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Capcom and Mame plz


GMT

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Posted

Hello was wondering if someone could shed spome light on a little problem. Now from what i understand the capcom play roms run from mame ? Only my roms wont work with mame, i get dll and xml errors so im a little miffed and capcom 1,2,and 3 are they all seperate files or can i put all the roms together in 1 file ?

 

Thankyou In Advance :) 

Posted

MAME runs the CPS games just fine, posting the exact errors you receive would be helpful. If they aren't running through MAME directly and you're getting dll errors it's likely due to not having DirectX or one of the C++ redists installed, but that's just a guess without the actual error message. Xml errors when running through HS/RL on the other hand is probably something wrong on the RL/HS side. But again, without exact error messages and a more detailed description of how you have things setup and when the errors occur those are just guesses.

Thanks agent I'll post error log bud :) 

Posted

14:23:20:323 | RL |      INFO  | +N/A   | Main - RocketLauncher v1.1.1.1 (www.rlauncher.com)
14:23:20:384 | RL |      INFO  | +62    | Main - System Specs:
RocketLauncher Dir: M:\ROCKET LAUNCHER
RocketLauncher is: 32-bit
OS: Microsoft Windows 7 Ultimate 
SKU: Ultimate
Total Memory: 16327.30 MB
Free Memory: 8851.84 MB
Used Memory: 7475.457 MB
SystemType: 64-bit
Physical Processors: 1
Logical Processors: 4
GPU 1 Name: NVIDIA GeForce GTX 760
GPU 1 RAM: -2048.00 MB
GPU 1 Driver Version: 9.18.13.4709
Sound 1 Device: Creative X-Fi Audio Processor (WDM)
Sound 1 Status: Enabled
Sound 2 Device: WsAudio_Device
Sound 2 Status: Enabled
Sound 3 Device: NVIDIA High Definition Audio
Sound 3 Status: Enabled
Sound 4 Device: Realtek High Definition Audio
Sound 4 Status: Enabled
Sound 5 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM)
Sound 5 Status: Enabled
OS Language: English_United_States
System Locale: en-GB
Formats Locale: en-GB
Windows UI Language: en-US
Text Encoding: Windows-1252
OS Admin Status: Yes
RL Compatibility Flags: 
Latest .Net Version: v4.0.30319
Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape]  (Primary)
Current AHK Desktop Width: 1920
Current AHK Desktop Height: 1080
Monitor #1 DPI: 100
ErrorMode: 0
AutoHotkey Path: 
AHK Version: 1.1.13.00
Unicode: No
14:23:20:384 | RL |      INFO  | +0     | CheckFile - Checking if M:\ROCKET LAUNCHER\RocketLauncher.exe exists
14:23:20:384 | RL |      INFO  | +0     | Main - Raw CLI received: "-s Capcom CPS -r 1941 -f M:\HYPERSPIN EXE\HyperSpin.exe -p HyperSpin -c 1 -o 1"
14:23:20:385 | RL |      INFO  | +0     | Main - Loading Front End Plugin: "HyperSpin"
14:23:20:385 | RL |      INFO  | +0     | Main - RocketLauncher received "Capcom CPS" and "1941"
14:23:20:390 | RL |      INFO  | +0     | Main - Did not find a "M:\ROCKET LAUNCHER\Settings\Capcom CPS\Game Options.ini" file, skipping any game-specific options.
14:23:20:390 | RL |      INFO  | +0     | Main - 1941 is using the default emulator: mame
14:23:20:390 | RL |      INFO  | +0     | Main - Checking for a [mame] section in M:\ROCKET LAUNCHER\Settings\Capcom CPS\Emulators.ini
14:23:20:390 | RL |      INFO  | +0     | Main - Found [mame] in M:\ROCKET LAUNCHER\Settings\Capcom CPS\Emulators.ini
14:23:20:390 | RL |      INFO  | +0     | CheckFile - Checking if M:\ROCKET LAUNCHER\Modules\mame\mame.ahk exists
14:23:20:394 | RL |      INFO  | +0     | Main - CRC Check - CRC matches, this is an official unedited module.
14:23:20:394 | RL |      INFO  | +0     | Main - 1941 will use module: M:\ROCKET LAUNCHER\Modules\mame\mame.ahk
14:23:20:396 | RL |   WARNING  | +0     | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "M:\ROCKET LAUNCHER\Settings\Global RocketLauncher.ini"
14:23:20:396 | RL |   WARNING  | +0     | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "M:\ROCKET LAUNCHER\Settings\Capcom CPS\RocketLauncher.ini"
14:23:20:425 | RL |      INFO  | +32    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
14:23:20:428 | RL |      INFO  | +0     | CheckFile - Checking if D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64\Mameui64.exe exists
14:23:20:429 | RL |      INFO  | +0     | Main - INI Keys read
14:23:20:429 | RL |      INFO  | +0     | CheckFile - Checking if M:\ROCKET LAUNCHER\Module Extensions\7z.exe exists
14:23:20:430 | RL |      INFO  | +15    | CheckFile - Checking if M:\ROCKET LAUNCHER\Module Extensions\7z.dll exists
14:23:20:431 | RL |      INFO  | +0     | Main - "1941" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
14:23:20:431 | RL |   WARNING  | +N/A   | Main - SkipChecks is enabled and set to: Rom Extension
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Started
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Looking for rom: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.7z
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Looking for rom by name in subfolder: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941\1941.7z
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Looking for rom by extension: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941\*.7z
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Looking for rom: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.rar
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Looking for rom by name in subfolder: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941\1941.rar
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Looking for rom by extension: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941\*.rar
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Looking for rom: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Found rom: M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip
14:23:20:432 | RL |      INFO  | +0     | CheckPaths - Ended
14:23:20:432 | RL |      INFO  | +0     | BuildScript - User Variables:
;----------------------------------------------------------------------------
; INJECTED VARIABLES
;----------------------------------------------------------------------------
 
