GMT Posted August 10, 2016 Posted August 10, 2016 Hello was wondering if someone could shed spome light on a little problem. Now from what i understand the capcom play roms run from mame ? Only my roms wont work with mame, i get dll and xml errors so im a little miffed and capcom 1,2,and 3 are they all seperate files or can i put all the roms together in 1 file ? Thankyou In Advance
GMT Posted August 10, 2016 Author Posted August 10, 2016 MAME runs the CPS games just fine, posting the exact errors you receive would be helpful. If they aren't running through MAME directly and you're getting dll errors it's likely due to not having DirectX or one of the C++ redists installed, but that's just a guess without the actual error message. Xml errors when running through HS/RL on the other hand is probably something wrong on the RL/HS side. But again, without exact error messages and a more detailed description of how you have things setup and when the errors occur those are just guesses. Thanks agent I'll post error log bud
GMT Posted August 10, 2016 Author Posted August 10, 2016 14:23:20:323 | RL | INFO | +N/A | Main - RocketLauncher v1.1.1.1 (www.rlauncher.com) 14:23:20:384 | RL | INFO | +62 | Main - System Specs: RocketLauncher Dir: M:\ROCKET LAUNCHER RocketLauncher is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 16327.30 MB Free Memory: 8851.84 MB Used Memory: 7475.457 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 760 GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 9.18.13.4709 Sound 1 Device: Creative X-Fi Audio Processor (WDM) Sound 1 Status: Enabled Sound 2 Device: WsAudio_Device Sound 2 Status: Enabled Sound 3 Device: NVIDIA High Definition Audio Sound 3 Status: Enabled Sound 4 Device: Realtek High Definition Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 5 Status: Enabled OS Language: English_United_States System Locale: en-GB Formats Locale: en-GB Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: Yes RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 Monitor #1 DPI: 100 ErrorMode: 0 AutoHotkey Path: AHK Version: 1.1.13.00 Unicode: No 14:23:20:384 | RL | INFO | +0 | CheckFile - Checking if M:\ROCKET LAUNCHER\RocketLauncher.exe exists 14:23:20:384 | RL | INFO | +0 | Main - Raw CLI received: "-s Capcom CPS -r 1941 -f M:\HYPERSPIN EXE\HyperSpin.exe -p HyperSpin -c 1 -o 1" 14:23:20:385 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 14:23:20:385 | RL | INFO | +0 | Main - RocketLauncher received "Capcom CPS" and "1941" 14:23:20:390 | RL | INFO | +0 | Main - Did not find a "M:\ROCKET LAUNCHER\Settings\Capcom CPS\Game Options.ini" file, skipping any game-specific options. 14:23:20:390 | RL | INFO | +0 | Main - 1941 is using the default emulator: mame 14:23:20:390 | RL | INFO | +0 | Main - Checking for a [mame] section in M:\ROCKET LAUNCHER\Settings\Capcom CPS\Emulators.ini 14:23:20:390 | RL | INFO | +0 | Main - Found [mame] in M:\ROCKET LAUNCHER\Settings\Capcom CPS\Emulators.ini 14:23:20:390 | RL | INFO | +0 | CheckFile - Checking if M:\ROCKET LAUNCHER\Modules\mame\mame.ahk exists 14:23:20:394 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 14:23:20:394 | RL | INFO | +0 | Main - 1941 will use module: M:\ROCKET LAUNCHER\Modules\mame\mame.ahk 14:23:20:396 | RL | WARNING | +0 | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "M:\ROCKET LAUNCHER\Settings\Global RocketLauncher.ini" 14:23:20:396 | RL | WARNING | +0 | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "M:\ROCKET LAUNCHER\Settings\Capcom CPS\RocketLauncher.ini" 14:23:20:425 | RL | INFO | +32 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 14:23:20:428 | RL | INFO | +0 | CheckFile - Checking if D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64\Mameui64.exe exists 14:23:20:429 | RL | INFO | +0 | Main - INI Keys read 14:23:20:429 | RL | INFO | +0 | CheckFile - Checking if M:\ROCKET LAUNCHER\Module Extensions\7z.exe exists 14:23:20:430 | RL | INFO | +15 | CheckFile - Checking if M:\ROCKET LAUNCHER\Module Extensions\7z.dll exists 14:23:20:431 | RL | INFO | +0 | Main - "1941" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 14:23:20:431 | RL | WARNING | +N/A | Main - SkipChecks is enabled and set to: Rom Extension 14:23:20:432 | RL | INFO | +0 | CheckPaths - Started 14:23:20:432 | RL | INFO | +0 | CheckPaths - Looking for rom: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.7z 14:23:20:432 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941\1941.7z 14:23:20:432 | RL | INFO | +0 | CheckPaths - Looking for rom by extension: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941\*.7z 14:23:20:432 | RL | INFO | +0 | CheckPaths - Looking for rom: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.rar 14:23:20:432 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941\1941.rar 14:23:20:432 | RL | INFO | +0 | CheckPaths - Looking for rom by extension: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941\*.rar 14:23:20:432 | RL | INFO | +0 | CheckPaths - Looking for rom: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip 14:23:20:432 | RL | INFO | +0 | CheckPaths - Found rom: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip 14:23:20:432 | RL | INFO | +0 | CheckPaths - Ended 14:23:20:432 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook MiscUtils.DetectHiddenWindows("On") SetTitleMatchMode, 2 SendMode, Event 0 = 12 rlPath = M:\ROCKET LAUNCHER pluginPath = M:\ROCKET LAUNCHER\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.1.1.1 rlAuthor = djvj rlURL = www.rlauncher.com langFile = M:\ROCKET LAUNCHER\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = M:\HYPERSPIN EXE frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = M exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64\Mameui64.exe emuPath = D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64 emuName = mame emuExt = exe baseRomPath = romPath = M:\Cart Systems\Capcom Play System 1\Capcom Play System 1 romPathFromIni = M:\Cart Systems\Capcom Play System 1\Capcom Play System 1 romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|rar|zip|chd executable = Mameui64.exe systemDbName = Capcom CPS systemName = Capcom CPS dbPath = dbName = 1941 dbExt = romName = 1941 romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingHideParent = false romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingGameNameTextFont = Bebas Neue romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = Rom Extension romMatchExt = true blockInputTime = 0 blockInputFile = M:\ROCKET LAUNCHER\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = setResolution = logFile = logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"] logLevel = 3 logShowDebugConsole = false logShowCommandWindow = false logCommandWindow = false logIncludeModule = true logIncludeFileProperties = true logIncludeDLLLogs = false errorSounds = true rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = false vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe vdUseSCSI = true vdDriveLetter = 3 vdDriveLetterScsi = k vdAddDrive = true demulShooterPath = servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkySystemName = ledblinkyFullPath = ledblinkyProfilePath = M:\ROCKET LAUNCHER\Profiles\LEDBlinky ledblinkyRLProfile = M:\ROCKET LAUNCHER\Profiles\LEDBlinky\RocketLauncher winIPACFullPath = ultraMapEnabled = false ultraMapFullPath = emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false suspendFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 5000 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = true fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 5000 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeClickThrough = false fadeSounds = true fade7zProgressMode = extraction fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeProgressDuration = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoDeveloper = disabled fadeRomInfoPublisher = disabled fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = M:\ROCKET LAUNCHER\Media\Fade RLDataPath = M:\ROCKET LAUNCHER\Data RLMediaPath = M:\ROCKET LAUNCHER\Media RLErrSoundPath = M:\ROCKET LAUNCHER\Media\Sounds\Error modulesPath = M:\ROCKET LAUNCHER\Modules moduleFullName = M:\ROCKET LAUNCHER\Modules\mame\mame.ahk moduleName = mame modulePath = M:\ROCKET LAUNCHER\Modules\mame moduleExtension = ahk moduleExtensionsPath = M:\ROCKET LAUNCHER\Module Extensions libPath = M:\ROCKET LAUNCHER\Lib sevenZEnabled = true sevenZPath = M:\ROCKET LAUNCHER\Module Extensions\7z.exe sevenZDllPath = M:\ROCKET LAUNCHER\Module Extensions\7z.dll sevenZExtractPath = C:\TEMP GAME HYPERSPIN sevenZExtractPathOrig = sevenZAttachSystemName = false sevenZDelTemp = true sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar 7zExtractPath = C:\TEMP GAME HYPERSPIN mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = M:\ROCKET LAUNCHER\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keyboardEncoder = keyboardEncoderEnabled = false keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = M:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = M:\Utilities\JoyToKey\JoyToKey.exe profilePath = M:\ROCKET LAUNCHER\Profiles keymapperProfilePath = M:\ROCKET LAUNCHER\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\RocketLauncherUI defaultProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\_Default systemProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\Capcom CPS xPadderSystemProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\Capcom CPS\_Default emuProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\Capcom CPS\mame romProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\Capcom CPS\1941 RocketLauncherProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\RocketLauncher blankProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\_Default\blank ahkFEProfile = M:\ROCKET LAUNCHER\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = M:\ROCKET LAUNCHER\Profiles\AHK\_Default ahkSystemProfile = M:\ROCKET LAUNCHER\Profiles\AHK\Capcom CPS ahkEmuProfile = M:\ROCKET LAUNCHER\Profiles\AHK\Capcom CPS\mame ahkRomProfile = M:\ROCKET LAUNCHER\Profiles\AHK\Capcom CPS\1941 ahkRocketLauncherProfile = M:\ROCKET LAUNCHER\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false shaderName = false shaderColor = shaderTransparency = statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = M:\ROCKET LAUNCHER\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = M:\ROCKET LAUNCHER\Module Extensions\dxwnd\dxwnd.exe qResFullPath = M:\ROCKET LAUNCHER\Module Extensions\QRes.exe mon1O = pacDrivedllFile = M:\ROCKET LAUNCHER\Module Extensions\PacDrive32.dll userFadeAnimIniFile = M:\ROCKET LAUNCHER\Lib\User Fade Animations.ini testFile = testDuration = initialErrorMode = 0 14:23:20:447 | RL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts 14:23:20:447 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 14:23:20:447 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 14:23:20:447 | RL | WARNING | +0 | BuildScript - "M:\ROCKET LAUNCHER\Lib\User Functions Init.ahk" not found 14:23:20:447 | RL | INFO | +0 | BuildScript - Validating module 14:23:20:450 | RL | INFO | +0 | BuildScript - Validation complete 14:23:20:450 | RL | INFO | +0 | BuildScript - Module: MEmu = MAME MEmuV = v0.163 MURL = http://www.mame.net/ MAuthor = djvj,faahrev,brolly,Tomkun MVersion = 2.2.2 MCRC = 99BD11E0 iCRC = BCD207F4 mId = 635746812784197028 MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","PacMAME","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision" ;---------------------------------------------------------------------------- ; Notes: ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162. ; ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found. ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below ; If MAME has a problem reading the bios zips, try archving them with "no compression" ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed. ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 ; ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html ; High Scores DO NOT SAVE when cheats are enabled! ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1 ; ; Following systems require a BIOS zip with their roms inside, placed in the "MAME\Roms\" directory: ; Amstrad GX4000 - N/A ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) ; Apple IIGS - apple2gs ; Atari 800 - a800 ; Atari 5200 - a5200 ; Atari 7800 - a7800 ; Atari Jaguar - jaguar ; Atari Lynx - lynx ; Bally Astrocade - astrocde ; Bandai WonderSwan - N/A ; Bandai WonderSwan Color - N/A ; Casio PV-2000 - pv2000 ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi ; ColecoVision - coleco ; Creatronic Mega Duck - N/A ; Emerson Arcadia 2001 - N/A ; Entex Adventure Vision - advision ; Epoch Game Pocket Computer - gamepock ; Epoch Super Cassette Vision - scv ; Exidy Sorcerer - sorcerer ; Fairchild Channel F - channelf ; Funtech Super ACan - supracan ; GCE Vectrex - vextrex ; Hartung Game Master - gmaster ; Interton VC 4000 - vc4000 ; JungleTac Sport Vii - vii ; Magnavox Odyssey 2 - odyssey2 ; Matra & Hachette Alice - alice32 ; Mattel Aquarius - aquarius ; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes]) ; MGT Sam Coupe - samcoupe ; NEC PC Engine - N/A ; NEC PC Engine-CD - N/A ; NEC SuperGrafx - N/A ; NEC TurboGrafx-16 - N/A ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) ; Nintendo 64 - n64 ; Nintendo Entertainment System - N/A ; Nintendo Famicom - famicom ; Nintendo Famicom Disk System - famicom ; Nintendo Game Boy - gameboy ; Nintendo Game Boy Advance - gba ; Nintendo Game Boy Color - gbcolor ; Nintendo Super Famicom - supergb ; Nintendo Super Game Boy Color - supergb ; Nintendo Virtual Boy - N/A ; Philips CD-i - the cdimono1 ; RCA Studio II - studio2 ; Sega 32X - 32x ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) ; Sega Game Gear - gamegear ; Sega Genesis - N/A ; Sega Master System - sms ; Sega Mega Drive - N/A ; Sinclair ZX81 - zx81 ; SNK Neo Geo AES - aes ; SNK Neo Geo CD - neocd ; SNK Neo Geo Pocket - ngp ; SNK Neo Geo Pocket Color - ngpc ; Sony PlayStation - psa, pse, psj, psu ; Sony PocketStation - pockstat ; Sord M5 - m5 ; Super Nintendo Entertainment System - snes ; Tandy TRS-80 Color Computer - coco3 ; Texas Instruments TI 99-4A - ti99_4a ; Tiger Game.com - gamecom ; Tomy Tutor - tutor ; VTech CreatiVision - crvision ; Watara Supervision - N/A ; ; Custom Configuration Files: ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure: ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg ; ; Ini Files: ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order: ;- mame.ini ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here) ;- debug.ini (if the debugger is enabled) ;- <parent>.ini (for clones only, may be called recursively) ;- <gamename>.ini ;- vertical.ini (for games with vertical monitor orientation) ;- horizont.ini (for games with horizontal monitor orientation) ;- vector.ini (for vector games only) ;- <driver>.ini (based on the source filename of the driver) ; ; The settings in the later ini's override those in the earlier ini's. ; ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets. ; ; Bally Astrocade: ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game. ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. ; ; GCE Vectrex: ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder. ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. ; ; Magnavox Odyssey 2: ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. ; Use the systemName ini file in the folder with this module for this, example: ; [Moto-Crash (France)] ; Bios=videopac ; ; Texas Instruments TI 99/4A: ; This system requires full keyboard emulation to work properly ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) ; You can check how to convert split cart dumps to RPK here: ; http://www.ninerpedia.org/index.php/MESS_multicart_system ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" ; Bezels: ; Module settings control whether RocketLauncher or MAME bezels are shown ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game ; ; ServoStik: ; The module will automatically control any connected ServoStiks found on the system. ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode. ; ; Per game controller types: ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings. ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES. ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports: ; # ; # SLOT DEVICES ; # ; joyport1 wheel ; joyport2 wheel ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would ; set Parameters=-joyport1 joy -joyport2 joy ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set ; Parameters=-joyport1 wheel -joyport2 wheel ; ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0. ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini). ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mTypeVar= ( LTrim Aamber Pegasus|pegasus Acorn Electron|electron Amstrad GX4000|gx4000 APF Imagination Machine|apfimag Apple IIGS|apple2gs Atari 8-bit|a800 Atari 2600|a2600 Atari 5200|a5200 Atari 7800|a7800 Atari Jaguar|jaguar Atari Lynx|lynx Bally Astrocade|astrocde Bandai Super Vision 8000|sv8000 Bandai WonderSwan|wswan Bandai WonderSwan Color|wscolor Casio PV-1000|pv1000 Casio PV-2000|pv2000 Coleco ADAM|adam ColecoVision|coleco Creatronic Mega Duck|megaduck Emerson Arcadia 2001|arcadia Entex Adventure Vision|advision Epoch Game Pocket Computer|gamepock Epoch Super Cassette Vision|scv Exidy Sorcerer|sorcerer Fairchild Channel F|channelf Funtech Super Acan|supracan GCE Vectrex|vectrex Hartung Game Master|gmaster Interton VC 4000|vc4000 JungleTac Sport Vii|vii Magnavox Odyssey 2|odyssey2 Matra & Hachette Alice|alice32 Mattel Aquarius|aquarius Mattel Intellivision|intv Applied Technology MicroBee|mbeeic NEC PC Engine|pce NEC PC Engine-CD|pce NEC SuperGrafx|sgx NEC TurboGrafx-16|tg16 NEC TurboGrafx-CD|tg16 Nintendo 64|n64 Nintendo Entertainment System|nes Nintendo Famicom|famicom Nintendo Famicom Disk System|fds Nintendo Game Boy|gameboy Nintendo Game Boy Advance|gba Nintendo Game Boy Color|gbcolor Nintendo Super Famicom|snes Nintendo Super Game Boy|supergb Nintendo Virtual Boy|vboy Philips CD-i|cdimono1 RCA Studio II|studio2 Sega 32X|32x Sega CD|segacd Sega Game Gear|gamegear Sega Genesis|genesis Sega Master System|sms Sega Mega Drive|megadriv Sega SG-1000|sg1000 Sinclair ZX81|zx81 SNK Neo Geo AES|aes SNK Neo Geo CD|neocdz SNK Neo Geo Pocket|ngp SNK Neo Geo Pocket Color|ngpc Sony PlayStation|psx Sony PocketStation|pockstat Sord M5|m5 Super Nintendo Entertainment System|snes Tandy TRS-80 Color Computer|coco3 Texas Instruments TI 99-4A|ti99_4a Tiger Game.com|gamecom Tomy Tutor|tutor VTech CreatiVision|crvision Watara Supervision|svision ) mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If A_Index = 1 obj.System := A_LoopField Else ; 2 obj.mameID := A_LoopField mType.Insert(obj["System"], obj) } Log("Module - Finished building the " . MEmu . " object",4) ; For easier use throughout the module mameSystem := mType[systemName].System