BostonD Posted January 21, 2017 Posted January 21, 2017 Not quite sure whats going on here, worked last week-today-nothing. Demul is ver .7 and works outside of any FE. The emulator path is correct in RL. All of the roms are green. I get a black screen when trying to boot either from HS or RL. RL Log: 14:35:09:521 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com) 14:35:09:721 | RL | INFO | +203 | Main - System Specs: RocketLauncher Dir: E:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 3959.05 MB Free Memory: 2646.45 MB Used Memory: 1312.605 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 950 GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 21.21.13.7609 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: High Definition Audio Device Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: Yes RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1280x768 (1280x728 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1280 Current AHK Desktop Height: 768 Monitor #1 DPI: 100 ErrorMode: 0 AutoHotkey Path: AHK Version: 1.1.13.00 Unicode: No 14:35:09:721 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\RocketLauncher.exe exists 14:35:09:721 | RL | INFO | +0 | Main - Raw CLI received: "-s Sammy Atomiswave -r dolphin -f E:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1 -o 1" 14:35:09:721 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 14:35:09:721 | RL | INFO | +0 | Main - RocketLauncher received "Sammy Atomiswave" and "dolphin" 14:35:09:721 | RL | INFO | +0 | Main - Did not find a "E:\RocketLauncher\Settings\Sammy Atomiswave\Game Options.ini" file, skipping any game-specific options. 14:35:09:721 | RL | INFO | +0 | Main - dolphin is using the default emulator: Demul582 14:35:09:721 | RL | INFO | +0 | Main - Checking for a [Demul582] section in E:\RocketLauncher\Settings\Sammy Atomiswave\Emulators.ini 14:35:09:721 | RL | INFO | +0 | Main - Checking for a [Demul582] section in E:\RocketLauncher\Settings\Global Emulators.ini 14:35:09:721 | RL | INFO | +0 | Main - Found [Demul582] in E:\RocketLauncher\Settings\Global Emulators.ini 14:35:09:721 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Modules\Demul\Demul (v0.5.8).ahk exists 14:35:09:752 | RL | INFO | +31 | Main - CRC Check - CRC matches, this is an official unedited module. 14:35:09:752 | RL | INFO | +0 | Main - dolphin will use module: E:\RocketLauncher\Modules\Demul\Demul (v0.5.8).ahk 14:35:09:768 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 14:35:09:768 | RL | INFO | +0 | CheckFile - Checking if G:\Arcade\HyperSpin\HS1\HyperSpin\Emulators\demul\demul.exe exists 14:35:09:768 | RL | INFO | +0 | Main - INI Keys read 14:35:09:768 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.exe exists 14:35:09:768 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.dll exists 14:35:09:768 | RL | INFO | +0 | Main - "dolphin" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 14:35:09:768 | RL | INFO | +0 | CheckPaths - Started 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\ROMS\Sammy Atomiswave\dolphin.rar 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: E:\ROMS\Sammy Atomiswave\dolphin\dolphin.rar 14:35:09:768 | RL | INFO | +0 | CheckPaths - Rom not found 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\ROMS\Sammy Atomiswave\dolphin.7z 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: E:\ROMS\Sammy Atomiswave\dolphin\dolphin.7z 14:35:09:768 | RL | INFO | +0 | CheckPaths - Rom not found 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\ROMS\Sammy Atomiswave\dolphin.lha 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: E:\ROMS\Sammy Atomiswave\dolphin\dolphin.lha 14:35:09:768 | RL | INFO | +0 | CheckPaths - Rom not found 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\ROMS\Sammy Atomiswave\dolphin.lzh 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: E:\ROMS\Sammy Atomiswave\dolphin\dolphin.lzh 14:35:09:768 | RL | INFO | +0 | CheckPaths - Rom not found 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\ROMS\Sammy Atomiswave\dolphin.gzip 14:35:09:768 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: E:\ROMS\Sammy Atomiswave\dolphin\dolphin.gzip 14:35:09:784 | RL | INFO | +15 | CheckPaths - Rom not found 14:35:09:784 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\ROMS\Sammy Atomiswave\dolphin.tar 14:35:09:784 | RL | INFO | +0 | CheckPaths - Looking for rom by name in subfolder: E:\ROMS\Sammy Atomiswave\dolphin\dolphin.tar 14:35:09:784 | RL | INFO | +0 | CheckPaths - Rom not found 14:35:09:784 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\ROMS\Sammy Atomiswave\dolphin.zip 14:35:09:784 | RL | INFO | +0 | CheckPaths - Found rom: E:\ROMS\Sammy Atomiswave\dolphin.zip 14:35:09:784 | RL | INFO | +0 | CheckPaths - Ended 14:35:09:784 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook MiscUtils.DetectHiddenWindows("On") SetTitleMatchMode, 2 SendMode, Event Global RLLog Global RLObject 0 := "12" rlPath := "E:\RocketLauncher" pluginPath := "E:\RocketLauncher\Plugins" pluginName := "HyperSpin" pluginExt := ".plugin" contextOnExit := "1" rlMode := "" rlTitle := "RocketLauncher" rlVersion := "1.2.0.1" rlAuthor := "djvj" rlURL := "www.rlauncher.com" langFile := "E:\RocketLauncher\Data\Language\Localization.ini" primMonitor := "1" frontendPID := "" frontendPath := "E:\HyperSpin" frontendExe := "HyperSpin.exe" frontendExt := "exe" frontendName := "HyperSpin" frontendDrive := "E" exitEmulatorKey := "~Esc" restoreFE := "false" exitScriptKey := "~q & ~s" toggleCursorKey := "~e & ~t" emuFullPath := "G:\Arcade\HyperSpin\HS1\HyperSpin\Emulators\demul\demul.exe" emuPath := "G:\Arcade\HyperSpin\HS1\HyperSpin\Emulators\demul" emuName := "Demul582" emuExt := "exe" baseRomPath := "" romPath := "E:\ROMS\Sammy Atomiswave" romPathFromIni := "E:\ROMS\Sammy Atomiswave" romExtension := ".zip" romExtensionOrig := ".zip" romExtensions := "rar|7z|lha|lzh|gzip|tar|zip|gdi|cue|cdi|chd|mds|ccd|nrg" executable := "demul.exe" systemDbName := "Sammy Atomiswave" systemName := "Sammy Atomiswave" dbPath := "" dbName := "dolphin" dbExt := "" romFoundByExt := "" romName := "dolphin" romMapPath := "" romMappingEnabled := "false" romMappingLaunchMenuEnabled := "false" romMappingFirstMatchingExt := "false" romMappingShowAllRomsInArchive := "true" romMappingNumberOfGamesByScreen := "7" romMappingHideParent := "false" romMappingMenuWidth := "400" romMappingMenuMargin := "65" romMappingTextFont := "Bebas Neue" romMappingTextOptions := "cFFFFFFFF r4 s60 Bold" romMappingDisabledTextColor := "ff888888" romMappingTextSizeDifference := "7" romMappingTextMargin := "15" romMappingTitleTextFont := "Bebas Neue" romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold" romMappingTitle2TextFont := "Bebas Neue" romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold" romMappingGameInfoTextFont := "Bebas Neue" romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular" romMappingGameNameTextFont := "Bebas Neue" romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular" romMappingBackgroundBrush := "aa000000" romMappingColumnBrush := "33000000" romMappingButtonBrush1 := "6f000000" romMappingButtonBrush2 := "33000000" romMappingBackgroundAlign := "Stretch and Lose Aspect" romMappingMenuFlagWidth := "55" romMappingMenuFlagSeparation := "7" romMappingDefaultMenuList := "FullList" romMappingSingleFilteredRomAutomaticLaunch := "false" altArchiveNameOnly := "" altRomNameOnly := "" altArchiveAndRomName := "" altArchiveAndManyRomNames := "" altRomNamesOnly := "" romMapScenario := "" skipchecks := "false" romMatchExt := "false" blockInputTime := "0" blockInputFile := "E:\RocketLauncher\Module Extensions\BlockInput.exe" errorLevelReporting := "false" lockLaunch := "false" lockLaunchGame := "" screenRotationAngle := "0" screenRotationAngleGame := "" setResolution := "" logFile := "" logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"] logLevel := "3" logShowDebugConsole := "false" logShowCommandWindow := "false" logCommandWindow := "false" logIncludeModule := "true" logIncludeFileProperties := "true" logIncludeDLLLogs := "false" errorSounds := "true" rlDebugConsoleStdout := "" sysLang := "English_United_States" sysType := "64-bit" broadcastWindowTitle := "" navUpKey := "Up" navDownKey := "Down" navLeftKey := "Left" navRightKey := "Right" navSelectKey := "Enter" navP2UpKey := "Numpad8" navP2DownKey := "Numpad2" navP2LeftKey := "Numpad4" navP2RightKey := "Numpad6" navP2SelectKey := "NumpadEnter" originalWidth := "1280" originalHeight := "768" vdEnabled := "true" vdFullPath := "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" vdUseSCSI := "true" vdDriveLetter := "" vdDriveLetterScsi := "" vdAddDrive := "true" demulShooterPath := "" servoStikEnabled := "false" servoStikExitMode := "false" ledblinkyEnabled := "false" ledblinkySystemName := "" ledblinkyFullPath := "" ledblinkyProfilePath := "E:\RocketLauncher\Profiles\LEDBlinky" ledblinkyRLProfile := "E:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher" winIPACFullPath := "" ultraMapEnabled := "false" ultraMapFullPath := "" emuIdleShutdown := "0" launchPasswordHash := "UpUpDownDownLeftRightLeftRight" cursorSize := "" hideCursor := "false" hideEmu := "false" hideFE := "false" suspendFE := "false" fadeIn := "true" fadeInDuration := "500" fadeInTransitionAnimation := "DefaultAnimateFadeIn" fadeInDelay := "0" fadeInExitDelay := "0" fadeOutExitDelay := "0" fadeOut := "false" fadeOutExtraScreen := "false" fadeOutDuration := "500" fadeOutTransitionAnimation := "DefaultAnimateFadeOut" fadeOutDelay := "0" fadeLyrInterpolation := "7" fadeMuteEmulator := "false" fadeUseBackgrounds := "false" fadeClickThrough := "false" fadeSounds := "true" fade7zProgressMode := "extraction" fadeWidthBaseRes := "1920" fadeHeightBaseRes := "1080" fadeLyr1Color := "FF000000" fadeLyr1AlignImage := "Stretch and Lose Aspect" fadeLyr2Pos := "Stretch and Lose Aspect" fadeLyr2X := "0" fadeLyr2Y := "0" fadeLyr2W := "" fadeLyr2H := "" fadeLyr2Adjust := "1" fadeLyr2PicPad := "0" fadeLyr2Prefix := "Extra Layer 1 - Console" fadeLyr3Pos := "Center" fadeLyr3X := "450" fadeLyr3Y := "450" fadeLyr3W := "" fadeLyr3H := "" fadeLyr3Adjust := "1" fadeLyr3PicPad := "0" fadeLyr3Speed := "750" fadeLyr3Animation := "DefaultFadeAnimation" fadeLyr37zAnimation := "DefaultFadeAnimation" fadeLyr3Type := "imageandbar" fadeLyr3ImgFollow7zProgress := "true" fadeLyr3Repeat := "1" fadeLyr3BackImageTransparency := "30" fadeLyr3StaticPos := "No Alignment" fadeLyr3StaticX := "0" fadeLyr3StaticY := "870|1575" fadeLyr3StaticW := "" fadeLyr3StaticH := "" fadeLyr3StaticAdjust := "1" fadeLyr3StaticPicPad := "0" fadeLyr3StaticPrefix := "Info Bar" fadeLyr4Adjust := "1" fadeLyr4X := "1792|952" fadeLyr4Y := "891|1596" fadeLyr4W := "128" fadeLyr4H := "" fadeLyr4Pos := "No Alignment" fadeLyr4FPS := "50" fadeLyr4PicPad := "0" fadeTranspGifColor := "FFFFFF" fadeBarWindow := "Image" fadeBarWindowX := "" fadeBarWindowY := "" fadeBarWindowW := "900" fadeBarWindowH := "" fadeBarWindowR := "30" fadeBarWindowM := "30" fadeBarWindowHatchStyle := "8" fadeBar := "7zOnly" fadeProgressDuration := "0" fadeBarBack := "true" fadeBarBackColor := "FF555555" fadeBarH := "30" fadeBarR := "10" fadeBarColor := "DD00BFFF" fadeBarHatchStyle := "8" fadeBarPercentageText := "true" fadeBarInfoText := "true" fadeBarXOffset := "0" fadeBarYOffset := "150" fadeRomInfoDescription := "filtered text" fadeRomInfoSystemName := "image" fadeRomInfoYear := "text with label" fadeRomInfoDeveloper := "disabled" fadeRomInfoPublisher := "disabled" fadeRomInfoGenre := "disabled" fadeRomInfoRating := "image" fadeRomInfoOrder := "Description|SystemName|Year|Manufacturer|Genre|Rating" fadeRomInfoTextPlacement := "User Defined" fadeRomInfoTextMargin := "7" fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular" fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold" fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular" fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular" fadeRomInfoText5Options := "cFF555555 r4 s42 Bold" fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular" fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular" fadeStats_Number_of_Times_Played := "text with label" fadeStats_Last_Time_Played := "text with label" fadeStats_Average_Time_Played := "text with label" fadeStats_Total_Time_Played := "text with label" fadeStats_System_Total_Played_Time := "text with label" fadeStats_Total_Global_Played_Time := "text with label" fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time" fadeStatsInfoTextPlacement := "topRight" fadeStatsInfoTextMargin := "7" fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold" fadeText1X := "0" fadeText1Y := "0" fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold" fadeText1 := "Loading Game" fadeText2X := "0" fadeText2Y := "0" fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold" fadeText2 := "Extraction Complete, Ready" fadeText3 := "Loading Game" fadeText4 := "Loading Complete" fadeFont := "Bebas Neue" fadeSystemAndRomLayersOnly := "false" fadeExtractionTime := "disabled" fadeExtractionTimeTextX := "0" fadeExtractionTimeTextY := "0" fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold" fadeInterruptKey := "" detectFadeErrorEnabled := "true" fadeImgPath := "E:\RocketLauncher\Media\Fade" RLDataPath := "E:\RocketLauncher\Data" RLMediaPath := "E:\RocketLauncher\Media" RLErrSoundPath := "E:\RocketLauncher\Media\Sounds\Error" modulesPath := "E:\RocketLauncher\Modules" moduleFullName := "E:\RocketLauncher\Modules\Demul\Demul (v0.5.8).ahk" moduleName := "Demul (v0.5.8)" modulePath := "E:\RocketLauncher\Modules\Demul" moduleExtension := "ahk" moduleExtensionsPath := "E:\RocketLauncher\Module Extensions" libPath := "E:\RocketLauncher\Lib" sevenZEnabled := "true" sevenZPath := "E:\RocketLauncher\Module Extensions\7z.exe" sevenZDllPath := "E:\RocketLauncher\Module Extensions\7z.dll" sevenZExtractPath := "E:\Temp Game HS" sevenZExtractPathOrig := "" sevenZAttachSystemName := "false" sevenZDelTemp := "true" sevenZFormats := ".zip|.rar|.7z|.lha|.lzh|.gzip|.tar" sevenZFormatsNoP := "zip|rar|7z|lha|lzh|gzip|tar" sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lha|\.lzh|\.gzip|\.tar" sevenZGamesToKeep := "" sevenZDeletePerSystem := "false" sevenZExtensions := "zip|rar|7z|lha|lzh|gzip|tar" 7zExtractPath := "E:\Temp Game HS" mgEnabled := "false" mgKey := "~NumpadSub" mgBackgroundColor := "FF000000" mgSidePadding := "0.2" mgWidthBaseRes := "1920" mgHeightBaseRes := "1080" mgYOffset := "500|800" mgFont := "Arial" mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic" mgText1Text := "Please select a game" mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic" mgText2Offset := "100" mgUseSound := "true" mgSoundfreq := "300" mgExitEffect := "none" mgSelectedEffect := "rotate" mgUseGameArt := "false" mgCandidate := "" mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side" mgOnLaunch := "false" pauseEnabled := "true" pauseKey := "F1" pauseBackToMenuBarKey := "X" pauseZoomInKey := "C" pauseZoomOutKey := "V" pauseScreenshotKey := "~PrintScreen" pauseHiToTextPath := "E:\RocketLauncher\Module Extensions\HiToText.exe" pauseSaveStateKeyCodes := "" pauseLoadStateKeyCodes := "" keyboardEncoder := "" keyboardEncoderEnabled := "false" keymapperEnabled := "true" keymapperAHKMethod := "false" keymapper := "joytokey" xpadderFullPath := "E:\HyperSpin\Xpadder(v5.6)(K)\Xpadder.exe" joyToKeyFullPath := "E:\HyperSpin\JoyToKey\JoyToKey.exe" profilePath := "E:\RocketLauncher\Profiles" keymapperProfilePath := "E:\RocketLauncher\Profiles\joytokey" keymapperFrontEndProfileName := "HyperSpin" keymapperFrontEndProfile := "joytokey" keymapperRocketLauncherProfileEnabled := "true" joyIDsEnabled := "true" joyIDsPreferredControllersGlobal := "Controller (XBOX 360 For Windows)|Wireless Controller" joyIDsPreferredControllersSystem := "use_global" joyIDsPreferredControllersOnExit := "" CustomJoyNamesEnabled := "false" CustomJoyNames := "" rotateMethod := "false" FEProfile := "E:\RocketLauncher\Profiles\joytokey\HyperSpin" defaultProfile := "E:\RocketLauncher\Profiles\joytokey\_Default" systemProfile := "E:\RocketLauncher\Profiles\joytokey\Sammy Atomiswave" xPadderSystemProfile := "E:\RocketLauncher\Profiles\joytokey\Sammy Atomiswave\_Default" emuProfile := "E:\RocketLauncher\Profiles\joytokey\Sammy Atomiswave\Demul582" romProfile := "E:\RocketLauncher\Profiles\joytokey\Sammy Atomiswave\dolphin" RocketLauncherProfile := "E:\RocketLauncher\Profiles\joytokey\RocketLauncher" blankProfile := "E:\RocketLauncher\Profiles\joytokey\blank" ahkFEProfile := "E:\RocketLauncher\Profiles\AHK\HyperSpin" ahkDefaultProfile := "E:\RocketLauncher\Profiles\AHK\_Default" ahkSystemProfile := "E:\RocketLauncher\Profiles\AHK\Sammy Atomiswave" ahkEmuProfile := "E:\RocketLauncher\Profiles\AHK\Sammy Atomiswave\Demul582" ahkRomProfile := "E:\RocketLauncher\Profiles\AHK\Sammy Atomiswave\dolphin" ahkRocketLauncherProfile := "E:\RocketLauncher\Profiles\AHK\RocketLauncher" bezelEnabled := "false" bezelICEnabled := "false" shaderName := "false" shaderColor := "" shaderTransparency := "" statisticsEnabled := "true" pressDuration := "-1" emuVolume := "1" dxwndIni := "E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini" dxwndFullPath := "E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" qResFullPath := "E:\RocketLauncher\Module Extensions\QRes.exe" mon1O := "" pacDrivedllFile := "E:\RocketLauncher\Module Extensions\PacDrive32.dll" userFadeAnimIniFile := "E:\RocketLauncher\Lib\User Fade Animations.ini" testFile := "" testDuration := "" initialErrorMode := "0" 14:35:09:784 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 14:35:09:784 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 14:35:09:784 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 14:35:09:784 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts 14:35:09:784 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 14:35:09:784 | RL | INFO | +0 | BuildScript - Validating module 14:35:09:784 | RL | INFO | +0 | BuildScript - Validation complete 14:35:09:784 | RL | INFO | +0 | BuildScript - Module: MEmu := "Demul" MEmuV := "v0.5.8.2" MURL := ["http://demul.emulation64.com/"] MAuthor := ["djvj"] MVersion := "2.1.7" MCRC := "CE5A6607" iCRC := "8615E590" MID := "635211874656892855" MSystem := ["Gaelco","Gaelco 3D","Sammy Atomiswave","Sega Dreamcast","Sega Hikaru","Sega Naomi","Sega Naomi 2"] ;---------------------------------------------------------------------------- ; Notes: ; Required - control and nvram files setup for each game/control type ; Required - moduleName ini example can be found on GIT in the Demul module folder ; moduleName ini must be placed in same folder as this module if you use the provided example, just be sure to rename it to just Demul.ini first so it matches the module's name ; GDI images must match mame zip names and be extracted and have a .dat extension ; Rom_Extension should include 7z|zip|gdi|cue|cdi|chd|mds|ccd|nrg ; Module will automatically set your rom path for you on first launch ; ; Make sure the awbios, dc, hikaru, naomi, naomi2, saturn.zip bios archives are in any of your rom paths as they are needed to play all the games. ; Set your Video Plugin to gpuDX11 and set your desired resolution there ; In case your control codes do not match mine, set your desired control type in demul, then open the demul.ini and find section PORTB and look for the device key. Use this number instead of the one I provided ; gpuDX10 and gpuDX11 are the only supported plugins. You can define what plugin you want to use for each game in the module settings in RocketLauncherUI ; Read the tooltip for the Fullscreen module setting in RocketLauncherUI on how to control windowed fullscreen, true fullscreen, or windowed mode ; Windowed fullscreen will take effect the 2nd time you run the emu. It has to calculate your resolution on first run. ; ; Controls: ; Start a game of each control type (look in the RocketLauncherUI's module settings for these types, they all have their own tabs) and configure your controls to play the game. After configuring your controls manually in Demul, open padDemul.ini and Copy/paste the JAMMA0_0 and JAMMA0_1 (for naomi) or the ATOMISWAVE0_0 and ATOMISWAVE0_1 (for atomiswave) into RocketLauncherUI's module settings for each controls tab (standard, sfstyle, etc). ; Each pair of control tabs designates another real arcade control schema for a grouping of games. Demul does not handle this like MAME, so the module does instead. ; ; Gaelco: ; There is no known way to launch the desired Gaelco rom from CLI. You will always be presented with the rom selection window on launch. ; ; Sega Hikaru: ; Windowed Fullscreen doesn't seem to work as demul does not allow stretching of its window ; ; Troubleshooting: ; For some reason demul's ini files can get corrupted and ahk can't read/write to them correctly. ; If your ini keys are not being read or not writing to their existing keys in the demul inis, create a new file and copy/paste everything from the old ini into the new one and save. ; If you use Fade_Out, the module will disable it. Demul crashes when Fade tries to draw on top of it in windowed and fullscreen modes. ;---------------------------------------------------------------------------- StartModule() BezelGUI() ExtraFixedResBezelGUI() FadeInStart() primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object emuPrimaryWindow := new Window(new WindowTitle(,"window")) ; instantiate primary emulator window object emuLCD0Window := new Window(new WindowTitle("LCD 0","LCD 0")) ; This object controls how the module reacts to different systems. Demul can play a few systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Gaelco","gaelco","Gaelco 3D","gaelco","Sammy Atomiswave","atomiswave","Sega Dreamcast","dc","Sega Hikaru","hikaru","Sega Naomi","naomi","Sega Naomi 2","naomi2") ident := mType[systemName] ; search object for the systemName identifier Demul uses If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this Demul module: " . moduleName) DemuleIni := new IniFile(emuPath . "\Demul.ini") PadIni := new IniFile(emuPath . "\padDemul.ini") DemuleIni.CheckFile("Could not find Demul's ini. Please run Demul manually first and each of it's settings sections so the appropriate inis are created for you: " . DemuleIni.FileFullPath) PadIni.CheckFile("Could not find Demul's control ini. Please run Demul manually first and set up your controls so this file is created for you: " . PadIni.FileFullPath) demuleIniEncoding := RLObject.getFileEncoding(DemuleIni.FileFullPath) If demuleIniEncoding { If (demuleIniEncoding = "ERROR") RLLog.Warning("Module - Demul.ini set to Read-only and BOM cannot be changed. Check the DLL log for further details: " . DemuleIni.FileFullPath) Else { RLLog.Warning("Module - Recreating " . DemuleIni.FileFullPath . " as ANSI because UTF-8 format cannot be read") If RLObject.removeBOM(DemuleIni.FileFullPath) RLLog.Info("Module - Successfully converted " . DemuleIni.FileFullPath . " to ANSI") Else RLLog.Error("Module - Failed to convert " . DemuleIni.FileFullPath . " to ANSI") } } maxHideTaskbar := moduleIni.Read("Settings", "MaxHideTaskbar", "true",,1) controllerCode := moduleIni.Read("Settings", "ControllerCode", "16777216",,1) mouseCode := moduleIni.Read("Settings", "MouseCode", "131072",,1) keyboardCode := moduleIni.Read("Settings", "KeyboardCode", "1073741824",,1) lightgunCode := moduleIni.Read("Settings", "LightgunCode", "-2147483648",,1) hideDemulGUI := moduleIni.Read("Settings", "HideDemulGUI", "true",,1) PerGameMemoryCards := moduleIni.Read("Settings", "PerGameMemoryCards", "true",,1) memCardPath := moduleIni.Read("Settings", "MemCardPath", emuPath . "\memsaves",,1) memCardPath := AbsoluteFromRelative(emuPath, memCardPath) fullscreen := moduleIni.Read(romName . "|Settings", "Fullscreen", "windowedfullscreen",,1) plugin := moduleIni.Read(romName . "|Settings", "Plugin", "gpuDX11",,1) shaderUsePass1 := moduleIni.Read(romName . "|Settings", "ShaderUsePass1", "false",,1) shaderUsePass2 := moduleIni.Read(romName . "|Settings", "ShaderUsePass2", "false",,1) shaderNamePass1 := moduleIni.Read(romName . "|Settings", "ShaderNamePass1",,,1) shaderNamePass2 := moduleIni.Read(romName . "|Settings", "ShaderNamePass2",,,1) listSorting := moduleIni.Read(romName . "|Settings", "ListSorting", "true",,1) OpaqueMod := moduleIni.Read(romName . "|Settings", "OModifier", "true",,1) TransMod := moduleIni.Read(romName . "|Settings", "TModifier", "true",,1) internalResolutionScale := moduleIni.Read(romName . "|Settings", "InternalResolutionScale", "1",,1) videomode := moduleIni.Read(romName . "|Settings", "VideoMode", "0",,1) demulShooterEnabled := moduleIni.Read(romName . "|Settings", "DemulShooterEnabled", "false",,1) displayVMU := moduleIni.Read("Settings", "DisplayVMU", "true",,1) VMUPos := moduleIni.Read("Settings", "VMUPos", "topRight",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter VMUHideKey := moduleIni.Read("Settings", "VMUHideKey","F10",,1) Bios := moduleIni.Read(romName, "Bios",,,1) LoadDecrypted := moduleIni.Read(romName, "LoadDecrypted",,,1) ; not currently supported ; Read all the control values controls := moduleIni.Read(romname, "Controls", "standard",,1) ; have to read this first so the below ini reads work push1_0 := moduleIni.Read(controls . "_JAMMA0_0", "push1",,,1) push2_0 := moduleIni.Read(controls . "_JAMMA0_0", "push2",,,1) push3_0 := moduleIni.Read(controls . "_JAMMA0_0", "push3",,,1) push4_0 := moduleIni.Read(controls . "_JAMMA0_0", "push4",,,1) push5_0 := moduleIni.Read(controls . "_JAMMA0_0", "push5",,,1) push6_0 := moduleIni.Read(controls . "_JAMMA0_0", "push6",,,1) push7_0 := moduleIni.Read(controls . "_JAMMA0_0", "push7",,,1) push8_0 := moduleIni.Read(controls . "_JAMMA0_0", "push8",,,1) service_0 := moduleIni.Read(controls . "_JAMMA0_0", "SERVICE",,,1) start_0 := moduleIni.Read(controls . "_JAMMA0_0", "START",,,1) coin_0 := moduleIni.Read(controls . "_JAMMA0_0", "COIN",,,1) digitalup_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALUP",,,1) digitaldown_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALDOWN",,,1) digitalleft_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALLEFT",,,1) digitalright_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALRIGHT",,,1) analogup_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGUP",,,1) analogdown_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGDOWN",,,1) analogleft_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGLEFT",,,1) analogright_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGRIGHT",,,1) analogup2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGUP2",,,1) analogdown2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGDOWN2",,,1) analogleft2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGLEFT2",,,1) analogright2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGRIGHT2",,,1) push1_1 := moduleIni.Read(controls . "_JAMMA0_1", "push1",,,1) push2_1 := moduleIni.Read(controls . "_JAMMA0_1", "push2",,,1) push3_1 := moduleIni.Read(controls . "_JAMMA0_1", "push3",,,1) push4_1 := moduleIni.Read(controls . "_JAMMA0_1", "push4",,,1) push5_1 := moduleIni.Read(controls . "_JAMMA0_1", "push5",,,1) push6_1 := moduleIni.Read(controls . "_JAMMA0_1", "push6",,,1) push7_1 := moduleIni.Read(controls . "_JAMMA0_1", "push7",,,1) push8_1 := moduleIni.Read(controls . "_JAMMA0_1", "push8",,,1) service_1 := moduleIni.Read(controls . "_JAMMA0_1", "SERVICE",,,1) start_1 := moduleIni.Read(controls . "_JAMMA0_1", "START",,,1) coin_1 := moduleIni.Read(controls . "_JAMMA0_1", "COIN",,,1) digitalup_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALUP",,,1) digitaldown_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALDOWN",,,1) digitalleft_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALLEFT",,,1) digitalright_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALRIGHT",,,1) analogup_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGUP",,,1) analogdown_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGDOWN",,,1) analogleft_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGLEFT",,,1) analogright_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGRIGHT",,,1) analogup2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGUP2",,,1) analogdown2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGDOWN2",,,1) analogleft2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGLEFT2",,,1) analogright2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGRIGHT2",,,1) If (InStr(systemName, "Hikaru") && plugin != "gpuDX11") plugin := "gpuDX11" ; Hikaru does not work with gpuDX10 gpu plugin, setting it dumps an error ; Verify user set desired gpu plugin name correctly If (plugin != "gpuDX11" && plugin != "gpuDX10" && plugin != "") ScriptError(plugin . " is not a supported gpu plugin.`nLeave the plugin blank to use the default ""gpuDX11"".`nValid options are gpuDX11 or gpuDX10.") ; Read and write videomode value for cable type rvideomode := DemuleIni.Read("main", "videomode") RLLog.Info("Module - Demul is reading the config with videomode = " . rvideomode) DemuleIni.Write(videomode, "main", "videomode") RLLog.Info("Module - Demul is updating the config with videomode = " . videomode) ;ExitApp ; Handle Demul's rom paths so the user doesn't have to romPathCount := DemuleIni.Read("files", "romsPathsCount") RLLog.Info("Module - Demul is configured with " . romPathCount . " rom path(s). Scanning these for a romPath to this rom.") Loop, %romPathCount% { demulRomPath := A_Index - 1 ; rompaths in demul start with 0 path%A_Index% := DemuleIni.Read("files", "roms" . demulRomPath) RLLog.Info("Module - Path" . demulRomPath . ": " . path%A_Index%) ; msgbox % path%A_Index% If (path%A_Index% = romPath . "\") ; demul tacks on the backslash at the end { romPathFound := 1 ; flag that demul has this romPath in its config and no need to add it RLLog.Info("Module - Stopping search because Demul is already configured with the correct romPath to this rom: " . path%A_Index%) Break ; stop looking for a correct romPath } } If !romPathFound ; if demul doesn't have the romPath in its ini, add it { RLLog.Warning("Module - Demul does not have this romPath in Demul.ini, adding it for you.") nextPath := romPathCount + 1 ; add 1 to the romPathCount and write that to the ini DemuleIni.Write(nextPath, "files", "romsPathsCount") DemuleIni.Write(romPath , "\", "files", "roms" . romPathCount) ; write the rompath to the ini } BezelStart("FixResMode") ; Force Fade_Out to disabled as it causes demul to not close properly fadeOut := "false" RLLog.Warning("Module - Turning off Fade_Out because it doesn't let Demul exit properly.") ; check for the specified gpu plugin GpuIni := new IniFile(emuPath . "\" . plugin . ".ini") GpuIni.CheckFile("Please run Demul manually first and select the " . plugin . " gpu plugin so it creates this file for you: " . GpuIni.FileFullPath) demulFileEncoding := RLObject.getFileEncoding(GpuIni.FileFullPath) If demulFileEncoding { If (demulFileEncoding = "ERROR") RLLog.Warning("Module - GPU ini set to Read-only and BOM cannot be changed. Check the DLL log for further details: " . GpuIni.FileFullPath) Else { RLLog.Info("Module - Recreating " . GpuIni.FileFullPath . " as ANSI because UTF-8 format cannot be read") If RLObject.removeBOM(GpuIni.FileFullPath) RLLog.Info("Module - Successfully converted " . GpuIni.FileFullPath . " to ANSI") Else RLLog.Error("Module - Failed to convert " . GpuIni.FileFullPath . " to ANSI") } } ; This updates the DX11gpu ini file to turn List Sorting on or off. Depending on the games, turning this on for some games may remedy missing graphics, having it off on other games may fix corrupted graphics. Untill they improve the DX11gpu, this is the best it's gonna get. If (ListSorting = "true") GpuIni.Write(0, "main", "AutoSort") Else GpuIni.Write(1, "main", "AutoSort") ; This will set the Opaque or Trans modifier for each game If (OpaqueMod = "true") GpuIni.Write(0, "main", "OModifier") Else GpuIni.Write(1, "main", "OModifier") If (TransMod = "true") GpuIni.Write(0, "main", "TModifier") Else GpuIni.Write(1, "main", "TModifier") ; This updates the DX10gpu or DX11gpu ini file to the scale you want to use for this game GpuIni.Write(InternalResolutionScale, "main", "scaling") ; This updates the demul.ini with your gpu plugin choice for the selected rom DemuleIni.Write(plugin . ".dll", "plugins", "gpu") ; This updates the demul.ini with your VMU display choice VMUscreendisable := If (displayVMU="true") ? "false" : "true" DemuleIni.Write(VMUscreendisable, "main", "VMUscreendisable") ; Shader Effects Loop, 2 { shaderUsePass%A_Index% := If (ShaderUsePass%A_Index% != "" and ShaderUsePass%A_Index% != "ERROR" ? (ShaderUsePass%A_Index%) : (GlobalShaderUsePass%A_Index%)) ; determine what shaderUsePass to use currentusePass%A_Index% := GpuIni.Read("shaders", "usePass" . A_Index) If (shaderUsePass%A_Index% = "true") { shaderNamePass%A_Index% := If (ShaderNamePass%A_Index% != "" and ShaderNamePass%A_Index% != "ERROR" ? (ShaderNamePass%A_Index%) : (GlobalShaderNamePass%A_Index%)) ; determine what shaderNamePass to use If !StringUtils.Contains(shaderNamePass%A_Index%,"FXAA|HDR-TV|SCANLINES|CARTOON|RGB DOT\(MICRO\)|RGB DOT\(TINY\)|BLUR") ScriptError(shaderNamePass%A_Index% . " is not a valid choice for a shader. Your options are FXAA, HDR-TV, SCANLINES, CARTOON, RGB DOT(MICRO), RGB DOT(TINY), or BLUR.") If (currentusePass%A_Index% = 0) GpuIni.Write(1, "shaders", "usePass" . A_Index) ; turn shader on in gpuDX11 ini GpuIni.Write(shaderNamePass%A_Index%, "shaders", "shaderPass" . A_Index) ; update gpuDX11 ini with the shader name to use }Else If (shaderUsePass%A_Index% != "true" and currentusePass%A_Index% = 1) GpuIni.Write(0, "shaders", "usePass" . A_Index) ; turn shader off in gpuDX11 ini } If (ident = "dc") { 7z(romPath, romName, romExtension, sevenZExtractPath) If (romExtension = ".cdi" || romExtension = ".mds" || romExtension = ".ccd" || romExtension = ".nrg" || romExtension = ".gdi" || romExtension = ".cue") { GdrImageIni := new IniFile(emuPath . "\gdrImage.ini") If !GdrImageIni.Exist() { GdrImageIni.Append(defaultIni) ; Create a default gdrImage.ini in your emu folder if one does not exist already. ; GdrImageIni.Delete(gdrImageFile) ; don't know why this was in the old module, no point in deleting the file I just made } TimerUtils.Sleep(500) DemuleIni.Write("gdrImage.dll", "plugins", "gdr") GdrImageIni.Write("false", "Main", "openDialog") GdrImageIni.Write(romPath . "\" . romName . romExtension, "Main", "imagefilename") } Else If (romExtension = ".chd") { GdrCHDIni := new IniFile(emuPath . "\gdrCHD.ini") If !GdrCHDIni.Exist() { GdrCHDIni.Append(defaultIni) ; Create a default gdrCHD.ini in your emu folder if one does not exist already. ; GdrCHDIni.Delete(gdrCHDFile) ; don't know why this was in the old module, no point in deleting the file I just made } TimerUtils.Sleep(500) GdrCHDIni.Write("false", "Main", "openDialog") DemuleIni.Write("gdrCHD.dll", "plugins", "gdr") GdrCHDIni.Write(romPath . "\" . romName . romExtension, "Main", "imagefilename") } Else ScriptError(romExtension . " is not a supported file type for this " . moduleName . " module.") DemuleIni.Write(1, "main", "region") ; Set BIOS to Auto Region } Else { ; all other systems, Naomi and Atomiswave ; This updates the demul.ini with your Bios choice for the selected rom If (Bios != "" && Bios != "ERROR") { Bios := StringUtils.RegExReplace(Bios,"\s.