Jump to content

HS/RL PS1 Errors


Bantavius

Recommended Posts

Posted

I am getting the following errors after set up of PS1 games through RL, Using the RetroArch Emulator. I have completed the RL set up and trying to run the games within RL, as following along with Simply Austin's youtube tutorial.

 

There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.

 

After that closes I get a windows error that reads:

 

Runtime Error!

Program Z:\Hyperspin\Emulators\RetroArch\RetroArch.exe

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information.

 

Any help would be greatly appreciated.

 

Thanks!

Posted

Trying to upload my log file but getting the following error when attempting.

 

Error You aren't permitted to upload this kind of file

Posted
13:23:32:877 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.1.0.6 (www.rlauncher.com)
13:23:33:200 | RL |      INFO  | +328   | Main - System Specs:
                    RocketLauncher Dir: Z:\RocketLauncher
                    RocketLauncher is: 32-bit
                    OS: Microsoft Windows 10 Home
                    SKU: Windows 8
                    Total Memory: 8137.91 MB
                    Free Memory: 5507.48 MB
                    Used Memory: 2630.422 MB
                    SystemType: 64-bit
                    Physical Processors: 1
                    Logical Processors: 6
                    GPU 1 Name: NVIDIA GeForce GTX 950
                    GPU 1 RAM: -2048.00 MB
                    GPU 1 Driver Version: 10.18.13.6519
                    Sound 1 Device: Realtek High Definition Audio
                    Sound 1 Status: Enabled
                    Sound 2 Device: NVIDIA High Definition Audio
                    Sound 2 Status: Enabled
                    Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
                    Sound 3 Status: Enabled
                    OS Language: English_United_States
                    System Locale: en-US
                    Formats Locale: en-US
                    Windows UI Language: en-US
                    Text Encoding: Windows-1252
                    OS Admin Status: No
                    RL Compatibility Flags:
                    Latest .Net Version: v4.0.30319
                    Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
                    Current AHK Desktop Width: 1920
                    Current AHK Desktop Height: 1080
                    Monitor #1 DPI: 100
                    AutoHotkey Path:
                    AHK Version: 1.1.09.04
                    Unicode: No
13:23:33:206 | RL |      INFO  | +0     | CheckFile - Checking if Z:\RocketLauncher\RocketLauncher.exe exists
13:23:33:232 | RL |     DEBUG  | +31    | CheckFile - Attributes:
                    FileDescription             RocketLauncher
                    FileVersion                 1.1.0.6
                    LegalCopyright              �2015 RocketLauncher
                    ProductName                 djvj's one swell guy!
                    ProductVersion              1.1.0.6
                    CompanyName                 Your favorite Front End companion! Visit us @ www.rlauncher.com
                    File Size:            2162176 bytes
                    Created:            5/18/2016 - 3:01:56 PM
                    Modified:            5/18/2016 - 3:01:58 PM
13:23:33:251 | RL |     TRACE  | +16    | File.__New - Created new file object of: "Z:\RocketLauncher\Module Extensions\RocketLauncher.dll"
13:23:33:253 | RL |      INFO  | +0     | File.CheckFile - Checking if "Z:\RocketLauncher\Module Extensions\RocketLauncher.dll" exists
13:23:33:256 | RL |     TRACE  | +0     | File.Exist - This file exists: Z:\RocketLauncher\Module Extensions\RocketLauncher.dll
13:23:33:259 | RL |     DEBUG  | +15    | File.CheckFile - Attributes:
                    FileDescription             RocketLauncher Utils
                    FileVersion                 1.0.0.8
                    InternalName                RocketLauncher.dll
                    LegalCopyright              Copyright � RocketLauncher 2013-2016
                    OriginalFilename            RocketLauncher.dll
                    ProductName                 RocketLauncher
                    ProductVersion              1.0.0.8
                    File Size:            67072 bytes
                    Created:            5/18/2016 - 3:02:02 PM
                    Modified:            5/18/2016 - 3:02:03 PM
13:23:33:277 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: Z:\RocketLauncher\Module Extensions\Array.ahk
13:23:33:281 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            4781 bytes
                    Created:            5/9/2016 - 12:10:53 PM
                    Modified:            5/9/2016 - 12:10:53 PM
13:23:33:296 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Module Extensions\BinHexRW.ahk | v1.0.2
13:23:33:299 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            5077 bytes
                    Created:            5/9/2016 - 12:10:56 PM
                    Modified:            5/9/2016 - 12:10:56 PM
13:23:33:302 | RL |      INFO  | +0     | CheckFile - Checking if Z:\RocketLauncher\Module Extensions\BlockInput.exe exists
13:23:33:314 | RL |     DEBUG  | +15    | CheckFile - Attributes:
                    FileDescription
                    FileVersion                 1.1.09.04
                    InternalName
                    OriginalFilename
                    ProductName
                    ProductVersion              1.1.09.04
                    File Size:            657920 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            1/2/2014 - 8:27:34 PM
13:23:33:330 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: Z:\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop
13:23:33:333 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            5323 bytes
                    Created:            5/9/2016 - 12:11:13 PM
                    Modified:            5/9/2016 - 12:11:13 PM
13:23:33:348 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Extension: Z:\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk
13:23:33:352 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            5716 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            4/29/2013 - 11:56:02 AM
13:23:33:368 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: Z:\RocketLauncher\Module Extensions\gdip.ahk
13:23:33:372 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            88789 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            1/13/2013 - 3:07:30 PM
13:23:33:388 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Module Extensions\gdip_alt.ahk | v1.0.3
13:23:33:392 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            5891 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            12/20/2015 - 9:08:03 PM
13:23:33:395 | RL |      INFO  | +0     | CheckFile - Checking if Z:\RocketLauncher\Module Extensions\gsdll32.dll exists
13:23:33:407 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            13090816 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            1/6/2015 - 7:20:42 PM
13:23:33:411 | RL |      INFO  | +0     | CheckFile - Checking if Z:\RocketLauncher\Module Extensions\itextsharp.dll exists
13:23:33:423 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    FileDescription             iTextSharp
                    FileVersion                 5.4.2.0
                    InternalName                itextsharp.dll
                    LegalCopyright              Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved.
                    OriginalFilename            itextsharp.dll
                    ProductName                 iTextSharp
                    ProductVersion              5.4.2.0
                    CompanyName                 1T3XT BVBA
                    File Size:            3743744 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            6/14/2013 - 12:06:21 PM
13:23:33:438 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Module Extensions\Java.ahk | v1.0.0
13:23:33:442 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            7841 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            12/23/2014 - 9:02:37 PM
13:23:33:457 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: Z:\RocketLauncher\Module Extensions\JSON.ahk
13:23:33:461 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            9227 bytes
                    Created:            5/9/2016 - 12:10:47 PM
                    Modified:            5/9/2016 - 12:10:47 PM
13:23:33:476 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Module Extensions\Origin.ahk | v1.0.2
13:23:33:480 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            4904 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            3/22/2015 - 12:51:41 PM
13:23:33:496 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Extension: Z:\RocketLauncher\Module Extensions\RegRW64.ahk
13:23:33:499 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            6915 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            5/8/2014 - 1:06:39 AM
13:23:33:516 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Extension: Z:\RocketLauncher\Module Extensions\RIni.ahk | v1.7
13:23:33:520 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            67561 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            6/5/2013 - 4:56:23 PM
13:23:33:524 | RL |      INFO  | +0     | CheckFile - Checking if Z:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists
13:23:33:536 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    FileDescription             SevenZipSharp
                    FileVersion                 0.64.5717.6837
                    InternalName                SevenZipSharp.dll
                    LegalCopyright              Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3
                    OriginalFilename            SevenZipSharp.dll
                    ProductName                 SevenZipSharp
                    ProductVersion              0.64.5717.6837
                    CompanyName                 Markovtsev Vadim
                    File Size:            167424 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            9/28/2015 - 7:35:11 PM
13:23:33:551 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Module Extensions\Steam.ahk | v1.0.3
13:23:33:555 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            5504 bytes
                    Created:            5/18/2016 - 3:02:02 PM
                    Modified:            5/18/2016 - 3:02:02 PM
13:23:33:571 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Extension: Z:\RocketLauncher\Module Extensions\VA.ahk
13:23:33:575 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            34688 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            3/1/2013 - 7:05:47 PM
13:23:33:592 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Module Extensions\VA_Extension.ahk | v1.0.1
13:23:33:596 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            3833 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            1/13/2015 - 6:16:56 PM
13:23:33:612 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\7z.ahk | v1.0.8
13:23:33:617 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            31307 bytes
                    Created:            5/18/2016 - 3:02:01 PM
                    Modified:            5/18/2016 - 3:02:01 PM
13:23:33:634 | RL |      INFO  | +31    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Bezel.ahk | v1.2.3
13:23:33:637 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            117029 bytes
                    Created:            5/9/2016 - 12:10:55 PM
                    Modified:            5/9/2016 - 12:10:55 PM
13:23:33:653 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Fade.ahk | v1.1.8
13:23:33:657 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            39529 bytes
                    Created:            5/18/2016 - 3:01:54 PM
                    Modified:            5/18/2016 - 3:01:54 PM
13:23:33:673 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Fade Init.ahk | v1.0.3
13:23:33:677 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            1130 bytes
                    Created:            5/9/2016 - 12:10:53 PM
                    Modified:            5/9/2016 - 12:10:54 PM
13:23:33:694 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Fade Animations.ahk | v1.2.2
13:23:33:698 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            77906 bytes
                    Created:            5/18/2016 - 3:02:00 PM
                    Modified:            5/18/2016 - 3:02:01 PM
13:23:33:714 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Keymapper.ahk | v1.1.5
13:23:33:718 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            33668 bytes
                    Created:            5/9/2016 - 12:11:13 PM
                    Modified:            5/9/2016 - 12:11:13 PM
13:23:33:733 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Keymapper Init.ahk | v1.0.6
13:23:33:737 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            3956 bytes
                    Created:            5/9/2016 - 12:10:34 PM
                    Modified:            5/9/2016 - 12:10:34 PM
13:23:33:753 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\MultiGame.ahk | v1.1.0
13:23:33:757 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            41541 bytes
                    Created:            5/9/2016 - 12:11:18 PM
                    Modified:            5/9/2016 - 12:11:18 PM
13:23:33:774 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\MultiGame Init.ahk | v1.0.0
13:23:33:777 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            161 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            4/14/2013 - 11:33:19 AM
13:23:33:794 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\MultiPlayer.ahk | v1.0.8
13:23:33:798 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            66776 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            12/7/2015 - 3:37:45 AM
13:23:33:820 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Pause.ahk | v1.2.3
13:23:33:824 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            396844 bytes
                    Created:            5/20/2016 - 1:21:18 PM
                    Modified:            5/20/2016 - 1:21:19 PM
13:23:33:839 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Pause Init.ahk | v1.0.3
13:23:33:843 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            553 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            8/23/2015 - 5:00:44 PM
13:23:33:859 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Password.ahk | v1.0.4
13:23:33:863 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            10121 bytes
                    Created:            5/9/2016 - 12:11:12 PM
                    Modified:            5/9/2016 - 12:11:13 PM
13:23:33:879 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk | v1.6
13:23:33:883 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            25358 bytes
                    Created:            5/18/2016 - 3:01:55 PM
                    Modified:            5/18/2016 - 3:01:56 PM
13:23:33:899 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Log\Logger.ahk | v1.1
13:23:33:903 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            3095 bytes
                    Created:            5/9/2016 - 12:10:58 PM
                    Modified:            5/9/2016 - 12:10:58 PM
13:23:33:920 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk | v1.1
13:23:33:924 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            5720 bytes
                    Created:            5/18/2016 - 3:01:58 PM
                    Modified:            5/18/2016 - 3:01:58 PM
13:23:33:939 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk | v1.0
13:23:33:943 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            1547 bytes
                    Created:            5/9/2016 - 12:10:39 PM
                    Modified:            5/9/2016 - 12:10:39 PM
13:23:33:959 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk | v1.4
13:23:33:963 | RL |     DEBUG  | +15    | CheckFile - Attributes:
                    File Size:            7795 bytes
                    Created:            5/18/2016 - 3:01:59 PM
                    Modified:            5/18/2016 - 3:01:59 PM
13:23:33:979 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk | v1.0
13:23:33:984 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            2961 bytes
                    Created:            5/9/2016 - 12:11:14 PM
                    Modified:            5/9/2016 - 12:11:15 PM
13:23:33:000 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\File\File.ahk | v1.4
13:23:34:004 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            9149 bytes
                    Created:            5/9/2016 - 12:10:49 PM
                    Modified:            5/9/2016 - 12:10:49 PM
13:23:34:020 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\File\Folder.ahk | v1.0
13:23:34:024 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            646 bytes
                    Created:            5/9/2016 - 12:11:18 PM
                    Modified:            5/9/2016 - 12:11:18 PM
13:23:34:040 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk | v1.0
13:23:34:045 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            4410 bytes
                    Created:            5/9/2016 - 12:10:49 PM
                    Modified:            5/9/2016 - 12:10:49 PM
13:23:34:061 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk | v1.0
13:23:34:065 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            3705 bytes
                    Created:            5/18/2016 - 3:02:02 PM
                    Modified:            5/18/2016 - 3:02:02 PM
13:23:34:081 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\File\Process.ahk | v1.3
13:23:34:085 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            9512 bytes
                    Created:            5/18/2016 - 3:01:52 PM
                    Modified:            5/18/2016 - 3:01:53 PM
13:23:34:101 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk | v1.0
13:23:34:105 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            752 bytes
                    Created:            5/18/2016 - 3:02:12 PM
                    Modified:            5/18/2016 - 3:02:13 PM
13:23:34:121 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk | v1.0
13:23:34:125 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            5386 bytes
                    Created:            5/9/2016 - 12:10:36 PM
                    Modified:            5/9/2016 - 12:10:36 PM
13:23:34:141 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\UI\Control.ahk | v1.2
13:23:34:145 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            4559 bytes
                    Created:            5/18/2016 - 3:01:55 PM
                    Modified:            5/18/2016 - 3:01:55 PM
13:23:34:161 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\UI\Window.ahk | v1.1
13:23:34:165 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            21919 bytes
                    Created:            5/9/2016 - 12:11:07 PM
                    Modified:            5/9/2016 - 12:11:08 PM
13:23:34:181 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk | v1.0
13:23:34:185 | RL |     DEBUG  | +15    | CheckFile - Attributes:
                    File Size:            1154 bytes
                    Created:            5/9/2016 - 12:11:05 PM
                    Modified:            5/9/2016 - 12:11:05 PM
13:23:34:203 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk | v1.0.7
13:23:34:207 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            72261 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            12/7/2015 - 3:37:59 AM
13:23:34:223 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Shader.ahk | v1.0.1
13:23:34:227 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            3943 bytes
                    Created:            5/9/2016 - 12:10:41 PM
                    Modified:            5/9/2016 - 12:10:41 PM
13:23:34:243 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Shader Init.ahk | v1.0.0
13:23:34:247 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            397 bytes
                    Created:            5/9/2016 - 12:10:56 PM
                    Modified:            5/9/2016 - 12:10:56 PM
13:23:34:266 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Shared.ahk | v1.4.5
13:23:34:271 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            175581 bytes
                    Created:            5/18/2016 - 3:02:11 PM
                    Modified:            5/18/2016 - 3:02:11 PM
13:23:34:288 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Statistics.ahk | v1.0.4
13:23:34:292 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            26810 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            1/9/2016 - 10:04:41 PM
13:23:34:308 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Statistics Init.ahk | v1.0.1
13:23:34:312 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            33 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            12/23/2014 - 9:23:48 PM
13:23:34:329 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\Virtual Drive.ahk | v1.0.5
13:23:34:333 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            19148 bytes
                    Created:            5/9/2016 - 12:11:18 PM
                    Modified:            5/9/2016 - 12:11:18 PM
13:23:34:349 | RL |      INFO  | +15    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\XHotkey.ahk | v1.0.4
13:23:34:353 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            26540 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            8/13/2015 - 10:14:18 PM
13:23:34:369 | RL |      INFO  | +16    | CRC Check - CRC matches, this is an official unedited Library: Z:\RocketLauncher\Lib\XHotkey Init.ahk | v1.0.2
13:23:34:373 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    File Size:            1063 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            8/13/2015 - 10:14:25 PM
13:23:34:377 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Sony PlayStation -r Asteroids (USA) -f Z:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1 -o 1"
13:23:34:381 | RL |     DEBUG  | +0     | Main - Received this dbName with no path via CLI: "Asteroids (USA)"
13:23:34:384 | RL |     DEBUG  | +0     | Main - dbName: Asteroids (USA)
13:23:34:389 | RL |      INFO  | +15    | Main - Loading Front End Plugin: "HyperSpin"
13:23:34:401 | RL |     TRACE  | +16    | File.__New - Created new file object of: "Z:\HyperSpin\HyperSpin.exe"
13:23:34:405 | RL |     TRACE  | +0     | Process.__New - Created new process object for: "Z:\HyperSpin\HyperSpin.exe"
13:23:34:408 | RL |      INFO  | +0     | Main - RocketLauncher received "Sony PlayStation" and "Asteroids (USA)"
13:23:34:419 | RL |      INFO  | +16    | Main - Did not find a "Z:\RocketLauncher\Settings\Sony PlayStation\Game Options.ini" file, skipping any game-specific options.
13:23:34:423 | RL |      INFO  | +0     | Main - Asteroids (USA) is using the default emulator: RetroArch
13:23:34:427 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in Z:\RocketLauncher\Settings\Sony PlayStation\Emulators.ini
13:23:34:430 | RL |      INFO  | +0     | Main - Checking for a [RetroArch] section in Z:\RocketLauncher\Settings\Global Emulators.ini
13:23:34:435 | RL |      INFO  | +15    | Main - Found [RetroArch] in Z:\RocketLauncher\Settings\Global Emulators.ini
13:23:34:448 | RL |      INFO  | +16    | CheckFile - Checking if Z:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists
13:23:34:461 | RL |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            51998 bytes
                    Created:            5/18/2016 - 3:01:56 PM
                    Modified:            5/18/2016 - 3:01:56 PM
13:23:34:468 | RL |      INFO  | +15    | Main - CRC Check - CRC matches, this is an official unedited module.
13:23:34:472 | RL |      INFO  | +0     | Main - Asteroids (USA) will use module: Z:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
13:23:34:476 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting ".\Profiles"
13:23:34:491 | RL | TRACE_DLL  | +16    | RLDLL.getFullPathFromRelative - Converted to "Z:\RocketLauncher\Profiles"
13:23:34:496 | RL | TRACE_DLL  | +16    | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\7z.exe"
13:23:34:511 | RL | TRACE_DLL  | +15    | RLDLL.getFullPathFromRelative - Converted to "Z:\RocketLauncher\Module Extensions\7z.exe"
13:23:34:524 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\HiToText.exe"
13:23:34:540 | RL | TRACE_DLL  | +16    | RLDLL.getFullPathFromRelative - Converted to "Z:\RocketLauncher\Module Extensions\HiToText.exe"
13:23:34:544 | RL | TRACE_DLL  | +16    | RLDLL.getFullPathFromRelative - Converting "..\Utilities\Xpadder\xpadder.exe"
13:23:34:559 | RL | TRACE_DLL  | +15    | RLDLL.getFullPathFromRelative - Converted to "Z:\Utilities\Xpadder\xpadder.exe"
13:23:34:563 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\Utilities\JoyToKey\JoyToKey.exe"
13:23:34:579 | RL | TRACE_DLL  | +16    | RLDLL.getFullPathFromRelative - Converted to "Z:\Utilities\JoyToKey\JoyToKey.exe"
13:23:34:583 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\Utilities\VJoy\VJoy.exe"
13:23:34:599 | RL | TRACE_DLL  | +15    | RLDLL.getFullPathFromRelative - Converted to "Z:\Utilities\VJoy\VJoy.exe"
13:23:34:613 | RL | TRACE_DLL  | +16    | RLDLL.getFullPathFromRelative - Converting "..\HyperSpin Temp Game"
13:23:34:629 | RL | TRACE_DLL  | +16    | RLDLL.getFullPathFromRelative - Converted to "Z:\HyperSpin Temp Game"
13:23:34:637 | RL |      INFO  | +15    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
13:23:34:640 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\Roms\Sony Playstation"
13:23:34:656 | RL | TRACE_DLL  | +16    | RLDLL.getFullPathFromRelative - Converted to "Z:\Roms\Sony Playstation"
13:23:34:660 | RL | TRACE_DLL  | +0     | RLDLL.getFullPathFromRelative - Converting "..\HyperSpin\Emulators\RetroArch\retroarch.exe"
13:23:34:676 | RL | TRACE_DLL  | +16    | RLDLL.getFullPathFromRelative - Converted to "Z:\HyperSpin\Emulators\RetroArch\retroarch.exe"
13:23:34:695 | RL |      INFO  | +15    | CheckFile - Checking if Z:\HyperSpin\Emulators\RetroArch\retroarch.exe exists
13:23:34:724 | RL |     DEBUG  | +31    | CheckFile - Attributes:
                    File Size:            2146816 bytes
                    Created:            5/9/2016 - 7:54:04 PM
                    Modified:            5/2/2016 - 8:27:44 PM
13:23:34:728 | RL |      INFO  | +0     | Main - INI Keys read
13:23:34:741 | RL |      INFO  | +16    | CheckFile - Checking if Z:\RocketLauncher\Module Extensions\7z.exe exists
13:23:34:755 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    FileDescription             7-Zip Console
                    FileVersion                 15.06 beta
                    InternalName                7z
                    LegalCopyright              Copyright (c) 1999-2015 Igor Pavlov
                    OriginalFilename            7z.exe
                    ProductName                 7-Zip
                    ProductVersion              15.06 beta
                    CompanyName                 Igor Pavlov
                    File Size:            262144 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            9/28/2015 - 7:35:11 PM
13:23:34:758 | RL |      INFO  | +0     | CheckFile - Checking if Z:\RocketLauncher\Module Extensions\7z.dll exists
13:23:34:772 | RL |     DEBUG  | +15    | CheckFile - Attributes:
                    FileDescription             7z Plugin
                    FileVersion                 15.06 beta
                    InternalName                7z
                    LegalCopyright              Copyright (c) 1999-2015 Igor Pavlov
                    OriginalFilename            7z.dll
                    ProductName                 7-Zip
                    ProductVersion              15.06 beta
                    CompanyName                 Igor Pavlov
                    File Size:            1012224 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            9/28/2015 - 7:35:11 PM
13:23:34:782 | RL |      INFO  | +16    | Main - "Asteroids (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
13:23:34:786 | RL |      INFO  | +0     | CheckPaths - Started
13:23:34:789 | RL |      INFO  | +0     | CheckPaths - Looking for rom: Z:\Roms\Sony Playstation\Asteroids (USA).7z
13:23:34:792 | RL |      INFO  | +16    | CheckPaths - Found rom: Z:\Roms\Sony Playstation\Asteroids (USA).7z
13:23:34:796 | RL |     DEBUG  | +0     | CheckPaths - Current romName: Asteroids (USA)
13:23:34:799 | RL |     DEBUG  | +0     | CheckPaths - Current romPath: Z:\Roms\Sony Playstation
13:23:34:803 | RL |     DEBUG  | +0     | CheckPaths - Current romExtension: .7z
13:23:34:806 | RL |      INFO  | +0     | CheckPaths - Ended
13:23:34:810 | RL |      INFO  | +15    | BuildScript - User Variables:
                    ;----------------------------------------------------------------------------
                    ; INJECTED VARIABLES
                    ;----------------------------------------------------------------------------

