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.ahk help please


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Posted

hello i wondered if anyone could help please, i had an error this morning after putting a scripts folder in the wrong place and no matter what i did to try and fix it it wouldnt go, I did upgrade to the new MAME 0.175 and new roms but im still getting same error. I'll note the error below in the hope someone could tell me how to fix plz, I'm new to hyperspin btw.

 

" There was an error waiting for the window" ahk_class Mame" Please check you have the correct version emulator installed for this module, followed any notes in the module and have this emulator working outside your frontend first. Also turn off fade to see if you are hiding your problem.

 

That was the error i keep getting and i havent got a clue how to fix that, could someone help please?

 

Thanks In advance GMT

Posted

Typically when you get that error with MAME it means that MAME is crashing so RocketLauncher can't find the window. The first thing to check is that you're able to run games through MAME directly (outside of RocketLauncher and HyperSpin). If you can, turn Fade In off in RocketLauncherUI so you can see any errors that may be popping up.

 

If you can launch games outside of RL/HS and you don't see any errors with Fade off post a Troubleshooting log of RocketLauncher. To do that set the Logging Level to Troubleshooting on the General Settings -> RocketLauncher tab in RocketLauncherUI, run a game, and post the RocketLauncher.log found inside your RocketLauncher folder.

yep mame works outside hs and RL and after turning fade in off i get other errors like unknown system numbers and got the original message again, RL is fine with all the other consoles and HS starts fine too, Ive installed about 7 systems so far, Have I got to delete everything and start again just to get MAME working ? Ive got 4 systems that were working off Mame. I now know why people buy pre - configured drives, Ive been struggling with this since 7am this morning :(

Posted

Post your RocketLauncher log by following the steps I listed in my previous post. Chances are you just have a setting incorrect in RL that's causing the issue.

yep i cant find the log that i need to send, it was ok this morning untill i moved a AutoHotkey.dll  into somewhere else and then couldnt remember where.

Posted

That dll should be in your RocketLauncher folder. If it's not there that could definitely cause some issues. You can force an update and it will replace any files that are missing, including that one.

 

Open RocketLauncherUI, click the RocketLauncherUI tab, and click the button circled in the attached screenshot. If it asks you to force an update click Yes. Then select Check Updates and it should check and display any files that are out of date or missing. Select Ok, then click Apply Updates. Hit Ok to any messages that pop up (just confirming you want to update).

 

attachicon.gifup.PNG

yep I've done an update and have a log file, who do i send this to and how ?

Posted

Thank you very much i Will 

19:32:14:938 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.1.1.0 (www.rlauncher.com)
19:32:15:159 | RL |      INFO  | +218   | Main - System Specs:
RocketLauncher Dir: M:\RocketLauncher
RocketLauncher is: 32-bit
OS: Microsoft Windows 7 Ultimate 
SKU: Ultimate
Total Memory: 16327.30 MB
Free Memory: 9683.04 MB
Used Memory: 6644.266 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 4
GPU 1 Name: NVIDIA GeForce GTX 760
GPU 1 RAM: -2048.00 MB
GPU 1 Driver Version: 9.18.13.4709
Sound 1 Device: Creative X-Fi Audio Processor (WDM)
Sound 1 Status: Enabled
Sound 2 Device: NVIDIA High Definition Audio
Sound 2 Status: Enabled
Sound 3 Device: Realtek High Definition Audio
Sound 3 Status: Enabled
Sound 4 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Sound 4 Status: Enabled
Sound 5 Device: WsAudio_Device
Sound 5 Status: Enabled
OS Language: English_United_States
System Locale: en-GB
Formats Locale: en-GB
Windows UI Language: en-US
Text Encoding: Windows-1252
OS Admin Status: Yes
RL Compatibility Flags: 
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
Current AHK Desktop Width: 1920
Current AHK Desktop Height: 1080
Monitor #1 DPI: 100
ErrorMode: 0
AutoHotkey Path: 
AHK Version: 1.1.13.00
Unicode: No
19:32:15:159 | RL |      INFO  | +0     | CheckFile - Checking if M:\RocketLauncher\RocketLauncher.exe exists
19:32:15:159 | RL |      INFO  | +0     | Main - Raw CLI received: "-s MAME -r 1942 -f M:\HyperSpin133\HyperSpin.exe -p HyperSpin -c 1 -o 1"
19:32:15:159 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
19:32:15:159 | RL |      INFO  | +0     | Main - RocketLauncher received "MAME" and "1942"
19:32:15:174 | RL |      INFO  | +16    | Main - Did not find a "M:\RocketLauncher\Settings\MAME\Game Options.ini" file, skipping any game-specific options.
19:32:15:174 | RL |      INFO  | +0     | Main - 1942 is using the default emulator: MAME
19:32:15:174 | RL |      INFO  | +0     | Main - Checking for a [MAME] section in M:\RocketLauncher\Settings\MAME\Emulators.ini
19:32:15:174 | RL |      INFO  | +0     | Main - Checking for a [MAME] section in M:\RocketLauncher\Settings\Global Emulators.ini
19:32:15:174 | RL |      INFO  | +0     | Main - Found [MAME] in M:\RocketLauncher\Settings\Global Emulators.ini
19:32:15:174 | RL |      INFO  | +0     | CheckFile - Checking if M:\RocketLauncher\Modules\MAME\MAME.ahk exists
19:32:15:179 | RL |      INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
19:32:15:179 | RL |      INFO  | +0     | Main - 1942 will use module: M:\RocketLauncher\Modules\MAME\MAME.ahk
19:32:15:181 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "M:\RocketLauncher\Settings\Global RocketLauncher.ini"
19:32:15:181 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "M:\RocketLauncher\Settings\MAME\RocketLauncher.ini"
19:32:15:262 | RL |      INFO  | +78    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
19:32:15:265 | RL |      INFO  | +16    | CheckFile - Checking if M:\HyperSpin133\Emulators\MAME 0.175\mameuifx64.exe exists
19:32:15:265 | RL |      INFO  | +0     | Main - INI Keys read
19:32:15:266 | RL |      INFO  | +0     | CheckFile - Checking if M:\RocketLauncher\Module Extensions\7z.exe exists
19:32:15:266 | RL |      INFO  | +0     | CheckFile - Checking if M:\RocketLauncher\Module Extensions\7z.dll exists
19:32:15:268 | RL |      INFO  | +0     | Main - "1942" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
19:32:15:268 | RL |      INFO  | +0     | CheckPaths - Started
19:32:15:268 | RL |      INFO  | +0     | CheckPaths - Looking for rom: M:\HyperSpin133\Emulators\MAME 0.175\roms\1942.7z
19:32:15:268 | RL |      INFO  | +0     | CheckPaths - Found rom: M:\HyperSpin133\Emulators\MAME 0.175\roms\1942.7z
19:32:15:268 | RL |      INFO  | +0     | CheckPaths - Ended
19:32:15:268 | RL |      INFO  | +0     | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
 
