Jump to content

Circo

Administrator
  • Content Count

    1,521
  • Joined

  • Last visited

  • Days Won

    14

Files posted by Circo

  1. Playstation Main Menu Wheel

    Main Menu Wheel for the Sony Playstation

    244 downloads

    Submitted

  2. System Intro Video [480p]

    System Intro Videos for the Amstrad CPC
     
    System Intro Videos are primarily intended for a system menu screen in a gaming front end. Each system intro video contains clips from a collection of the systems best games.
     
    Set Details:
     
    Videos [480p]
    640x480 Video Resolution MP4 h264 encoding[ 192k/44100Hz AAC Audio Normalized Audio
    Download link takes you to EmuMovies (Requires Login)

    256 downloads

    Updated

  3. System Intro Video [480p]

    System Intro Videos for the Acorn BBC Micro

    System Intro Videos are primarily intended for a system menu screen in a gaming front end. Each system intro video contains clips from a collection of the systems best games.
     
    Set Details:

    Videos [480p]
    640x480 Video Resolution MP4 h264 encoding[ 192k/44100Hz AAC Audio Normalized Audio
    Download link takes you to EmuMovies (Requires Login)

    99 downloads

    Submitted

  4. RocketLauncher Artwork Pack (EmuMovies)

    Super Nintendo Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder.

    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.
     


    About the Super Nintendo
    The Super Nintendo Entertainment System (also known as the Super NES, SNES or Super Nintendo) is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in North America, 1992 in Europe and Australasia (Oceania), and 1993 in South America. In Japan, the system is called the Super Famicom, officially adopting the abbreviated name of its predecessor, the Family Computer), or SFC for short. In South Korea, it is known as the Super Comboy and was distributed by Hyundai Electronics. Although each version is essentially the same, several forms of regional lockout prevent the different versions from being compatible with one another.
    The SNES is Nintendo's second home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other consoles at the time. Additionally, development of a variety of enhancement chips (which were integrated on game circuit boards) helped to keep it competitive in the marketplace.
    The SNES was a global success, becoming the best-selling console of the 16-bit era despite its relatively late start and the fierce competition it faced in North America and Europe from Sega's Genesis/Mega Drive console. The SNES remained popular well into the 32-bit era, and continues to be popular among fans, collectors, retro gamers, and emulation enthusiasts, some of whom are still making homebrew ROM images.
     
    Download link takes you to EmuMovies (Requires Login)

    472 downloads

    Submitted

  5. RocketLauncher Artwork Pack (EmuMovies)

    Sega Master System Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder.

    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.
     


    About the Sega Master System
    The Sega Master System is a third-generation home video game console that was manufactured by Sega. It was originally released in 1985 as the Sega Mark III in Japan. After being redesigned prior to its North American launch, the console was renamed Master System and released in 1986 in North America, 1987 in Europe, and 1989 in Brazil. The redesigned Master System was also released in Japan in 1987. Both the Mark III and the original Master System models could play with both cartridges and the credit card-sized "Sega Cards", which retailed at lower prices than cartridges but had lower storage capacity; the Master System II and later models did not have the card slot. The Master System also featured accessories such as a light gun and 3D glasses which were designed to work with a range of specially coded games.
    Succeeding the SG-1000, the Master System was released as a direct competitor to the Nintendo Entertainment System (NES) in the third generation of video game consoles. The Master System was constructed with hardware superior to that of the NES, but failed to overturn Nintendo's significant market share advantage in Japan and North America. However, it attained significantly more success in Europe and Brazil. The hardware of the Master System also shared many similarities with Sega's handheld game console, the Sega Game Gear. Compared to its competition from Nintendo, the Master System's game library lacks a number of well-received titles due to Nintendo's licensing practices that restricted third-party developers from creating games for any system other than the NES. Sales of the console have been estimated between 10 and 13 million units, not including recent Brazil sales, compared to 62 million NES units sold. Reception to the system given in retrospect gives credit to the system's role in Sega's development of the Sega Genesis and for having a number of well-received titles, but is generally critical of its smaller game library compared to the NES.
     
