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A little AcionMax trouble


Raccoon

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Posted

I´m trying to make all my systems run, so far I have installed artwork etc. for about 30 systems.

Tried go get Actionmax running, but I thought nothing happened which was wrong.

The emulator starts, if I press some buttons I can hear sound, but there´s no picture.

What can be wrong here?

The logfile says everything is ok I think.

--DAPHNE version 0.101.17
--Command line is: daphne.exe singe vldp -fullscreen -x 1024 -y 768 -framefile singe/ActionMax/frame_38AmbushAlley.txt -fullscreen singe/ActionMax/38AmbushAlley.singe 
--CPU : GenuineIntel 3000 MHz || Mem : 4096 megs
--OS : Windows XP/.NET || Video : NVIDIA GeForce GT 610
Setting screen width to 1024
Setting screen height to 768
Set 1024x768 at 32 bpp with flags: 80000001
Initializing sound system ... 
Joystick #0 was successfully opened
dbg: about to call load_roms()
Framefile parse succeeded. Video/Audio directory is: singe/ActionMax/./
YUV overlay is hardware accelerated.
Booting ROM ...
Starting Singe.
Search to 1 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
Search to 819 received [blocking] 
Freeing memory used to store audio stream...
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
LDP : Received pause while disc was not playing, ignoring
Play
Search to 28175 received [blocking] 
Freeing memory used to store audio stream...
ov_open_callbacks failed!  Error code is -132

OV_EREAD=-128 OV_ENOTVORBIS=-132 OV_EVERSION=-134 OV_EBADHEADER=-133 OV_EFAULT=-129

NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
Play
Pause
Play
Pause
Play
Search to 1 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
Play
Pause
Play
Pause
LDP : Stepping backward one frame
Search to 128 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
LDP : Stepping forward one frame
Search to 129 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
LDP : Stepping backward one frame
Search to 128 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
Stop
Freeing memory used to store audio stream...
Shutting down sound system...
Shutting down video display...

Where, were, ware - it´s not my thing, don´t remember when to use which

Posted
I´m trying to make all my systems run, so far I have installed artwork etc. for about 30 systems.

Tried go get Actionmax running, but I thought nothing happened which was wrong.

The emulator starts, if I press some buttons I can hear sound, but there´s no picture.

What can be wrong here?

The logfile says everything is ok I think.

--DAPHNE version 0.101.17
--Command line is: daphne.exe singe vldp -fullscreen -x 1024 -y 768 -framefile singe/ActionMax/frame_38AmbushAlley.txt -fullscreen singe/ActionMax/38AmbushAlley.singe 
--CPU : GenuineIntel 3000 MHz || Mem : 4096 megs
--OS : Windows XP/.NET || Video : NVIDIA GeForce GT 610
Setting screen width to 1024
Setting screen height to 768
Set 1024x768 at 32 bpp with flags: 80000001
Initializing sound system ... 
Joystick #0 was successfully opened
dbg: about to call load_roms()
Framefile parse succeeded. Video/Audio directory is: singe/ActionMax/./
YUV overlay is hardware accelerated.
Booting ROM ...
Starting Singe.
Search to 1 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
Search to 819 received [blocking] 
Freeing memory used to store audio stream...
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
LDP : Received pause while disc was not playing, ignoring
Play
Search to 28175 received [blocking] 
Freeing memory used to store audio stream...
ov_open_callbacks failed!  Error code is -132

OV_EREAD=-128 OV_ENOTVORBIS=-132 OV_EVERSION=-134 OV_EBADHEADER=-133 OV_EFAULT=-129

NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
Play
Pause
Play
Pause
Play
Search to 1 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
Play
Pause
Play
Pause
LDP : Stepping backward one frame
Search to 128 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
LDP : Stepping forward one frame
Search to 129 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
LDP : Stepping backward one frame
Search to 128 received [blocking] 
NOTE: converting FPKS from 23976 to 29970. This may be less accurate.
Stop
Freeing memory used to store audio stream...
Shutting down sound system...
Shutting down video display...

I would say try playing with the resolution. Typically when I see black screen but hear sound, it's a resolution issue.

Tapatalked from my Note 3

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