kaczawara Posted September 19, 2015 Posted September 19, 2015 Hi for all of you, I hope there's a way to fix my problem.I started to do some tests of HS on 64 bit win 7 and all is working ok, problems started when I changed to win XP Prof 32bit.What ever I do, on any RetroArch version it keeps crashing after HS/RL starts it, when i start it manualy it works.During one test I didn't copy the *.cfg files from RetroArch config catalogue, it said those are missing. After adding them the crushing started (maybe this will help to determin what's happening).I'm adding some logs from troubleshooting: [code] 00:29:58:218 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com) 00:29:58:546 | RL | INFO | +328 | Main - System Specs: RocketLauncher Dir: C:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows XP Professional SKU: Total Memory: 1983.48 MB Free Memory: 1574.82 MB Used Memory: 408.664 MB SystemType: 32-bit Physical Processors: See Logical in XP Logical Processors: 1 GPU 1 Name: SiS Mirage Graphics GPU 1 RAM: 64.00 MB GPU 1 Driver Version: 6.14.10.3680 Sound 1 Device: Realtek AC'97 Audio Sound 1 Status: Enabled OS Language: Polish OS Admin Status: Yes Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1024x768 (1024x738 work) [Landscape] (Primary) Current AHK Desktop Width: 1024 Current AHK Desktop Height: 768 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 00:29:58:546 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\RocketLauncher.exe exists 00:29:58:546 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.3 LegalCopyright ?2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2061824 bytes Created: 9/13/2015 - 10:42:51 Modified: 9/13/2015 - 11:53:17 00:29:58:546 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BinHexRW.ahk exists 00:29:58:562 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:562 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 9/13/2015 - 10:43:03 Modified: 8/17/2015 - 11:04:56 00:29:58:562 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\BlockInput.exe exists 00:29:58:578 | RL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 9/13/2015 - 10:43:03 Modified: 8/17/2015 - 11:04:58 00:29:58:578 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\CLR_L.ahk exists 00:29:58:578 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:29:58:578 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5474 bytes Created: 9/13/2015 - 11:53:07 Modified: 9/13/2015 - 11:53:08 00:29:58:578 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 00:29:58:578 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:29:58:578 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 9/13/2015 - 10:43:03 Modified: 8/17/2015 - 11:04:58 00:29:58:593 | RL | INFO | +16 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip.ahk exists 00:29:58:593 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:29:58:593 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 9/13/2015 - 10:43:03 Modified: 8/17/2015 - 11:04:58 00:29:58:609 | RL | INFO | +15 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gdip_alt.ahk exists 00:29:58:609 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:609 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5895 bytes Created: 9/13/2015 - 10:43:04 Modified: 8/17/2015 - 11:04:58 00:29:58:625 | RL | DEBUG1 | +16 | gdip_alt.ahk Version: 1.0.2 00:29:58:625 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\gsdll32.dll exists 00:29:58:625 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 9/13/2015 - 10:43:04 Modified: 8/17/2015 - 11:05:02 00:29:58:640 | RL | INFO | +16 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\itextsharp.dll exists 00:29:58:640 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:02 00:29:58:656 | RL | INFO | +15 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Java.ahk exists 00:29:58:656 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:671 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 7841 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:02 00:29:58:671 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 00:29:58:671 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\JSON.ahk exists 00:29:58:671 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:29:58:687 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 9203 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:02 00:29:58:687 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Origin.ahk exists 00:29:58:687 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:687 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:02 00:29:58:703 | RL | DEBUG1 | +15 | Origin.ahk Version: 1.0.2 00:29:58:703 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RegRW64.ahk exists 00:29:58:703 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:29:58:718 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 6915 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:02 00:29:58:718 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\RIni.ahk exists 00:29:58:734 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 00:29:58:734 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:02 00:29:58:734 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 00:29:58:750 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:02 00:29:58:765 | RL | INFO | +16 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\Steam.ahk exists 00:29:58:765 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:765 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:04 00:29:58:781 | RL | DEBUG1 | +15 | Steam.ahk Version: 1.0.2 00:29:58:781 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA.ahk exists 00:29:58:781 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:29:58:781 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:04 00:29:58:796 | RL | INFO | +16 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\VA_Extension.ahk exists 00:29:58:796 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:796 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 9/13/2015 - 10:43:05 Modified: 8/17/2015 - 11:05:04 00:29:58:812 | RL | DEBUG1 | +16 | VA_Extension.ahk Version: 1.0.1 00:29:58:812 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\7z.ahk exists 00:29:58:812 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:812 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29013 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:52:23 00:29:58:828 | RL | DEBUG1 | +15 | 7z.ahk Version: 1.0.1 00:29:58:828 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Bezel.ahk exists 00:29:58:843 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:843 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 102587 bytes Created: 9/13/2015 - 10:43:16 Modified: 8/17/2015 - 11:04:32 00:29:58:843 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.2 00:29:58:843 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade.ahk exists 00:29:58:843 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:843 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 37849 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:52:25 00:29:58:859 | RL | DEBUG1 | +15 | Fade.ahk Version: 1.1.1 00:29:58:859 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Init.ahk exists 00:29:58:859 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:875 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 999 bytes Created: 9/13/2015 - 10:43:16 Modified: 8/17/2015 - 11:04:32 00:29:58:875 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 00:29:58:875 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Fade Animations.ahk exists 00:29:58:890 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:890 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 79882 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:52:27 00:29:58:890 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.8 00:29:58:890 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Pause.ahk exists 00:29:58:921 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:921 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392698 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:53:18 