greenhunter1983 Posted May 30, 2016 Share Posted May 30, 2016 http://postimg.org/image/hs7x1s24b/ this error iin image is displayed when I load a game cube-game PLEASE HELP ME!!! LOG: 17:30:04:606 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com) 17:30:04:725 | RL | INFO | +125 | Main - System Specs: RocketLauncher Dir: E:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 8183.12 MB Free Memory: 5915.96 MB Used Memory: 2267.156 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: AMD Radeon HD 6570 GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 15.200.1062.1004 Sound 1 Device: Dispositivo de áudio USB Sound 1 Status: Enabled Sound 2 Device: AMD High Definition Audio Device Sound 2 Status: Enabled Sound 3 Device: Realtek High Definition Audio Sound 3 Status: Enabled OS Language: Portuguese_Brazilian System Locale: pt-BR Formats Locale: pt-BR Windows UI Language: pt-BR Text Encoding: Windows-1252 OS Admin Status: No Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe AHK Version: 1.1.09.04 Unicode: No 17:30:04:725 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\RocketLauncher.exe exists 17:30:04:726 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 17:30:04:726 | RL | INFO | +0 | Main - RocketLauncher received "Nintendo GameCube" and "Super Mario Strikers (USA)" 17:30:04:733 | RL | INFO | +0 | Main - Did not find a "E:\RocketLauncher\Settings\Nintendo GameCube\Game Options.ini" file, skipping any game-specific options. 17:30:04:733 | RL | INFO | +0 | Main - Super Mario Strikers (USA) is using the default emulator: Dolphin 17:30:04:733 | RL | INFO | +0 | Main - Checking for a [Dolphin] section in E:\RocketLauncher\Settings\Nintendo GameCube\Emulators.ini 17:30:04:733 | RL | INFO | +0 | Main - Checking for a [Dolphin] section in E:\RocketLauncher\Settings\Global Emulators.ini 17:30:04:734 | RL | INFO | +0 | Main - Found [Dolphin] in E:\RocketLauncher\Settings\Global Emulators.ini 17:30:04:734 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Modules\Dolphin\Dolphin.ahk exists 17:30:04:738 | RL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 17:30:04:738 | RL | INFO | +0 | Main - Super Mario Strikers (USA) will use module: E:\RocketLauncher\Modules\Dolphin\Dolphin.ahk 17:30:04:753 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 17:30:04:754 | RL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Emulators\Dolphin\Dolphin.exe exists 17:30:04:755 | RL | INFO | +0 | Main - INI Keys read 17:30:04:755 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.exe exists 17:30:04:756 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.dll exists 17:30:04:758 | RL | INFO | +0 | Main - "Super Mario Strikers (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 17:30:04:758 | RL | INFO | +0 | CheckPaths - Started 17:30:04:759 | RL | INFO | +0 | CheckPaths - Found rom: E:\Hyperspin\Roms\Nintendo Gamecube\Super Mario Strikers (USA).gcz 17:30:04:759 | RL | INFO | +0 | CheckPaths - Ended 17:30:04:759 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 12 pluginPath = E:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.5a rlAuthor = djvj rlURL = www.rlauncher.com langFile = E:\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = E:\Hyperspin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = E: exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = E:\Hyperspin\Emulators\Dolphin\Dolphin.exe emuPath = E:\Hyperspin\Emulators\Dolphin emuName = Dolphin emuExt = exe baseRomPath = \Nintendo GameCube romPath = E:\Hyperspin\Roms\Nintendo Gamecube romPathFromIni = E:\Hyperspin\Roms\Nintendo Gamecube romExtension = .gcz romExtensionOrig = .gcz romExtensions = 7z|zip|wbfs|ciso|iso|elf|dol|gcm|wad|gcz executable = Dolphin.exe systemDbName = Nintendo GameCube systemName = Nintendo GameCube dbPath = dbName = Super Mario Strikers (USA) dbExt = romName = Super Mario Strikers (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingHideParent = false romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingGameNameTextFont = Bebas Neue romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = E:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = setResolution = logFile = E:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = Portuguese_Brazilian sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = false vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe vdUseSCSI = true vdDriveLetter = S vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkySystemName = ledblinkyFullPath = ledblinkyProfilePath = E:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = E:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher winIPACFullPath = ultraMapEnabled = false ultraMapFullPath = emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeClickThrough = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoDeveloper = text with label fadeRomInfoPublisher = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeRomInfoText7Options = h135 x500 y960|1665 cFFCFCFCA r4 s66 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = E:\RocketLauncher\Media\Fade RLDataPath = E:\RocketLauncher\Data RLMediaPath = E:\RocketLauncher\Media RLErrSoundPath = E:\RocketLauncher\Media\Sounds\Error modulesPath = E:\RocketLauncher\Modules moduleFullName = E:\RocketLauncher\Modules\Dolphin\Dolphin.ahk moduleName = Dolphin modulePath = E:\RocketLauncher\Modules\Dolphin moduleExtension = ahk moduleExtensionsPath = E:\RocketLauncher\Module Extensions libPath = E:\RocketLauncher\Lib sevenZEnabled = false sevenZPath = E:\RocketLauncher\Module Extensions\7z.exe sevenZDllPath = E:\RocketLauncher\Module Extensions\7z.dll sevenZExtractPath = E:\RocketLauncher\temp sevenZExtractPathOrig = sevenZAttachSystemName = false sevenZDelTemp = true sevenZSounds = true sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar 7zExtractPath = E:\RocketLauncher\temp mgEnabled = true mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = E:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {Shift down}{F1 down}{F1 up}{Shift up}|{Shift down}{F2 down}{F2 up}{Shift up}|{Shift down}{F3 down}{F3 up}{Shift up}|{Shift down}{F4 down}{F4 up}{Shift up}|{Shift down}{F5 down}{F5 up}{Shift up}|{Shift down}{F6 down}{F6 up}{Shift up}|{Shift down}{F7 down}{F7 up}{Shift up}|{Shift down}{F8 down}{F8 up}{Shift up} pauseLoadStateKeyCodes = {F1 down}{F1 up}|{F2 down}{F2 up}|{F3 down}{F3 up}|{F4 down}{F4 up}|{F5 down}{F5 up}|{F6 down}{F6 up}|{F7 down}{F7 up}|{F8 down}{F8 up} keyboardEncoder = keyboardEncoderEnabled = false keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = E:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe profilePath = E:\RocketLauncher\Profiles keymapperProfilePath = E:\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = E:\RocketLauncher\Profiles\xpadder\HyperSpin defaultProfile = E:\RocketLauncher\Profiles\xpadder\_Default systemProfile = E:\RocketLauncher\Profiles\xpadder\Nintendo GameCube xPadderSystemProfile = E:\RocketLauncher\Profiles\xpadder\Nintendo GameCube\_Default emuProfile = E:\RocketLauncher\Profiles\xpadder\Nintendo GameCube\Dolphin romProfile = E:\RocketLauncher\Profiles\xpadder\Nintendo GameCube\Super Mario Strikers (USA) RocketLauncherProfile = E:\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = E:\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = E:\RocketLauncher\Profiles\AHK\HyperSpin ahkDefaultProfile = E:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = E:\RocketLauncher\Profiles\AHK\Nintendo GameCube ahkEmuProfile = E:\RocketLauncher\Profiles\AHK\Nintendo GameCube\Dolphin ahkRomProfile = E:\RocketLauncher\Profiles\AHK\Nintendo GameCube\Super Mario Strikers (USA) ahkRocketLauncherProfile = E:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe qResFullPath = E:\RocketLauncher\Module Extensions\QRes.exe mon1O = pacDrivedllFile = E:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = E:\RocketLauncher\Lib\User Fade Animations.ini 17:30:04:760 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 17:30:04:760 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 17:30:04:760 | RL | INFO | +0 | BuildScript - Loaded MultiGame Init.ahk scripts 17:30:04:760 | RL | WARNING | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions Init.ahk" not found 17:30:04:760 | RL | INFO | +0 | BuildScript - Validating module 17:30:04:764 | RL | INFO | +0 | BuildScript - Validation complete 17:30:04:764 | RL | INFO | +0 | BuildScript - Module: MEmu = Dolphin MEmuV = v4.0 r6928 MURL = https://dolphin-emu.org/ MAuthor = djvj & bleasby MVersion = 2.1.1 MCRC = 8FAA6960 iCRC = C6A0A085 MID = 635038268884477733 MSystem = "Nintendo Gamecube","Nintendo Wii","Nintendo WiiWare" ;---------------------------------------------------------------------------- ; Notes: ; Be sure you are running at least Dolphin v4.0 or greater. ; If you get an error that you are missing a vcomp100.dll, install Visual C++ 2010: http://www.microsoft.com/download/en/details.aspx?id=14632 ; Also make sure you are running latest directx: http://www.microsoft.com/downloads/details.aspx?FamilyID=2da43d38-db71-4c1b-bc6a-9b6652cd92a3 ; Dolphin will sometimes crash when connnecting a Wiimote, then going back to the game. After all Wiimotes are connected that you want to use, it shouldn't have anymore issues. ; Convert all your games to ciso using Wii Backup Manager to save alot of space by stripping everything but the game partition. http://www.wiibackupmanager.tk/ ; If you want to keep your Dolphin.ini in the emu folder, create a "portable.txt" file in MyDocuments\Dolphin Emulator\ ; ; Bezels: ; If the game does not fit the window, you can try setting stretch to window manually in dolphin. ; ; Setting up custom Wiimote or GCPad profiles: ; First set UseCustomWiimoteProfiles or UseCustomGCpadProfiles to true in RocketLauncherUI for this module ; Launch Dolphin manually and goto Options->(Wiimote or Gamecube Pad) Settings and configure all your controls how you want your default setup to look like. This will be used for all games that you don't set a custom profile for. No need to save any profiles. ; All your controls are stored in WiimoteNew.ini or GCPadNew.ini and get copied to a _Default_(WiimoteNew or GCPadNew).ini on first launch. This ini contains all the controls for all 4 controllers. ; Do not confuse this with Dolphin's built-in profiles as those only contain info for only one controller. The (WiimoteNew or GCPadNew).ini and all the profiles RocketLauncher uses contain info for all controllers in one file. ; This new profile now called _Default_(WiimoteNew or GCPadNew).ini will be found in Dolphins settings folder: \Config\Profiles\(Wiimote or GCPad) (RL)\Default.ini ; For each game or custom control sets you want to use, edit the controls for all the controllers to work for that game and exit Dolphin. Now copy the (WiimoteNew or GCPadNew).ini to the "(Wiimote or GCPad) (RL)" folder and name it whatever you like. ; In RocketLauncherUI's module settings for Dolphin, Click the Rom Settings tab and add each game from your xml you want to use a this custom profile for. ; Now for all those games you added, make sure the Profile setting it set to the custom profile you want to load when that game is launched. ; Any game not added will use the "_Default_(WiimoteNew or GCPadNew).ini" profile RocketLauncher makes on first launch. ; ; To Pair a Wiimote: ; Highly suggest getting a Mayflash DolphinBar as it makes pairing and using wiimotes as easy as with a real Wii: http://www.amazon.com/TOTALCONSOLE-W010-Wireless-Sensor-DolphinBar/dp/B00HZWEB74 ; If using the DolphinBar, just make sure Dolphin is set to continuously scan for wiimotes and set controls to use real wiimotes for as many wiimotes you have. ; You do not need to pair the wiimote with the PC first as you would with a standard blueooth and wiimote. ; DolphinBar should be on Mode 4. Wiimotes don't get paired until after Dolphin is running, not before!! ; After Dolphin is running, press 1+2 on each wiimote and after a few moments, the wiimote will pair and vibrate and one led will lock solid. Do this for each wiimote. That's it! ; ; If using a standard LED Bar: ; Make sure all your wiimotes have already been paired with your PC's bluetooth adapter ; All 4 leds on the wiimote should be flashing ; Press your Refresh key (set in RocketLauncherUI for this module) or enable continuous scanning in Dolphin ; Press 1 + 2 on the wiimote and one led should go solid designating the player number ; ; Netplay: ; If you're using a GameCube game with saves, synchronize your memory cards, Wii NAND needs to be synchronized, and some settings (such as CPU Clock Override) must be either synchronized or disabled. ; Because netplay may require different settings than you would normally use with