Jump to content

Hyperspin dll error and rocketlauncher ui options not showing, please help!


Danielsan

Recommended Posts

Posted

Hi guys, I'm trying to setup hyperspin for the first time and had everything working but am now getting this error for all my retroarch emulated games.

They launch in rocket launcher ui, but when i go to hyperspin they don't work.

I have a feeling its a simple fix but i can't figure out what it is! Please please help!

post-110070-0-28619900-1462989948_thumb.jpg

Also, when I launch mame I now have this come up, which never used to before and it seems to be blocking me from launching games. Again they work fine in RLUI, just not from hyperspin.

post-110070-0-86720400-1462990646_thumb.png

Edit: Googled a bit and thought I found a fix for the mame problem, went into RLUI to turn off link play and found my options looked like this:

post-110070-0-19993600-1462991396_thumb.jpg

There's nowhere to toggle on/off right? I feel like I'm just being dumb somewhere along the line but help would be greatly appreciated.

Posted

So I was super dumb and just needed to make the window bigger to see the options. I changed the net play value to false but the menu bar still pops up when I launch a mame game from hyperspin.

Also I've still not had any luck on the Libretro_...dll problem :(

Seems like I'm missing a link between hyperspin and my retroarch core .dll files but I'm not sure where/how to rectify this.

Posted
Ok, first time doing this, hopefully I've done it correctly:

 


17:27:55:398 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.1.0.5 (www.rlauncher.com)
17:27:55:577 | RL |      INFO  | +172   | Main - System Specs:
RocketLauncher Dir: C:\Hyperspin\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 10 Home
SKU: Windows 8
Total Memory: 8190.11 MB
Free Memory: 5304.43 MB
Used Memory: 2885.688 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 6
GPU 1 Name: AMD Radeon R9 200 Series
GPU 1 RAM: -2048.00 MB
GPU 1 Driver Version: 15.300.1025.1001
Sound 1 Device: AMD High Definition Audio Device
Sound 1 Status: Enabled
Sound 2 Device: VIA HD Audio
Sound 2 Status: Enabled
OS Language: English_United_States
System Locale: en-GB
Formats Locale: en-US
Windows UI Language: en-US
Text Encoding: Windows-1252
OS Admin Status: No
RL Compatibility Flags: 
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1280x1024 (1280x984 work) [32bit] [60hz] [Landscape]  (Primary)
Current AHK Desktop Width: 1280
Current AHK Desktop Height: 1024
Monitor #1 DPI: 100
AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
AHK Version: 1.1.09.04
Unicode: No
17:27:55:614 | RL |      INFO  | +31    | CheckFile - Checking if C:\Hyperspin\RocketLauncher\RocketLauncher.exe exists
17:27:55:616 | RL |     DEBUG  | +16    | CheckFile - Attributes:
FileDescription         RocketLauncher
FileVersion             1.1.0.5
LegalCopyright           ©2015 RocketLauncher
ProductName             djvj's one swell guy!
ProductVersion           1.1.0.5
CompanyName             Your favorite Front End companion! Visit us @ www.rlauncher.com
File Size: 2159616 bytes
Created: 1/11/2016 - 12:08:38 AM
Modified: 5/10/2016 - 8:53:13 PM
17:27:55:618 | RL |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\RocketLauncher\Module Extensions\RocketLauncher.dll"
17:27:55:619 | RL |      INFO  | +0     | File.CheckFile - Checking if "C:\Hyperspin\RocketLauncher\Module Extensions\RocketLauncher.dll" exists
17:27:55:619 | RL |     TRACE  | +0     | File.Exist - This file exists: C:\Hyperspin\RocketLauncher\Module Extensions\RocketLauncher.dll
17:27:55:620 | RL |     DEBUG  | +0     | File.CheckFile - Attributes:
FileDescription         RocketLauncher Utils
FileVersion             1.0.0.8
InternalName             RocketLauncher.dll
LegalCopyright           Copyright © RocketLauncher 2013-2016
OriginalFilename         RocketLauncher.dll
ProductName             RocketLauncher
ProductVersion           1.0.0.8
File Size: 67072 bytes
Created: 12/23/2015 - 3:41:58 AM
Modified: 5/10/2016 - 8:53:38 PM
17:27:55:642 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Extension: C:\Hyperspin\RocketLauncher\Module Extensions\Array.ahk
17:27:55:643 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 4781 bytes
Created: 2/20/2011 - 1:35:02 AM
Modified: 5/4/2016 - 5:20:22 PM
17:27:55:678 | RL |      INFO  | +31    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Module Extensions\BinHexRW.ahk | v1.0.2
17:27:55:679 | RL |     DEBUG  | +16    | CheckFile - Attributes:
File Size: 5077 bytes
Created: 10/15/2015 - 3:18:08 PM
Modified: 5/4/2016 - 5:21:26 PM
17:27:55:680 | RL |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\BlockInput.exe exists
17:27:55:701 | RL |     DEBUG  | +16    | CheckFile - Attributes:
FileDescription        
FileVersion             1.1.09.04
InternalName            
OriginalFilename        
ProductName            
ProductVersion           1.1.09.04
File Size: 657920 bytes
Created: 1/2/2014 - 10:27:34 PM
Modified: 1/2/2014 - 10:27:34 PM
17:27:55:703 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\Hyperspin\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop
17:27:55:705 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 5323 bytes
Created: 8/24/2015 - 8:55:08 PM
Modified: 5/4/2016 - 5:20:53 PM
17:27:55:718 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Extension: C:\Hyperspin\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk
17:27:55:719 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 5716 bytes
Created: 4/29/2013 - 2:56:02 PM
Modified: 4/29/2013 - 2:56:02 PM
17:27:55:724 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\Hyperspin\RocketLauncher\Module Extensions\gdip.ahk
17:27:55:725 | RL |     DEBUG  | +16    | CheckFile - Attributes:
File Size: 88789 bytes
Created: 1/13/2013 - 5:07:30 PM
Modified: 1/13/2013 - 5:07:30 PM
17:27:55:727 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Module Extensions\gdip_alt.ahk | v1.0.3
17:27:55:729 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 5891 bytes
Created: 12/20/2015 - 11:08:02 PM
Modified: 12/20/2015 - 11:08:02 PM
17:27:55:729 | RL |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\gsdll32.dll exists
17:27:55:731 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 13090816 bytes
Created: 1/6/2015 - 9:20:42 PM
Modified: 1/6/2015 - 9:20:42 PM
17:27:55:732 | RL |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\itextsharp.dll exists
17:27:55:734 | RL |     DEBUG  | +0     | CheckFile - Attributes:
FileDescription         iTextSharp
FileVersion             5.4.2.0
InternalName             itextsharp.dll
LegalCopyright           Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
OriginalFilename         itextsharp.dll
ProductName             iTextSharp
ProductVersion           5.4.2.0
CompanyName             1T3XT BVBA
File Size: 3743744 bytes
Created: 6/14/2013 - 3:06:20 PM
Modified: 6/14/2013 - 3:06:20 PM
17:27:55:737 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Module Extensions\Java.ahk | v1.0.0
17:27:55:738 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 7841 bytes
Created: 12/23/2014 - 11:02:36 PM
Modified: 12/23/2014 - 11:02:36 PM
17:27:55:741 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: C:\Hyperspin\RocketLauncher\Module Extensions\JSON.ahk
17:27:55:743 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 9227 bytes
Created: 5/5/2013 - 3:22:24 PM
Modified: 5/4/2016 - 5:20:45 PM
17:27:55:745 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Module Extensions\Origin.ahk | v1.0.2
17:27:55:746 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 4904 bytes
Created: 3/22/2015 - 3:51:40 PM
Modified: 3/22/2015 - 3:51:40 PM
17:27:55:749 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\Hyperspin\RocketLauncher\Module Extensions\RegRW64.ahk
17:27:55:750 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 6915 bytes
Created: 5/8/2014 - 4:06:38 AM
Modified: 5/8/2014 - 4:06:38 AM
17:27:55:754 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\Hyperspin\RocketLauncher\Module Extensions\RIni.ahk | v1.7
17:27:55:755 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 67561 bytes
Created: 6/5/2013 - 7:56:22 PM
Modified: 6/5/2013 - 7:56:22 PM
17:27:55:755 | RL |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
17:27:55:759 | RL |     DEBUG  | +15    | CheckFile - Attributes:
FileDescription         SevenZipSharp
FileVersion             0.64.5717.6837
InternalName             SevenZipSharp.dll
LegalCopyright           Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
OriginalFilename         SevenZipSharp.dll
ProductName             SevenZipSharp
ProductVersion           0.64.5717.6837
CompanyName             Markovtsev Vadim
File Size: 167424 bytes
Created: 9/28/2015 - 10:35:10 PM
Modified: 9/28/2015 - 10:35:10 PM
17:27:55:762 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Module Extensions\Steam.ahk | v1.0.2
17:27:55:763 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 5347 bytes
Created: 3/22/2015 - 3:52:24 PM
Modified: 3/22/2015 - 3:52:24 PM
17:27:55:766 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Extension: C:\Hyperspin\RocketLauncher\Module Extensions\VA.ahk
17:27:55:767 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 34688 bytes
Created: 3/1/2013 - 9:05:46 PM
Modified: 3/1/2013 - 9:05:46 PM
17:27:55:769 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Module Extensions\VA_Extension.ahk | v1.0.1
17:27:55:771 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 3833 bytes
Created: 1/13/2015 - 8:16:56 PM
Modified: 1/13/2015 - 8:16:56 PM
17:27:55:773 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\7z.ahk | v1.0.7
17:27:55:775 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 31383 bytes
Created: 1/11/2016 - 12:40:26 AM
Modified: 5/4/2016 - 5:21:38 PM
17:27:55:810 | RL |      INFO  | +31    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Bezel.ahk | v1.2.3
17:27:55:812 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 117029 bytes
Created: 1/10/2016 - 9:03:52 PM
Modified: 5/10/2016 - 8:53:46 PM
17:27:55:845 | RL |      INFO  | +31    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Fade.ahk | v1.1.7
17:27:55:846 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 39501 bytes
Created: 1/15/2016 - 10:53:46 PM
Modified: 5/4/2016 - 5:21:10 PM
17:27:55:849 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Fade Init.ahk | v1.0.3
17:27:55:850 | RL |     DEBUG  | +16    | CheckFile - Attributes:
File Size: 1130 bytes
Created: 10/15/2015 - 3:18:26 PM
Modified: 5/4/2016 - 5:22:02 PM
17:27:55:853 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Fade Animations.ahk | v1.2.1
17:27:55:854 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 77613 bytes
Created: 1/11/2016 - 12:27:30 AM
Modified: 5/4/2016 - 5:20:45 PM
17:27:55:905 | RL |      INFO  | +47    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Keymapper.ahk | v1.1.5
17:27:55:906 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 33668 bytes
Created: 1/11/2016 - 12:30:56 AM
Modified: 5/4/2016 - 5:21:36 PM
17:27:55:909 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Keymapper Init.ahk | v1.0.6
17:27:55:910 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 3956 bytes
Created: 1/11/2016 - 1:08:30 AM
Modified: 5/4/2016 - 5:20:07 PM
17:27:55:935 | RL |      INFO  | +31    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\MultiGame.ahk | v1.1.0
17:27:55:936 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 41541 bytes
Created: 1/15/2016 - 10:53:28 PM
Modified: 5/4/2016 - 5:21:38 PM
17:27:55:938 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\MultiGame Init.ahk | v1.0.0
17:27:55:940 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 161 bytes
Created: 4/14/2013 - 2:33:18 PM
Modified: 4/14/2013 - 2:33:18 PM
17:27:55:943 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\MultiPlayer.ahk | v1.0.8
17:27:55:945 | RL |     DEBUG  | +16    | CheckFile - Attributes:
File Size: 66776 bytes
Created: 12/7/2015 - 5:37:44 AM
Modified: 12/7/2015 - 5:37:44 AM
17:27:55:005 | RL |      INFO  | +47    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Pause.ahk | v1.2.2
17:27:56:020 | RL |     DEBUG  | +15    | CheckFile - Attributes:
File Size: 396825 bytes
Created: 1/11/2016 - 12:20:50 AM
Modified: 5/4/2016 - 5:19:51 PM
17:27:56:020 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Pause Init.ahk | v1.0.3
17:27:56:020 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 553 bytes
Created: 8/23/2015 - 8:00:44 PM
Modified: 8/23/2015 - 8:00:44 PM
17:27:56:020 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Password.ahk | v1.0.4
17:27:56:020 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 10121 bytes
Created: 1/11/2016 - 12:22:58 AM
Modified: 5/4/2016 - 5:22:02 PM
17:27:56:020 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk | v1.5
17:27:56:020 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 25355 bytes
Created: 5/4/2016 - 5:21:00 PM
Modified: 5/10/2016 - 8:53:19 PM
17:27:56:020 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Log\Logger.ahk | v1.1
17:27:56:020 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 3095 bytes
Created: 5/4/2016 - 5:21:15 PM
Modified: 5/10/2016 - 8:53:15 PM
17:27:56:036 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk | v1.0
17:27:56:036 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 5295 bytes
Created: 5/4/2016 - 5:20:03 PM
Modified: 5/4/2016 - 5:20:03 PM
17:27:56:036 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk | v1.0
17:27:56:036 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 1547 bytes
Created: 5/4/2016 - 5:21:25 PM
Modified: 5/4/2016 - 5:21:25 PM
17:27:56:036 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk | v1.3
17:27:56:036 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 7203 bytes
Created: 5/4/2016 - 5:21:18 PM
Modified: 5/4/2016 - 5:21:18 PM
17:27:56:036 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk | v1.0
17:27:56:036 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 2961 bytes
Created: 5/4/2016 - 5:21:07 PM
Modified: 5/4/2016 - 5:21:07 PM
17:27:56:051 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\File\File.ahk | v1.4
17:27:56:051 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 9149 bytes
Created: 5/4/2016 - 5:20:50 PM
Modified: 5/4/2016 - 5:20:50 PM
17:27:56:051 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\File\Folder.ahk | v1.0
17:27:56:051 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 646 bytes
Created: 5/4/2016 - 5:21:01 PM
Modified: 5/4/2016 - 5:21:01 PM
17:27:56:051 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk | v1.0
17:27:56:051 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 4410 bytes
Created: 5/4/2016 - 5:19:58 PM
Modified: 5/4/2016 - 5:19:58 PM
17:27:56:051 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\File\ModuleIniFileFinder.ahk | v1.0
17:27:56:051 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 1099 bytes
Created: 5/4/2016 - 5:21:28 PM
Modified: 5/4/2016 - 5:21:29 PM
17:27:56:067 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\File\Process.ahk | v1.2
17:27:56:067 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 9458 bytes
Created: 5/4/2016 - 5:21:37 PM
Modified: 5/10/2016 - 8:53:43 PM
17:27:56:067 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk | v1.0
17:27:56:067 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 5386 bytes
Created: 5/4/2016 - 5:20:32 PM
Modified: 5/4/2016 - 5:20:32 PM
17:27:56:067 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\UI\Control.ahk | v1.1
17:27:56:067 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 3878 bytes
Created: 5/4/2016 - 5:21:29 PM
Modified: 5/4/2016 - 5:21:30 PM
17:27:56:067 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\UI\Window.ahk | v1.1
17:27:56:083 | RL |     DEBUG  | +16    | CheckFile - Attributes:
File Size: 21919 bytes
Created: 5/4/2016 - 5:21:13 PM
Modified: 5/4/2016 - 5:21:13 PM
17:27:56:083 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk | v1.0
17:27:56:083 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 1154 bytes
Created: 5/4/2016 - 5:21:08 PM
Modified: 5/4/2016 - 5:21:09 PM
17:27:56:098 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk | v1.0.7
17:27:56:098 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 72261 bytes
Created: 12/7/2015 - 5:37:58 AM
Modified: 12/7/2015 - 5:37:58 AM
17:27:56:098 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Shader.ahk | v1.0.1
17:27:56:098 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 3943 bytes
Created: 5/4/2016 - 5:21:01 PM
Modified: 5/10/2016 - 8:53:25 PM
17:27:56:114 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Shader Init.ahk | v1.0.0
17:27:56:114 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 397 bytes
Created: 5/4/2016 - 5:21:27 PM
Modified: 5/4/2016 - 5:21:27 PM
17:27:56:114 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Shared.ahk | v1.4.4
17:27:56:114 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 175222 bytes
Created: 1/16/2016 - 12:46:58 AM
Modified: 5/10/2016 - 8:53:15 PM
17:27:56:114 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Statistics.ahk | v1.0.4
17:27:56:114 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 26810 bytes
Created: 1/10/2016 - 12:04:40 AM
Modified: 1/10/2016 - 12:04:40 AM
17:27:56:130 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Statistics Init.ahk | v1.0.1
17:27:56:130 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 33 bytes
Created: 12/23/2014 - 11:23:48 PM
Modified: 12/23/2014 - 11:23:48 PM
17:27:56:130 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\Virtual Drive.ahk | v1.0.5
17:27:56:130 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 19148 bytes
Created: 1/11/2016 - 12:21:46 AM
Modified: 5/4/2016 - 5:20:40 PM
17:27:56:130 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\XHotkey.ahk | v1.0.4
17:27:56:130 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 26540 bytes
Created: 8/14/2015 - 1:14:18 AM
Modified: 8/14/2015 - 1:14:18 AM
17:27:56:130 | RL |      INFO  | +0     | CRC Check - CRC matches, this is an official unedited Library: C:\Hyperspin\RocketLauncher\Lib\XHotkey Init.ahk | v1.0.2
17:27:56:130 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 1063 bytes
Created: 8/14/2015 - 1:14:24 AM
Modified: 8/14/2015 - 1:14:24 AM
17:27:56:130 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Nintendo Entertainment System -r 10-Yard Fight (USA, Europe) -f C:\Hyperspin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
17:27:56:130 | RL |     DEBUG  | +0     | Main - Received this dbName with no path via CLI: "10-Yard Fight (USA, Europe)"
17:27:56:130 | RL |     DEBUG  | +0     | Main - dbName: 10-Yard Fight (USA, Europe)
17:27:56:130 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
17:27:56:145 | RL |     TRACE  | +15    | File.__New - Created new file object of: "C:\Hyperspin\HyperSpin.exe"
17:27:56:145 | RL |     TRACE  | +0     | Process.__New - Created new process object for: "C:\Hyperspin\HyperSpin.exe"
17:27:56:145 | RL |      INFO  | +0     | Main - RocketLauncher received "Nintendo Entertainment System" and "10-Yard Fight (USA, Europe)"
17:27:56:145 | RL |      INFO  | +0     | Main - Did not find a "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
17:27:56:145 | RL |      INFO  | +0     | Main - 10-Yard Fight (USA, Europe) is using the default emulator: RetroArch
17:27:56:145 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\Emulators.ini
17:27:56:145 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in C:\Hyperspin\RocketLauncher\Settings\Global Emulators.ini
17:27:56:145 | RL |      INFO  | +0     | Main - Found [RetroArch] in C:\Hyperspin\RocketLauncher\Settings\Global Emulators.ini
17:27:56:145 | RL |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
17:27:56:145 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 52250 bytes
Created: 5/4/2016 - 6:44:00 PM
Modified: 5/10/2016 - 8:53:18 PM
17:27:56:161 | RL |      INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
17:27:56:161 | RL |      INFO  | +0     | Main - 10-Yard Fight (USA, Europe) will use module: C:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting ".\Profiles"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converted to "C:\Hyperspin\RocketLauncher\Profiles"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\..\Program Files (x86)\DAEMON Tools Lite\DTLite.exe"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converted to "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\7z.exe"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converted to "C:\Hyperspin\RocketLauncher\Module Extensions\7z.exe"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\HiToText.exe"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converted to "C:\Hyperspin\RocketLauncher\Module Extensions\HiToText.exe"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\Utilities\Xpadder\xpadder.exe"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converted to "C:\Hyperspin\Utilities\Xpadder\xpadder.exe"
17:27:56:161 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\Utilities\JoyToKey\JoyToKey.exe"
17:27:56:176 | RL | TRACE_DLL  | +15    | RLDLL.getFullPathFromRelative - Converted to "C:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe"
17:27:56:176 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\Utilities\VJoy\VJoy.exe"
17:27:56:176 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converted to "C:\Hyperspin\Utilities\VJoy\VJoy.exe"
17:27:56:176 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Suspend_Front_End" in section: "Desktop" in "C:\Hyperspin\RocketLauncher\Settings\Global RocketLauncher.ini"
17:27:56:176 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Suspend_Front_End" in section: "Desktop" in "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\RocketLauncher.ini"
17:27:56:176 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_Sounds" in section: "Fade" in "C:\Hyperspin\RocketLauncher\Settings\Global RocketLauncher.ini"
17:27:56:176 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Sounds" in section: "Fade" in "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\RocketLauncher.ini"
17:27:56:176 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_7z_Progress_Mode" in section: "Fade" in "C:\Hyperspin\RocketLauncher\Settings\Global RocketLauncher.ini"
17:27:56:176 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_7z_Progress_Mode" in section: "Fade" in "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\RocketLauncher.ini"
17:27:56:176 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_Progress_Duration" in section: "Fade" in "C:\Hyperspin\RocketLauncher\Settings\Global RocketLauncher.ini"
17:27:56:176 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Progress_Duration" in section: "Fade" in "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\RocketLauncher.ini"
17:27:56:192 | RL |   WARNING  | +16    | RIniLoadVar - Created missing Global ini key: "Shader_Name" in section: "Shader" in "C:\Hyperspin\RocketLauncher\Settings\Global RocketLauncher.ini"
17:27:56:192 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Shader_Name" in section: "Shader" in "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\RocketLauncher.ini"
17:27:56:192 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Shader_Color" in section: "Shader" in "C:\Hyperspin\RocketLauncher\Settings\Global RocketLauncher.ini"
17:27:56:192 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Shader_Color" in section: "Shader" in "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\RocketLauncher.ini"
17:27:56:192 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Shader_Transparency" in section: "Shader" in "C:\Hyperspin\RocketLauncher\Settings\Global RocketLauncher.ini"
17:27:56:192 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Shader_Transparency" in section: "Shader" in "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\RocketLauncher.ini"
17:27:56:192 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Shader_Change_Key" in section: "Shader" in "C:\Hyperspin\RocketLauncher\Settings\Global RocketLauncher.ini"
17:27:56:192 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Shader_Change_Key" in section: "Shader" in "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\RocketLauncher.ini"
17:27:56:192 | RL |      INFO  | +0     | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
17:27:56:192 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\..\ROMS\NES"
17:27:56:192 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converted to "C:\ROMS\NES"
17:27:56:192 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\Emulators\RetroArch\retroarch.exe"
17:27:56:192 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converted to "C:\Hyperspin\Emulators\RetroArch\retroarch.exe"
17:27:56:208 | RL |      INFO  | +16    | CheckFile - Checking if C:\Hyperspin\Emulators\RetroArch\retroarch.exe exists
17:27:56:208 | RL |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 2146816 bytes
Created: 5/5/2016 - 5:50:45 PM
Modified: 5/4/2016 - 2:28:09 PM
17:27:56:208 | RL |      INFO  | +0     | Main - INI Keys read
17:27:56:208 | RL |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\7z.exe exists
17:27:56:208 | RL |     DEBUG  | +0     | CheckFile - Attributes:
FileDescription         7-Zip Console
FileVersion             15.06 beta
InternalName             7z
LegalCopyright           Copyright (c) 1999-2015 Igor Pavlov
OriginalFilename         7z.exe
ProductName             7-Zip
ProductVersion           15.06 beta
CompanyName             Igor Pavlov
File Size: 262144 bytes
Created: 9/28/2015 - 10:35:10 PM
Modified: 9/28/2015 - 10:35:10 PM
17:27:56:208 | RL |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\7z.dll exists
17:27:56:208 | RL |     DEBUG  | +0     | CheckFile - Attributes:
FileDescription         7z Plugin
FileVersion             15.06 beta
InternalName             7z
LegalCopyright           Copyright (c) 1999-2015 Igor Pavlov
OriginalFilename         7z.dll
ProductName             7-Zip
ProductVersion           15.06 beta
CompanyName             Igor Pavlov
File Size: 1012224 bytes
Created: 9/28/2015 - 10:35:10 PM
Modified: 9/28/2015 - 10:35:10 PM
17:27:56:223 | RL |      INFO  | +15    | Main - "10-Yard Fight (USA, Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
17:27:56:223 | RL |      INFO  | +0     | CheckPaths - Started
17:27:56:223 | RL |      INFO  | +0     | CheckPaths - Looking for rom: C:\ROMS\NES\10-Yard Fight (USA, Europe).nes
17:27:56:223 | RL |      INFO  | +0     | CheckPaths - Found rom: C:\ROMS\NES\10-Yard Fight (USA, Europe).nes
17:27:56:223 | RL |     DEBUG  | +0     | CheckPaths - Current romName: 10-Yard Fight (USA, Europe)
17:27:56:223 | RL |     DEBUG  | +0     | CheckPaths - Current romPath: C:\ROMS\NES
17:27:56:223 | RL |     DEBUG  | +0     | CheckPaths - Current romExtension: .nes
17:27:56:223 | RL |      INFO  | +0     | CheckPaths - Ended
17:27:56:223 | RL |      INFO  | +0     | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
 