#NoTrayIcon
#InstallKeybdHook
MiscUtils.DetectHiddenWindows("On")
SetTitleMatchMode, 2
SendMode, Event
0 = 12
rlPath = M:\RocketLauncher
pluginPath = M:\RocketLauncher\Plugins
pluginName = HyperSpin
pluginExt = .plugin
contextOnExit = 1
rlMode = 
rlTitle = RocketLauncher
rlVersion = 1.1.1.0
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = M:\RocketLauncher\Data\Language\Localization.ini
primMonitor = 1
frontendPID = 
frontendPath = M:\HyperSpin133
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = M
exitEmulatorKey = ~Esc
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = M:\HyperSpin133\Emulators\MAME 0.175\mameuifx64.exe
emuPath = M:\HyperSpin133\Emulators\MAME 0.175
emuName = MAME
emuExt = exe
baseRomPath = 
romPath = M:\HyperSpin133\Emulators\MAME 0.175\roms
romPathFromIni = M:\HyperSpin133\Emulators\MAME 0.175\roms
romExtension = .7z
romExtensionOrig = .7z
romExtensions = 7z|rar|zip|chd|cue|32x|a26|a52|a78|bin|caq|col|cpr|gg|gb|gba|gbc|int|lnx|rom|sms|st2|md|j64|n64|nes|ngc|ngp|pce|sfc|sv|vb|vec|ws|wsc
executable = mameuifx64.exe
systemDbName = MAME
systemName = MAME
dbPath = 
dbName = 1942
dbExt = 
romName = 1942
romMapPath = 
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingHideParent = false
romMappingMenuWidth = 400
romMappingMenuMargin = 65
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s60 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 7
romMappingTextMargin = 15
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
romMappingGameNameTextFont = Bebas Neue
romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 55
romMappingMenuFlagSeparation = 7
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly = 
altRomNameOnly = 
altArchiveAndRomName = 
altArchiveAndManyRomNames = 
altRomNamesOnly = 
romMapScenario = 
skipchecks = false
romMatchExt = true
blockInputTime = 0
blockInputFile = M:\RocketLauncher\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame = 
screenRotationAngle = 0
screenRotationAngleGame = 
setResolution = 
logFile = 
logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
logLevel = 3
logShowDebugConsole = false
logShowCommandWindow = false
logCommandWindow = false
logIncludeModule = true
logIncludeFileProperties = true
logIncludeDLLLogs = false
errorSounds = true
rlDebugConsoleStdout = 
sysLang = English_United_States
sysType = 64-bit
broadcastWindowTitle = 
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1920
originalHeight = 1080
vdEnabled = false
vdFullPath = 
vdUseSCSI = true
vdDriveLetter = 
vdDriveLetterScsi = 
vdAddDrive = true
servoStikEnabled = false
servoStikExitMode = false
ledblinkyEnabled = false
ledblinkySystemName = 
ledblinkyFullPath = 
ledblinkyProfilePath = M:\RocketLauncher\Profiles\LEDBlinky
ledblinkyRLProfile = M:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher
winIPACFullPath = 
ultraMapEnabled = false
ultraMapFullPath = 
emuIdleShutdown = 0
launchPasswordHash = UpUpDownDownLeftRightLeftRight
hideCursor = false
hideEmu = false
hideFE = false
suspendFE = false
fadeIn = false
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 5000
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = true
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 5000
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = false
fadeClickThrough = false
fadeSounds = true
fade7zProgressMode = extraction
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Stretch and Lose Aspect
fadeLyr2X = 0
fadeLyr2Y = 0
fadeLyr2W = 
fadeLyr2H = 
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W = 
fadeLyr3H = 
fadeLyr3Adjust = 1
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = image
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW = 
fadeLyr3StaticH = 
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4W = 128
fadeLyr4H = 
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX = 
fadeBarWindowY = 
fadeBarWindowW = 900
fadeBarWindowH = 
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = 7zOnly
fadeProgressDuration = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoDeveloper = disabled
fadeRomInfoPublisher = disabled
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey = 
detectFadeErrorEnabled = true
fadeImgPath = M:\RocketLauncher\Media\Fade
RLDataPath = M:\RocketLauncher\Data
RLMediaPath = M:\RocketLauncher\Media
RLErrSoundPath = M:\RocketLauncher\Media\Sounds\Error
modulesPath = M:\RocketLauncher\Modules\MAME
moduleFullName = M:\RocketLauncher\Modules\MAME\MAME.ahk
moduleName = MAME
modulePath = M:\RocketLauncher\Modules\MAME
moduleExtension = ahk
moduleExtensionsPath = M:\RocketLauncher\Module Extensions
libPath = M:\RocketLauncher\Lib
sevenZEnabled = true
sevenZPath = M:\RocketLauncher\Module Extensions\7z.exe
sevenZDllPath = M:\RocketLauncher\Module Extensions\7z.dll
sevenZExtractPath = C:\TEMP GAME HYPERSPIN
sevenZExtractPathOrig = 
sevenZAttachSystemName = false
sevenZDelTemp = true
sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
7zExtractPath = C:\TEMP GAME HYPERSPIN
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1920
mgHeightBaseRes = 1080
mgYOffset = 500|800
mgFont = Arial
mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 100
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgCandidate = 
mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
mgOnLaunch = false
pauseEnabled = true
pauseKey = ~NumpadAdd
pauseBackToMenuBarKey = X
pauseZoomInKey = C
pauseZoomOutKey = V
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = M:\RocketLauncher\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up}
pauseLoadStateKeyCodes = {F7 down}{F7 up}
keyboardEncoder = 
keyboardEncoderEnabled = false
keymapperEnabled = false
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = M:\Xpadder.exe
joyToKeyFullPath = M:\RocketLauncher\Profiles\JoyToKey_en\JoyToKey.exe
profilePath = M:\RocketLauncher\Profiles
keymapperProfilePath = M:\RocketLauncher\Profiles\xpadder
keymapperFrontEndProfileName = HyperSpin
keymapperFrontEndProfile = xpadder
keymapperRocketLauncherProfileEnabled = false
joyIDsEnabled = false
joyIDsPreferredControllersGlobal = 
joyIDsPreferredControllersSystem = use_global
joyIDsPreferredControllersOnExit = 
CustomJoyNamesEnabled = false
CustomJoyNames = 
rotateMethod = false
FEProfile = M:\RocketLauncher\Profiles\xpadder\HyperSpin
defaultProfile = M:\RocketLauncher\Profiles\xpadder\_Default
systemProfile = M:\RocketLauncher\Profiles\xpadder\MAME
xPadderSystemProfile = M:\RocketLauncher\Profiles\xpadder\MAME\_Default
emuProfile = M:\RocketLauncher\Profiles\xpadder\MAME\MAME
romProfile = M:\RocketLauncher\Profiles\xpadder\MAME\1942
RocketLauncherProfile = M:\RocketLauncher\Profiles\xpadder\RocketLauncher
blankProfile = M:\RocketLauncher\Profiles\xpadder\_Default\blank
ahkFEProfile = M:\RocketLauncher\Profiles\AHK\HyperSpin
ahkDefaultProfile = M:\RocketLauncher\Profiles\AHK\_Default
ahkSystemProfile = M:\RocketLauncher\Profiles\AHK\MAME
ahkEmuProfile = M:\RocketLauncher\Profiles\AHK\MAME\MAME
ahkRomProfile = M:\RocketLauncher\Profiles\AHK\MAME\1942
ahkRocketLauncherProfile = M:\RocketLauncher\Profiles\AHK\RocketLauncher
bezelEnabled = false
bezelICEnabled = false
shaderName = false
shaderColor = 
shaderTransparency = 
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = M:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = M:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe
qResFullPath = M:\RocketLauncher\Module Extensions\QRes.exe
mon1O = 
pacDrivedllFile = M:\RocketLauncher\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = M:\RocketLauncher\Lib\User Fade Animations.ini
testFile = 
testDuration = 
initialErrorMode = 0
 