    Download link takes you to EmuMovies (Requires Login)

    160 downloads

    Submitted

  6. System Intro Videos (EmuMovies)

    System Intro Videos for the Nintendo 64, for use in the Main Menu.
     
    Download link takes you to EmuMovies (Requires Login)

    258 downloads

    Submitted

  7. Video Snaps (EmuMovies)

    Video Snaps for the Nintendo 64, for use in HyperSpin
     
    Download link takes you to EmuMovies (Requires Login)

    560 downloads

    Submitted

  8. System Intro Videos (EmuMovies)

    System Intro Videos for Sammy Atomiswave, for use in the Main Menu.

    Download link takes you to EmuMovies (Requires Login)

    406 downloads

    Submitted

  9. Video Snaps (EmuMovies)

    Video Snaps for Sammy Atomiswave, for use in HyperSpin

    Download link takes you to EmuMovies (Requires Login)

    282 downloads

    Submitted

  10. System Intro Videos (EmuMovies)

    System Intro Videos for M.A.M.E., for use in the Main Menu.
     
    Download link takes you to EmuMovies (Requires Login)

    644 downloads

    Submitted

  11. Video Snaps (EmuMovies)

    Video Snaps for M.A.M.E., for use in HyperSpin
     
    Download link takes you to EmuMovies (Requires Login)

    1,700 downloads

    Submitted

  12. RocketLauncher Artwork Pack (EmuMovies)

    M.A.M.E. Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder.

    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.
     


    About M.A.M.E.
    MAME (an acronym of Multiple Arcade Machine Emulator) is an emulator application designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. The intention is to preserve gaming history by preventing vintage games from being lost or forgotten. The aim of MAME is to be a reference to the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". Joystiq has listed MAME as an application that every gamer should have.
    The first public MAME release (0.1) was on February 5, 1997, by Nicola Salmoria. The emulator now supports over seven thousand unique games and ten thousand actual ROM image sets, though not all of the supported games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, has been integrated into MAME, which is currently also maintained by former MESS project leader Miodrag Milanovic.

    Download link takes you to EmuMovies (Requires Login)

    654 downloads

    Updated

  13. System Intro Videos (EmuMovies)

    System Intro Videos for the Fairchild Channel F, for use in the Main Menu.

    Download link takes you to EmuMovies (Requires Login)

    34 downloads

    Updated

  14. Video Snaps (EmuMovies)

    Video Snaps for the Fairchild Channel F, for use in HyperSpin

    Download link takes you to EmuMovies (Requires Login)

    24 downloads

    Submitted

  15. RocketLauncher Artwork Pack (EmuMovies)

    Fairchild Channel F Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder.
     
    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.


     
    About the Fairchild Channel F
    The Fairchild Channel F is a home video game console released by Fairchild Semiconductor in November 1976[2] at the retail price of $169.95 (equivalent to $700 in 2015). It has the distinction of being the first programmable ROM cartridge–based video game console, and the first console to use a microprocessor. It was launched as the Video Entertainment System, or VES, but when Atari released their VCS the next year, Fairchild renamed its machine. By 1977, the Fairchild Channel F had sold 250,000 units and trailed behind the VCS.
     
    Download link takes you to EmuMovies (Requires Login)

    28 downloads

    Submitted

  16. System Intro Videos (EmuMovies)

    System Intro Videos for Daphne, for use in the Main Menu.
     
    Download link takes you to EmuMovies (Requires Login)

    153 downloads

    Submitted

  17. Video Snaps (EmuMovies)

    Video Snaps for Daphne, for use in HyperSpin

    Download link takes you to EmuMovies (Requires Login)

    229 downloads

    Submitted

  18. RocketLauncher Artwork Pack (EmuMovies)

    Daphne Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder.
     
    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.


     
    About Daphne
    DAPHNE is an arcade emulator application that emulates a variety of laserdisc video games with the intent of preserving these games and making the play experience as faithful to the originals as possible. The developer calls DAPHNE the "First Ever Multiple Arcade Laserdisc Emulator" ("FEMALE").
     
