demonseed Posted September 22, 2015 Posted September 22, 2015 Hey Guys, Sooo I think it has to do with xpadder!! When I have it turned off I have no issue.. I attached a video so you can see the issue.. anyone help? I am not sure what the fix is. So I thought I had PS2 working great but it is not. This is the issue. HS loads up full screen, I enter PS2, I hit PS2 game to play in HS. Screen goes black flashes mouse pointer, then loads game. When I exit the game, it returns to HS, flashes black, and shows HS with taskbar on bottom. HS freezes unless I click screen which will then return to HS. The thing I do not understand is. I have globally said Hide mouse, and taskbar? I have that set in PS2 as well? I also have on exiting PCSX2, to return to HS and click and restore? Any suggestions? ** I have tested further and it seems to do this with many emulators now. (always flashes mouse prior to load), and on return either flashes taskbar, or keeps it up like above. HS Flashing.mp4
demonseed Posted September 22, 2015 Author Posted September 22, 2015 00:38:22:904 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com) 00:38:22:904 | RL | WARNING | +0 | Main - You have "Logging_Log_Command_Window" enabled. This is only for logging errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done. 00:38:23:154 | RL | INFO | +250 | Main - System Specs: RocketLauncher Dir: E:\Rocketlauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Professional SKU: Professional Total Memory: 8016.31 MB Free Memory: 3698.63 MB Used Memory: 4317.684 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: Intel(R) HD Graphics GPU 1 RAM: -1924.00 MB GPU 1 Driver Version: 9.17.10.3347 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled Sound 2 Device: High Definition Audio Device Sound 2 Status: Enabled OS Language: English_United_States OS Admin Status: Yes Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1440x900 (1440x860 work) [Landscape] (Primary) Current AHK Desktop Width: 1440 Current AHK Desktop Height: 900 AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe AHK Version: 1.1.09.04 Unicode: No 00:38:23:154 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\RocketLauncher.exe exists 00:38:23:154 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.3 LegalCopyright ©2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2061824 bytes Created: 5/23/2015 - 11:53:13 PM Modified: 9/6/2015 - 9:32:08 PM 00:38:23:154 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\BinHexRW.ahk exists 00:38:23:164 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:164 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4961 bytes Created: 5/24/2015 - 9:27:48 AM Modified: 6/4/2014 - 11:48:13 PM 00:38:23:174 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\BlockInput.exe exists 00:38:23:174 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 5/24/2015 - 9:26:42 AM Modified: 1/2/2014 - 11:27:34 PM 00:38:23:174 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\CLR_L.ahk exists 00:38:23:174 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:38:23:184 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 5474 bytes Created: 9/6/2015 - 9:32:14 PM Modified: 9/6/2015 - 9:32:14 PM 00:38:23:184 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Control_AniGif.ahk exists 00:38:23:194 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:38:23:204 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 5716 bytes Created: 5/24/2015 - 9:26:30 AM Modified: 4/29/2013 - 2:56:02 PM 00:38:23:204 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\gdip.ahk exists 00:38:23:204 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:38:23:214 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 88789 bytes Created: 5/24/2015 - 8:02:39 AM Modified: 1/13/2013 - 6:07:30 PM 00:38:23:214 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\gdip_alt.ahk exists 00:38:23:214 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:224 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5895 bytes Created: 5/24/2015 - 9:25:59 AM Modified: 6/28/2015 - 7:41:33 AM 00:38:23:224 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.2 00:38:23:224 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\gsdll32.dll exists 00:38:23:224 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 5/24/2015 - 9:25:19 AM Modified: 1/6/2015 - 10:20:42 PM 00:38:23:234 | RL | INFO | +16 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\itextsharp.dll exists 00:38:23:234 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 5/24/2015 - 9:24:07 AM Modified: 6/14/2013 - 3:06:21 PM 00:38:23:234 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Java.ahk exists 00:38:23:234 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:244 