19:32:15:288 | RL |      INFO  | +15    | BuildScript - Loaded XHotkey Init.ahk scripts
19:32:15:288 | RL |      INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
19:32:15:288 | RL |      INFO  | +0     | BuildScript - Loaded Pause Init.ahk scripts
19:32:15:288 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
19:32:15:288 | RL |   WARNING  | +0     | BuildScript - "M:\RocketLauncher\Lib\User Functions Init.ahk" not found
19:32:15:289 | RL |      INFO  | +0     | BuildScript - Validating module
19:32:15:296 | RL |      INFO  | +16    | BuildScript - Validation complete
19:32:15:296 | RL |      INFO  | +0     | BuildScript - Module:
MEmu = MAME
MEmuV =  v0.166
MURL = http://www.mame.net/
MAuthor = djvj,faahrev,brolly,Tomkun
MVersion = 2.3.1
MCRC = 9B041EF3
iCRC = 72BB0F21
mId = 635746812784197028
MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
;----------------------------------------------------------------------------
; Notes:
; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
;
; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
; If MAME has a problem reading the bios zips, try archving them with "no compression"
; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 
;
; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
; High Scores DO NOT SAVE when cheats are enabled!
; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
;
; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the 
; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content.
;
; Following systems will also require some specific files to operate properly:
; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
; Camputers Lynx - lynx64k, lynx96k, lynx128k
; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath)
; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
; Sony PlayStation - psa, pse, psj, psu
;
; Tape Control:
; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems.
; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there.
; The following hotkeys can also be used:
; F2 - Start Tape
; Left Shift + F2 - Stop Tape
; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process.
;
; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above 
; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back.
;
; 7z Support:
; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's 
; fine to enable 7z to non-arcade systems.
;
; Custom Configuration Files:
; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
;
; Ini Files:
; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from 
; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
;- mame.ini
;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
;- debug.ini (if the debugger is enabled)
;- <parent>.ini (for clones only, may be called recursively)
;- <gamename>.ini
;- vertical.ini (for games with vertical monitor orientation)
;- horizont.ini (for games with horizontal monitor orientation)
;- vector.ini (for vector games only)
;- <driver>.ini (based on the source filename of the driver)
;
; The settings in the later ini's override those in the earlier ini's.
; 
; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due 
; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
;
; Bally Astrocade:
; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
;
; GCE Vectrex:
; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
;
; Jupiter Ace:
; Set mame to 48k ram
;
; Magnavox Odyssey 2:
; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
; Use the systemName ini file in the folder with this module for this, example:
; [Moto-Crash (France)]
; Bios=videopac
;
; RCA Studio 2:
; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual).
; The game screen will be black until you do.
;
; Texas Instruments TI 99/4A:
; This system requires full keyboard emulation to work properly
; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
; You can check how to convert split cart dumps to RPK here:
; http://www.ninerpedia.org/index.php/MESS_multicart_system
; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start 
; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required.
;
; Bezels:
; Module settings control whether RocketLauncher or MAME bezels are shown
; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
;
; ServoStik:
; The module will automatically control any connected ServoStiks found on the system.
; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
;
; Per game controller types:
; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to 
; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices 
; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
; #
; # SLOT DEVICES
; #
; joyport1     wheel
; joyport2     wheel
; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would 
; set Parameters=-joyport1 joy -joyport2 joy
; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set 
; Parameters=-joyport1 wheel -joyport2 wheel
;
; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, 
; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
;
; Linking/NetPlay:
; The module will automatically set correct network ports for linked games.
; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched.
; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically.
; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram.
; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc
; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually.
; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however.
; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to.
; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network.
; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well.
; 
; NVRAM Automation for linked games:
; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique.
; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc.
; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc
; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI.
;
; Additional Link info that may be of some importance:
; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173).
; One Board sends about 20 KByte/s.
; So bandwidth CLIENTSIDE is like...
; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound.
; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound.
; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound.
; etc.
; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0
; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
 
; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mTypeVar := "
( LTrim
Aamber Pegasus|pegasus
Acorn Electron|electron
Amstrad CPC|cpc664
Amstrad GX4000|gx4000
APF Imagination Machine|apfimag
Apple II|apple2ep
Apple IIGS|apple2gs
Applied Technology MicroBee|mbeeic
Atari 8-Bit|a800
Atari 2600|a2600
Atari 5200|a5200
Atari 7800|a7800
Atari Jaguar|jaguar
Atari Lynx|lynx
Bally Astrocade|astrocde
Bandai Super Vision 8000|sv8000
Bandai WonderSwan|wswan
Bandai WonderSwan Color|wscolor
Bit Corporation Gamate|gamate
Camputers Lynx|lynx128k
Casio PV-1000|pv1000
Casio PV-2000|pv2000
Coleco ADAM|adam
ColecoVision|coleco
Commodore 64|c64
Commodore MAX Machine|vic10
Creatronic Mega Duck|megaduck
EACA EG2000 Colour Genie|cgenie
Emerson Arcadia 2001|arcadia
Entex Adventure Vision|advision
Epoch Game Pocket Computer|gamepock
Epoch Super Cassette Vision|scv
Exidy Sorcerer|sorcerer
Fairchild Channel F|channelf
Fujitsu FM-7|fmnew7
Funtech Super Acan|supracan
GamePark 32|gp32
GCE Vectrex|vectrex
Hartung Game Master|gmaster
Interton VC 4000|vc4000
JungleTac Sport Vii|vii
Jupiter Ace|jupace
Magnavox Odyssey 2|odyssey2
Matra & Hachette Alice|alice32
Mattel Aquarius|aquarius
Mattel Intellivision|intv
MGT Sam Coupe|samcoupe
Milton Bradley MicroVision|microvsn
NEC PC-8801|pc8801
NEC PC Engine|pce
NEC PC Engine-CD|pce
NEC SuperGrafx|sgx
NEC TurboGrafx-16|tg16
NEC TurboGrafx-CD|tg16
Nintendo 64|n64
Nintendo 64DD|n64dd
Nintendo Entertainment System|nes
Nintendo Famicom|famicom
Nintendo Famicom Disk System|fds
Nintendo Game Boy|gameboy
Nintendo Game Boy Advance|gba
Nintendo Game Boy Color|gbcolor
Nintendo Pokemon Mini|pokemini
Nintendo Satellaview|snes
Nintendo Super Famicom|snes
Nintendo Super Game Boy|supergb
Nintendo Virtual Boy|vboy
Othello Multivision|omv1000
Philips CD-i|cdimono1
Philips Videopac Plus G7400|g7400
Philips VG 5000|vg5k
RCA Studio II|studio2
Sega 32X|32x
Sega CD|segacd
Sega Game Gear|gamegear
Sega Genesis|genesis
Sega Master System|sms
Sega Mega Drive|megadriv
Sega Pico|pico
Sega Saturn|saturn
Sega SC-3000|sc3000
Sega SG-1000|sg1000
Sega VMU|svmu
Sharp X1|x1turbo40
Sinclair ZX81|zx81
SNK Neo Geo AES|aes
SNK Neo Geo CD|neocdz
SNK Neo Geo Pocket|ngp
SNK Neo Geo Pocket Color|ngpc
Sony PlayStation|psx
Sony PocketStation|pockstat
Sord M5|m5
Soundic Victory MPT-02|mpt02
Super Nintendo Entertainment System|snes
Tandy TRS-80 Color Computer|coco3
Texas Instruments TI 99-4A|ti99_4a
Tiger Game.com|gamecom
Tomy Tutor|tutor
VTech CreatiVision|crvision
Watara Supervision|svision
)"
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
If (A_Index = 1)
obj.System := A_LoopField
Else ; 2
obj.mameID := A_LoopField
mType.Insert(obj["System"], obj)
}
Log("Module - Finished building the " . MEmu . " object",4)
; For easier use throughout the module
mameSystem := mType[systemName].System
mameID := mType[systemName].mameID
 
If !mameSystem {
Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2)
mameSystem := systemName
mameID := "MAME"
}
 
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode
legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1)
mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
mameBiosPath := GetFullName(mameBiosPath)
Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1)
hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1)
glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1)
bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1) ; "layout" or "normal"
verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1)
cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1)
cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1) ; user defined key to be held down before launching a mame rom.
UseSoftwareList := IniReadCheck(settingsFile, mameSystem . "|" . romName, "UseSoftwareList","false",,1)
sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1)
sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1)
romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)
mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1)
autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1)
volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1)
Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1)
Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1)
Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1)
Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1)
Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1)
Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1)
inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1)
hashpath := IniReadCheck(settingsFile, mameSystem, "HashPath", "",,1)
 
; Loop, 8
; car%A_Index%Color := IniReadCheck(settingsFile, romName, "Car_" . A_Index . "_Color","",,1)
 
enableLinkPlay := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_Link_Play", "false",,1)
networkSession := ""
If (enableLinkPlay != "false") {
Log("Module - Link/Network Multi-Player is an available option for " . romName,4)
getWANIP := IniReadCheck(settingsFile, "Link/Network", "Get_WAN_IP","false",,1)
myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games
networkPlayers := enableLinkPlay ; Max amount of networkable players
localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking
 
enableNVRAMAutomation := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_NVRAM_Automation","true",,1)
maxPlayersPerMonitor := IniReadCheck(settingsFile, "Link/Network|" . romName, "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1)
splitScreen2PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical
splitScreen3PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right.
localPort := IniReadCheck(settingsFile, "Link/Network", "Local_Port","15111",,1)
 
defaultServerIP := IniReadCheck(settingsFile, "Link/Network", "Default_Server_IP", myIP,,1)
defaultServerPort := IniReadCheck(settingsFile, "Link/Network", "Default_Server_Port","15111",,1)
lastIP := IniReadCheck(settingsFile, "Link/Network", "Last_IP", defaultServerIP,,1) ; also known as the Remote IP in mame. Does not need to be on the ISD
lastPort := IniReadCheck(settingsFile, "Link/Network", "Last_Port", defaultServerPort,,1) ; also known as the Remote Port in mame. Does not need to be on the ISD
 
MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort")
 
;MultiPlayer Menu Result
; If !(networkType)
; MsgBox, % "Single Player Game"
; Else If (networkType="localLink")
; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers
; Else If (networkType="server")
; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup 
; Else If (networkType="client")
; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup
 
If networkSession {
Log("Module - Using a Network for " . romName,4)
multiPlayerObj := Object() ; initialize object to store the multiplayer options
If (networkType="localLink") {
Log("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.")
linkEnabledGame := 1
If networkPlayers > 1
{ Log("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.")
fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine
Loop % networkPlayers {
multiPlayerObj[A_Index,"Player"] := A_Index
multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index)
multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index)
If (A_Index = 1) { ; Player 1
initialLocalPort := localPort ; must be stored for last player
multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0"
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort
} Else { ; Players 2+
multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort
localPort++
multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1"
multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player
}
 
; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"]
}
} Else
Log("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.")
} Else If (networkType = "client") {
Log("Module - Remote host is running on another PC, module will use remote link mode.")
IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP ; Save last used IP and Port for quicker launching next time
IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
linkType := "Slave"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
} Else { ; server
Log("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort)
IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP ; Save last used IP and Port for quicker launching next time
IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port
linkType := "Master"
networkPlayers := 1
multiPlayerObj[1,"Player"] := 1
multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg"
multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram"
multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case
multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort
multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP
multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort
}
Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4)
} Else {
Log("Module - User chose Single Player mode for this session",4)
}
}
 
FadeInStart()
 
;Read settings from system name ini file
sysSettingsFile := modulePath . "\" . mameSystem . ".ini"
If FileExist(sysSettingsFile) {
romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)
hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)
glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)
Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)
Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)
Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)
Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)
Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1)
Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1)
UseSoftwareList := IniReadCheck(sysSettingsFile, romName, "UseSoftwareList", UseSoftwareList,,1)
}
 
If inipath
inipath := AbsoluteFromRelative(EmuPath, inipath)
If hashpath
hashpath := AbsoluteFromRelative(EmuPath, hashpath)
 
artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
autosave := If autosave = "true"  ? " -autosave" : ""
volume := If volume != ""  ? " -volume " . volume : ""
inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : ""
 
If (verticalRotationMode = "none")
verticalRotationMode := ""
 