*") ; Cleans off the added text from the key's value so only the number is left DemuleIni.Write("false", "main", "naomiBiosAuto") ; turning auto bios off so we can use a specific one instead DemuleIni.Write(Bios, "main", "naomiBios") ; setting specific bios user has set from the moduleName ini } Else DemuleIni.Write("true", "main", "naomiBiosAuto") ; turning auto bios on if user did not specify a specific one } ; This section writes your custom keys to the padDemul.ini. Naomi games had many control panel layouts. The only way we can accomodate these differing controls, is to keep track of them all and write them to the ini at the launch of each game. ; First we check if the last controls used are the same as the game we want to play, so we don't waste time updating the ini if it is not necessary. For example playing 2 sfstyle type games in a row, we wouldn't need to write to the ini. ; This section tells demul what arcade control type should be connected to the game. Options are standard (aka controller), mouse, lightgun, or keyboard If (controls = "lightgun" || controls = "mouse") { RLLog.Info("Module - This game uses a Mouse or Lightgun control type.") DemuleIni.Write(MouseCode, "PORTB", "device") } Else If (controls = "keyboard") { RLLog.Info("Module - This game uses a Keyboard control type.") DemuleIni.Write(KeyboardCode, "PORTB", "device") } Else { ; accounts for all other control types RLLog.Info("Module - This game uses a standard (controller) control type.") DemuleIni.Write(ControllerCode, "PORTB", "device") } WriteControls(0,push1_0,push2_0,push3_0,push4_0,push5_0,push6_0,push7_0,push8_0,SERVICE_0,START_0,COIN_0,DIGITALUP_0,DIGITALDOWN_0,DIGITALLEFT_0,DIGITALRIGHT_0,ANALOGUP_0,ANALOGDOWN_0,ANALOGLEFT_0,ANALOGRIGHT_0,ANALOGUP2_0,ANALOGDOWN2_0,ANALOGLEFT2_0,ANALOGRIGHT2_0) WriteControls(1,push1_1,push2_1,push3_1,push4_1,push5_1,push6_1,push7_1,push8_1,SERVICE_1,START_1,COIN_1,DIGITALUP_1,DIGITALDOWN_1,DIGITALLEFT_1,DIGITALRIGHT_1,ANALOGUP_1,ANALOGDOWN_1,ANALOGLEFT_1,ANALOGRIGHT_1,ANALOGUP2_1,ANALOGDOWN2_1,ANALOGLEFT2_1,ANALOGRIGHT2_1) RLLog.Info("Module - Wrote " . controls . " controls to padDemul.ini.") ; This will check the save game files and create per game ones if enabled. If (PerGameMemoryCards = "true") { MemCardFolder := new Folder(memCardPath) DefaultMemCard := new File(memCardPath . "\default_vms.bin") ; defining default blank VMU file If !DefaultMemCard.Exist("Folder") DefaultMemCard.CreateDir() ; create memcard folder if it doesn't exist If defaultMemCard.Exist() { RLLog.Info("VMU - Default VMU file location - " . defaultMemCard.FileFullPath) Loop, 4 { outerLoop := A_Index If (A_Index = 1) contrPort := "A" Else If (A_Index = 2) contrPort := "B" Else If (A_Index = 3) contrPort := "C" Else If (A_Index = 4) contrPort := "D" controllerPort%contrPort% := DemuleIni.Read("PORT" . contrPort, "device") RLLog.Info("VMU - Config for controller PORT" . contrPort . " = " . controllerPort%contrPort%) If (controllerPort%contrPort% = -1) Continue Loop, 2 { SubCount := A_Index - 1 VMUPort%SubCount% := DemuleIni.Read("PORT" . contrPort, "port" . SubCount) RLLog.Info("VMU - Config Plugin VMUPort" . contrPort . SubCount . " for controller PORT" . contrPort . " = " . VMUPort%SubCount%) If (VMUPort%SubCount% <> -1) { VMUPortFile%SubCount% := DemuleIni.Read("VMS", "VMS" . contrPort . SubCount) RLLog.Info("VMU - VMUPortFile" . contrPort . SubCount . " controllerVMU" . contrPort . SubCount . " " . "VMS" . contrPort . SubCount . " = " . VMUPortFile%SubCount%) memCardName := If romTable[1,5] ? romTable[1,4] : romName ; defining rom name for multi disc rom PerGameVMUBin%A_Index% := new File(memCardPath . "\" . memCardName . "_vms_" . contrPort . SubCount . ".bin") RLLog.Info("VMU - PerGameVMUBin = " . PerGameVMUBin%A_Index%.FileFullPath) If PerGameVMUBin%A_Index%.Exist() { RLLog.Info("VMU - PerGameVMU file exists at " . PerGameVMUBin%A_Index%.FileFullPath) } Else { RLLog.Info("VMU - PerGameVMU file does not exist. So we will create one at " . PerGameVMUBin%A_Index%.FileFullPath) DefaultMemCard.Copy(PerGameVMUBin%A_Index%.FileFullPath) } DemuleIni.Write(PerGameVMUBin%A_Index%.FileFullPath, "VMS", "VMS" . contrPort . SubCount) RLLog.Info("VMU - PerGameVMU file written to " . DemuleIni.FileFullPath . " at section VMS to variable VMS" . contrPort . SubCount . " as " . PerGameVMUBin%A_Index%.FileFullPath) } Else { RLLog.Info("VMU - No VMU Plugged In.") } } } } Else { RLLog.Info("VMU - No default VMU file at " . DefaultMemCard.FileFullPath) } } ; Setting demul to use true fullscreen if defined in settings.ini, otherwise sets demul to run windowed. This is for gpuDX11 plugin only If (plugin = "gpuDX11") If (fullscreen = "truefullscreen") GpuIni.Write(1, "main", "UseFullscreen") Else GpuIni.Write(0, "main", "UseFullscreen") If (fullscreen = "windowedfullscreen") { If (maxHideTaskbar = "true") { RLLog.Info("Module - Hiding Taskbar and Start Button.") MiscUtils.TaskBar("off") } ; Create black background to give the emu the fullscreen look RLLog.Info("Module - Creating black background to simulate a fullscreen look.") Gui demulGUI: -Caption +ToolWindow Gui demulGUI: Color, Black Gui demulGUI: Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth% } If (ident != "dc" && demulShooterEnabled = "true") { ; If demulshooter is enabled for this game, launch it with relevant options DemulShooterExe := New DemulShooter() DemulShooterExe.Launch("demul058",romName,"-noresize") } TimerUtils.Sleep(250) ; Construct the CLI for demul and send romName if naomi or atomiswave. Dreamcast needs a full path and romName. If (LoadDecrypted = "true") ; decrypted naomi rom romCLI := "-customrom=" . """" . romPath . "\" . romName . ".bin""" Else If (ident = "dc") ; dreamcast game romCLI := " -image=" . """" . romPath . "\" . romName . romExtension . """" Else ; standard naomi rom romCLI := "-rom=" . romName hideEmuObj := Object(emuLCD0Window,0,emuPrimaryWindow,1) HideAppStart(hideEmuObj,hideEmu) primaryExe.Run(" -run=" . ident . " " . romCLI, (If hideDemulGUI = "true" ? "min" : "")) ; launching minimized, then restoring later hides the launch completely TimerUtils.Sleep(1000) ; Need a second for demul to launch, increase if yours takes longer and the emu is NOT appearing and staying minimized. This is required otherwise bezel backgrounds do not appear DetectHiddenWindows, On If (hideDemulGUI = "true") { emuPrimaryWindow.Restore() emuPrimaryWindow.Activate() } RLLog.Info("Module - Waiting for Demul to finish loading game.") Loop { ; looping until demul is done loading rom and gpu starts showing frames TimerUtils.Sleep(200) winTitle := emuPrimaryWindow.GetTitle(0) winTextSplit := StringUtils.Split(winTitle, A_Space) If (winTextSplit[5] = "gpu:" And winTextSplit[6] != "0" And winTextSplit[6] != "1") Break } RLLog.Info("Module - Demul finished loading game.") If (StringUtils.Contains(systemName, "Gaelco|Hikaru") && fullscreen = "truefullscreen") KeyUtils.Send("!{Enter}") ; Automatic fullscreen seems to be broken in the Gaelco driver, must alt+Enter to get fullscreen ; This is where we calculate and maximize demul's window using our pseudo fullscreen code If (fullscreen = "windowedfullscreen") { ;KeyUtils.Send("{F3}") ; Removes the MenuBar emuPrimaryWindow.Maximize() ; this will take effect after you run demul once because we cannot stretch demul's screen while it is running. If (plugin = "gpuDX11") { GpuIni.Write(appWidthNew, "resolution", "Width") GpuIni.Write(appHeightNew, "resolution", "Height") } Else { GpuIni.Write(appWidthNew, "resolution", "wWidth") GpuIni.Write(appHeightNew, "resolution", "wHeight") } } BezelDraw() If (displayVMU = "true"){ VMUWindowID := emuLCD0Window.Get("ID") ExtraFixedResBezelDraw(VMUWindowID, "VMU", VMUPos, 144, 96, 8, 8, 28, 8) VMUHideKey := xHotKeyVarEdit(VMUHideKey,"VMUHideKey","~","Add") xHotKeywrapper(VMUHideKey,"VMUHide") } HideEmuEnd() FadeInExit() primaryExe.Process("WaitClose") If (fullscreen = "windowedfullscreen") { Gui demulGUI: Destroy RLLog.Info("Module - Destroyed black gui background.") } If (ident = "dc") 7zCleanUp() BezelExit() ExtraFixedResBezelExit() FadeOutExit() If (fullscreen = "windowedfullscreen" && maxHideTaskbar = "true") { RLLog.Info("Module - Showing Taskbar and Start Button.") MiscUtils.TaskBar("on") } ExitModule() ; Write new controls to padDemul.ini WriteControls(player,push1,push2,push3,push4,push5,push6,push7,push8,service,start,coin,digitalup,digitaldown,digitalleft,digitalright,analogup,analogdown,analogleft,analogright,analogup2,analogdown2,analogleft2,analogright2) { Global PadIni PadIni.Write(push1, "JAMMA0_" . player, "PUSH1") PadIni.Write(push2, "JAMMA0_" . player, "PUSH2") PadIni.Write(push3, "JAMMA0_" . player, "PUSH3") PadIni.Write(push4, "JAMMA0_" . player, "PUSH4") PadIni.Write(push5, "JAMMA0_" . player, "PUSH5") PadIni.Write(push6, "JAMMA0_" . player, "PUSH6") PadIni.Write(push7, "JAMMA0_" . player, "PUSH7") PadIni.Write(push8, "JAMMA0_" . player, "PUSH8") PadIni.Write(service, "JAMMA0_" . player, "SERVICE") PadIni.Write(start, "JAMMA0_" . player, "START") PadIni.Write(coin, "JAMMA0_" . player, "COIN") PadIni.Write(digitalup, "JAMMA0_" . player, "DIGITALUP") PadIni.Write(digitaldown, "JAMMA0_" . player, "DIGITALDOWN") PadIni.Write(digitalleft, "JAMMA0_" . player, "DIGITALLEFT") PadIni.Write(digitalright, "JAMMA0_" . player, "DIGITALRIGHT") PadIni.Write(analogup, "JAMMA0_" . player, "ANALOGUP") PadIni.Write(analogdown, "JAMMA0_" . player, "ANALOGDOWN") PadIni.Write(analogleft, "JAMMA0_" . player, "ANALOGLEFT") PadIni.Write(analogright, "JAMMA0_" . player, "ANALOGRIGHT") PadIni.Write(analogup2, "JAMMA0_" . player, "ANALOGUP2") PadIni.Write(analogdown2, "JAMMA0_" . player, "ANALOGDOWN2") PadIni.Write(analogleft2, "JAMMA0_" . player, "ANALOGLEFT2") PadIni.Write(analogright2, "JAMMA0_" . player, "ANALOGRIGHT2") } HaltEmu: If (fullscreen = "truefullscreen") KeyUtils.Send("!{Enter}") If VMUHideKey XHotKeywrapper(VMUHideKey,"VMUHide","OFF") Return RestoreEmu: If (fullscreen = "truefullscreen") KeyUtils.Send("!{Enter}") If (displayVMU = "true") { If !IsObject(VMUWindow) VMUWindow := new Window("ahk_ID " . VMUWindowID) If !IsObject(ExtraFixedResBezel) ExtraFixedResBezel := new Window("ahk_ID " . extraFixedRes_Bezel_hwnd) VMUWindow.Set("Transparent", 0) VMUWindow.Set("AlwaysOnTop", "On") VMUWindow.Show() VMUWindow.Set("AlwaysOnTop", "On") ExtraFixedResBezel.Set("AlwaysOnTop", "On") ExtraFixedResBezel.Show() If !(VMUHidden) VMUWindow.Set("Transparent", "off") } If VMUHideKey XHotKeywrapper(VMUHideKey,"VMUHide","ON") Return HideGUIWindow: emuPrimaryWindow.Set("Transparent", "On") emuPrimaryWindow.Activate() ; once activated, demul starts loading the rom Return VMUHide: If VMUHidden { Loop, 4 VMUWindow.Set("Transparent", "off") UpdateLayeredWindow(extraFixedRes_Bezel_hwnd, extraFixedRes_Bezel_hdc,0,0, A_ScreenWidth, A_ScreenHeight,255) VMUHidden := false } Else { Loop, 4 VMUWindow.Set("Transparent", 0) UpdateLayeredWindow(extraFixedRes_Bezel_hwnd, extraFixedRes_Bezel_hdc,0,0, A_ScreenWidth, A_ScreenHeight,0) VMUHidden := true } Return CloseProcess: FadeOutStart() If (demulShooterEnabled = "true") { DemulShooterExe.Close() } emuPrimaryWindow.PostMessage("0x111", "40085") ; Stop emulation first for a clean exit TimerUtils.Sleep(5) ; just like to give a little time before closing emuPrimaryWindow.PostMessage("0x111", "40080") ; Exit Return 14:35:09:784 | RL | INFO | +0 | BuildScript - Loaded Pause scripts 14:35:09:784 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 14:35:09:784 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 14:35:09:784 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Global.ahk" not found 14:35:09:784 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Sammy Atomiswave.ahk" not found 14:35:09:784 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Emulators\Demul582.ahk" not found 14:35:09:784 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Sammy Atomiswave\Emulators\Demul582.ahk" not found 14:35:09:784 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Sammy Atomiswave\dolphin.ahk" not found 14:35:09:784 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 14:35:09:784 | RL | INFO | +0 | Main - Module is built 14:35:09:784 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\AutoHotkey.dll exists 14:35:09:784 | RL | INFO | +0 | Main - Hiding taskbar 14:35:10:002 | RL | INFO | +219 | Main - Running module