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 7841 bytes Created: 5/24/2015 - 9:27:37 AM Modified: 12/24/2014 - 12:02:37 AM 00:38:23:244 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 00:38:23:244 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\JSON.ahk exists 00:38:23:254 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:38:23:254 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 5/24/2015 - 9:26:08 AM Modified: 5/5/2013 - 3:22:25 PM 00:38:23:254 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Origin.ahk exists 00:38:23:264 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:264 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 5/24/2015 - 9:26:27 AM Modified: 3/22/2015 - 3:51:41 PM 00:38:23:274 | RL | DEBUG1 | +16 | Origin.ahk Version: 1.0.2 00:38:23:274 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\RegRW64.ahk exists 00:38:23:284 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:38:23:284 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 5/24/2015 - 9:28:09 AM Modified: 5/8/2014 - 4:06:39 AM 00:38:23:284 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\RIni.ahk exists 00:38:23:294 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Extension. 00:38:23:294 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 5/24/2015 - 9:28:04 AM Modified: 6/5/2013 - 7:56:23 PM 00:38:23:294 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\SevenZipSharp.dll exists 00:38:23:304 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.4841.31212 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.4841.31212 CompanyName Markovtsev Vadim File Size: 165888 bytes Created: 5/24/2015 - 9:27:30 AM Modified: 4/21/2013 - 12:08:10 AM 00:38:23:304 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Steam.ahk exists 00:38:23:314 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:324 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 5347 bytes Created: 5/24/2015 - 9:28:20 AM Modified: 3/22/2015 - 3:52:25 PM 00:38:23:324 | RL | DEBUG1 | +0 | Steam.ahk Version: 1.0.2 00:38:23:324 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\VA.ahk exists 00:38:23:334 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 00:38:23:334 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 5/24/2015 - 9:26:53 AM Modified: 3/1/2013 - 10:05:47 PM 00:38:23:334 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\VA_Extension.ahk exists 00:38:23:344 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:344 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 5/24/2015 - 9:28:38 AM Modified: 1/13/2015 - 9:16:56 PM 00:38:23:344 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 00:38:23:354 | RL | INFO | +16 | CheckFile - Checking if E:\Rocketlauncher\Lib\7z.ahk exists 00:38:23:354 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:364 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 29013 bytes Created: 5/30/2015 - 12:47:30 AM Modified: 9/6/2015 - 9:32:05 PM 00:38:23:364 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.1 00:38:23:364 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Bezel.ahk exists 00:38:23:374 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:384 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 102587 bytes Created: 5/24/2015 - 9:28:01 AM Modified: 6/28/2015 - 7:41:34 AM 00:38:23:384 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.2 00:38:23:384 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Fade.ahk exists 00:38:23:394 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:404 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 37849 bytes Created: 5/24/2015 - 9:26:50 AM Modified: 9/6/2015 - 9:31:56 PM 00:38:23:414 | RL | DEBUG1 | +15 | Fade.ahk Version: 1.1.1 00:38:23:414 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Fade Init.ahk exists 00:38:23:414 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:414 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 999 bytes Created: 5/24/2015 - 9:27:38 AM Modified: 12/24/2014 - 12:21:02 AM 00:38:23:424 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.1 00:38:23:424 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Fade Animations.ahk exists 00:38:23:434 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:434 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 79882 bytes Created: 5/24/2015 - 9:27:41 AM Modified: 9/6/2015 - 9:31:50 PM 00:38:23:434 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.8 00:38:23:444 | RL | INFO | +15 | CheckFile - Checking if E:\Rocketlauncher\Lib\Pause.ahk exists 00:38:23:454 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:454 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 392698 bytes Created: 5/24/2015 - 9:26:19 AM Modified: 9/6/2015 - 9:31:52 PM 00:38:23:464 | RL | DEBUG1 | +16 | Pause.ahk