopac
RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
SCUMMVM|LibRetro_SCUMM|scummvm_libretro
Sega 32X|LibRetro_32X|picodrive_libretro|32x
Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
Sega Classics|LibRetro_SEGC|mame_libretro
Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
Sega Pico|LibRetro_PICO|picodrive_libretro
Sega Saturn|LibRetro_SAT|yabause_libretro
Sega Saturn Japan|LibRetro_SAT|yabause_libretro
Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
Sega ST-V|LibRetro_STV|mame_libretro
Sega VMU|LibRetro_SVMU|mess_libretro|svmu
Sharp X1|LibRetro_SX1|mess_libretro|x1
Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
SNK Classics|LibRetro_SNKC|mame_libretro
SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx
Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
Sony PSP|LibRetro_PSP|ppsspp_libretro
Sord M5|LibRetro_SORD|mess_libretro|m5
Spectravideo|LibRetro_SV328|mess_libretro|svi328n
Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
Taito Classics|LibRetro_TAIC|mame_libretro
Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
Technos|LibRetro_TECHN|mame_libretro
Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
Thomson MO5|LibRetro_MO5|mess_libretro|mo5
Thomson TO7|LibRetro_TO7|mess_libretro|to7
Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
Williams Classics|LibRetro_WILLS|mame_libretro
)
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
If A_Index = 1
obj.System := A_LoopField
Else If A_Index = 2
obj.ID := A_LoopField
Else If A_Index = 3
obj.Core := A_LoopField
Else ; 4
obj.MessID := A_LoopField
mType.Insert(obj["System"], obj)
}
Log("Module - Finished building the " . MEmu . " object",4)
; For easier use throughout the module
retroSystem := mType[systemName].System
retroID := mType[systemName].ID
retroCore := mType[systemName].Core
retroMessID := mType[systemName].MessID
 
If !retroSystem
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
If !retroCore
ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
 
settingsFile := modulePath . "\" . moduleName . ".ini"
core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1)
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1)
messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1)
hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1)
ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1)
nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1)
prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1)
superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1)
enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1)
overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1)
videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1)
aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1)
customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1)
customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1)
customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1)
customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1)
stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1)
rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1)
cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1)
threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1)
vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1)
integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1)
configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1)
 
configFolder := GetFullName(configFolder)
messRomPath := GetFullName(messRomPath)
overlay := GetFullName(overlay)
videoShader := GetFullName(videoShader)
rotateBezel := false
 
If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
{ superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy
sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
retroSystem := "Nintendo Super Game Boy"
}
 
; Find the dll for this system
libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
 
; Find the cfg file to use
If !FileExist(configFolder)
ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """")
globalRetroCfg := emuPath . "\retroarch.cfg"
systemRetroCfg := configFolder . "\" . retroSystem . ".cfg"
coreRetroCfg := configFolder . "\" . core . ".dll.cfg"
Log("Module - Global cfg should be: " . globalRetroCfg,4)
Log("Module - System cfg should be: " . systemRetroCfg,4)
Log("Module - Core cfg should be: " . coreRetroCfg,4)
foundCfg :=
If FileExist(systemRetroCfg) { ; check for system cfg first
retroCFGFile := systemRetroCfg
foundCfg := 1
Log("Module - Found a System cfg!",4)
} Else If FileExist(coreRetroCfg) { ; 2nd option is a core config
retroCFGFile := coreRetroCfg
foundCfg := 1
Log("Module - Found a Core cfg!",4)
} Else If FileExist(globalRetroCfg) { ; 3rd is global cfg
retroCFGFile := globalRetroCfg
foundCfg := 1
Log("Module - Found a Global cfg!",4)
}
If !foundCfg
Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2)
Else {
Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.")
retroCFG := LoadProperties(retroCFGFile)
}
 
If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees
rotateBezel := true
 
If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
StringLeft, retroSysDirLeft, retroSysDir, 2
If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
StringTrimLeft, retroSysDir, retroSysDir, 1
Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
retroSysDir := emuPath . retroSysDir
}
If !retroSysDir
ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
StringRight, checkForSlash, retroSysDir, 1
If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
StringTrimRight, retroSysDir, retroSysDir, 1
}
 