mameID := mType[systemName].mameID If !mameSystem { Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2) mameSystem := systemName mameID := "MAME" } settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1) mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1) Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1) hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1) glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1) bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1) ; "layout" or "normal" verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1) cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1) cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1) ; user defined key to be held down before launching a mame rom. UseSoftwareList := IniReadCheck(settingsFile, mameSystem, "UseSoftwareList","false",,1) sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1) sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1) romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1) mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1) autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1) volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1) Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1) Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1) Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1) Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1) Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1) Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1) inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1) mameBiosPath := GetFullName(mameBiosPath) ;Read settings from system name ini file sysSettingsFile := modulePath . "\" . mameSystem . ".ini" IfExist, %sysSettingsFile% { romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1) hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1) glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1) Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1) Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1) Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1) Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1) Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1) Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1) } artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop" useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels" useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays" useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops" useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels" useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees" ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions exeAtrib := FileGetVersionInfo_AW( EmuPath . "\" . executable, "FileVersion|ProductVersion", "|" ) Loop, Parse, exeAtrib, |%A_Tab%, %A_Space% A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField ) If (ProductVersion) StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2 Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion) If inipath inipath := AbsoluteFromRelative(EmuPath, inipath) If (verticalRotationMode = "none") verticalRotationMode := "" hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later ; Process mame's ListXML for certain features If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) { ListXMLObject := Object() ListXMLObject := ListXMLInfo(romName) If (bezelEnabled = "true") { If (bezelMode = "layout"){ BezelStart("layout",ListXMLObject["Parent"].Value,ListXMLObject["Angle"].Value,romName) } Else { ;bezel mode = normal useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(,,ListXMLObject["Angle"].Value) } } If (servoStikEnabled = "auto") { ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled } If (verticalRotationMode && ListXMLObject["Angle"].Value) { If (verticalRotationMode = "original") verticalRotationMode := " -norotate" Else If (verticalRotationMode = "right") verticalRotationMode := " -ror" Else If (verticalRotationMode = "left") verticalRotationMode := " -rol" Else verticalRotationMode := "" } Else verticalRotationMode := "" } 7z(romPath, romName, romExtension, 7zExtractPath) winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel" fullscreen := If (Fullscreen = "true") ? " -nowindow" : " -window" If (Videomode = "opengl") { hlsl := " -nohlsl_enable" If (MAMEVersion > 159) glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl") Else glsl := "" } Else { hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable") If (MAMEVersion > 159) glsl := If Videomode = "ini" ? "" : " -nogl_glsl" Else glsl := "" If (Videomode = "ini") Videomode := "" } videomode := If (Videomode != "" ) ? " -video " . videomode : "" param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems. autosave := If autosave = "true" ? " -autosave" : "" volume := If volume != "" ? " -volume " . volume : "" inipath := If inipath != "" ? " -inipath """ . inipath . """" : "" If romExtension = .txt ; This can be applied to all systems param1:= If mameID = apfimag ; APF Imagination Machine If romExtension != .tap mameID = apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded If UseSoftwareList != true { ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game. If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde ; these systems will use an ini to store game specific settings { mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini") ; create the ini if it does not exist If mameID = ti99_4a ; Texas Instruments TI 99-4A { mainCart := IniReadCheck(mameSysINI, romName, "Main_Cart",A_Space,,1) basicCart := IniReadCheck(mameSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one expansionLocation := IniReadCheck(mameSysINI, romName, "Expansion_Location","extended_basic.rpk",,1) ; Now set the parameters to send to MAME If romExtension = .dsk ; Expansion Disk ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game param1 := " -gromport multi -cart1", param2:=" """ . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:=" -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:=" -flop1", param5:=" """ . romPath . "\" . romName . romExtension . """" Else If romExtension = .rpk ; Cart Game (RPK Format) param1 := " -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here param6 := " -ui_active" ;Enable partial keyboard mode at startup } Else If mameID = aes ; SNK Neo Geo AES { biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1) param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games param2 := " -cart " . romName }Else if mameID = apple2gs ; Apple IIGS { externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1) 2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found multipartTable := CreateRomTable(multipartTable) If externalOS = true { CheckFile(romPath . "\" . 2gsSystemFile) param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """" }Else{ param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """" If (multipartTable.MaxIndex() > 1) param3:=" -flop4", param4 := " """ . multipartTable[2,1] . """" } param5 := " -ui_active" ;Enable partial keyboard mode at startup }Else If mameID = electron ; Acorn Electron { AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If romExtension = .bin mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If mameID = mbeeic ; Applied Technology MicroBee { microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") mameID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" }Else if mameID = odyssey2 ; Magnavox Odyssey 2 { param2 := " -ui_active" ;Enable partial keyboard mode at startup }Else if mameID = astrocde ; Bally Astrocade { BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1) ; Blue RAM Basic rom RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1) ; Check if game requires a reset BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom If (romExtension = .script) { ;Will require blue ram basic If !FileExist(BlueRAMBasicRomPath) { ;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well SplitPath,romPath,,romBasePath BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath) } scriptFile := romPath . "\" . romName . romExtension param1 := " -cart """ . BlueRAMBasicRomPath . """" ;Replace rompath variable in script FileRead, scriptData, %scriptFile% StringReplace, scriptData, scriptData, {romPath}, %romPath%, all ;Create cmd file to send to MESS FileDelete, %romPath% . "\" . %romName% . ".cmd" FileAppend, %scriptData%, %romPath%\%romName%.cmd param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd""" closeDebugWindow := "true" } } ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change) iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini If (iniBios != "") mameID := iniBios ; need to change the bios name for some games } ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD { If romExtension not in .chd,.cue ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension) If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce") param2 := " -cart " . """" . tgcdBios . """" } Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce") param2 := " -cart " . """" . pcecdBios . """" } Else If (mameID = "psx") { ; Sony PlayStation mameID = psu ; changing mameID sent to MAME to use the USA bios ; SelectMemCard() ; future function to swap around memcards ; Usage: mc1 "J:\MAME\software\psu\card1.mc" } If (mameSystem = "Sega CD") { ; If InStr(romName,"(Jap") ; Mega CD Japanese v2 mameID = megacd2j Else If InStr(romName,"(Euro") ; Mega CD European (PAL) mameID = megacd } param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """" }Else If mameID = gamecom ; Tiger Game.com { If romExtension != .txt param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = genesis ; Sega Genesis { If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead mameID = megadriv }Else If mameID = megadriv ; Sega Mega Drive { If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead mameID = genesis }Else If mameID = vii ; JungleTac Sport Vii { If romName = Built-In Games (China) ; Has some built-in games, gotta launch just BIOS for it. param1:= }Else If mameID = alice32 ; Matra & Hachette Alice { If romExtension != .txt param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = pockstat ; Sony PocketStation { If romExtension != .gme param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = coco3 ; Tandy TRS-80 Color Computer { If romExtension != .txt param1 := " -cart """ . romPath . "\" . romName . romExtension . """" }Else If mameID = zx81 ; Sinclair ZX81 { If romExtension != .txt param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = sorcerer ; Exidy Sorcerer { If romExtension = .snp ; Snapshot file param1 := " -dump """ . romPath . "\" . romName . romExtension . """" Else If romExtension = .bin param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "a800" || mameID = "fds" || mameID = "samcoupe") ; Atari 8-bit, Nintendo Famicom Disk System, and MGT Sam Coupe { If romExtension != .txt param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = vectrex ; GCE Vectrex { If romName = Mine Storm (World) ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) param1:= }Else If mameID = apfm1000 ; APF Imagination Machine/APF M1000 { If romName = Rocket Patrol (USA) ; Rocket Patrol is built into the APF M1000 ROM. param1:= }Else If mameID = adam ; Coleco ADAM param1 := (If romExtension = ".ddp" ? " -cass1" : " -floppydisk") . " """ . romPath . "\" . romName . romExtension . """" ; Decide if disk or ddp game Else If mameID = pegasus ; Aamber Pegasus { If romExtension != .txt param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" } }Else{ ; Use Software List hashname := mameID param1 := " " . romName ; param1 used for launching from software lists If mameID = aes ; SNK Neo Geo AES { hashname := "neogeo" biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1) param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games } CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists } If mameID = vectrex ; GCE Vectrex param2 := " -view " . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME If InStr(romParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If InStr(sysStaticParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If mameRomName { FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension% ; rename rom to match what mame needs originalRomName := romName ; store romName from database so we know what to rename it back to later romName := mameRomName If ErrorLevel ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8) Else ; if rename was successful, set var so we know to move it back later fileRenamed = 1 } ; use a custom cfg file if it exists and append it to param1 IfExist, % emuPath . "\cfg\" . mameID . "\" . dbName param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1 If bilinearFilter = true bilinearEnabled := " -filter" Else bilinearEnabled := " -nofilter" If cheatMode = true { If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z")) ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath) Else Log("Module - Cheat file found in " . emuPath,4) If cheatModeKey ; if user wants to use a key to enable CheatMode cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch Else ; no cheat mode key defined cheatEnabled := " -cheat" } If (RequiresReset = "true") { ; Generate a lua script to send a system soft reset ScriptFileName := GenerateSoftResetScript() bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } HideEmuStart() If legacyMode = true { Log("Module - Running MAME in legacy Mode") errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreen . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate) } Else { Log("Module - Running MAME in non-legacy mode") errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreen . hlsl . glsl . cheatEnabled . volume . inipath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate) } If errLvl { If (errLvl = 1) Error = Failed Validity Else If(errLvl = 2) Error = Missing Files Else If(errLvl = 3) Error = Fatal Error Else If(errLvl = 4) Error = Device Error Else If(errLvl = 5) Error = Game Does Not Exist Else If(errLvl = 6) Error = Invalid Config Else If errLvl in 7,8,9 Error = Identification Error Else Error = MAME Error Log("MAME Error - " . Error,3) } WinWait("ahk_class MAME") WinWaitActive("ahk_class MAME") ;Close the debugger window if exists If (closeDebugWindow = "true") { WinWait("ahk_class MAMEDebugWindow",,2) WinClose("ahk_class MAMEDebugWindow") } BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() If fileRenamed { ; rename file back to alternate name for next launch FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension% If ErrorLevel ; if rename was successful, set var so we know to move it back later ScriptError("There was a problem renaming " . romName . " back to " . originalRomName) } FadeOutExit() ExitModule() ; This will simply create a new blank ini if one does not exist CheckFileMAME(file){ IfNotExist, %file% FileAppend,, %file% Return file } ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution Global emuFullPath, emuPath ListXMLObject := Object() listXMLVarLog := RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide Fileread, ListxmlContents, %emuPath%\tempBezel.txt RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent) RegExMatch(parent,"cloneof=" . """" . ".*", parent) RegExMatch(parent,"""" . ".*", parent) StringTrimLeft, parent, parent, 1 RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle) RegExMatch(angle,"[0-9]+", angle, "-6") RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width) RegExMatch(width,"[0-9]+", width, "-6") RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height) RegExMatch(Height,"[0-9]+", Height, "-6") RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways) RegExMatch(Ways,"[0-9]+", Ways, "-6") logVars := "Parent|Angle|Height|Width|Ways" Loop, Parse, logVars, | { currentobj:={} currentobj.Label := A_Loopfield currentobj.Value := %A_Loopfield% ListXMLObject.Insert(currentobj["Label"], currentobj) listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"] } Log("Module - MAME ListXML values: " . listXMLLog,5) If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) { ListXMLObject["Angle"].Value := true Log("Module - This game's height is greater than its width, forcing vertical mode",5) } FileDelete, %emuPath%\tempBezel.txt Return ListXMLObject } GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME Global emuPath ScriptFileName := emuPath . "\soft_reset.lua" FileDelete, %ScriptFileName% FileAppend, ( local function reset_machine() if resetcounter == nil then manager:machine():soft_reset(); resetcounter = 1; end end if resetcounter == nil then emu.wait(1); reset_machine(); end ), %ScriptFileName% Return, ScriptFileName } BezelLabel: WinSet, Transparent, 0, ahk_class ConsoleWindowClass Return HaltEmu: If pauseMethod = 1 { disableSuspendEmu = true disableRestoreEmu = true PostMessage,0x211, 1, , , ahk_class MAME } Else If pauseMethod = 2 { disableSuspendEmu = true PostMessage,0x211, 1, , , ahk_class MAME } Else If pauseMethod = 3 { disableSuspendEmu = true disableRestoreEmu = true PostMessage,% 0x0400+6, 1, , , ahk_class MAME } Else If pauseMethod = 4 { disableSuspendEmu = true PostMessage,% 0x0400+6, 1, , , ahk_class MAME } Else If pauseMethod = 5 { disableSuspendEmu = true Send, {P down} Sleep, 1000 Send, {P up} } Return RestoreEmu: If pauseMethod = 1 { PostMessage,0x212, 1, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 2 { PostMessage,0x212, 1, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 3 { PostMessage,% 0x0400+6, 0, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 4 { PostMessage,% 0x0400+6, 0, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 5 { disableSuspendEmu = true Send, {P down} Sleep, 1000 Send, {P up} WinActivate, ahk_class MAME } Else If pauseMethod = 6 WinActivate, ahk_class MAME Return CloseProcess: FadeOutStart() WinClose("ahk_class MAME") Return 14:23:20:470 | RL | INFO | +15 | BuildScript - Loaded Multi-Player scripts 14:23:20:471 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 14:23:20:471 | RL | WARNING | +0 | BuildScript - "M:\ROCKET LAUNCHER\Lib\User Functions.ahk" not found 14:23:20:471 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 14:23:20:472 | RL | INFO | +0 | Main - Module is built 14:23:20:472 | RL | INFO | +0 | CheckFile - Checking if M:\ROCKET LAUNCHER\AutoHotkey.dll exists 14:23:20:473 | RL | INFO | +0 | Main - Running module 14:23:20:592 | MD | INFO | +N/A | Module initialized 14:23:20:593 | MD | INFO | +0 | StartModule - Started 14:23:20:593 | MD | INFO | +0 | StartModule - MEmu: MAME MEmuV: v0.163 MURL: http://www.mame.net/ MAuthor: djvj,faahrev,brolly,Tomkun MVersion: 2.2.2 MCRC: 99BD11E0 iCRC: BCD207F4 MID: MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","PacMAME","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision" 14:23:20:593 | MD | WARNING | +0 | StartModule - You have an unsupported System Name for this module: "Capcom CPS". Only the following System Names