00:29:58:921 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.4 00:29:58:921 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Pause Init.ahk exists 00:29:58:921 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:921 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:52:22 00:29:58:937 | RL | DEBUG1 | +16 | Pause Init.ahk Version: 1.0.3 00:29:58:937 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper.ahk exists 00:29:58:937 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:937 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 9/13/2015 - 10:43:16 Modified: 8/17/2015 - 11:04:34 00:29:58:953 | RL | DEBUG1 | +15 | Keymapper.ahk Version: 1.1.2 00:29:58:953 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Keymapper Init.ahk exists 00:29:58:953 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:953 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3461 bytes Created: 9/13/2015 - 10:43:16 Modified: 8/17/2015 - 11:04:32 00:29:58:968 | RL | DEBUG1 | +16 | Keymapper Init.ahk Version: 1.0.4 00:29:58:968 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame.ahk exists 00:29:58:984 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:984 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 40753 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:52:56 00:29:58:984 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.8 00:29:58:984 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiGame Init.ahk exists 00:29:58:984 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:58:000 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 161 bytes Created: 9/13/2015 - 10:43:16 Modified: 8/17/2015 - 11:04:34 00:29:59:000 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 00:29:59:000 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\MultiPlayer.ahk exists 00:29:59:015 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:29:59:015 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58770 bytes Created: 9/13/2015 - 10:43:16 Modified: 8/17/2015 - 11:04:34 00:29:59:015 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.6 00:29:59:015 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Password.ahk exists 00:29:59:031 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 00:29:59:031 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10025 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:52:19 00:29:59:031 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.2 00:29:59:031 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 00:29:59:046 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:29:59:046 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73772 bytes Created: 9/13/2015 - 10:43:16 Modified: 8/17/2015 - 11:04:34 00:29:59:046 | RL | DEBUG1 | +0 | Rom Mapping Launch Menu.ahk Version: 1.0.5 00:29:59:062 | RL | INFO | +16 | CheckFile - Checking if C:\RocketLauncher\Lib\Shared.ahk exists 00:29:59:062 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:59:062 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 116503 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:53:01 00:29:59:078 | RL | DEBUG1 | +15 | Shared.ahk Version: 1.3.2 00:29:59:078 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics.ahk exists 00:29:59:078 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:59:078 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 9/13/2015 - 10:43:16 Modified: 8/17/2015 - 11:04:34 00:29:59:093 | RL | DEBUG1 | +16 | Statistics.ahk Version: 1.0.3 00:29:59:093 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Statistics Init.ahk exists 00:29:59:093 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:59:109 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 33 bytes Created: 9/13/2015 - 10:43:16 Modified: 8/17/2015 - 11:04:34 00:29:59:109 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 00:29:59:109 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\Virtual Drive.ahk exists 00:29:59:109 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:29:59:125 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 17070 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:53:07 00:29:59:125 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.1 00:29:59:125 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey.ahk exists 00:29:59:140 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:29:59:140 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26540 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:53:03 00:29:59:140 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.4 00:29:59:140 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Lib\XHotkey Init.ahk exists 00:29:59:156 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 00:29:59:156 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 9/13/2015 - 10:43:16 Modified: 9/13/2015 - 11:52:09 00:29:59:156 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.2 00:29:59:156 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s Nintendo Entertainment System -r 3-D WorldRunner (USA) -f C:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1" 00:29:59:171 | RL | DEBUG1 | +16 | Main - Received this dbName with no path via CLI: "3-D WorldRunner (USA)" 00:29:59:171 | RL | DEBUG1 | +0 | Main - dbName: 3-D WorldRunner (USA) 00:29:59:171 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 00:29:59:171 | RL | INFO | +0 | Main - RocketLauncher received "Nintendo Entertainment System" and "3-D WorldRunner (USA)" 00:29:59:203 | RL | INFO | +31 | Main - Did not find a "C:\RocketLauncher\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options. 00:29:59:203 | RL | INFO | +0 | Main - 3-D WorldRunner (USA) is using the default emulator: RetroArch 00:29:59:203 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Nintendo Entertainment System\Emulators.ini 00:29:59:203 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in C:\RocketLauncher\Settings\Global Emulators.ini 00:29:59:203 | RL | INFO | +0 | Main - Found [RetroArch] in C:\RocketLauncher\Settings\Global Emulators.ini 00:29:59:218 | RL | INFO | +16 | CheckFile - Checking if C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists 00:29:59:218 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 45379 bytes Created: 9/13/2015 - 10:42:57 Modified: 9/13/2015 - 11:52:32 00:29:59:218 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 00:29:59:218 | RL | INFO | +0 | Main - 3-D WorldRunner (USA) will use module: C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk 00:29:59:265 | RL | INFO | +47 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 00:29:59:265 | RL | INFO | +0 | CheckFile - Checking if C:\Emulators\RetroArch\retroarch.exe exists 00:29:59:281 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 1509390 bytes Created: 9/20/2015 - 12:02:59 Modified: 7/5/2015 - 2:47:58 00:29:59:281 | RL | INFO | +0 | Main - INI Keys read 00:29:59:281 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.exe exists 00:29:59:281 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 9/13/2015 - 10:43:03 Modified: 8/17/2015 - 11:04:56 00:29:59:281 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\Module Extensions\7z.dll exists 00:29:59:281 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 9/13/2015 - 10:43:00 Modified: 8/17/2015 - 11:04:56 00:29:59:281 | RL | INFO | +0 | Main - "3-D WorldRunner (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 00:29:59:296 | RL | INFO | +16 | CheckPaths - Started 00:29:59:296 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).7z 00:29:59:296 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).7z 00:29:59:296 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:296 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).zip 00:29:59:296 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).zip 00:29:59:312 | RL | DEBUG1 | +16 | CheckPaths - Rom not found 00:29:59:312 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).sfc 00:29:59:312 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).sfc 00:29:59:312 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:312 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).gba 00:29:59:328 | RL | DEBUG1 | +15 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).gba 00:29:59:328 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:328 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).gb 00:29:59:328 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).gb 00:29:59:343 | RL | DEBUG1 | +16 | CheckPaths - Rom not found 00:29:59:343 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).a78 00:29:59:343 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).a78 00:29:59:343 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:343 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).sv 00:29:59:343 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).sv 00:29:59:359 | RL | DEBUG1 | +15 | CheckPaths - Rom not found 00:29:59:359 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).gbc 00:29:59:359 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).gbc 00:29:59:359 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:359 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).rpk 00:29:59:375 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).rpk 00:29:59:375 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:375 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).gme 00:29:59:375 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).gme 00:29:59:375 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:375 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).sc 00:29:59:390 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).sc 00:29:59:390 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:390 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).cdt 00:29:59:390 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).cdt 00:29:59:390 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:390 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).ws 00:29:59:406 | RL | DEBUG1 | +15 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).ws 00:29:59:406 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:406 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).wsc 00:29:59:406 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).wsc 00:29:59:406 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:406 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).ngp 00:29:59:421 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).ngp 00:29:59:421 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:421 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).ngc 00:29:59:421 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).ngc 00:29:59:421 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:437 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).vms 00:29:59:437 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).vms 00:29:59:437 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:437 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).ipf 00:29:59:437 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).ipf 00:29:59:437 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:453 | RL | DEBUG1 | +15 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).n64 00:29:59:453 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).n64 00:29:59:453 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:453 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).z64 00:29:59:453 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).z64 00:29:59:468 | RL | DEBUG1 | +16 | CheckPaths - Rom not found 00:29:59:468 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).sg 00:29:59:468 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).sg 00:29:59:468 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:468 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).fds 00:29:59:468 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).fds 00:29:59:484 | RL | DEBUG1 | +15 | CheckPaths - Rom not found 00:29:59:484 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).caq 00:29:59:484 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).caq 00:29:59:484 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:484 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).vb 00:29:59:484 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).vb 00:29:59:500 | RL | DEBUG1 | +16 | CheckPaths - Rom not found 00:29:59:500 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).vec 00:29:59:500 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).vec 00:29:59:500 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:500 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).wav 00:29:59:500 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).wav 00:29:59:515 | RL | DEBUG1 | +16 | CheckPaths - Rom not found 00:29:59:515 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).cas 00:29:59:515 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).cas 00:29:59:515 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:515 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).min 00:29:59:531 | RL | DEBUG1 | +15 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).min 00:29:59:531 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:531 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).int 00:29:59:531 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).int 00:29:59:531 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:531 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).rom 00:29:59:546 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).rom 00:29:59:546 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:546 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).tap 00:29:59:546 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).tap 00:29:59:546 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:546 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).tzx 00:29:59:562 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom by name in subfolder: C:\Roms\NES\3-D WorldRunner (USA)\3-D WorldRunner (USA).tzx 00:29:59:562 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:29:59:562 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: C:\Roms\NES\3-D WorldRunner (USA).nes 00:29:59:562 | RL | INFO | +0 | CheckPaths - Found rom: C:\Roms\NES\3-D WorldRunner (USA).nes 00:29:59:562 | RL | DEBUG1 | +0 | CheckPaths - Current romName: 3-D WorldRunner (USA) 00:29:59:562 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: C:\Roms\NES 00:29:59:578 | RL | DEBUG1 | +15 | CheckPaths - Current romExtension: .nes 00:29:59:578 | RL | INFO | +0 | CheckPaths - Ended 00:29:59:578 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 10 pluginPath = C:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.3 rlAuthor = djvj rlURL = www.rlauncher.com langFile = C:\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = C:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\Emulators\RetroArch\retroarch.exe emuPath = C:\Emulators\RetroArch emuName = RetroArch emuExt = exe romPath = C:\Roms\NES romPathFromIni = C:\Roms\NES romExtension = .nes romExtensionOrig = .nes romExtensions = 7z|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin executable = retroarch.exe systemDbName = Nintendo Entertainment System systemName = Nintendo Entertainment System dbPath = dbName = 3-D WorldRunner (USA) dbExt = romName = 3-D WorldRunner (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = C:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = C:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = true logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = 7 sysLang = Polish sysType = 32-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1024 originalHeight = 768 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = C:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = C:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\RocketLauncher\Media\Fade RLDataPath = C:\RocketLauncher\Data RLMediaPath = C:\RocketLauncher\Media RLErrSoundPath = C:\RocketLauncher\Media\Sounds\Error modulesPath = C:\RocketLauncher\Modules moduleFullName = C:\RocketLauncher\Modules\RetroArch\RetroArch.ahk moduleName = RetroArch modulePath = C:\RocketLauncher\Modules\RetroArch moduleExtension = ahk moduleExtensionsPath = C:\RocketLauncher\Module Extensions libPath = C:\RocketLauncher\Lib 7zEnabled = false 7zPath = C:\RocketLauncher\Module Extensions\7z.exe 7zDllPath = C:\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = C:\Users\Jakub Piekielniak\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = C:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = C:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = C:\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = C:\RocketLauncher\Profiles\xpadder\_Default systemProfile = C:\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System xPadderSystemProfile = C:\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\_Default emuProfile = C:\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\RetroArch romProfile = C:\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\3-D WorldRunner (USA) RocketLauncherProfile = C:\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = C:\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = C:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = C:\RocketLauncher\Profiles\AHK\Nintendo Entertainment System ahkEmuProfile = C:\RocketLauncher\Profiles\AHK\Nintendo Entertainment System\RetroArch ahkRomProfile = C:\RocketLauncher\Profiles\AHK\Nintendo Entertainment System\3-D WorldRunner (USA) ahkRocketLauncherProfile = C:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = C:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = C:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = C:\RocketLauncher\Lib\User Fade Animations.ini 00:29:59:921 | RL | INFO | +344 | BuildScript - Loaded XHotkey Init.ahk scripts 00:29:59:937 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 00:29:59:937 | RL | WARNING | +16 | BuildScript - "C:\RocketLauncher\Lib\User Functions Init.ahk" not found 00:29:59:937 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 00:29:59:937 | RL | INFO | +0 | BuildScript - Validating module 00:29:59:953 | RL | INFO | +15 | BuildScript - Validation complete 00:29:59:953 | RL | INFO | +0 | BuildScript - Module: MEmu = RetroArch MEmuV = v05-11-2015 Nightly MURL = http://themaister.net/retroarch.html MAuthor = djvj,zerojay MVersion = 2.3.2 MCRC = C04B6C16 iCRC = 42C3B552 MID = 635038268922229162 MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ; Devs stated they will never add support for mounted images (like via DT) ; Fullscreen is controlled via the module setting in RocketLauncherUI ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect ; Enable 7z support for archived roms ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1 ; ; LibRetro DLLs: ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/ ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270 ; ; SRM files: ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm ; ; Save states: ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save ; ; Config files: ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg). ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg. ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config. ; ; MultiGame: ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind. ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12. ; ; MESS: ; MESS BIOS roms should be placed in the system\mess folder ; ; System Specific Notes: ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode. ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files. ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. ; 1 - Official System Name in RocketLauncher ; 2 - Short name used only for easy referencing within module ; 3 - Default core ; 4 - The system ID MESS core recognizes Log("Module - Started building the " . MEmu . " object",4) mTypeVar= ( LTrim AAE|LibRetro_AAE|mame_libretro Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464 Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000 APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic Atari 2600|LibRetro_2600|stella_libretro|a2600 Atari 5200|LibRetro_5200|mess_libretro|a5200 Atari 7800|LibRetro_7800|prosystem_libretro|a7800 Atari 8-bit|LibRetro_ATARI8|mess_libretro|a800 Atari Classics|LibRetro_ACLS|mame_libretro Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar Atari Lynx|LibRetro_LYNX|handy_libretro|lynx Atari ST|LibRetro_ST|hatari_libretro Atari XEGS|LibRetro_XEGS|mess_libretro|xegs Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78 Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor Canon X07|LibRetro_CX07|mess_libretro|x07 Capcom Classics|LibRetro_CAPC|mame_libretro Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro Capcom Play System 3|LibRetro_CPS3|mame_libretro Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000 Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000 Cave|LibRetro_CAVE|mame_libretro Coleco ADAM|LibRetro_ADAM|mess_libretro|adam ColecoVision|LibRetro_COLEC|mess_libretro|coleco Commodore Amiga|LibRetro_PUAE|puae_libretro Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10 Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck Data East Classics|LibRetro_DATA|mame_libretro Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64 Elektronika BK|LibRetro_EBK|mess_libretro|bk0010 Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64 Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan GamePark 32|LibRetro_GP32|mess_libretro|gp32 GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000 Irem Classics|LibRetro_IREM|mame_libretro JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii Konami Classics|LibRetro_KONC|mame_libretro Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2 MAME|LibRetro_MAME|mame_libretro Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32 Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius Mattel Intellivision|LibRetro_INTV|mess_libretro|intv MGT Sam Coupe|LibRetro_SAMCP|mess_libretro| Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro Microsoft MSX|LibRetro_MSX|bluemsx_libretro Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro Midway Classics|LibRetro_MIDC|mame_libretro Namco Classics|LibRetro_NAMC|mame_libretro Namco System 22|LibRetro_NAM2|mame_libretro NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro Nintendo Classics|LibRetro_NINC|mame_libretro Nintendo DS|LibRetro_DS|desmume_libretro Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes Nintendo Famicom|LibRetro_NFAM|nestopia_libretro Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy Nintendo Game & Watch|LibRetro_GW|gw_libretro Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro Panasonic 3DO|LibRetro_3DO|4do_libretro Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1 Philips Videopac|LibRetro_PVID|mess_libretro|videopac RCA Studio II|LibRetro_STUD2|mess_libretro|studio2 SCUMMVM|LibRetro_SCUMM|scummvm_libretro Sega 32X|LibRetro_32X|picodrive_libretro|32x Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd Sega Classics|LibRetro_SEGC|mame_libretro Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro Sega Pico|LibRetro_PICO|picodrive_libretro Sega Saturn|LibRetro_SAT|yabause_libretro Sega Saturn Japan|LibRetro_SAT|yabause_libretro Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro Sega ST-V|LibRetro_STV|mame_libretro Sega VMU|LibRetro_SVMU|mess_libretro|svmu Sharp X1|LibRetro_SX1|mess_libretro|x1 Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum SNK Classics|LibRetro_SNKC|mame_libretro SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat Sony PSP|LibRetro_PSP|ppsspp_libretro Sord M5|LibRetro_SORD|mess_libretro|m5 Spectravideo|LibRetro_SV328|mess_libretro|svi328n Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes Taito Classics|LibRetro_TAIC|mame_libretro Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3 Technos|LibRetro_TECHN|mame_libretro Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a Thomson MO5|LibRetro_MO5|mess_libretro|mo5 Thomson TO7|LibRetro_TO7|mess_libretro|to7 Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom Tiki-100|LibRetro_TIKI|mess_libretro|kontiki Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision Watara Supervision|LibRetro_SUPRV|mess_libretro|svision Williams Classics|LibRetro_WILLS|mame_libretro ) mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If A_Index = 1 obj.System := A_LoopField Else If A_Index = 2 obj.ID := A_LoopField Else If A_Index = 3 obj.Core := A_LoopField Else ; 4 obj.MessID := A_LoopField mType.Insert(obj["System"], obj) } Log("Module - Finished building the " . MEmu . " object",4) ; For easier use throughout the module retroSystem := mType[systemName].System retroID := mType[systemName].ID retroCore := mType[systemName].Core retroMessID := mType[systemName].MessID If !retroSystem ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName) If !retroCore ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.") settingsFile := modulePath . "\" . moduleName . ".ini" core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1) Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1) messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1) hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1) nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1) prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1) superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1) enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1) overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1) videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1) aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1) customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1) customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1) customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1) customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1) stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1) rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1) cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1) threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1) vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1) integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1) configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1) configFolder := GetFullName(configFolder) messRomPath := GetFullName(messRomPath) overlay := GetFullName(overlay) videoShader := GetFullName(videoShader) rotateBezel := false If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system") CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system") retroID := "LibRetro_SGB" ; switching to Super Game Boy mode retroSystem := "Nintendo Super Game Boy" } ; Find the dll for this system libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll") ; Find the cfg file to use If !FileExist(configFolder) ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """") globalRetroCfg := emuPath . "\retroarch.cfg" systemRetroCfg := configFolder . "\" . retroSystem . ".cfg" coreRetroCfg := configFolder . "\" . core . ".dll.cfg" Log("Module - Global cfg should be: " . globalRetroCfg,4) Log("Module - System cfg should be: " . systemRetroCfg,4) Log("Module - Core cfg should be: " . coreRetroCfg,4) foundCfg := If FileExist(systemRetroCfg) { ; check for system cfg first retroCFGFile := systemRetroCfg foundCfg := 1 Log("Module - Found a System cfg!",4) } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config retroCFGFile := coreRetroCfg foundCfg := 1 Log("Module - Found a Core cfg!",4) } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg retroCFGFile := globalRetroCfg foundCfg := 1 Log("Module - Found a Global cfg!",4) } If !foundCfg Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2) Else { Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.") retroCFG := LoadProperties(retroCFGFile) } If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees rotateBezel := true If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes StringLeft, retroSysDirLeft, retroSysDir, 2 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder StringTrimLeft, retroSysDir, retroSysDir, 1 Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """") retroSysDir := emuPath . retroSysDir } If !retroSysDir ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.") StringRight, checkForSlash, retroSysDir, 1 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders StringTrimRight, retroSysDir, retroSysDir, 1 } If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist coreOptionsCFGFile := CheckFile((configurationPerCore ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (configurationPerCore ? configFolder : emuPath) . """") coreOptionsCFG := LoadProperties(coreOptionsCFGFile) If InStr(retroID, "LibRetro_N64") { ; Nintendo 64 mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1) mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1) mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1) mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1) mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1) mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1) mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1) mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1) mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1) mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1) mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1) mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1) mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1) mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1) mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1) mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1) mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1) WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1) WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1) WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1) WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1) WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1) WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1) WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1) WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1) WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1) WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1) WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1) WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1) WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1) } Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings If InStr(core, "nestopia_libretro") { ; Nestopia nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1) nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1) nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1) WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1) WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1) WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1) } } Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx If InStr(core, "handy_libretro") { ; Handy handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1) If InStr(handyRotate, "240") or InStr(handyRotate, "90") rotateBezel := true WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1) } } Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1) psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1) psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1) WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1) WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1) WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1) } SaveProperties(coreOptionsCFGFile, coreOptionsCFG) } hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u" mgRomExtensions := "cue|iso|ccd" mgValidExtension := false Loop, parse, mgRomExtensions, | If (romExtension = "." . A_LoopField) mgValidExtension := true If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated m3uRomIndex := Object() mgType := romTable[1,6] . " " mgMaxIndex := romTable.MaxIndex() mgRomIndex := 0 If FileExist(mgM3UPath) FileDelete, %mgM3UPath% Loop %mgMaxIndex% { If (romTable[A_Index, 3] = romName) { tempType := romTable[A_Index, 5] StringTrimLeft, mgRomIndex, tempType, StrLen(mgType) Log ("Found rom index in rom set in romTable: " . mgRomIndex) break } } If (mgRomIndex > 0) { tempRomIndex := mgRomIndex Loop %mgMaxIndex% { mgTypeIndex := mgType . tempRomIndex m3uRomIndex.Insert(tempRomIndex) Loop %mgMaxIndex% { If (romTable[A_Index, 5] = mgTypeIndex) { tempRomPath := romTable[A_Index, 1] FileAppend, %tempRomPath%`n, %mgM3UPath% Log("Appending rom path to m3u: " . tempRomPath) break } } If (tempRomIndex < mgMaxIndex) tempRomIndex++ Else tempRomIndex := 1 } } } ; MESS core options messParam1 := messParam2 := messParam3 := If InStr(core, "mess") { ; if a mess core is used Log("Module - Retroarch MESS mode enabled") If !retroMessID ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core") Else Log("Module - MESS mode using a known ident: " . retroMessID) If !messRomPath ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.") messParam1 := messParam2 := " -rompath \" . """" . messRomPath . "\" . """" ; Build a key/value object containing the different messParam3 choices messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1") messParam3 := messP3[retroMessID] ; search object for the retroMessID pair messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" If retroMessID = mbeeic ; Applied Technology MicroBee { microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") retroMessID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" } fullRomPath := messParam1 . messParam2 . messParam3 } Else If (superGB = "true") { Log("Module - Retroarch Super Game Boy mode enabled") fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """" } Else { Log("Module - Retroarch standard mode enabled") fullRomPath := " """ . romPath . "\" . romName . romExtension . """" } If retroID = LibRetro_NFDS ; Nintendo Famicom Disk System { IfNotExist, %retroSysDir%\disksys.rom ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID = LibRetro_SCD ; Sega CD { If romExtension Not In .bin,.cue,.iso ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\bios_CD_E.bin ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_U.bin ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") IfNotExist, %retroSysDir%\bios_CD_J.bin ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\syscard3.pce ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID = LibRetro_PCFX { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) IfNotExist, %retroSysDir%\pcfx.bios ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } networkSession := If (enableNetworkPlay = "true") { Log("Module - Network Multi-Player is an available option for " . dbName,4) netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1) getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1) If (getWANIP = "true") myPublicIP := GetPublicIP() Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1) defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1) lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0) If (mpMenuStatus = -1) { ; if user exited menu early Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2) ExitModule() } If networkSession { Log("Module - Using a Network for " . dbName,4) IniWrite, %networkPort%, %settingsFile%, Network, Last_Port ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort% If (networkType = "client") { IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client } Else { ; server netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server } Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4) } Else Log("Module - User chose Single Player mode for this session",4) } BezelStart(,,(If rotateBezel ? 1:"")) If foundCfg { If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath) { customViewportWidth := bezelScreenWidth customViewportHeight := bezelScreenHeight customViewportX := 0 customViewportY := 0 aspectRatioIndex := 22 Log("Stretching viewport to fit bezel") } retroCFG := LoadProperties(retroCFGFile) ; load the config into memory raCfgHasChanges := WriteRetroProperty("input_overlay", overlay) WriteRetroProperty("video_shader", videoShader) WriteRetroProperty("aspect_ratio_index", aspectRatioIndex) WriteRetroProperty("custom_viewport_width", customViewportWidth) WriteRetroProperty("custom_viewport_height", customViewportHeight) WriteRetroProperty("custom_viewport_x", customViewportX) WriteRetroProperty("custom_viewport_y", customViewportY) WriteRetroProperty("video_rotation", rotation) WriteRetroProperty("video_crop_overscan", cropOverscan) WriteRetroProperty("video_threaded", threadedVideo) WriteRetroProperty("video_vsync", vSync) WriteRetroProperty("video_scale_integer", integerScale) WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey) WriteRetroProperty("input_disk_next", nextDiskKey) WriteRetroProperty("input_disk_prev", prevDiskKey) If InStr(retroID, "LibRetro_PSX") { Loop, 8 ; Loop 8 times for 8 controllers { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1) WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType) } } If raCfgHasChanges { Log("Module - Saving changed settings to: """ . retroCFGFile . """") SaveProperties(retroCFGFile, retroCFG) } } fullscreen := If fullscreen = "true" ? " -f" : "" srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : "" IfNotExist, %srmPath% FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist IfNotExist, %saveStatePath% FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait If InStr(core, "mess") { ; if a mess core is used Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case. Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide") } Else If FileExist(mgM3UPath) { Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else { Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } mpMenuStatus := If networkSession { canceledServerWait := false multiplayerMenuExit := false SetTimer, NetworkConnectedCheck, 500 If (networkType = "server") { Log("Module - Waiting for a client to connect to your server") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.") } Else { ; client Log("Module - Trying to contact the server to establish a connection.") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...") } If (mpMenuStatus = -1) { ; if user exited menu early before a client connected Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2) If Process("Exist", executable) Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet ExitModule() } Else { ; blank response from MultiPlayerMenu, exited properly Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server") WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } SetTimer, NetworkConnectedCheck, Off } Else { ; single player WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } If hideConsole = true WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ; Writes new properties into the retroCFG if defined by user WriteRetroProperty(key,value="") { If (value != "") { Global retroCFG,raCfgHasChanges WriteProperty(retroCFG, key, value,1,1) raCfgHasChanges := 1 } } ; Used to convert between RetroArch keys and usable data ConvertRetroCFGKey(txt,direction="read"){ Global emuPath If direction = read { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt relativeCheck := SubStr(newtxt, 1, 1) If InStr(relativeCheck,":") { ; if the path contains a ":" then it is a relative path Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4) StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute } If InStr(newtxt,"/") StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes } Else If direction = write { newtxt = "%txt%" ; wraps the txt with "" If InStr(newtxt,"\") StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes } Else ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.") Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4) Return newtxt } ; This will simply create a new blank ini if one does not exist CheckSysFile(file){ IfNotExist, %file% FileAppend,, %file% Return file } MultiGame: SetKeyDelay(100) WinActivate, ahk_class RetroArch Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; eject disc in Retroarch If (!mgLastRomIndex) { mgLastRomIndex := mgRomIndex } selectedRomIndex := 0 StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType) Loop %mgMaxIndex% { If (m3uRomIndex[A_index] = mgLastRomIndex) { tempLastRomIndex := A_index Log("Temp last index: " . tempLastRomIndex) } If (m3uRomIndex[A_index] = selectedRomIndex) { tempSelectedRomIndex := A_index Log("temp selected index: " . tempSelectedRomIndex) } } mgNewIndex := tempLastRomIndex - tempSelectedRomIndex If (mgNewIndex < 0) { mgNewIndex := mgNewIndex * -1 Loop %mgNewIndex% { Log("Sending the next disk key: " . nextDiskKey) Send, {%nextDiskKey% down}{%nextDiskKey% up} } } Else If (mgNewIndex > 0) { Loop %mgNewIndex% { Log("Sending the previous disk key: " . mgNewIndex) Send, {%prevDiskKey% down}{%prevDiskKey% up} } } Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; close disc in Retroarch mgLastRomIndex := selectedRomIndex Return NetworkConnectedCheck: If clientConnected multiplayerMenuExit := true Else If WinExist("RetroArch ahk_class RetroArch") { Log("Module - RetroArch session started, closing the MultiPlayer menu",4) multiplayerMenuExit := true } Return CloseProcess: FadeOutStart() WinClose("RetroArch ahk_class RetroArch") Return 00:30:01:156 | RL | INFO | +1203 | BuildScript - Loaded Multi-Player scripts 00:30:01:156 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 00:30:01:156 | RL | WARNING | +0 | BuildScript - "C:\RocketLauncher\Lib\User Functions.ahk" not found 00:30:01:156 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 00:30:01:156 | RL | INFO | +0 | Main - Module is built 00:30:01:156 | RL | INFO | +0 | CheckFile - Checking if C:\RocketLauncher\AutoHotkey.dll exists 00:30:01:171 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 9/13/2015 - 10:42:49 Modified: 8/17/2015 - 11:04:18 00:30:01:187 | RL | INFO | +16 | Main - Running module 00:30:01:203 | RL | INFO | +15 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 00:30:01:390 | MD | INFO | +N/A | Module initialized 00:30:01:390 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 00:30:01:421 | MD | DEBUG2 | +31 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 00:30:01:421 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 00:30:01:421 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 00:30:01:421 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 00:30:01:421 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 00:30:01:453 | MD | INFO | +31 | StartModule - Started 00:30:01:453 | MD | INFO | +0 | StartModule - MEmu: RetroArch MEmuV: v05-11-2015 Nightly MURL: http://themaister.net/retroarch.html MAuthor: djvj,zerojay MVersion: 2.3.2 MCRC: C04B6C16 iCRC: 42C3B552 MID: MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 00:30:01:484 | MD | INFO | +31 | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System" 00:30:01:484 | MD | INFO | +0 | PluginInit - Started 00:30:01:484 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 00:30:01:515 | MD | INFO | +32 | CheckFile - Checking if C:\HyperSpin\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml exists 00:30:01:515 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 271439 bytes Created: 9/13/2015 - 10:42:48 Modified: 4/14/2014 - 2:19:56 00:30:01:515 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 00:30:01:515 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 00:30:01:546 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Name 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "3-D WorldRunner (USA)" 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Acclaim" 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1987" 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Action" 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 00:30:01:546 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)" 00:30:01:546 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 00:30:01:578 | MD | DEBUG1 | +31 | BuildDatabaseTable - Ended 00:30:01:609 | MD | DEBUG1 | +31 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 00:30:01:609 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Wheel\3-D WorldRunner (USA).png 00:30:01:609 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: C:\HyperSpin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png 00:30:01:609 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Wheel\3-D WorldRunner (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: C:\HyperSpin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png | Asset Extension1: png | Asset Type1: system 00:30:01:609 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 00:30:01:609 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 00:30:01:609 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork1\3-D WorldRunner (USA).png 00:30:01:609 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork2\3-D WorldRunner (USA).png 00:30:01:609 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork3\3-D WorldRunner (USA).png 00:30:01:609 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Artwork4\3-D WorldRunner (USA).png 00:30:01:609 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters 00:30:01:703 | MD | DEBUG1 | +94 | BuildAssetsTable - Searching for a Other: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Other 00:30:01:734 | MD | DEBUG2 | +31 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: C:\HyperSpin\Media\Nintendo Entertainment System\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 00:30:01:828 | MD | DEBUG1 | +94 | BuildAssetsTable - Ended 00:30:01:859 | MD | DEBUG1 | +31 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 00:30:01:859 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: C:\HyperSpin\Media\Nintendo Entertainment System\Video\3-D WorldRunner (USA).* 00:30:01:859 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: C:\HyperSpin\Media\Main Menu\Video\Nintendo Entertainment System.* 00:30:01:859 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 00:30:01:859 | MD | INFO | +0 | PluginInit - Ended 00:30:01:859 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 3-D WorldRunner (USA) 00:30:01:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 00:30:01:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc, 00:30:01:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 00:30:01:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 00:30:01:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 00:30:01:859 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 00:30:01:890 | MD | INFO | +32 | StartModule - Ended 00:30:01:890 | MD | DEBUG1 | +0 | Module - Started building the RetroArch object 00:30:01:890 | MD | DEBUG1 | +0 | Module - Finished building the RetroArch object 00:30:01:890 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - LibRetro_Core: nestopia_libretro 00:30:01:890 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 00:30:01:890 | MD | INFO | +0 | Module Setting - [Settings] - ConfigFolder: C:\Emulators\RetroArch\config 00:30:01:890 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: 00:30:01:890 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true 00:30:01:890 | MD | INFO | +0 | Module Setting - [Settings] - Eject_Toggle_Key: 00:30:01:890 | MD | INFO | +0 | Module Setting - [Settings] - Next_Disk_Key: 00:30:01:921 | MD | INFO | +31 | Module Setting - [Settings] - Previous_Disk_Key: 00:30:01:921 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - SuperGameBoy: false 00:30:01:921 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - SuperGameBoy: false 00:30:01:921 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false 00:30:01:921 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - Enable_Network_Play: false 00:30:01:921 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - Overlay: 00:30:01:921 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - Overlay: 00:30:01:921 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - VideoShader: 00:30:01:921 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - VideoShader: 00:30:01:921 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - AspectRatioIndex: 00:30:01:921 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - AspectRatioIndex: 00:30:01:921 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - CustomViewportWidth: 00:30:01:953 | MD | INFO | +31 | Module Setting - [3-D WorldRunner (USA)] - CustomViewportWidth: 00:30:01:953 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - CustomViewportHeight: 00:30:01:953 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - CustomViewportHeight: 