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Makaron (Naomi) JVS.ini help!


Tigerblade

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I've started a new thread separate to the 'Makeron working in Hyperspin' thread due to control issues and not wanting to clog that thread up. I have player one buttons working perfectly but player two button 5+6 (medium+hard kick) just will not work no matter whose script I use!!

[Keyboard]

# F1

KEY_0x70 = FB_TEST

# F2

KEY_0x71 = FB_SERVICE

# 1

KEY_0x31 = P1_START

# 3

KEY_0x35 = COIN1

# 8

KEY_0x26 = P1_UP

# 2

KEY_0x28 = P1_DOWN

# 4

KEY_0x25 = P1_LEFT

# 6

KEY_0x27 = P1_RIGHT

# L ctl

KEY_0xA2 = P1_BUTTON1

# L alt

KEY_0xA4 = P1_BUTTON2

# Space

KEY_0x20 = P1_BUTTON3

# L shift

KEY_0xA0 = P1_BUTTON4

# z

KEY_0x5A = P1_BUTTON5

# x

KEY_0x58 = P1_BUTTON6

# 2

KEY_0x32 = P2_START

# R

KEY_0x52 = P2_UP

# F

KEY_0x46 = P2_DOWN

# D

KEY_0x44 = P2_LEFT

# G

KEY_0x47 = P2_RIGHT

# A

KEY_0x41 = P2_BUTTON1

# S

KEY_0x53 = P2_BUTTON2

# Q

KEY_0x51 = P2_BUTTON3

# W

KEY_0x57 = P2_BUTTON4

# e

KEY_0x4D = P2_BUTTON5

# [

KEY_0x4E = P2_BUTTON6

Any pointers? I really don't get the whole ASCII concept by the way :flute:

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hey...

i use IPAC2 and my JVS works perfectly...

[Keyboard]

# F1

KEY_0x70 = FB_TEST

# F2

KEY_0x71 = FB_SERVICE

# 1

KEY_0x31 = P1_START

# 5

KEY_0x35 = COIN1

# UP

KEY_0x26 = P1_UP

# DOWN

KEY_0x28 = P1_DOWN

# LEFT

KEY_0x25 = P1_LEFT

# RIGHT

KEY_0x27 = P1_RIGHT

# L ctrl

KEY_0xA2 = P1_BUTTON1

# L alt

KEY_0xA4 = P1_BUTTON2

# Space

KEY_0x20 = P1_BUTTON3

# L shift

KEY_0xA0 = P1_BUTTON4

# Z

KEY_0x5A = P1_BUTTON5

# X

KEY_0x58 = P1_BUTTON6

#2

KEY_0x32 = P2_START

# R

KEY_0x52 = P2_UP

# F

KEY_0x46 = P2_DOWN

# D

KEY_0x44 = P2_LEFT

# G

KEY_0x47 = P2_RIGHT

# A

KEY_0x41 = P2_BUTTON1

# S

KEY_0x53 = P2_BUTTON2

# Q

KEY_0x51 = P2_BUTTON3

# W

KEY_0x57 = P2_BUTTON4

# I

KEY_0x49 = P2_BUTTON5

# K

KEY_0x4B = P2_BUTTON6

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I'm using X-Arcade not sure there would be massive differences? I'll give it a try tho, cheers.

EDIT - I remember trying those two values for Player 2 5 & 6 and it didn't work! Not sure why when the rest of the buttons are the same values and work fine tho??

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The problem your describing is definatly in the jvs.ini file, and not the hyperlaunch script.

I know the jvs.ini file that came with makaron t12 had some problems with missing buttons, there's comments about it on the authors web site. If you copy what DynamiteSJ posted and paste that into your jvs.ini file you should be fine though.

If this doesn't work, open up notepad, press buttons 5 and 6 for player 2 and let us know what key's they are mapped to.

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Try these, I looked up E and [ and show different ascii values for them.