are suppported: ""AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","PacMAME","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision"" 14:23:20:595 | MD | INFO | +0 | PluginInit - Started 14:23:20:595 | MD | INFO | +0 | CheckFile - Checking if M:\HYPERSPIN EXE\Databases\Capcom CPS\Capcom CPS.xml exists 14:23:20:596 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 14:23:20:642 | MD | INFO | +47 | BuildAssetsTable - Ended 14:23:20:642 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 14:23:20:671 | MD | INFO | +31 | BuildAssetsTable - Ended 14:23:20:671 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 14:23:20:671 | MD | INFO | +0 | BuildAssetsTable - Ended 14:23:20:671 | MD | INFO | +0 | PluginInit - Ended 14:23:20:673 | MD | INFO | +0 | StartModule - Ended 14:23:20:695 | MD | INFO | +31 | DefaultAnimateFadeIn - Started, direction is: in 14:23:20:695 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 14:23:21:196 | MD | INFO | +500 | DefaultAnimateFadeIn - Ended 14:23:21:208 | MD | INFO | +0 | DxwndUpdateIniPath - DxwndIni set to M:\ROCKET LAUNCHER\Module Extensions\dxwnd\dxwnd.ini 14:23:21:226 | MD | WARNING | +31 | Module - "Capcom CPS" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module. 14:23:21:230 | MD | INFO | +0 | Module - Detected MAME Product Version from 'D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64\Mameui64.exe' is 174 14:23:21:230 | MD | INFO | +0 | 7z - Started, received M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip. If rom is an archive, it will extract to C:\TEMP GAME HYPERSPIN 14:23:21:230 | MD | INFO | +0 | CheckFile - Checking if M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip exists 14:23:21:378 | MD | WARNING | +140 | 7z - Following paths in log entries may not be accurate because SkipChecks is enabled! Do not be alarmed if you see invalid looking paths when Skip Checks is required for this system. 14:23:21:378 | MD | INFO | +0 | 7z - The sevenZExtractPath has 42812 MB of free space which is enough to extract this game: 3 MB 14:23:21:378 | MD | INFO | +0 | DefaultFadeAnimation - Started 14:23:21:378 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use M:\ROCKET LAUNCHER\Media\Fade\_Default\Info Bar.png 14:23:21:399 | MD | INFO | +31 | GetFadePicFile - Randomized images and Fade will use M:\ROCKET LAUNCHER\Media\Fade\_Default\Progress Bar.png 14:23:21:400 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo 14:23:21:400 | MD | INFO | +0 | BuildAssetsTable - Ended 14:23:21:400 | MD | INFO | +0 | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo 14:23:21:400 | MD | INFO | +0 | BuildAssetsTable - Ended 14:23:21:440 | MD | INFO | +32 | GetFadePicFile - Randomized images and Fade will use M:\ROCKET LAUNCHER\Media\Fade\_Default\7z extracting.mp3 14:23:21:440 | MD | INFO | +0 | DefaultFadeAnimation - Playing M:\ROCKET LAUNCHER\Media\Fade\_Default\7z extracting.mp3 14:23:21:650 | MD | INFO | +218 | DefaultFadeAnimationLoop - percentage 14:23:21:710 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000 14:23:21:774 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000 14:23:21:836 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000 14:23:21:897 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000 14:23:21:959 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000 14:23:22:021 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000 14:23:22:085 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000 14:23:22:148 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000 14:23:22:209 | MD | INFO | +63 | DefaultFadeAnimationLoop - percentage0.000000 14:23:22:271 | MD | INFO | +62 | DefaultFadeAnimationLoop - percentage0.000000 14:23:26:284 | MD | INFO | +4009 | DefaultFadeAnimation - Ended 14:23:26:284 | MD | INFO | +0 | 7z - Starting 7z extraction of M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip to C:\TEMP GAME HYPERSPIN\1941 14:23:26:608 | MD | INFO | +328 | 7z - Finished 7z extraction which took 0 seconds 14:23:26:608 | MD | WARNING | +0 | 7z - romPath changed from "M:\Cart Systems\Capcom Play System 1\Capcom Play System 1" to "C:\TEMP GAME HYPERSPIN\1941" 14:23:26:608 | MD | WARNING | +0 | 7z - romName changed from "1941" to "1941" 14:23:26:608 | MD | WARNING | +0 | 7z - romExtension changed from ".zip" to "." 14:23:26:608 | MD | INFO | +0 | 7z - Ended 14:23:26:608 | MD | INFO | +0 | Module - Running MAME in non-legacy mode 14:23:26:608 | MD | INFO | +0 | Run - Running: D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64\"Mameui64.exe" 1941 -rompath "M:\Cart Systems\Capcom Play System 1\Capcom Play System 1;M:\HYPERSPIN EXE\Emulators\MAME" -nowindow -hlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo 14:23:31:132 | MD | INFO | +4524 | WinWait - Waiting for "ahk_class MAME" 14:23:31:728 | MD | INFO | +593 | WinWaitActive - Waiting for "ahk_class MAME" 14:23:31:870 | MD | INFO | +140 | DefaultAnimateFadeIn - Started, direction is: out 14:23:32:386 | MD | INFO | +515 | DefaultAnimateFadeIn - Ended 14:23:32:423 | MD | INFO | +31 | Process - WaitClose Mameui64.exe 14:23:54:707 | MD | INFO | +22293 | 7zCleanUp - Started 14:23:54:845 | MD | INFO | +140 | 7zCleanUp - Deleted C:\TEMP GAME HYPERSPIN\1941 14:23:54:845 | MD | INFO | +0 | 7zCleanUp - Ended 14:23:54:846 | MD | INFO | +0 | DefaultAnimateFadeOut - Started, direction is: out 14:23:55:374 | MD | INFO | +530 | DefaultAnimateFadeOut - Ended 14:23:55:374 | MD | INFO | +0 | ExitModule - Started 14:23:55:374 | MD | INFO | +0 | Starting Updating Statistics: 14:23:55:463 | MD | INFO | +78 | Game section statistics updated. 14:23:55:463 | MD | INFO | +0 | ExitModule - Ended End of Module Logs 14:23:55:562 | RL | INFO | +35101 | Main - Module ended, exiting RocketLauncher normally 14:23:55:562 | RL | INFO | +0 | ExitScript - Started 14:23:55:572 | RL | INFO | +0 | ExitScript - Restoring taskbar 14:23:55:786 | RL | INFO | +218 | SystemCursor - Restoring mouse cursor 14:23:55:788 | RL | INFO | +0 | ExitScript - Restored cursor
GMT Posted August 10, 2016 Author Posted August 10, 2016 Turn off 7zip, like I mentioned before any MAME based system needs to have 7z enabled set to false. yep Ive done that bud, whats the difference between capcom system 1,2 and 3 ? and can i merge the roms together ?, how can i clear the log and start a fresh log to send you ?