If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist
coreOptionsCFGFile := CheckFile((configurationPerCore ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (configurationPerCore ? configFolder : emuPath) . """")
coreOptionsCFG := LoadProperties(coreOptionsCFGFile)
If InStr(retroID, "LibRetro_N64") { ; Nintendo 64
mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1)
mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1)
mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1)
mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1)
mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1)
mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1)
mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1)
mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1)
mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1)
mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1)
mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1)
mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1)
mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1)
mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1)
 
WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
} Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
If InStr(core, "nestopia_libretro") { ; Nestopia
nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1)
nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1)
 
WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
}
} Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx
If InStr(core, "handy_libretro") {   ; Handy
handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1)
If InStr(handyRotate, "240") or InStr(handyRotate, "90")
rotateBezel := true
WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
}
} Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation
psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1)
psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1)
psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
 
WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
}
SaveProperties(coreOptionsCFGFile, coreOptionsCFG)
}
 
hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
7z(romPath, romName, romExtension, 7zExtractPath)
 
mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u"
 
mgRomExtensions := "cue|iso|ccd"
mgValidExtension := false
 
Loop, parse, mgRomExtensions, |
If (romExtension = "." . A_LoopField)
mgValidExtension := true
 
If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
m3uRomIndex := Object()
mgType := romTable[1,6] . " "
mgMaxIndex := romTable.MaxIndex()
mgRomIndex := 0
 
If FileExist(mgM3UPath)
FileDelete, %mgM3UPath%
 
Loop %mgMaxIndex% {
If (romTable[A_Index, 3] = romName) {
tempType := romTable[A_Index, 5]
StringTrimLeft, mgRomIndex, tempType, StrLen(mgType)
Log ("Found rom index in rom set in romTable: " . mgRomIndex)
break
}
}
 
If (mgRomIndex > 0) {
tempRomIndex := mgRomIndex
Loop %mgMaxIndex% {
mgTypeIndex := mgType . tempRomIndex
m3uRomIndex.Insert(tempRomIndex)
 
Loop %mgMaxIndex% {
If (romTable[A_Index, 5] = mgTypeIndex) {
tempRomPath := romTable[A_Index, 1]
FileAppend, %tempRomPath%`n, %mgM3UPath%
Log("Appending rom path to m3u: " . tempRomPath)
break
}
}
 
If (tempRomIndex < mgMaxIndex)
tempRomIndex++
Else
tempRomIndex := 1
}
}
}
 
; MESS core options
messParam1 :=
messParam2 :=
messParam3 :=
If InStr(core, "mess") { ; if a mess core is used
Log("Module - Retroarch MESS mode enabled")
If !retroMessID
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core")
Else
Log("Module - MESS mode using a known ident: " . retroMessID)
 
If !messRomPath
ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.")
 
messParam1 :=
messParam2 := " -rompath \" . """" . messRomPath . "\" . """"
 
; Build a key/value object containing the different messParam3 choices
messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1")
messParam3 := messP3[retroMessID] ; search object for the retroMessID pair
messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
 
If retroMessID = mbeeic ; Applied Technology MicroBee
{ microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1)
If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
retroMessID := microbeeModel
If romExtension in .mwb,.com,.bee
mediaDeviceType := "quik1"
Else If romExtension in .wav,.tap
mediaDeviceType := "cass"
Else If romExtension in .rom
mediaDeviceType := "cart"
Else If romExtension in .dsk
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
}
 
fullRomPath := messParam1 . messParam2 . messParam3
} Else If (superGB = "true") {
Log("Module - Retroarch Super Game Boy mode enabled")
fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
} Else {
Log("Module - Retroarch standard mode enabled")
fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
}
 
If retroID = LibRetro_NFDS ; Nintendo Famicom Disk System
{ IfNotExist, %retroSysDir%\disksys.rom
ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If retroID = LibRetro_SCD ; Sega CD
{ If romExtension Not In .bin,.cue,.iso
ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
IfNotExist, %retroSysDir%\bios_CD_E.bin
ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
IfNotExist, %retroSysDir%\bios_CD_U.bin
ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
IfNotExist, %retroSysDir%\bios_CD_J.bin
ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD
{ If romExtension Not In .ccd,.cue
ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
IfNotExist, %retroSysDir%\syscard3.pce
ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If retroID = LibRetro_PCFX
{ If romExtension Not In .ccd,.cue
ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
IfNotExist, %retroSysDir%\pcfx.bios
ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
}
 
networkSession :=
If (enableNetworkPlay = "true") {
Log("Module - Network Multi-Player is an available option for " . dbName,4)
 
netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1)
getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1)
 