                    #NoTrayIcon
                    #InstallKeybdHook
                    MiscUtils.DetectHiddenWindows("On")
                    SetTitleMatchMode, 2
                    SendMode, Event
                    0 = 12
                    rlPath = Z:\RocketLauncher
                    pluginPath = Z:\RocketLauncher\Plugins
                    pluginName = HyperSpin
                    pluginExt = .plugin
                    contextOnExit = 1
                    rlMode =
                    rlTitle = RocketLauncher
                    rlVersion = 1.1.0.6
                    rlAuthor = djvj
                    rlURL = www.rlauncher.com
                    langFile = Z:\RocketLauncher\Data\Language\Localization.ini
                    primMonitor = 1
                    frontendPID =
                    frontendPath = Z:\HyperSpin
                    frontendExe = HyperSpin.exe
                    frontendExt = exe
                    frontendName = HyperSpin
                    frontendDrive = Z
                    exitEmulatorKey = ~Esc
                    restoreFE = false
                    exitScriptKey = ~q & ~s
                    toggleCursorKey = ~e & ~t
                    emuFullPath = Z:\HyperSpin\Emulators\RetroArch\retroarch.exe
                    emuPath = Z:\HyperSpin\Emulators\RetroArch
                    emuName = RetroArch
                    emuExt = exe
                    baseRomPath =
                    romPath = Z:\Roms\Sony Playstation
                    romPathFromIni = Z:\Roms\Sony Playstation
                    romExtension = .7z
                    romExtensionOrig = .7z
                    romExtensions = 7z|rar|zip|sfc|gba|gb|a78|a26|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|nes|col|nds|cpr|gg|pce|st2|sms|smc|lnx|md|32x|v64|a52|j64|cso|cue|iso|ccd|chd|bin|jag
                    executable = retroarch.exe
                    systemDbName = Sony PlayStation
                    systemName = Sony PlayStation
                    dbPath =
                    dbName = Asteroids (USA)
                    dbExt =
                    romName = Asteroids (USA)
                    romMapPath =
                    romMappingEnabled = false
                    romMappingLaunchMenuEnabled = false
                    romMappingFirstMatchingExt = false
                    romMappingShowAllRomsInArchive = true
                    romMappingNumberOfGamesByScreen = 7
                    romMappingHideParent = false
                    romMappingMenuWidth = 400
                    romMappingMenuMargin = 65
                    romMappingTextFont = Bebas Neue
                    romMappingTextOptions = cFFFFFFFF r4 s60 Bold
                    romMappingDisabledTextColor = ff888888
                    romMappingTextSizeDifference = 7
                    romMappingTextMargin = 15
                    romMappingTitleTextFont = Bebas Neue
                    romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
                    romMappingTitle2TextFont = Bebas Neue
                    romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
                    romMappingGameInfoTextFont = Bebas Neue
                    romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
                    romMappingGameNameTextFont = Bebas Neue
                    romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
                    romMappingBackgroundBrush = aa000000
                    romMappingColumnBrush = 33000000
                    romMappingButtonBrush1 = 6f000000
                    romMappingButtonBrush2 = 33000000
                    romMappingBackgroundAlign = Stretch and Lose Aspect
                    romMappingMenuFlagWidth = 55
                    romMappingMenuFlagSeparation = 7
                    romMappingDefaultMenuList = FullList
                    romMappingSingleFilteredRomAutomaticLaunch = false
                    altArchiveNameOnly =
                    altRomNameOnly =
                    altArchiveAndRomName =
                    altArchiveAndManyRomNames =
                    altRomNamesOnly =
                    romMapScenario =
                    skipchecks = false
                    romMatchExt = false
                    blockInputTime = 0
                    blockInputFile = Z:\RocketLauncher\Module Extensions\BlockInput.exe
                    errorLevelReporting = false
                    lockLaunch = false
                    lockLaunchGame =
                    screenRotationAngle = 0
                    screenRotationAngleGame =
                    setResolution =
                    logFile =
                    logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
                    logLevel = 10
                    logShowDebugConsole = false
                    logShowCommandWindow = false
                    logCommandWindow = false
                    logIncludeModule = true
                    logIncludeFileProperties = true
                    logIncludeDLLLogs = false
                    errorSounds = true
                    rlDebugConsoleStdout =
                    sysLang = English_United_States
                    sysType = 64-bit
                    broadcastWindowTitle =
                    navUpKey = Up
                    navDownKey = Down
                    navLeftKey = Left
                    navRightKey = Right
                    navSelectKey = Enter
                    navP2UpKey = Numpad8
                    navP2DownKey = Numpad2
                    navP2LeftKey = Numpad4
                    navP2RightKey = Numpad6
                    navP2SelectKey = NumpadEnter
                    originalWidth = 1920
                    originalHeight = 1080
                    vdEnabled = false
                    vdFullPath =
                    vdUseSCSI = true
                    vdDriveLetter =
                    vdDriveLetterScsi =
                    vdAddDrive = true
                    servoStikEnabled = false
                    servoStikExitMode = false
                    ledblinkyEnabled = false
                    ledblinkySystemName =
                    ledblinkyFullPath =
                    ledblinkyProfilePath = Z:\RocketLauncher\Profiles\LEDBlinky
                    ledblinkyRLProfile = Z:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
                    winIPACFullPath =
                    ultraMapEnabled = false
                    ultraMapFullPath =
                    emuIdleShutdown = 0
                    launchPasswordHash = UpUpDownDownLeftRightLeftRight
                    hideCursor = false
                    hideEmu = false
                    hideFE = false
                    suspendFE = false
                    fadeIn = true
                    fadeInDuration = 500
                    fadeInTransitionAnimation = DefaultAnimateFadeIn
                    fadeInDelay = 0
                    fadeInExitDelay = 0
                    fadeOutExitDelay = 0
                    fadeOut = false
                    fadeOutExtraScreen = false
                    fadeOutDuration = 500
                    fadeOutTransitionAnimation = DefaultAnimateFadeOut
                    fadeOutDelay = 0
                    fadeLyrInterpolation = 7
                    fadeMuteEmulator = false
                    fadeUseBackgrounds = false
                    fadeClickThrough = false
                    fadeSounds = true
                    fade7zProgressMode = extraction
                    fadeWidthBaseRes = 1920
                    fadeHeightBaseRes = 1080
                    fadeLyr1Color = FF000000
                    fadeLyr1AlignImage = Stretch and Lose Aspect
                    fadeLyr2Pos = Stretch and Lose Aspect
                    fadeLyr2X = 0
                    fadeLyr2Y = 0
                    fadeLyr2W =
                    fadeLyr2H =
                    fadeLyr2Adjust = 1
                    fadeLyr2PicPad = 0
                    fadeLyr2Prefix = Extra Layer 1 - Console
                    fadeLyr3Pos = Center
                    fadeLyr3X = 450
                    fadeLyr3Y = 450
                    fadeLyr3W =
                    fadeLyr3H =
                    fadeLyr3Adjust = 1
                    fadeLyr3PicPad = 0
                    fadeLyr3Speed = 750
                    fadeLyr3Animation = DefaultFadeAnimation
                    fadeLyr37zAnimation = DefaultFadeAnimation
                    fadeLyr3Type = imageandbar
                    fadeLyr3ImgFollow7zProgress = true
                    fadeLyr3Repeat = 1
                    fadeLyr3BackImageTransparency = 30
                    fadeLyr3StaticPos = No Alignment
                    fadeLyr3StaticX = 0
                    fadeLyr3StaticY = 870|1575
                    fadeLyr3StaticW =
                    fadeLyr3StaticH =
                    fadeLyr3StaticAdjust = 1
                    fadeLyr3StaticPicPad = 0
                    fadeLyr3StaticPrefix = Info Bar
                    fadeLyr4Adjust = 1
                    fadeLyr4X = 1792|952
                    fadeLyr4Y = 891|1596
                    fadeLyr4W = 128
                    fadeLyr4H =
                    fadeLyr4Pos = No Alignment
                    fadeLyr4FPS = 50
                    fadeLyr4PicPad = 0
                    fadeTranspGifColor = FFFFFF
                    fadeBarWindow = Image
                    fadeBarWindowX =
                    fadeBarWindowY =
                    fadeBarWindowW = 900
                    fadeBarWindowH =
                    fadeBarWindowR = 30
                    fadeBarWindowM = 30
                    fadeBarWindowHatchStyle = 8
                    fadeBar = 7zOnly
                    fadeProgressDuration = 0
                    fadeBarBack = true
                    fadeBarBackColor = FF555555
                    fadeBarH = 30
                    fadeBarR = 10
                    fadeBarColor = DD00BFFF
                    fadeBarHatchStyle = 8
                    fadeBarPercentageText = true
                    fadeBarInfoText = true
                    fadeBarXOffset = 0
                    fadeBarYOffset = 150
                    fadeRomInfoDescription = filtered text
                    fadeRomInfoSystemName = image
                    fadeRomInfoYear = text with label
                    fadeRomInfoDeveloper = text with label
                    fadeRomInfoPublisher = text with label
                    fadeRomInfoGenre = disabled
                    fadeRomInfoRating = image
                    fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
                    fadeRomInfoTextPlacement = User Defined
                    fadeRomInfoTextMargin = 7
                    fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
                    fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
                    fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
                    fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
                    fadeRomInfoText5Options = cFF555555 r4 s42 Bold
                    fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
                    fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
                    fadeStats_Number_of_Times_Played = text with label
                    fadeStats_Last_Time_Played = text with label
                    fadeStats_Average_Time_Played = text with label
                    fadeStats_Total_Time_Played = text with label
                    fadeStats_System_Total_Played_Time = text with label
                    fadeStats_Total_Global_Played_Time = text with label
                    fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
                    fadeStatsInfoTextPlacement = topRight
                    fadeStatsInfoTextMargin = 7
                    fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
                    fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
                    fadeText1X = 0
                    fadeText1Y = 0
                    fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
                    fadeText1 = Loading Game
                    fadeText2X = 0
                    fadeText2Y = 0
                    fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
                    fadeText2 = Extraction Complete, Ready
                    fadeText3 = Loading Game
                    fadeText4 = Loading Complete
                    fadeFont = Bebas Neue
                    fadeSystemAndRomLayersOnly = false
                    fadeExtractionTime = disabled
                    fadeExtractionTimeTextX = 0
                    fadeExtractionTimeTextY = 0
                    fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
                    fadeInterruptKey =
                    detectFadeErrorEnabled = true
                    fadeImgPath = Z:\RocketLauncher\Media\Fade
                    RLDataPath = Z:\RocketLauncher\Data
                    RLMediaPath = Z:\RocketLauncher\Media
                    RLErrSoundPath = Z:\RocketLauncher\Media\Sounds\Error
                    modulesPath = Z:\RocketLauncher\Modules
                    moduleFullName = Z:\RocketLauncher\Modules\RetroArch\RetroArch.ahk
                    moduleName = RetroArch
                    modulePath = Z:\RocketLauncher\Modules\RetroArch
                    moduleExtension = ahk
                    moduleExtensionsPath = Z:\RocketLauncher\Module Extensions
                    libPath = Z:\RocketLauncher\Lib
                    sevenZEnabled = false
                    sevenZPath = Z:\RocketLauncher\Module Extensions\7z.exe
                    sevenZDllPath = Z:\RocketLauncher\Module Extensions\7z.dll
                    sevenZExtractPath = Z:\HyperSpin Temp Game
                    sevenZExtractPathOrig =
                    sevenZAttachSystemName = false
                    sevenZDelTemp = true
                    sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
                    sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
                    sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
                    7zExtractPath = Z:\HyperSpin Temp Game
                    mgEnabled = false
                    mgKey = ~NumpadSub
                    mgBackgroundColor = FF000000
                    mgSidePadding = 0.2
                    mgWidthBaseRes = 1920
                    mgHeightBaseRes = 1080
                    mgYOffset = 500|800
                    mgFont = Arial
                    mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
                    mgText1Text = Please select a game
                    mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
                    mgText2Offset = 100
                    mgUseSound = true
                    mgSoundfreq = 300
                    mgExitEffect = none
                    mgSelectedEffect = rotate
                    mgUseGameArt = false
                    mgCandidate =
                    mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
                    mgOnLaunch = false
                    pauseEnabled = false
                    pauseKey = ~NumpadAdd
                    pauseBackToMenuBarKey = X
                    pauseZoomInKey = C
                    pauseZoomOutKey = V
                    pauseScreenshotKey = ~PrintScreen
                    pauseHiToTextPath = Z:\RocketLauncher\Module Extensions\HiToText.exe
                    pauseSaveStateKeyCodes = {Shift down}{1 down}{1 up}{Shift up}{F3 down}{F3 up}|{Shift down}{2 down}{2 up}{Shift up}{F3 down}{F3 up}|{Shift down}{3 down}{3 up}{Shift up}{F3 down}{F3 up}|{Shift down}{4 down}{4 up}{Shift up}{F3 down}{F3 up}|{Shift down}{5 down}{5 up}{Shift up}{F3 down}{F3 up}|{Shift down}{6 down}{6 up}{Shift up}{F3 down}{F3 up}|{Shift down}{7 down}{7 up}{Shift up}{F3 down}{F3 up}|{Shift down}{8 down}{8 up}{Shift up}{F3 down}{F3 up}|{Shift down}{9 down}{9 up}{Shift up}{F3 down}{F3 up}|{Shift down}{10 down}{10 up}{Shift up}{F3 down}{F3 up}
                    pauseLoadStateKeyCodes = {Shift down}{1 down}{1 up}{Shift up}{F4 down}{F4 up}|{Shift down}{2 down}{2 up}{Shift up}{F4 down}{F4 up}|{Shift down}{3 down}{3 up}{Shift up}{F4 down}{F4 up}|{Shift down}{4 down}{4 up}{Shift up}{F4 down}{F4 up}|{Shift down}{5 down}{5 up}{Shift up}{F4 down}{F4 up}|{Shift down}{6 down}{6 up}{Shift up}{F4 down}{F4 up}|{Shift down}{7 down}{7 up}{Shift up}{F4 down}{F4 up}|{Shift down}{8 down}{8 up}{Shift up}{F4 down}{F4 up}|{Shift down}{9 down}{9 up}{Shift up}{F4 down}{F4 up}|{Shift down}{10 down}{10 up}{Shift up}{F4 down}{F4 up}
                    keyboardEncoder =
                    keyboardEncoderEnabled = false
                    keymapperEnabled = false
                    keymapperAHKMethod = false
                    keymapper = xpadder
                    xpadderFullPath = Z:\Utilities\Xpadder\xpadder.exe
                    joyToKeyFullPath = Z:\Utilities\JoyToKey\JoyToKey.exe
                    profilePath = Z:\RocketLauncher\Profiles
                    keymapperProfilePath = Z:\RocketLauncher\Profiles\xpadder
                    keymapperFrontEndProfileName = RocketLauncherUI
                    keymapperFrontEndProfile = false
                    keymapperRocketLauncherProfileEnabled = false
                    joyIDsEnabled = false
                    joyIDsPreferredControllersGlobal =
                    joyIDsPreferredControllersSystem = use_global
                    joyIDsPreferredControllersOnExit =
                    CustomJoyNamesEnabled = false
                    CustomJoyNames =
                    rotateMethod = false
                    FEProfile = Z:\RocketLauncher\Profiles\xpadder\RocketLauncherUI
                    defaultProfile = Z:\RocketLauncher\Profiles\xpadder\_Default
                    systemProfile = Z:\RocketLauncher\Profiles\xpadder\Sony PlayStation
                    xPadderSystemProfile = Z:\RocketLauncher\Profiles\xpadder\Sony PlayStation\_Default
                    emuProfile = Z:\RocketLauncher\Profiles\xpadder\Sony PlayStation\RetroArch
                    romProfile = Z:\RocketLauncher\Profiles\xpadder\Sony PlayStation\Asteroids (USA)
                    RocketLauncherProfile = Z:\RocketLauncher\Profiles\xpadder\RocketLauncher
                    blankProfile = Z:\RocketLauncher\Profiles\xpadder\_Default\blank
                    ahkFEProfile = Z:\RocketLauncher\Profiles\AHK\RocketLauncherUI
                    ahkDefaultProfile = Z:\RocketLauncher\Profiles\AHK\_Default
                    ahkSystemProfile = Z:\RocketLauncher\Profiles\AHK\Sony PlayStation
                    ahkEmuProfile = Z:\RocketLauncher\Profiles\AHK\Sony PlayStation\RetroArch
                    ahkRomProfile = Z:\RocketLauncher\Profiles\AHK\Sony PlayStation\Asteroids (USA)
                    ahkRocketLauncherProfile = Z:\RocketLauncher\Profiles\AHK\RocketLauncher
                    bezelEnabled = false
                    bezelICEnabled = false
                    shaderName = false
                    shaderColor =
                    shaderTransparency =
                    shaderChangeKey =
                    statisticsEnabled = true
                    pressDuration = -1
                    emuVolume = 1
                    dxwndIni = Z:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
                    dxwndFullPath = Z:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
                    qResFullPath = Z:\RocketLauncher\Module Extensions\QRes.exe
                    mon1O =
                    pacDrivedllFile = Z:\RocketLauncher\Module Extensions\PacDrive32.dll
                    userFadeAnimIniFile = Z:\RocketLauncher\Lib\User Fade Animations.ini
                    testFile =
                    testDuration =