#NoTrayIcon
#InstallKeybdHook
MiscUtils.DetectHiddenWindows("On")
SetTitleMatchMode, 2
SendMode, Event
0 = 12
rlPath = C:\Hyperspin\RocketLauncher
pluginPath = C:\Hyperspin\RocketLauncher\Plugins
pluginName = HyperSpin
pluginExt = .plugin
contextOnExit = 1
rlMode = 
rlTitle = RocketLauncher
rlVersion = 1.1.0.5
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = C:\Hyperspin\RocketLauncher\Data\Language\Localization.ini
primMonitor = 1
frontendPID = 
frontendPath = C:\Hyperspin
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = C
exitEmulatorKey = ~Esc
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = C:\Hyperspin\Emulators\RetroArch\retroarch.exe
emuPath = C:\Hyperspin\Emulators\RetroArch
emuName = RetroArch
emuExt = exe
baseRomPath = 
romPath = C:\ROMS\NES
romPathFromIni = C:\ROMS\NES
romExtension = .nes
romExtensionOrig = .nes
romExtensions = nes|zip|7z|smc|gb|gbc|ngc|sms|jag|lnx|gg
executable = retroarch.exe
systemDbName = Nintendo Entertainment System
systemName = Nintendo Entertainment System
dbPath = 
dbName = 10-Yard Fight (USA, Europe)
dbExt = 
romName = 10-Yard Fight (USA, Europe)
romMapPath = 
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingHideParent = false
romMappingMenuWidth = 400
romMappingMenuMargin = 65
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s60 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 7
romMappingTextMargin = 15
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
romMappingGameNameTextFont = Bebas Neue
romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 55
romMappingMenuFlagSeparation = 7
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly = 
altRomNameOnly = 
altArchiveAndRomName = 
altArchiveAndManyRomNames = 
altRomNamesOnly = 
romMapScenario = 
skipchecks = false
romMatchExt = false
blockInputTime = 0
blockInputFile = C:\Hyperspin\RocketLauncher\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame = 
screenRotationAngle = 0
screenRotationAngleGame = 
setResolution = 
logFile = 
logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
logLevel = 10
logShowDebugConsole = false
logShowCommandWindow = false
logCommandWindow = false
logIncludeModule = true
logIncludeFileProperties = true
logIncludeDLLLogs = false
errorSounds = true
rlDebugConsoleStdout = 
sysLang = English_United_States
sysType = 64-bit
broadcastWindowTitle = 
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1280
originalHeight = 1024
vdEnabled = false
vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
vdUseSCSI = false
vdDriveLetter = E
vdDriveLetterScsi = 
vdAddDrive = true
servoStikEnabled = false
servoStikExitMode = false
ledblinkyEnabled = false
ledblinkySystemName = 
ledblinkyFullPath = 
ledblinkyProfilePath = C:\Hyperspin\RocketLauncher\Profiles\LEDBlinky
ledblinkyRLProfile = C:\Hyperspin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
winIPACFullPath = 
ultraMapEnabled = false
ultraMapFullPath = 
emuIdleShutdown = 0
launchPasswordHash = UpUpDownDownLeftRightLeftRight
hideCursor = false
hideEmu = false
hideFE = false
suspendFE = false
fadeIn = false
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 0
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = false
fadeClickThrough = false
fadeSounds = true
fade7zProgressMode = extraction
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Stretch and Lose Aspect
fadeLyr2X = 0
fadeLyr2Y = 0
fadeLyr2W = 
fadeLyr2H = 
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W = 
fadeLyr3H = 
fadeLyr3Adjust = 1
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW = 
fadeLyr3StaticH = 
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4W = 128
fadeLyr4H = 
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX = 
fadeBarWindowY = 
fadeBarWindowW = 900
fadeBarWindowH = 
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = 7zOnly
fadeProgressDuration = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoDeveloper = text with label
fadeRomInfoPublisher = text with label
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey = 
detectFadeErrorEnabled = true
fadeImgPath = C:\Hyperspin\RocketLauncher\Media\Fade
RLDataPath = C:\Hyperspin\RocketLauncher\Data
RLMediaPath = C:\Hyperspin\RocketLauncher\Media
RLErrSoundPath = C:\Hyperspin\RocketLauncher\Media\Sounds\Error
modulesPath = C:\Hyperspin\RocketLauncher\Modules
moduleFullName = C:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
moduleName = RetroArch
modulePath = C:\Hyperspin\RocketLauncher\Modules\RetroArch
moduleExtension = ahk
moduleExtensionsPath = C:\Hyperspin\RocketLauncher\Module Extensions
libPath = C:\Hyperspin\RocketLauncher\Lib
sevenZEnabled = false
sevenZPath = C:\Hyperspin\RocketLauncher\Module Extensions\7z.exe
sevenZDllPath = C:\Hyperspin\RocketLauncher\Module Extensions\7z.dll
sevenZExtractPath = C:\Users\Danielsan-MAME\AppData\Local\Temp\HS
sevenZExtractPathOrig = 
sevenZAttachSystemName = false
sevenZDelTemp = true
sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
7zExtractPath = C:\Users\Danielsan-MAME\AppData\Local\Temp\HS
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1920
mgHeightBaseRes = 1080
mgYOffset = 500|800
mgFont = Arial
mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 100
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgCandidate = 
mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
mgOnLaunch = false
pauseEnabled = false
pauseKey = ~NumpadAdd
pauseBackToMenuBarKey = X
pauseZoomInKey = C
pauseZoomOutKey = V
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = C:\Hyperspin\RocketLauncher\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes = 
pauseLoadStateKeyCodes = 
keyboardEncoder = 
keyboardEncoderEnabled = false
keymapperEnabled = false
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = C:\Hyperspin\Utilities\Xpadder\xpadder.exe
joyToKeyFullPath = C:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
profilePath = C:\Hyperspin\RocketLauncher\Profiles
keymapperProfilePath = C:\Hyperspin\RocketLauncher\Profiles\xpadder
keymapperFrontEndProfileName = RocketLauncherUI
keymapperFrontEndProfile = false
keymapperRocketLauncherProfileEnabled = false
joyIDsEnabled = false
joyIDsPreferredControllersGlobal = 
joyIDsPreferredControllersSystem = use_global
joyIDsPreferredControllersOnExit = 
CustomJoyNamesEnabled = false
CustomJoyNames = 
rotateMethod = false
FEProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\RocketLauncherUI
defaultProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\_Default
systemProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System
xPadderSystemProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\_Default
emuProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\RetroArch
romProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
RocketLauncherProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\RocketLauncher
blankProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\_Default\blank
ahkFEProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\RocketLauncherUI
ahkDefaultProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\_Default
ahkSystemProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\Nintendo Entertainment System
ahkEmuProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\Nintendo Entertainment System\RetroArch
ahkRomProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
ahkRocketLauncherProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\RocketLauncher
bezelEnabled = false
bezelICEnabled = false
shaderName = false
shaderColor = 
shaderTransparency = 
shaderChangeKey = 
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = C:\Hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = C:\Hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
qResFullPath = C:\Hyperspin\RocketLauncher\Module Extensions\QRes.exe
mon1O = 
pacDrivedllFile = C:\Hyperspin\RocketLauncher\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = C:\Hyperspin\RocketLauncher\Lib\User Fade Animations.ini
testFile = 
testDuration = 
 