If (getWANIP = "true")
myPublicIP := GetPublicIP()
 
Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1)
defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1)
lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
 
mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
If (mpMenuStatus = -1) { ; if user exited menu early
Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2)
ExitModule()
}
If networkSession {
Log("Module - Using a Network for " . dbName,4)
IniWrite, %networkPort%, %settingsFile%, Network, Last_Port
; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
If (networkType = "client") {
IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time
netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
} Else { ; server
netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
}
Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2)
Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
} Else
Log("Module - User chose Single Player mode for this session",4)
}
 
BezelStart(,,(If rotateBezel ? 1:""))
 
If foundCfg {
If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
{
customViewportWidth := bezelScreenWidth
customViewportHeight := bezelScreenHeight
customViewportX := 0
customViewportY := 0
aspectRatioIndex := 22
Log("Stretching viewport to fit bezel")
}
 
retroCFG := LoadProperties(retroCFGFile) ; load the config into memory
raCfgHasChanges :=
WriteRetroProperty("input_overlay", overlay)
WriteRetroProperty("video_shader", videoShader)
WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
WriteRetroProperty("custom_viewport_width", customViewportWidth)
WriteRetroProperty("custom_viewport_height", customViewportHeight)
WriteRetroProperty("custom_viewport_x", customViewportX)
WriteRetroProperty("custom_viewport_y", customViewportY)
WriteRetroProperty("video_rotation", rotation)
WriteRetroProperty("video_crop_overscan", cropOverscan)
WriteRetroProperty("video_threaded", threadedVideo)
WriteRetroProperty("video_vsync", vSync)
WriteRetroProperty("video_scale_integer", integerScale)
WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
WriteRetroProperty("input_disk_next", nextDiskKey)
WriteRetroProperty("input_disk_prev", prevDiskKey)
If InStr(retroID, "LibRetro_PSX") {
Loop, 8 ; Loop 8 times for 8 controllers
{ p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1)
WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
}
}
 
If raCfgHasChanges {
Log("Module - Saving changed settings to: """ . retroCFGFile . """")
SaveProperties(retroCFGFile, retroCFG)
}
}
 
fullscreen := If fullscreen = "true" ? " -f" : ""
srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files
saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files
retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : ""
 
IfNotExist, %srmPath%
FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist
IfNotExist, %saveStatePath%
FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist
 
HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait
 
If InStr(core, "mess") { ; if a mess core is used
Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide")
} Else If FileExist(mgM3UPath) {
Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
} Else {
Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide")
}
 
mpMenuStatus :=
If networkSession {
canceledServerWait := false
multiplayerMenuExit := false
SetTimer, NetworkConnectedCheck, 500
 
If (networkType = "server") {
Log("Module - Waiting for a client to connect to your server")
mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
} Else { ; client
Log("Module - Trying to contact the server to establish a connection.")
mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
}
 
If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2)
If Process("Exist", executable)
Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet
ExitModule()
} Else { ; blank response from MultiPlayerMenu, exited properly
Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
WinWait("RetroArch ahk_class RetroArch")
WinWaitActive("RetroArch ahk_class RetroArch")
}
SetTimer, NetworkConnectedCheck, Off
} Else { ; single player
WinWait("RetroArch ahk_class RetroArch")
WinWaitActive("RetroArch ahk_class RetroArch")
}
 
If hideConsole = true
WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit
 
BezelDraw()
HideEmuEnd()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
 
 
; Writes new properties into the retroCFG if defined by user
WriteRetroProperty(key,value="") {
If (value != "") {
Global retroCFG,raCfgHasChanges
WriteProperty(retroCFG, key, value,1,1)
raCfgHasChanges := 1
}
}
 