BostonD Posted January 21, 2017 Author Posted January 21, 2017 That got it off the black screen Now it crashes at the loading screen RL LOG 17:11:30:884 | RL | INFO | +N/A | Main - RocketLauncher v1.2.0.1 (www.rlauncher.com) 17:11:31:094 | RL | INFO | +218 | Main - System Specs: RocketLauncher Dir: E:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Ultimate SKU: Ultimate Total Memory: 3959.05 MB Free Memory: 2562.40 MB Used Memory: 1396.656 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: NVIDIA GeForce GTX 950 GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 21.21.13.7609 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: High Definition Audio Device Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: Yes RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1280x768 (1280x728 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1280 Current AHK Desktop Height: 768 Monitor #1 DPI: 100 ErrorMode: 0 AutoHotkey Path: AHK Version: 1.1.13.00 Unicode: No 17:11:31:094 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\RocketLauncher.exe exists 17:11:31:094 | RL | INFO | +0 | Main - Raw CLI received: "-s Sammy Atomiswave -r dolphin -f E:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1 -o 1" 17:11:31:094 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 17:11:31:094 | RL | INFO | +0 | Main - RocketLauncher received "Sammy Atomiswave" and "dolphin" 17:11:31:110 | RL | INFO | +16 | Main - Did not find a "E:\RocketLauncher\Settings\Sammy Atomiswave\Game Options.ini" file, skipping any game-specific options. 17:11:31:110 | RL | INFO | +0 | Main - dolphin is using the default emulator: Demul582 17:11:31:110 | RL | INFO | +0 | Main - Checking for a [Demul582] section in E:\RocketLauncher\Settings\Sammy Atomiswave\Emulators.ini 17:11:31:110 | RL | INFO | +0 | Main - Checking for a [Demul582] section in E:\RocketLauncher\Settings\Global Emulators.ini 17:11:31:110 | RL | INFO | +0 | Main - Found [Demul582] in E:\RocketLauncher\Settings\Global Emulators.ini 17:11:31:110 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Modules\Demul\Demul (v0.5.8).ahk exists 17:11:31:141 | RL | INFO | +31 | Main - CRC Check - CRC matches, this is an official unedited module. 17:11:31:141 | RL | INFO | +0 | Main - dolphin will use module: E:\RocketLauncher\Modules\Demul\Demul (v0.5.8).ahk 17:11:31:157 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 17:11:31:157 | RL | INFO | +0 | CheckFile - Checking if E:\HyperSpin\Emulators\demul.7\demul.exe exists 17:11:31:157 | RL | INFO | +0 | Main - INI Keys read 17:11:31:157 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.exe exists 17:11:31:157 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\Module Extensions\7z.dll exists 17:11:31:157 | RL | INFO | +0 | Main - "dolphin" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 17:11:31:157 | RL | INFO | +0 | CheckPaths - Started 17:11:31:157 | RL | INFO | +0 | CheckPaths - Looking for rom: E:\ROMS\Sammy Atomiswave\dolphin.zip 17:11:31:157 | RL | INFO | +0 | CheckPaths - Found rom: E:\ROMS\Sammy Atomiswave\dolphin.zip 17:11:31:157 | RL | INFO | +0 | CheckPaths - Ended 17:11:31:157 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook MiscUtils.DetectHiddenWindows("On") SetTitleMatchMode, 2 SendMode, Event Global RLLog Global RLObject 0 := "12" rlPath := "E:\RocketLauncher" pluginPath := "E:\RocketLauncher\Plugins" pluginName := "HyperSpin" pluginExt := ".plugin" contextOnExit := "1" rlMode := "" rlTitle := "RocketLauncher" rlVersion := "1.2.0.1" rlAuthor := "djvj" rlURL := "www.rlauncher.com" langFile := "E:\RocketLauncher\Data\Language\Localization.ini" primMonitor := "1" frontendPID := "" frontendPath := "E:\HyperSpin" frontendExe := "HyperSpin.exe" frontendExt := "exe" frontendName := "HyperSpin" frontendDrive := "E" exitEmulatorKey := "~Esc" restoreFE := "false" exitScriptKey := "~q & ~s" toggleCursorKey := "~e & ~t" emuFullPath := "E:\HyperSpin\Emulators\demul.7\demul.exe" emuPath := "E:\HyperSpin\Emulators\demul.7" emuName := "Demul582" emuExt := "exe" baseRomPath := "" romPath := "E:\ROMS\Sammy Atomiswave" romPathFromIni := "E:\ROMS\Sammy Atomiswave" romExtension := ".zip" romExtensionOrig := ".zip" romExtensions := "zip|gdi|cue|cdi|chd|mds|ccd|nrg" executable := "demul.exe" systemDbName := "Sammy Atomiswave" systemName := "Sammy Atomiswave" dbPath := "" dbName := "dolphin" dbExt := "" romFoundByExt := "" romName := "dolphin" romMapPath := "" romMappingEnabled := "false" romMappingLaunchMenuEnabled := "false" romMappingFirstMatchingExt := "false" romMappingShowAllRomsInArchive := "true" romMappingNumberOfGamesByScreen := "7" romMappingHideParent := "false" romMappingMenuWidth := "400" romMappingMenuMargin := "65" romMappingTextFont := "Bebas Neue" romMappingTextOptions := "cFFFFFFFF r4 s60 Bold" romMappingDisabledTextColor := "ff888888" romMappingTextSizeDifference := "7" romMappingTextMargin := "15" romMappingTitleTextFont := "Bebas Neue" romMappingTitleTextOptions := "cFFFFFFFF r4 s90 Bold" romMappingTitle2TextFont := "Bebas Neue" romMappingTitle2TextOptions := "cFFFFFFFF r4 s22 Bold" romMappingGameInfoTextFont := "Bebas Neue" romMappingGameInfoTextOptions := "cFFFFFFFF r4 s22 Regular" romMappingGameNameTextFont := "Bebas Neue" romMappingGameNameTextOptions := "cFFFFFFFF r4 s40 Regular" romMappingBackgroundBrush := "aa000000" romMappingColumnBrush := "33000000" romMappingButtonBrush1 := "6f000000" romMappingButtonBrush2 := "33000000" romMappingBackgroundAlign := "Stretch and Lose Aspect" romMappingMenuFlagWidth := "55" romMappingMenuFlagSeparation := "7" romMappingDefaultMenuList := "FullList" romMappingSingleFilteredRomAutomaticLaunch := "false" altArchiveNameOnly := "" altRomNameOnly := "" altArchiveAndRomName := "" altArchiveAndManyRomNames := "" altRomNamesOnly := "" romMapScenario := "" skipchecks := "false" romMatchExt := "false" blockInputTime := "0" blockInputFile := "E:\RocketLauncher\Module Extensions\BlockInput.exe" errorLevelReporting := "false" lockLaunch := "false" lockLaunchGame := "" screenRotationAngle := "0" screenRotationAngleGame := "" setResolution := "" logFile := "" logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"] logLevel := "3" logShowDebugConsole := "false" logShowCommandWindow := "false" logCommandWindow := "false" logIncludeModule := "true" logIncludeFileProperties := "true" logIncludeDLLLogs := "false" errorSounds := "true" rlDebugConsoleStdout := "" sysLang := "English_United_States" sysType := "64-bit" broadcastWindowTitle := "" navUpKey := "Up" navDownKey := "Down" navLeftKey := "Left" navRightKey := "Right" navSelectKey := "Enter" navP2UpKey := "Numpad8" navP2DownKey := "Numpad2" navP2LeftKey := "Numpad4" navP2RightKey := "Numpad6" navP2SelectKey := "NumpadEnter" originalWidth := "1280" originalHeight := "768" vdEnabled := "true" vdFullPath := "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" vdUseSCSI := "true" vdDriveLetter := "" vdDriveLetterScsi := "" vdAddDrive := "true" demulShooterPath := "" servoStikEnabled := "false" servoStikExitMode := "false" ledblinkyEnabled := "false" ledblinkySystemName := "" ledblinkyFullPath := "" ledblinkyProfilePath := "E:\RocketLauncher\Profiles\LEDBlinky" ledblinkyRLProfile := "E:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher" winIPACFullPath := "" ultraMapEnabled := "false" ultraMapFullPath := "" emuIdleShutdown := "0" launchPasswordHash := "UpUpDownDownLeftRightLeftRight" cursorSize := "" hideCursor := "false" hideEmu := "false" hideFE := "false" suspendFE := "false" fadeIn := "true" fadeInDuration := "500" fadeInTransitionAnimation := "DefaultAnimateFadeIn" fadeInDelay := "0" fadeInExitDelay := "0" fadeOutExitDelay := "0" fadeOut := "false" fadeOutExtraScreen := "false" fadeOutDuration := "500" fadeOutTransitionAnimation := "DefaultAnimateFadeOut" fadeOutDelay := "0" fadeLyrInterpolation := "7" fadeMuteEmulator := "false" fadeUseBackgrounds := "false" fadeClickThrough := "false" fadeSounds := "true" fade7zProgressMode := "extraction" fadeWidthBaseRes := "1920" fadeHeightBaseRes := "1080" fadeLyr1Color := "FF000000" fadeLyr1AlignImage := "Stretch and Lose Aspect" fadeLyr2Pos := "Stretch and Lose Aspect" fadeLyr2X := "0" fadeLyr2Y := "0" fadeLyr2W := "" fadeLyr2H := "" fadeLyr2Adjust := "1" fadeLyr2PicPad := "0" fadeLyr2Prefix := "Extra Layer 1 - Console" fadeLyr3Pos := "Center" fadeLyr3X := "450" fadeLyr3Y := "450" fadeLyr3W := "" fadeLyr3H := "" fadeLyr3Adjust := "1" fadeLyr3PicPad := "0" fadeLyr3Speed := "750" fadeLyr3Animation := "DefaultFadeAnimation" fadeLyr37zAnimation := "DefaultFadeAnimation" fadeLyr3Type := "imageandbar" fadeLyr3ImgFollow7zProgress := "true" fadeLyr3Repeat := "1" fadeLyr3BackImageTransparency := "30" fadeLyr3StaticPos := "No Alignment" fadeLyr3StaticX := "0" fadeLyr3StaticY := "870|1575" fadeLyr3StaticW := "" fadeLyr3StaticH := "" fadeLyr3StaticAdjust := "1" fadeLyr3StaticPicPad := "0" fadeLyr3StaticPrefix := "Info Bar" fadeLyr4Adjust := "1" fadeLyr4X := "1792|952" fadeLyr4Y := "891|1596" fadeLyr4W := "128" fadeLyr4H := "" fadeLyr4Pos := "No Alignment" fadeLyr4FPS := "50" fadeLyr4PicPad := "0" fadeTranspGifColor := "FFFFFF" fadeBarWindow := "Image" fadeBarWindowX := "" fadeBarWindowY := "" fadeBarWindowW := "900" fadeBarWindowH := "" fadeBarWindowR := "30" fadeBarWindowM := "30" fadeBarWindowHatchStyle := "8" fadeBar := "7zOnly" fadeProgressDuration := "0" fadeBarBack := "true" fadeBarBackColor := "FF555555" fadeBarH := "30" fadeBarR := "10" fadeBarColor := "DD00BFFF" fadeBarHatchStyle := "8" fadeBarPercentageText := "true" fadeBarInfoText := "true" fadeBarXOffset := "0" fadeBarYOffset := "150" fadeRomInfoDescription := "filtered text" fadeRomInfoSystemName := "image" fadeRomInfoYear := "text with label" fadeRomInfoDeveloper := "disabled" fadeRomInfoPublisher := "disabled" fadeRomInfoGenre := "disabled" fadeRomInfoRating := "image" fadeRomInfoOrder := "Description|SystemName|Year|Manufacturer|Genre|Rating" fadeRomInfoTextPlacement := "User Defined" fadeRomInfoTextMargin := "7" fadeRomInfoText1Options := "w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular" fadeRomInfoText2Options := "w400 x8 y15 cFF555555 r4 s60 Bold" fadeRomInfoText3Options := "w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular" fadeRomInfoText4Options := "w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular" fadeRomInfoText5Options := "cFF555555 r4 s42 Bold" fadeRomInfoText6Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular" fadeRomInfoText7Options := "h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular" fadeStats_Number_of_Times_Played := "text with label" fadeStats_Last_Time_Played := "text with label" fadeStats_Average_Time_Played := "text with label" fadeStats_Total_Time_Played := "text with label" fadeStats_System_Total_Played_Time := "text with label" fadeStats_Total_Global_Played_Time := "text with label" fadeStatsInfoOrder := "Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time" fadeStatsInfoTextPlacement := "topRight" fadeStatsInfoTextMargin := "7" fadeStatsInfoText1Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText2Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText3Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText4Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText5Options := "cFFB4B4B4 r4 s22 Bold" fadeStatsInfoText6Options := "cFFB4B4B4 r4 s22 Bold" fadeText1X := "0" fadeText1Y := "0" fadeText1Options := "cFFB4B4B4 r4 s30 Right Bold" fadeText1 := "Loading Game" fadeText2X := "0" fadeText2Y := "0" fadeText2Options := "cFFB4B4B4 r4 s30 Right Bold" fadeText2 := "Extraction Complete, Ready" fadeText3 := "Loading Game" fadeText4 := "Loading Complete" fadeFont := "Bebas Neue" fadeSystemAndRomLayersOnly := "false" fadeExtractionTime := "disabled" fadeExtractionTimeTextX := "0" fadeExtractionTimeTextY := "0" fadeExtractionTimeTextOptions := "cFF555555 r4 s20 Bold" fadeInterruptKey := "" detectFadeErrorEnabled := "true" fadeImgPath := "E:\RocketLauncher\Media\Fade" RLDataPath := "E:\RocketLauncher\Data" RLMediaPath := "E:\RocketLauncher\Media" RLErrSoundPath := "E:\RocketLauncher\Media\Sounds\Error" modulesPath := "E:\RocketLauncher\Modules" moduleFullName := "E:\RocketLauncher\Modules\Demul\Demul (v0.5.8).ahk" moduleName := "Demul (v0.5.8)" modulePath := "E:\RocketLauncher\Modules\Demul" moduleExtension := "ahk" moduleExtensionsPath := "E:\RocketLauncher\Module Extensions" libPath := "E:\RocketLauncher\Lib" sevenZEnabled := "false" sevenZPath := "E:\RocketLauncher\Module Extensions\7z.exe" sevenZDllPath := "E:\RocketLauncher\Module Extensions\7z.dll" sevenZExtractPath := "E:\Temp Game HS" sevenZExtractPathOrig := "" sevenZAttachSystemName := "false" sevenZDelTemp := "true" sevenZFormats := ".zip|.rar|.7z|.lha|.lzh|.gzip|.tar" sevenZFormatsNoP := "zip|rar|7z|lha|lzh|gzip|tar" sevenZFormatsRegEx := "\.zip|\.rar|\.7z|\.lha|\.lzh|\.gzip|\.tar" sevenZGamesToKeep := "" sevenZDeletePerSystem := "false" sevenZExtensions := "zip|rar|7z|lha|lzh|gzip|tar" 7zExtractPath := "E:\Temp Game HS" mgEnabled := "false" mgKey := "~NumpadSub" mgBackgroundColor := "FF000000" mgSidePadding := "0.2" mgWidthBaseRes := "1920" mgHeightBaseRes := "1080" mgYOffset := "500|800" mgFont := "Arial" mgText1Options := "x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic" mgText1Text := "Please select a game" mgText2Options := "w96p cFFFFFFFF r4 s50 Center BoldItalic" mgText2Offset := "100" mgUseSound := "true" mgSoundfreq := "300" mgExitEffect := "none" mgSelectedEffect := "rotate" mgUseGameArt := "false" mgCandidate := "" mgValidTypes := "\(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side" mgOnLaunch := "false" pauseEnabled := "true" pauseKey := "F1" pauseBackToMenuBarKey := "X" pauseZoomInKey := "C" pauseZoomOutKey := "V" pauseScreenshotKey := "~PrintScreen" pauseHiToTextPath := "E:\RocketLauncher\Module Extensions\HiToText.exe" pauseSaveStateKeyCodes := "" pauseLoadStateKeyCodes := "" keyboardEncoder := "" keyboardEncoderEnabled := "false" keymapperEnabled := "true" keymapperAHKMethod := "false" keymapper := "joytokey" xpadderFullPath := "E:\HyperSpin\Xpadder(v5.6)(K)\Xpadder.exe" joyToKeyFullPath := "E:\HyperSpin\JoyToKey\JoyToKey.exe" profilePath := "E:\RocketLauncher\Profiles" keymapperProfilePath := "E:\RocketLauncher\Profiles\joytokey" keymapperFrontEndProfileName := "HyperSpin" keymapperFrontEndProfile := "joytokey" keymapperRocketLauncherProfileEnabled := "true" joyIDsEnabled := "true" joyIDsPreferredControllersGlobal := "Controller (XBOX 360 For Windows)|Wireless Controller" joyIDsPreferredControllersSystem := "use_global" joyIDsPreferredControllersOnExit := "" CustomJoyNamesEnabled := "false" CustomJoyNames := "" rotateMethod := "false" FEProfile := "E:\RocketLauncher\Profiles\joytokey\HyperSpin" defaultProfile := "E:\RocketLauncher\Profiles\joytokey\_Default" systemProfile := "E:\RocketLauncher\Profiles\joytokey\Sammy Atomiswave" xPadderSystemProfile := "E:\RocketLauncher\Profiles\joytokey\Sammy Atomiswave\_Default" emuProfile := "E:\RocketLauncher\Profiles\joytokey\Sammy Atomiswave\Demul582" romProfile := "E:\RocketLauncher\Profiles\joytokey\Sammy Atomiswave\dolphin" RocketLauncherProfile := "E:\RocketLauncher\Profiles\joytokey\RocketLauncher" blankProfile := "E:\RocketLauncher\Profiles\joytokey\blank" ahkFEProfile := "E:\RocketLauncher\Profiles\AHK\HyperSpin" ahkDefaultProfile := "E:\RocketLauncher\Profiles\AHK\_Default" ahkSystemProfile := "E:\RocketLauncher\Profiles\AHK\Sammy Atomiswave" ahkEmuProfile := "E:\RocketLauncher\Profiles\AHK\Sammy Atomiswave\Demul582" ahkRomProfile := "E:\RocketLauncher\Profiles\AHK\Sammy Atomiswave\dolphin" ahkRocketLauncherProfile := "E:\RocketLauncher\Profiles\AHK\RocketLauncher" bezelEnabled := "false" bezelICEnabled := "false" shaderName := "false" shaderColor := "" shaderTransparency := "" statisticsEnabled := "true" pressDuration := "-1" emuVolume := "1" dxwndIni := "E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini" dxwndFullPath := "E:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" qResFullPath := "E:\RocketLauncher\Module Extensions\QRes.exe" mon1O := "" pacDrivedllFile := "E:\RocketLauncher\Module Extensions\PacDrive32.dll" userFadeAnimIniFile := "E:\RocketLauncher\Lib\User Fade Animations.ini" testFile := "" testDuration := "" initialErrorMode := "0" 17:11:31:157 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 17:11:31:157 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 17:11:31:157 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 17:11:31:157 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts 17:11:31:157 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 17:11:31:157 | RL | INFO | +0 | BuildScript - Validating module 17:11:31:172 | RL | INFO | +15 | BuildScript - Validation complete 17:11:31:172 | RL | INFO | +0 | BuildScript - Module: MEmu := "Demul" MEmuV := "v0.5.8.2" MURL := ["http://demul.emulation64.com/"] MAuthor := ["djvj"] MVersion := "2.1.7" MCRC := "CE5A6607" iCRC := "8615E590" MID := "635211874656892855" MSystem := ["Gaelco","Gaelco 3D","Sammy Atomiswave","Sega Dreamcast","Sega Hikaru","Sega Naomi","Sega Naomi 2"] ;---------------------------------------------------------------------------- ; Notes: ; Required - control and nvram files setup for each game/control type ; Required - moduleName ini example can be found on GIT in the Demul module folder ; moduleName ini must be placed in same folder as this module if you use the provided example, just be sure to rename it to just Demul.ini first so it matches the module's name ; GDI images must match mame zip names and be extracted and have a .dat extension ; Rom_Extension should include 7z|zip|gdi|cue|cdi|chd|mds|ccd|nrg ; Module will automatically set your rom path for you on first launch ; ; Make sure the awbios, dc, hikaru, naomi, naomi2, saturn.zip bios archives are in any of your rom paths as they are needed to play all the games. ; Set your Video Plugin to gpuDX11 and set your desired resolution there ; In case your control codes do not match mine, set your desired control type in demul, then open the demul.ini and find section PORTB and look for the device key. Use this number instead of the one I provided ; gpuDX10 and gpuDX11 are the only supported plugins. You can define what plugin you want to use for each game in the module settings in RocketLauncherUI ; Read the tooltip for the Fullscreen module setting in RocketLauncherUI on how to control windowed fullscreen, true fullscreen, or windowed mode ; Windowed fullscreen will take effect the 2nd time you run the emu. It has to calculate your resolution on first run. ; ; Controls: ; Start a game of each control type (look in the RocketLauncherUI's module settings for these types, they all have their own tabs) and configure your controls to play the game. After configuring your controls manually in Demul, open padDemul.ini and Copy/paste the JAMMA0_0 and JAMMA0_1 (for naomi) or the ATOMISWAVE0_0 and ATOMISWAVE0_1 (for atomiswave) into RocketLauncherUI's module settings for each controls tab (standard, sfstyle, etc). ; Each pair of control tabs designates another real arcade control schema for a grouping of games. Demul does not handle this like MAME, so the module does instead. ; ; Gaelco: ; There is no known way to launch the desired Gaelco rom from CLI. You will always be presented with the rom selection window on launch. ; ; Sega Hikaru: ; Windowed Fullscreen doesn't seem to work as demul does not allow stretching of its window ; ; Troubleshooting: ; For some reason demul's ini files can get corrupted and ahk can't read/write to them correctly. ; If your ini keys are not being read or not writing to their existing keys in the demul inis, create a new file and copy/paste everything from the old ini into the new one and save. ; If you use Fade_Out, the module will disable it. Demul crashes when Fade tries to draw on top of it in windowed and fullscreen modes. ;---------------------------------------------------------------------------- StartModule() BezelGUI() ExtraFixedResBezelGUI() FadeInStart() primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object emuPrimaryWindow := new Window(new WindowTitle(,"window")) ; instantiate primary emulator window object emuLCD0Window := new Window(new WindowTitle("LCD 0","LCD 0")) ; This object controls how the module reacts to different systems. Demul can play a few systems, but needs to know what system you want to run, so this module has to adapt. mType := Object("Gaelco","gaelco","Gaelco 3D","gaelco","Sammy Atomiswave","atomiswave","Sega Dreamcast","dc","Sega Hikaru","hikaru","Sega Naomi","naomi","Sega Naomi 2","naomi2") ident := mType[systemName] ; search object for the systemName identifier Demul uses If !ident ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this Demul module: " . moduleName) DemuleIni := new IniFile(emuPath . "\Demul.ini") PadIni := new IniFile(emuPath . "\padDemul.ini") DemuleIni.CheckFile("Could not find Demul's ini. Please run Demul manually first and each of it's settings sections so the appropriate inis are created for you: " . DemuleIni.FileFullPath) PadIni.CheckFile("Could not find Demul's control ini. Please run Demul manually first and set up your controls so this file is created for you: " . PadIni.FileFullPath) demuleIniEncoding := RLObject.getFileEncoding(DemuleIni.FileFullPath) If demuleIniEncoding { If (demuleIniEncoding = "ERROR") RLLog.Warning("Module - Demul.ini set to Read-only and BOM cannot be changed. Check the DLL log for further details: " . DemuleIni.FileFullPath) Else { RLLog.Warning("Module - Recreating " . DemuleIni.FileFullPath . " as ANSI because UTF-8 format cannot be read") If RLObject.removeBOM(DemuleIni.FileFullPath) RLLog.Info("Module - Successfully converted " . DemuleIni.FileFullPath . " to ANSI") Else RLLog.Error("Module - Failed to convert " . DemuleIni.FileFullPath . " to ANSI") } } maxHideTaskbar := moduleIni.Read("Settings", "MaxHideTaskbar", "true",,1) controllerCode := moduleIni.Read("Settings", "ControllerCode", "16777216",,1) mouseCode := moduleIni.Read("Settings", "MouseCode", "131072",,1) keyboardCode := moduleIni.Read("Settings", "KeyboardCode", "1073741824",,1) lightgunCode := moduleIni.Read("Settings", "LightgunCode", "-2147483648",,1) hideDemulGUI := moduleIni.Read("Settings", "HideDemulGUI", "true",,1) PerGameMemoryCards := moduleIni.Read("Settings", "PerGameMemoryCards", "true",,1) memCardPath := moduleIni.Read("Settings", "MemCardPath", emuPath . "\memsaves",,1) memCardPath := AbsoluteFromRelative(emuPath, memCardPath) fullscreen := moduleIni.Read(romName . "|Settings", "Fullscreen", "windowedfullscreen",,1) plugin := moduleIni.Read(romName . "|Settings", "Plugin", "gpuDX11",,1) shaderUsePass1 := moduleIni.Read(romName . "|Settings", "ShaderUsePass1", "false",,1) shaderUsePass2 := moduleIni.Read(romName . "|Settings", "ShaderUsePass2", "false",,1) shaderNamePass1 := moduleIni.Read(romName . "|Settings", "ShaderNamePass1",,,1) shaderNamePass2 := moduleIni.Read(romName . "|Settings", "ShaderNamePass2",,,1) listSorting := moduleIni.Read(romName . "|Settings", "ListSorting", "true",,1) OpaqueMod := moduleIni.Read(romName . "|Settings", "OModifier", "true",,1) TransMod := moduleIni.Read(romName . "|Settings", "TModifier", "true",,1) internalResolutionScale := moduleIni.Read(romName . "|Settings", "InternalResolutionScale", "1",,1) videomode := moduleIni.Read(romName . "|Settings", "VideoMode", "0",,1) demulShooterEnabled := moduleIni.Read(romName . "|Settings", "DemulShooterEnabled", "false",,1) displayVMU := moduleIni.Read("Settings", "DisplayVMU", "true",,1) VMUPos := moduleIni.Read("Settings", "VMUPos", "topRight",,1) ; topRight, topCenter, topLeft, leftCenter, bottomLeft, bottomCenter, bottomRight, rightCenter VMUHideKey := moduleIni.Read("Settings", "VMUHideKey","F10",,1) Bios := moduleIni.Read(romName, "Bios",,,1) LoadDecrypted := moduleIni.Read(romName, "LoadDecrypted",,,1) ; not currently supported ; Read all the control values controls := moduleIni.Read(romname, "Controls", "standard",,1) ; have to read this first so the below ini reads work push1_0 := moduleIni.Read(controls . "_JAMMA0_0", "push1",,,1) push2_0 := moduleIni.Read(controls . "_JAMMA0_0", "push2",,,1) push3_0 := moduleIni.Read(controls . "_JAMMA0_0", "push3",,,1) push4_0 := moduleIni.Read(controls . "_JAMMA0_0", "push4",,,1) push5_0 := moduleIni.Read(controls . "_JAMMA0_0", "push5",,,1) push6_0 := moduleIni.Read(controls . "_JAMMA0_0", "push6",,,1) push7_0 := moduleIni.Read(controls . "_JAMMA0_0", "push7",,,1) push8_0 := moduleIni.Read(controls . "_JAMMA0_0", "push8",,,1) service_0 := moduleIni.Read(controls . "_JAMMA0_0", "SERVICE",,,1) start_0 := moduleIni.Read(controls . "_JAMMA0_0", "START",,,1) coin_0 := moduleIni.Read(controls . "_JAMMA0_0", "COIN",,,1) digitalup_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALUP",,,1) digitaldown_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALDOWN",,,1) digitalleft_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALLEFT",,,1) digitalright_0 := moduleIni.Read(controls . "_JAMMA0_0", "DIGITALRIGHT",,,1) analogup_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGUP",,,1) analogdown_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGDOWN",,,1) analogleft_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGLEFT",,,1) analogright_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGRIGHT",,,1) analogup2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGUP2",,,1) analogdown2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGDOWN2",,,1) analogleft2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGLEFT2",,,1) analogright2_0 := moduleIni.Read(controls . "_JAMMA0_0", "ANALOGRIGHT2",,,1) push1_1 := moduleIni.Read(controls . "_JAMMA0_1", "push1",,,1) push2_1 := moduleIni.Read(controls . "_JAMMA0_1", "push2",,,1) push3_1 := moduleIni.Read(controls . "_JAMMA0_1", "push3",,,1) push4_1 := moduleIni.Read(controls . "_JAMMA0_1", "push4",,,1) push5_1 := moduleIni.Read(controls . "_JAMMA0_1", "push5",,,1) push6_1 := moduleIni.Read(controls . "_JAMMA0_1", "push6",,,1) push7_1 := moduleIni.Read(controls . "_JAMMA0_1", "push7",,,1) push8_1 := moduleIni.Read(controls . "_JAMMA0_1", "push8",,,1) service_1 := moduleIni.Read(controls . "_JAMMA0_1", "SERVICE",,,1) start_1 := moduleIni.Read(controls . "_JAMMA0_1", "START",,,1) coin_1 := moduleIni.Read(controls . "_JAMMA0_1", "COIN",,,1) digitalup_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALUP",,,1) digitaldown_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALDOWN",,,1) digitalleft_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALLEFT",,,1) digitalright_1 := moduleIni.Read(controls . "_JAMMA0_1", "DIGITALRIGHT",,,1) analogup_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGUP",,,1) analogdown_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGDOWN",,,1) analogleft_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGLEFT",,,1) analogright_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGRIGHT",,,1) analogup2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGUP2",,,1) analogdown2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGDOWN2",,,1) analogleft2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGLEFT2",,,1) analogright2_1 := moduleIni.Read(controls . "_JAMMA0_1", "ANALOGRIGHT2",,,1) If (InStr(systemName, "Hikaru") && plugin != "gpuDX11") plugin := "gpuDX11" ; Hikaru does not work with gpuDX10 gpu plugin, setting it dumps an error ; Verify user set desired gpu plugin name correctly If (plugin != "gpuDX11" && plugin != "gpuDX10" && plugin != "") ScriptError(plugin . " is not a supported gpu plugin.`nLeave the plugin blank to use the default ""gpuDX11"".`nValid options are gpuDX11 or gpuDX10.") ; Read and write videomode value for cable type rvideomode := DemuleIni.Read("main", "videomode") RLLog.Info("Module - Demul is reading the config with videomode = " . rvideomode) DemuleIni.Write(videomode, "main", "videomode") RLLog.Info("Module - Demul is updating the config with videomode = " . videomode) ;ExitApp ; Handle Demul's rom paths so the user doesn't have to romPathCount := DemuleIni.Read("files", "romsPathsCount") RLLog.Info("Module - Demul is configured with " . romPathCount . " rom path(s). Scanning these for a romPath to this rom.") Loop, %romPathCount% { demulRomPath := A_Index - 1 ; rompaths in demul start with 0 path%A_Index% := DemuleIni.Read("files", "roms" . demulRomPath) RLLog.Info("Module - Path" . demulRomPath . ": " . path%A_Index%) ; msgbox % path%A_Index% If (path%A_Index% = romPath . "\") ; demul tacks on the backslash at the end { romPathFound := 1 ; flag that demul has this romPath in its config and no need to add it RLLog.Info("Module - Stopping search because Demul is already configured with the correct romPath to this rom: " . path%A_Index%) Break ; stop looking for a correct romPath } } If !romPathFound ; if demul doesn't have the romPath in its ini, add it { RLLog.Warning("Module - Demul does not have this romPath in Demul.ini, adding it for you.") nextPath := romPathCount + 1 ; add 1 to the romPathCount and write that to the ini DemuleIni.Write(nextPath, "files", "romsPathsCount") DemuleIni.Write(romPath , "\", "files", "roms" . romPathCount) ; write the rompath to the ini } BezelStart("FixResMode") ; Force Fade_Out to disabled as it causes demul to not close properly fadeOut := "false" RLLog.Warning("Module - Turning off Fade_Out because it doesn't let Demul exit properly.") ; check for the specified gpu plugin GpuIni := new IniFile(emuPath . "\" . plugin . ".ini") GpuIni.CheckFile("Please run Demul manually first and select the " . plugin . " gpu plugin so it creates this file for you: " . GpuIni.FileFullPath) demulFileEncoding := RLObject.getFileEncoding(GpuIni.FileFullPath) If demulFileEncoding { If (demulFileEncoding = "ERROR") RLLog.Warning("Module - GPU ini set to Read-only and BOM cannot be changed. Check the DLL log for further details: " . GpuIni.FileFullPath) Else { RLLog.Info("Module - Recreating " . GpuIni.FileFullPath . " as ANSI because UTF-8 format cannot be read") If RLObject.removeBOM(GpuIni.FileFullPath) RLLog.Info("Module - Successfully converted " . GpuIni.FileFullPath . " to ANSI") Else RLLog.Error("Module - Failed to convert " . GpuIni.FileFullPath . " to ANSI") } } ; This updates the DX11gpu ini file to turn List Sorting on or off. Depending on the games, turning this on for some games may remedy missing graphics, having it off on other games may fix corrupted graphics. Untill they improve the DX11gpu, this is the best it's gonna get. If (ListSorting = "true") GpuIni.Write(0, "main", "AutoSort") Else GpuIni.Write(1, "main", "AutoSort") ; This will set the Opaque or Trans modifier for each game If (OpaqueMod = "true") GpuIni.Write(0, "main", "OModifier") Else GpuIni.Write(1, "main", "OModifier") If (TransMod = "true") GpuIni.Write(0, "main", "TModifier") Else GpuIni.Write(1, "main", "TModifier") ; This updates the DX10gpu or DX11gpu ini file to the scale you want to use for this game GpuIni.Write(InternalResolutionScale, "main", "scaling") ; This updates the demul.ini with your gpu plugin choice for the selected rom DemuleIni.Write(plugin . ".dll", "plugins", "gpu") ; This updates the demul.ini with your VMU display choice VMUscreendisable := If (displayVMU="true") ? "false" : "true" DemuleIni.Write(VMUscreendisable, "main", "VMUscreendisable") ; Shader Effects Loop, 2 { shaderUsePass%A_Index% := If (ShaderUsePass%A_Index% != "" and ShaderUsePass%A_Index% != "ERROR" ? (ShaderUsePass%A_Index%) : (GlobalShaderUsePass%A_Index%)) ; determine what shaderUsePass to use currentusePass%A_Index% := GpuIni.Read("shaders", "usePass" . A_Index) If (shaderUsePass%A_Index% = "true") { shaderNamePass%A_Index% := If (ShaderNamePass%A_Index% != "" and ShaderNamePass%A_Index% != "ERROR" ? (ShaderNamePass%A_Index%) : (GlobalShaderNamePass%A_Index%)) ; determine what shaderNamePass to use If !StringUtils.Contains(shaderNamePass%A_Index%,"FXAA|HDR-TV|SCANLINES|CARTOON|RGB DOT\(MICRO\)|RGB DOT\(TINY\)|BLUR") ScriptError(shaderNamePass%A_Index% . " is not a valid choice for a shader. Your options are FXAA, HDR-TV, SCANLINES, CARTOON, RGB DOT(MICRO), RGB DOT(TINY), or BLUR.") If (currentusePass%A_Index% = 0) GpuIni.Write(1, "shaders", "usePass" . A_Index) ; turn shader on in gpuDX11 ini GpuIni.Write(shaderNamePass%A_Index%, "shaders", "shaderPass" . A_Index) ; update gpuDX11 ini with the shader name to use }Else If (shaderUsePass%A_Index% != "true" and currentusePass%A_Index% = 1) GpuIni.Write(0, "shaders", "usePass" . A_Index) ; turn shader off in gpuDX11 ini } If (ident = "dc") { 7z(romPath, romName, romExtension, sevenZExtractPath) If (romExtension = ".cdi" || romExtension = ".mds" || romExtension = ".ccd" || romExtension = ".nrg" || romExtension = ".gdi" || romExtension = ".cue") { GdrImageIni := new IniFile(emuPath . "\gdrImage.ini") If !GdrImageIni.Exist() { GdrImageIni.Append(defaultIni) ; Create a default gdrImage.ini in your emu folder if one does not exist already. ; GdrImageIni.Delete(gdrImageFile) ; don't know why this was in the old module, no point in deleting the file I just made } TimerUtils.Sleep(500) DemuleIni.Write("gdrImage.dll", "plugins", "gdr") GdrImageIni.Write("false", "Main", "openDialog") GdrImageIni.Write(romPath . "\" . romName . romExtension, "Main", "imagefilename") } Else If (romExtension = ".chd") { GdrCHDIni := new IniFile(emuPath . "\gdrCHD.ini") If !GdrCHDIni.Exist() { GdrCHDIni.Append(defaultIni) ; Create a default gdrCHD.ini in your emu folder if one does not exist already. ; GdrCHDIni.Delete(gdrCHDFile) ; don't know why this was in the old module, no point in deleting the file I just made } TimerUtils.Sleep(500) GdrCHDIni.Write("false", "Main", "openDialog") DemuleIni.Write("gdrCHD.dll", "plugins", "gdr") GdrCHDIni.Write(romPath . "\" . romName . romExtension, "Main", "imagefilename") } Else ScriptError(romExtension . " is not a supported file type for this " . moduleName . " module.") DemuleIni.Write(1, "main", "region") ; Set BIOS to Auto Region } Else { ; all other systems, Naomi and Atomiswave ; This updates the demul.ini with your Bios choice for the selected rom If (Bios != "" && Bios != "ERROR") { Bios := StringUtils.RegExReplace(Bios,"\s.