17:27:56:223 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
17:27:56:223 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
17:27:56:223 | RL |   WARNING  | +0     | BuildScript - "C:\Hyperspin\RocketLauncher\Lib\User Functions Init.ahk" not found
17:27:56:223 | RL |     DEBUG  | +0     | BuildScript - Module starts on line: 2
17:27:56:223 | RL |      INFO  | +0     | BuildScript - Validating module
17:27:56:223 | RL |      INFO  | +0     | BuildScript - Validation complete
17:27:56:223 | RL |      INFO  | +0     | BuildScript - Module:
MEmu = RetroArch
MEmuV =  v05-11-2015 Nightly
MURL = http://themaister.net/retroarch.html
MAuthor = djvj,zerojay
MVersion = 2.4.0
MCRC = 77B63AAE
iCRC = F7B77133
MID = 635038268922229162
MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
;----------------------------------------------------------------------------
; Notes:
; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
; Devs stated they will never add support for mounted images (like via DT)
; Fullscreen is controlled via the module setting in RocketLauncherUI
; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
; Enable 7z support for archived roms
; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
;
; LibRetro DLLs:
; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
;
; SRM files:
; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
;
; Save states:
; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
;
; Config files:
; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
;
; MultiGame:
; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
;
; MAME:
; MAME BIOS roms should be placed in the system\mame folder
;
; System Specific Notes:
; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
; NEC TurboGrafx-CD (using MAME core)
;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
;       mame_boot_from_cli = "enabled"
;       mame_softlists_enable = "disabled"
;       mame_softlists_auto_media = "disabled"
; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
 
primaryExe := new Process(emuPath . "\" . executable) ; instantiate emulator executable object
emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object
emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) ; instantiate emulator console window object
 
; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
; 1 - Official System Name in RocketLauncher
; 2 - Short name used only for easy referencing within module
; 3 - Default core
; 4 - The system ID MAME core recognizes
RLLog.Debug("Module - Started building the " . MEmu . " object")
mTypeVar:="
( LTrim
AAE|LibRetro_AAE|mame_libretro
Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
Atari 2600|LibRetro_2600|stella_libretro|a2600
Atari 5200|LibRetro_5200|mess_libretro|a5200
Atari 7800|LibRetro_7800|prosystem_libretro|a7800
Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
Atari Classics|LibRetro_ACLS|mame_libretro
Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
Atari ST|LibRetro_ST|hatari_libretro
Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
Canon X07|LibRetro_CX07|mess_libretro|x07
Capcom Classics|LibRetro_CAPC|mame_libretro
Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
Capcom Play System II|LibRetro_CPS2|fba_cores_cps2_libretro
Capcom Play System III|LibRetro_CPS3|mame_libretro
Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
Cave|LibRetro_CAVE|mame_libretro
Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
ColecoVision|LibRetro_COLEC|mess_libretro|coleco
Commodore Amiga|LibRetro_PUAE|puae_libretro
Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
Data East Classics|LibRetro_DATA|mame_libretro
Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
GamePark 32|LibRetro_GP32|mess_libretro|gp32
GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
Irem Classics|LibRetro_IREM|mame_libretro
JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
Konami Classics|LibRetro_KONC|mame_libretro
Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
MAME|LibRetro_MAME|mame_libretro|mame
Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
Microsoft MSX|LibRetro_MSX|bluemsx_libretro
Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
Midway Classics|LibRetro_MIDC|mame_libretro
Namco Classics|LibRetro_NAMC|mame_libretro
Namco System 22|LibRetro_NAM2|mame_libretro
NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
Nintendo Classics|LibRetro_NINC|mame_libretro
Nintendo DS|LibRetro_DS|desmume_libretro
Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
Nintendo Game & Watch|LibRetro_GW|gw_libretro
Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
Panasonic 3DO|LibRetro_3DO|4do_libretro
Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
Philips Videopac|LibRetro_PVID|mess_libretro|videopac
RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
SCUMMVM|LibRetro_SCUMM|scummvm_libretro
Sega 32X|LibRetro_32X|picodrive_libretro|32x
Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
Sega Classics|LibRetro_SEGC|mame_libretro
Sega Dreamcast|LibRetro_DCAST|reicast_libretro
Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
Sega Pico|LibRetro_PICO|picodrive_libretro
Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
Sega ST-V|LibRetro_STV|mame_libretro
Sega VMU|LibRetro_SVMU|mess_libretro|svmu
Sharp X1|LibRetro_SX1|mess_libretro|x1
Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
SNK Classics|LibRetro_SNKC|mame_libretro
SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
Sony PSP|LibRetro_PSP|ppsspp_libretro
Sord M5|LibRetro_SORD|mess_libretro|m5
Spectravideo|LibRetro_SV328|mess_libretro|svi328n
Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
Taito Classics|LibRetro_TAIC|mame_libretro
Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
Technos|LibRetro_TECHN|mame_libretro
Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
Thomson MO5|LibRetro_MO5|mess_libretro|mo5
Thomson TO7|LibRetro_TO7|mess_libretro|to7
Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
Williams Classics|LibRetro_WILLS|mame_libretro
)"
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
{
If (A_Index = 1)
obj.System := A_LoopField
Else If (A_Index = 2)
obj.ID := A_LoopField
Else If (A_Index = 3)
obj.Core := A_LoopField
Else { ; 4
StringSplit, tmp, A_LoopField, `,
obj.MAMEID := tmp1
obj.MAMEMedia := tmp2
}
}
mType.Insert(obj["System"], obj)
}
RLLog.Debug("Module - Finished building the " . MEmu . " object")
; For easier use throughout the module
retroSystem := mType[systemName].System
retroID := mType[systemName].ID
retroCore := mType[systemName].Core
retroMAMEID := mType[systemName].MAMEID
retroMAMEMedia := mType[systemName].MAMEMedia
RLLog.Info("Module - Using these system variables:")
RLLog.Info("Module - retroSystem: " . retroSystem)
RLLog.Info("Module - retroID: " . retroID)
RLLog.Info("Module - retroCore: " . retroCore)
RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
If !retroSystem
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
If !retroCore
ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
 
Fullscreen := moduleIni.ReadCheck("Settings", "Fullscreen","true","",1)
configFolder := moduleIni.ReadCheck("Settings", "ConfigFolder",emuPath . "\config","",1)
mameRomPath := moduleIni.ReadCheck("MAME", "BIOS_Roms_Folder","","",1)
mameHideNag := If moduleIni.ReadCheck("MAME", "Hide_Nag_Screen","false","",1) = "true" ? "enabled" : "disabled"
mameHideInfo := If moduleIni.ReadCheck("MAME", "Hide_Info_Screen","false","",1) = "true" ? "enabled" : "disabled"
mameHideWarn := If moduleIni.ReadCheck("MAME", "Hide_Warning_Screen","false","",1) = "true" ? "enabled" : "disabled"
hideConsole := moduleIni.ReadCheck("Settings", "HideConsole","true","",1)
ejectToggleKey := moduleIni.ReadCheck("Settings", "Eject_Toggle_Key","","",1)
nextDiskKey := moduleIni.ReadCheck("Settings", "Next_Disk_Key","","",1)
prevDiskKey := moduleIni.ReadCheck("Settings", "Previous_Disk_Key","","",1)
core := moduleIni.ReadCheck(systemName . "|" . romName, "LibRetro_Core",retroCore,"",1)
superGB := moduleIni.ReadCheck(systemName . "|" . romName, "SuperGameBoy","false","",1)
enableNetworkPlay := moduleIni.ReadCheck("Network|" . romName, "Enable_Network_Play","false","",1)
overlay := moduleIni.ReadCheck(systemName . "|" . romName, "Overlay","","",1)
videoShader := moduleIni.ReadCheck(systemName . "|" . romName, "VideoShader","","",1)
aspectRatioIndex := moduleIni.ReadCheck(systemName . "|" . romName, "AspectRatioIndex","","",1)
customViewportWidth := moduleIni.ReadCheck(systemName . "|" . romName, "CustomViewportWidth","","",1)
customViewportHeight := moduleIni.ReadCheck(systemName . "|" . romName, "CustomViewportHeight","","",1)
customViewportX := moduleIni.ReadCheck(systemName . "|" . romName, "CustomViewportX","","",1)
customViewportY := moduleIni.ReadCheck(systemName . "|" . romName, "CustomViewportY","","",1)
stretchToFillBezel := moduleIni.ReadCheck(systemName . "|" . romName, "StretchToFillBezel","false","",1)
rotation := moduleIni.ReadCheck(systemName . "|" . romName, "Rotation",0,"",1)
cropOverscan := moduleIni.ReadCheck(systemName . "|" . romName, "CropOverscan","","",1)
threadedVideo := moduleIni.ReadCheck(systemName . "|" . romName, "ThreadedVideo","","",1)
vSync := moduleIni.ReadCheck(systemName . "|" . romName, "VSync","","",1)
integerScale := moduleIni.ReadCheck(systemName . "|" . romName, "IntegerScale","","",1)
configurationPerCore := moduleIni.ReadCheck(systemName . "|" . romName, "ConfigurationPerCore","false","",1)
 
If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported
RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
}
 
configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
rotateBezel := false
 
configFolder := new Folder(configFolder)
 
If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
{ superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy
sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
retroSystem := "Nintendo Super Game Boy"
}
 
; Find the dll for this system
libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
 
; Find the cfg file to use
If !configFolder.Exist()
ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
globalRetroCfg := emuPath . "\retroarch.cfg"
systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
coreRetroCfg := configFolder.FilePath . "\" . core . ".dll.cfg"
RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
foundCfg := ""
 
systemRetroCfg := new File(systemRetroCfg)
coreRetroCfg := new File(coreRetroCfg)
globalRetroCfg := new File(globalRetroCfg)
 
If systemRetroCfg.Exist() { ; check for system cfg first
retroCFGFile := systemRetroCfg
foundCfg := 1
RLLog.Info("Module - Found a System cfg!")
} Else If coreRetroCfg.Exist() { ; 2nd option is a core config
retroCFGFile := coreRetroCfg
foundCfg := 1
RLLog.Info("Module - Found a Core cfg!")
} Else If globalRetroCfg.Exist() { ; 3rd is global cfg
retroCFGFile := globalRetroCfg
foundCfg := 1
RLLog.Info("Module - Found a Global cfg!")
}
If foundCfg {
RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
retroCFG := LoadProperties(retroCFGFile.FileFullPath)
} Else
RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
 
If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
rotateBezel := true
 
If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
retroSysDir := emuPath . retroSysDir
}
If !retroSysDir
ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
checkForSlash := StringUtils.Right(retroSysDir, 1)
If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
}
 
If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
RLLog.Info("Module - Reading / creating system ini for specific settings.")
If !StringUtils.Contains(core, "^(mame|mess|ume)") {
If !SystemModuleIni.Exist()
SystemModuleIni.Append ; create a new blank ini file if one does not exist
}
 
If (configurationPerCore = "true")
coreOptionsCFGFile := coreOptionsCFGFile.CheckFile(new File(configFolder.FilePath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . configFolder.FilePath . """")
Else
coreOptionsCFGFile := coreOptionsCFGFile.CheckFile(new File(emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """")
coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
 
If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options.
tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher
WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
} Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64
mupenGfx := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto","",1)
mupenRsp := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_RSP_Plugin", "auto","",1)
mupenCpu := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler","",1)
mupenPak1 := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Pak_1", "memory","",1)
mupenPak2 := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Pak_2", "memory","",1)
mupenPak3 := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Pak_3", "memory","",1)
mupenPak4 := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Pak_4", "memory","",1)
mupenGfxAccur := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high","",1)
mupenExpMem := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no","",1)
mupenTexturFilt := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest","",1)
mupenViRefresh := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_VI_Refresh", "2200","",1)
mupenFramerate := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Framerate", "fullspeed","",1)
mupenResolution := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Resolution", "640x480","",1)
mupenPolyOffstFctr := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0","",1)
mupenPolyOffstUnts := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0","",1)
mupenViOverlay := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_VI_Overlay", "disabled","",1)
mupenAnalogDzone := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Analog_Deadzone", "15","",1)
 
WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
} Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia
nestopiaBlargg := moduleIni.ReadCheck("Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled","",1)
nestopiaPalette := moduleIni.ReadCheck("Nestopia" . "|" . romName, "Nestopia_Palette", "canonical","",1)
nestopiaNoSprteLimit := moduleIni.ReadCheck("Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled","",1)
 
WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
}
} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx
If StringUtils.Contains(core, "handy_libretro") {   ; Handy
handyRotate := moduleIni.ReadCheck(systemName . "|" . romName, "Handy_Rotation", "None","",1)
If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
rotateBezel := true
WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
}
} Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation
psxCdImageCache := moduleIni.ReadCheck(systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""","",1)
psxMemcardHandling := moduleIni.ReadCheck(systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""","",1)
psxDualshockAnalogToggle := moduleIni.ReadCheck(systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""","",1)
 
WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
}
SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
}
 
hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
7z(romPath, romName, romExtension, sevenZExtractPath)
 
mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
 
mgRomExtensions := "cue|iso|ccd"
mgValidExtension := false
 
Loop, Parse, mgRomExtensions, |
If (romExtension = "." . A_LoopField)
mgValidExtension := true
 
If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
m3uRomIndex := Object()
mgType := romTable[1,6] . " "
mgMaxIndex := romTable.MaxIndex()
mgRomIndex := 0
 
If mgM3UFile.Exist()
mgM3UFile.Delete()
 
Loop % mgMaxIndex
{
If (romTable[A_Index, 3] = romName) {
tempType := romTable[A_Index, 5]
mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
Break
}
}
 
If (mgRomIndex > 0) {
tempRomIndex := mgRomIndex
Loop % mgMaxIndex
{
mgTypeIndex := mgType . tempRomIndex
m3uRomIndex.Insert(tempRomIndex)
 
Loop % mgMaxIndex
{
If (romTable[A_Index, 5] = mgTypeIndex) {
tempRomPath := romTable[A_Index, 1]
mgM3UFile.Append(tempRomPath . "`n")
RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
Break
}
}
 
If (tempRomIndex < mgMaxIndex)
tempRomIndex++
Else
tempRomIndex := 1
}
}
}
 
; MAME/MESS/UME core options
MAMEParam1 := ""
MAMEParam2 := ""
MAMEParam3 := ""
If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used
If !retroMAMEID
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
Else
RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
 
If !mameRomPath
ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
 
If (retroMAMEID = "mame") { ; want this for arcade mame only
RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
} Else {
RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
MAMEParam1 := ""
MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
 
; If we already have a media type, then use it.
If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
} Else {
; Build a key/value object containing the different MAMEParam3 choices
MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair
MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
}
 