13:23:34:816 | RL |      INFO  | +0     | BuildScript - Loaded XHotkey Init.ahk scripts
13:23:34:819 | RL |      INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
13:23:34:823 | RL |      INFO  | +16    | BuildScript - Loaded Statistics Init.ahk scripts
13:23:34:827 | RL |   WARNING  | +0     | BuildScript - "Z:\RocketLauncher\Lib\User Functions Init.ahk" not found
13:23:34:830 | RL |     DEBUG  | +0     | BuildScript - Module starts on line: 2
13:23:34:834 | RL |      INFO  | +0     | BuildScript - Validating module
13:23:34:842 | RL |      INFO  | +15    | BuildScript - Validation complete
13:23:34:846 | RL |      INFO  | +0     | BuildScript - Module:
                    MEmu = RetroArch
                    MEmuV =  v05-11-2015 Nightly
                    MURL = http://themaister.net/retroarch.html
                    MAuthor = djvj,zerojay
                    MVersion = 2.4.1
                    MCRC = 849D7DF6
                    iCRC = F7B77133
                    MID = 635038268922229162
                    MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
                    ;----------------------------------------------------------------------------
                    ; Notes:
                    ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
                    ; Devs stated they will never add support for mounted images (like via DT)
                    ; Fullscreen is controlled via the module setting in RocketLauncherUI
                    ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
                    ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
                    ; Enable 7z support for archived roms
                    ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
                    ;
                    ; LibRetro DLLs:
                    ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
                    ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
                    ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
                    ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
                    ;
                    ; SRM files:
                    ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm
                    ;
                    ; Save states:
                    ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save
                    ;
                    ; Config files:
                    ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI.
                    ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
                    ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
                    ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
                    ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
                    ;
                    ; MultiGame:
                    ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
                    ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
                    ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
                    ;
                    ; MAME:
                    ; MAME BIOS roms should be placed in the system\mame folder
                    ;
                    ; System Specific Notes:
                    ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
                    ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
                    ; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
                    ; NEC TurboGrafx-CD (using MAME core)
                    ;   - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
                    ;       mame_boot_from_cli = "enabled"
                    ;       mame_softlists_enable = "disabled"
                    ;       mame_softlists_auto_media = "disabled"
                    ;    - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
                    ;    - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
                    ;        For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
                    ;        For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
                    ;        For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
                    ;        For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
                    ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
                    ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files.
                    ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
                    ;----------------------------------------------------------------------------
                    StartModule()
                    BezelGUI()
                    FadeInStart()

                    primaryExe := new Emulator(emuPath . "\" . executable)    ; instantiate emulator executable object
                    emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch"))    ; instantiate primary emulator window object
                    emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass"))    ; instantiate emulator console window object

