About This File
A theme for the PC Game FTL: Faster Than Light.
Ranking in at #11 in the PC Games top 100 PC Games List.
Media has been converted to 16:9.
I have added the trailer video I used as a separate download.
Widescreen Wheel Included in the Screenshots.
FTL: Faster Than Light is a top-down roguelike space ship simulator created by indie developer Subset Games, which was first released for Microsoft Windows, OS X and Linux in September 2012.[2] In the game, the player controls the crew of a single spacecraft, holding critical information to be delivered to an allied fleet eight sectors away, while being pursued by a large rebel fleet. The player must guide the spacecraft over eight sectors, each with planetary systems and events procedurally generated in a roguelike fashion, while facing rebel and other hostile forces, recruiting new crew, and outfitting and upgrading their ship. Combat takes place in pausable real time, and if the ship is destroyed or all of its crew lost, the game ends, forcing the player to restart with a new ship.
The concept for FTL was based on tabletop board games and other non-strategic space combat video games that required the player to manage an array of ship's functions. The initial development by the two-man Subset Games was self-funded, and guided towards developing entries for various indie game competitions. With positive responses from the players and judges at these events, Subset opted to engage in a crowd-sourced Kickstarter campaign to finish the title, and succeeded in obtaining twenty times more than they had sought; the extra funds were used towards more professional art, music and in-game writing.
The game, considered one of the major successes of the Kickstarter fundraisers for video games, was released in September 2012 to positive reviews. An updated version, FTL: Advanced Edition, added additional ships, events, and other gameplay elements, and was released in April 2014 as a free update for existing owners and was put up for purchase on iPad devices. The game received generally positive reviews from critics, who praised the game's creativity. FTL is recognized alongside games like Spelunky and The Binding of Isaac that helped popularize indie "roguelike-like" games that use some but not all of the principles of a classical roguelike.