local play, the module will look for any inis in your Dolphin user config folder ending with "_netplay" and use those configs instead of your normal ones. ; So for example, after you tweak all your dolphin settings for netplay, copy your dolphin.ini to dolphin_netplay.ini in the same folder. ; When the module launches and you choose multiplayer from RocketLauncher on screen menu, the module will backup dolphin.ini and copy dolphin_network.ini to dolphin.IniDelete ; On exit, the module will restore your backed up dolphin.ini and any other ini files in this folder (and all subfolders) that had the "_netplay" in the name. ; Guide on tweaking performance for netplay: https://dolphin-emu.org/docs/guides/netplay-guide/ ; Another guide: https://docs.google.com/document/d/1CIkBAGcf_-kBUa4urn4KUj2U4UA6y_2a7stXJz85yiE/ ; ; Linking a GameCube game with VBA-M ; Game tested: Legend of Zelda, The - Four Swords Adventures (USA) ; VBA-M emulator tested: visualboyadvance-m2.0.0Beta1 ; dolphin emulator tested: dolphin-master-4.0-6725-x64 ; On RocketLaunchUI, dolphin, GameCube Module settings set your VBA-M executable and VBA Bios file path on the VBALink tab. ; On RocketLaunchUI, dolphin, GameCube, Game name Module Settings enable VBA Link ; If your Game Boy Advanced Windows appear frozen after the RocketLauncher fade screen loads, increase the value of the VBADelay on GameCube, VBALink settings. Default value is 500 milliseconds. ; A game with one VBA window will use a two screens bezel file, Bezel [2S].png, the first screen for the GameCube game and the second one for the VBA screen. Two VBAs = Bezel [3S].png, again first screen for the GameCube game and second and third for the VBA screens, and so on. ;---------------------------------------------------------------------------- StartModule() BezelGui() FadeInStart() settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) UseCustomWiimoteProfiles := IniReadCheck(settingsFile, "Settings", "UseCustomWiimoteProfiles","false",,1) ; set to true if you want to setup custom Wiimote profiles for games UseCustomGCPadProfiles := IniReadCheck(settingsFile, "Settings", "UseCustomGCPadProfiles","false",,1) ; set to true if you want to setup custom GCPad profiles for games HideMouse := IniReadCheck(settingsFile, "Settings", "HideMouse","true",,1) ; hides mouse cursor in the emu options RefreshKey := IniReadCheck(settingsFile, "Settings", "RefreshKey","",,1) ; hotkey to "Refresh" Wiimotes, delete the key to disable it Timeout := IniReadCheck(settingsFile, "Settings", "Timeout","5",,1) ; amount in seconds we should wait for the above hotkeys to timeout renderToMain := IniReadCheck(settingsFile, "Settings", "Render_To_Main","false",,1) enableNetworkPlay := IniReadCheck(settingsFile, "Network", "Enable_Network_Play","false",,1) ;options to Gamecube and VBA Link enableVBALink := IniReadCheck(settingsFile, romName, "enableVBALink", "false",,1) VBAExePath := IniReadCheck(settingsFile, "VBA Link", "VBAExePath", ,,1) VBABiosPath := IniReadCheck(settingsFile, "VBA Link", "VBABiosPath", ,,1) VBADelay := IniReadCheck(settingsFile, "VBA Link", "VBADelay", 500,,1) ; Determine where Dolphin is storing its ini, this will act as the base folder for settings and profiles related to this emu dolphinININewPath := A_MyDocuments . "\Dolphin Emulator\Config\Dolphin.ini" ; location of Dolphin.ini for v4.0+ dolphinINIOldPath := emuPath . "\User\Config\Dolphin.ini" ; location of Dolphin.ini prior to v4.0 portableTxtFile := emuPath . "\portable.txt" If (!FileExist(portableTxtFile) && FileExist(dolphinININewPath)) { dolphinBasePath := A_MyDocuments . "\Dolphin Emulator" Log("Module - Dolphin's base settings folder is not portable and found in: " . dolphinBasePath) } Else If (FileExist(portableTxtFile) || FileExist(dolphinINIOldPath)) { dolphinBasePath := emuPath . "\User" Log("Module - Dolphin's base settings folder is portable and found in: " . dolphinBasePath) } Else ScriptError("Could not find your Dolphin.ini in either of these folders. Please run Dolphin manually first to create it.