#NoTrayIcon
#InstallKeybdHook
MiscUtils.DetectHiddenWindows("On")
SetTitleMatchMode, 2
SendMode, Event
0 = 12
rlPath = M:\ROCKET LAUNCHER
pluginPath = M:\ROCKET LAUNCHER\Plugins
pluginName = HyperSpin
pluginExt = .plugin
contextOnExit = 1
rlMode = 
rlTitle = RocketLauncher
rlVersion = 1.1.1.1
rlAuthor = djvj
rlURL = www.rlauncher.com
langFile = M:\ROCKET LAUNCHER\Data\Language\Localization.ini
primMonitor = 1
frontendPID = 
frontendPath = M:\HYPERSPIN EXE
frontendExe = HyperSpin.exe
frontendExt = exe
frontendName = HyperSpin
frontendDrive = M
exitEmulatorKey = ~Esc
restoreFE = false
exitScriptKey = ~q & ~s
toggleCursorKey = ~e & ~t
emuFullPath = D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64\Mameui64.exe
emuPath = D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64
emuName = mame
emuExt = exe
baseRomPath = 
romPath = M:\Cart Systems\Capcom Play System 1\Capcom Play System 1
romPathFromIni = M:\Cart Systems\Capcom Play System 1\Capcom Play System 1
romExtension = .zip
romExtensionOrig = .zip
romExtensions = 7z|rar|zip|chd
executable = Mameui64.exe
systemDbName = Capcom CPS
systemName = Capcom CPS
dbPath = 
dbName = 1941
dbExt = 
romName = 1941
romMapPath = 
romMappingEnabled = false
romMappingLaunchMenuEnabled = false
romMappingFirstMatchingExt = false
romMappingShowAllRomsInArchive = true
romMappingNumberOfGamesByScreen = 7
romMappingHideParent = false
romMappingMenuWidth = 400
romMappingMenuMargin = 65
romMappingTextFont = Bebas Neue
romMappingTextOptions = cFFFFFFFF r4 s60 Bold
romMappingDisabledTextColor = ff888888
romMappingTextSizeDifference = 7
romMappingTextMargin = 15
romMappingTitleTextFont = Bebas Neue
romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
romMappingTitle2TextFont = Bebas Neue
romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
romMappingGameInfoTextFont = Bebas Neue
romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
romMappingGameNameTextFont = Bebas Neue
romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular
romMappingBackgroundBrush = aa000000
romMappingColumnBrush = 33000000
romMappingButtonBrush1 = 6f000000
romMappingButtonBrush2 = 33000000
romMappingBackgroundAlign = Stretch and Lose Aspect
romMappingMenuFlagWidth = 55
romMappingMenuFlagSeparation = 7
romMappingDefaultMenuList = FullList
romMappingSingleFilteredRomAutomaticLaunch = false
altArchiveNameOnly = 
altRomNameOnly = 
altArchiveAndRomName = 
altArchiveAndManyRomNames = 
altRomNamesOnly = 
romMapScenario = 
skipchecks = Rom Extension
romMatchExt = true
blockInputTime = 0
blockInputFile = M:\ROCKET LAUNCHER\Module Extensions\BlockInput.exe
errorLevelReporting = false
lockLaunch = false
lockLaunchGame = 
screenRotationAngle = 0
screenRotationAngleGame = 
setResolution = 
logFile = 
logLabel := ["    INFO"," WARNING","   ERROR","   DEBUG","   TRACE"]
logLevel = 3
logShowDebugConsole = false
logShowCommandWindow = false
logCommandWindow = false
logIncludeModule = true
logIncludeFileProperties = true
logIncludeDLLLogs = false
errorSounds = true
rlDebugConsoleStdout = 
sysLang = English_United_States
sysType = 64-bit
broadcastWindowTitle = 
navUpKey = Up
navDownKey = Down
navLeftKey = Left
navRightKey = Right
navSelectKey = Enter
navP2UpKey = Numpad8
navP2DownKey = Numpad2
navP2LeftKey = Numpad4
navP2RightKey = Numpad6
navP2SelectKey = NumpadEnter
originalWidth = 1920
originalHeight = 1080
vdEnabled = false
vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe
vdUseSCSI = true
vdDriveLetter = 3
vdDriveLetterScsi = k
vdAddDrive = true
demulShooterPath = 
servoStikEnabled = false
servoStikExitMode = false
ledblinkyEnabled = false
ledblinkySystemName = 
ledblinkyFullPath = 
ledblinkyProfilePath = M:\ROCKET LAUNCHER\Profiles\LEDBlinky
ledblinkyRLProfile = M:\ROCKET LAUNCHER\Profiles\LEDBlinky\RocketLauncher
winIPACFullPath = 
ultraMapEnabled = false
ultraMapFullPath = 
emuIdleShutdown = 0
launchPasswordHash = UpUpDownDownLeftRightLeftRight
hideCursor = false
hideEmu = false
hideFE = false
suspendFE = false
fadeIn = true
fadeInDuration = 500
fadeInTransitionAnimation = DefaultAnimateFadeIn
fadeInDelay = 5000
fadeInExitDelay = 0
fadeOutExitDelay = 0
fadeOut = true
fadeOutExtraScreen = false
fadeOutDuration = 500
fadeOutTransitionAnimation = DefaultAnimateFadeOut
fadeOutDelay = 5000
fadeLyrInterpolation = 7
fadeMuteEmulator = false
fadeUseBackgrounds = false
fadeClickThrough = false
fadeSounds = true
fade7zProgressMode = extraction
fadeWidthBaseRes = 1920
fadeHeightBaseRes = 1080
fadeLyr1Color = FF000000
fadeLyr1AlignImage = Stretch and Lose Aspect
fadeLyr2Pos = Stretch and Lose Aspect
fadeLyr2X = 0
fadeLyr2Y = 0
fadeLyr2W = 
fadeLyr2H = 
fadeLyr2Adjust = 1
fadeLyr2PicPad = 0
fadeLyr2Prefix = Extra Layer 1 - Console
fadeLyr3Pos = Center
fadeLyr3X = 450
fadeLyr3Y = 450
fadeLyr3W = 
fadeLyr3H = 
fadeLyr3Adjust = 1
fadeLyr3PicPad = 0
fadeLyr3Speed = 750
fadeLyr3Animation = DefaultFadeAnimation
fadeLyr37zAnimation = DefaultFadeAnimation
fadeLyr3Type = imageandbar
fadeLyr3ImgFollow7zProgress = true
fadeLyr3Repeat = 1
fadeLyr3BackImageTransparency = 30
fadeLyr3StaticPos = No Alignment
fadeLyr3StaticX = 0
fadeLyr3StaticY = 870|1575
fadeLyr3StaticW = 
fadeLyr3StaticH = 
fadeLyr3StaticAdjust = 1
fadeLyr3StaticPicPad = 0
fadeLyr3StaticPrefix = Info Bar
fadeLyr4Adjust = 1
fadeLyr4X = 1792|952
fadeLyr4Y = 891|1596
fadeLyr4W = 128
fadeLyr4H = 
fadeLyr4Pos = No Alignment
fadeLyr4FPS = 50
fadeLyr4PicPad = 0
fadeTranspGifColor = FFFFFF
fadeBarWindow = Image
fadeBarWindowX = 
fadeBarWindowY = 
fadeBarWindowW = 900
fadeBarWindowH = 
fadeBarWindowR = 30
fadeBarWindowM = 30
fadeBarWindowHatchStyle = 8
fadeBar = 7zOnly
fadeProgressDuration = 0
fadeBarBack = true
fadeBarBackColor = FF555555
fadeBarH = 30
fadeBarR = 10
fadeBarColor = DD00BFFF
fadeBarHatchStyle = 8
fadeBarPercentageText = true
fadeBarInfoText = true
fadeBarXOffset = 0
fadeBarYOffset = 150
fadeRomInfoDescription = filtered text
fadeRomInfoSystemName = image
fadeRomInfoYear = text with label
fadeRomInfoDeveloper = disabled
fadeRomInfoPublisher = disabled
fadeRomInfoGenre = disabled
fadeRomInfoRating = image
fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher
fadeRomInfoTextPlacement = User Defined
fadeRomInfoTextMargin = 7
fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
fadeRomInfoText5Options = cFF555555 r4 s42 Bold
fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
fadeStats_Number_of_Times_Played = text with label
fadeStats_Last_Time_Played = text with label
fadeStats_Average_Time_Played = text with label
fadeStats_Total_Time_Played = text with label
fadeStats_System_Total_Played_Time = text with label
fadeStats_Total_Global_Played_Time = text with label
fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
fadeStatsInfoTextPlacement = topRight
fadeStatsInfoTextMargin = 7
fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
fadeText1X = 0
fadeText1Y = 0
fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
fadeText1 = Loading Game
fadeText2X = 0
fadeText2Y = 0
fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
fadeText2 = Extraction Complete, Ready
fadeText3 = Loading Game
fadeText4 = Loading Complete
fadeFont = Bebas Neue
fadeSystemAndRomLayersOnly = false
fadeExtractionTime = disabled
fadeExtractionTimeTextX = 0
fadeExtractionTimeTextY = 0
fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
fadeInterruptKey = 
detectFadeErrorEnabled = true
fadeImgPath = M:\ROCKET LAUNCHER\Media\Fade
RLDataPath = M:\ROCKET LAUNCHER\Data
RLMediaPath = M:\ROCKET LAUNCHER\Media
RLErrSoundPath = M:\ROCKET LAUNCHER\Media\Sounds\Error
modulesPath = M:\ROCKET LAUNCHER\Modules
moduleFullName = M:\ROCKET LAUNCHER\Modules\mame\mame.ahk
moduleName = mame
modulePath = M:\ROCKET LAUNCHER\Modules\mame
moduleExtension = ahk
moduleExtensionsPath = M:\ROCKET LAUNCHER\Module Extensions
libPath = M:\ROCKET LAUNCHER\Lib
sevenZEnabled = true
sevenZPath = M:\ROCKET LAUNCHER\Module Extensions\7z.exe
sevenZDllPath = M:\ROCKET LAUNCHER\Module Extensions\7z.dll
sevenZExtractPath = C:\TEMP GAME HYPERSPIN
sevenZExtractPathOrig = 
sevenZAttachSystemName = false
sevenZDelTemp = true
sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar
sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar
sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar
7zExtractPath = C:\TEMP GAME HYPERSPIN
mgEnabled = false
mgKey = ~NumpadSub
mgBackgroundColor = FF000000
mgSidePadding = 0.2
mgWidthBaseRes = 1920
mgHeightBaseRes = 1080
mgYOffset = 500|800
mgFont = Arial
mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
mgText1Text = Please select a game
mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
mgText2Offset = 100
mgUseSound = true
mgSoundfreq = 300
mgExitEffect = none
mgSelectedEffect = rotate
mgUseGameArt = false
mgCandidate = 
mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side
mgOnLaunch = false
pauseEnabled = false
pauseKey = ~NumpadAdd
pauseBackToMenuBarKey = X
pauseZoomInKey = C
pauseZoomOutKey = V
pauseScreenshotKey = ~PrintScreen
pauseHiToTextPath = M:\ROCKET LAUNCHER\Module Extensions\HiToText.exe
pauseSaveStateKeyCodes = 
pauseLoadStateKeyCodes = 
keyboardEncoder = 
keyboardEncoderEnabled = false
keymapperEnabled = false
keymapperAHKMethod = false
keymapper = xpadder
xpadderFullPath = M:\Utilities\Xpadder\xpadder.exe
joyToKeyFullPath = M:\Utilities\JoyToKey\JoyToKey.exe
profilePath = M:\ROCKET LAUNCHER\Profiles
keymapperProfilePath = M:\ROCKET LAUNCHER\Profiles\xpadder
keymapperFrontEndProfileName = RocketLauncherUI
keymapperFrontEndProfile = false
keymapperRocketLauncherProfileEnabled = false
joyIDsEnabled = false
joyIDsPreferredControllersGlobal = 
joyIDsPreferredControllersSystem = use_global
joyIDsPreferredControllersOnExit = 
CustomJoyNamesEnabled = false
CustomJoyNames = 
rotateMethod = false
FEProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\RocketLauncherUI
defaultProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\_Default
systemProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\Capcom CPS
xPadderSystemProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\Capcom CPS\_Default
emuProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\Capcom CPS\mame
romProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\Capcom CPS\1941
RocketLauncherProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\RocketLauncher
blankProfile = M:\ROCKET LAUNCHER\Profiles\xpadder\_Default\blank
ahkFEProfile = M:\ROCKET LAUNCHER\Profiles\AHK\RocketLauncherUI
ahkDefaultProfile = M:\ROCKET LAUNCHER\Profiles\AHK\_Default
ahkSystemProfile = M:\ROCKET LAUNCHER\Profiles\AHK\Capcom CPS
ahkEmuProfile = M:\ROCKET LAUNCHER\Profiles\AHK\Capcom CPS\mame
ahkRomProfile = M:\ROCKET LAUNCHER\Profiles\AHK\Capcom CPS\1941
ahkRocketLauncherProfile = M:\ROCKET LAUNCHER\Profiles\AHK\RocketLauncher
bezelEnabled = false
bezelICEnabled = false
shaderName = false
shaderColor = 
shaderTransparency = 
statisticsEnabled = true
pressDuration = -1
emuVolume = 1
dxwndIni = M:\ROCKET LAUNCHER\Module Extensions\dxwnd\dxwnd.ini
dxwndFullPath = M:\ROCKET LAUNCHER\Module Extensions\dxwnd\dxwnd.exe
qResFullPath = M:\ROCKET LAUNCHER\Module Extensions\QRes.exe
mon1O = 
pacDrivedllFile = M:\ROCKET LAUNCHER\Module Extensions\PacDrive32.dll
userFadeAnimIniFile = M:\ROCKET LAUNCHER\Lib\User Fade Animations.ini
testFile = 
testDuration = 
initialErrorMode = 0
 