If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
{ microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic","",1)
If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
retroMAMEID := microbeeModel
If romExtension in .mwb,.com,.bee
mediaDeviceType := "quik1"
Else If romExtension in .wav,.tap
mediaDeviceType := "cass"
Else If romExtension in .rom
mediaDeviceType := "cart"
Else If romExtension in .dsk
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
}
 
fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
}
} Else If (superGB = "true") {
RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
} Else {
RLLog.Info("Module - Retroarch standard mode enabled")
fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
}
 
If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System
{ disksysRom := new File(retroSysDir . "\disksys.rom")
If !disksysRom.Exist()
ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If (retroID = "LibRetro_SCD") ; Sega CD
{ If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
If !biosCDEBin.Exist()
ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
If !biosCDUBin.Exist()
ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
If !biosCDJBin.Exist()
ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD
{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
If !sysCard3Pce.Exist()
ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If (retroID = "LibRetro_PCFX")
{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
pcfxBios := new File(retroSysDir . "\pcfx.bios")
If !pcfxBios.Exist()
ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If (retroID = "LibRetro_SCUMM")
{
scummFile := new File(romPath . "\" . romName . ".scummvm")
If !scummFile.Exist()
scummFile.Append("""" . romName . """")
}
 
networkSession := ""
If (enableNetworkPlay = "true") {
RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
 
netplayNickname := moduleIni.ReadCheck("Network", "NetPlay_Nickname","Player","",1)
getWANIP := moduleIni.ReadCheck("Network", "Get_WAN_IP","false","",1)
 
If (getWANIP = "true")
myPublicIP := GetPublicIP()
 
RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
defaultServerIP := moduleIni.ReadCheck("Network", "Default_Server_IP", myPublicIP,"",1)
defaultServerPort := moduleIni.ReadCheck("Network", "Default_Server_Port","","",1)
lastIP := moduleIni.ReadCheck("Network", "Last_IP", defaultServerIP,"",1) ; does not need to be on the ISD
lastPort := moduleIni.ReadCheck("Network", "Last_Port", defaultServerPort,"",1) ; does not need to be on the ISD
 
mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,"",0)
If (mpMenuStatus = -1) { ; if user exited menu early
RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
ExitModule()
}
If networkSession {
RLLog.Info("Module - Using a Network for " . dbName)
moduleIni.Write(networkPort, "Network", "Last_Port")
; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
If (networkType = "client") {
moduleIni.Write(networkIP, "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
} Else { ; server
netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
}
RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
} Else
RLLog.Info("Module - User chose Single Player mode for this session")
}
 
BezelStart(,,(If rotateBezel ? 1:""))
 
If foundCfg {
If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
{
customViewportWidth := bezelScreenWidth
customViewportHeight := bezelScreenHeight
customViewportX := 0
customViewportY := 0
aspectRatioIndex := 22
RLLog.Info("Stretching viewport to fit bezel")
}
 
raCfgHasChanges := ""
WriteRetroProperty("input_overlay", overlay)
WriteRetroProperty("video_shader", videoShader)
WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
WriteRetroProperty("custom_viewport_width", customViewportWidth)
WriteRetroProperty("custom_viewport_height", customViewportHeight)
WriteRetroProperty("custom_viewport_x", customViewportX)
WriteRetroProperty("custom_viewport_y", customViewportY)
WriteRetroProperty("video_rotation", rotation)
WriteRetroProperty("video_crop_overscan", cropOverscan)
WriteRetroProperty("video_threaded", threadedVideo)
WriteRetroProperty("video_vsync", vSync)
WriteRetroProperty("video_scale_integer", integerScale)
WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
WriteRetroProperty("input_disk_next", nextDiskKey)
WriteRetroProperty("input_disk_prev", prevDiskKey)
If StringUtils.Contains(retroID, "LibRetro_PSX") {
Loop, 8 ; Loop 8 times for 8 controllers
{ p%A_Index%ControllerType := moduleIni.ReadCheck(systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,"",1)
WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
}
}
 
If raCfgHasChanges {
RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
SaveProperties(retroCFGFile.FileFullPath, retroCFG)
}
}
 
fullscreen := If fullscreen = "true" ? " -f" : ""
srmPath := new Folder(emuPath . "\srm\" . retroSystem) ; path for this system's srm files
saveStatePath := new Folder(emuPath . "\save\" . retroSystem) ; path for this system's save state files
retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
 
If !srmPath.Exist("folder")
srmPath.CreateDir() ; creating srm dir if it doesn't exist
If !saveStatePath.Exist("folder")
saveStatePath.CreateDir() ; creating save dir if it doesn't exist
 
HideAppStart(hideEmuObj,hideEmu)
 
If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
} Else If (retroID = "LibRetro_SCUMM") {
primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . fullRomPath . netCommand, "Hide")
} Else If mgM3UFile.Exist() {
primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
} Else {
primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
}
 
mpMenuStatus := ""
If networkSession {
canceledServerWait := false
multiplayerMenuExit := false
TimerUtils.SetTimer("NetworkConnectedCheck", 500)
 
If (networkType = "server") {
RLLog.Info("Module - Waiting for a client to connect to your server")
mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
} Else { ; client
RLLog.Info("Module - Trying to contact the server to establish a connection.")
mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
}
 
If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
If primaryExe.Process("Exist")
primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet
ExitModule()
} Else { ; blank response from MultiPlayerMenu, exited properly
RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
emuPrimaryWindow.Wait()
emuPrimaryWindow.WaitActive()
}
TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
} Else { ; single player
emuPrimaryWindow.Wait()
emuPrimaryWindow.WaitActive()
}
 
If (hideConsole = "true")
emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit
 
BezelDraw()
HideAppEnd(hideEmuObj,hideEmu)
FadeInExit()
primaryExe.Process("WaitClose")
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
 
 
; Writes new properties into the retroCFG if defined by user
WriteRetroProperty(key,value="") {
If (value != "") {
Global retroCFG,raCfgHasChanges
WriteProperty(retroCFG, key, value,1,1)
raCfgHasChanges := 1
}
}
 
; Used to convert between RetroArch keys and usable data
ConvertRetroCFGKey(txt,direction="read"){
Global emuPath,RLLog
If (direction = "read")
{ newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt
newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt
relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path
RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt
newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
}
If StringUtils.Contains(newtxt,"/",0)
newtxt := StringUtils.Replace(newtxt,"/","\",1,"",0) ; replaces all forward slashes with backslashes
} Else If (direction = "write")
{ newtxt := """" . txt . """" ; wraps the txt with ""
If StringUtils.Contains(newtxt,"\\",0)
newtxt := StringUtils.Replace(newtxt,"\","/",1,"",0) ; replaces all backslashes with forward slashes
} Else
ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
Return newtxt
}
 
MultiGame:
KeyUtils.SetKeyDelay(100)
emuPrimaryWindow.Activate()
KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch
If (!mgLastRomIndex) {
mgLastRomIndex := mgRomIndex
}
selectedRomIndex := 0
selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
 
Loop % mgMaxIndex
{
If (m3uRomIndex[A_index] = mgLastRomIndex) {
tempLastRomIndex := A_index
RLLog.Debug("Module - Last index: " . tempLastRomIndex)
}
If (m3uRomIndex[A_index] = selectedRomIndex) {
tempSelectedRomIndex := A_index
RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
}
}
 
mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
 
If (mgNewIndex < 0) {
mgNewIndex := mgNewIndex * -1
Loop % mgNewIndex
{
RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
}
} Else If (mgNewIndex > 0) {
Loop % mgNewIndex
{
RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
}
}
 
KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch
mgLastRomIndex := selectedRomIndex
Return
 
NetworkConnectedCheck:
If clientConnected
multiplayerMenuExit := true
Else If emuPrimaryWindow.Exist() {
RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
multiplayerMenuExit := true
}
Return
 
