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Mechwarrior Online (PC Games) (16:9) 1.0.0

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About This File

A theme for the PC Game Mechwarrior Online.

Media has been converted to 16:9.

I have added the trailer video I used as a separate download.

Widescreen Wheel Included in the Screenshots.

MechWarrior Online is a free-to-play vehicular combat video game, officially launched during September 2013 by Piranha Games for Microsoft Windows. The game takes place within the larger BattleTech universe.

In MechWarrior: Online, the player takes the role of a "MechWarrior", piloting large bipedal combat vehicles known as BattleMechs ('Mechs for short). Players can customize their BattleMech with an array of weapons and equipment and engage 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech purchases and customization.[3] There are currently seven game modes that involve protecting and attacking a single base (Assault), capturing and holding several points (Conquest), take and hold the center of the map (Domination), leading a VIP to a pickup point (Escort), attacking a space defense system (Siege/Counter-Attack), protecting and attacking field bases with turrets and walls spread across the map (Incursion), and team death-match (Skirmish).[4]

Other features include Community Warfare, which will allow players to align with one of six factions[5] or mercenary corporations to impact a galactic map, as well as the addition of new Clan factions. Community Warfare was originally stated to be due out within 90 days of open beta (i.e. by January 2013).[6] Subsequently, the release date for this feature was stated by the creative director of Mechwarrior Online to be all 3 phases inclusive by launch.[7] Details about Community Warfare and a preview of the new user interface were revealed during the official launch party on September 26, 2013.[8][9]

Since the official launch in September 2013 did not include either the updated interface or long-awaited Community Warfare, a new roadmap was announced in December 2013 stating a goal of getting Community Warfare implemented by fall of 2014,[10] stating a worst case delivery date of October–November 2014. These goalposts were subsequently moved by Bullock to December 21, 2014 during a Twitter AMA (Ask Me Anything) session,[11] while the scope of feature delivery was also reduced from 'Complete' to 'Version 1'.

The Beta release of Community Warfare was released on December 11, 2014.

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