For HyperSpin users who have access to EmuMovies but don’t create their own HyperThemes, it would be helpful to have a way to configure how long it takes to reach the EmuMovies gameplay video start point within the HyperTheme animations on our wheels.
In simpler terms, each HyperTheme could automatically fast forward to the point in its timeline where the EmuMovies video appears and begins playing. This would make it easier and faster to browse and preview games, especially in large libraries.
I apologize if this is confusing.
Here are some BDD-style scenarios to help explain this more clearly:
Scenario: Fast forward HyperTheme animation to EmuMovies video start
Given I have a game library that uses HyperTheme animations with embedded EmuMovies videos
And I open the settings menu
When I choose a target time for when I want the EmuMovies video to appear and start playing
Then the HyperTheme animation will fast forward to the timestamp in the animation timeline where the video begins
And the animation will continue at normal playback speed from that point
System Behavior:
As the HyperTheme application
I want to identify and store the timestamp where the EmuMovies video begins in the animation timeline
So that I can make this value available to the HyperSpin front-end
As the Hyperspin end user
I want to control how long it takes for the HyperTheme animation to reach the EmuMovies video start point
So that I can preview more games in less time
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