; Used to convert between RetroArch keys and usable data
ConvertRetroCFGKey(txt,direction="read"){
Global emuPath
If direction = read
{ StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt
StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt
If InStr(newtxt,":") { ; if the path contains a ":" then it is a relative path
Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4)
StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt
newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
}
If InStr(newtxt,"/")
StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes
} Else If direction = write
{ newtxt = "%txt%" ; wraps the txt with ""
If InStr(newtxt,"\")
StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes
} Else
ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4)
Return newtxt
}
 
; This will simply create a new blank ini if one does not exist
CheckSysFile(file){
IfNotExist, %file%
FileAppend,, %file%
Return file
}
 
MultiGame:
SetKeyDelay(100)
WinActivate, ahk_class RetroArch
Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; eject disc in Retroarch
If (!mgLastRomIndex) {
mgLastRomIndex := mgRomIndex
}
selectedRomIndex := 0
StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType)
 
Loop %mgMaxIndex% {
If (m3uRomIndex[A_index] = mgLastRomIndex) {
tempLastRomIndex := A_index
Log("Temp last index: " . tempLastRomIndex)
}
If (m3uRomIndex[A_index] = selectedRomIndex) {
tempSelectedRomIndex := A_index
Log("temp selected index: " . tempSelectedRomIndex)
}
}
 
mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
 
If (mgNewIndex < 0) {
mgNewIndex := mgNewIndex * -1
Loop %mgNewIndex% {
Log("Sending the next disk key: " . nextDiskKey)
Send, {%nextDiskKey% down}{%nextDiskKey% up}
}
} Else If (mgNewIndex > 0) {
Loop %mgNewIndex% {
Log("Sending the previous disk key: " . mgNewIndex)
Send, {%prevDiskKey% down}{%prevDiskKey% up}
}
}
 
Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; close disc in Retroarch
mgLastRomIndex := selectedRomIndex
Return
 
NetworkConnectedCheck:
If clientConnected
multiplayerMenuExit := true
Else If WinExist("RetroArch ahk_class RetroArch") {
Log("Module - RetroArch session started, closing the MultiPlayer menu",4)
multiplayerMenuExit := true
}
Return
 
CloseProcess:
FadeOutStart()
WinClose("RetroArch ahk_class RetroArch")
Return
 
21:01:09:400 | RL |     INFO  | +32    | BuildScript - Loaded Multi-Player scripts
21:01:09:403 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
21:01:09:403 | RL |  WARNING  | +0     | BuildScript - "H:\RocketLauncher\Lib\User Functions.ahk" not found
21:01:09:403 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
21:01:09:405 | RL |     INFO  | +0     | Main - Module is built
21:01:09:405 | RL |     INFO  | +0     | CheckFile - Checking if H:\RocketLauncher\AutoHotkey.dll exists
21:01:09:408 | RL |     INFO  | +0     | Main - Running module
21:01:09:836 | MD |     INFO  | +N/A   | Module initialized
21:01:09:836 | MD |     INFO  | +0     | StartModule - Started
21:01:09:836 | MD |     INFO  | +0     | StartModule - MEmu: RetroArch
MEmuV: v05-11-2015 Nightly
MURL: http://themaister.net/retroarch.html
MAuthor: djvj,zerojay
MVersion: 2.3.0
MCRC: 4A71043
iCRC: 42C3B552
MID: 
MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
21:01:09:836 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
21:01:09:836 | MD |     INFO  | +0     | PluginInit - Started
21:01:09:836 | MD |     INFO  | +0     | CheckFile - Checking if C:\HyperSpin\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml exists
21:01:17:521 | MD |    ERROR  | +7676  | ScriptError - Cannot find C:\HyperSpin\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml
21:01:17:521 | MD |     INFO  | +0     | ExitModule - Started
21:01:17:521 | MD |     INFO  | +0     | Starting Updating Statistics:
21:01:17:636 | MD |     INFO  | +124   | Game section statistics updated.
21:01:17:636 | MD |     INFO  | +0     | ExitModule - Ended
21:01:17:636 | MD |     INFO  | +0     | End of Module Logs
21:01:17:714 | RL |     INFO  | +8314  | Main - Module ended, exiting RocketLauncher normally
21:01:17:714 | RL |     INFO  | +0     | ExitScript - Started
21:01:17:714 | RL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
21:01:17:714 | RL |     INFO  | +0     | ExitScript - Ended

 

 

and HS log:

 

