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Sega Model 2 Screen


twmac

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Posted

Hey all so I'm having an interesting issue that I don't remember having on a previous build. I am updated to most current hs beta and rocket launcher. I am also using the latest version of sega model 2 emulator. I have my resolution set in ini to the same as my display 1920x1080 globally 16:9. When I run the original daytona it fits the screen just fine but when I run any other rom it seems to be stuck in a 4:3 with black borders on the left and right cutting out much of my display, this is within the emulator itself and launching through hyperspin. Any tips tricks or hints?

 

 

Below is my ini file and the module is using all default settings.

 

;Configuration file for the SEGA Model 2 emulator
;All text to the right of ; is ignored (use as comments)


;Add your rom directories here (max 10)
;ROMS subdirectory in the same folder than the exe is always scanned when searching for roms
;(remove the ; form Dir1)
[RomDirs]
Dir1=V:\Hyperspin\Roms\Sega Model 2


[Renderer]
SoftwareVertexProcessing=0    

Wireframe=0            ;Disables polygon filling (for debug purposes, don't change)
FakeGouraud=0            ;Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat)
Bilinear=1            ;Enables bilinear filtering of textures
Trilinear=0            ;Enables mipmap usage and trilinear filtering (doesn't work with some games, DoA for example)
FilterTilemaps=0        ;Enables bilinear filtering on tilemaps (looks good, but can cause some stretch artifacts)
ForceManaged=0            ;Forces the DX driver to use Managed textures instead of Dynamic. Use it if the emulator
                ;crashes after loading or doesn't show anything
ForceSync=0
FullScreenWidth=1920
FullScreenHeight=1080

AutoMip=0            ;Enables Direct3D Automipmap generation
MeshTransparency=0        ;Enabled meshed polygons for translucency. Requires PS3.0
DrawCross=1            ;Show Crosshair in gun games
GammaR=1.0            ;Per Component Gamma correction (1.0 = no correction). Red
GammaG=1.0            ;Green
GammaB=1.0            ;Blue

WideScreenWindow=1        ;Set widescreen in windows mode: 0 - 4:3, 1 - 16:9, 2 - 16:10
FSAA=1                ;Enable full screen antialiasing in Direct3D



;These options are configured from menus so don't touch
FullMode=4    
Sound=1
Frameskip=-1
AutoFull=1
Filter=1



[input]
XInput=0            ;Enable support for Xbox360 compatible devices
EnableFF=0            ;Enable Force Feedback Effects
HoldGears=0            ;Set to 1 to return to Neutral in driving games when the gear shift key is released
UseRawInput=0            ;Read mouse through Rawinput, allowing 2 mice
RawDevP1=0            ;Assign specific RawInput devices to players. If you have more than 2 mice
RawDevP2=1            ;set which one is assigned to each player (0-based)

;FORCE EFFECTS PARAMETERS
;FE_CENTERING Effect (Spring centering effect)
FE_CENTERING_Gain=0.5        ;Global gain
FE_CENTERING_Coefficient=10000    ;0-10000
FE_CENTERING_Saturation=10000    ;0-10000
FE_CENTERING_Deadband=1000    ;10%

;FE_CLUTCH Effect (Friction, wheel turn hardness)
FE_CLUTCH_Gain=1.0        ;Global gain
FE_CLUTCH_Coefficient=10000    ;0-10000

;FE_LEFT,FE_RIGHT (Constant force in a direction)
FE_LEFT_Gain=1.0        ;Global gain
FE_LEFT_Magnitude=10000        ;0-10000
FE_RIGHT_Gain=1.0        ;Global gain
FE_RIGHT_Magnitude=10000    ;0-10000


;FE_UNCENTERING (Sine force, wave the wheel, rumble)
FE_UNCENTERING_Gain=1.0        ;Global gain
FE_UNCENTERING_Magnitude=10000    ;0-10000
FE_UNCENTERING_Offset=-200
FE_UNCENTERING_Phase=0
FE_UNCENTERING_Period=56000
 

Posted

I have always had the same problem. If I set the reso at 1024X768 I can get fullscreen. I set the reso to 1920X1080 it goes to 4:3. This is a problem I have never been able to solve.

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