    Download link takes you to EmuMovies (Requires Login)

    129 downloads

    Submitted

  19. System Intro Videos (EmuMovies)

    System Intro Videos for the Commodore Amiga CD32, for use in the Main Menu.
     
    Download link takes you to EmuMovies (Requires Login)

    165 downloads

    Submitted

  20. Video Snaps (EmuMovies)

    Video Snaps for the Commodore Amiga CD32, for use in HyperSpin
     
    Download link takes you to EmuMovies (Requires Login)

    122 downloads

    Submitted

  21. RocketLauncher Artwork Pack (EmuMovies)

    Commodore Amiga CD32 Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder.

    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.
     


    About the Commodore Amiga CD32
    The Amiga CD32, styled "CD32" and code-named "Spellbound", is the first 32-bit CD-ROM based home video game console released in western Europe, Australia, Canada and Brazil. It was first announced at the Science Museum in London, United Kingdom on July 16, 1993, and was released in September of the same year. The CD32 is based on Commodore's Advanced Graphics Architecture chipset, and is of similar specification to the Amiga 1200 computer. Using third party devices, it is possible to upgrade the CD32 with keyboard, floppy drive, hard drive, RAM and mouse, turning it into the equivalent of an Amiga 1200 personal computer. A hardware MPEG decompression module for playing Video CD was released. In the Christmas period following its launch, the CD32 accounted for 38% of all CD-ROM drive sales in the UK, exceeding sales of the Mega-CD; however it was soon overshadowed by CD-ROM based games consoles from other companies.

    Download link takes you to EmuMovies (Requires Login)

    137 downloads

    Updated

  22. System Intro Videos (EmuMovies)

    System Intro Videos for the Colecovision, for use in the Main Menu.

    Download link takes you to EmuMovies (Requires Login)

    157 downloads

    Submitted

  23. Video Snaps (EmuMovies)

    Video Snaps for the Colecovision, for use in HyperSpin

    Download link takes you to EmuMovies (Requires Login)

    89 downloads

    Updated

  24. RocketLauncher Artwork Pack (EmuMovies)

    Colecovision Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder.
     
    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.


     
    About the Colecovision
    The ColecoVision is Coleco Industries' second generation home video game console, which was released in August 1982. The ColecoVision offered near-arcade-quality graphics and gaming style along with the means to expand the system's basic hardware. Released with a catalog of 12 launch titles, with an additional 10 games announced for 1982, approximately 145 titles in total were published as ROM cartridges for the system between 1982 and 1984. River West Brands currently owns the ColecoVision brand name.
    In 2009, IGN named the ColecoVision their 12th best video game console out of their list of 25, citing "its incredible accuracy in bringing current-generation arcade hits home."
     
    Download link takes you to EmuMovies (Requires Login)

    81 downloads

    Submitted

  25. RocketLauncher Artwork Pack (EmuMovies)

    Bandai Wonderswan Color Artwork Pack for use with RocketLauncher. Unzip to your RocketLauncher Media Folder.
     
    About RocketLauncher
    RocketLauncher is not just a launch solution. RocketLauncher is an abstraction layer that ultimately sets the standard in emulators and standardizes key mapping commands. HyperPause is the dream of any emulator menu. The modules break the barriers of compatibility. Rom Mapping solved the lives of collectors. RocketLauncher is definitely the last word in matters of emulators. The choice of Front End has become a matter of mere affinity for design. And besides, you are not forced to follow a single solution, like MESS, you keep using your favorite emulator.


     
    About the Bandai Wonderswan Color
    The Acorn Archimedes was Acorn Computers' first general purpose home computer based on their own ARM architecture. Using a RISC design with a 32-bit CPU (26-bit addressing), at its launch in June 1987, the Archimedes was stated as running at 4 MIPS, with a claim of 18 MIPS during tests. The name is commonly used to describe any of Acorn's contemporary designs based on the same architecture, even where Acorn did not include Archimedes in the official name.
     
    Download link takes you to EmuMovies (Requires Login)

    84 downloads

    Updated

×
×
  • Create New...