Version: 1.1.4 00:38:23:464 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Pause Init.ahk exists 00:38:23:464 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:474 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 5/24/2015 - 9:24:21 AM Modified: 9/6/2015 - 9:31:51 PM 00:38:23:474 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.3 00:38:23:474 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Keymapper.ahk exists 00:38:23:494 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:494 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33453 bytes Created: 5/24/2015 - 9:28:11 AM Modified: 5/30/2015 - 10:18:27 PM 00:38:23:494 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.2 00:38:23:494 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Keymapper Init.ahk exists 00:38:23:504 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:504 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3461 bytes Created: 5/24/2015 - 9:26:35 AM Modified: 5/30/2015 - 10:18:57 PM 00:38:23:504 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.4 00:38:23:514 | RL | INFO | +16 | CheckFile - Checking if E:\Rocketlauncher\Lib\MultiGame.ahk exists 00:38:23:514 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:524 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 40753 bytes Created: 5/24/2015 - 9:24:03 AM Modified: 9/6/2015 - 9:32:13 PM 00:38:23:524 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.8 00:38:23:524 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\MultiGame Init.ahk exists 00:38:23:534 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:544 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 161 bytes Created: 5/24/2015 - 9:28:32 AM Modified: 4/14/2013 - 2:33:19 PM 00:38:23:544 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 00:38:23:544 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\MultiPlayer.ahk exists 00:38:23:554 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:554 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 58770 bytes Created: 5/24/2015 - 9:23:41 AM Modified: 7/16/2015 - 11:34:20 PM 00:38:23:554 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.6 00:38:23:564 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Password.ahk exists 00:38:23:564 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:564 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10025 bytes Created: 5/24/2015 - 9:24:18 AM Modified: 9/6/2015 - 9:31:55 PM 00:38:23:574 | RL | DEBUG1 | +15 | Password.ahk Version: 1.0.2 00:38:23:574 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Rom Mapping Launch Menu.ahk exists 00:38:23:584 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:584 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73772 bytes Created: 5/24/2015 - 9:23:41 AM Modified: 7/16/2015 - 11:34:23 PM 00:38:23:594 | RL | DEBUG1 | +16 | Rom Mapping Launch Menu.ahk Version: 1.0.5 00:38:23:594 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Shared.ahk exists 00:38:23:594 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:604 | RL | DEBUG1 | +15 | CheckFile - Attributes: File Size: 116503 bytes Created: 5/24/2015 - 9:26:27 AM Modified: 9/6/2015 - 9:31:56 PM 00:38:23:604 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.3.2 00:38:23:604 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Statistics.ahk exists 00:38:23:614 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:614 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26143 bytes Created: 5/24/2015 - 9:26:45 AM Modified: 4/9/2015 - 5:16:56 AM 00:38:23:614 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.3 00:38:23:624 | RL | INFO | +16 | CheckFile - Checking if E:\Rocketlauncher\Lib\Statistics Init.ahk exists 00:38:23:624 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:634 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 33 bytes Created: 5/24/2015 - 9:28:01 AM Modified: 12/24/2014 - 12:23:48 AM 00:38:23:634 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 00:38:23:634 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Lib\Virtual Drive.ahk exists 00:38:23:654 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:654 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 17070 bytes Created: 5/30/2015 - 12:47:33 AM Modified: 9/6/2015 - 9:32:09 PM 00:38:23:654 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.1 00:38:23:664 | RL | INFO | +16 | CheckFile - Checking if E:\Rocketlauncher\Lib\XHotkey.ahk exists 00:38:23:664 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:664 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26540 bytes Created: 5/24/2015 - 9:28:26 AM Modified: 9/6/2015 - 9:32:04 PM 00:38:23:674 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.4 00:38:23:684 | RL | INFO | +15 | CheckFile - Checking if E:\Rocketlauncher\Lib\XHotkey Init.ahk exists 00:38:23:704 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 00:38:23:704 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 5/24/2015 - 9:26:46 AM Modified: 9/6/2015 - 9:31:50 PM 00:38:23:704 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.2 00:38:23:714 | RL | DEBUG1 | +16 | Main - Raw CLI received: "Sony Playstation 2 007 - Agent Under Fire (USA)" 00:38:23:714 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "007 - Agent Under Fire (USA)" 00:38:23:714 | RL | DEBUG1 | +0 | Main - dbName: 007 - Agent Under Fire (USA) 00:38:23:714 | RL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-p <PLUGINTYPE>" 00:38:23:724 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Plugins\HyperSpin.plugin exists 00:38:23:724 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 8969 bytes Created: 5/24/2015 - 9:28:44 AM Modified: 5/30/2015 - 10:18:21 PM 00:38:23:724 | RL | WARNING | +0 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-f <PATH_TO_MY_FE\FRONTEND.exe>" 00:38:23:734 | RL | INFO | +15 | Main - HyperSpin.exe coordinates are x0 y0 w1440 h900 00:38:23:734 | RL | INFO | +0 | Main - RocketLauncher received "Sony Playstation 2" and "007 - Agent Under Fire (USA)" 00:38:23:744 | RL | INFO | +16 | Main - Did not find a "E:\Rocketlauncher\Settings\Sony Playstation 2\Game Options.ini" file, skipping any game-specific options. 00:38:23:744 | RL | INFO | +0 | Main - 007 - Agent Under Fire (USA) is using the default emulator: PCSX2 00:38:23:744 | RL | INFO | +0 | Main - Checking for a [PCSX2] section in E:\Rocketlauncher\Settings\Sony Playstation 2\Emulators.ini 00:38:23:754 | RL | INFO | +0 | Main - Checking for a [PCSX2] section in E:\Rocketlauncher\Settings\Global Emulators.ini 00:38:23:754 | RL | INFO | +0 | Main - Found [PCSX2] in E:\Rocketlauncher\Settings\Global Emulators.ini 00:38:23:764 | RL | INFO | +15 | CheckFile - Checking if E:\Rocketlauncher\Modules\PCSX2\PCSX2.ahk exists 00:38:23:764 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 16693 bytes Created: 5/24/2015 - 9:26:51 AM Modified: 9/6/2015 - 9:32:10 PM 00:38:23:774 | RL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 00:38:23:784 | RL | INFO | +0 | Main - 007 - Agent Under Fire (USA) will use module: E:\Rocketlauncher\Modules\PCSX2\PCSX2.ahk 00:38:23:794 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 00:38:23:804 | RL | INFO | +15 | CheckFile - Checking if E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe exists 00:38:23:814 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9420288 bytes Created: 8/25/2015 - 1:13:11 AM Modified: 9/6/2015 - 4:25:49 PM 00:38:23:824 | RL | INFO | +16 | Main - INI Keys read 00:38:23:824 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\7z.exe exists 00:38:23:834 | RL | DEBUG1 | +15 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 9.20 InternalName 7z LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 163840 bytes Created: 5/24/2015 - 9:26:40 AM Modified: 3/5/2013 - 10:21:50 PM 00:38:23:834 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\7z.dll exists 00:38:23:844 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Standalone Plugin FileVersion 9.20 InternalName 7za LegalCopyright Copyright (c) 1999-2010 Igor Pavlov OriginalFilename 7za.dll ProductName 7-Zip ProductVersion 9.20 CompanyName Igor Pavlov File Size: 914432 bytes Created: 5/24/2015 - 9:28:28 AM Modified: 3/5/2013 - 10:21:49 PM 00:38:23:844 | RL | INFO | +0 | Main - "007 - Agent Under Fire (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 00:38:23:844 | RL | INFO | +0 | CheckPaths - Started 00:38:23:854 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).7z 00:38:23:854 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).7z 00:38:23:864 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:38:23:864 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).zip 00:38:23:864 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).zip 00:38:23:874 | RL | DEBUG1 | +16 | CheckPaths - Rom not found 00:38:23:874 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).rar 00:38:23:874 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).rar 00:38:23:884 | RL | DEBUG1 | +15 | CheckPaths - Rom not found 00:38:23:884 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).cue 00:38:23:884 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).cue 00:38:23:884 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:38:23:894 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).iso 00:38:23:894 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).iso 00:38:23:894 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:38:23:894 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).iso.bz2 00:38:23:894 