; Process mame's ListXML for certain features
If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) {
ListXMLObject := Object()
ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName)
Angle := ListXMLObject["Angle"].Value
If (bezelEnabled = "true") {
If (networkPlayers > 1) {
useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
BezelStart(networkPlayers) 
} Else {
If (bezelMode = "layout"){
BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName)
} Else { ;bezel mode = normal
useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
BezelStart(,,Angle)
}
}
}
If (servoStikEnabled = "auto") {
ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
}
If (verticalRotationMode && Angle) {
Log("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle)
If (verticalRotationMode = "original")
verticalRotationMode := " -norotate"
Else If (verticalRotationMode = "right")
verticalRotationMode := " -ror"
Else If (verticalRotationMode = "left")
verticalRotationMode := " -rol"
Else
verticalRotationMode := ""
}
Else
verticalRotationMode := ""
}
 
winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window"
 
hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAMEOutput",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
7z(romPath, romName, romExtension, sevenZExtractPath)
 
; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
exeAtrib := FileGetVersionInfo_AW(EmuPath . "\" . executable, "FileVersion|ProductVersion", "|")
Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
If ProductVersion
StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2
Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
 
If (videomode = "opengl") {
hlsl := " -nohlsl_enable"
If (MAMEVersion > 159)
glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
Else
glsl := ""
} Else {
hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
If (MAMEVersion > 159)
glsl := If videomode = "ini" ? "" : " -nogl_glsl"
Else
glsl := ""
 
If (videomode = "ini")
videomode := ""
}
videomode := If (Videomode != "" ) ? " -video " . videomode : ""
 
param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems.
If romExtension = .txt ; This can be applied to all systems
param1 := ""
 
If (mameID = "apfimag") ; APF Imagination Machine
If (romExtension != ".tap")
mameID := "apfm1000" ; cart games for APF Imagination Machine require a different bios to be loaded
 
If (UseSoftwareList != "true")
{ ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde,samcoupe,vic10,cpc664 ; these systems will use an ini to store game specific settings
{ 
mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini") ; create the ini if it does not exist
 
If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A
{
ExpansionCartLocation := IniReadCheck(sysSettingsFile, "Settings", "ExpansionCartLocation", romPath . "\System",,1)
ExpansionCartLocation := GetFullName(ExpansionCartLocation)
CommandWaitOffset := IniReadCheck(sysSettingsFile, "Settings", "CommandWaitOffset", 0,,1)
 
ExpansionCart := IniReadCheck(sysSettingsFile, romName, "Expansion_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one
Command := IniReadCheck(sysSettingsFile, romName, "Command", "",,1)
 
; Now set the parameters to send to MAME
If (romExtension = ".dsk") ; Expansion Disk
{
; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
param1 := " -nat -gromport single -cart1"
param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """"
param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc"
param4 := " -flop1"
param5 := " """ . romPath . "\" . romName . romExtension . """" 
If InStr(romName, "(Disk")
{
Sleep, 50
If (romTable.MaxIndex() = 2)
{
param4 := " -flop1 " . " """ . romTable[1,1] . """"
param5 := " -flop2 " . " """ . romTable[2,1] . """"
}
} 
} Else If (romExtension = ".rpk") ; Cart Game (RPK Format)
param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
param6 := " -ui_active" ;Enable partial keyboard mode at startup
} Else If (mameID = "aes") ; SNK Neo Geo AES
{ biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
param2 := " -cart " . romName
}Else If (mameID = "apple2gs") ; Apple IIGS
{ externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1)
2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found
multipartTable := CreateRomTable(multipartTable)
 
If (externalOS = "true")
{ CheckFile(romPath . "\" . 2gsSystemFile)
param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
} Else {
param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
If (multipartTable.MaxIndex() > 1)
param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """"
}
param5 := " -ui_active" ;Enable partial keyboard mode at startup
}Else If (mameID = "electron") ; Acorn Electron
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If (romExtension = ".bin")
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If (mameID = "sc3000") ; Sega SC-3000
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If romExtension In .bin,.sg,.sc
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If (mameID = "c64") ; Commodore 64
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If romExtension In .d64,.g64,.g41,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
mediaDeviceType := "flop1"
Else If romExtension In .wav,.tap
mediaDeviceType := "cass1"
Else If romExtension In .80,.a0,.e0,.crt
mediaDeviceType := "cart1"
Else If romExtension In .p00,.prg,.t64
mediaDeviceType := "quik1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If mameID = mbeeic ; Applied Technology MicroBee
{ microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1)
If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
mameID := microbeeModel
If romExtension in .mwb,.com,.bee
mediaDeviceType := "quik1"
Else If romExtension in .wav,.tap
mediaDeviceType := "cass"
Else If romExtension in .rom
mediaDeviceType := "cart"
Else If romExtension in .dsk
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "odyssey2") ; Magnavox Odyssey 2
{ param2 := " -ui_active" ;Enable partial keyboard mode at startup
If romName not contains (USA
mameID := "videopac"
}Else If (mameID = "astrocde") ; Bally Astrocade
{
BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1) ; Blue RAM Basic rom
RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1) ; Check if game requires a reset
 
BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom
If (romExtension = ".script") {
;Will require blue ram basic
If !FileExist(BlueRAMBasicRomPath) {
;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
SplitPath,romPath,,romBasePath
BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
}
 
scriptFile := romPath . "\" . romName . romExtension
param1 := " -cart """ . BlueRAMBasicRomPath . """"
 
;Replace rompath variable in script
FileRead, scriptData, %scriptFile%
StringReplace, scriptData, scriptData, {romPath}, %romPath%, all
 
;Create cmd file to send to MESS
FileDelete, %romPath% . "\" . %romName% . ".cmd"
FileAppend, %scriptData%, %romPath%\%romName%.cmd
param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd"""
 
closeDebugWindow := "true"
}
}Else If (mameID = "samcoupe") ; MGT Sam Coupe
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
 
If romExtension in .mgt,.dsk,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi
mediaDeviceType := "flop1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . ""
}Else If (mameID = "vic10") ; Commodore MAX Machine
{   AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
 
If romExtension in .e0,.80
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .wav,.tap
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .t64,.prg,.p00
{
mediaDeviceType := "quik"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . ""
}
}Else If (mameID = "cpc664") ; Amstrad CPC
{ LaunchProgram := IniReadCheck(mameSysINI, romName, "LaunchProgram","disk",,1) ; Read command from config.
LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n"""
AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
 
If romExtension in .d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
mediaDeviceType := "flop1"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay
}
 
;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
If (iniBios != "")
mameID := iniBios ; need to change the bios name for some games
}
 
; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
{ If romExtension not in .chd,.cue
ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games
tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
param2 := " -cart " . """" . tgcdBios . """"
} Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run
pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
param2 := " -cart " . """" . pcecdBios . """"
} Else If (mameID = "psx") { ; Sony PlayStation
mameID := "psu" ; changing mameID sent to MAME to use the USA bios
; SelectMemCard() ; future function to swap around memcards
; Usage: mc1 "J:\MAME\software\psu\card1.mc" 
} If (mameSystem = "Sega CD") { ; 
If InStr(romName,"(Jap") ; Mega CD Japanese v2
mameID := "megacd2j"
Else If InStr(romName,"(Euro") ; Mega CD European (PAL)
mameID := "megacd"
}
param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "gamecom") ; Tiger Game.com
{ If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "genesis") ; Sega Genesis
{ If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead
mameID := "megadriv"
}Else If (mameID = "megadriv") ; Sega Mega Drive
{ If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead
mameID := "genesis"
}Else If (mameID = "vii") ; JungleTac Sport Vii
{   If (romName = "Built-In Games (China)") ;  Has some built-in games, gotta launch just BIOS for it.
param1 := ""
}Else If (mameID = "alice32") ; Matra & Hachette Alice
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "pockstat") ; Sony PocketStation
{ If (romExtension != ".gme")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" 
}Else If (mameID = "coco3") ; Tandy TRS-80 Color Computer
{   If (romExtension != ".txt")
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "zx81") ; Sinclair ZX81
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "lynx128k") ; Camputers Lynx
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "vg5k") ; Philips VG 5000
{   If (romExtension != ".txt")
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "sorcerer") ; Exidy Sorcerer
{ If (romExtension = ".snp") ; Snapshot file
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
Else If (romExtension = ".bin")
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (messID = "jupace")  ; jupiter ace
{ If (romExtension = ".ace")
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "a800" || mameID = "fds") ; Atari 8-Bit, Nintendo Famicom Disk System
{ If (romExtension != ".txt")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "vectrex") ; GCE Vectrex
{ If (romName = "Mine Storm (World)") ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
param1 := ""
}Else If (mameID = "apfm1000") ; APF Imagination Machine/APF M1000
{ If (romName = "Rocket Patrol (USA)") ; Rocket Patrol is built into the APF M1000 ROM.
param1 := ""
}Else If (mameID = "adam") ; Coleco ADAM
param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """" ;  Decide if tape, disk, or cart game
Else If (mameID = "pegasus") ; Aamber Pegasus
{   If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "gp32") ; GamePark 32
{   If (romExtension != ".txt")
param1 := " -memc """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "svmu") ; Sega VMU
{
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "x1turbo40") ; Sharp X1
{   If romExtension in .bin,.rom
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .wav,.tap
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
Else
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "pc8801") ; NEC PC-8801
{   If (romExtension = ".d88")
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "fmnew7 ") ; Fujitsu FM-7
{   If romExtension in .fdi,.td0,.imd,.cqm,.dsk,.d77,.d88,.1dd
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .wav,.t77
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "apple2ep") ; Apple II
{ If romExtension in .dsk,.do,.po,.rti,.edd,.d77,.d88,.1dd,.dfi,.imd,.i pf,.mfi,.mfm,.td0,.cqm,.cqi
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
Else If romExtension in .wav
param1 := " -cass """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "n64dd") ; Nintendo 64DD
{
If FileExist(romPath . romName . ".n64")
param1 := " -cart """ . romPath . "\" . romName . ".n64"" -quik """ . romPath . "\" . romName . romExtension . """"
Else
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If mameID in studio2,mpt02 ;RCA Studio 2
{
If (romExtension != ".txt")
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
Else {
If romName contains Doodle
button2 := "A 1" ; Press 1 on P1 controller
If romName contains Patterns
button2 := "A 2" ; Press 2 on P1 controller
If romName contains Bowling
button2 := "A 3" ; Press 3 on P1 controller
If romName contains Freeway
button2 := "A 4" ; Press 4 on P1 controller
If romName contains Addition
button2 := "A 5" ; Press 5 on P1 controller
}
 
; Generate a lua script to press the Clear button so games will start
ScriptFileName := GeneratePressButtonScript("Clear",button2)
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}
} Else { ; Use Software List
hashname := mameID
param1 := " """ . romName . """" ; param1 used for launching from software lists
 
If (mameID = "aes") ; SNK Neo Geo AES
{ hashname := "neogeo"
biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
}
CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
}
 
If (mameID = "vectrex") ; GCE Vectrex
param2 := " -view "  . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName
 
sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
 
StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
 
If InStr(romParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
If InStr(sysStaticParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
 
; use a custom rom name, not the one from the db
If mameRomName {
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension% ; rename rom to match what mame needs
originalRomName := romName ; store romName from database so we know what to rename it back to later
romName := mameRomName
If ErrorLevel
ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
Else ; if rename was successful, set var so we know to move it back later
fileRenamed := 1
}
 
; use a custom cfg file if it exists and append it to param1
If FileExist(emuPath . "\cfg\" . mameID . "\" . dbName)
param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1
 
If (bilinearFilter = "true")
bilinearEnabled := " -filter"
Else
bilinearEnabled := " -nofilter"
 
If (cheatMode = "true")
{ If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z"))
ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
Else
Log("Module - Cheat file found in " . emuPath,4)
If cheatModeKey ; if user wants to use a key to enable CheatMode
cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch
Else ; no cheat mode key defined
cheatEnabled := " -cheat"
}
 
If (RequiresReset = "true")
{ ; Generate a lua script to send a system soft reset
ScriptFileName := GenerateSoftResetScript()
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}
 
HideEmuStart()
 
If (legacyMode = "true")
{ Log("Module - Running MAME in legacy Mode")
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate)
} Else {
Log("Module - Running MAME in non-legacy mode")
; If (networkPlayers = 1 || !linkEnabledGame) {
If !networkSession {
Log("Module - Single session",4)
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate)
} Else { ; multiplayer game run
Log("Module - Network/MultiPlayer session",4)
BuildNVRAMObject() ; build nvram object
;screen positions
screenPos := []
screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor)
If (networkType="localLink")
globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused
Loop, %networkPlayers%
{
currentPlayer := A_Index
; Update NVRAM setting(s)
If (enableNVRAMAutomation = "true") {
If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game
nvramFile := emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]
If FileExist(nvramFile) {
Log("Module - Checking nvram file(s) for required changes",4)
If (networkType = "localLink") { ; only local link is supported for now
; Parse through each setting of each player and lookup the position to write new setting to the nvram file
for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options
for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option 
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index]) 
for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index])
} Else If (networkType = "Server") {
Log("Module - Converting this nvram to ""Master"" in: " . nvramFile,4)
; Log("Module - NVRAM automation for ""Server"" not supported at this time",4) ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1])
} Else If (networkType = "Client") {
Log("Module - Converting this nvram to ""Slave"" in: " . nvramFile,4)
; Log("Module - NVRAM automation for ""Client"" not supported at this time",4) ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2
HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1])
}
} Else
Log("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . nvramFile,4)
} Else
Log("Module - This rom does not contain an entry in the NVRAM object",4)
}
;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate, Screen%currentPlayer%PID)
WinWait("ahk_pid " . Screen%currentPlayer%PID)
}
 
ignoreWindows := "MAMEOutput" ; ignore the mame debug window
Loop, %networkPlayers%
{
WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID,, %ignoreWindows%
WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
ToggleMenu(Screen%A_Index%ID)
WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows%
MoveWindow("ahk_id " . Screen%A_Index%ID, screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H,,ignoreWindows)
Sleep, 50
}
}
}
 