`n" . dolphinINIOldPath . "`n" . dolphinININewPath) dolphinINI := dolphinBasePath . "\Config\Dolphin.ini" If (enableVBALink = "true"){ VBAExePath := AbsoluteFromRelative(EmuPath, VBAExePath) VBABiosPath := AbsoluteFromRelative(EmuPath, VBABiosPath) SplitPath, VBAExePath, VBAFile, VBAPath SelectedNumberofPlayers :=NumberOfPlayersSelectionMenu(4) If (SelectedNumberofPlayers=1){ enableVBALink = "false" } Else { ; backup original ini FileCopy, %dolphinINI%, %dolphinINIBackup% dolphinINIBackup := dolphinBasePath . "\Config\Dolphin_Backup.ini" Loop, % SelectedNumberofPlayers { tempCount := a_index-1 IniWrite, 5, %dolphinINI%, Controls, PadType%tempCount% } } } ; Win titles used throughout module dolphinTitle := "Dolphin ahk_class wxWindowNR" dolphinGameTitle := If renderToMain = "true" ? dolphinTitle : "FPS ahk_class wxWindowNR" dolphinScanningTitle := "Scanning for ISOs ahk_class #32770" dolphinNetPlaySetupTitle := "Dolphin NetPlay Setup ahk_class wxWindowNR" dolphinNetPlayTitle := "Dolphin NetPlay ahk_class wxWindowNR" dolphinErrorTitle1 := "Warning ahk_class #32770" dolphinErrorTitle2 := "Error ahk_class #32770" If (enableVBALink = "true") BezelStart(SelectedNumberofPlayers+1) Else BezelStart() If (enableVBALink = "true" and !bezelPath) ; disabling fullscreen if VBA Link mode Fullscreen := "false" If (renderToMain = "true" && (enableVBALink = "true" || bezelEnabled = "true")) { ; disabling toolbar and statusbar if bezels or vba link is used as it will show when rendering to the main window IniWrite, False, %dolphinINI%, Interface, ShowToolbar IniWrite, False, %dolphinINI%, Interface, ShowStatusbar } hideEmuObj := Object(dolphinScanningTitle,0,dolphinNetPlayTitle,0,dolphinNetPlaySetupTitle,0,dolphinErrorTitle1,0,dolphinErrorTitle2,0,dolphinTitle,0,dolphinGameTitle,1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) If romExtension in .zip,.7z,.rar ScriptError(MEmu . " does not support compressed roms. Please enable 7z support in RocketLauncherUI to use this module/emu.") If RefreshKey { RefreshKey := xHotKeyVarEdit(RefreshKey,"RefreshKey","~","Add") xHotKeywrapper(RefreshKey,"RefreshWiimote") } Fullscreen := (If ( Fullscreen = "true" ) ? ("True") : ("False")) HideMouse := (If ( HideMouse = "true" ) ? ("True") : ("False")) networkSession := If (enableNetworkPlay = "true") { Log("Module - Network Multi-Player is an available option for " . dbName,4) IniRead, dolphinNickname, %dolphinINI%, NetPlay, Nickname IniRead, dolphinAddress, %dolphinINI%, NetPlay, Address IniRead, dolphinCPort, %dolphinINI%, NetPlay, ConnectPort IniRead, dolphinHPort, %dolphinINI%, NetPlay, HostPort netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1) getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1) networkPlayers := 4 ; Max amount of networkable players If (getWANIP = "true") myPublicIP := GetPublicIP() defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1) defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1) lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD If (netplayNickname != dolphinNickname) IniWrite, %netplayNickname%, %dolphinINI%, NetPlay, Nickname MultiplayerMenu(lastIP,lastPort,networkType,networkPlayers,0) If networkSession { Log("Module - Using a Network for " . dbName,4) restoreIniObject := Object() ; initialize object currentObj := dolphinConfigPath := dolphinBasePath . "\Config" Loop, %dolphinConfigPath%\*.ini { If InStr(A_LoopFileName, "_netplay.ini") { Log("Module - Found a network specific ini: " . A_LoopFileFullPath,4) networkIni := A_LoopFileFullPath originalIni := RegExReplace(A_LoopFileFullPath, "_netplay","","",-1,15) backupIni := originalIni . ".backup" FileMove, %originalIni%, %backupIni%,1 ; backup original ini FileCopy, %networkIni%, %originalIni% ; copy network ini to original name currentObj++ restoreIniObject[currentObj,"originalIni"] := originalIni restoreIniObject[currentObj,"backupIni"] := backupIni } } IniWrite, %lastPort%, %settingsFile%, Network, Last_Port If (networkType = "client") { IniWrite, %lastIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time IniWrite, %lastIP%, %dolphinINI%, NetPlay, Address IniWrite, %lastPort%, %dolphinINI%, NetPlay, ConnectPort } Else ; server IniWrite, %lastPort%, %dolphinINI%, NetPlay, HostPort IniWrite, %romPath%, %dolphinINI%, General, ISOPath0 ; makes browser only show the one game we want to play IniWrite, 1, %dolphinINI%, General, ISOPaths ; makes browser only show the first