                    ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
                    ; 1 - Official System Name in RocketLauncher
                    ; 2 - Short name used only for easy referencing within module
                    ; 3 - Default core
                    ; 4 - The system ID MAME core recognizes
                    RLLog.Debug("Module - Started building the " . MEmu . " object")
                    mTypeVar:="
                        ( LTrim
                        AAE|LibRetro_AAE|mame_libretro
                        Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb
                        Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464
                        Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000
                        APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag
                        Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs
                        Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic
                        Atari 2600|LibRetro_2600|stella_libretro|a2600
                        Atari 5200|LibRetro_5200|mess_libretro|a5200
                        Atari 7800|LibRetro_7800|prosystem_libretro|a7800
                        Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800
                        Atari Classics|LibRetro_ACLS|mame_libretro
                        Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
                        Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
                        Atari ST|LibRetro_ST|hatari_libretro
                        Atari XEGS|LibRetro_XEGS|mess_libretro|xegs
                        Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde
                        Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78
                        Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000
                        Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
                        Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
                        Canon X07|LibRetro_CX07|mess_libretro|x07
                        Capcom Classics|LibRetro_CAPC|mame_libretro
                        Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro
                        Capcom Play System II|LibRetro_CPS2|fba_cores_cps2_libretro
                        Capcom Play System III|LibRetro_CPS3|mame_libretro
                        Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000
                        Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000
                        Cave|LibRetro_CAVE|mame_libretro
                        Coleco ADAM|LibRetro_ADAM|mess_libretro|adam
                        ColecoVision|LibRetro_COLEC|mess_libretro|coleco
                        Commodore Amiga|LibRetro_PUAE|puae_libretro
                        Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10
                        Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck
                        Data East Classics|LibRetro_DATA|mame_libretro
                        Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64
                        Elektronika BK|LibRetro_EBK|mess_libretro|bk0010
                        Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64
                        Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia
                        Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision
                        Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock
                        Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv
                        Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer
                        Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf
                        Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro
                        Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan
                        GamePark 32|LibRetro_GP32|mess_libretro|gp32
                        GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex
                        Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster
                        Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000
                        Irem Classics|LibRetro_IREM|mame_libretro
                        JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii
                        Konami Classics|LibRetro_KONC|mame_libretro
                        Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2
                        MAME|LibRetro_MAME|mame_libretro|mame
                        Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32
                        Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius
                        Mattel Intellivision|LibRetro_INTV|mess_libretro|intv
                        MGT Sam Coupe|LibRetro_SAMCP|mess_libretro|
                        Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
                        Microsoft MSX|LibRetro_MSX|bluemsx_libretro
                        Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
                        Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
                        Midway Classics|LibRetro_MIDC|mame_libretro
                        Namco Classics|LibRetro_NAMC|mame_libretro
                        Namco System 22|LibRetro_NAM2|mame_libretro
                        NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
                        NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
                        NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
                        NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
                        NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
                        NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
                        Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
                        Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
                        Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
                        Nintendo Classics|LibRetro_NINC|mame_libretro
                        Nintendo DS|LibRetro_DS|desmume_libretro
                        Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
                        Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
                        Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
                        Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
                        Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
                        Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
                        Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
                        Nintendo Game & Watch|LibRetro_GW|gw_libretro
                        Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini
                        Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
                        Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
                        Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
                        Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
                        Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
                        Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
                        Panasonic 3DO|LibRetro_3DO|4do_libretro
                        Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1
                        Philips Videopac|LibRetro_PVID|mess_libretro|videopac
                        RCA Studio II|LibRetro_STUD2|mess_libretro|studio2
                        SCUMMVM|LibRetro_SCUMM|scummvm_libretro
                        Sega 32X|LibRetro_32X|picodrive_libretro|32x
                        Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
                        Sega Classics|LibRetro_SEGC|mame_libretro
                        Sega Dreamcast|LibRetro_DCAST|reicast_libretro
                        Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
                        Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
                        Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
                        Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
                        Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
                        Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
                        Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
                        Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
                        Sega Pico|LibRetro_PICO|picodrive_libretro
                        Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
                        Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
                        Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000
                        Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
                        Sega ST-V|LibRetro_STV|mame_libretro
                        Sega VMU|LibRetro_SVMU|mess_libretro|svmu
                        Sharp X1|LibRetro_SX1|mess_libretro|x1
                        Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum
                        SNK Classics|LibRetro_SNKC|mame_libretro
                        SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro
                        SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
                        SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz
                        SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
                        SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
                        SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
                        Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
                        Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
                        Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat
                        Sony PSP|LibRetro_PSP|ppsspp_libretro
                        Sord M5|LibRetro_SORD|mess_libretro|m5
                        Spectravideo|LibRetro_SV328|mess_libretro|svi328n
                        Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
                        Taito Classics|LibRetro_TAIC|mame_libretro
                        Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3
                        Technos|LibRetro_TECHN|mame_libretro
                        Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a
                        Thomson MO5|LibRetro_MO5|mess_libretro|mo5
                        Thomson TO7|LibRetro_TO7|mess_libretro|to7
                        Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom
                        Tiki-100|LibRetro_TIKI|mess_libretro|kontiki
                        Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor
                        VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision
                        Watara Supervision|LibRetro_SUPRV|mess_libretro|svision
                        Williams Classics|LibRetro_WILLS|mame_libretro
                        )"
                    mType := Object()
                    Loop, Parse, mTypeVar, `n, `r
                    {
                        obj := {}
                        Loop, Parse, A_LoopField, |
                        {
                            If (A_Index = 1)
                                obj.System := A_LoopField
                            Else If (A_Index = 2)
                                obj.ID := A_LoopField
                            Else If (A_Index = 3)
                                obj.Core := A_LoopField
                            Else {    ; 4
                                StringSplit, tmp, A_LoopField, `,
                                obj.MAMEID := tmp1
                                obj.MAMEMedia := tmp2
                            }
                        }
                        mType.Insert(obj["System"], obj)
                    }
                    RLLog.Debug("Module - Finished building the " . MEmu . " object")
                    ; For easier use throughout the module
                    retroSystem := mType[systemName].System
                    retroID := mType[systemName].ID
                    retroCore := mType[systemName].Core
                    retroMAMEID := mType[systemName].MAMEID
                    retroMAMEMedia := mType[systemName].MAMEMedia
                    RLLog.Info("Module - Using these system variables:")
                    RLLog.Info("Module - retroSystem: " . retroSystem)
                    RLLog.Info("Module - retroID: " . retroID)
                    RLLog.Info("Module - retroCore: " . retroCore)
                    RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
                    RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
                    If !retroSystem
                        ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
                    If !retroCore
                        ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")

                    Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1)
                    configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config","",1)
                    mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder","","",1)
                    mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false","",1) = "true" ? "enabled" : "disabled"
                    mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false","",1) = "true" ? "enabled" : "disabled"
                    mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false","",1) = "true" ? "enabled" : "disabled"
                    hideConsole := moduleIni.Read("Settings", "HideConsole","true","",1)
                    ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key","","",1)
                    nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key","","",1)
                    prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key","","",1)
                    core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,"",1)
                    superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false","",1)
                    enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false","",1)
                    overlay := moduleIni.Read(romName . "|" . systemName, "Overlay","","",1)
                    videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader","","",1)
                    aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex","","",1)
                    customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth","","",1)
                    customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight","","",1)
                    customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX","","",1)
                    customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY","","",1)
                    stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false","",1)
                    rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,"",1)
                    cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan","","",1)
                    threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo","","",1)
                    vSync := moduleIni.Read(romName . "|" . systemName, "VSync","","",1)
                    integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale","","",1)
                    configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false","",1)

                    If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
                        retroMAMEID := "mame"    ; set all systems that use a mame core to the default mame ID so any system name is supported
                        RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
                    }

                    configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
                    mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
                    overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
                    videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
                    rotateBezel := false

                    configFolder := new Folder(configFolder)

                    If (retroID = "LibRetro_SGB" || superGB = "true")    ; if system or rom is set to use Super Game Boy
                    {    superGB := "true"    ; setting this just in case it's false and the system is Nintendo Super Game Boy
                        sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
                        CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
                        retroID := "LibRetro_SGB"    ; switching to Super Game Boy mode
                        retroSystem := "Nintendo Super Game Boy"
                    }

                    ; Find the dll for this system
                    libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")

                    ; Find the cfg file to use
                    If !configFolder.Exist()
                        ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
                    globalRetroCfg := emuPath . "\retroarch.cfg"
                    systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
                    coreRetroCfg := configFolder.FilePath . "\" . core . ".dll.cfg"
                    RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
                    RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
                    RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
                    foundCfg := ""

                    systemRetroCfg := new File(systemRetroCfg)
                    coreRetroCfg := new File(coreRetroCfg)
                    globalRetroCfg := new File(globalRetroCfg)

                    If systemRetroCfg.Exist() {    ; check for system cfg first
                        retroCFGFile := systemRetroCfg
                        foundCfg := 1
                        RLLog.Info("Module - Found a System cfg!")
                    } Else If coreRetroCfg.Exist() {    ; 2nd option is a core config
                        retroCFGFile := coreRetroCfg
                        foundCfg := 1
                        RLLog.Info("Module - Found a Core cfg!")
                    } Else If globalRetroCfg.Exist() {    ; 3rd is global cfg
                        retroCFGFile := globalRetroCfg
                        foundCfg := 1
                        RLLog.Info("Module - Found a Global cfg!")
                    }
                    If foundCfg {
                        RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
                        retroCFG := LoadProperties(retroCFGFile.FileFullPath)
                    } Else
                        RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")

                    If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
                        rotateBezel := true

                    If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") {        ; these systems require the retroarch settings to be read
                        retroSysDir := ReadProperty(retroCFG,"system_directory")    ; read value
                        retroSysDir := ConvertRetroCFGKey(retroSysDir)    ; remove dbl quotes
                        retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
                        If (retroSysDirLeft = ":\") {    ; if retroarch is set to use a default folder
                            retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
                            RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
                            retroSysDir := emuPath . retroSysDir
                        }
                        If !retroSysDir
                            ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
                        checkForSlash := StringUtils.Right(retroSysDir, 1)
                        If (checkForSlash = "\")    ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
                            retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
                    }

                    If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) {    ; these systems will use an ini to store game specific settings
                        RLLog.Info("Module - Reading / creating system ini for specific settings.")
                        If !StringUtils.Contains(core, "^(mame|mess|ume)") {
                            If !SystemModuleIni.Exist()
                                SystemModuleIni.Append        ; create a new blank ini file if one does not exist
                        }

                        If (configurationPerCore = "true") {
                            coreOptionsCFGFile := new File(configFolder.FilePath . "\retroarch-core-options.cfg")
                            coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . configFolder.FilePath . """")
                        } Else {
                            coreOptionsCFGFile := new File(emuPath . "\retroarch-core-options.cfg")
                            coreOptionsCFGFile.CheckFile("Could not find retroarch-core-options.cfg in retroarch directory: """ . emuPath . """")
                        }
                        coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)

                        If StringUtils.Contains(core, "^(mame|mess|ume)") {    ; Set some MAME/MESS/UME core options.
                            tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
                            WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
                            WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1)                ; This needs to be enabled in order to run games with RLauncher
                            WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
                            WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
                            WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
                        } Else If StringUtils.Contains(retroID, "LibRetro_N64") {    ; Nintendo 64
                            mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto","",1)
                            mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto","",1)
                            mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler","",1)
                            mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory","",1)
                            mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory","",1)
                            mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory","",1)
                            mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory","",1)
                            mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high","",1)
                            mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no","",1)
                            mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest","",1)
                            mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200","",1)
                            mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed","",1)
                            mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480","",1)
                            mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0","",1)
                            mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0","",1)
                            mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled","",1)
                            mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15","",1)

                            WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
                            WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
                        } Else If StringUtils.Contains(retroID, "LibRetro_NES") {        ; these systems will use an ini to store game specific settings
                            If StringUtils.Contains(core, "nestopia_libretro") {    ; Nestopia
                                nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled","",1)
                                nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical","",1)
                                nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled","",1)

                                WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
                                WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
                                WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
                            }
                        } Else If StringUtils.Contains(retroID, "LibRetro_LYNX") {    ; Atari Lynx
                            If StringUtils.Contains(core, "handy_libretro") {   ; Handy
                                handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None","",1)
                                If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
                                    rotateBezel := true
                                WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
                            }
                        } Else If StringUtils.Contains(retroID, "LibRetro_PSX") {    ; Sony PlayStation
                            psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""","",1)
                            psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""","",1)
                            psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""","",1)

                            WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
                            WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
                            WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
                        }
                        SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
                    }

                    hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
                    7z(romPath, romName, romExtension, sevenZExtractPath)

                    mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")

                    mgRomExtensions := "cue|iso|ccd"
                    mgValidExtension := false

                    Loop, Parse, mgRomExtensions, |
                        If (romExtension = "." . A_LoopField)
                            mgValidExtension := true

                    If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
                        m3uRomIndex := Object()
                        mgType := romTable[1,6] . " "
                        mgMaxIndex := romTable.MaxIndex()
                        mgRomIndex := 0

                        If mgM3UFile.Exist()
                            mgM3UFile.Delete()

                        Loop % mgMaxIndex
                        {
                            If (romTable[A_Index, 3] = romName) {
                                tempType := romTable[A_Index, 5]
                                mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
                                RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
                                Break
                            }
                        }

                        If (mgRomIndex > 0) {
                            tempRomIndex := mgRomIndex
                            Loop % mgMaxIndex
                            {
                                mgTypeIndex := mgType . tempRomIndex
                                m3uRomIndex.Insert(tempRomIndex)