*") ; Cleans off the added text from the key's value so only the number is left DemuleIni.Write("false", "main", "naomiBiosAuto") ; turning auto bios off so we can use a specific one instead DemuleIni.Write(Bios, "main", "naomiBios") ; setting specific bios user has set from the moduleName ini } Else DemuleIni.Write("true", "main", "naomiBiosAuto") ; turning auto bios on if user did not specify a specific one } ; This section writes your custom keys to the padDemul.ini. Naomi games had many control panel layouts. The only way we can accomodate these differing controls, is to keep track of them all and write them to the ini at the launch of each game. ; First we check if the last controls used are the same as the game we want to play, so we don't waste time updating the ini if it is not necessary. For example playing 2 sfstyle type games in a row, we wouldn't need to write to the ini. ; This section tells demul what arcade control type should be connected to the game. Options are standard (aka controller), mouse, lightgun, or keyboard If (controls = "lightgun" || controls = "mouse") { RLLog.Info("Module - This game uses a Mouse or Lightgun control type.") DemuleIni.Write(MouseCode, "PORTB", "device") } Else If (controls = "keyboard") { RLLog.Info("Module - This game uses a Keyboard control type.") DemuleIni.Write(KeyboardCode, "PORTB", "device") } Else { ; accounts for all other control types RLLog.Info("Module - This game uses a standard (controller) control type.") DemuleIni.Write(ControllerCode, "PORTB", "device") } WriteControls(0,push1_0,push2_0,push3_0,push4_0,push5_0,push6_0,push7_0,push8_0,SERVICE_0,START_0,COIN_0,DIGITALUP_0,DIGITALDOWN_0,DIGITALLEFT_0,DIGITALRIGHT_0,ANALOGUP_0,ANALOGDOWN_0,ANALOGLEFT_0,ANALOGRIGHT_0,ANALOGUP2_0,ANALOGDOWN2_0,ANALOGLEFT2_0,ANALOGRIGHT2_0) WriteControls(1,push1_1,push2_1,push3_1,push4_1,push5_1,push6_1,push7_1,push8_1,SERVICE_1,START_1,COIN_1,DIGITALUP_1,DIGITALDOWN_1,DIGITALLEFT_1,DIGITALRIGHT_1,ANALOGUP_1,ANALOGDOWN_1,ANALOGLEFT_1,ANALOGRIGHT_1,ANALOGUP2_1,ANALOGDOWN2_1,ANALOGLEFT2_1,ANALOGRIGHT2_1) RLLog.Info("Module - Wrote " . controls . " controls to padDemul.ini.") ; This will check the save game files and create per game ones if enabled. If (PerGameMemoryCards = "true") { MemCardFolder := new Folder(memCardPath) DefaultMemCard := new File(memCardPath . "\default_vms.bin") ; defining default blank VMU file If !DefaultMemCard.Exist("Folder") DefaultMemCard.CreateDir() ; create memcard folder if it doesn't exist If defaultMemCard.Exist() { RLLog.Info("VMU - Default VMU file location - " . defaultMemCard.FileFullPath) Loop, 4 { outerLoop := A_Index If (A_Index = 1) contrPort := "A" Else If (A_Index = 2) contrPort := "B" Else If (A_Index = 3) contrPort := "C" Else If (A_Index = 4) contrPort := "D" controllerPort%contrPort% := DemuleIni.Read("PORT" . contrPort, "device") RLLog.Info("VMU - Config for controller PORT" . contrPort . " = " . controllerPort%contrPort%) If (controllerPort%contrPort% = -1) Continue Loop, 2 { SubCount := A_Index - 1 VMUPort%SubCount% := DemuleIni.Read("PORT" . contrPort, "port" . SubCount) RLLog.Info("VMU - Config Plugin VMUPort" . contrPort . SubCount . " for controller PORT" . contrPort . " = " . VMUPort%SubCount%) If (VMUPort%SubCount% <> -1) { VMUPortFile%SubCount% := DemuleIni.Read("VMS", "VMS" . contrPort . SubCount) RLLog.Info("VMU - VMUPortFile" . contrPort . SubCount . " controllerVMU" . contrPort . SubCount . " " . "VMS" . contrPort . SubCount . " = " . VMUPortFile%SubCount%) memCardName := If romTable[1,5] ? romTable[1,4] : romName ; defining rom name for multi disc rom PerGameVMUBin%A_Index% := new File(memCardPath . "\" . memCardName . "_vms_" . contrPort . SubCount . ".bin") RLLog.Info("VMU - PerGameVMUBin = " . PerGameVMUBin%A_Index%.FileFullPath) If PerGameVMUBin%A_Index%.Exist() { RLLog.Info("VMU - PerGameVMU file exists at " . PerGameVMUBin%A_Index%.FileFullPath) } Else { RLLog.Info("VMU - PerGameVMU file does not exist. So we will create one at " . PerGameVMUBin%A_Index%.FileFullPath) DefaultMemCard.Copy(PerGameVMUBin%A_Index%.FileFullPath) } DemuleIni.Write(PerGameVMUBin%A_Index%.FileFullPath, "VMS", "VMS" . contrPort . SubCount) RLLog.Info("VMU - PerGameVMU file written to " . DemuleIni.FileFullPath . " at section VMS to variable VMS" . contrPort . SubCount . " as " . PerGameVMUBin%A_Index%.FileFullPath) } Else { RLLog.Info("VMU - No VMU Plugged In.") } } } } Else { RLLog.Info("VMU - No default VMU file at " . DefaultMemCard.FileFullPath) } } ; Setting demul to use true fullscreen if defined in settings.ini, otherwise sets demul to run windowed. This is for gpuDX11 plugin only If (plugin = "gpuDX11") If (fullscreen = "truefullscreen") GpuIni.Write(1, "main", "UseFullscreen") Else GpuIni.Write(0, "main", "UseFullscreen") If (fullscreen = "windowedfullscreen") { If (maxHideTaskbar = "true") { RLLog.Info("Module - Hiding Taskbar and Start Button.") MiscUtils.TaskBar("off") } ; Create black background to give the emu the fullscreen look RLLog.Info("Module - Creating black background to simulate a fullscreen look.") Gui demulGUI: -Caption +ToolWindow Gui demulGUI: Color, Black Gui demulGUI: Show, x0 y0 h%A_ScreenHeight% w%A_ScreenWidth% } If (ident != "dc" && demulShooterEnabled = "true") { ; If demulshooter is enabled for this game, launch it with relevant options DemulShooterExe := New DemulShooter() DemulShooterExe.Launch("demul058",romName,"-noresize") } TimerUtils.Sleep(250) ; Construct the CLI for demul and send romName if naomi or atomiswave. Dreamcast needs a full path and romName. If (LoadDecrypted = "true") ; decrypted naomi rom romCLI := "-customrom=" . """" . romPath . "\" . romName . ".bin""" Else If (ident = "dc") ; dreamcast game romCLI := " -image=" . """" . romPath . "\" . romName . romExtension . """" Else ; standard naomi rom romCLI := "-rom=" . romName hideEmuObj := Object(emuLCD0Window,0,emuPrimaryWindow,1) HideAppStart(hideEmuObj,hideEmu) primaryExe.Run(" -run=" . ident . " " . romCLI, (If hideDemulGUI = "true" ? "min" : "")) ; launching minimized, then restoring later hides the launch completely TimerUtils.Sleep(1000) ; Need a second for demul to launch, increase if yours takes longer and the emu is NOT appearing and staying minimized. This is required otherwise bezel backgrounds do not appear DetectHiddenWindows, On If (hideDemulGUI = "true") { emuPrimaryWindow.Restore() emuPrimaryWindow.Activate() } RLLog.Info("Module - Waiting for Demul to finish loading game.") Loop { ; looping until demul is done loading rom and gpu starts showing frames TimerUtils.Sleep(200) winTitle := emuPrimaryWindow.GetTitle(0) winTextSplit := StringUtils.Split(winTitle, A_Space) If (winTextSplit[5] = "gpu:" And winTextSplit[6] != "0" And winTextSplit[6] != "1") Break } RLLog.Info("Module - Demul finished loading game.") If (StringUtils.Contains(systemName, "Gaelco|Hikaru") && fullscreen = "truefullscreen") KeyUtils.Send("!{Enter}") ; Automatic fullscreen seems to be broken in the Gaelco driver, must alt+Enter to get fullscreen ; This is where we calculate and maximize demul's window using our pseudo fullscreen code If (fullscreen = "windowedfullscreen") { ;KeyUtils.Send("{F3}") ; Removes the MenuBar emuPrimaryWindow.Maximize() ; this will take effect after you run demul once because we cannot stretch demul's screen while it is running. If (plugin = "gpuDX11") { GpuIni.Write(appWidthNew, "resolution", "Width") GpuIni.Write(appHeightNew, "resolution", "Height") } Else { GpuIni.Write(appWidthNew, "resolution", "wWidth") GpuIni.Write(appHeightNew, "resolution", "wHeight") } } BezelDraw() If (displayVMU = "true"){ VMUWindowID := emuLCD0Window.Get("ID") ExtraFixedResBezelDraw(VMUWindowID, "VMU", VMUPos, 144, 96, 8, 8, 28, 8) VMUHideKey := xHotKeyVarEdit(VMUHideKey,"VMUHideKey","~","Add") xHotKeywrapper(VMUHideKey,"VMUHide") } HideEmuEnd() FadeInExit() primaryExe.Process("WaitClose") If (fullscreen = "windowedfullscreen") { Gui demulGUI: Destroy RLLog.Info("Module - Destroyed black gui background.") } If (ident = "dc") 7zCleanUp() BezelExit() ExtraFixedResBezelExit() FadeOutExit() If (fullscreen = "windowedfullscreen" && maxHideTaskbar = "true") { RLLog.Info("Module - Showing Taskbar and Start Button.") MiscUtils.TaskBar("on") } ExitModule() ; Write new controls to padDemul.ini WriteControls(player,push1,push2,push3,push4,push5,push6,push7,push8,service,start,coin,digitalup,digitaldown,digitalleft,digitalright,analogup,analogdown,analogleft,analogright,analogup2,analogdown2,analogleft2,analogright2) { Global PadIni PadIni.Write(push1, "JAMMA0_" . player, "PUSH1") PadIni.Write(push2, "JAMMA0_" . player, "PUSH2") PadIni.Write(push3, "JAMMA0_" . player, "PUSH3") PadIni.Write(push4, "JAMMA0_" . player, "PUSH4") PadIni.Write(push5, "JAMMA0_" . player, "PUSH5") PadIni.Write(push6, "JAMMA0_" . player, "PUSH6") PadIni.Write(push7, "JAMMA0_" . player, "PUSH7") PadIni.Write(push8, "JAMMA0_" . player, "PUSH8") PadIni.Write(service, "JAMMA0_" . player, "SERVICE") PadIni.Write(start, "JAMMA0_" . player, "START") PadIni.Write(coin, "JAMMA0_" . player, "COIN") PadIni.Write(digitalup, "JAMMA0_" . player, "DIGITALUP") PadIni.Write(digitaldown, "JAMMA0_" . player, "DIGITALDOWN") PadIni.Write(digitalleft, "JAMMA0_" . player, "DIGITALLEFT") PadIni.Write(digitalright, "JAMMA0_" . player, "DIGITALRIGHT") PadIni.Write(analogup, "JAMMA0_" . player, "ANALOGUP") PadIni.Write(analogdown, "JAMMA0_" . player, "ANALOGDOWN") PadIni.Write(analogleft, "JAMMA0_" . player, "ANALOGLEFT") PadIni.Write(analogright, "JAMMA0_" . player, "ANALOGRIGHT") PadIni.Write(analogup2, "JAMMA0_" . player, "ANALOGUP2") PadIni.Write(analogdown2, "JAMMA0_" . player, "ANALOGDOWN2") PadIni.Write(analogleft2, "JAMMA0_" . player, "ANALOGLEFT2") PadIni.Write(analogright2, "JAMMA0_" . player, "ANALOGRIGHT2") } HaltEmu: If (fullscreen = "truefullscreen") KeyUtils.Send("!{Enter}") If VMUHideKey XHotKeywrapper(VMUHideKey,"VMUHide","OFF") Return RestoreEmu: If (fullscreen = "truefullscreen") KeyUtils.Send("!{Enter}") If (displayVMU = "true") { If !IsObject(VMUWindow) VMUWindow := new Window("ahk_ID " . VMUWindowID) If !IsObject(ExtraFixedResBezel) ExtraFixedResBezel := new Window("ahk_ID " . extraFixedRes_Bezel_hwnd) VMUWindow.Set("Transparent", 0) VMUWindow.Set("AlwaysOnTop", "On") VMUWindow.Show() VMUWindow.Set("AlwaysOnTop", "On") ExtraFixedResBezel.Set("AlwaysOnTop", "On") ExtraFixedResBezel.Show() If !(VMUHidden) VMUWindow.Set("Transparent", "off") } If VMUHideKey XHotKeywrapper(VMUHideKey,"VMUHide","ON") Return HideGUIWindow: emuPrimaryWindow.Set("Transparent", "On") emuPrimaryWindow.Activate() ; once activated, demul starts loading the rom Return VMUHide: If VMUHidden { Loop, 4 VMUWindow.Set("Transparent", "off") UpdateLayeredWindow(extraFixedRes_Bezel_hwnd, extraFixedRes_Bezel_hdc,0,0, A_ScreenWidth, A_ScreenHeight,255) VMUHidden := false } Else { Loop, 4 VMUWindow.Set("Transparent", 0) UpdateLayeredWindow(extraFixedRes_Bezel_hwnd, extraFixedRes_Bezel_hdc,0,0, A_ScreenWidth, A_ScreenHeight,0) VMUHidden := true } Return CloseProcess: FadeOutStart() If (demulShooterEnabled = "true") { DemulShooterExe.Close() } emuPrimaryWindow.PostMessage("0x111", "40085") ; Stop emulation first for a clean exit TimerUtils.Sleep(5) ; just like to give a little time before closing emuPrimaryWindow.PostMessage("0x111", "40080") ; Exit Return 17:11:31:172 | RL | INFO | +0 | BuildScript - Loaded Pause scripts 17:11:31:172 | RL | INFO | +0 | BuildScript - Loaded Multi-Player scripts 17:11:31:172 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 17:11:31:172 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Global.ahk" not found 17:11:31:172 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Sammy Atomiswave.ahk" not found 17:11:31:172 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Emulators\Demul582.ahk" not found 17:11:31:172 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Sammy Atomiswave\Emulators\Demul582.ahk" not found 17:11:31:172 | RL | INFO | +0 | BuildScript - "E:\RocketLauncher\Lib\User Functions\Sammy Atomiswave\dolphin.ahk" not found 17:11:31:172 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 17:11:31:172 | RL | INFO | +0 | Main - Module is built 17:11:31:172 | RL | INFO | +0 | CheckFile - Checking if E:\RocketLauncher\AutoHotkey.dll exists 17:11:31:172 | RL | INFO | +0 | Main - Hiding taskbar 17:11:31:391 | RL | INFO | +219 | Main - Running module
BostonD Posted January 21, 2017 Author Posted January 21, 2017 That was it-wrong module for emulator. Thank You I will try Pastebin.com for now on Appreciate the help-no clue how that happened
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