14:23:20:447 | RL |      INFO  | +16    | BuildScript - Loaded XHotkey Init.ahk scripts
14:23:20:447 | RL |      INFO  | +0     | BuildScript - Loaded Fade Init.ahk scripts
14:23:20:447 | RL |      INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
14:23:20:447 | RL |   WARNING  | +0     | BuildScript - "M:\ROCKET LAUNCHER\Lib\User Functions Init.ahk" not found
14:23:20:447 | RL |      INFO  | +0     | BuildScript - Validating module
14:23:20:450 | RL |      INFO  | +0     | BuildScript - Validation complete
14:23:20:450 | RL |      INFO  | +0     | BuildScript - Module:
MEmu = MAME
MEmuV =  v0.163
MURL = http://www.mame.net/
MAuthor = djvj,faahrev,brolly,Tomkun
MVersion = 2.2.2
MCRC = 99BD11E0
iCRC = BCD207F4
mId = 635746812784197028
MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","PacMAME","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision"
;----------------------------------------------------------------------------
; Notes:
; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162.
;
; Exit fade will only work correctly if you don't have Esc, the default MAME exit key,  as your exit key. If you use Esc, turn off the ExitScreen
; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found.
; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below
; If MAME has a problem reading the bios zips, try archving them with "no compression"
; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html
; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed.
; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 
;
; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html
; High Scores DO NOT SAVE when cheats are enabled!
; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html
; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1
;
; Following systems require a BIOS zip with their roms inside, placed in the "MAME\Roms\" directory:
; Amstrad GX4000 - N/A
; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games)
; Apple IIGS - apple2gs
; Atari 800 - a800
; Atari 5200 - a5200
; Atari 7800 - a7800
; Atari Jaguar - jaguar
; Atari Lynx - lynx
; Bally Astrocade - astrocde
; Bandai WonderSwan - N/A
; Bandai WonderSwan Color - N/A
; Casio PV-2000 - pv2000
; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi
; ColecoVision - coleco
; Creatronic Mega Duck - N/A
; Emerson Arcadia 2001 - N/A
; Entex Adventure Vision - advision
; Epoch Game Pocket Computer - gamepock
; Epoch Super Cassette Vision - scv
; Exidy Sorcerer - sorcerer
; Fairchild Channel F - channelf
; Funtech Super ACan - supracan
; GCE Vectrex - vextrex
; Hartung Game Master - gmaster
; Interton VC 4000 - vc4000
; JungleTac Sport Vii - vii
; Magnavox Odyssey 2 - odyssey2
; Matra & Hachette Alice - alice32
; Mattel Aquarius - aquarius
; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes])
; MGT Sam Coupe - samcoupe
; NEC PC Engine - N/A
; NEC PC Engine-CD - N/A
; NEC SuperGrafx - N/A
; NEC TurboGrafx-16 - N/A
; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath)
; Nintendo 64 - n64
; Nintendo Entertainment System - N/A
; Nintendo Famicom - famicom
; Nintendo Famicom Disk System - famicom
; Nintendo Game Boy - gameboy
; Nintendo Game Boy Advance - gba
; Nintendo Game Boy Color - gbcolor
; Nintendo Super Famicom - supergb
; Nintendo Super Game Boy Color - supergb
; Nintendo Virtual Boy - N/A
; Philips CD-i - the cdimono1
; RCA Studio II - studio2
; Sega 32X - 32x
; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj)
; Sega Game Gear - gamegear
; Sega Genesis - N/A
; Sega Master System - sms
; Sega Mega Drive - N/A
; Sinclair ZX81 - zx81
; SNK Neo Geo AES - aes
; SNK Neo Geo CD - neocd
; SNK Neo Geo Pocket - ngp
; SNK Neo Geo Pocket Color - ngpc
; Sony PlayStation - psa, pse, psj, psu
; Sony PocketStation - pockstat
; Sord M5 - m5
; Super Nintendo Entertainment System - snes
; Tandy TRS-80 Color Computer - coco3
; Texas Instruments TI 99-4A - ti99_4a
; Tiger Game.com - gamecom
; Tomy Tutor - tutor
; VTech CreatiVision - crvision
; Watara Supervision - N/A
;
; Custom Configuration Files:
; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure:
; cfg\mame_system_name\database_rom_name\mame_system_name.cfg
; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be:
; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg
;
; Ini Files:
; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from 
; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order:
;- mame.ini
;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here)
;- debug.ini (if the debugger is enabled)
;- <parent>.ini (for clones only, may be called recursively)
;- <gamename>.ini
;- vertical.ini (for games with vertical monitor orientation)
;- horizont.ini (for games with horizontal monitor orientation)
;- vector.ini (for vector games only)
;- <driver>.ini (based on the source filename of the driver)
;
; The settings in the later ini's override those in the earlier ini's.

; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due 
; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets.
;
; Bally Astrocade:
; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf
; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game.
; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file.
;
; GCE Vectrex:
; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder.
; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs.
;
; Magnavox Odyssey 2:
; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues.
; Use the systemName ini file in the folder with this module for this, example:
; [Moto-Crash (France)]
; Bios=videopac
;
; Texas Instruments TI 99/4A:
; This system requires full keyboard emulation to work properly
; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module)
; You can check how to convert split cart dumps to RPK here:
; http://www.ninerpedia.org/index.php/MESS_multicart_system
; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk"
 
; Bezels:
; Module settings control whether RocketLauncher or MAME bezels are shown
; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled
; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game
;
; ServoStik:
; The module will automatically control any connected ServoStiks found on the system.
; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode.
;
; Per game controller types:
; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to 
; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings.
; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices 
; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES.
; This is an example for Atari 2600 for a game using wheel controllers on both joy ports:
; #
; # SLOT DEVICES
; #
; joyport1     wheel
; joyport2     wheel
; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would 
; set Parameters=-joyport1 joy -joyport2 joy
; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set 
; Parameters=-joyport1 wheel -joyport2 wheel
;
; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0.
; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, 
; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini).
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
 
; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
mTypeVar=
( LTrim
Aamber Pegasus|pegasus
Acorn Electron|electron
Amstrad GX4000|gx4000
APF Imagination Machine|apfimag
Apple IIGS|apple2gs
Atari 8-bit|a800
Atari 2600|a2600
Atari 5200|a5200
Atari 7800|a7800
Atari Jaguar|jaguar
Atari Lynx|lynx
Bally Astrocade|astrocde
Bandai Super Vision 8000|sv8000
Bandai WonderSwan|wswan
Bandai WonderSwan Color|wscolor
Casio PV-1000|pv1000
Casio PV-2000|pv2000
Coleco ADAM|adam
ColecoVision|coleco
Creatronic Mega Duck|megaduck
Emerson Arcadia 2001|arcadia
Entex Adventure Vision|advision
Epoch Game Pocket Computer|gamepock
Epoch Super Cassette Vision|scv
Exidy Sorcerer|sorcerer
Fairchild Channel F|channelf
Funtech Super Acan|supracan
GCE Vectrex|vectrex
Hartung Game Master|gmaster
Interton VC 4000|vc4000
JungleTac Sport Vii|vii
Magnavox Odyssey 2|odyssey2
Matra & Hachette Alice|alice32
Mattel Aquarius|aquarius
Mattel Intellivision|intv
Applied Technology MicroBee|mbeeic
NEC PC Engine|pce
NEC PC Engine-CD|pce
NEC SuperGrafx|sgx
NEC TurboGrafx-16|tg16
NEC TurboGrafx-CD|tg16
Nintendo 64|n64
Nintendo Entertainment System|nes
Nintendo Famicom|famicom
Nintendo Famicom Disk System|fds
Nintendo Game Boy|gameboy
Nintendo Game Boy Advance|gba
Nintendo Game Boy Color|gbcolor
Nintendo Super Famicom|snes
Nintendo Super Game Boy|supergb
Nintendo Virtual Boy|vboy
Philips CD-i|cdimono1
RCA Studio II|studio2
Sega 32X|32x
Sega CD|segacd
Sega Game Gear|gamegear
Sega Genesis|genesis
Sega Master System|sms
Sega Mega Drive|megadriv
Sega SG-1000|sg1000
Sinclair ZX81|zx81
SNK Neo Geo AES|aes
SNK Neo Geo CD|neocdz
SNK Neo Geo Pocket|ngp
SNK Neo Geo Pocket Color|ngpc
Sony PlayStation|psx
Sony PocketStation|pockstat
Sord M5|m5
Super Nintendo Entertainment System|snes
Tandy TRS-80 Color Computer|coco3
Texas Instruments TI 99-4A|ti99_4a
Tiger Game.com|gamecom
Tomy Tutor|tutor
VTech CreatiVision|crvision
Watara Supervision|svision
)
mType := Object()
Loop, Parse, mTypeVar, `n, `r
{
obj := {}
Loop, Parse, A_LoopField, |
If A_Index = 1
obj.System := A_LoopField
Else ; 2
obj.mameID := A_LoopField
mType.Insert(obj["System"], obj)
}
Log("Module - Finished building the " . MEmu . " object",4)
; For easier use throughout the module
mameSystem := mType[systemName].System
mameID := mType[systemName].mameID
 