path set IniWrite, %romPath%\%romName%%romExtension%, %dolphinINI%, General, LastFilename Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4) } Else Log("Module - User chose Single Player mode for this session",4) } gcSerialPort = 5 ; this puts the BBA network adapter into the serial port. If previous launch was Triforce, AM-Baseboard would be set here and would result in Unknown DVD command errors iniLookup = ( ltrim c Display, Fullscreen, %Fullscreen% Display, RenderToMain, %renderToMain% Interface, HideCursor, %HideMouse% Interface, ConfirmStop, False Interface, UsePanicHandlers, False Core, SerialPort1, %gcSerialPort% ) Loop, Parse, iniLookup, `n { StringSplit, split, A_LoopField, `,, %A_Space%%A_Tab% IniRead, tempVar, %dolphinINI%, %split1%, %split2% If ( tempVar != split3 ) IniWrite, % split3, %dolphinINI%, %split1%, %split2% } ; Load default or user specified Wiimote or GCPad profiles for launching If (InStr(systemName, "wii") && UseCustomWiimoteProfiles = "true") ChangeDolphinProfile("Wiimote") If (UseCustomGCPadProfiles = "true") ChangeDolphinProfile("GCPad") HideEmuStart() If networkSession Run(executable, emuPath) ; must be launched w/o /b for browser list to work Else Run(executable . " /b /e """ . romPath . "\" . romName . romExtension . """", emuPath) ; /b = batch (exit dolphin with emu), /e = load file Prev_TitleMatchMode := A_TitleMatchMode SetTitleMatchMode RegEx If (renderToMain = "false") { WinWait("(Dolphin.*\|)") WinGet, dolphinID, ID dolphinTitle = ahk_ID %dolphinID% WinWaitActive(dolphinTitle) } Else { WinWait(dolphinTitle) WinGet, dolphinID, ID } SetTitleMatchMode %Prev_TitleMatchMode% If networkSession { Log("Module - Opening NetPlay window") ; Get the 6-letter ID of the game If (romExtension = ".wbfs") gameID := COM_Invoke(RLObject,"readFileData",romPath . "\" . romName . romExtension,512,6,"UTF8") Else If (romExtension = ".iso") gameID := COM_Invoke(RLObject,"readFileData",romPath . "\" . romName . romExtension,0,6,"UTF8") Else If (romExtension = ".ciso") gameID := COM_Invoke(RLObject,"readFileData",romPath . "\" . romName . romExtension,32768,6,"UTF8") ; Must wait for Dolphin to finish scanning isos before netplay window can be opened so the game list is populated. Opening too early and the game list will be blank or partially filled. If WinExist(dolphinScanningTitle) WinWaitClose(dolphinScanningTitle,,60) ; wait 60 seconds max. hopefully doesn't take longer than that to scan your isos... Else { WinWait, %dolphinScanningTitle%,,5 ; wait 5 seconds max to appear If ErrorLevel Log("Module - Timed out waiting for ""Scanning for ISOs"" window to appear. It may have finished before it could be detected, moving on.") Else Log("Module - ""Scanning for ISOs"" window found.") } WinMenuSelectItem, %dolphinTitle%,, Tools, Start NetPlay matchMode := A_TitleMatchMode ; store for restoration later SetTitleMatchMode, 3 ; changes match mode so title must match exactly WinWait(dolphinNetPlaySetupTitle) WinWaitActive(dolphinNetPlaySetupTitle) If (networkType = "client") { Log("Module - Clicking Connect button") While !breakLoops { ControlClick, Button1, %dolphinNetPlaySetupTitle% ; click connect button Log("Module - Waiting for Host to start game") WinWait, %dolphinNetPlayTitle%,,2,%dolphinNetPlaySetupTitle% ; waits 2 seconds If ErrorLevel { ; 1 if timed out, now check for any error windows and close them Loop, 2 ; loop through both error windows If WinExist(dolphinErrorTitle%A_Index%) ; error windows that can appear when host is not running yet ControlClick, Button1, % dolphinErrorTitle%A_Index% ; click ok to clear error Log("Module - Host not running yet, trying again") Continue } Else { ; window exists Log("Module - Connected to host, waiting for host to start game") Break } } } Else { ; server ControlGet, List, List,, ListBox1, %dolphinNetPlaySetupTitle% ; get list of selectable games Loop, Parse, List, `n If InStr(A_Loopfield, gameID) { idLocation := A_Index ; record the location in the ListBox of our game Log("Module - Game list shows """ . A_LoopField . """ as item " . A_Index) ; logging each items in ListBox } If !idLocation { ; game was not found in list ScriptError("Could not find your """ . romName . """ in the game selection window for netplay. Possibly