twmac Posted June 18, 2015 Posted June 18, 2015 Hey all so I'm having an interesting issue that I don't remember having on a previous build. I am updated to most current hs beta and rocket launcher. I am also using the latest version of sega model 2 emulator. I have my resolution set in ini to the same as my display 1920x1080 globally 16:9. When I run the original daytona it fits the screen just fine but when I run any other rom it seems to be stuck in a 4:3 with black borders on the left and right cutting out much of my display, this is within the emulator itself and launching through hyperspin. Any tips tricks or hints? Below is my ini file and the module is using all default settings. ;Configuration file for the SEGA Model 2 emulator;All text to the right of ; is ignored (use as comments);Add your rom directories here (max 10);ROMS subdirectory in the same folder than the exe is always scanned when searching for roms;(remove the ; form Dir1)[RomDirs]Dir1=V:\Hyperspin\Roms\Sega Model 2[Renderer]SoftwareVertexProcessing=0 Wireframe=0 ;Disables polygon filling (for debug purposes, don't change)FakeGouraud=0 ;Tries to guess Per-vertex colour (gouraud) from the Model2 per-poly information (flat)Bilinear=1 ;Enables bilinear filtering of texturesTrilinear=0 ;Enables mipmap usage and trilinear filtering (doesn't work with some games, DoA for example)FilterTilemaps=0 ;Enables bilinear filtering on tilemaps (looks good, but can cause some stretch artifacts)ForceManaged=0 ;Forces the DX driver to use Managed textures instead of Dynamic. Use it if the emulator ;crashes after loading or doesn't show anythingForceSync=0FullScreenWidth=1920FullScreenHeight=1080AutoMip=0 ;Enables Direct3D Automipmap generationMeshTransparency=0 ;Enabled meshed polygons for translucency. Requires PS3.0DrawCross=1 ;Show Crosshair in gun gamesGammaR=1.0 ;Per Component Gamma correction (1.0 = no correction). RedGammaG=1.0 ;GreenGammaB=1.0 ;BlueWideScreenWindow=1 ;Set widescreen in windows mode: 0 - 4:3, 1 - 16:9, 2 - 16:10FSAA=1 ;Enable full screen antialiasing in Direct3D;These options are configured from menus so don't touchFullMode=4 Sound=1Frameskip=-1AutoFull=1Filter=1[input]XInput=0 ;Enable support for Xbox360 compatible devicesEnableFF=0 ;Enable Force Feedback EffectsHoldGears=0 ;Set to 1 to return to Neutral in driving games when the gear shift key is releasedUseRawInput=0 ;Read mouse through Rawinput, allowing 2 miceRawDevP1=0 ;Assign specific RawInput devices to players. If you have more than 2 miceRawDevP2=1 ;set which one is assigned to each player (0-based);FORCE EFFECTS PARAMETERS;FE_CENTERING Effect (Spring centering effect)FE_CENTERING_Gain=0.5 ;Global gainFE_CENTERING_Coefficient=10000 ;0-10000FE_CENTERING_Saturation=10000 ;0-10000FE_CENTERING_Deadband=1000 ;10%;FE_CLUTCH Effect (Friction, wheel turn hardness)FE_CLUTCH_Gain=1.0 ;Global gainFE_CLUTCH_Coefficient=10000 ;0-10000;FE_LEFT,FE_RIGHT (Constant force in a direction)FE_LEFT_Gain=1.0 ;Global gainFE_LEFT_Magnitude=10000 ;0-10000FE_RIGHT_Gain=1.0 ;Global gainFE_RIGHT_Magnitude=10000 ;0-10000;FE_UNCENTERING (Sine force, wave the wheel, rumble)FE_UNCENTERING_Gain=1.0 ;Global gainFE_UNCENTERING_Magnitude=10000 ;0-10000FE_UNCENTERING_Offset=-200FE_UNCENTERING_Phase=0FE_UNCENTERING_Period=56000
boomerps2 Posted June 21, 2015 Posted June 21, 2015 I have always had the same problem. If I set the reso at 1024X768 I can get fullscreen. I set the reso to 1920X1080 it goes to 4:3. This is a problem I have never been able to solve.
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