If !mameSystem {
Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2)
mameSystem := systemName
mameID := "MAME"
}
 
settingsFile := modulePath . "\" . moduleName . ".ini"
Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode
legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1)
mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1)
Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default
pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers
bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1)
hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1)
glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1)
bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1) ; "layout" or "normal"
verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1)
cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1)
cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1) ; user defined key to be held down before launching a mame rom.
UseSoftwareList := IniReadCheck(settingsFile, mameSystem, "UseSoftwareList","false",,1)
sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1)
sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1)
romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1)
mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1)
autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1)
volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1)
Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1)
Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1)
Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1)
Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1)
Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1)
Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1)
inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1)
mameBiosPath := GetFullName(mameBiosPath)
 
;Read settings from system name ini file
sysSettingsFile := modulePath . "\" . mameSystem . ".ini"
IfExist, %sysSettingsFile% 
{
romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1)
hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1)
glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1)
Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1)
Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1)
Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1)
Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1)
Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1)
Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1)
}
 
artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop"
useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels"
useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays"
useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops"
useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels"
useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees"
 
; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions
exeAtrib := FileGetVersionInfo_AW( EmuPath . "\" . executable, "FileVersion|ProductVersion", "|"  )
Loop, Parse, exeAtrib, |%A_Tab%, %A_Space%
A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField )
If (ProductVersion)
StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2
Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion)
 
If inipath
inipath := AbsoluteFromRelative(EmuPath, inipath)
 
If (verticalRotationMode = "none")
verticalRotationMode := ""
 
hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
 
; Process mame's ListXML for certain features
If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) {
ListXMLObject := Object()
ListXMLObject := ListXMLInfo(romName)
If (bezelEnabled = "true") {
If (bezelMode = "layout"){
BezelStart("layout",ListXMLObject["Parent"].Value,ListXMLObject["Angle"].Value,romName)
} Else { ;bezel mode = normal
useBezels := " -nouse_bezels"   ; force disabling MAME built-in bezels
BezelStart(,,ListXMLObject["Angle"].Value)
}
}
If (servoStikEnabled = "auto") {
ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled
}
If (verticalRotationMode && ListXMLObject["Angle"].Value) {
If (verticalRotationMode = "original")
verticalRotationMode := " -norotate"
Else If (verticalRotationMode = "right")
verticalRotationMode := " -ror"
Else If (verticalRotationMode = "left")
verticalRotationMode := " -rol"
Else
verticalRotationMode := ""
}
Else
verticalRotationMode := ""
}
 
7z(romPath, romName, romExtension, 7zExtractPath)
 
winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel"
fullscreen := If (Fullscreen = "true") ? " -nowindow" : " -window"
If (Videomode = "opengl")
{
hlsl := " -nohlsl_enable"
If (MAMEVersion > 159)
glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl")
Else
glsl := ""
}
Else
{
hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable")
If (MAMEVersion > 159)
glsl := If Videomode = "ini" ? "" : " -nogl_glsl"
Else
glsl := ""
 
If (Videomode = "ini")
Videomode := ""
}
videomode := If (Videomode != "" ) ? " -video " . videomode : ""
param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems.
autosave := If autosave = "true"  ? " -autosave" : ""
volume := If volume != ""  ? " -volume " . volume : ""
inipath := If inipath != "" ? " -inipath """ . inipath . """" : ""
 
If romExtension = .txt ; This can be applied to all systems
param1:=
 
If mameID = apfimag ; APF Imagination Machine
If romExtension != .tap
mameID = apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded
 
If UseSoftwareList != true
{ ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game.
If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde ; these systems will use an ini to store game specific settings
{ mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini") ; create the ini if it does not exist
If mameID = ti99_4a ; Texas Instruments TI 99-4A
{ mainCart := IniReadCheck(mameSysINI, romName, "Main_Cart",A_Space,,1)
basicCart := IniReadCheck(mameSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one
expansionLocation := IniReadCheck(mameSysINI, romName, "Expansion_Location","extended_basic.rpk",,1)
; Now set the parameters to send to MAME
If romExtension = .dsk ; Expansion Disk
; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game
param1 := " -gromport multi -cart1", param2:=" """ . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:=" -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:=" -flop1", param5:=" """ . romPath . "\" . romName . romExtension . """"
Else If romExtension = .rpk ; Cart Game (RPK Format)
param1 := " -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here
param6 := " -ui_active" ;Enable partial keyboard mode at startup
} Else If mameID = aes ; SNK Neo Geo AES
{ biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
param2 := " -cart " . romName
}Else if mameID = apple2gs ; Apple IIGS
{ externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1)
2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found
multipartTable := CreateRomTable(multipartTable)
 
If externalOS = true
{ CheckFile(romPath . "\" . 2gsSystemFile)
param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """"
}Else{
param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """"
If (multipartTable.MaxIndex() > 1)
param3:=" -flop4", param4 := " """ . multipartTable[2,1] . """"
}
param5 := " -ui_active" ;Enable partial keyboard mode at startup
}Else If mameID = electron ; Acorn Electron
{ AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config.
AutoBootDelay := " -autoboot_delay " . AutoBootDelay
If romExtension = .bin
mediaDeviceType := "cart"
Else ; any other format
mediaDeviceType := "cass"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . ""
}Else If mameID = mbeeic ; Applied Technology MicroBee
{ microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1)
If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
ScriptError("This is not a known MicroBee model value: " . microbeeModel)
Else If (microbeeModel != "mbeeic")
mameID := microbeeModel
If romExtension in .mwb,.com,.bee
mediaDeviceType := "quik1"
Else If romExtension in .wav,.tap
mediaDeviceType := "cass"
Else If romExtension in .rom
mediaDeviceType := "cart"
Else If romExtension in .dsk
mediaDeviceType := "flop1"
Else ; .bin format
mediaDeviceType := "quik2"
param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """"
}Else if mameID = odyssey2 ; Magnavox Odyssey 2
{ param2 := " -ui_active" ;Enable partial keyboard mode at startup
}Else if mameID = astrocde ; Bally Astrocade
{
BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1) ; Blue RAM Basic rom
RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1) ; Check if game requires a reset
 
BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom
If (romExtension = .script) {
;Will require blue ram basic
If !FileExist(BlueRAMBasicRomPath) {
;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well
SplitPath,romPath,,romBasePath
BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath)
}
 
scriptFile := romPath . "\" . romName . romExtension
param1 := " -cart """ . BlueRAMBasicRomPath . """"
 
;Replace rompath variable in script
FileRead, scriptData, %scriptFile%
StringReplace, scriptData, scriptData, {romPath}, %romPath%, all
 
;Create cmd file to send to MESS
FileDelete, %romPath% . "\" . %romName% . ".cmd"
FileAppend, %scriptData%, %romPath%\%romName%.cmd
param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd"""
 
closeDebugWindow := "true"
}
}
 
;Use a different bios if needed (This must be done after the above if conditions since the mameID will change)
iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini
If (iniBios != "")
mameID := iniBios ; need to change the bios name for some games
}
 
; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME
If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD
{ If romExtension not in .chd,.cue
ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension)
If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run
; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games
tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce")
param2 := " -cart " . """" . tgcdBios . """"
} Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run
pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce")
param2 := " -cart " . """" . pcecdBios . """"
} Else If (mameID = "psx") { ; Sony PlayStation
mameID = psu ; changing mameID sent to MAME to use the USA bios
; SelectMemCard() ; future function to swap around memcards
; Usage: mc1 "J:\MAME\software\psu\card1.mc" 
} If (mameSystem = "Sega CD") { ; 
If InStr(romName,"(Jap") ; Mega CD Japanese v2
mameID = megacd2j
Else If InStr(romName,"(Euro") ; Mega CD European (PAL)
mameID = megacd
}
param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = gamecom ; Tiger Game.com
{ If romExtension != .txt
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = genesis ; Sega Genesis
{ If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead
mameID = megadriv
}Else If mameID = megadriv ; Sega Mega Drive
{ If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead
mameID = genesis
}Else If mameID = vii ; JungleTac Sport Vii
{   If romName = Built-In Games (China) ;  Has some built-in games, gotta launch just BIOS for it.
param1:=
}Else If mameID = alice32 ; Matra & Hachette Alice
{   If romExtension != .txt
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = pockstat ; Sony PocketStation
{ If romExtension != .gme
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = coco3 ; Tandy TRS-80 Color Computer
{   If romExtension != .txt
param1 := " -cart """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = zx81 ; Sinclair ZX81
{   If romExtension != .txt
param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = sorcerer ; Exidy Sorcerer
{ If romExtension = .snp   ; Snapshot file
param1 := " -dump """ . romPath . "\" . romName . romExtension . """"
Else If romExtension = .bin
param1 := " -quik """ . romPath . "\" . romName . romExtension . """"
}Else If (mameID = "a800" || mameID = "fds" || mameID = "samcoupe") ; Atari 8-bit, Nintendo Famicom Disk System, and MGT Sam Coupe
{ If romExtension != .txt
param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """"
}Else If mameID = vectrex ; GCE Vectrex
{ If romName = Mine Storm (World) ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex)
param1:=
}Else If mameID = apfm1000 ; APF Imagination Machine/APF M1000
{ If romName = Rocket Patrol (USA) ; Rocket Patrol is built into the APF M1000 ROM.
param1:=
}Else If mameID = adam ; Coleco ADAM
param1 := (If romExtension = ".ddp" ? " -cass1" : " -floppydisk") . " """ . romPath . "\" . romName . romExtension . """" ;  Decide if disk or ddp game
Else If mameID = pegasus ; Aamber Pegasus
{   If romExtension != .txt
param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """"
}
}Else{ ; Use Software List
hashname := mameID
param1 := " " . romName ; param1 used for launching from software lists
 
If mameID = aes ; SNK Neo Geo AES
{ hashname := "neogeo"
biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1)
param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games
}
CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists
}
 
If mameID = vectrex ; GCE Vectrex
param2 := " -view "  . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName
 
sysStaticParams := If sysStaticParams != ""  ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one
romParams := If romParams != ""  ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one
 
StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms
mameRomPaths := " -rompath """ .  (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME
 
If InStr(romParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
If InStr(sysStaticParams,"-rompath")
ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.")
 
If mameRomName {
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension% ; rename rom to match what mame needs
originalRomName := romName ; store romName from database so we know what to rename it back to later
romName := mameRomName
If ErrorLevel
ScriptError("There was a problem renaming " . romName . "  to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8)
Else ; if rename was successful, set var so we know to move it back later
fileRenamed = 1
}
 
; use a custom cfg file if it exists and append it to param1
IfExist, % emuPath . "\cfg\" . mameID . "\" . dbName
param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1
 
If bilinearFilter = true
bilinearEnabled := " -filter"
Else
bilinearEnabled := " -nofilter"
 
If cheatMode = true
{ If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z"))
ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath)
Else
Log("Module - Cheat file found in " . emuPath,4)
If cheatModeKey ; if user wants to use a key to enable CheatMode
cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch
Else ; no cheat mode key defined
cheatEnabled := " -cheat"
}
 
If (RequiresReset = "true")
{
; Generate a lua script to send a system soft reset
ScriptFileName := GenerateSoftResetScript()
bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1"
}
 
HideEmuStart()
 
If legacyMode = true
{ Log("Module - Running MAME in legacy Mode")
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreen . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate)
} Else {
Log("Module - Running MAME in non-legacy mode")
errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreen . hlsl . glsl . cheatEnabled . volume . inipath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate)
}
 
If errLvl {
If (errLvl = 1)
Error = Failed Validity
Else If(errLvl = 2)
Error = Missing Files
Else If(errLvl = 3)
Error = Fatal Error
Else If(errLvl = 4)
Error = Device Error
Else If(errLvl = 5)
Error = Game Does Not Exist
Else If(errLvl = 6)
Error = Invalid Config
Else If errLvl in 7,8,9
Error = Identification Error
Else
Error = MAME Error
Log("MAME Error - " . Error,3)
}
 
WinWait("ahk_class MAME")
WinWaitActive("ahk_class MAME")
 
;Close the debugger window if exists
If (closeDebugWindow = "true") {
WinWait("ahk_class MAMEDebugWindow",,2)
WinClose("ahk_class MAMEDebugWindow")
}
 
BezelDraw()
HideEmuEnd()
FadeInExit()
Process("WaitClose", executable)
7zCleanUp()
BezelExit()
 
If fileRenamed { ; rename file back to alternate name for next launch
FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension%
If ErrorLevel ; if rename was successful, set var so we know to move it back later
ScriptError("There was a problem renaming " . romName . " back to " . originalRomName)
}
 
FadeOutExit()
ExitModule()
 
 
; This will simply create a new blank ini if one does not exist
CheckFileMAME(file){
IfNotExist, %file%
FileAppend,, %file%
Return file
}
 
ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution
Global emuFullPath, emuPath
ListXMLObject := Object()
listXMLVarLog :=
RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide
Fileread, ListxmlContents, %emuPath%\tempBezel.txt
RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent)
RegExMatch(parent,"cloneof=" . """" . ".*", parent)
RegExMatch(parent,"""" . ".*", parent)
StringTrimLeft, parent, parent, 1
RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle)
RegExMatch(angle,"[0-9]+", angle, "-6")
RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width)
RegExMatch(width,"[0-9]+", width, "-6")
RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height)
RegExMatch(Height,"[0-9]+", Height, "-6")
RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways)
RegExMatch(Ways,"[0-9]+", Ways, "-6")
logVars := "Parent|Angle|Height|Width|Ways"
Loop, Parse, logVars, |
{
currentobj:={}
currentobj.Label := A_Loopfield
currentobj.Value := %A_Loopfield%
ListXMLObject.Insert(currentobj["Label"], currentobj)
listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"]
}
Log("Module - MAME ListXML values: " . listXMLLog,5)
If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) {
ListXMLObject["Angle"].Value := true
Log("Module - This game's height is greater than its width, forcing vertical mode",5)
}
FileDelete, %emuPath%\tempBezel.txt
Return ListXMLObject
}
 
GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME
Global emuPath
 
ScriptFileName := emuPath . "\soft_reset.lua"
FileDelete, %ScriptFileName%
FileAppend,
(
local function reset_machine()
 if resetcounter == nil then
manager:machine():soft_reset();  
resetcounter = 1;
 end
end
if resetcounter == nil then
 emu.wait(1);
 reset_machine();
end
), %ScriptFileName%
 