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).iso.bz2 00:38:23:904 | RL | DEBUG1 | +16 | CheckPaths - Rom not found 00:38:23:904 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).bin.bz2 00:38:23:904 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).bin.bz2 00:38:23:904 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:38:23:914 | RL | DEBUG1 | +15 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).bin 00:38:23:914 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).bin 00:38:23:914 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 00:38:23:914 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz 00:38:23:924 | RL | INFO | +0 | CheckPaths - Found rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz 00:38:23:924 | RL | DEBUG1 | +0 | CheckPaths - Current romName: 007 - Agent Under Fire (USA) 00:38:23:924 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms 00:38:23:924 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .gz 00:38:23:924 | RL | INFO | +0 | CheckPaths - Ended 00:38:23:934 | RL | INFO | +16 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 pluginPath = E:\Rocketlauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.3 rlAuthor = djvj rlURL = www.rlauncher.com langFile = E:\Rocketlauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = 8404 frontendPath = E:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = E: exitEmulatorKey = restoreFE = Restore and Click exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe emuPath = E:\Hyperspin\Emulators\Sony Playstation 2 emuName = PCSX2 emuExt = exe romPath = E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms romPathFromIni = E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms romExtension = .gz romExtensionOrig = .gz romExtensions = 7z|zip|rar|cue|iso|iso.bz2|bin.bz2|bin|gz executable = pcsx2.exe systemDbName = Sony Playstation 2 systemName = Sony Playstation 2 dbPath = dbName = 007 - Agent Under Fire (USA) dbExt = romName = 007 - Agent Under Fire (USA) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = E:\Rocketlauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = E:\Rocketlauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = true logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = true rlDebugConsoleStdout = 7 sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = 1 navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1440 originalHeight = 900 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = E:\Rocketlauncher\Profiles\LEDBlinky ledblinkyRLProfile = E:\Rocketlauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = true hideEmu = true hideFE = false fadeIn = false fadeInDuration = 0 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = fadeOut = false fadeOutExtraScreen = false fadeOutDuration = fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = false fadeImgPath = E:\Rocketlauncher\Media\Fade RLDataPath = E:\Rocketlauncher\Data RLMediaPath = E:\Rocketlauncher\Media RLErrSoundPath = E:\Rocketlauncher\Media\Sounds\Error modulesPath = E:\Rocketlauncher\Modules moduleFullName = E:\Rocketlauncher\Modules\PCSX2\PCSX2.ahk moduleName = PCSX2 modulePath = E:\Rocketlauncher\Modules\PCSX2 moduleExtension = ahk moduleExtensionsPath = E:\Rocketlauncher\Module Extensions libPath = E:\Rocketlauncher\Lib 7zEnabled = true 7zPath = E:\Rocketlauncher\Module Extensions\7z.exe 7zDllPath = E:\Rocketlauncher\Module Extensions\7z.dll 7zExtractPath = C:\Users\Lenovo\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = m pauseBackToMenuBarKey = n pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = E:\Rocketlauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {F1 down}{F1 up} pauseLoadStateKeyCodes = {F3 down}{F3 up} keymapperEnabled = true keymapperAHKMethod = External keymapper = xpadder xpadderFullPath = E:\Hyperspin\Utilities\Xpadder\Xpadder.exe joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = E:\Rocketlauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = xpadder keymapperRocketLauncherProfileEnabled = true joyIDsEnabled = true joyIDsPreferredControllersGlobal = Controller (Xbox 360 Wireless Receiver for Windows) joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = E:\Rocketlauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = E:\Rocketlauncher\Profiles\xpadder\_Default systemProfile = E:\Rocketlauncher\Profiles\xpadder\Sony Playstation 2 xPadderSystemProfile = E:\Rocketlauncher\Profiles\xpadder\Sony Playstation 2\_Default emuProfile = E:\Rocketlauncher\Profiles\xpadder\Sony Playstation 2\PCSX2 romProfile = E:\Rocketlauncher\Profiles\xpadder\Sony Playstation 2\007 - Agent Under Fire (USA) RocketLauncherProfile = E:\Rocketlauncher\Profiles\xpadder\RocketLauncher blankProfile = E:\Rocketlauncher\Profiles\xpadder\_Default\blank