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Cemu 1.6


vincez28

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Posted

Hey Guys so I finally got the Cemu(Nintendo WiiU) emulator and added it to my hyperspin wheel. outside of hyperspin I can load games by clicking on the .rpx file. Now when I try to load a game from the wheel within hyperspin it say loading complete but then takes me to a grey/white screen and stays there? the roms are in the proper folder where hyperspin goes to find them, should the roms be 7z within the rom folder for hyperspin to extract or can the be as a regular folder?

 

thanks,

Vince

Posted

it depend where you have your rpx file. this has to be on your game root folder i.e. New super Mario Bros. U (USA)/New Super Mario Bros. u (USA).rpx

 

and there should be all files from the Code folder should also be there

Posted

Hey Chris for example this is how my folders look

 

New super mario bros.u (USA)/

Code

Content

Media

 and inside the code folder is where the .rpx is located

 

also the folder is unzipped

 

thanks,

Vince

Posted

i also tried this method,

New Super Mario Bros. U (USA)/

 Code

 Content

 Meta

New Super Mario Bros. U (USA).rpx

 

and still no luck

  • 2 weeks later...
Posted

not sure if it has to do with rocket launcher and CEMu 1.6 +

 

My RL worked with Cemu 1.5.5

but 1.6.1 wont load. it does the same thing youre describing. goes to the grey window (aka just the emu. it wont launch games)

 

not sure if the module needs to be updated. no info over at RL forums

Posted

I ran into the same issue. Then I found this on a forum. Just copy and paste this overwriting your current Cemu module:

 

MEmu = Cemu
MEmuV = v1.6.1
MAuthor = djvj
MVersion = 1.0.4
MCRC = 2EF49C0F
iCRC = 317C6C8
mId = 635803743205902402
MSystem = "Nintendo Wii U"
;----------------------------------------------------------------------------
; Notes:
; Make sure the keys.txt in the emu root folder contains a Wii U common key.
; Do not ask where to get this, it's your job to figure this out.
;----------------------------------------------------------------------------
StartModule()
BezelGUI()
FadeInStart()
 
primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
emuPrimaryWindow := new Window(new WindowTitle("CEMU","wxWindowNR")) ; instantiate primary emulator window object
 
Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1)
 
; dialogOpen := i18n("dialog.open") ; Looking up local translation
hideEmuObj := Object(emuPrimaryWindow,1)
7z(romPath, romName, romExtension, sevenZExtractPath)
 
BezelStart("FixResMode")
HideAppStart(hideEmuObj,hideEmu)
 
If (Fullscreen = "true")
Params := " -f"
 
primaryExe.Run(Params . " -g """ . romPath . "\" . romName . romExtension . """")
 
emuPrimaryWindow.Wait()
emuPrimaryWindow.WaitActive()
 
;If (fullscreen = "true")
; emuPrimaryWindow.MenuSelectItem("Options","Fullscreen")
 
; Load image
; emuPrimaryWindow.WinMenuSelectItem("File","Load")
; OpenROM("Open file to launch", romPath . "\" . romName . romExtension)
; emuPrimaryWindow.WaitActive()
 
BezelDraw()
HideAppEnd(hideEmuObj,hideEmu)
FadeInExit()
primaryExe.Process("WaitClose")
7zCleanUp()
BezelExit()
FadeOutExit()
ExitModule()
 
 
CloseProcess:
FadeOutStart()
emuPrimaryWindow.Close()
Return
 
It works for me. Make sure to make a backup before you do this in case it doesn't work for you. The key here is this line: 
 
primaryExe.Run(Params . " -g """ . romPath . "\" . romName . romExtension . """")
 
It adds -g which is needed to get this to work.
 

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