Return, ScriptFileName
}
 
BezelLabel:
WinSet, Transparent, 0, ahk_class ConsoleWindowClass
Return
 
HaltEmu:
If pauseMethod = 1
{ disableSuspendEmu = true
disableRestoreEmu = true
PostMessage,0x211, 1, , , ahk_class MAME
} Else If pauseMethod = 2
{ disableSuspendEmu = true
PostMessage,0x211, 1, , , ahk_class MAME
} Else If pauseMethod = 3
{ disableSuspendEmu = true
disableRestoreEmu = true
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If pauseMethod = 4
{ disableSuspendEmu = true
PostMessage,% 0x0400+6, 1, , , ahk_class MAME
} Else If pauseMethod = 5
{ disableSuspendEmu = true
Send, {P down}
Sleep, 1000
Send, {P up} 
}
Return
RestoreEmu:
If pauseMethod = 1
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 2
{ PostMessage,0x212, 1, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 3
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 4
{ PostMessage,% 0x0400+6, 0, , , ahk_class MAME
WinActivate, ahk_class MAME
} Else If pauseMethod = 5
{ disableSuspendEmu = true
Send, {P down}
Sleep, 1000
Send, {P up} 
WinActivate, ahk_class MAME
} Else If pauseMethod = 6
WinActivate, ahk_class MAME
Return
 
CloseProcess:
FadeOutStart()
WinClose("ahk_class MAME")
Return
 
14:23:20:470 | RL |      INFO  | +15    | BuildScript - Loaded Multi-Player scripts
14:23:20:471 | RL |      INFO  | +0     | BuildScript - Loaded Statistics.ahk script
14:23:20:471 | RL |   WARNING  | +0     | BuildScript - "M:\ROCKET LAUNCHER\Lib\User Functions.ahk" not found
14:23:20:471 | RL |      INFO  | +0     | BuildScript - Finished injecting functions into module
14:23:20:472 | RL |      INFO  | +0     | Main - Module is built
14:23:20:472 | RL |      INFO  | +0     | CheckFile - Checking if M:\ROCKET LAUNCHER\AutoHotkey.dll exists
14:23:20:473 | RL |      INFO  | +0     | Main - Running module
14:23:20:592 | MD |      INFO  | +N/A   | Module initialized
14:23:20:593 | MD |      INFO  | +0     | StartModule - Started
14:23:20:593 | MD |      INFO  | +0     | StartModule - MEmu: MAME
MEmuV: v0.163
MURL: http://www.mame.net/
MAuthor: djvj,faahrev,brolly,Tomkun
MVersion: 2.2.2
MCRC: 99BD11E0
iCRC: BCD207F4
MID: 
MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","PacMAME","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision"
14:23:20:593 | MD |   WARNING  | +0     | StartModule - You have an unsupported System Name for this module: "Capcom CPS". Only the following System Names are suppported: ""AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","PacMAME","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision""
14:23:20:595 | MD |      INFO  | +0     | PluginInit - Started
14:23:20:595 | MD |      INFO  | +0     | CheckFile - Checking if M:\HYPERSPIN EXE\Databases\Capcom CPS\Capcom CPS.xml exists
14:23:20:596 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
14:23:20:642 | MD |      INFO  | +47    | BuildAssetsTable - Ended
14:23:20:642 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
14:23:20:671 | MD |      INFO  | +31    | BuildAssetsTable - Ended
14:23:20:671 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Game Video|System Video
14:23:20:671 | MD |      INFO  | +0     | BuildAssetsTable - Ended
14:23:20:671 | MD |      INFO  | +0     | PluginInit - Ended
14:23:20:673 | MD |      INFO  | +0     | StartModule - Ended
14:23:20:695 | MD |      INFO  | +31    | DefaultAnimateFadeIn - Started, direction is: in
14:23:20:695 | MD |      INFO  | +0     | DefaultAnimateFadeIn - Drawing First FadeIn Image.
14:23:21:196 | MD |      INFO  | +500   | DefaultAnimateFadeIn - Ended
14:23:21:208 | MD |      INFO  | +0     | DxwndUpdateIniPath - DxwndIni set to M:\ROCKET LAUNCHER\Module Extensions\dxwnd\dxwnd.ini
14:23:21:226 | MD |   WARNING  | +31    | Module - "Capcom CPS" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module.
14:23:21:230 | MD |      INFO  | +0     | Module - Detected MAME Product Version from 'D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64\Mameui64.exe' is 174
14:23:21:230 | MD |      INFO  | +0     | 7z - Started, received M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip. If rom is an archive, it will extract to C:\TEMP GAME HYPERSPIN
14:23:21:230 | MD |      INFO  | +0     | CheckFile - Checking if M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip exists
14:23:21:378 | MD |   WARNING  | +140   | 7z - Following paths in log entries may not be accurate because SkipChecks is enabled! Do not be alarmed if you see invalid looking paths when Skip Checks is required for this system.
14:23:21:378 | MD |      INFO  | +0     | 7z - The sevenZExtractPath has 42812 MB of free space which is enough to extract this game: 3 MB
14:23:21:378 | MD |      INFO  | +0     | DefaultFadeAnimation - Started
14:23:21:378 | MD |      INFO  | +0     | GetFadePicFile - Randomized images and Fade  will use M:\ROCKET LAUNCHER\Media\Fade\_Default\Info Bar.png
14:23:21:399 | MD |      INFO  | +31    | GetFadePicFile - Randomized images and Fade  will use M:\ROCKET LAUNCHER\Media\Fade\_Default\Progress Bar.png
14:23:21:400 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: Genre Logo|Rating Logo|Developer Logo|Publisher Logo|Year Logo
14:23:21:400 | MD |      INFO  | +0     | BuildAssetsTable - Ended
14:23:21:400 | MD |      INFO  | +0     | BuildAssetsTable - Started - Building Table for: System Logo|Game Logo|Game Logo
14:23:21:400 | MD |      INFO  | +0     | BuildAssetsTable - Ended
14:23:21:440 | MD |      INFO  | +32    | GetFadePicFile - Randomized images and Fade  will use M:\ROCKET LAUNCHER\Media\Fade\_Default\7z extracting.mp3
14:23:21:440 | MD |      INFO  | +0     | DefaultFadeAnimation - Playing M:\ROCKET LAUNCHER\Media\Fade\_Default\7z extracting.mp3
14:23:21:650 | MD |      INFO  | +218   | DefaultFadeAnimationLoop - percentage
14:23:21:710 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage0.000000
14:23:21:774 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage0.000000
14:23:21:836 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage0.000000
14:23:21:897 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage0.000000
14:23:21:959 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage0.000000
14:23:22:021 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage0.000000
14:23:22:085 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage0.000000
14:23:22:148 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage0.000000
14:23:22:209 | MD |      INFO  | +63    | DefaultFadeAnimationLoop - percentage0.000000
14:23:22:271 | MD |      INFO  | +62    | DefaultFadeAnimationLoop - percentage0.000000
14:23:26:284 | MD |      INFO  | +4009  | DefaultFadeAnimation - Ended
14:23:26:284 | MD |      INFO  | +0     | 7z - Starting 7z extraction of M:\Cart Systems\Capcom Play System 1\Capcom Play System 1\1941.zip  to C:\TEMP GAME HYPERSPIN\1941
14:23:26:608 | MD |      INFO  | +328   | 7z - Finished 7z extraction which took 0 seconds
14:23:26:608 | MD |   WARNING  | +0     | 7z - romPath changed from "M:\Cart Systems\Capcom Play System 1\Capcom Play System 1" to "C:\TEMP GAME HYPERSPIN\1941"
14:23:26:608 | MD |   WARNING  | +0     | 7z - romName changed from "1941" to "1941"
14:23:26:608 | MD |   WARNING  | +0     | 7z - romExtension changed from ".zip" to "."
14:23:26:608 | MD |      INFO  | +0     | 7z - Ended
14:23:26:608 | MD |      INFO  | +0     | Module - Running MAME in non-legacy mode
14:23:26:608 | MD |      INFO  | +0     | Run - Running: D:\Capcom System\Capcom.CPS.1.2.3.HS.Bolt-On-www.arcadepunk.co.uk\Arcade\emulators\Mameui64\"Mameui64.exe" 1941 -rompath "M:\Cart Systems\Capcom Play System 1\Capcom Play System 1;M:\HYPERSPIN EXE\Emulators\MAME" -nowindow -hlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo
14:23:31:132 | MD |      INFO  | +4524  | WinWait - Waiting for "ahk_class MAME"
14:23:31:728 | MD |      INFO  | +593   | WinWaitActive - Waiting for "ahk_class MAME"
14:23:31:870 | MD |      INFO  | +140   | DefaultAnimateFadeIn - Started, direction is: out
14:23:32:386 | MD |      INFO  | +515   | DefaultAnimateFadeIn - Ended
14:23:32:423 | MD |      INFO  | +31    | Process - WaitClose Mameui64.exe 
14:23:54:707 | MD |      INFO  | +22293 | 7zCleanUp - Started
14:23:54:845 | MD |      INFO  | +140   | 7zCleanUp - Deleted C:\TEMP GAME HYPERSPIN\1941
14:23:54:845 | MD |      INFO  | +0     | 7zCleanUp - Ended
14:23:54:846 | MD |      INFO  | +0     | DefaultAnimateFadeOut - Started, direction is: out
14:23:55:374 | MD |      INFO  | +530   | DefaultAnimateFadeOut - Ended
14:23:55:374 | MD |      INFO  | +0     | ExitModule - Started
14:23:55:374 | MD |      INFO  | +0     | Starting Updating Statistics:
14:23:55:463 | MD |      INFO  | +78    | Game section statistics updated.
14:23:55:463 | MD |      INFO  | +0     | ExitModule - Ended
End of Module Logs
14:23:55:562 | RL |      INFO  | +35101 | Main - Module ended, exiting RocketLauncher normally
14:23:55:562 | RL |      INFO  | +0     | ExitScript - Started
14:23:55:572 | RL |      INFO  | +0     | ExitScript - Restoring taskbar
14:23:55:786 | RL |      INFO  | +218   | SystemCursor - Restoring mouse cursor
14:23:55:788 | RL |      INFO  | +0     | ExitScript - Restored cursor
Posted