CloseProcess:
FadeOutStart()
emuPrimaryWindow.Close()
Return
 
17:27:56:255 | RL |      INFO  | +32    | BuildScript - Loaded Multi-Player scripts
17:27:56:255 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
17:27:56:255 | RL |   WARNING  | +0     | BuildScript - "C:\Hyperspin\RocketLauncher\Lib\User Functions.ahk" not found
17:27:56:255 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
17:27:56:255 | RL |      INFO  | +0     | Main - Module is built
17:27:56:255 | RL |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\AutoHotkey.dll exists
17:27:56:255 | RL |     DEBUG  | +0     | CheckFile - Attributes:
FileDescription         AutoHotkey_H ANSI 32-bit
FileVersion             1.1.09.04
InternalName             AutoHotkey_H
LegalCopyright           Copyright (C) 2012
OriginalFilename         AutoHotkey.exe
ProductName             AutoHotkey_H
ProductVersion           1.1.09.04
File Size: 785408 bytes
Created: 4/19/2013 - 7:16:32 PM
Modified: 4/19/2013 - 7:16:32 PM
17:27:56:255 | RL |      INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
17:27:56:255 | RL |      INFO  | +0     | Main - Running module
17:27:56:426 | MD |      INFO  | +N/A   | Module initialized
17:27:56:426 | MD |     TRACE  | +0     | XHotkeyTableCreation - Started
17:27:56:426 | MD |     TRACE  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 
17:27:56:426 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 1 check
17:27:56:426 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 2 check
17:27:56:426 | MD |     TRACE  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
17:27:56:426 | MD |     TRACE  | +0     | XHotkeyTableCreation - Ended
17:27:56:426 | MD |      INFO  | +0     | StartModule - Started
17:27:56:426 | MD |      INFO  | +0     | StartModule - MEmu: RetroArch
MEmuV: v05-11-2015 Nightly
MURL: http://themaister.net/retroarch.html
MAuthor: djvj,zerojay
MVersion: 2.4.0
MCRC: 77B63AAE
iCRC: F7B77133
MID: 
MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
17:27:56:426 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "Nintendo Entertainment System"
17:27:56:458 | MD |      INFO  | +32    | PluginInit - Started
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating
17:27:56:458 | MD |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Databases\Nintendo Entertainment System\Nintendo Entertainment System.xml exists
17:27:56:458 | MD |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 271415 bytes
Created: 8/8/2012 - 5:14:46 PM
Modified: 8/8/2012 - 5:14:46 PM
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Name
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Name" with a value: "10-Yard Fight (USA, Europe)"
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Cloneof
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Could not find: Cloneof
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Publisher
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Publisher" with a value: "Nintendo"
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Year
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Year" with a value: "1985"
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Genre
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Genre" with a value: "Football/Sports"
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Rating
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Rating" with a value: "HSRS - GA (General Audience)"
17:27:56:458 | MD |     TRACE  | +0     | PluginInit - GameInfo:
GameInfo Label: Genre | GameInfo Value: Football/Sports
GameInfo Label: Name | GameInfo Value: 10-Yard Fight (USA, Europe)
GameInfo Label: Publisher | GameInfo Value: Nintendo
GameInfo Label: Rating | GameInfo Value: HSRS - GA (General Audience)
GameInfo Label: Year | GameInfo Value: 1985
17:27:56:458 | MD |     DEBUG  | +0     | BuildDatabaseTable - Ended
17:27:56:458 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
17:27:56:458 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: C:\Hyperspin\Media\Nintendo Entertainment System\Images\Wheel\10-Yard Fight (USA, Europe).png
17:27:56:458 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo: C:\Hyperspin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png
17:27:56:458 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
Asset Label: Game Logo | Asset Path1:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Wheel\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
Asset Label: System Logo | Asset Path1:  C:\Hyperspin\Media\Main Menu\Images\Wheel\Nintendo Entertainment System.png | Asset Extension1:  png | Asset Type1:  system
17:27:56:458 | MD |      INFO  | +0     | BuildAssetsTable - Ended
17:27:56:458 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
17:27:56:458 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Artwork1: C:\Hyperspin\Media\Nintendo Entertainment System\Images\Artwork1\10-Yard Fight (USA, Europe).png
17:27:56:458 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Box Art: C:\Hyperspin\Media\Nintendo Entertainment System\Images\Artwork2\10-Yard Fight (USA, Europe).png
17:27:56:458 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Cartridge: C:\Hyperspin\Media\Nintendo Entertainment System\Images\Artwork3\10-Yard Fight (USA, Europe).png
17:27:56:458 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Flyers: C:\Hyperspin\Media\Nintendo Entertainment System\Images\Artwork4\10-Yard Fight (USA, Europe).png
17:27:56:489 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Letters: C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters
17:27:56:551 | MD |     DEBUG  | +62    | BuildAssetsTable - Searching for a Other: C:\Hyperspin\Media\Nintendo Entertainment System\Images\Other
17:27:56:551 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
Asset Label: Box Art | Asset Path1:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Artwork2\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
Asset Label: Cartridge | Asset Path1:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Artwork3\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
Asset Label: Flyers | Asset Path1:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Artwork4\10-Yard Fight (USA, Europe).png | Asset Extension1:  png | Asset Type1:  game
Asset Label: Letters | Asset Path1:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
Asset Label: Letters | Asset Path2:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
Asset Label: Letters | Asset Path3:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
Asset Label: Letters | Asset Path4:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
Asset Label: Letters | Asset Path5:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
Asset Label: Letters | Asset Path6:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
Asset Label: Letters | Asset Path7:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
Asset Label: Letters | Asset Path8:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
Asset Label: Letters | Asset Path9:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
Asset Label: Letters | Asset Path10:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
Asset Label: Letters | Asset Path11:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
Asset Label: Letters | Asset Path12:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
Asset Label: Letters | Asset Path13:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
Asset Label: Letters | Asset Path14:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
Asset Label: Letters | Asset Path15:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
Asset Label: Letters | Asset Path16:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
Asset Label: Letters | Asset Path17:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
Asset Label: Letters | Asset Path18:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
Asset Label: Letters | Asset Path19:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
Asset Label: Letters | Asset Path20:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
Asset Label: Letters | Asset Path21:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
Asset Label: Letters | Asset Path22:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
Asset Label: Letters | Asset Path23:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
Asset Label: Letters | Asset Path24:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
Asset Label: Letters | Asset Path25:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
Asset Label: Letters | Asset Path26:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
Asset Label: Letters | Asset Path27:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
Asset Label: Letters | Asset Path28:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
Asset Label: Letters | Asset Path29:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
Asset Label: Letters | Asset Path30:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
Asset Label: Letters | Asset Path31:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
Asset Label: Letters | Asset Path32:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
Asset Label: Letters | Asset Path33:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
Asset Label: Letters | Asset Path34:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
Asset Label: Letters | Asset Path35:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
Asset Label: Letters | Asset Path36:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
Asset Label: Letters | Asset Path37:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
Asset Label: Letters | Asset Path38:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
Asset Label: Letters | Asset Path39:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
Asset Label: Other | Asset Path1:  C:\Hyperspin\Media\Nintendo Entertainment System\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
17:27:56:551 | MD |      INFO  | +0     | BuildAssetsTable - Ended
17:27:56:583 | MD |      INFO  | +32    | BuildAssetsTable - Started - Building Table for: Game Video|System Video
17:27:56:583 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Video: C:\Hyperspin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).* 
17:27:56:583 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Video: C:\Hyperspin\Media\Main Menu\Video\Nintendo Entertainment System.*
17:27:56:583 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found: 
Asset Label: Game Video | Asset Path1:  C:\Hyperspin\Media\Nintendo Entertainment System\Video\10-Yard Fight (USA, Europe).mp4 | Asset Extension1:  mp4 | Asset Type1:  game
Asset Label: System Video | Asset Path1:  C:\Hyperspin\Media\Main Menu\Video\Nintendo Entertainment System.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
17:27:56:583 | MD |      INFO  | +0     | BuildAssetsTable - Ended
17:27:56:583 | MD |      INFO  | +0     | PluginInit - Ended
17:27:56:583 | MD |     DEBUG  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: 10-Yard Fight (USA, Europe)
17:27:56:583 | MD |     TRACE  | +0     | XHotkeyTableCreation - Started
17:27:56:583 | MD |     TRACE  | +0     | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,
17:27:56:583 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 1 check
17:27:56:583 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 2 check
17:27:56:583 | MD |     TRACE  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
17:27:56:583 | MD |     TRACE  | +0     | XHotkeyTableCreation - Ended
17:27:56:583 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\HyperSpin.exe"
17:27:56:583 | MD |     TRACE  | +0     | Process.__New - Created new process object for: "C:\Hyperspin\HyperSpin.exe"
17:27:56:583 | MD |      INFO  | +0     | ModuleIniFileFinder.GetModuleIni - Creating new module ini object
17:27:56:583 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ini"
17:27:56:583 | MD |     TRACE  | +0     | IniFile.__New - Created new ini object of: "C:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ini"
17:27:56:583 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\RocketLauncher\Modules\RetroArch\Nintendo Entertainment System.ini"
17:27:56:583 | MD |     TRACE  | +0     | IniFile.__New - Created new ini object of: "C:\Hyperspin\RocketLauncher\Modules\RetroArch\Nintendo Entertainment System.ini"
17:27:56:583 | MD |     TRACE  | +0     | File.Exist - This file exists: C:\Hyperspin\RocketLauncher\Modules\RetroArch\Nintendo Entertainment System.ini
17:27:56:583 | MD |      INFO  | +0     | ModuleIniFileFinder.GetModuleIni - System module ini being used as it was found: C:\Hyperspin\RocketLauncher\Modules\RetroArch\Nintendo Entertainment System.ini
17:27:56:583 | MD |      INFO  | +0     | StartModule - Ended
17:27:56:583 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\Emulators\RetroArch\retroarch.exe"
17:27:56:583 | MD |     TRACE  | +0     | Process.__New - Created new process object for: "C:\Hyperspin\Emulators\RetroArch\retroarch.exe"
17:27:56:614 | MD |     TRACE  | +31    | Window.__New - Created: "RetroArch ahk_class RetroArch"
17:27:56:614 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_class ConsoleWindowClass"
17:27:56:614 | MD |     DEBUG  | +0     | Module - Started building the RetroArch object
17:27:56:614 | MD |     DEBUG  | +0     | Module - Finished building the RetroArch object
17:27:56:614 | MD |      INFO  | +0     | Module - Using these system variables:
17:27:56:614 | MD |      INFO  | +0     | Module - retroSystem: Nintendo Entertainment System
17:27:56:614 | MD |      INFO  | +0     | Module - retroID: LibRetro_NES
17:27:56:614 | MD |      INFO  | +0     | Module - retroCore: nestopia_libretro
17:27:56:614 | MD |      INFO  | +0     | Module - retroMAMEID: nes
17:27:56:614 | MD |      INFO  | +0     | Module - retroMAMEMedia: cdrom
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Settings] - ConfigFolder: C:\Hyperspin\Emulators\RetroArch\config
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [MAME] - BIOS_Roms_Folder: 
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [MAME] - Hide_Nag_Screen: false
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [MAME] - Hide_Info_Screen: false
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [MAME] - Hide_Warning_Screen: false
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Settings] - HideConsole: true
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Settings] - Eject_Toggle_Key: 
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Settings] - Next_Disk_Key: 
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Settings] - Previous_Disk_Key: 
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - LibRetro_Core: nestopia_libretro
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - LibRetro_Core: nestopia_libretro
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - SuperGameBoy: false
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - SuperGameBoy: false
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Network] - Enable_Network_Play: false
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Enable_Network_Play: false
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - Overlay: 
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Overlay: 
17:27:56:614 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - VideoShader: 
17:27:56:645 | MD |      INFO  | +31    | Module Setting - [10-Yard Fight (USA, Europe)] - VideoShader: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - AspectRatioIndex: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - AspectRatioIndex: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - CustomViewportWidth: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - CustomViewportWidth: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - CustomViewportHeight: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - CustomViewportHeight: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - CustomViewportX: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - CustomViewportX: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - CustomViewportY: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - CustomViewportY: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - StretchToFillBezel: false
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - StretchToFillBezel: false
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - Rotation: 0
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Rotation: 0
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - CropOverscan: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - CropOverscan: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - ThreadedVideo: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - ThreadedVideo: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - VSync: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - VSync: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - IntegerScale: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - IntegerScale: 
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [Nintendo Entertainment System] - ConfigurationPerCore: false
17:27:56:645 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - ConfigurationPerCore: false
17:27:56:645 | MD |     TRACE  | +0     | StringUtils.Contains - "nestopia_libretro" does not contain "^(mame|mess|ume)"
17:27:56:676 | MD |     TRACE  | +31    | File.__New - Created new file object of: "C:\Hyperspin\Emulators\RetroArch\config"
17:27:56:676 | MD |     TRACE  | +0     | Folder.__New - Created new folder object of: "C:\Hyperspin\Emulators\RetroArch\config"
17:27:56:676 | MD |      INFO  | +0     | CheckFile - Checking if C:\Hyperspin\Emulators\RetroArch\cores\nestopia_libretro.dll exists
17:27:56:676 | MD |     DEBUG  | +0     | CheckFile - Attributes:
File Size: 3879769 bytes
Created: 5/5/2016 - 5:52:37 PM
Modified: 5/12/2016 - 7:43:28 AM
17:27:56:676 | MD |     TRACE  | +0     | File.Exist - This file exists: C:\Hyperspin\Emulators\RetroArch\config
17:27:56:676 | MD |      INFO  | +0     | Module - Global cfg should be: C:\Hyperspin\Emulators\RetroArch\retroarch.cfg
17:27:56:676 | MD |      INFO  | +0     | Module - System cfg should be: C:\Hyperspin\Emulators\RetroArch\config\Nintendo Entertainment System.cfg
17:27:56:676 | MD |      INFO  | +0     | Module - Core cfg should be: C:\Hyperspin\Emulators\RetroArch\config\nestopia_libretro.dll.cfg
17:27:56:676 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\Emulators\RetroArch\config\Nintendo Entertainment System.cfg"
17:27:56:676 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\Emulators\RetroArch\config\nestopia_libretro.dll.cfg"
17:27:56:676 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\Emulators\RetroArch\retroarch.cfg"
17:27:56:676 | MD |     TRACE  | +0     | File.Exist - This file exists: C:\Hyperspin\Emulators\RetroArch\retroarch.cfg
17:27:56:676 | MD |      INFO  | +0     | Module - Found a Global cfg!
17:27:56:676 | MD |      INFO  | +0     | Module - RetroArch is using C:\Hyperspin\Emulators\RetroArch\retroarch.cfg as its config file.
17:27:56:676 | MD |      INFO  | +0     | LoadProperties - Started and loading this cfg into memory: C:\Hyperspin\Emulators\RetroArch\retroarch.cfg
17:27:56:676 | MD |      INFO  | +0     | LoadProperties - Ended
17:27:56:676 | MD |     TRACE  | +0     | StringUtils.Contains - "0" does not contain "1|3"
17:27:56:676 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_NES" does not contain "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX"
17:27:56:676 | MD |     TRACE  | +0     | StringUtils.Contains - "nestopia_libretro" does not contain "^(mame|mess|ume)"
17:27:56:676 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_NES" contains "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX" at position 1
17:27:56:676 | MD |      INFO  | +0     | Module - Reading / creating system ini for specific settings.
17:27:56:676 | MD |     TRACE  | +0     | StringUtils.Contains - "nestopia_libretro" does not contain "^(mame|mess|ume)"
17:27:56:676 | MD |     TRACE  | +0     | File.Exist - This file exists: C:\Hyperspin\RocketLauncher\Modules\RetroArch\Nintendo Entertainment System.ini
17:27:56:676 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\Emulators\RetroArch\retroarch-core-options.cfg"
17:27:56:676 | MD |      INFO  | +0     | LoadProperties - Started and loading this cfg into memory: 
17:27:56:708 | MD |      INFO  | +32    | LoadProperties - Ended
17:27:56:708 | MD |     TRACE  | +0     | StringUtils.Contains - "nestopia_libretro" does not contain "^(mame|mess|ume)"
17:27:56:708 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_NES" does not contain "LibRetro_N64"
17:27:56:708 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_NES" contains "LibRetro_NES" at position 1
17:27:56:708 | MD |     TRACE  | +0     | StringUtils.Contains - "nestopia_libretro" contains "nestopia_libretro" at position 1
17:27:56:708 | MD |      INFO  | +0     | Module Setting - [Nestopia] - Nestopia_Blargg_NTSC_Filter: disabled
17:27:56:708 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Nestopia_Blargg_NTSC_Filter: disabled
17:27:56:708 | MD |      INFO  | +0     | Module Setting - [Nestopia] - Nestopia_Palette: canonical
17:27:56:708 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Nestopia_Palette: canonical
17:27:56:708 | MD |      INFO  | +0     | Module Setting - [Nestopia] - Nestopia_Remove_Sprites_Limit: disabled
17:27:56:708 | MD |      INFO  | +0     | Module Setting - [10-Yard Fight (USA, Europe)] - Nestopia_Remove_Sprites_Limit: disabled
17:27:56:708 | MD |     DEBUG  | +0     | WriteProperty - Writing - nestopia_blargg_ntsc_filter: disabled
17:27:56:708 | MD |     DEBUG  | +0     | WriteProperty - Writing - nestopia_palette: canonical
17:27:56:708 | MD |     DEBUG  | +0     | WriteProperty - Writing - nestopia_nospritelimit: disabled
17:27:56:708 | MD |      INFO  | +0     | SaveProperties - Started and saving this cfg to disk: 
17:27:56:708 | MD |      INFO  | +0     | SaveProperties - Ended
17:27:56:708 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\ROMS\NES\.m3u"
17:27:56:708 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_NES" does not contain "LibRetro_PSX"
17:27:56:708 | MD |     TRACE  | +0     | StringUtils.Contains - "nestopia_libretro" does not contain "^(mame|mess|ume)"
17:27:56:708 | MD |      INFO  | +0     | Module - Retroarch standard mode enabled
17:27:56:708 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_NES" does not contain "LibRetro_PCECD|LibRetro_TGCD"
17:27:56:708 | MD |     DEBUG  | +0     | WriteProperty - Writing - video_rotation: 0
17:27:56:708 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_NES" does not contain "LibRetro_PSX"
17:27:56:708 | MD |      INFO  | +0     | Module - Saving changed settings to: "C:\Hyperspin\Emulators\RetroArch\retroarch.cfg"
17:27:56:708 | MD |      INFO  | +0     | SaveProperties - Started and saving this cfg to disk: C:\Hyperspin\Emulators\RetroArch\retroarch.cfg
17:27:56:708 | MD |      INFO  | +0     | SaveProperties - Ended
17:27:56:739 | MD |     TRACE  | +31    | File.__New - Created new file object of: "C:\Hyperspin\Emulators\RetroArch\srm\Nintendo Entertainment System"
17:27:56:739 | MD |     TRACE  | +0     | Folder.__New - Created new folder object of: "C:\Hyperspin\Emulators\RetroArch\srm\Nintendo Entertainment System"
17:27:56:739 | MD |     TRACE  | +0     | File.__New - Created new file object of: "C:\Hyperspin\Emulators\RetroArch\save\Nintendo Entertainment System"
17:27:56:739 | MD |     TRACE  | +0     | Folder.__New - Created new folder object of: "C:\Hyperspin\Emulators\RetroArch\save\Nintendo Entertainment System"
17:27:56:739 | MD |     TRACE  | +0     | File.Exist - This folder exists: C:\Hyperspin\Emulators\RetroArch\srm\Nintendo Entertainment System
17:27:56:739 | MD |     TRACE  | +0     | File.Exist - This folder exists: C:\Hyperspin\Emulators\RetroArch\save\Nintendo Entertainment System
17:27:56:739 | MD |     TRACE  | +0     | StringUtils.Contains - "nestopia_libretro" does not contain "^(mame|mess|ume)"
17:27:56:739 | MD |      INFO  | +0     | Process.Run - Running: C:\Hyperspin\Emulators\RetroArch\retroarch.exe  "C:\ROMS\NES\10-Yard Fight (USA, Europe).nes" -f -c "C:\Hyperspin\Emulators\RetroArch\retroarch.cfg" -L "C:\Hyperspin\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "C:\Hyperspin\Emulators\RetroArch\srm\Nintendo Entertainment System\10-Yard Fight (USA, Europe).srm" -S "C:\Hyperspin\Emulators\RetroArch\save\Nintendo Entertainment System\10-Yard Fight (USA, Europe).state"
17:27:56:786 | MD |     DEBUG  | +47    | Process.Run - "retroarch.exe  "C:\ROMS\NES\10-Yard Fight (USA, Europe).nes" -f -c "C:\Hyperspin\Emulators\RetroArch\retroarch.cfg" -L "C:\Hyperspin\Emulators\RetroArch\cores\nestopia_libretro.dll" -s "C:\Hyperspin\Emulators\RetroArch\srm\Nintendo Entertainment System\10-Yard Fight (USA, Europe).srm" -S "C:\Hyperspin\Emulators\RetroArch\save\Nintendo Entertainment System\10-Yard Fight (USA, Europe).state"" Process ID: 17788
17:27:56:786 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_id 5506198"
17:27:56:786 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
17:27:56:786 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:633 y:0 w: 654 h: 991 from "ahk_id 5506198"
17:27:56:786 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
17:27:56:786 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: RocketLauncherUI v1.0.1.3 [ FE = Hyperspin | Plugin = HyperSpin ] | Class: HwndWrapper[RocketLauncherUI.exe;;c8156d68-7384-488e-952e-5c29b343823c] | State: 0 | X: 633 | Y: 0 | Width: 654 | Height: 991 | Window HWND: 0x540496 | Process ID: 15100 | Process Path: C:\Hyperspin\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe
17:27:56:786 | MD |      INFO  | +0     | Window.Wait - Waiting for window "RetroArch ahk_class RetroArch"
17:27:57:042 | MD |     TRACE  | +265   | Window.__New - Created: "ahk_id 5506198"
17:27:57:042 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
17:27:57:042 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:633 y:0 w: 654 h: 991 from "ahk_id 5506198"
17:27:57:042 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
17:27:57:042 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: RocketLauncherUI v1.0.1.3 [ FE = Hyperspin | Plugin = HyperSpin ] | Class: HwndWrapper[RocketLauncherUI.exe;;c8156d68-7384-488e-952e-5c29b343823c] | State: 0 | X: 633 | Y: 0 | Width: 654 | Height: 991 | Window HWND: 0x540496 | Process ID: 15100 | Process Path: C:\Hyperspin\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe
17:27:57:042 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_id 5506198"
17:27:57:042 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
17:27:57:042 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:633 y:0 w: 654 h: 991 from "ahk_id 5506198"
17:27:57:042 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
17:27:57:042 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: RocketLauncherUI v1.0.1.3 [ FE = Hyperspin | Plugin = HyperSpin ] | Class: HwndWrapper[RocketLauncherUI.exe;;c8156d68-7384-488e-952e-5c29b343823c] | State: 0 | X: 633 | Y: 0 | Width: 654 | Height: 991 | Window HWND: 0x540496 | Process ID: 15100 | Process Path: C:\Hyperspin\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe
17:27:57:042 | MD |      INFO  | +0     | Window.WaitActive - Waiting for "RetroArch ahk_class RetroArch"
17:27:57:199 | MD |     TRACE  | +157   | Window.__New - Created: "ahk_id 2097288"
17:27:57:200 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
17:27:57:200 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:0 y:0 w: 1280 h: 1024 from "ahk_id 2097288"
17:27:57:201 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
17:27:57:201 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: RetroArch | Class: RetroArch | State: 0 | X: 0 | Y: 0 | Width: 1280 | Height: 1024 | Window HWND: 0x200088 | Process ID: 17788 | Process Path: C:\Hyperspin\Emulators\RetroArch\retroarch.exe
17:27:57:233 | MD |     TRACE  | +31    | Window.Set - Setting Transparent to On for window "ahk_class ConsoleWindowClass"
17:27:57:234 | MD |      INFO  | +0     | Process.Process - "WaitClose" "retroarch.exe" 
17:28:00:478 | MD |      INFO  | +3250  | CloseProcess - Started, user requested to end launched application
17:28:00:479 | MD |     TRACE  | +0     | Window.Close - Closing: "RetroArch ahk_class RetroArch"
17:28:00:772 | MD |      INFO  | +297   | CloseProcess - Ended
17:28:00:777 | MD |     DEBUG  | +0     | Process.Process - "retroarch.exe" returned 0 and is now closed. Continuing thread.
17:28:00:778 | MD |     ERROR  | +0     | Process.Process - "retroarch.exe" returned 0 and failed to show.
17:28:00:778 | MD |      INFO  | +0     | ExitModule - Started
17:28:00:779 | MD |      INFO  | +0     | Starting Updating Statistics:
17:28:00:779 | MD |     TRACE  | +0     | Total Elapsed Time in Pause in seconds: 0
17:28:00:780 | MD |     TRACE  | +0     | gameSectionStartTime:81131328
17:28:00:780 | MD |     TRACE  | +0     | ElapsedTime:4
17:28:00:781 | MD |     TRACE  | +0     | Statistics cleared game name: 10-Yard Fight
17:28:00:842 | MD |     TRACE  | +62    | Loaded game statistics from ini files:
Number_of_Times_Played: 9
Last_Time_Played: Thursday May 12, 2016 05:11:50 PM
Average_Time_Played: 5
Total_Time_Played: 41
System_Total_Played_Time: 391
Total_Global_Played_Time: 23913
17:28:00:842 | MD |     TRACE  | +0     | Updated Statistics: Number_of_Times_Played: 10
Last_Time_Played: Thursday May 12, 2016 05:27:56 PM
Average_Time_Played: 5
Total_Time_Played: 45
System_Total_Played_Time: 395
Total_Global_Played_Time: 23917
17:28:00:904 | MD |      INFO  | +63    | Game section statistics updated.
17:28:00:904 | MD |      INFO  | +0     | ExitModule - Ended
End of Module Logs
17:28:00:998 | RL |      INFO  | +4750  | Main - Module ended, exiting RocketLauncher normally
17:28:00:998 | RL |      INFO  | +0     | ExitScript - Started
17:28:00:998 | RL |     TRACE  | +0     | StringUtils.Contains - "false" does not contain "true|kill"
17:28:00:998 | RL |      INFO  | +0     | ExitScript - Restoring taskbar
17:28:00:998 | RL |     TRACE  | +0     | Window.__New - Created: "ahk_class Shell_TrayWnd"
17:28:00:998 | RL |     TRACE  | +0     | Window.__New - Created: "Start ahk_class Button"
17:28:00:998 | RL |     TRACE  | +0     | Window.Show - Unhiding window "ahk_class Shell_TrayWnd"
17:28:01:107 | RL |     TRACE  | +109   | Window.Show - Unhiding window "Start ahk_class Button"
17:28:01:107 | RL |      INFO  | +0     | SystemCursor - Restoring mouse cursor
17:28:01:123 | RL |      INFO  | +16    | ExitScript - Restored cursor
Posted