                                Loop % mgMaxIndex
                                {
                                    If (romTable[A_Index, 5] = mgTypeIndex) {
                                        tempRomPath := romTable[A_Index, 1]
                                        mgM3UFile.Append(tempRomPath . "`n")
                                        RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
                                        Break
                                    }
                                }

                                If (tempRomIndex < mgMaxIndex)
                                    tempRomIndex++
                                Else
                                    tempRomIndex := 1
                            }
                        }
                    }

                    ; MAME/MESS/UME core options
                    MAMEParam1 := ""
                    MAMEParam2 := ""
                    MAMEParam3 := ""
                    If StringUtils.Contains(core, "^(mame|mess|ume)") {    ; if a MAME/MESS/UME core is used
                        If !retroMAMEID
                            ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
                        Else
                            RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)

                        If !mameRomPath
                            ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")

                        If (retroMAMEID = "mame") {        ; want this for arcade mame only
                            RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
                            fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
                        } Else {
                            RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
                            MAMEParam1 := ""
                            MAMEParam2 := " -rompath \""" . mameRomPath . "\"""

                            ; If we already have a media type, then use it.
                            If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
                                ;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
                                MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
                            ; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
                            ;       Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
                            } Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
                                ;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
                                MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
                            } Else {
                                ; Build a key/value object containing the different MAMEParam3 choices
                                MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
                                MAMEParam3 := MAMEP3[retroMAMEID]    ; search object for the retroMAMEID pair
                                MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
                            }

                            If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
                            {    microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic","",1)
                                If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
                                    ScriptError("This is not a known MicroBee model value: " . microbeeModel)
                                Else If (microbeeModel != "mbeeic")
                                    retroMAMEID := microbeeModel
                                If romExtension in .mwb,.com,.bee
                                    mediaDeviceType := "quik1"
                                Else If romExtension in .wav,.tap
                                    mediaDeviceType := "cass"
                                Else If romExtension in .rom
                                    mediaDeviceType := "cart"
                                Else If romExtension in .dsk
                                    mediaDeviceType := "flop1"
                                Else    ; .bin format
                                    mediaDeviceType := "quik2"
                                MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
                            }

                            fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
                        }
                    } Else If (superGB = "true") {
                        RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
                        fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
                    } Else {
                        RLLog.Info("Module - Retroarch standard mode enabled")
                        fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
                    }

                    If (retroID = "LibRetro_NFDS")    ; Nintendo Famicom Disk System
                    {    disksysRom := new File(retroSysDir . "\disksys.rom")
                        If !disksysRom.Exist()
                            ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If (retroID = "LibRetro_SCD")    ; Sega CD
                    {    If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
                            ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
                        biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
                        biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
                        biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
                        If !biosCDEBin.Exist()
                            ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                        If !biosCDUBin.Exist()
                            ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                        If !biosCDJBin.Exist()
                            ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD")    ; NEC PC Engine-CD and NEC TurboGrafx-CD
                    {    If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
                            ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
                        sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
                        If !sysCard3Pce.Exist()
                            ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If (retroID = "LibRetro_PCFX")
                    {    If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
                            ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
                        pcfxBios := new File(retroSysDir . "\pcfx.bios")
                        If !pcfxBios.Exist()
                            ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
                    } Else If (retroID = "LibRetro_SCUMM")
                    {
                        scummFile := new File(romPath . "\" . romName . ".scummvm")
                        If !scummFile.Exist()
                            scummFile.Append("""" . romName . """")
                    }

                    networkSession := ""
                    If (enableNetworkPlay = "true") {
                        RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)

                        netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player","",1)
                        getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false","",1)

                        If (getWANIP = "true")
                            myPublicIP := GetPublicIP()

                        RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
                        defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,"",1)
                        defaultServerPort := moduleIni.Read("Network", "Default_Server_Port","","",1)
                        lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,"",1)    ; does not need to be on the ISD
                        lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,"",1)    ; does not need to be on the ISD

                        mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,"",0)
                        If (mpMenuStatus = -1) {    ; if user exited menu early
                            RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
                            ExitModule()
                        }
                        If networkSession {
                            RLLog.Info("Module - Using a Network for " . dbName)
                            moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
                            ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
                            If (networkType = "client") {
                                moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP")    ; Save last used IP and Port for quicker launching next time
                                netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """"    ; -C = connect as client
                            } Else {    ; server
                                netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """"    ; -H = host as server
                            }
                            RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
                            RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
                        } Else
                            RLLog.Info("Module - User chose Single Player mode for this session")
                    }

                    BezelStart(,,(If rotateBezel ? 1:""))

                    If foundCfg {
                        If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
                        {
                            customViewportWidth := bezelScreenWidth
                            customViewportHeight := bezelScreenHeight
                            customViewportX := 0
                            customViewportY := 0
                            aspectRatioIndex := 22
                            RLLog.Info("Stretching viewport to fit bezel")
                        }

                        raCfgHasChanges := ""
                        WriteRetroProperty("input_overlay", overlay)
                        WriteRetroProperty("video_shader", videoShader)
                        WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
                        WriteRetroProperty("custom_viewport_width", customViewportWidth)
                        WriteRetroProperty("custom_viewport_height", customViewportHeight)
                        WriteRetroProperty("custom_viewport_x", customViewportX)
                        WriteRetroProperty("custom_viewport_y", customViewportY)
                        WriteRetroProperty("video_rotation", rotation)
                        WriteRetroProperty("video_crop_overscan", cropOverscan)
                        WriteRetroProperty("video_threaded", threadedVideo)
                        WriteRetroProperty("video_vsync", vSync)
                        WriteRetroProperty("video_scale_integer", integerScale)
                        WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
                        WriteRetroProperty("input_disk_next", nextDiskKey)
                        WriteRetroProperty("input_disk_prev", prevDiskKey)
                        If StringUtils.Contains(retroID, "LibRetro_PSX") {
                            Loop, 8    ; Loop 8 times for 8 controllers
                            {    p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,"",1)
                                WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
                            }
                        }

                        If raCfgHasChanges {
                            RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
                            SaveProperties(retroCFGFile.FileFullPath, retroCFG)
                        }
                    }

                    fullscreen := If fullscreen = "true" ? " -f" : ""
                    srmPath := new Folder(emuPath . "\srm\" . retroSystem)    ; path for this system's srm files
                    saveStatePath := new Folder(emuPath . "\save\" . retroSystem)    ; path for this system's save state files
                    retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""

                    If !srmPath.Exist("folder")
                        srmPath.CreateDir() ; creating srm dir if it doesn't exist
                    If !saveStatePath.Exist("folder")
                        saveStatePath.CreateDir() ; creating save dir if it doesn't exist

                    HideAppStart(hideEmuObj,hideEmu)

                    If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) {    ; if a MAME/MESS/UME core is used
                        primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
                    } Else If (retroID = "LibRetro_SCUMM") {
                        primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
                    } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
                        primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . fullRomPath . netCommand, "Hide")
                    } Else If mgM3UFile.Exist() {
                        primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
                    } Else {
                        primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """ -s """ . srmPath.FilePath . "\" . romName . ".srm"" -S """ . saveStatePath.FilePath . "\" . romName . ".state""" . netCommand, "Hide")
                    }

                    mpMenuStatus := ""
                    If networkSession {
                        canceledServerWait := false
                        multiplayerMenuExit := false
                        TimerUtils.SetTimer("NetworkConnectedCheck", 500)

                        If (networkType = "server") {
                            RLLog.Info("Module - Waiting for a client to connect to your server")
                            mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
                        } Else {    ; client
                            RLLog.Info("Module - Trying to contact the server to establish a connection.")
                            mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
                        }

                        If (mpMenuStatus = -1) {    ; if user exited menu early before a client connected
                            RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
                            If primaryExe.Process("Exist")
                                primaryExe.Process("Close")    ; must close process as the exe is waiting for a client to connect and no window was drawn yet
                            ExitModule()
                        } Else {    ; blank response from MultiPlayerMenu, exited properly
                            RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
                            emuPrimaryWindow.Wait()
                            emuPrimaryWindow.WaitActive()
                        }
                        TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
                    } Else {    ; single player
                        emuPrimaryWindow.Wait()
                        emuPrimaryWindow.WaitActive()
                    }

                    If (hideConsole = "true")
                        emuConsoleWindow.Set("Transparent", "On")    ; makes the console window transparent so you don't see it on exit

                    BezelDraw()
                    HideAppEnd(hideEmuObj,hideEmu)
                    FadeInExit()
                    primaryExe.Process("WaitClose")
                    7zCleanUp()
                    BezelExit()
                    FadeOutExit()
                    ExitModule()


                    ; Writes new properties into the retroCFG if defined by user
                    WriteRetroProperty(key,value="") {
                        If (value != "") {
                            Global retroCFG,raCfgHasChanges
                            WriteProperty(retroCFG, key, value,1,1)
                            raCfgHasChanges := 1
                        }
                    }

                    ; Used to convert between RetroArch keys and usable data
                    ConvertRetroCFGKey(txt,direction="read"){
                        Global emuPath,RLLog
                        If (direction = "read")
                        {    newtxt := StringUtils.TrimLeft(txt,1,0)    ; removes the " from the left of the txt
                            newtxt := StringUtils.TrimRight(newtxt,1,0)    ; removes the " from the right of the txt
                            relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
                            If StringUtils.Contains(relativeCheck,":",0) {    ; if the path contains a ":" then it is a relative path
                                RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
                                newtxt := StringUtils.TrimLeft(newtxt,1,0)    ; removes the : from the left of the txt
                                newtxt := AbsoluteFromRelative(emuPath, "." . newtxt)    ; convert relative to absolute
                            }
                            If StringUtils.Contains(newtxt,"/",0)
                                newtxt := StringUtils.Replace(newtxt,"/","\",1,"",0)    ; replaces all forward slashes with backslashes
                        } Else If (direction = "write")
                        {    newtxt := """" . txt . """"    ; wraps the txt with ""
                            If StringUtils.Contains(newtxt,"\\",0)
                                newtxt := StringUtils.Replace(newtxt,"\","/",1,"",0)    ; replaces all backslashes with forward slashes
                        } Else
                            ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
                        RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
                        Return newtxt
                    }

                    MultiGame:
                        KeyUtils.SetKeyDelay(100)
                        emuPrimaryWindow.Activate()
                        KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")    ; eject disc in Retroarch
                        If (!mgLastRomIndex) {
                            mgLastRomIndex := mgRomIndex
                        }
                        selectedRomIndex := 0
                        selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))

                        Loop % mgMaxIndex
                        {
                            If (m3uRomIndex[A_index] = mgLastRomIndex) {
                                tempLastRomIndex := A_index
                                RLLog.Debug("Module - Last index: " . tempLastRomIndex)
                            }
                            If (m3uRomIndex[A_index] = selectedRomIndex) {
                                tempSelectedRomIndex := A_index
                                RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
                            }
                        }

                        mgNewIndex := tempLastRomIndex - tempSelectedRomIndex

                        If (mgNewIndex < 0) {
                            mgNewIndex := mgNewIndex * -1
                            Loop % mgNewIndex
                            {
                                RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
                                KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
                            }
                        } Else If (mgNewIndex > 0) {
                            Loop % mgNewIndex
                            {
                                RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
                                KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
                            }
                        }

                        KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}")    ; close disc in Retroarch
                        mgLastRomIndex := selectedRomIndex
                    Return

                    NetworkConnectedCheck:
                        If clientConnected
                            multiplayerMenuExit := true
                        Else If emuPrimaryWindow.Exist() {
                            RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
                            multiplayerMenuExit := true
                        }
                    Return

                    CloseProcess:
                        FadeOutStart()
                        emuPrimaryWindow.Close()
                    Return