If errLvl {
If (errLvl = 1)
Error := "Failed Validity"
Else If(errLvl = 2)
Error := "Missing Files"
Else If(errLvl = 3)
Error := "Fatal Error"
Else If(errLvl = 4)
Error := "Device Error"
Else If(errLvl = 5)
Error := "Game Does Not Exist"
Else If(errLvl = 6)
Error := "Invalid Config"
Else If errLvl in 7,8,9
Error := "Identification Error"
Else
Error := "MAME Error"
Log("MAME Error - " . Error,3)
}
 
WinWait("ahk_class MAME")
WinWaitActive("ahk_class MAME")
 
If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A
{
SendCommand("X", 1000) ;To bypass the first screen
If (Command)
SendCommand(Command,,,,,, CommandWaitOffset) ;Send command affect it with an offset if needed
}
 
;Close the debugger window if exists
If (closeDebugWindow = "true") {
WinWait("ahk_class MAMEDebugWindow",,2)
WinClose("ahk_class MAMEDebugWindow")
}
 
BezelDraw()
HideEmuEnd()
 
If (networkPlayers = 1 || !linkEnabledGame) {
WinShow, ahk_class MAME ; Show the emulator
} Else {
Loop %networkPlayers%
WinShow, % "ahk_id " . Screen%a_index%ID ; Show the emulator
WinActivate, ahk_id %Screen1ID% ; activate first player window so that first player can use keyboard instead of last player
}
 
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
 
If fileRenamed { ; rename file back to alternate name for next launch
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension%
If ErrorLevel ; if rename was successful, set var so we know to move it back later
ScriptError("There was a problem renaming " . romName . " back to " . originalRomName)
}
 
FadeOutExit()
ExitModule()
 
 
; This will simply create a new blank ini if one does not exist
CheckFileMAME(file){
If !FileExist(file)
FileAppend,, %file%
Return file
}
 
ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution
Global emuFullPath, emuPath
ListXMLObject := Object()
listXMLVarLog := ""
RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
Fileread, ListxmlContents, %emuPath%\tempBezel.txt
RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
RegExMatch(parent,"cloneof=" . """" . ".*", parent)
RegExMatch(parent,"""" . ".*", parent)
StringTrimLeft, parent, parent, 1
RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
RegExMatch(angle,"[0-9]+", angle, "-6")
RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
RegExMatch(width,"[0-9]+", width, "-6")
RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
RegExMatch(Height,"[0-9]+", Height, "-6")
RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
RegExMatch(Ways,"[0-9]+", Ways, "-6")
logVars := "Parent|Angle|Height|Width|Ways"
Loop, Parse, logVars, |
{
currentobj := {}
currentobj.Label := A_Loopfield
currentobj.Value := %A_Loopfield%
ListXMLObject.Insert(currentobj["Label"], currentobj)
listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
}
Log("Module - MAME ListXML values: " . listXMLLog,5)
If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
ListXMLObject["Angle"].Value := true
Log("Module - This game's height is greater than its width, forcing vertical mode",5)
}
FileDelete, %emuPath%\tempBezel.txt
Return ListXMLObject 
}
 
GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
 
ScriptFileName := emuPath . "\soft_reset.lua"
FileDelete, %ScriptFileName%
FileAppend,
(
-- This script will reset the machine
local function reset_machine()
 if resetcounter == nil then
manager:machine():soft_reset();  
resetcounter = 1;
 end
end
if resetcounter == nil then
 emu.wait(1);
 reset_machine();
end
), %ScriptFileName%
 
Return, ScriptFileName
}
 
GeneratePressButtonScript(button1,button2=""){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
 
ScriptFileName := emuPath . "\press_button.lua"
FileDelete, %ScriptFileName%
If (button2) {
button2str = `n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(1);`n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(0);
}
 
FileAppend,
(
local function press_button()
 if resetcounter == nil then
ioport["%button1%"]:write(1);
emu.wait(1);
ioport["%button1%"]:write(0);
resetcounter = 1;%button2str%
 end
end
if resetcounter == nil then
 emu.wait(1);
 press_button();
end
), %ScriptFileName%
 
Return, ScriptFileName
}
 
BuildNVRAMObject() {
Global nvramSettings
Log("BuildNVRAMObject - Started",4)
 
nvramSettings := {}
 
nvramSettings["vr"] := {}
nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
 
nvramSettings["vr"]["Player"] := {}
nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"})
nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}}
 
nvramSettings["vformula"] := {}
nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}}
 
nvramSettings["vformula"]["Player"] := {}
nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"})
nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}}
 
Log("BuildNVRAMObject - Ended",4)
}
 
BezelLabel:
WinSet, Transparent, 0, ahk_class ConsoleWindowClass
Return
 
HaltEmu:
If (pauseMethod = 1)
{ disableSuspendEmu := "true"
disableRestoreEmu := "true"
PostMessage,0x211, 1, , , ahk_class MAME
} Else If (pauseMethod = 2)
{ disableSuspendEmu := "true"
PostMessage,0x211, 1, , , ahk_class MAME
} Else If (pauseMethod = 3)
{ disableSuspendEmu := "true"
disableRestoreEmu := "true"
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If (pauseMethod = 4)
{ disableSuspendEmu := "true"
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If (pauseMethod = 5)
{ disableSuspendEmu := "true"
Send, {P down}
Sleep, 1000
Send, {P up} 
}
Return
RestoreEmu:
If (pauseMethod = 1)
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If (pauseMethod = 2)
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If (pauseMethod = 3)
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If (pauseMethod = 4)
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If (pauseMethod = 5)
{ disableSuspendEmu := "true"
Send, {P down}
Sleep, 1000
Send, {P up} 
WinActivate, ahk_class MAME
} Else If (pauseMethod = 6)
WinActivate, ahk_class MAME
Return
 
CloseProcess:
FadeOutStart()
If (networkSession && networkPlayers > 1) {
Loop % networkPlayers
{ WinClose("ahk_id " . Screen%A_Index%ID)
WinWaitClose("ahk_id " . Screen%A_Index%ID)
}
} Else
WinClose("ahk_class MAME")
Return
 