No, it launches fine from rocket launcher UI, the error only comes up when I try and launch a game in hyperspin. Thanks why I was thinking there was a link missing between hyperspin and retroarch or rocketlauncher.

 

Is there some way to set the dll? From the error message that pops up it looks like it can't find a dll or the dll it's looking for isn't there? (Sorry as you can no doubt tell I don't really know what I am talking about :) )

 

Also, I can launch MAME games fine from RLUI, the multiplayer menu bar only comes up when I launch a game from hyperspin.

Posted

Yep its set to run as admin. I can launch my psx and dreamcast games fine from hyperspin, but they are not emulated on retroarch. 

 

Its just the retroarch systems that have the problem (Apart from mame but that seems to be a separate issue).

 

Edit: Thinking about re downloading retroarch and setting it up again, but the thing is retroarch works fine on it's own and in RLUI. Its just launching from hyperspin that throws up the error!

 

Should I set RLUI back to troubleshooting, launch a game via hyperspin and then post the log? Or would that be no help?

Posted

Weird, its now throwing up a completely diff error:

 

post-110070-0-66918700-1463074437_thumb.jpg

 

But if I change rlui back to error log mode from troubleshooting it throws up the original error again...

 

Anyway, here is the log:

 

18:33:07:479 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.5 (www.rlauncher.com)
18:33:07:615 | RL |     INFO  | +125   | Main - System Specs:
RocketLauncher Dir: C:\Hyperspin\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 10 Home
SKU: Windows 8
Total Memory: 8190.11 MB
Free Memory: 4975.16 MB
Used Memory: 3214.949 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 6
GPU 1 Name: AMD Radeon R9 200 Series
GPU 1 RAM: -2048.00 MB
GPU 1 Driver Version: 15.300.1025.1001
Sound 1 Device: AMD High Definition Audio Device
Sound 1 Status: Enabled
Sound 2 Device: VIA HD Audio
Sound 2 Status: Enabled
OS Language: English_United_States
System Locale: en-GB
Formats Locale: en-US
Windows UI Language: en-US
Text Encoding: Windows-1252
OS Admin Status: No
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1280x1024 (1280x984 work) [32bit] [60hz] [Landscape]  (Primary)
Current AHK Desktop Width: 1280
Current AHK Desktop Height: 1024
AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
AHK Version: 1.1.09.04
Unicode: No
18:33:07:615 | RL |     INFO  | +16    | CheckFile - Checking if C:\Hyperspin\RocketLauncher\HyperLaunch.exe exists
18:33:07:616 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\RocketLauncher.dll exists
18:33:07:616 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\Array.ahk exists
18:33:07:621 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:33:07:622 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\BinHexRW.ahk exists
18:33:07:623 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:33:07:623 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\BlockInput.exe exists
18:33:07:624 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\CLR_L.ahk exists
18:33:07:625 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:33:07:625 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
18:33:07:627 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:33:07:627 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\gdip.ahk exists
18:33:07:631 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:33:07:631 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\gdip_alt.ahk exists
18:33:07:632 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
18:33:07:633 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.3
18:33:07:633 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\gsdll32.dll exists
18:33:07:634 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\itextsharp.dll exists
18:33:07:634 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\Java.ahk exists
18:33:07:635 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:33:07:636 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
18:33:07:636 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\JSON.ahk exists
18:33:07:979 | RL |   DEBUG1  | +344   | ScriptError - Playing error sound: error8.mp3
18:33:11:449 | RL |    ERROR  | +3469  | CRC Check - CRC does not match for this Extension. Please re-download this file to continue using RocketLauncher: C:\Hyperspin\RocketLauncher\Module Extensions\JSON.ahk
18:33:11:449 | RL |     INFO  | +0     | ExitScript - Started
18:33:11:466 | RL |     INFO  | +15    | SystemCursor - Restoring mouse cursor
18:33:11:479 | RL |     INFO  | +16    | ExitScript - Ended
 

 

 

 

Posted

Well I put a new JSON.ahk in the directory it wanted and now it goes to the original error screen when I launch a game:

 

18:55:54:956 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.5 (www.rlauncher.com)
18:55:55:074 | RL |     INFO  | +125   | Main - System Specs:
RocketLauncher Dir: C:\Hyperspin\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 10 Home
SKU: Windows 8
Total Memory: 8190.11 MB
Free Memory: 4794.56 MB
Used Memory: 3395.551 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 6
GPU 1 Name: AMD Radeon R9 200 Series
GPU 1 RAM: -2048.00 MB
GPU 1 Driver Version: 15.300.1025.1001
Sound 1 Device: AMD High Definition Audio Device
Sound 1 Status: Enabled
Sound 2 Device: VIA HD Audio
Sound 2 Status: Enabled
OS Language: English_United_States
System Locale: en-GB
Formats Locale: en-US
Windows UI Language: en-US
Text Encoding: Windows-1252
OS Admin Status: No
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1280x1024 (1280x984 work) [32bit] [60hz] [Landscape]  (Primary)
Current AHK Desktop Width: 1280
Current AHK Desktop Height: 1024
AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
AHK Version: 1.1.09.04
Unicode: No
18:55:55:075 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\HyperLaunch.exe exists
18:55:55:075 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\RocketLauncher.dll exists
18:55:55:076 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\Array.ahk exists
18:55:55:081 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:55:55:082 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\BinHexRW.ahk exists
18:55:55:083 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:084 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\BlockInput.exe exists
18:55:55:084 | RL |     INFO  | +15    | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\CLR_L.ahk exists
18:55:55:086 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:55:55:086 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\Control_AniGif.ahk exists
18:55:55:087 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:55:55:088 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\gdip.ahk exists
18:55:55:091 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:55:55:092 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\gdip_alt.ahk exists
18:55:55:093 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:094 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.3
18:55:55:095 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\gsdll32.dll exists
18:55:55:095 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\itextsharp.dll exists
18:55:55:095 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\Java.ahk exists
18:55:55:097 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:097 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
18:55:55:097 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\JSON.ahk exists
18:55:55:099 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:55:55:099 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\Origin.ahk exists
18:55:55:100 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:101 | RL |   DEBUG1  | +0     | Origin.ahk Version: 1.0.2
18:55:55:101 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\RegRW64.ahk exists
18:55:55:102 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:55:55:103 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\RIni.ahk exists
18:55:55:105 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:55:55:105 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
18:55:55:106 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\Steam.ahk exists
18:55:55:107 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:108 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
18:55:55:108 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\VA.ahk exists
18:55:55:110 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
18:55:55:110 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\VA_Extension.ahk exists
18:55:55:111 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:112 | RL |   DEBUG1  | +0     | VA_Extension.ahk Version: 1.0.1
18:55:55:112 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\7z.ahk exists
18:55:55:114 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:114 | RL |   DEBUG1  | +0     | 7z.ahk Version: 1.0.7
18:55:55:114 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Bezel.ahk exists
18:55:55:119 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:119 | RL |   DEBUG1  | +0     | Bezel.ahk Version: 1.2.3
18:55:55:119 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Fade.ahk exists
18:55:55:121 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:122 | RL |   DEBUG1  | +0     | Fade.ahk Version: 1.1.7
18:55:55:122 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Fade Init.ahk exists
18:55:55:123 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:124 | RL |   DEBUG1  | +0     | Fade Init.ahk Version: 1.0.3
18:55:55:124 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Fade Animations.ahk exists
18:55:55:127 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:127 | RL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.2.1
18:55:55:127 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Keymapper.ahk exists
18:55:55:129 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:130 | RL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.1.5
18:55:55:130 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Keymapper Init.ahk exists
18:55:55:131 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:132 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.6
18:55:55:132 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\MultiGame.ahk exists
18:55:55:134 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:135 | RL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.1.0
18:55:55:135 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\MultiGame Init.ahk exists
18:55:55:136 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:137 | RL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
18:55:55:137 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\MultiPlayer.ahk exists
18:55:55:140 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:140 | RL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.8
18:55:55:141 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Pause.ahk exists
18:55:55:149 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:149 | RL |   DEBUG1  | +0     | Pause.ahk Version: 1.2.2
18:55:55:150 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Pause Init.ahk exists
18:55:55:151 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:152 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.3
18:55:55:152 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Password.ahk exists
18:55:55:153 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:154 | RL |   DEBUG1  | +0     | Password.ahk Version: 1.0.4
18:55:55:154 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\RL.ahk exists
18:55:55:155 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:156 | RL |   DEBUG1  | +0     | RL.ahk Version: 1.0
18:55:55:156 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists
18:55:55:159 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:159 | RL |   DEBUG1  | +0     | Rom Mapping Launch Menu.ahk Version: 1.0.7
18:55:55:159 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Shared.ahk exists
18:55:55:164 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:164 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.4.4
18:55:55:165 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Statistics.ahk exists
18:55:55:166 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:167 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.4
18:55:55:167 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Statistics Init.ahk exists
18:55:55:168 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:169 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
18:55:55:169 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\Virtual Drive.ahk exists
18:55:55:171 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:171 | RL |   DEBUG1  | +0     | Virtual Drive.ahk Version: 1.0.5
18:55:55:171 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\XHotkey.ahk exists
18:55:55:173 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:174 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.4
18:55:55:174 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Lib\XHotkey Init.ahk exists
18:55:55:175 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
18:55:55:179 | RL |   DEBUG1  | +16    | XHotkey Init.ahk Version: 1.0.2
18:55:55:180 | RL |   DEBUG1  | +0     | Main - Raw CLI received: "Nintendo Entertainment System 10-Yard Fight (USA, Europe)"
18:55:55:180 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "10-Yard Fight (USA, Europe)"
18:55:55:180 | RL |   DEBUG1  | +0     | Main - dbName: 10-Yard Fight (USA, Europe)
18:55:55:181 | RL |     INFO  | +0     | Main - Loading Front End Plugin: "RocketLauncherUI"
18:55:55:189 | RL |     INFO  | +0     | Main - RocketLauncherUI.exe coordinates are x200 y200 w200 h200
18:55:55:190 | RL |     INFO  | +0     | Main - RocketLauncher received "Nintendo Entertainment System" and "10-Yard Fight (USA, Europe)"
18:55:55:198 | RL |     INFO  | +16    | Main - Did not find a "C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\Game Options.ini" file, skipping any game-specific options.
18:55:55:198 | RL |     INFO  | +0     | Main - 10-Yard Fight (USA, Europe) is using the default emulator: RetroArch
18:55:55:199 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in C:\Hyperspin\RocketLauncher\Settings\Nintendo Entertainment System\Emulators.ini
18:55:55:199 | RL |     INFO  | +0     | Main - Checking for a [RetroArch] section in C:\Hyperspin\RocketLauncher\Settings\Global Emulators.ini
18:55:55:200 | RL |     INFO  | +0     | Main - Found [RetroArch] in C:\Hyperspin\RocketLauncher\Settings\Global Emulators.ini
18:55:55:200 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
18:55:55:203 | RL |     INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
18:55:55:203 | RL |     INFO  | +0     | Main - 10-Yard Fight (USA, Europe) will use module: C:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
18:55:55:221 | RL |     INFO  | +15    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
18:55:55:231 | RL |     INFO  | +16    | CheckFile - Checking if C:\Hyperspin\Emulators\RetroArch\retroarch.exe exists
18:55:55:232 | RL |     INFO  | +0     | Main - INI Keys read
18:55:55:233 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\7z.exe exists
18:55:55:233 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\Module Extensions\7z.dll exists
18:55:55:241 | RL |     INFO  | +16    | Main - "10-Yard Fight (USA, Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
18:55:55:242 | RL |     INFO  | +0     | CheckPaths - Started
18:55:55:242 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: C:\ROMS\NES\10-Yard Fight (USA, Europe).nes
18:55:55:243 | RL |     INFO  | +0     | CheckPaths - Found rom: C:\ROMS\NES\10-Yard Fight (USA, Europe).nes
18:55:55:243 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: 10-Yard Fight (USA, Europe)
18:55:55:244 | RL |   DEBUG1  | +0     | CheckPaths - Current romPath: C:\ROMS\NES
18:55:55:244 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .nes
18:55:55:244 | RL |     INFO  | +0     | CheckPaths - Ended
18:55:55:245 | RL |     INFO  | +0     | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
 