13:23:34:866 | RL |      INFO  | +16    | BuildScript - Loaded Multi-Player scripts
13:23:34:871 | RL |      INFO  | +16    | BuildScript - Loaded Statistics.ahk script
13:23:34:875 | RL |   WARNING  | +0     | BuildScript - "Z:\RocketLauncher\Lib\User Functions.ahk" not found
13:23:34:878 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
13:23:34:884 | RL |      INFO  | +0     | Main - Module is built
13:23:34:887 | RL |      INFO  | +15    | CheckFile - Checking if Z:\RocketLauncher\AutoHotkey.dll exists
13:23:34:901 | RL |     DEBUG  | +16    | CheckFile - Attributes:
                    FileDescription             AutoHotkey_H ANSI 32-bit
                    FileVersion                 1.1.09.04
                    InternalName                AutoHotkey_H
                    LegalCopyright              Copyright (C) 2012
                    OriginalFilename            AutoHotkey.exe
                    ProductName                 AutoHotkey_H
                    ProductVersion              1.1.09.04
                    File Size:            785408 bytes
                    Created:            1/16/2016 - 1:23:53 AM
                    Modified:            4/19/2013 - 4:16:32 PM
13:23:34:906 | RL |      INFO  | +0     | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
13:23:34:910 | RL |      INFO  | +0     | Main - Running module
13:23:35:124 | MD |      INFO  | +N/A   | Module initialized
13:23:35:126 | MD |     TRACE  | +0     | XHotkeyTableCreation - Started
13:23:35:131 | MD |     TRACE  | +0     | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups
13:23:35:133 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 1 check
13:23:35:157 | MD |     TRACE  | +31    | XHotkeyTableCreation - Post loop 2 check
13:23:35:160 | MD |     TRACE  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
13:23:35:163 | MD |     TRACE  | +0     | XHotkeyTableCreation - Ended
13:23:35:188 | MD |     DEBUG  | +31    | fadeInTransitionAnimation: DefaultAnimateFadeIn
13:23:35:191 | MD |     DEBUG  | +0     | fadeOutTransitionAnimation: DefaultAnimateFadeOut
13:23:35:194 | MD |     DEBUG  | +0     | fadeLyr3Animation: DefaultFadeAnimation
13:23:35:217 | MD |     DEBUG  | +31    | fadeLyr37zAnimation: DefaultFadeAnimation
13:23:35:220 | MD |      INFO  | +0     | StartModule - Started
13:23:35:223 | MD |      INFO  | +0     | StartModule - MEmu: RetroArch
                    MEmuV: v05-11-2015 Nightly
                    MURL: http://themaister.net/retroarch.html
                    MAuthor: djvj,zerojay
                    MVersion: 2.4.1
                    MCRC: 849D7DF6
                    iCRC: F7B77133
                    MID:
                    MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
13:23:35:226 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony PlayStation"
13:23:35:251 | MD |      INFO  | +32    | PluginInit - Started
13:23:35:254 | MD |     DEBUG  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating
13:23:35:257 | MD |      INFO  | +0     | CheckFile - Checking if Z:\HyperSpin\Databases\Sony PlayStation\Sony PlayStation.xml exists
13:23:35:277 | MD |     DEBUG  | +31    | CheckFile - Attributes:
                    File Size:            582142 bytes
                    Created:            3/31/2015 - 1:07:58 AM
                    Modified:            10/19/2014 - 10:40:22 PM
13:23:35:281 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
13:23:35:284 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Game Name" in the database!
13:23:35:288 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Name
13:23:35:310 | MD |     DEBUG  | +31    | BuildDatabaseTable - Found "Name" with a value: "Asteroids (USA)"
13:23:35:313 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Cloneof
13:23:35:316 | MD |     DEBUG  | +0     | BuildDatabaseTable - Could not find: Cloneof
13:23:35:319 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Publisher
13:23:35:343 | MD |     DEBUG  | +31    | BuildDatabaseTable - Found "Publisher" with a value: "Activision"
13:23:35:346 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Year
13:23:35:349 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Year" with a value: "1998"
13:23:35:352 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Genre
13:23:35:373 | MD |     DEBUG  | +32    | BuildDatabaseTable - Found "Genre" with a value: "Shooter"
13:23:35:376 | MD |     DEBUG  | +0     | BuildDatabaseTable - Searching database for: Rating
13:23:35:380 | MD |     DEBUG  | +0     | BuildDatabaseTable - Found "Rating" with a value: "ESRB - E (Everyone)"
13:23:35:404 | MD |     TRACE  | +31    | PluginInit - GameInfo:
                    GameInfo Label: Genre | GameInfo Value: Shooter
                    GameInfo Label: Name | GameInfo Value: Asteroids (USA)
                    GameInfo Label: Publisher | GameInfo Value: Activision
                    GameInfo Label: Rating | GameInfo Value: ESRB - E (Everyone)
                    GameInfo Label: Year | GameInfo Value: 1998
13:23:35:407 | MD |     DEBUG  | +0     | BuildDatabaseTable - Ended
13:23:35:411 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
13:23:35:414 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo: Z:\HyperSpin\Media\Sony PlayStation\Images\Wheel\Asteroids (USA).png
13:23:35:480 | MD |     DEBUG  | +78    | BuildAssetsTable - Searching for a System Logo: Z:\HyperSpin\Media\Main Menu\Images\Wheel\Sony PlayStation.png
13:23:35:489 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: Game Logo | Asset Path1:  Z:\HyperSpin\Media\Sony PlayStation\Images\Wheel\Asteroids (USA).png | Asset Extension1:  png | Asset Type1:  game
                    Asset Label: System Logo | Asset Path1:  Z:\HyperSpin\Media\Main Menu\Images\Wheel\Sony PlayStation.png | Asset Extension1:  png | Asset Type1:  system
13:23:35:509 | MD |      INFO  | +31    | BuildAssetsTable - Ended
13:23:35:513 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
13:23:35:518 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Artwork1: Z:\HyperSpin\Media\Sony PlayStation\Images\Artwork1\Asteroids (USA).png
13:23:35:522 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Box Art: Z:\HyperSpin\Media\Sony PlayStation\Images\Artwork2\Asteroids (USA).png
13:23:35:543 | MD |     DEBUG  | +32    | BuildAssetsTable - Searching for a Cartridge: Z:\HyperSpin\Media\Sony PlayStation\Images\Artwork3\Asteroids (USA).png
13:23:35:576 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Flyers: Z:\HyperSpin\Media\Sony PlayStation\Images\Artwork4\Asteroids (USA).png
13:23:35:610 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Letters: Z:\HyperSpin\Media\Sony PlayStation\Images\Letters
13:23:35:677 | MD |     DEBUG  | +63    | BuildAssetsTable - Searching for a Other: Z:\HyperSpin\Media\Sony PlayStation\Images\Other
13:23:35:704 | MD |     DEBUG  | +31    | BuildAssetsTable - Media assets found:
                    Asset Label: Cartridge | Asset Path1:  Z:\HyperSpin\Media\Sony PlayStation\Images\Artwork3\Asteroids (USA).png | Asset Extension1:  png | Asset Type1:  game
                    Asset Label: Flyers | Asset Path1:  Z:\HyperSpin\Media\Sony PlayStation\Images\Artwork4\Asteroids (USA).png | Asset Extension1:  png | Asset Type1:  game
                    Asset Label: Letters | Asset Path1:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
                    Asset Label: Letters | Asset Path2:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
                    Asset Label: Letters | Asset Path3:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
                    Asset Label: Letters | Asset Path4:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
                    Asset Label: Letters | Asset Path5:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
                    Asset Label: Letters | Asset Path6:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
                    Asset Label: Letters | Asset Path7:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
                    Asset Label: Letters | Asset Path8:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
                    Asset Label: Letters | Asset Path9:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
                    Asset Label: Letters | Asset Path10:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
                    Asset Label: Letters | Asset Path11:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
                    Asset Label: Letters | Asset Path12:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
                    Asset Label: Letters | Asset Path13:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
                    Asset Label: Letters | Asset Path14:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
                    Asset Label: Letters | Asset Path15:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
                    Asset Label: Letters | Asset Path16:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
                    Asset Label: Letters | Asset Path17:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
                    Asset Label: Letters | Asset Path18:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
                    Asset Label: Letters | Asset Path19:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
                    Asset Label: Letters | Asset Path20:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
                    Asset Label: Letters | Asset Path21:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
                    Asset Label: Letters | Asset Path22:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
                    Asset Label: Letters | Asset Path23:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
                    Asset Label: Letters | Asset Path24:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
                    Asset Label: Letters | Asset Path25:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
                    Asset Label: Letters | Asset Path26:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
                    Asset Label: Letters | Asset Path27:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
                    Asset Label: Letters | Asset Path28:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
                    Asset Label: Letters | Asset Path29:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
                    Asset Label: Letters | Asset Path30:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
                    Asset Label: Letters | Asset Path31:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
                    Asset Label: Letters | Asset Path32:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
                    Asset Label: Letters | Asset Path33:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
                    Asset Label: Letters | Asset Path34:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
                    Asset Label: Letters | Asset Path35:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
                    Asset Label: Letters | Asset Path36:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
                    Asset Label: Letters | Asset Path37:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
                    Asset Label: Letters | Asset Path38:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
                    Asset Label: Letters | Asset Path39:  Z:\HyperSpin\Media\Sony PlayStation\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
                    Asset Label: Other | Asset Path1:  Z:\HyperSpin\Media\Sony PlayStation\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
13:23:35:708 | MD |      INFO  | +0     | BuildAssetsTable - Ended
13:23:35:734 | MD |      INFO  | +31    | BuildAssetsTable - Started - Building Table for: Game Video|System Video
13:23:35:760 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Game Video: Z:\HyperSpin\Media\Sony PlayStation\Video\Asteroids (USA).*
13:23:35:805 | MD |     DEBUG  | +32    | BuildAssetsTable - Searching for a System Video: Z:\HyperSpin\Media\Main Menu\Video\Sony PlayStation.*
13:23:35:827 | MD |     DEBUG  | +31    | BuildAssetsTable - Media assets found:
                    Asset Label: Game Video | Asset Path1:  Z:\HyperSpin\Media\Sony PlayStation\Video\Asteroids (USA).mp4 | Asset Extension1:  mp4 | Asset Type1:  game
                    Asset Label: System Video | Asset Path1:  Z:\HyperSpin\Media\Main Menu\Video\Sony PlayStation.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
13:23:35:836 | MD |      INFO  | +0     | BuildAssetsTable - Ended
13:23:35:859 | MD |      INFO  | +31    | PluginInit - Ended
13:23:35:864 | MD |     DEBUG  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: Asteroids (USA)
13:23:35:887 | MD |     TRACE  | +31    | XHotkeyTableCreation - Started
13:23:35:892 | MD |     TRACE  | +0     | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,
13:23:35:897 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 1 check
13:23:35:921 | MD |     TRACE  | +32    | XHotkeyTableCreation - Post loop 2 check
13:23:35:926 | MD |     TRACE  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
13:23:35:952 | MD |     TRACE  | +31    | XHotkeyTableCreation - Ended
13:23:35:982 | MD |     TRACE  | +31    | File.__New - Created new file object of: "Z:\HyperSpin\HyperSpin.exe"
13:23:35:985 | MD |     TRACE  | +0     | Process.__New - Created new process object for: "Z:\HyperSpin\HyperSpin.exe"
13:23:35:010 | MD |     TRACE  | +31    | File.__New - Created new file object of: "Z:\RocketLauncher\Modules\RetroArch\Sony PlayStation\Asteroids (USA).ini"
13:23:36:022 | MD |     TRACE  | +0     | File.__New - Created new file object of: "Z:\RocketLauncher\Modules\RetroArch\Sony PlayStation.ini"
13:23:36:043 | MD |     TRACE  | +32    | File.__New - Created new file object of: "Z:\RocketLauncher\Modules\RetroArch\RetroArch.ini"
13:23:36:047 | MD |      INFO  | +0     | StartModule - Ended
13:23:36:050 | MD |     DEBUG  | +0     | FadeInStart - Started
13:23:36:053 | MD |     TRACE  | +0     | XHotkeyTableCreation - Started
13:23:36:076 | MD |     TRACE  | +31    | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
13:23:36:080 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 10 check
13:23:36:083 | MD |     TRACE  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
13:23:36:086 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 11 check
13:23:36:110 | MD |     TRACE  | +31    | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
13:23:36:113 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 12 check
13:23:36:116 | MD |     TRACE  | +0     | XHotkeyTableCreation - Ended
13:23:36:119 | MD |     DEBUG  | +0     | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled
13:23:36:139 | MD |     TRACE  | +31    | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000
13:23:36:142 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\Asteroids (USA)\Layer 1*.*
13:23:36:145 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Horizontal\Layer 1*.*
13:23:36:148 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Layer 1 images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1*.*
