onilink55 Posted January 6, 2013 Posted January 6, 2013 Hey, When you boot up Project64, if there is no controller connected at the time it reverts back to keyboard controls. The next time you boot it up it remains on keyboard controls. This isn't much of a problem for controller 1 (I can remember to always turn it on prior to launch) but I don't want to boot up all 4 controllers every time I play N64. I am using the Wireless Xbox 360 controller. My question - is there any way within the emulator or config settings to always have the controllers on or do I have to resort to an outside mapping program such as Xpadder? Any thoughts or recommendations appreciated! Thanks
Sithel Posted January 7, 2013 Posted January 7, 2013 I originally tried using my wireless 360 controllers as joypad inputs, but ran into issues similar to what yours saying. Now, after switching to hyperlaunch 2.0 and using Xpadder with keymapper profiles its great. I wouldn't have it any other way.
onilink55 Posted February 25, 2013 Author Posted February 25, 2013 I found a simple solution to this problem outside of using Xpadder, wanted to update this thread for reference. This issue was happening using the default Controller Plugin "Jabo's DirectInput7.1.7.0.8". I switched this to "N-Rage's Direct-Input8 V2 1.82" and it works great now. You still need to turn on your controllers prior to launching the emulator (like most emulators) but so long as it's on it will default to control pad mode, and not keyboard mode.
epicfail Posted September 1, 2014 Posted September 1, 2014 I've ran into the same thing. So far I've had good luck with setting up all the controllers then immediately after I close Project64 go to the "Project64.cfg" file and set the "Read-only" property. Then just make sure what ever controller you want to use are turned on prior to starting the emu.
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