#NoTrayIcon
#InstallKeybdHook
DetectHiddenWindows, ON
SetTitleMatchMode, 2
SendMode, Event
0 = 2
pluginPath = C:\Hyperspin\RocketLauncher\Plugins
pluginName = RocketLauncherUI
pluginExt = .plugin
contextOnExit = 
rlMode = 
rlTitle = RocketLauncher
rlVersion = 1.0.1.5
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = C:\Hyperspin\RocketLauncher\Data\Language\Localization.ini
primMonitor = 1
frontendPID = 4760
frontendPath = C:\Hyperspin\RocketLauncher\RocketLauncherUI
frontendExe = RocketLauncherUI.exe
frontendExt = exe
frontendName = RocketLauncherUI
frontendDrive = C:
exitEmulatorKey = ~Esc
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = C:\Hyperspin\Emulators\RetroArch\retroarch.exe
emuPath = C:\Hyperspin\Emulators\RetroArch
emuName = RetroArch
emuExt = exe
baseRomPath = \Nintendo Entertainment System
romPath = C:\ROMS\NES
romPathFromIni = C:\ROMS\NES|\Nintendo Entertainment System
romExtension = .nes
romExtensionOrig = .nes
romExtensions = nes|zip|7z|smc|gb|gbc|ngc|sms|jag|lnx|gg
executable = retroarch.exe
systemDbName = Nintendo Entertainment System
systemName = Nintendo Entertainment System
dbPath = 
dbName = 10-Yard Fight (USA, Europe)
dbExt = 
romName = 10-Yard Fight (USA, Europe)
romMapPath = 
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingHideParent = false
romMappingMenuWidth = 400
romMappingMenuMargin = 65
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s60 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 7
romMappingTextMargin = 15
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
romMappingGameNameTextFont = Bebas Neue
romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 55
romMappingMenuFlagSeparation = 7
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly = 
altRomNameOnly = 
altArchiveAndRomName = 
altArchiveAndManyRomNames = 
altRomNamesOnly = 
romMapScenario = 
skipchecks = false
romMatchExt = false
blockInputTime = 0
blockInputFile = C:\Hyperspin\RocketLauncher\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame = 
screenRotationAngle = 0
screenRotationAngleGame = 
setResolution = 
logFile = C:\Hyperspin\RocketLauncher\RocketLauncher.log
logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
logLevel = 10
logShowDebugConsole = false
logIncludeModule = true
logIncludeFileProperties = false
logShowCommandWindow = false
logCommandWindow = false
rlDebugConsoleStdout = 
sysLang = English_United_States
sysType = 64-bit
broadcastWindowTitle = 
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1280
originalHeight = 1024
vdEnabled = false
vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
vdUseSCSI = false
vdDriveLetter = E
vdAddDrive = true
servoStikEnabled = false
servoStikExitMode = false
ledblinkyEnabled = false
ledblinkySystemName = 
ledblinkyFullPath = 
ledblinkyProfilePath = C:\Hyperspin\RocketLauncher\Profiles\LEDBlinky
ledblinkyRLProfile = C:\Hyperspin\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
winIPACFullPath = 
ultraMapEnabled = false
ultraMapFullPath = 
emuIdleShutdown = 0
launchPasswordHash = UpUpDownDownLeftRightLeftRight
hideCursor = false
hideEmu = false
hideFE = false
fadeIn = false
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 0
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = false
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 0
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = false
fadeClickThrough = false
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Stretch and Lose Aspect
fadeLyr2X = 0
fadeLyr2Y = 0
fadeLyr2W = 
fadeLyr2H = 
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W = 
fadeLyr3H = 
fadeLyr3Adjust = 1
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW = 
fadeLyr3StaticH = 
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4W = 128
fadeLyr4H = 
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX = 
fadeBarWindowY = 
fadeBarWindowW = 900
fadeBarWindowH = 
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = 7zOnly
fadeBarNon7zProgressTime = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoDeveloper = text with label
fadeRomInfoPublisher = text with label
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey = 
detectFadeErrorEnabled = true
fadeImgPath = C:\Hyperspin\RocketLauncher\Media\Fade
RLDataPath = C:\Hyperspin\RocketLauncher\Data
RLMediaPath = C:\Hyperspin\RocketLauncher\Media
RLErrSoundPath = C:\Hyperspin\RocketLauncher\Media\Sounds\Error
modulesPath = C:\Hyperspin\RocketLauncher\Modules
moduleFullName = C:\Hyperspin\RocketLauncher\Modules\RetroArch\RetroArch.ahk
moduleName = RetroArch
modulePath = C:\Hyperspin\RocketLauncher\Modules\RetroArch
moduleExtension = ahk
moduleExtensionsPath = C:\Hyperspin\RocketLauncher\Module Extensions
libPath = C:\Hyperspin\RocketLauncher\Lib
sevenZEnabled = false
sevenZPath = C:\Hyperspin\RocketLauncher\Module Extensions\7z.exe
sevenZDllPath = C:\Hyperspin\RocketLauncher\Module Extensions\7z.dll
sevenZExtractPath = C:\Users\Danielsan-MAME\AppData\Local\Temp\HS
sevenZExtractPathOrig = 
sevenZAttachSystemName = false
sevenZDelTemp = true
sevenZSounds = true
sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
7zExtractPath = C:\Users\Danielsan-MAME\AppData\Local\Temp\HS
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1920
mgHeightBaseRes = 1080
mgYOffset = 500|800
mgFont = Arial
mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 100
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgCandidate = 
mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
mgOnLaunch = false
pauseEnabled = false
pauseKey = ~NumpadAdd
pauseBackToMenuBarKey = X
pauseZoomInKey = C
pauseZoomOutKey = V
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = C:\Hyperspin\RocketLauncher\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes = 
pauseLoadStateKeyCodes = 
keyboardEncoder = 
keyboardEncoderEnabled = false
keymapperEnabled = false
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = C:\Hyperspin\Utilities\Xpadder\xpadder.exe
joyToKeyFullPath = C:\Hyperspin\Utilities\JoyToKey\JoyToKey.exe
profilePath = C:\Hyperspin\RocketLauncher\Profiles
keymapperProfilePath = C:\Hyperspin\RocketLauncher\Profiles\xpadder
keymapperFrontEndProfileName = RocketLauncherUI
keymapperFrontEndProfile = false
keymapperRocketLauncherProfileEnabled = false
joyIDsEnabled = false
joyIDsPreferredControllersGlobal = 
joyIDsPreferredControllersSystem = use_global
joyIDsPreferredControllersOnExit = 
CustomJoyNamesEnabled = false
CustomJoyNames = 
rotateMethod = false
FEProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\RocketLauncherUI
defaultProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\_Default
systemProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System
xPadderSystemProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\_Default
emuProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\RetroArch
romProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
RocketLauncherProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\RocketLauncher
blankProfile = C:\Hyperspin\RocketLauncher\Profiles\xpadder\_Default\blank
ahkFEProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\RocketLauncherUI
ahkDefaultProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\_Default
ahkSystemProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\Nintendo Entertainment System
ahkEmuProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\Nintendo Entertainment System\RetroArch
ahkRomProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\Nintendo Entertainment System\10-Yard Fight (USA, Europe)
ahkRocketLauncherProfile = C:\Hyperspin\RocketLauncher\Profiles\AHK\RocketLauncher
bezelEnabled = false
bezelICEnabled = false
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = C:\Hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = C:\Hyperspin\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
qResFullPath = C:\Hyperspin\RocketLauncher\Module Extensions\QRes.exe
mon1O = 
pacDrivedllFile = C:\Hyperspin\RocketLauncher\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = C:\Hyperspin\RocketLauncher\Lib\User Fade Animations.ini
 
18:55:55:246 | RL |     INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
18:55:55:247 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
18:55:55:247 | RL |  WARNING  | +0     | BuildScript - "C:\Hyperspin\RocketLauncher\Lib\User Functions Init.ahk" not found
18:55:55:248 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
18:55:55:248 | RL |     INFO  | +0     | BuildScript - Validating module
18:55:55:260 | RL |     INFO  | +15    | BuildScript - Validation complete
18:55:55:260 | RL |     INFO  | +0     | BuildScript - Module:
MEmu = RetroArch
MEmuV =  v05-11-2015 Nightly
MURL = http://themaister.net/retroarch.html
MAuthor = djvj,zerojay
MVersion = 2.4.0
MCRC = 77B63AAE
iCRC = F7B77133
MID = 635038268922229162
MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
;----------------------------------------------------------------------------
; Notes:
; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
; Devs stated they will never add support for mounted images (like via DT)
; Fullscreen is controlled via the module setting in RocketLauncherUI
; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
; Enable 7z support for archived roms
; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
;
; LibRetro DLLs:
; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
;
; SRM files:
; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
;
; Save states:
; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
;
; Config files:
; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
;
; MultiGame:
; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. 
; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
;
; MAME:
; MAME BIOS roms should be placed in the system\mame folder
;
; System Specific Notes:
; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
; NEC TurboGrafx-CD (using MAME core)
;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
;       mame_boot_from_cli = "enabled"
;       mame_softlists_enable = "disabled"
;       mame_softlists_auto_media = "disabled"
; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
 
primaryExe := new Process(emuPath . "\" . executable) ; instantiate emulator executable object
emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object
emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) ; instantiate emulator console window object
 
; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
; 1 - Official System Name in RocketLauncher
; 2 - Short name used only for easy referencing within module
; 3 - Default core
; 4 - The system ID MAME core recognizes
RLLog.Debug("Module - Started building the " . MEmu . " object")
mTypeVar:="
( LTrim
AAE|LibRetro_AAE|mame_libretro
Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
Atari 2600|LibRetro_2600|stella_libretro|a2600
Atari 5200|LibRetro_5200|mess_libretro|a5200
Atari 7800|LibRetro_7800|prosystem_libretro|a7800
Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
Atari Classics|LibRetro_ACLS|mame_libretro
Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
Atari ST|LibRetro_ST|hatari_libretro
Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
Canon X07|LibRetro_CX07|mess_libretro|x07
Capcom Classics|LibRetro_CAPC|mame_libretro
Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
Capcom Play System II|LibRetro_CPS2|fba_cores_cps2_libretro
Capcom Play System III|LibRetro_CPS3|mame_libretro
Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
Cave|LibRetro_CAVE|mame_libretro
Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
ColecoVision|LibRetro_COLEC|mess_libretro|coleco
Commodore Amiga|LibRetro_PUAE|puae_libretro
Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
Data East Classics|LibRetro_DATA|mame_libretro
Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
GamePark 32|LibRetro_GP32|mess_libretro|gp32
GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
Irem Classics|LibRetro_IREM|mame_libretro
JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
Konami Classics|LibRetro_KONC|mame_libretro
Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
MAME|LibRetro_MAME|mame_libretro|mame
Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
Microsoft MSX|LibRetro_MSX|bluemsx_libretro
Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
Midway Classics|LibRetro_MIDC|mame_libretro
Namco Classics|LibRetro_NAMC|mame_libretro
Namco System 22|LibRetro_NAM2|mame_libretro
NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
Nintendo Classics|LibRetro_NINC|mame_libretro
Nintendo DS|LibRetro_DS|desmume_libretro
Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
Nintendo Game & Watch|LibRetro_GW|gw_libretro
Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
Panasonic 3DO|LibRetro_3DO|4do_libretro
Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
Philips Videopac|LibRetro_PVID|mess_libretro|videopac
RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
SCUMMVM|LibRetro_SCUMM|scummvm_libretro
Sega 32X|LibRetro_32X|picodrive_libretro|32x
Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
Sega Classics|LibRetro_SEGC|mame_libretro
Sega Dreamcast|LibRetro_DCAST|reicast_libretro
Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
Sega Pico|LibRetro_PICO|picodrive_libretro
Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
Sega ST-V|LibRetro_STV|mame_libretro
Sega VMU|LibRetro_SVMU|mess_libretro|svmu
Sharp X1|LibRetro_SX1|mess_libretro|x1
Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
SNK Classics|LibRetro_SNKC|mame_libretro
SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
Sony PSP|LibRetro_PSP|ppsspp_libretro
Sord M5|LibRetro_SORD|mess_libretro|m5
Spectravideo|LibRetro_SV328|mess_libretro|svi328n
Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
Taito Classics|LibRetro_TAIC|mame_libretro
Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
Technos|LibRetro_TECHN|mame_libretro
Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
Thomson MO5|LibRetro_MO5|mess_libretro|mo5
Thomson TO7|LibRetro_TO7|mess_libretro|to7
Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
Williams Classics|LibRetro_WILLS|mame_libretro
)"
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
{
If (A_Index = 1)
obj.System := A_LoopField
Else If (A_Index = 2)
obj.ID := A_LoopField
Else If (A_Index = 3)
obj.Core := A_LoopField
Else { ; 4
StringSplit, tmp, A_LoopField, `,
obj.MAMEID := tmp1
obj.MAMEMedia := tmp2
}
}
mType.Insert(obj["System"], obj)
}
RLLog.Debug("Module - Finished building the " . MEmu . " object")
; For easier use throughout the module
retroSystem := mType[systemName].System
retroID := mType[systemName].ID
retroCore := mType[systemName].Core
retroMAMEID := mType[systemName].MAMEID
retroMAMEMedia := mType[systemName].MAMEMedia
RLLog.Info("Module - Using these system variables:")
RLLog.Info("Module - retroSystem: " . retroSystem)
RLLog.Info("Module - retroID: " . retroID)
RLLog.Info("Module - retroCore: " . retroCore)
RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
If !retroSystem
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
If !retroCore
ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
 
Fullscreen := moduleIni.ReadCheck("Settings", "Fullscreen","true","",1)
configFolder := moduleIni.ReadCheck("Settings", "ConfigFolder",emuPath . "\config","",1)
mameRomPath := moduleIni.ReadCheck("MAME", "BIOS_Roms_Folder","","",1)
mameHideNag := If moduleIni.ReadCheck("MAME", "Hide_Nag_Screen","false","",1) = "true" ? "enabled" : "disabled"
mameHideInfo := If moduleIni.ReadCheck("MAME", "Hide_Info_Screen","false","",1) = "true" ? "enabled" : "disabled"
mameHideWarn := If moduleIni.ReadCheck("MAME", "Hide_Warning_Screen","false","",1) = "true" ? "enabled" : "disabled"
hideConsole := moduleIni.ReadCheck("Settings", "HideConsole","true","",1)
ejectToggleKey := moduleIni.ReadCheck("Settings", "Eject_Toggle_Key","","",1)
nextDiskKey := moduleIni.ReadCheck("Settings", "Next_Disk_Key","","",1)
prevDiskKey := moduleIni.ReadCheck("Settings", "Previous_Disk_Key","","",1)
core := moduleIni.ReadCheck(systemName . "|" . romName, "LibRetro_Core",retroCore,"",1)
superGB := moduleIni.ReadCheck(systemName . "|" . romName, "SuperGameBoy","false","",1)
enableNetworkPlay := moduleIni.ReadCheck("Network|" . romName, "Enable_Network_Play","false","",1)
overlay := moduleIni.ReadCheck(systemName . "|" . romName, "Overlay","","",1)
videoShader := moduleIni.ReadCheck(systemName . "|" . romName, "VideoShader","","",1)
aspectRatioIndex := moduleIni.ReadCheck(systemName . "|" . romName, "AspectRatioIndex","","",1)
customViewportWidth := moduleIni.ReadCheck(systemName . "|" . romName, "CustomViewportWidth","","",1)
customViewportHeight := moduleIni.ReadCheck(systemName . "|" . romName, "CustomViewportHeight","","",1)
customViewportX := moduleIni.ReadCheck(systemName . "|" . romName, "CustomViewportX","","",1)
customViewportY := moduleIni.ReadCheck(systemName . "|" . romName, "CustomViewportY","","",1)
stretchToFillBezel := moduleIni.ReadCheck(systemName . "|" . romName, "StretchToFillBezel","false","",1)
rotation := moduleIni.ReadCheck(systemName . "|" . romName, "Rotation",0,"",1)
cropOverscan := moduleIni.ReadCheck(systemName . "|" . romName, "CropOverscan","","",1)
threadedVideo := moduleIni.ReadCheck(systemName . "|" . romName, "ThreadedVideo","","",1)
vSync := moduleIni.ReadCheck(systemName . "|" . romName, "VSync","","",1)
integerScale := moduleIni.ReadCheck(systemName . "|" . romName, "IntegerScale","","",1)
configurationPerCore := moduleIni.ReadCheck(systemName . "|" . romName, "ConfigurationPerCore","false","",1)
 