13:23:36:170 | MD |     DEBUG  | +32    | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1*.png
13:23:36:173 | MD |     DEBUG  | +0     | GetFadePicFile - Found Fade Layer 1 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1.png
13:23:36:176 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1*.gif
13:23:36:180 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1*.tif
13:23:36:203 | MD |     DEBUG  | +31    | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1*.bmp
13:23:36:206 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Layer 1 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1*.jpg
13:23:36:209 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 1.png
13:23:36:212 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\Asteroids (USA)\Extra Layer 1 - Console*.*
13:23:36:234 | MD |     DEBUG  | +31    | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Horizontal\Extra Layer 1 - Console*.*
13:23:36:237 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Extra Layer 1 - Console images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Extra Layer 1 - Console*.*
13:23:36:241 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Extra Layer 1 - Console*.png
13:23:36:262 | MD |     DEBUG  | +31    | GetFadePicFile - Found Fade Extra Layer 1 - Console pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Extra Layer 1 - Console.png
13:23:36:265 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Extra Layer 1 - Console*.gif
13:23:36:268 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Extra Layer 1 - Console*.tif
13:23:36:271 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Extra Layer 1 - Console*.bmp
13:23:36:293 | MD |     DEBUG  | +32    | GetFadePicFile - Looking for Fade Extra Layer 1 - Console pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Extra Layer 1 - Console*.jpg
13:23:36:296 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Extra Layer 1 - Console.png
13:23:36:470 | MD |      INFO  | +171   | DefaultAnimateFadeIn - Started, direction is: in
13:23:36:473 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
13:23:36:973 | MD |      INFO  | +500   | DefaultAnimateFadeIn - Ended
13:23:36:008 | MD |      INFO  | +32    | DefaultFadeAnimation - Started
13:23:37:026 | MD |     DEBUG  | +31    | GetFadePicFile - Checking if any Fade Info Bar images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\Asteroids (USA)\Info Bar*.*
13:23:37:029 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Horizontal\Info Bar*.*
13:23:37:032 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Info Bar*.*
13:23:37:035 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: Z:\RocketLauncher\Media\Fade\_Default\Horizontal\Info Bar*.*
13:23:37:039 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Info Bar images exist in: Z:\RocketLauncher\Media\Fade\_Default\Info Bar*.*
13:23:37:060 | MD |     DEBUG  | +31    | GetFadePicFile - Looking for Fade Info Bar pic: Z:\RocketLauncher\Media\Fade\_Default\Info Bar*.png
13:23:37:069 | MD |     DEBUG  | +0     | GetFadePicFile - Found Fade Info Bar pic: Z:\RocketLauncher\Media\Fade\_Default\Info Bar.png
13:23:37:093 | MD |     DEBUG  | +31    | GetFadePicFile - Looking for Fade Info Bar pic: Z:\RocketLauncher\Media\Fade\_Default\Info Bar*.gif
13:23:37:097 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: Z:\RocketLauncher\Media\Fade\_Default\Info Bar*.tif
13:23:37:101 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Info Bar pic: Z:\RocketLauncher\Media\Fade\_Default\Info Bar*.bmp
13:23:37:125 | MD |     DEBUG  | +32    | GetFadePicFile - Looking for Fade Info Bar pic: Z:\RocketLauncher\Media\Fade\_Default\Info Bar*.jpg
13:23:37:129 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use Z:\RocketLauncher\Media\Fade\_Default\Info Bar.png
13:23:37:163 | MD |     DEBUG  | +31    | GetFadePicFile - Checking if any Fade Layer 3 images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\Asteroids (USA)\Layer 3*.*
13:23:37:189 | MD |     DEBUG  | +31    | GetFadePicFile - Checking if any Fade Layer 3 images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Horizontal\Layer 3*.*
13:23:37:193 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Layer 3 images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3*.*
13:23:37:218 | MD |     DEBUG  | +31    | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3*.png
13:23:37:222 | MD |     DEBUG  | +0     | GetFadePicFile - Found Fade Layer 3 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3.png
13:23:37:226 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3*.gif
13:23:37:248 | MD |     DEBUG  | +32    | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3*.tif
13:23:37:257 | MD |     DEBUG  | +0     | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3*.bmp
13:23:37:276 | MD |     DEBUG  | +31    | GetFadePicFile - Looking for Fade Layer 3 pic: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3*.jpg
13:23:37:280 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Layer 3.png
13:23:37:290 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
13:23:37:309 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Genre Logo: Z:\RocketLauncher\Media\Genre\_Default\Shooter.*
13:23:37:321 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Rating Logo: Z:\RocketLauncher\Media\Rating\_Default\ESRB - E (Everyone).*
13:23:37:343 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Developer Logo:
13:23:37:346 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Publisher Logo: Z:\RocketLauncher\Media\Publisher\_Default\Activision.*
13:23:37:350 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Year Logo: Z:\RocketLauncher\Media\Year\_Default\1998.*
13:23:37:353 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: Genre Logo | Asset Path1:  Z:\RocketLauncher\Media\Genre\_Default\Shooter.png | Asset Extension1:  png | Asset Type1:  genre
                    Asset Label: Rating Logo | Asset Path1:  Z:\RocketLauncher\Media\Rating\_Default\ESRB - E (Everyone).png | Asset Extension1:  png | Asset Type1:  rating
13:23:37:377 | MD |      INFO  | +32    | BuildAssetsTable - Ended
13:23:37:380 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
13:23:37:383 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a System Logo: Z:\RocketLauncher\Media\Logos\Sony PlayStation\_Default\
13:23:37:406 | MD |     DEBUG  | +31    | BuildAssetsTable - Searching for a Game Logo: Z:\RocketLauncher\Media\Logos\Sony PlayStation\Asteroids (USA)\
13:23:37:409 | MD |     DEBUG  | +0     | BuildAssetsTable - Searching for a Game Logo:
13:23:37:412 | MD |     DEBUG  | +0     | BuildAssetsTable - Media assets found:
                    Asset Label: Genre Logo | Asset Path1:  Z:\RocketLauncher\Media\Genre\_Default\Shooter.png | Asset Extension1:  png | Asset Type1:  genre
                    Asset Label: Rating Logo | Asset Path1:  Z:\RocketLauncher\Media\Rating\_Default\ESRB - E (Everyone).png | Asset Extension1:  png | Asset Type1:  rating
13:23:37:415 | MD |      INFO  | +0     | BuildAssetsTable - Ended
13:23:37:646 | MD |     DEBUG  | +234   | GetFadePicFile - Checking if any Fade Loading start images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\Asteroids (USA)\Loading start*.*
13:23:37:667 | MD |     DEBUG  | +32    | GetFadePicFile - Checking if any Fade Loading start images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Horizontal\Loading start*.*
13:23:37:670 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Loading start images exist in: Z:\RocketLauncher\Media\Fade\Sony PlayStation\_Default\Loading start*.*
13:23:37:674 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Loading start images exist in: Z:\RocketLauncher\Media\Fade\_Default\Horizontal\Loading start*.*
13:23:37:677 | MD |     DEBUG  | +0     | GetFadePicFile - Checking if any Fade Loading start images exist in: Z:\RocketLauncher\Media\Fade\_Default\Loading start*.*
13:23:37:680 | MD |     DEBUG  | +0     | FadeInDelay - Started
13:23:37:704 | MD |     DEBUG  | +31    | FadeInDelay - Ended
13:23:37:707 | MD |      INFO  | +0     | DefaultFadeAnimation - Ended
13:23:37:711 | MD |     DEBUG  | +0     | FadeInStart - Ended
13:23:37:729 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage
13:23:37:743 | MD |      INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to Z:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
13:23:37:762 | MD |     DEBUG  | +31    | CoverFE - Started
13:23:37:768 | MD |     DEBUG  | +0     | CoverFE - Ended
13:23:37:793 | MD |      INFO  | +32    | DefaultFadeAnimationLoop - percentage100
13:23:37:802 | MD |     TRACE  | +0     | File.__New - Created new file object of: "Z:\HyperSpin\Emulators\RetroArch\retroarch.exe"
13:23:37:806 | MD |     TRACE  | +0     | Process.__New - Created new process object for: "Z:\HyperSpin\Emulators\RetroArch\retroarch.exe"
13:23:37:828 | MD |     TRACE  | +31    | Emulator.__New - Created new emulator object for: "Z:\HyperSpin\Emulators\RetroArch\retroarch.exe"
13:23:37:832 | MD |     TRACE  | +0     | Window.__New - Created: "RetroArch ahk_class RetroArch"
13:23:37:835 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_class ConsoleWindowClass"
13:23:37:860 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
13:23:37:891 | MD |     DEBUG  | +31    | Module - Started building the RetroArch object
13:23:37:897 | MD |     DEBUG  | +0     | Module - Finished building the RetroArch object
13:23:37:918 | MD |      INFO  | +32    | DefaultFadeAnimationLoop - percentage100
13:23:37:928 | MD |      INFO  | +0     | Module - Using these system variables:
13:23:37:931 | MD |      INFO  | +0     | Module - retroSystem: Sony PlayStation
13:23:37:952 | MD |      INFO  | +31    | Module - retroID: LibRetro_PSX
13:23:37:955 | MD |      INFO  | +0     | Module - retroCore: mednafen_psx_libretro
13:23:37:959 | MD |      INFO  | +0     | Module - retroMAMEID: psu
13:23:37:979 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
13:23:37:988 | MD |      INFO  | +0     | Module - retroMAMEMedia: cdrom
13:23:37:992 | MD |      INFO  | +0     | RIniFile.Read - Module - Fullscreen: true (DEFAULT)
13:23:37:012 | MD |      INFO  | +31    | RIniFile.Read - Module - ConfigFolder: Z:\HyperSpin\Emulators\RetroArch\config (DEFAULT)
13:23:38:016 | MD |      INFO  | +0     | RIniFile.Read - Module - BIOS_Roms_Folder: (NO VALUE)
13:23:38:019 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Nag_Screen: false (DEFAULT)
13:23:38:022 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Info_Screen: false (DEFAULT)
13:23:38:043 | MD |      INFO  | +32    | DefaultFadeAnimationLoop - percentage100
13:23:38:053 | MD |      INFO  | +0     | RIniFile.Read - Module - Hide_Warning_Screen: false (DEFAULT)
13:23:38:056 | MD |      INFO  | +0     | RIniFile.Read - Module - HideConsole: true (DEFAULT)
13:23:38:081 | MD |      INFO  | +31    | RIniFile.Read - Module - Eject_Toggle_Key: (NO VALUE)
13:23:38:084 | MD |      INFO  | +0     | RIniFile.Read - Module - Next_Disk_Key: (NO VALUE)
13:23:38:087 | MD |      INFO  | +0     | RIniFile.Read - Module - Previous_Disk_Key: (NO VALUE)
13:23:38:110 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
13:23:38:119 | MD |      INFO  | +0     | RIniFile.Read - Module - LibRetro_Core: mednafen_psx_libretro (DEFAULT)
13:23:38:141 | MD |      INFO  | +31    | RIniFile.Read - Module - SuperGameBoy: false (DEFAULT)
13:23:38:146 | MD |      INFO  | +0     | RIniFile.Read - Module - Enable_Network_Play: false (DEFAULT)
13:23:38:149 | MD |      INFO  | +0     | RIniFile.Read - Module - Overlay: (NO VALUE)
13:23:38:168 | MD |      INFO  | +32    | DefaultFadeAnimationLoop - percentage100
13:23:38:177 | MD |      INFO  | +0     | RIniFile.Read - Module - VideoShader: (NO VALUE)
13:23:38:181 | MD |      INFO  | +0     | RIniFile.Read - Module - AspectRatioIndex: (NO VALUE)
13:23:38:201 | MD |      INFO  | +31    | RIniFile.Read - Module - CustomViewportWidth: (NO VALUE)
13:23:38:205 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportHeight: (NO VALUE)
13:23:38:208 | MD |      INFO  | +0     | RIniFile.Read - Module - CustomViewportX: (NO VALUE)
13:23:38:230 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
13:23:38:230 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
13:23:38:243 | MD |      INFO  | +0     | RIniFile.Read - Module - StretchToFillBezel: false (DEFAULT)
13:23:38:262 | MD |      INFO  | +31    | RIniFile.Read - Module - Rotation: (NO VALUE)
13:23:38:266 | MD |      INFO  | +0     | RIniFile.Read - Module - CropOverscan: (NO VALUE)
13:23:38:269 | MD |      INFO  | +0     | RIniFile.Read - Module - ThreadedVideo: (NO VALUE)
13:23:38:272 | MD |      INFO  | +0     | RIniFile.Read - Module - VSync: (NO VALUE)
13:23:38:293 | MD |      INFO  | +32    | DefaultFadeAnimationLoop - percentage100
13:23:38:303 | MD |      INFO  | +0     | RIniFile.Read - Module - IntegerScale: (NO VALUE)
13:23:38:329 | MD |      INFO  | +31    | RIniFile.Read - Module - ConfigurationPerCore: false (DEFAULT)
13:23:38:332 | MD |     TRACE  | +0     | StringUtils.Contains - "mednafen_psx_libretro" does not contain "^(mame|mess|ume)"
13:23:38:360 | MD |      INFO  | +31    | DefaultFadeAnimationLoop - percentage100
13:23:38:392 | MD |     TRACE  | +31    | File.__New - Created new file object of: "Z:\HyperSpin\Emulators\RetroArch\config"
13:23:38:397 | MD |     TRACE  | +0     | Folder.__New - Created new folder object of: "Z:\HyperSpin\Emulators\RetroArch\config"
13:23:38:419 | MD |      INFO  | +32    | DefaultFadeAnimationLoop - percentage100
13:23:38:419 | MD |      INFO  | +32    | DefaultFadeAnimationLoop - percentage100
13:23:38:481 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage100
13:23:38:490 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Fade Layer 3 is drawn so animation loop is finished.
13:23:38:513 | MD |     DEBUG  | +31    | DefaultFadeAnimationLoop - AnimationLoop has finished
13:23:38:517 | MD |     DEBUG  | +0     | DefaultFadeAnimationLoop - Ended
13:23:38:521 | MD |     DEBUG  | +0     | CheckFile - Attributes:
                    File Size:            4276381 bytes
                    Created:            5/9/2016 - 8:54:42 PM
                    Modified:            5/9/2016 - 8:50:22 PM
13:23:38:524 | MD |     TRACE  | +0     | File.Exist - This file exists: Z:\HyperSpin\Emulators\RetroArch\config
13:23:38:543 | MD |      INFO  | +32    | Module - Global cfg should be: Z:\HyperSpin\Emulators\RetroArch\retroarch.cfg
13:23:38:547 | MD |      INFO  | +0     | Module - System cfg should be: Z:\HyperSpin\Emulators\RetroArch\config\Sony PlayStation.cfg
13:23:38:550 | MD |      INFO  | +0     | Module - Core cfg should be: Z:\HyperSpin\Emulators\RetroArch\config\mednafen_psx_libretro.dll.cfg
13:23:38:578 | MD |     TRACE  | +31    | File.__New - Created new file object of: "Z:\HyperSpin\Emulators\RetroArch\config\Sony PlayStation.cfg"
13:23:38:603 | MD |     TRACE  | +31    | File.__New - Created new file object of: "Z:\HyperSpin\Emulators\RetroArch\config\mednafen_psx_libretro.dll.cfg"
13:23:38:615 | MD |     TRACE  | +0     | File.__New - Created new file object of: "Z:\HyperSpin\Emulators\RetroArch\retroarch.cfg"
13:23:38:645 | MD |     TRACE  | +31    | File.Exist - This file exists: Z:\HyperSpin\Emulators\RetroArch\retroarch.cfg
