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Retroarch - Controller Input Settings (lose all input if one DS4 controller is not connected)


SuprVgeta

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I'm using the most recent version of Retroarch (1.2.2), and I use two PS4 controllers via bluetooth / xinput using InputMapper (formerly DS4Windows).  When I configure the input settings within Retroarch to have player 1 be Xinput Controller 1, and player 2 to be Xinput Controller 2 - everything works fine.  The problem is that I have to have both controllers connected at all times for it to read either one.  If I boot up hyperspin/retroarch w/ only one controller on, it doesn't recognize it.  Sometimes I only play 1 player games and don't need the 2nd controller to be on.  

 

In the past Retroarch use to be able to run w/ 1 controller just fine, and then if you turned on the 2nd controller, it would automatically detect it real-time and continue to work fine.  Now if I configure the main retroarch.cfg to run w/ two controllers it will not detect any controller if I start Retroarch w/ only 1 controller connected, or disconnect a controller while running Retroarch.  Is there something I'm missing in the settings?  Thanks.

 

Edit: after doing some research, it appears to be an issue w/ Windows 10 and exclusive mode availability not working correctly.  What's happening is I have 'duplicate' controllers (wireless controller and an xbox 360 controller) for each controller.  When one unplugs, it changes the port ID #.  Apparently some insiders build of Windows 10 fixes the issue, but it's not an official update yet.

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