00:30:01:953 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - CustomViewportX: 00:30:01:953 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - CustomViewportX: 00:30:01:953 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - CustomViewportY: 00:30:01:953 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - CustomViewportY: 00:30:01:953 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - StretchToFillBezel: false 00:30:01:953 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - StretchToFillBezel: false 00:30:01:953 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - Rotation: 0 00:30:01:953 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - Rotation: 0 00:30:01:984 | MD | INFO | +31 | Module Setting - [Nintendo Entertainment System] - CropOverscan: 00:30:01:984 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - CropOverscan: 00:30:01:984 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - ThreadedVideo: 00:30:01:984 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - ThreadedVideo: 00:30:01:984 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - VSync: 00:30:01:984 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - VSync: 00:30:01:984 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - IntegerScale: 00:30:01:984 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - IntegerScale: 00:30:01:984 | MD | INFO | +0 | Module Setting - [Nintendo Entertainment System] - ConfigurationPerCore: false 00:30:01:984 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - ConfigurationPerCore: false 00:30:01:984 | MD | INFO | +0 | CheckFile - Checking if C:\Emulators\RetroArch\cores\nestopia_libretro.dll exists 00:30:01:984 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3519639 bytes Created: 9/20/2015 - 12:04:37 Modified: 9/16/2015 - 11:12:18 00:30:01:015 | MD | DEBUG1 | +32 | Module - Global cfg should be: C:\Emulators\RetroArch\retroarch.cfg 00:30:02:015 | MD | DEBUG1 | +0 | Module - System cfg should be: C:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg 00:30:02:015 | MD | DEBUG1 | +0 | Module - Core cfg should be: C:\Emulators\RetroArch\config\nestopia_libretro.dll.cfg 00:30:02:015 | MD | DEBUG1 | +0 | Module - Found a System cfg! 00:30:02:015 | MD | INFO | +0 | Module - RetroArch is using C:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg as its config file. 00:30:02:015 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: C:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg 00:30:02:015 | MD | DEBUG1 | +0 | LoadProperties - Ended 00:30:02:015 | MD | INFO | +0 | CheckFile - Checking if C:\Emulators\RetroArch\config\retroarch-core-options.cfg exists 00:30:02:015 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2906 bytes Created: 9/20/2015 - 12:14:35 Modified: 9/20/2015 - 12:14:50 00:30:02:046 | MD | DEBUG1 | +31 | LoadProperties - Started and loading this cfg into memory: C:\Emulators\RetroArch\config\retroarch-core-options.cfg 00:30:02:046 | MD | DEBUG1 | +0 | LoadProperties - Ended 00:30:02:046 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Blargg_NTSC_Filter: disabled 00:30:02:046 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - Nestopia_Blargg_NTSC_Filter: disabled 00:30:02:046 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Palette: canonical 00:30:02:046 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - Nestopia_Palette: canonical 00:30:02:046 | MD | INFO | +0 | Module Setting - [Nestopia] - Nestopia_Remove_Sprites_Limit: disabled 00:30:02:046 | MD | INFO | +0 | Module Setting - [3-D WorldRunner (USA)] - Nestopia_Remove_Sprites_Limit: disabled 00:30:02:046 | MD | DEBUG1 | +0 | WriteProperty - Started 00:30:02:046 | MD | DEBUG1 | +0 | WriteProperty - Ended 00:30:02:078 | MD | DEBUG1 | +31 | WriteProperty - Started 00:30:02:078 | MD | DEBUG1 | +0 | WriteProperty - Ended 00:30:02:078 | MD | DEBUG1 | +0 | WriteProperty - Started 00:30:02:078 | MD | DEBUG1 | +0 | WriteProperty - Ended 00:30:02:078 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: C:\Emulators\RetroArch\config\retroarch-core-options.cfg 00:30:02:078 | MD | DEBUG1 | +0 | SaveProperties - Ended 00:30:02:078 | MD | INFO | +0 | Module - Retroarch standard mode enabled 00:30:02:078 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: C:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg 00:30:02:078 | MD | DEBUG1 | +0 | LoadProperties - Ended 00:30:02:109 | MD | DEBUG1 | +31 | WriteProperty - Started 00:30:02:109 | MD | DEBUG1 | +0 | WriteProperty - Ended 00:30:02:109 | MD | INFO | +0 | Module - Saving changed settings to: "C:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" 00:30:02:109 | MD | DEBUG1 | +0 | SaveProperties - Started and saving this cfg to disk: C:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg 00:30:02:109 | MD | DEBUG1 | +0 | SaveProperties - Ended 00:30:02:109 | MD | INFO | +0 | Run - Running: C:\Emulators\RetroArch\retroarch.exe "C:\Roms\NES\3-D WorldRunner (USA).nes" -f -c "C:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "C:\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "C:\Emulators\RetroArch\srm\Nintendo Entertainment System\3-D WorldRunner (USA).srm" -S "C:\Emulators\RetroArch\save\Nintendo Entertainment System\3-D WorldRunner (USA).state" 00:30:02:187 | MD | DEBUG1 | +79 | Run - "retroarch.exe "C:\Roms\NES\3-D WorldRunner (USA).nes" -f -c "C:\Emulators\RetroArch\config\Nintendo Entertainment System.cfg" -L "C:\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "C:\Emulators\RetroArch\srm\Nintendo Entertainment System\3-D WorldRunner (USA).srm" -S "C:\Emulators\RetroArch\save\Nintendo Entertainment System\3-D WorldRunner (USA).state"" Process ID: 1732 00:30:02:187 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RocketLauncher v1.0.1.3 Debug Console | Class: ConsoleWindowClass | State: 0 | X: 22 | Y: 29 | Width: 669 | Height: 338 | Window HWND: 0x700d6 | Process ID: 1228 | Process Path: C:\RocketLauncher\RocketLauncher.exe 00:30:02:187 | MD | INFO | +0 | WinWait - Waiting for "RetroArch ahk_class RetroArch" 00:30:02:531 | MD | DEBUG1 | +343 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x60114 | Process ID: 1732 | Process Path: C:\Emulators\RetroArch\retroarch.exe 00:30:02:531 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x60114 | Process ID: 1732 | Process Path: C:\Emulators\RetroArch\retroarch.exe 00:30:02:531 | MD | INFO | +0 | WinWaitActive - Waiting for "RetroArch ahk_class RetroArch" 00:30:02:640 | MD | DEBUG1 | +110 | GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1024 | Height: 768 | Window HWND: 0x60114 | Process ID: 1732 | Process Path: C:\Emulators\RetroArch\retroarch.exe 00:30:02:640 | MD | INFO | +0 | Process - WaitClose retroarch.exe 00:30:09:531 | MD | INFO | +6890 | ExitModule - Started 00:30:09:531 | MD | INFO | +0 | Starting Updating Statistics: 00:30:09:531 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 00:30:09:531 | MD | DEBUG2 | +0 | gameSectionStartTime:1449453 00:30:09:531 | MD | DEBUG2 | +0 | ElapsedTime:7 00:30:09:531 | MD | DEBUG2 | +0 | Statistics cleared game name: 3-D WorldRunner 00:30:09:656 | MD | DEBUG2 | +125 | Loaded game statistics from ini files: Number_of_Times_Played: 15 Last_Time_Played: niedziela wrze?nia 20, 2015 12:14:49 Average_Time_Played: 21 Total_Time_Played: 311 System_Total_Played_Time: 2751 Total_Global_Played_Time: 21869 00:30:09:656 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 16 Last_Time_Played: niedziela wrze?nia 20, 2015 12:30:01 Average_Time_Played: 20 Total_Time_Played: 318 System_Total_Played_Time: 2758 Total_Global_Played_Time: 21876 00:30:09:781 | MD | INFO | +125 | Game section statistics updated. 00:30:09:781 | MD | INFO | +0 | ExitModule - Ended 00:30:09:781 | MD | INFO | +0 | End of Module Logs 00:30:09:843 | RL | INFO | +8641 | Main - Module ended, exiting RocketLauncher normally 00:30:09:843 | RL | INFO | +0 | ExitScript - Started 00:30:09:843 | RL | INFO | +0 | SystemCursor - Restoring mouse cursor 00:30:09:859 | RL | INFO | +15 | ExitScript - Ended [/code]
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