the gameID could not be found in your game. Please check your the RocketLauncher log and report this error.",,,,,1) Gosub, CloseProcess FadeInExit() Goto, CloseDolphin } Control, Choose, %idLocation%, ListBox1, %dolphinNetPlaySetupTitle% ; selects our game in the ListBox Log("Module - Clicking Host button") ControlClick, Button2, %dolphinNetPlaySetupTitle% ; click host button WinWait(dolphinNetPlayTitle,,,dolphinNetPlaySetupTitle) ; this window should now appear when hosted correctly Log("Module - Waiting for " . networkPlayers . " players until the game is started") While !breakLoops { ControlGet, List, List,, ListBox1, %dolphinNetPlayTitle% If InStr(List,"[" . networkPlayers . "]") { Log("Module - All players have joined, starting game") Break } Sleep, 100 } ControlClick, Button8, %dolphinNetPlayTitle%,,,,,dolphinNetPlaySetupTitle ; click start button } SetTitleMatchMode, %matchMode% ; restore old match mode } If (enableVBALink = "true") { Screen1ID := dolphinID vbaINI := CheckFile(VBAPath . "\vbam.ini") vbaINIBackup := VBAPath . "\vbam_Backup.ini" FileCopy, %vbaINI%, %vbaINIBackup% ;removing fullscreen from VBA-M IniWrite, 0, %vbaINI%, preferences, fullScreen ;setting other VBA-M ini options StringReplace, VBABiosPathDoubleSlash,VBABiosPath, \, \\, all IniWrite, 0, %vbaINI%, preferences, pauseWhenInactive IniWrite, %VBABiosPathDoubleSlash%, %vbaINI%, GBA, BiosFile IniWrite, 1, %vbaINI%, GBA, LinkAuto IniWrite, 127.0.0.1, %vbaINI%, GBA, LinkHost IniWrite, 3, %vbaINI%, GBA, LinkType IniWrite, %SelectedNumberofPlayers%, %vbaINI%, preferences, LinkNumPlayers IniWrite, 1, %vbaINI%, preferences, useBiosGBA IniWrite, 1, %vbaINI%, Display, Stretch IniWrite, 1, %vbaINI%, Display, Scale ;running VBA-M Loop, %SelectedNumberofPlayers% { currentScreen := a_index + 1 Run(VBAFile . " " . """" . VBABiosPath . """",VBAPath,, Screen%currentScreen%PID) WinWait("ahk_pid " . Screen%currentScreen%PID) sleep, %VBADelay% bezelScreen%currentScreen%H := bezelScreen%currentScreen%H+24 ; to hide emu bottom bar } ;waiting for VBA-M windows bios loading timeout := A_TickCount Loop { WinGet, id, list, gba_bios - VisualBoyAdvance-M If (id=SelectedNumberofPlayers){ Loop, %id% { currentScreen := a_index + 1 Screen%currentScreen%ID := id%A_Index% } Break } If (timeout<A_TickCount-10000) Break Sleep, 100 } ;Resizing Windows to fill screen if no bezel file is found If !(bezelPath) { Loop, % (SelectedNumberofPlayers+1) { If (a_index=1){ X1 := 0 , Y1 := 0 , W1 := A_ScreenWidth//2 , H1 := A_ScreenHeight } Else { X%a_index% := A_ScreenWidth//2 , Y%a_index% := (a_index-2)*(A_ScreenHeight//SelectedNumberofPlayers) , W%a_index% := A_ScreenWidth//2 , H%a_index% := (A_ScreenHeight//SelectedNumberofPlayers) } WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID ToggleMenu(Screen%A_Index%ID) WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID WinMove, % "ahk_id " . Screen%A_Index%ID, , % X%A_Index%, % Y%A_Index%, % W%A_Index%, % H%A_Index% ;check If window moved timeout := A_TickCount Loop { WinGetPos, X, Y, W, H, % "ahk_id " . Screen%A_Index%ID If (X=X%A_Index%) and (Y=Y%A_Index%) and (W=W%A_Index%) and (H=H%A_Index%) Break If (timeout<A_TickCount-4000) Break Sleep, 50 WinMove, % "ahk_id " . Screen%A_Index%ID, , % X%A_Index%, % Y%A_Index%, % W%A_Index%, % H%A_Index% } } Sleep, 50 } } BezelDraw() WinActivate, %dolphinGameTitle% HideEmuEnd() FadeInExit() Process("WaitClose", executable) CloseDolphin: If (networkSession && restoreIniObject.MaxIndex()) { Loop % restoreIniObject.MaxIndex() { Log("Module - Restoring the original ini: " . restoreIniObject[A_Index,"backupIni"] . " to " . restoreIniObject[A_Index,"originalIni"],4) FileMove, % restoreIniObject[A_Index,"backupIni"], % restoreIniObject[A_Index,"originalIni"],1 ; restore all backed up inis } } 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ChangeDolphinProfile(profileType) { Global settingsFile,romName,dolphinBasePath profile := IniReadCheck(settingsFile, romName, "profile", "Default",,1) RLProfilePath := dolphinBasePath . "\Config\Profiles\" . profileType . " (RL)" currentProfile := dolphinBasePath . "\Config\" . profileType . "New.ini" defaultProfile := RLProfilePath . "\_Default_" . profileType . "New.ini" customProfile := RLProfilePath . "\" . profile . ".ini" If !FileExist(currentProfile) { Log("Module - You have custom " . profileType . " profiles enabled, but could not locate " . currentProfile . ". This file stores all your current controls in Dolphin. Please setup your controls in Dolphin first.",2) Return } If !FileExist(defaultProfile) { Log("Module - Creating initial Default " . profileType . " profile by copying " . profileType . ".ini to " . defaultProfile, 2) FileCreateDir % RLProfilePath FileCopy, %currentProfile%, %defaultProfile% ; create the initial default profile on first launch } If (profile != "Default" && !FileExist(customProfile)) Log("Module - " . romName . " is set to load a custom " . profileType . " profile`, but it could not be found: " . customProfile,2) FileRead, cProfile, %currentProfile% ; read current profile into memory FileRead, nProfile, %customProfile% ; read custom profile into memory If ( cProfile != nProfile ) { ; if both profiles do not match exactly Log("Module - Current " . profileType . " profile does not match the one this game should use.") If (profile != "Default") { ; if user set to use a custom profile Log("Module - Copying this defined " . profileType . " profile to replace the current one: " . customProfile) FileCopy, %customProfile%, %currentProfile%, 1 } Else { ; load default profile Log("Module - Copying the default " . profileType . " profile to replace the current one: " . defaultProfile) FileCopy, %defaultProfile%, %currentProfile%, 1 } } Else Log("Module - Current " . profileType . " profile is already the correct one for this game, not touching it.") } ConnectWiimote(key) { Global Timeout wiimoteClass := "Dolphin Controller Configuration ahk_class #32770" IfWinNotExist, %wiimoteClass% { DetectHiddenWindows, OFF ; this needs to be off otherwise WinMenuSelectItem doesn't work for some odd reason WinActivate, Dolphin ahk_class wxWindowNR,,,FPS WinMenuSelectItem, ahk_class wxWindowNR,, Options, Controller Settings,,,,,,FPS WinWait(wiimoteClass) WinWaitActive(wiimoteClass) } ;WinActivate, %wiimoteClass% ; test if window needs to be active ControlClick, %key%, %wiimoteClass% ControlClick, OK, %wiimoteClass% ; WinActivate, FPS ahk_class wxWindowClassNR ; for older dolphins WinActivate, %dolphinGameTitle% } PairWiimote: ConnectWiimote("Pair Up") Return RefreshWiimote: ConnectWiimote("Refresh") Return CloseProcess: breakLoops := 1 FadeOutStart() If (enableVBALink = "true"){ Loop, %SelectedNumberofPlayers% { currentScreen := a_index + 1 ;WinActivate, % "ahk_pid " . Screen%currentScreen%PID WinClose("ahk_id " . Screen%currentScreen%ID) sleep, 100 } FileMove, %dolphinINIBackup%, %dolphinINI% FileMove, %vbaINIBackup%, %vbaINI%,1 } If networkSession { If WinExist(dolphinNetPlaySetupTitle) WinClose(dolphinNetPlaySetupTitle) If WinExist(dolphinNetPlayTitle) WinClose(dolphinNetPlayTitle) If !WinExist(dolphinGameTitle) ; if game never launched, close the main emu window WinClose(dolphinTitle) } If WinExist(dolphinGameTitle) WinClose(dolphinGameTitle) ; this needs to close the window the game is running in otherwise dolphin crashes on exit Return 17:30:04:772 | RL | INFO | +16 | BuildScript - Loaded MultiGame scripts 17:30:04:773 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 17:30:04:774 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 17:30:04:774 | RL | WARNING | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions.ahk" not found 17:30:04:774 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 17:30:04:776 | RL | INFO | +0 | Main - Module is built 17:30:04:776 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\AutoHotkey.dll exists 17:30:04:790 | RL | INFO | +15 | Main - Running module 17:43:47:318 | RL | INFO | +822531 | Main - Module ended, exiting RocketLauncher normally 17:43:47:318 | RL | INFO | +0 | ExitScript - Started 17:43:47:554 | RL | INFO | +234 | SystemCursor - Restoring mouse cursor 17:43:47:565 | RL | INFO | +16 | ExitScript - Ended Link to comment Share on other sites More sharing options...
greenhunter1983 Posted May 30, 2016 Author Share Posted May 30, 2016 Thanks Brow. I Update and now everything is fine. Link to comment Share on other sites More sharing options...
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