If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported
RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
}
 
configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
rotateBezel := false
 
configFolder := new Folder(configFolder)
 
If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
{ superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy
sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
retroSystem := "Nintendo Super Game Boy"
}
 
; Find the dll for this system
libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
 
; Find the cfg file to use
If !configFolder.Exist()
ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
globalRetroCfg := emuPath . "\retroarch.cfg"
systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
coreRetroCfg := configFolder.FilePath . "\" . core . ".dll.cfg"
RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
foundCfg := ""
 
systemRetroCfg := new File(systemRetroCfg)
coreRetroCfg := new File(coreRetroCfg)
globalRetroCfg := new File(globalRetroCfg)
 
If systemRetroCfg.Exist() { ; check for system cfg first
retroCFGFile := systemRetroCfg
foundCfg := 1
RLLog.Info("Module - Found a System cfg!")
} Else If coreRetroCfg.Exist() { ; 2nd option is a core config
retroCFGFile := coreRetroCfg
foundCfg := 1
RLLog.Info("Module - Found a Core cfg!")
} Else If globalRetroCfg.Exist() { ; 3rd is global cfg
retroCFGFile := globalRetroCfg
foundCfg := 1
RLLog.Info("Module - Found a Global cfg!")
}
If foundCfg {
RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
retroCFG := LoadProperties(retroCFGFile.FileFullPath)
} Else
RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
 
If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
rotateBezel := true
 
If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
retroSysDir := emuPath . retroSysDir
}
If !retroSysDir
ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
checkForSlash := StringUtils.Right(retroSysDir, 1)
If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
}
 
If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
RLLog.Info("Module - Reading / creating system ini for specific settings.")
If !StringUtils.Contains(core, "^(mame|mess|ume)") {
If !SystemModuleIni.Exist()
SystemModuleIni.Append ; create a new blank ini file if one does not exist
}
 
If (configurationPerCore = "true")
coreOptionsCFGFile := coreOptionsCFGFile.CheckFile(new File(configFolder.FilePath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . configFolder.FilePath . """")
Else
coreOptionsCFGFile := coreOptionsCFGFile.CheckFile(new File(emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """")
coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
 
If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options.
tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher
WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
} Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64
mupenGfx := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto","",1)
mupenRsp := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_RSP_Plugin", "auto","",1)
mupenCpu := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler","",1)
mupenPak1 := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Pak_1", "memory","",1)
mupenPak2 := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Pak_2", "memory","",1)
mupenPak3 := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Pak_3", "memory","",1)
mupenPak4 := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Pak_4", "memory","",1)
mupenGfxAccur := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high","",1)
mupenExpMem := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no","",1)
mupenTexturFilt := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest","",1)
mupenViRefresh := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_VI_Refresh", "2200","",1)
mupenFramerate := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Framerate", "fullspeed","",1)
mupenResolution := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Resolution", "640x480","",1)
mupenPolyOffstFctr := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0","",1)
mupenPolyOffstUnts := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0","",1)
mupenViOverlay := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_VI_Overlay", "disabled","",1)
mupenAnalogDzone := moduleIni.ReadCheck(systemName . "|" . romName, "Mupen_Analog_Deadzone", "15","",1)
 
WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
} Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia
nestopiaBlargg := moduleIni.ReadCheck("Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled","",1)
nestopiaPalette := moduleIni.ReadCheck("Nestopia" . "|" . romName, "Nestopia_Palette", "canonical","",1)
nestopiaNoSprteLimit := moduleIni.ReadCheck("Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled","",1)
 
WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
}
} Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx
If StringUtils.Contains(core, "handy_libretro") {   ; Handy
handyRotate := moduleIni.ReadCheck(systemName . "|" . romName, "Handy_Rotation", "None","",1)
If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
rotateBezel := true
WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
}
} Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation
psxCdImageCache := moduleIni.ReadCheck(systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""","",1)
psxMemcardHandling := moduleIni.ReadCheck(systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""","",1)
psxDualshockAnalogToggle := moduleIni.ReadCheck(systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""","",1)
 
WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
}
SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
}
 
hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
7z(romPath, romName, romExtension, sevenZExtractPath)
 
mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
 
mgRomExtensions := "cue|iso|ccd"
mgValidExtension := false
 
Loop, Parse, mgRomExtensions, |
If (romExtension = "." . A_LoopField)
mgValidExtension := true
 
If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated 
m3uRomIndex := Object()
mgType := romTable[1,6] . " "
mgMaxIndex := romTable.MaxIndex()
mgRomIndex := 0
 
If mgM3UFile.Exist()
mgM3UFile.Delete()
 
Loop % mgMaxIndex
{
If (romTable[A_Index, 3] = romName) {
tempType := romTable[A_Index, 5]
mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
Break
}
}
 
If (mgRomIndex > 0) {
tempRomIndex := mgRomIndex
Loop % mgMaxIndex
{
mgTypeIndex := mgType . tempRomIndex
m3uRomIndex.Insert(tempRomIndex)
 
Loop % mgMaxIndex
{
If (romTable[A_Index, 5] = mgTypeIndex) {
tempRomPath := romTable[A_Index, 1]
mgM3UFile.Append(tempRomPath . "`n")
RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
Break
}
}
 
If (tempRomIndex < mgMaxIndex)
tempRomIndex++
Else
tempRomIndex := 1
}
}
}
 
; MAME/MESS/UME core options
MAMEParam1 := ""
MAMEParam2 := ""
MAMEParam3 := ""
If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used
If !retroMAMEID
ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
Else
RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
 
If !mameRomPath
ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
 
If (retroMAMEID = "mame") { ; want this for arcade mame only
RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
} Else {
RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
MAMEParam1 := ""
MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
 
; If we already have a media type, then use it.
If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
} Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
} Else {
; Build a key/value object containing the different MAMEParam3 choices
MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair
MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
}
 
If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
{ microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic","",1)
If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
retroMAMEID := microbeeModel
If romExtension in .mwb,.com,.bee
mediaDeviceType := "quik1"
Else If romExtension in .wav,.tap
mediaDeviceType := "cass"
Else If romExtension in .rom
mediaDeviceType := "cart"
Else If romExtension in .dsk
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
}
 
fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
}
} Else If (superGB = "true") {
RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
} Else {
RLLog.Info("Module - Retroarch standard mode enabled")
fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
}
 
If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System
{ disksysRom := new File(retroSysDir . "\disksys.rom")
If !disksysRom.Exist()
ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If (retroID = "LibRetro_SCD") ; Sega CD
{ If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
If !biosCDEBin.Exist()
ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
If !biosCDUBin.Exist()
ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
If !biosCDJBin.Exist()
ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD
{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
If !sysCard3Pce.Exist()
ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If (retroID = "LibRetro_PCFX")
{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
pcfxBios := new File(retroSysDir . "\pcfx.bios")
If !pcfxBios.Exist()
ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
} Else If (retroID = "LibRetro_SCUMM")
{
scummFile := new File(romPath . "\" . romName . ".scummvm")
If !scummFile.Exist()
scummFile.Append("""" . romName . """")
}
 
networkSession := ""
If (enableNetworkPlay = "true") {
RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
 
netplayNickname := moduleIni.ReadCheck("Network", "NetPlay_Nickname","Player","",1)
getWANIP := moduleIni.ReadCheck("Network", "Get_WAN_IP","false","",1)
 
If (getWANIP = "true")
myPublicIP := GetPublicIP()
 
RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
defaultServerIP := moduleIni.ReadCheck("Network", "Default_Server_IP", myPublicIP,"",1)
defaultServerPort := moduleIni.ReadCheck("Network", "Default_Server_Port","","",1)
lastIP := moduleIni.ReadCheck("Network", "Last_IP", defaultServerIP,"",1) ; does not need to be on the ISD
lastPort := moduleIni.ReadCheck("Network", "Last_Port", defaultServerPort,"",1) ; does not need to be on the ISD
 
mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,"",0)
If (mpMenuStatus = -1) { ; if user exited menu early
RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
ExitModule()
}
If networkSession {
RLLog.Info("Module - Using a Network for " . dbName)
moduleIni.Write(networkPort, "Network", "Last_Port")
; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
If (networkType = "client") {
moduleIni.Write(networkIP, "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
} Else { ; server
netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
}
RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
} Else
RLLog.Info("Module - User chose Single Player mode for this session")
}
 
BezelStart(,,(If rotateBezel ? 1:""))
 
If foundCfg {
If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
{
customViewportWidth := bezelScreenWidth
customViewportHeight := bezelScreenHeight
customViewportX := 0
customViewportY := 0
aspectRatioIndex := 22
RLLog.Info("Stretching viewport to fit bezel")
}
 
raCfgHasChanges := ""
WriteRetroProperty("input_overlay", overlay)
WriteRetroProperty("video_shader", videoShader)
WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
WriteRetroProperty("custom_viewport_width", customViewportWidth)
WriteRetroProperty("custom_viewport_height", customViewportHeight)
WriteRetroProperty("custom_viewport_x", customViewportX)
WriteRetroProperty("custom_viewport_y", customViewportY)
WriteRetroProperty("video_rotation", rotation)
WriteRetroProperty("video_crop_overscan", cropOverscan)
WriteRetroProperty("video_threaded", threadedVideo)
WriteRetroProperty("video_vsync", vSync)
WriteRetroProperty("video_scale_integer", integerScale)
WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
WriteRetroProperty("input_disk_next", nextDiskKey)
WriteRetroProperty("input_disk_prev", prevDiskKey)
If StringUtils.Contains(retroID, "LibRetro_PSX") {
Loop, 8 ; Loop 8 times for 8 controllers
{ p%A_Index%ControllerType := moduleIni.ReadCheck(systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,"",1)
WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
}
}
 
If raCfgHasChanges {
RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
SaveProperties(retroCFGFile.FileFullPath, retroCFG)
}
}
 
fullscreen := If fullscreen = "true" ? " -f" : ""
srmPath := new Folder(emuPath . "\srm\" . retroSystem) ; path for this system's srm files
saveStatePath := new Folder(emuPath . "\save\" . retroSystem) ; path for this system's save state files
retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
 
If !srmPath.Exist("folder")
srmPath.CreateDir() ; creating srm dir if it doesn't exist
If !saveStatePath.Exist("folder")
saveStatePath.CreateDir() ; creating save dir if it doesn't exist
 
HideAppStart(hideEmuObj,hideEmu)
 
If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
} Else If (retroID = "LibRetro_SCUMM") {
primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . fullRomPath . netCommand, "Hide")
} Else If mgM3UFile.Exist() {
primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
} Else {
primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
}
 
mpMenuStatus := ""
If networkSession {
canceledServerWait := false
multiplayerMenuExit := false
TimerUtils.SetTimer("NetworkConnectedCheck", 500)
 
If (networkType = "server") {
RLLog.Info("Module - Waiting for a client to connect to your server")
mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
} Else { ; client
RLLog.Info("Module - Trying to contact the server to establish a connection.")
mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
}
 
If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
If primaryExe.Process("Exist")
primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet
ExitModule()
} Else { ; blank response from MultiPlayerMenu, exited properly
RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
emuPrimaryWindow.Wait()
emuPrimaryWindow.WaitActive()
}
TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
} Else { ; single player
emuPrimaryWindow.Wait()
emuPrimaryWindow.WaitActive()
}
 
If (hideConsole = "true")
emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit
 
BezelDraw()
HideAppEnd(hideEmuObj,hideEmu)
FadeInExit()
primaryExe.Process("WaitClose")
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
 
 
; Writes new properties into the retroCFG if defined by user
WriteRetroProperty(key,value="") {
If (value != "") {
Global retroCFG,raCfgHasChanges
WriteProperty(retroCFG, key, value,1,1)
raCfgHasChanges := 1
}
}
 
; Used to convert between RetroArch keys and usable data
ConvertRetroCFGKey(txt,direction="read"){
Global emuPath,RLLog
If (direction = "read")
{ newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt
newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt
relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path
RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt
newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
}
If StringUtils.Contains(newtxt,"/",0)
newtxt := StringUtils.Replace(newtxt,"/","\",1,"",0) ; replaces all forward slashes with backslashes
} Else If (direction = "write")
{ newtxt := """" . txt . """" ; wraps the txt with ""
If StringUtils.Contains(newtxt,"\\",0)
newtxt := StringUtils.Replace(newtxt,"\","/",1,"",0) ; replaces all backslashes with forward slashes
} Else
ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
Return newtxt
}
 
MultiGame:
KeyUtils.SetKeyDelay(100)
emuPrimaryWindow.Activate()
KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch
If (!mgLastRomIndex) {
mgLastRomIndex := mgRomIndex
}
selectedRomIndex := 0
selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
 
Loop % mgMaxIndex
{
If (m3uRomIndex[A_index] = mgLastRomIndex) {
tempLastRomIndex := A_index
RLLog.Debug("Module - Last index: " . tempLastRomIndex)
}
If (m3uRomIndex[A_index] = selectedRomIndex) {
tempSelectedRomIndex := A_index
RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
}
}
 
mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
 
If (mgNewIndex < 0) {
mgNewIndex := mgNewIndex * -1
Loop % mgNewIndex
{
RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
}
} Else If (mgNewIndex > 0) {
Loop % mgNewIndex
{
RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
}
}
 
KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch
mgLastRomIndex := selectedRomIndex
Return
 
NetworkConnectedCheck:
If clientConnected
multiplayerMenuExit := true
Else If emuPrimaryWindow.Exist() {
RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
multiplayerMenuExit := true
}
Return
 
CloseProcess:
FadeOutStart()
emuPrimaryWindow.Close()
Return
 
18:55:55:280 | RL |     INFO  | +16    | BuildScript - Loaded Multi-Player scripts
18:55:55:281 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
18:55:55:286 | RL |  WARNING  | +0     | BuildScript - "C:\Hyperspin\RocketLauncher\Lib\User Functions.ahk" not found
18:55:55:287 | RL |     INFO  | +0     | BuildScript - Finished injecting functions into module
18:55:55:288 | RL |     INFO  | +15    | Main - Module is built
18:55:55:289 | RL |     INFO  | +0     | CheckFile - Checking if C:\Hyperspin\RocketLauncher\AutoHotkey.dll exists
18:55:55:291 | RL |     INFO  | +0     | Main - Running module
18:55:55:291 | RL |     INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
18:56:02:430 | RL |     INFO  | +7141  | Main - Module ended, exiting RocketLauncher normally
18:56:02:431 | RL |     INFO  | +0     | ExitScript - Started
18:56:02:436 | RL |   DEBUG1  | +0     | ExitScript - Checking what application is currently in focus.
18:56:02:436 | RL |   DEBUG1  | +0     | ExitScript - HyperSpin is currently active. Putting focus back on RocketLauncherUI.exe with PID of 4760
18:56:02:682 | RL |   DEBUG1  | +250   | ExitScript - Took 1 attempts to put RocketLauncherUI.exe back in focus.
18:56:02:689 | RL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
18:56:02:689 | RL |     INFO  | +0     | ExitScript - Ended

Think I may have to give up and start fresh!

Posted

Hmm yes I may have done, I followed a guide I found online and made a copy of rocketlauncher.exe and renamed it to hyperlaunch.exe.

 

post-110070-0-24853800-1463078084_thumb.jpg

 

post-110070-0-43381500-1463078088_thumb.jpg

 

Maybe I'm in more of a mess than I realised!

 

Although everything was working fine untill the recent updates I think, and my non retroarch emulators launch fine (apart from the multiplayer options bar in MAME).

Posted

Just reinstalled rocketlauncher and hyperspin according to the video and everything is running nice and smooth (touch wood). Thanks again for the advise and help :)

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...