ahkFEProfile = E:\Rocketlauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = E:\Rocketlauncher\Profiles\AHK\_Default ahkSystemProfile = E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2 ahkEmuProfile = E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2\PCSX2 ahkRomProfile = E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2\007 - Agent Under Fire (USA) ahkRocketLauncherProfile = E:\Rocketlauncher\Profiles\AHK\RocketLauncher bezelEnabled = true bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = E:\Rocketlauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = E:\Rocketlauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = E:\Rocketlauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = E:\Rocketlauncher\Lib\User Fade Animations.ini 00:38:23:944 | RL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts 00:38:23:944 | RL | INFO | +0 | BuildScript - Loaded Keymapper Init.ahk scripts 00:38:23:944 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 00:38:23:944 | RL | WARNING | +0 | BuildScript - "E:\Rocketlauncher\Lib\User Functions Init.ahk" not found 00:38:23:944 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 00:38:23:954 | RL | INFO | +0 | BuildScript - Validating module 00:38:23:954 | RL | INFO | +0 | BuildScript - Validation complete 00:38:23:954 | RL | INFO | +0 | BuildScript - Module: MEmu = PCSX2 MEmuV = Git-20150807 MURL = http://pcsx2.net/ MAuthor = djvj MVersion = 2.1.5 MCRC = 3747C6AD iCRC = 776E3DD9 MID = 635038268913291718 MSystem = "Sony PlayStation 2" ;---------------------------------------------------------------------------- ; Notes: ; This module has many settings that can be controlled via RocketLauncherUI ; If you want to customize settings per game, add the game to the module's ini using RocketLauncherUI ; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one. ; Tested Virtual Drive support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI Virtual Drive letter. ; Module will set the CdvdSource to Plugin or Iso depending on if you have Virtual Drive enabled or not. ; If you have any problems closing the emulator, make sure noGUI module setting in RocketLauncherUI is set to default or false. ; ; Per-game memory cards ; This module supports per-game memory cards to prevent them from ever becoming full ; To use this feature, set the PerGameMemoryCards to true in RocketLauncherUI ; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards. ; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched. ; The module will only insert memory cards into Slot 1. So save your games there. ; ; Linuz cdvd plugin stores its settings in the registry @ HKEY_CURRENT_USER\Software\PS2Eplugin\CDVD\CDVDiso ; ; Run pcsx2 with the --help option to see current CLI parameters ; ; Known CLI options not currently supported by this module: ; --console forces the program log/console to be visible ; --portable enables portable mode operation (requires admin/root access) ; --elf=<str> executes an ELF image ; --forcewiz forces PCSX2 to start the First-time Wizard ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; PCSX2_ui.ini = default ini that contains memory card info and general settings If FileExist(emuPath . "\portable.ini") { ; portable install Log("Module - PCSX2 is operating in a portable mode") pcsx2IniFile := CheckFile(emuPath . "\inis\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.") } Else { ; default not portable install Log("Module - PCSX2 is operating in a standard installation mode") RegRead, pcsx2IniFolder, HKCU, Software\PCSX2, SettingsFolder pcsx2IniFile := CheckFile(pcsx2IniFolder . "\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.") } settingsFile := modulePath . "\" . moduleName . ".ini" ; global settings Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) noGUI := IniReadCheck(settingsFile, "Settings", "noGUI","false",,1) ; disables display of the gui while running games fullboot := IniReadCheck(settingsFile, "Settings", "fullboot","false",,1) ; disables the quick boot feature, forcing you to sit through the PS2 startup splash screens perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1) hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ; Hides console window from view if it shows up cfgPath := IniReadCheck(settingsFile, "Settings", "cfgpath", emuPath . "\Game Configs",,1) ; specifies the config folder; applies to pcsx2 + plugins autoCreateINIDir := IniReadCheck(settingsFile, "Settings", "AutoCreateINIDir","false",,1) ; Enables the module to auto-create of per game ini files and directories defaultINISPath := IniReadCheck(settingsFile, "Settings", "DefaultINISPath",,,1) ; Path to default INIS folder of PCSX2. gs := IniReadCheck(settingsFile, "Settings|" . romName, "gs",,,1) ; override for the GS