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DeathEvil

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Everything posted by DeathEvil

  1. ok it has to do with vpinmame. When i call out the menu ("e") twice, then on the third time dmd vanishes, and the menu no longer flickers. If I bring the dmd to front then menu again flickers. win7 64bit visual pinball 9.12 & cabinet mame 2.5 (reports as 3.0) running on single rotating display (dmd on top of fs table, no backglass or anything else)
  2. hey guys, glad to see this thing has been progressing since last time I checked:) ok, so I tried the latest wip9, and 3 things are not working for me on win7 x64 SP1. 1) whenever I pause the game (using "p" or "e" or if holding "e" for exit), the whole thing keeps flashing and it looks like its slowly redrawing the options screen - very annoying. When it was flashing, I navigated to services and brought in to front which fixes the redrawing issue, but moves my dmd half way outside of screen. When I bring the dmd back where it was, the redrawing issue comes back. I don't know if that has anything to do with it, but I'm running 4Ghz i7 with beefy gpu, and the tables load real quick, so maybe your wait commands withing the script are being prematurely interrupted? I was also having either black table or regular table but blackening out whenever something was moving, but it was fixed by disabling desktop composition in compatibility for vpinball912.exe 2) accessing flyer/instruction cards works great from main menu, but errors out when trying to do that while in the game (someone posted snapshot of the error couple posts back). 3) pressing "e" on keyboard works as it should, but on my pad using xpadder it keeps going back and forth at blazing speeds (sometime ago I figured how to fixed it but dont remember anymore) if anyone knows a fix, please speak up. Any help greatly appreciated
  3. awesome! dmd fixed and regular esc in xpadder does indeed work! love you brother:)
  4. thats some nifty elimination you got there going - glad you found the problem, and cant wait for wip4 (mainly for dmd as I dont use FP). regards
  5. have you tried to hold it for more than 4 seconds? I noticed that after starting hyperpin it takes about 4 seconds for exit feature to start working after which it works immidiately just as with the esc keyboard key. I know, sounds strange, and I'm not quite sure with the reasoning behind this...
  6. Any way, deathevil it is not quite clear how did you added cycle stop, in xpadder configuration you add one cycle stop after esc in advance options? Did it solved 1 and 2 or only 2? If it solves both - it's a great find!!! yes, one cycle stop after esc in advanced options:) it did solved 1 and 2 as I can exit vp and hyperpin with it:) I dont use FP so don't know if it works there too, but I don't see why it should not (since it works in vp). your solution is great, but I prefer xpadder since I can assign id to spcific pad, and I have quite a few including arcade sticks etc. For someone with one pad that is best solution though. regards EDIT: pic for better understanding
  7. found out solution to the xpadder esc key. After trying all different special holds and releases along with times and distance values, it turns out all we need to set is esc followed by "add cycle stop" whatever that means. Whats important, is that it works now just as esc keyboard key:) now, aside from dmd behind, all it working freaking great!
  8. aside from the hidden dmd, i have one more issue. when i press and hold esc, I'm getting the exit screen and everything is great. Whats weird is that when I assign "esc" to a button in xpadder, then it does not work. What happens is the pause screen comes and goes repeatedly. Anyone experienced this? (probably a xpadder issue and not fplaunch unless its somwhere in the script that it looks for physical keyboard button press?
  9. when i launch manually the table then then everything works as it should (dmd in front of the playfield). Sounds good, in that case I can't wait for wip4 as it is driving me nuts (getting up from the bad every time I select new table:)) regards and thanks again for all your work.
  10. hey there guys, I'm experiencing problem similar to a guy from few pages back. The dmd is always in the back, and when I try to bring it to front, it goes to the back whenever I click on the playfield. from what I read it was supposed to be fixed in wip3 but still no go for me. how can I set pinmame to be in front of the playfield? thanks for hard work - launching and exiting tables is finally pretty:)
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