Turn off 7zip, like I mentioned before any MAME based system needs to have 7z enabled set to false.

yep Ive done that bud, whats the difference between  capcom system 1,2 and 3 ? and can i merge the roms together ?,   how can i clear the log and start a fresh log to send you ?

Posted

yep Ive done that bud, whats the difference between  capcom system 1,2 and 3 ? and can i merge the roms together ?,   how can i clear the log and start a fresh log to send you ?

 

 

Different arcade hardware.  If you want all the arcade stuff merged - just use the MAME xml.

Posted

Different arcade hardware.  If you want all the arcade stuff merged - just use the MAME xml.

Hiya tonesmalone :) where can i get the mame xml from ?

Posted

You could merge them all into one system if you want. Each time you attempt to run a game a new log is created when logging is on, so just try to run a game again.

thanks bud I'll delete the old log and send you a new one 

Posted

thankyou bud,  I'm on 0.175 though, will that one still work ?

 

 

Check the link in the post - there should be the earlier versions in there too

Posted

Check the link in the post - there should be the earlier versions in there too

Thanks bud i found one, Ive got a feeling its not the actual mame.xml that i need as Ive got a feeling its the capcom cps database i need but ive tried everything but audit comes back 30 games but roms come back as 384  so i really dont know what to do, I'm already using mame for the arcade classics so ive pointed capcom to the current mame. 

Posted

Thanks bud i found one, Ive got a feeling its not the actual mame.xml that i need as Ive got a feeling its the capcom cps database i need but ive tried everything but audit comes back 30 games but roms come back as 384  so i really dont know what to do, I'm already using mame for the arcade classics so ive pointed capcom to the current mame. 

 

The capcom XML's can be found be found in the databases area.

 

From my understanding all the CPS1, 2, and 3 roms/games are already part of mame and should be in the mame XML...

Posted

The capcom XML's can be found be found in the databases area.

 

From my understanding all the CPS1, 2, and 3 roms/games are already part of mame and should be in the mame XML...

yep thats what i thought too bud 

Posted

So my rom path then should be directed to my mame roms ?

Totally. Most if not all of the arcade system game roms are part of the MAME set. Hence, Multiple Arcade Machine Emulator.

Sent from my iPhone using Tapatalk

Posted

Totally. Most if not all of the arcade system game roms are part of the MAME set. Hence, Multiple Arcade Machine Emulator.

Sent from my iPhone using Tapatalk

yep thats what ive done but its coming up only 30 games in audit when mame has like 8000 so where have i gone wrong ?

Posted

were there really only 30 capcom games ?

How many games are in the XML file? Cause it's that many.

If you want all of the MAME roms to show up, use the MAME XML file.

Sent from my iPhone using Tapatalk

Posted

Not all MAME games are CPS games so the 8k number is irrelevant. CPS 1 has 32, CPS 2 has 41, and CPS 3 has 6 according to the databases on HyperList.

yep thats what i thought, so unless theres a database.xml showing all 79 games then its not going to work, or setting each system up seperatley, ive merged all the games together but still come up with 30 games and I'd imagine thats because of the database issue, I'm not knowledgeable enough to make my own database so really the capcom system isnt really fit for purpose if I'm totally honsest bud. 

Posted

How many games are in the XML file? Cause it's that many.

If you want all of the MAME roms to show up, use the MAME XML file.

Sent from my iPhone using Tapatalk

i think in total the capcom 1 2 and 3 adds up to 79 games bud 

Posted

i think in total the capcom 1 2 and 3 adds up to 79 games bud

So if you want them as separate systems, then you need the separate XML files. If you want all arcade games to show in one system, you need the MAME XML file.

Sent from my iPhone using Tapatalk

Posted

You can use the Merge HyperList app in Don's HyperSpin tools to merge all 3 into one database in a matter of seconds, you just have to point it to the 3 xmls.

really ? I never knew that, ive just checked the file and theres only 1 xml file though,  I'll get back you thanks bud :)

Posted

In my modules I've found a folder called capcom and 1 saying capcom play system 3 but i dont know what im supposed to do with them

Posted

You don't need to be messing with module files ever really, and it sounds like you're looking at the Hyperlaunch ones anyway which aren't even used. All you need to do is figure out how you want your CPS wheel setup. You have 3 options.

 

1 - Merge all 3 CPS xmls, replace your current CPS xml with the merged one, set MAME as default emu, set rompath to MAME roms

 

2 - Set up wheels for CPS 2 and 3 the same way you did for 1

 

3 - Do nothing, all the CPS games are in your MAME wheel already

I did option 1 :) 

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