13:23:38:649 | MD |      INFO  | +0     | Module - Found a Global cfg!
13:23:38:669 | MD |      INFO  | +32    | Module - RetroArch is using Z:\HyperSpin\Emulators\RetroArch\retroarch.cfg as its config file.
13:23:38:672 | MD |      INFO  | +0     | LoadProperties - Started and loading this cfg into memory: Z:\HyperSpin\Emulators\RetroArch\retroarch.cfg
13:23:38:679 | MD |      INFO  | +0     | LoadProperties - Ended
13:23:38:702 | MD |     TRACE  | +31    | StringUtils.Contains - "" does not contain "1|3"
13:23:38:706 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_PSX" does not contain "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX"
13:23:38:709 | MD |     TRACE  | +0     | StringUtils.Contains - "mednafen_psx_libretro" does not contain "^(mame|mess|ume)"
13:23:38:731 | MD |     TRACE  | +31    | StringUtils.Contains - "LibRetro_PSX" contains "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX" at position 1
13:23:38:734 | MD |      INFO  | +0     | Module - Reading / creating system ini for specific settings.
13:23:38:738 | MD |     TRACE  | +0     | StringUtils.Contains - "mednafen_psx_libretro" does not contain "^(mame|mess|ume)"
13:23:38:762 | MD |     TRACE  | +31    | File.__New - Created new file object of: "Z:\HyperSpin\Emulators\RetroArch\retroarch-core-options.cfg"
13:23:38:766 | MD |      INFO  | +0     | File.CheckFile - Checking if "Z:\HyperSpin\Emulators\RetroArch\retroarch-core-options.cfg" exists
13:23:38:769 | MD |     TRACE  | +0     | File.Exist - This file exists: Z:\HyperSpin\Emulators\RetroArch\retroarch-core-options.cfg
13:23:38:775 | MD |     DEBUG  | +0     | File.CheckFile - Attributes:
                    File Size:            2059 bytes
                    Created:            5/18/2016 - 3:13:51 PM
                    Modified:            5/18/2016 - 3:13:51 PM
13:23:38:793 | MD |      INFO  | +32    | LoadProperties - Started and loading this cfg into memory: Z:\HyperSpin\Emulators\RetroArch\retroarch-core-options.cfg
13:23:38:797 | MD |      INFO  | +0     | LoadProperties - Ended
13:23:38:800 | MD |     TRACE  | +0     | StringUtils.Contains - "mednafen_psx_libretro" does not contain "^(mame|mess|ume)"
13:23:38:803 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_PSX" does not contain "LibRetro_N64"
13:23:38:829 | MD |     TRACE  | +31    | StringUtils.Contains - "LibRetro_PSX" does not contain "LibRetro_NES"
13:23:38:833 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_PSX" does not contain "LibRetro_LYNX"
13:23:38:859 | MD |     TRACE  | +31    | StringUtils.Contains - "LibRetro_PSX" contains "LibRetro_PSX" at position 1
13:23:38:863 | MD |      INFO  | +0     | RIniFile.Read - Module - PSX_CD_Image_Cache: "enabled" (DEFAULT)
13:23:38:866 | MD |      INFO  | +0     | RIniFile.Read - Module - PSX_Memcard_Handling: "libretro" (DEFAULT)
13:23:38:892 | MD |      INFO  | +31    | RIniFile.Read - Module - PSX_Dualshock_Analog_Toggle: "enabled" (DEFAULT)
13:23:38:917 | MD |     DEBUG  | +32    | WriteProperty - Writing - beetle_psx_cdimagecache: "enabled"
13:23:38:927 | MD |     DEBUG  | +0     | WriteProperty - Writing - beetle_psx_use_mednafen_memcard0_method: "libretro"
13:23:38:952 | MD |     DEBUG  | +31    | WriteProperty - Writing - beetle_psx_analog_toggle: "enabled"
13:23:38:956 | MD |      INFO  | +0     | SaveProperties - Started and saving this cfg to disk: Z:\HyperSpin\Emulators\RetroArch\retroarch-core-options.cfg
13:23:38:962 | MD |      INFO  | +0     | SaveProperties - Ended
13:23:38:992 | MD |     TRACE  | +31    | File.__New - Created new file object of: "Z:\Roms\Sony Playstation\.m3u"
13:23:38:012 | MD |     TRACE  | +31    | StringUtils.Contains - "LibRetro_PSX" contains "LibRetro_PSX" at position 1
13:23:39:016 | MD |     TRACE  | +0     | StringUtils.Contains - "mednafen_psx_libretro" does not contain "^(mame|mess|ume)"
13:23:39:019 | MD |      INFO  | +0     | Module - Retroarch standard mode enabled
13:23:39:023 | MD |     TRACE  | +0     | StringUtils.Contains - "LibRetro_PSX" does not contain "LibRetro_PCECD|LibRetro_TGCD"
13:23:39:043 | MD |     TRACE  | +32    | StringUtils.Contains - "LibRetro_PSX" contains "LibRetro_PSX" at position 1
13:23:39:047 | MD |      INFO  | +0     | RIniFile.Read - Module - P1_Controller_Type: 517 (DEFAULT)
13:23:39:051 | MD |     DEBUG  | +0     | WriteProperty - Writing - input_libretro_device_p1: 517
13:23:39:054 | MD |      INFO  | +0     | RIniFile.Read - Module - P2_Controller_Type: 517 (DEFAULT)
13:23:39:079 | MD |     DEBUG  | +31    | WriteProperty - Writing - input_libretro_device_p2: 517
13:23:39:083 | MD |      INFO  | +0     | RIniFile.Read - Module - P3_Controller_Type: 517 (DEFAULT)
13:23:39:086 | MD |     DEBUG  | +0     | WriteProperty - Writing - input_libretro_device_p3: 517
13:23:39:103 | MD |      INFO  | +31    | RIniFile.Read - Module - P4_Controller_Type: 517 (DEFAULT)
13:23:39:107 | MD |     DEBUG  | +0     | WriteProperty - Writing - input_libretro_device_p4: 517
13:23:39:110 | MD |      INFO  | +0     | RIniFile.Read - Module - P5_Controller_Type: 517 (DEFAULT)
13:23:39:114 | MD |     DEBUG  | +0     | WriteProperty - Writing - input_libretro_device_p5: 517
13:23:39:117 | MD |      INFO  | +0     | RIniFile.Read - Module - P6_Controller_Type: 517 (DEFAULT)
13:23:39:146 | MD |     DEBUG  | +31    | WriteProperty - Writing - input_libretro_device_p6: 517
13:23:39:172 | MD |      INFO  | +32    | RIniFile.Read - Module - P7_Controller_Type: 517 (DEFAULT)
13:23:39:176 | MD |     DEBUG  | +0     | WriteProperty - Writing - input_libretro_device_p7: 517
13:23:39:179 | MD |      INFO  | +0     | RIniFile.Read - Module - P8_Controller_Type: 517 (DEFAULT)
13:23:39:206 | MD |     DEBUG  | +31    | WriteProperty - Writing - input_libretro_device_p8: 517
13:23:39:210 | MD |      INFO  | +0     | Module - Saving changed settings to: "Z:\HyperSpin\Emulators\RetroArch\retroarch.cfg"
13:23:39:234 | MD |      INFO  | +31    | SaveProperties - Started and saving this cfg to disk: Z:\HyperSpin\Emulators\RetroArch\retroarch.cfg
13:23:39:242 | MD |      INFO  | +0     | SaveProperties - Ended
13:23:39:272 | MD |     TRACE  | +31    | File.__New - Created new file object of: "Z:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation"
13:23:39:275 | MD |     TRACE  | +0     | Folder.__New - Created new folder object of: "Z:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation"
13:23:39:302 | MD |     TRACE  | +32    | File.__New - Created new file object of: "Z:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation"
13:23:39:306 | MD |     TRACE  | +0     | Folder.__New - Created new folder object of: "Z:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation"
13:23:39:329 | MD |     TRACE  | +31    | File.Exist - This folder exists: Z:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation
13:23:39:333 | MD |     TRACE  | +0     | File.Exist - This folder exists: Z:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation
13:23:39:336 | MD |     TRACE  | +0     | StringUtils.Contains - "mednafen_psx_libretro" does not contain "^(mame|mess|ume)"
13:23:39:359 | MD |     TRACE  | +31    | CustomFunction.PreLaunch - Starting
13:23:39:363 | MD |     TRACE  | +0     | CustomFunction.PreLaunch - Ending
13:23:39:366 | MD |      INFO  | +0     | Process.Run - Running: Z:\HyperSpin\Emulators\RetroArch\retroarch.exe  "Z:\Roms\Sony Playstation\Asteroids (USA).7z" -f -c "Z:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "Z:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "Z:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\Asteroids (USA).srm" -S "Z:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\Asteroids (USA).state"
13:23:39:469 | MD |     DEBUG  | +109   | Process.Run - "retroarch.exe  "Z:\Roms\Sony Playstation\Asteroids (USA).7z" -f -c "Z:\HyperSpin\Emulators\RetroArch\retroarch.cfg" -L "Z:\HyperSpin\Emulators\RetroArch\cores\mednafen_psx_libretro.dll" -s "Z:\HyperSpin\Emulators\RetroArch\srm\Sony PlayStation\Asteroids (USA).srm" -S "Z:\HyperSpin\Emulators\RetroArch\save\Sony PlayStation\Asteroids (USA).state"" Process ID: 29856
13:23:39:474 | MD |     TRACE  | +0     | CustomFunction.PostLaunch - Starting
13:23:39:499 | MD |     TRACE  | +32    | CustomFunction.PostLaunch - Ending
13:23:39:505 | MD |     TRACE  | +0     | Window.__New - Created: "ahk_id 135222"
13:23:39:564 | MD |     TRACE  | +62    | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
13:23:39:570 | MD |     TRACE  | +0     | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 135222"
13:23:39:593 | MD |     TRACE  | +31    | MiscUtils.DetectHiddenWindows - Mode changed to "On"
13:23:39:598 | MD |     DEBUG  | +0     | MiscUtils.GetActiveWindowStatus - Title: CoverFE | Class: AutoHotkeyGUI | State: 0 | X: 0 | Y: 0 | Width: 1920 | Height: 1080 | Window HWND: 0x21036 | Process ID: 27144 | Process Path: Z:\RocketLauncher\RocketLauncher.exe
13:23:39:603 | MD |      INFO  | +0     | Window.Wait - Waiting for window "RetroArch ahk_class RetroArch"
13:24:09:643 | MD |     TRACE  | +30047 | Window.__New - Created: "ahk_id 65740"
13:24:09:675 | MD |     TRACE  | +32    | MiscUtils.DetectHiddenWindows - Mode changed to "Off"
13:24:09:703 | MD |     TRACE  | +31    | Window.GetPos - Retrieved x:0 y:1040 w: 1920 h: 40 from "ahk_id 65740"
13:24:09:709 | MD |     TRACE  | +0     | MiscUtils.DetectHiddenWindows - Mode changed to "On"
13:24:09:736 | MD |     DEBUG  | +31    | MiscUtils.GetActiveWindowStatus - Title:  | Class: Shell_TrayWnd | State: 0 | X: 0 | Y: 1040 | Width: 1920 | Height: 40 | Window HWND: 0x100cc | Process ID: 4188 | Process Path: C:\Windows\explorer.exe
13:24:09:743 | MD |     TRACE  | +0     | XHotkeyTableCreation - Started
13:24:09:761 | MD |     TRACE  | +31    | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
13:24:09:766 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 10 check
13:24:09:772 | MD |     TRACE  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
13:24:09:797 | MD |     TRACE  | +32    | XHotkeyTableCreation - Post loop 11 check
13:24:09:801 | MD |     TRACE  | +0     | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc"
13:24:09:804 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 12 check
13:24:09:827 | MD |     TRACE  | +31    | XHotkeyTableCreation - Ended
13:24:09:837 | MD |     TRACE  | +0     | XHotkeyTableCreation - Started
13:24:09:888 | MD |     TRACE  | +62    | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
13:24:09:897 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 10 check
13:24:09:921 | MD |     TRACE  | +32    | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
13:24:09:927 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 11 check
13:24:09:950 | MD |     TRACE  | +31    | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError"
13:24:09:953 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 12 check
13:24:09:957 | MD |     TRACE  | +0     | XHotkeyTableCreation - Ended
13:24:10:331 | MD |     DEBUG  | +375   | ScriptError - Playing error sound: error9.mp3
13:24:12:645 | MD |     TRACE  | +2312  | XHotkeyTableCreation - Started
13:24:12:675 | MD |     TRACE  | +32    | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
13:24:12:701 | MD |     TRACE  | +31    | XHotkeyTableCreation - Post loop 10 check
13:24:12:710 | MD |     TRACE  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
13:24:12:745 | MD |     TRACE  | +47    | XHotkeyTableCreation - Post loop 11 check
13:24:12:755 | MD |     TRACE  | +0     | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc"
13:24:12:783 | MD |     TRACE  | +31    | XHotkeyTableCreation - Post loop 12 check
13:24:12:811 | MD |     TRACE  | +31    | XHotkeyTableCreation - Ended
13:24:12:820 | MD |     TRACE  | +0     | XHotkeyTableCreation - Started
13:24:12:841 | MD |     TRACE  | +31    | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t,
13:24:12:847 | MD |     TRACE  | +0     | XHotkeyTableCreation - Post loop 10 check
13:24:12:852 | MD |     TRACE  | +0     | XHotkeyTableCreation - Disabled Hotkey for: "~Esc"
13:24:12:878 | MD |     TRACE  | +32    | XHotkeyTableCreation - Post loop 11 check
13:24:12:883 | MD |     TRACE  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess"
13:24:12:911 | MD |     TRACE  | +31    | XHotkeyTableCreation - Post loop 12 check
13:24:12:936 | MD |     TRACE  | +31    | XHotkeyTableCreation - Ended
13:24:12:972 | MD |     ERROR  | +31    | ScriptError - There was an error waiting for the window "RetroArch ahk_class RetroArch". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
13:24:12:995 | MD |      INFO  | +32    | ExitModule - Started
13:24:12:004 | MD |      INFO  | +0     | Starting Updating Statistics:
13:24:13:031 | MD |     TRACE  | +31    | Total Elapsed Time in Pause in seconds: 0
13:24:13:035 | MD |     TRACE  | +0     | gameSectionStartTime:166783750
13:24:13:038 | MD |     TRACE  | +0     | ElapsedTime:36
13:24:13:061 | MD |     TRACE  | +31    | Statistics cleared game name: Asteroids
13:24:13:122 | MD |     TRACE  | +63    | Loaded game statistics from ini files:
                    Number_of_Times_Played: 0
                    Last_Time_Played: 0
                    Average_Time_Played: 0
                    Total_Time_Played: 0
                    System_Total_Played_Time: 557
                    Total_Global_Played_Time: 2946
13:24:13:126 | MD |     TRACE  | +0     | Updated Statistics: Number_of_Times_Played: 1
                    Last_Time_Played: Friday May 20, 2016 01:23:36 PM
                    Average_Time_Played: 36
                    Total_Time_Played: 36
                    System_Total_Played_Time: 593
                    Total_Global_Played_Time: 2982
13:24:13:244 | MD |      INFO  | +125   | Game section statistics updated.
13:24:13:248 | MD |     TRACE  | +0     | CustomFunction.PostExit - Starting
13:24:13:251 | MD |     TRACE  | +0     | CustomFunction.PostExit - Ending
13:24:13:255 | MD |      INFO  | +0     | ExitModule - Ended
End of Module Logs
13:24:13:338 | RL |      INFO  | +38437 | Main - Module ended, exiting RocketLauncher normally
13:24:13:342 | RL |      INFO  | +0     | ExitScript - Started
13:24:13:352 | RL |     TRACE  | +0     | StringUtils.Contains - "false" does not contain "true|kill"
13:24:13:356 | RL |      INFO  | +16    | ExitScript - Restoring taskbar
13:24:13:359 | RL |     TRACE  | +0     | Window.__New - Created: "ahk_class Shell_TrayWnd"
13:24:13:363 | RL |     TRACE  | +0     | Window.__New - Created: "Start ahk_class Button"
13:24:13:366 | RL |     TRACE  | +0     | Window.Show - Unhiding window "ahk_class Shell_TrayWnd"
13:24:13:487 | RL |     TRACE  | +125   | Window.Show - Unhiding window "Start ahk_class Button"
13:24:13:724 | RL |      INFO  | +234   | SystemCursor - Restoring mouse cursor
13:24:13:739 | RL |      INFO  | +16    | ExitScript - Restored cursor
 
Posted

Ok changed that to true and still getting the Retroarch runtime error.

 

Runtime Error!

Program Z:\Hyperspin\Emulators\RetroArch\RetroArch.exe

This application has requested the Runtime to terminate it in an unusual way.

Please contact the application's support team for more information

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...