Guest Posted August 10, 2016 Posted August 10, 2016 yep Ive done that bud, whats the difference between capcom system 1,2 and 3 ? and can i merge the roms together ?, how can i clear the log and start a fresh log to send you ? Different arcade hardware. If you want all the arcade stuff merged - just use the MAME xml.
GMT Posted August 10, 2016 Author Posted August 10, 2016 Different arcade hardware. If you want all the arcade stuff merged - just use the MAME xml. Hiya tonesmalone where can i get the mame xml from ?
Guest Posted August 10, 2016 Posted August 10, 2016 Hiya tonesmalone where can i get the mame xml from ? Hey Here - [OFFICIAL] MAME XML Database Thread
GMT Posted August 10, 2016 Author Posted August 10, 2016 You could merge them all into one system if you want. Each time you attempt to run a game a new log is created when logging is on, so just try to run a game again. thanks bud I'll delete the old log and send you a new one
GMT Posted August 10, 2016 Author Posted August 10, 2016 Hey Here - [OFFICIAL] MAME XML Database Thread thankyou bud, I'm on 0.175 though, will that one still work ?
Guest Posted August 10, 2016 Posted August 10, 2016 thankyou bud, I'm on 0.175 though, will that one still work ? Check the link in the post - there should be the earlier versions in there too
GMT Posted August 10, 2016 Author Posted August 10, 2016 Check the link in the post - there should be the earlier versions in there too Thanks bud i found one, Ive got a feeling its not the actual mame.xml that i need as Ive got a feeling its the capcom cps database i need but ive tried everything but audit comes back 30 games but roms come back as 384 so i really dont know what to do, I'm already using mame for the arcade classics so ive pointed capcom to the current mame.
rastan Posted August 10, 2016 Posted August 10, 2016 Thanks bud i found one, Ive got a feeling its not the actual mame.xml that i need as Ive got a feeling its the capcom cps database i need but ive tried everything but audit comes back 30 games but roms come back as 384 so i really dont know what to do, I'm already using mame for the arcade classics so ive pointed capcom to the current mame. The capcom XML's can be found be found in the databases area. From my understanding all the CPS1, 2, and 3 roms/games are already part of mame and should be in the mame XML...
GMT Posted August 10, 2016 Author Posted August 10, 2016 The capcom XML's can be found be found in the databases area. From my understanding all the CPS1, 2, and 3 roms/games are already part of mame and should be in the mame XML... yep thats what i thought too bud
GMT Posted August 10, 2016 Author Posted August 10, 2016 So my rom path then should be directed to my mame roms ?
Guest Posted August 10, 2016 Posted August 10, 2016 So my rom path then should be directed to my mame roms ? Totally. Most if not all of the arcade system game roms are part of the MAME set. Hence, Multiple Arcade Machine Emulator. Sent from my iPhone using Tapatalk
GMT Posted August 10, 2016 Author Posted August 10, 2016 Totally. Most if not all of the arcade system game roms are part of the MAME set. Hence, Multiple Arcade Machine Emulator. Sent from my iPhone using Tapatalk yep thats what ive done but its coming up only 30 games in audit when mame has like 8000 so where have i gone wrong ?
Guest Posted August 10, 2016 Posted August 10, 2016 were there really only 30 capcom games ? How many games are in the XML file? Cause it's that many. If you want all of the MAME roms to show up, use the MAME XML file. Sent from my iPhone using Tapatalk
GMT Posted August 10, 2016 Author Posted August 10, 2016 Not all MAME games are CPS games so the 8k number is irrelevant. CPS 1 has 32, CPS 2 has 41, and CPS 3 has 6 according to the databases on HyperList. yep thats what i thought, so unless theres a database.xml showing all 79 games then its not going to work, or setting each system up seperatley, ive merged all the games together but still come up with 30 games and I'd imagine thats because of the database issue, I'm not knowledgeable enough to make my own database so really the capcom system isnt really fit for purpose if I'm totally honsest bud.
GMT Posted August 10, 2016 Author Posted August 10, 2016 How many games are in the XML file? Cause it's that many. If you want all of the MAME roms to show up, use the MAME XML file. Sent from my iPhone using Tapatalk i think in total the capcom 1 2 and 3 adds up to 79 games bud
Guest Posted August 10, 2016 Posted August 10, 2016 i think in total the capcom 1 2 and 3 adds up to 79 games bud So if you want them as separate systems, then you need the separate XML files. If you want all arcade games to show in one system, you need the MAME XML file. Sent from my iPhone using Tapatalk
GMT Posted August 10, 2016 Author Posted August 10, 2016 You can use the Merge HyperList app in Don's HyperSpin tools to merge all 3 into one database in a matter of seconds, you just have to point it to the 3 xmls. really ? I never knew that, ive just checked the file and theres only 1 xml file though, I'll get back you thanks bud
GMT Posted August 10, 2016 Author Posted August 10, 2016 In my modules I've found a folder called capcom and 1 saying capcom play system 3 but i dont know what im supposed to do with them
GMT Posted August 10, 2016 Author Posted August 10, 2016 I did it I used Dons tools and did it ive got 79 in one file now
GMT Posted August 10, 2016 Author Posted August 10, 2016 You don't need to be messing with module files ever really, and it sounds like you're looking at the Hyperlaunch ones anyway which aren't even used. All you need to do is figure out how you want your CPS wheel setup. You have 3 options. 1 - Merge all 3 CPS xmls, replace your current CPS xml with the merged one, set MAME as default emu, set rompath to MAME roms 2 - Set up wheels for CPS 2 and 3 the same way you did for 1 3 - Do nothing, all the CPS games are in your MAME wheel already I did option 1
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