08:50:37 PM |  HyperSpin Started 

08:50:37 PM |  Going FullScreen 

08:50:38 PM |  Checking for updates 

08:50:38 PM |  Update Check Complete 

08:50:38 PM |  Startup program unavailable 

08:50:38 PM |  Playing intro video 

08:50:39 PM |  Error intializing joysticks 

08:50:39 PM |  Menu Mode is multi 

08:50:39 PM |  Loading Main Menu.xml 

08:50:39 PM |  Main Menu.xml successfully loaded 

08:50:40 PM |  Main Menu wheel loaded successfully 

08:50:43 PM |  Loading Nintendo Entertainment System.xml 

08:50:43 PM |  roms_only is true, checking files 

08:50:43 PM |  Main Menu.xml successfully loaded 

08:50:44 PM |  Nintendo Entertainment System wheel loaded successfully 

08:50:46 PM |  Launching Game 

08:50:46 PM |  Using HyperLaunch

08:50:46 PM |  Getting Launcher path 

08:50:46 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

08:50:46 PM |  Running Launcher 

08:50:46 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "1942 (Japan, USA)"

08:58:57 PM |  Launching Game 

08:58:57 PM |  Using HyperLaunch

08:58:57 PM |  Getting Launcher path 

08:58:57 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

08:58:57 PM |  Running Launcher 

08:58:57 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "Kid Niki - Radical Ninja (USA) (Rev A)"

08:58:58 PM |  Launching Game 

08:58:58 PM |  Using HyperLaunch

08:58:58 PM |  Getting Launcher path 

08:58:58 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

08:58:58 PM |  Running Launcher 

08:58:58 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "Kid Niki - Radical Ninja (USA) (Rev A)"

08:58:59 PM |  Launching Game 

08:58:59 PM |  Using HyperLaunch

08:58:59 PM |  Getting Launcher path 

08:58:59 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

08:58:59 PM |  Running Launcher 

08:58:59 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "Kid Niki - Radical Ninja (USA) (Rev A)"

08:58:59 PM |  Launching Game 

08:58:59 PM |  Using HyperLaunch

08:58:59 PM |  Getting Launcher path 

08:58:59 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

08:58:59 PM |  Running Launcher 

08:58:59 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "Kid Niki - Radical Ninja (USA) (Rev A)"

09:01:04 PM |  Launching Game 

09:01:04 PM |  Using HyperLaunch

09:01:04 PM |  Getting Launcher path 

09:01:04 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

09:01:04 PM |  Running Launcher 

09:01:04 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "Kid Niki - Radical Ninja (USA) (Rev A)"

09:01:05 PM |  Launching Game 

09:01:05 PM |  Using HyperLaunch

09:01:05 PM |  Getting Launcher path 

09:01:05 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

09:01:05 PM |  Running Launcher 

09:01:05 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "Kid Niki - Radical Ninja (USA) (Rev A)"

09:01:05 PM |  Launching Game 

09:01:05 PM |  Using HyperLaunch

09:01:05 PM |  Getting Launcher path 

09:01:05 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

09:01:05 PM |  Running Launcher 

09:01:05 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "Kid Niki - Radical Ninja (USA) (Rev A)"

09:01:06 PM |  Launching Game 

09:01:06 PM |  Using HyperLaunch

09:01:06 PM |  Getting Launcher path 

09:01:06 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

09:01:06 PM |  Running Launcher 

09:01:06 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "Kid Niki - Radical Ninja (USA) (Rev A)"

09:01:08 PM |  Launching Game 

09:01:08 PM |  Using HyperLaunch

09:01:08 PM |  Getting Launcher path 

09:01:08 PM |  Launcher located at H:\RocketLauncher\RocketLauncher.exe

09:01:08 PM |  Running Launcher 

09:01:08 PM |  Launcher Command Line is: H:\RocketLauncher\RocketLauncher.exe "Nintendo Entertainment System" "Kid Niki - Radical Ninja (USA) (Rev A)"

 

Posted

In Rocketlauncher, click the RocketlauncherUI tab, FrontEnd Tab, select the Hyperspin entry, and click the 'Edit' button.  Ensure that the path is correctly set to Hyperspin.exe on the H drive.  If not, Hyperspin will automatically try to look in the C drive.

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