19:32:15:326 | RL |      INFO  | +31    | BuildScript - Loaded Pause scripts
19:32:15:327 | RL |      INFO  | +0     | BuildScript - Loaded Multi-Player scripts
19:32:15:329 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
19:32:15:329 | RL |   WARNING  | +0     | BuildScript - "M:\RocketLauncher\Lib\User Functions.ahk" not found
19:32:15:329 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
19:32:15:331 | RL |      INFO  | +0     | Main - Module is built
19:32:15:331 | RL |      INFO  | +0     | CheckFile - Checking if M:\RocketLauncher\AutoHotkey.dll exists
19:32:15:335 | RL |      INFO  | +0     | Main - Running module
19:32:15:496 | MD |      INFO  | +N/A   | Module initialized
19:32:15:518 | MD |      INFO  | +31    | StartModule - Started
19:32:15:518 | MD |      INFO  | +0     | StartModule - MEmu: MAME
MEmuV: v0.166
MURL: http://www.mame.net/
MAuthor: djvj,faahrev,brolly,Tomkun
MVersion: 2.3.1
MCRC: 9B041EF3
iCRC: 72BB0F21
MID: 
MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"
19:32:15:518 | MD |      INFO  | +0     | StartModule - You have a supported System Name for this module: "MAME"
19:32:15:519 | MD |      INFO  | +0     | PluginInit - Started
19:32:15:519 | MD |      INFO  | +0     | CheckFile - Checking if M:\HyperSpin133\Databases\MAME\MAME.xml exists
19:32:15:523 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
19:32:15:523 | MD |      INFO  | +0     | BuildAssetsTable - Ended
19:32:15:523 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
19:32:15:551 | MD |      INFO  | +31    | BuildAssetsTable - Ended
19:32:15:551 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
19:32:15:551 | MD |      INFO  | +0     | BuildAssetsTable - Ended
19:32:15:551 | MD |      INFO  | +0     | PluginInit - Ended
19:32:15:554 | MD |      INFO  | +0     | StartModule - Ended
19:32:15:554 | MD |   WARNING  | +0     | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module.
19:32:15:558 | MD |      INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to M:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini
19:32:15:580 | MD |      INFO  | +32    | 7z - Started, received M:\HyperSpin133\Emulators\MAME 0.175\roms\1942.7z. If rom is an archive, it will extract to C:\TEMP GAME HYPERSPIN
19:32:15:580 | MD |      INFO  | +0     | CheckFile - Checking if M:\HyperSpin133\Emulators\MAME 0.175\roms\1942.7z exists
19:32:15:644 | MD |   WARNING  | +62    | 7z - Archive name DOES NOT MATCH rom name; DLL found rom inside archive using "findByExtension": 1942p\9.bin
19:32:15:646 | MD |      INFO  | +0     | 7z - The sevenZExtractPath has 40939 MB of free space which is enough to extract this game: 0 MB
19:32:15:646 | MD |      INFO  | +0     | 7z - Starting 7z extraction of M:\HyperSpin133\Emulators\MAME 0.175\roms\1942.7z  to C:\TEMP GAME HYPERSPIN\1942\1942p
19:32:15:997 | MD |      INFO  | +359   | 7z - Finished 7z extraction which took 0 seconds
19:32:15:997 | MD |   WARNING  | +0     | 7z - romPath changed from "M:\HyperSpin133\Emulators\MAME 0.175\roms" to "C:\TEMP GAME HYPERSPIN\1942\1942p"
19:32:15:997 | MD |   WARNING  | +0     | 7z - romName changed from "1942" to "9"
19:32:15:997 | MD |   WARNING  | +0     | 7z - romExtension changed from ".7z" to ".bin"
19:32:15:997 | MD |      INFO  | +0     | 7z - Ended
19:32:15:997 | MD |      INFO  | +0     | Module - Detected MAME Product Version from 'M:\HyperSpin133\Emulators\MAME 0.175\mameuifx64.exe' is 175
19:32:15:997 | MD |      INFO  | +0     | Module - Running MAME in non-legacy mode
19:32:15:997 | MD |      INFO  | +0     | Run - Running: M:\HyperSpin133\Emulators\MAME 0.175\"mameuifx64.exe" 9 -rompath "M:\HyperSpin133\Emulators\MAME 0.175\roms;M:\HyperSpin133\Emulators\MAME 0.175\roms" -nowindow -hlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo
19:32:19:805 | MD |      INFO  | +3806  | WinWait - Waiting for "ahk_class MAME"
19:32:52:107 | MD |      INFO  | +32292 | 7zCleanUp - Started
19:32:52:301 | MD |      INFO  | +203   | 7zCleanUp - Deleted C:\TEMP GAME HYPERSPIN\1942\1942p
19:32:52:301 | MD |      INFO  | +0     | 7zCleanUp - Ended
19:32:56:048 | MD |     ERROR  | +3744  | ScriptError - There was an error waiting for the window "ahk_class MAME". Please check you have the correct version emulator installed for this module, followed any notes in the module, and have this emulator working outside your Frontend first. Also turn off Fade to see if you are hiding your problem.
19:32:56:048 | MD |      INFO  | +0     | ExitModule - Started
19:32:56:048 | MD |      INFO  | +0     | Starting Updating Statistics:
19:32:56:178 | MD |      INFO  | +125   | Game section statistics updated.
19:32:56:178 | MD |      INFO  | +0     | ExitModule - Ended
End of Module Logs
19:32:56:298 | RL |      INFO  | +40966 | Main - Module ended, exiting RocketLauncher normally
19:32:56:298 | RL |      INFO  | +0     | ExitScript - Started
19:32:56:454 | RL |      INFO  | +156   | ExitScript - Restoring taskbar
19:32:56:674 | RL |      INFO  | +218   | SystemCursor - Restoring mouse cursor
19:32:56:679 | RL |      INFO  | +0     | ExitScript - Restored cursor
Posted

One problem I see is that you have 7z enabled, which shouldn't be enabled for MAME or any other arcade system. In RocketLauncherUI on the Settings tab for MAME set 7z enabled to false. Try running a game after changing that and see if it works.

ok i'll try that now and get back to you thank you bud

Posted

Thank you that worked, i ended up deleting my other version of mame with all my full roms, i had all of them thinking that would help but now ive ended up with the latest roms which isnt even a quarter of the set and no way of getting them back. I think my 7z was enabled all the way along with no issues, why would it fail now ? and what happens if a rom is 7z ?  Did you find any other problems on that log at all ? 

Posted

I didn't look any further into your log because once I saw that 7z was enabled I knew that was the problem. You couldn't have had 7z enabled the whole time, otherwise it never would've launched. However, if you had it set to use_global and recently changed your global settings to have 7z enabled that could've caused it.

 

MAME and any other arcade system need to have 7z disabled in RL because MAME needs all the files in that zip/7z and can load the zip/7z directly. Any other system where you have roms in zip, rar, 7z, etc. you should enable 7z in RL because the emulator can't load that file directly.

Thank you for your help its greatly appreciated, just on your last point, will i need to keep enabling and disabling the 7z for each system ?

Posted

You will have to set each system to use it. By default your Global 7z enabled setting should be false so you would only have to set it to true for the non arcade systems with 7z or zip roms where the emulator can't load them directly.

Ok thank you very much, you've been a really good help 

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