[Keyboard]
# F1
KEY_0x70 = FB_TEST
# F2
KEY_0x71 = FB_SERVICE
# 1
KEY_0x31 = P1_START
# 3
KEY_0x35 = COIN1
# 8
KEY_0x26 = P1_UP
# 2
KEY_0x28 = P1_DOWN
# 4
KEY_0x25 = P1_LEFT
# 6
KEY_0x27 = P1_RIGHT
# L ctl
KEY_0xA2 = P1_BUTTON1
# L alt
KEY_0xA4 = P1_BUTTON2
# Space
KEY_0x20 = P1_BUTTON3
# L shift
KEY_0xA0 = P1_BUTTON4
# z
KEY_0x5A = P1_BUTTON5
# x
KEY_0x58 = P1_BUTTON6
# 2
KEY_0x32 = P2_START
# R
KEY_0x52 = P2_UP
# F
KEY_0x46 = P2_DOWN
# D
KEY_0x44 = P2_LEFT
# G
KEY_0x47 = P2_RIGHT
# A
KEY_0x41 = P2_BUTTON1
# S
KEY_0x53 = P2_BUTTON2
# Q
KEY_0x51 = P2_BUTTON3
# W
KEY_0x57 = P2_BUTTON4
[color="Red"]# E
KEY_0x45 = P2_BUTTON5
# [
KEY_0x5B = P2_BUTTON6 [/color]

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well [ is suposed to be 5B which is well below 255 (FF), I'm not sure if makaron supports this character or not, but I don't see any reason why it wouldn't.

Tigerblade, do you have this button configuration working in zinc or daphne ? possibly looking at there configuration might help us get you the correct value for makaron.

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well [ is suposed to be 5B which is well below 255 (FF), I'm not sure if makaron supports this character or not, but I don't see any reason why it wouldn't.

Tigerblade, do you have this button configuration working in zinc or daphne ? possibly looking at there configuration might help us get you the correct value for makaron.

Not got those two emulators. That key does work in Model2(nebula I think?), NullDC, MAME, Fusion, Gens and SNES9X tho FWIW not sure if that'll help tho lol

Something else odd worth mentioning.....Ive set COIN1 to 3 instead of 5, yet 3 won't add a coin...only 5 will still.....even tho the .ini has it as 3??

As a last resort I may have to look at setting my own config on it, it's just gonna be a ball ache re-doing all the other emulators already setup as it is now.

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well I just ran some tests here, I placed 5B and 5D into my JVS.ini file also [ and ] keys. I tested makaron and those keystrokes did not register. I thought a simple fix would be to add a line to the AHK file remapping the [ key to another key but this did not seem to work either, the script would actually just stop when it reached that command, no error message or anything.

I do know [,],{,},|,(,) keys are quite common in programing languages and many times they are reserved characters this may be why makaron does not detect them, if at all possible I would recomend changing your keyboard mapping for that button.

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  • 4 weeks later...

what i did to avoid remapping (and i read that every time it looses powere you have topres the save load button twice to reload your programming, and i turn off my cab every night or when im not using it) i just set up the wires for what would be button 8 to button 6. so my button six is what button 8 originaly was. i dont use button 8 anyways. idk if i made it clear so ill just reword it:

i physically switch the connections of 6 and 8 and i dont have to reprogram it every time or flick the switch to go between custom presets and having to press save load every time.

hope this kinda helps until they fix the [ issue for us x arcade encoder users.

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  • 4 years later...
what i did to avoid remapping (and i read that every time it looses powere you have topres the save load button twice to reload your programming, and i turn off my cab every night or when im not using it) i just set up the wires for what would be button 8 to button 6. so my button six is what button 8 originaly was. i dont use button 8 anyways. idk if i made it clear so ill just reword it:

i physically switch the connections of 6 and 8 and i dont have to reprogram it every time or flick the switch to go between custom presets and having to press save load every time.

hope this kinda helps until they fix the [ issue for us x arcade encoder users.

Sorry to dig up an extremely old thread, but I got to map [ to 0xDB for Button 6 for 2P. Hope this helps someone

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  • 1 year later...

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