plugin pad := IniReadCheck(settingsFile, "Settings|" . romName, "pad",,,1) ; override for the PAD plugin spu2 := IniReadCheck(settingsFile, "Settings|" . romName, "spu2",,,1) ; override for the SPU2 plugin cdvd := IniReadCheck(settingsFile, romName, "cdvd",,,1) ; override for the CDVD plugin usb := IniReadCheck(settingsFile, "Settings|" . romName, "usb",,,1) ; override for the USB plugin fw := IniReadCheck(settingsFile, "Settings|" . romName, "fw",,,1) ; override for the FW plugin dev9 := IniReadCheck(settingsFile, "Settings|" . romName, "dev9",,,1) ; override for the DEV9 plugin vdOveride := IniReadCheck(settingsFile, romName, "VDOveride",,,1) nohacks := IniReadCheck(settingsFile, romName, "nohacks","false",,1) ; disables all speedhacks gamefixes := IniReadCheck(settingsFile, romName, "gamefixes",,,1) ; Enable specific gamefixes for this session. Use the specified comma or pipe-delimited list of gamefixes: VuAddSub,VuClipFlag,FpuCompare,FpuMul,FpuNeg,EETiming,SkipMpeg,OPHFlag,DMABusy,VIFFIFO,VI,FMVinSoftware cfgPath := GetFullName(cfgPath) IfNotExist % cfgPath FileCreateDir, %cfgPath% ; create the cfg folder if it does not exist ; Create INIs subfolder for the game if it does not exist and if AutoCreateINIDir is true If (autoCreateINIDir = "true") { perINIPath := cfgPath . "\" . romName Log("Module - PerGameIni - perINIPath = " . perINIPath,4) If !FileExist(perINIPath) { If (defaultINISPath != "") { Log("Module - PerGameIni - perINIPath does not exist. So we will create it at " . PerINIPath,4) FileCreateDir, %perINIPath% Log("Module - PerGameIni - Now to copy the ini files from " . defaultINISPath . " to " . perINIPath . ".",4) FileCopy, %defaultINISPath%\*.ini, %perINIPath% } Else { Log("Module - PerGameIni - perINIPath does not exist. So we will create it at " . PerINIPath,4) FileCreateDir, %perINIPath% Log("Module - PerGameIni - Now to copy the ini files from " . emuPath . "\inis" . " to " . perINIPath . ".",4) FileCopy, %emuPath%\inis\*.ini, %perINIPath% } } } BezelStart() Fullscreen := If Fullscreen = "true" ? " --fullscreen" : "" noGUI := If noGUI = "true" ? " --nogui" : "" If (noGUI != "") Log("Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in RocketLauncherUI.",2) fullboot := If fullboot = "true" ? " --fullboot" : "" nohacks := If nohacks = "true" ? " --nohacks" : "" gamefixes := If gamefixes ? " --gamefixes=" . gamefixes : "" gs := If gs ? " --gs=""" . GetFullName(gs) . """" : "" pad := If pad ? " --pad=""" . GetFullName(pad) . """" : "" spu2 := If spu2 ? " --spu2=""" . GetFullName(spu2) . """" : "" usb := If usb ? " --usb=""" . GetFullName(usb) . """" : "" fw := If fw ? " --fw=""" . GetFullName(fw) . """" : "" dev9 := If dev9 ? " --dev9=""" . GetFullName(dev9) . """" : "" cfgRomPath := cfgPath . "\" . romName cfgPathCLI := If FileExist(cfgRomPath) ? " --cfgpath=""" . GetFullName(cfgRomPath) . """" : "" ; Specify what main ini PCSX2 should use If (cfgPathCLI && FileExist(cfgRomPath . "\PCSX2_ui.ini")) { ;We can't set both cfgpath and cfg CLI switches, so if only PCSX2_ui.ini file exists we use cfg otherwise we use cfgpath ;--cfg specifies a custom configuration file to use instead of PCSX2.ini (does not affect plugins) filecount := 0 Loop, %cfgRomPath%\*.ini filecount++ If (filecount == 1) { ;Only PCSX2_ui.ini found pcsx2IniFile := cfgRomPath . "\PCSX2_ui.ini" Log("Module - Found a game-specific PCSX2_ui.ini in the cfgPath. Telling PCSX2 to use this one instead: " . pcsx2IniFile) cfg := " --cfg=""" . pcsx2IniFile . """" cfgPathCLI := "" } } Log("Module - " . (If cfgPathCLI != "" ? "Setting PCSX2's config path to """ . cfgRomPath . """" : "Using PCSX2's default configuration folder: """ . emuPath . "\inis""")) ; Memory Cards If perGameMemCards = true { IniRead, currentMemCard1, %pcsx2IniFile%, MemoryCards, Slot1_Filename IniRead, memCardPath, %pcsx2IniFile%, Folders, MemoryCards ; folder where memory cards are stored StringLeft, memCardPathLeft, memCardPath, 3 memCardPathIsAbsolute := If (RegExMatch(memCardPathLeft, "[a-zA-Z]:\\") && (StrLen(memCardPath) >= 3)) ; this is 1 only when path looks like this "C:\" memCardPath := If memCardPathIsAbsolute ? memCardPath : emuPath . "\" . memCardPath ; if only a folder name is defined for the memory card path, tack on the emuPath to find the memory cards, otherwise leave the full path as is defaultMemCard := memCardPath . "\default.ps2" ; defining default blank memory card for slot 1 Log("Module - Default memory card for Slot 1 should be: " . defaultMemCard,4) romMemCard1 := memCardPath . "\" . romName . ".ps2" ; defining name for rom's memory card for slot 1 Log("Module - Rom memory card for Slot 1 should be: " . romMemCard1,4) Log("Module - Current memory card inserted in PCSX2's ini in Slot 1 is: " . currentMemCard1) If (currentMemCard1 != romName . ".ps2") { ; if current memory card in slot 1 does not match this romName, switch to one that does if exist or load a default one IfNotExist, %romMemCard1% ; first check if romName.ps2 memory card exists IfNotExist, %defaultMemCard% Log("Module - A default memory card for Slot 1 was not found in """ . memCardPath . """. Please create an empty memory card called ""default.ps2"" in this folder for per-game memory card support.",3) Else { FileCopy, %defaultMemCard%, %romMemCard1% ; create a new blank memory card for this game Log("Module - Creating a new blank memory card for this game in Slot 1: " . romMemCard1) } IniWrite, %romName%.ps2, %pcsx2IniFile%, MemoryCards, Slot1_Filename ; update the ini to use this rom's card Log("Module - Switched memory card in Slot 1 to: " . romMemCard1) } } hideEmuObj := Object("ahk_class wxWindowNR",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) pcsx2Ini := LoadProperties(pcsx2IniFile) ; load the config into memory dvdSource := ReadProperty(pcsx2Ini,"CdvdSource") ; read value ; Mount the CD using a Virtual Drive If vdOveride ; this allows per-game Virtual Drive support because some games boot to black when Virtual Drive is enabled vdEnabled := vdOveride If (vdEnabled = "true" && InStr(".mds|.mdx|.b5t|.b6t|.bwt|.ccd|.cue|.isz|.nrg|.cdi|.iso|.ape|.flac", romExtension)) { ; if Virtual Drive is enabled and using an image type Virtual Drive can load If !cdvd { vdCDVDPlugin := IniReadCheck(settingsFile, "Settings", "VD_CDVD_Plugin",,,1) If vdCDVDPlugin cdvd := vdCDVDPlugin } cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : "" If dvdSource != Plugin { Log("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can read from Virtual Drive.") WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk } VirtualDrive("mount",romPath . "\" . romName . romExtension) HideEmuStart() errLvl := Run(executable . " --usecd" . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath, "UseErrorLevel") usedVD = 1 ; tell the rest of the script to use VD methods } Else If romExtension in .iso,.mdf,.nrg,.bin,.img,.gz ; the only formats PCSX2 supports loading directly { If !cdvd { imageCDVDPlugin := IniReadCheck(settingsFile, "Settings", "Image_CDVD_Plugin",,,1) If imageCDVDPlugin cdvd := imageCDVDPlugin } cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : "" If dvdSource != Iso { Log("Module - CdvdSource was not set to ""Iso"", changing it so PCSX2 can launch this " . romExtension . " image directly") WriteProperty(pcsx2Ini,"CdvdSource","Iso") ; write a new value to the pcsx2IniFile SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk } HideEmuStart() errLvl := Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath, "UseErrorLevel") } Else If romExtension in .bz2 ; special case format that requires plugin mode and pcsx2 loads it directly { If !cdvd { linuzCDVDPlugin := IniReadCheck(settingsFile, "Settings", "Linuz_CDVD_Plugin",,,1) If linuzCDVDPlugin cdvd := linuzCDVDPlugin } cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : "" If dvdSource != plugin { Log("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can launch this " . romExtension . " image directly") WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk } oldHex := ReadReg("IsoFile") ; read last used bz2 image newHex := StrToHex(romPath . "\" . romName . romExtension) ; convert new bz2 image path to hex i := 512 - StrLen(newHex) ; get total amount of 0's to add to end of hex to make it 512 bytes Loop, %i% newHex := newHex . "0" ; add required bytes to end If (oldHex != newHex) { Log("Module - Writing new bz2 path to registry",4) WriteReg("IsoFile", newHex) ; write new bz2 path to registry } HideEmuStart() errLvl := Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath, "UseErrorLevel") } Else ScriptError("You are trying to run a rom type of """ . romExtension . """ but PCSX2 only supports loading iso|mdf|nrg|bin|img|gz directly. Please turn on Virtual Drive and/or 7z support or put ""cue"" last in your rom extensions for " . MEmu . " instead.") If errLvl ScriptError("Error launching emulator, closing script.") WinWait("ahk_class wxWindowNR",,, "PCSX2") WinWaitActive("ahk_class wxWindowNR",,, "PCSX2") BezelDraw() If hideConsole = true SetTimer, HideConsole, 10 SetTitleMatchMode 2 ;Wrong window might be detected in the next loop if we only use the class name for WinGetTitle so we will add fps to it Loop { ; looping until pcsx2 is done loading game ; tooltip, loop %A_Index%,0,0 Sleep, 200 WinGetTitle, winTitle, fps ahk_class wxWindowNR,, PCSX2 ; excluding the title of the GUI window so we can read the title of the game window instead Log("Detected Window Title is " . winTitle,4) StringSplit, winTextSplit, winTitle, |, %A_Space% If (winTextSplit10 != "") ; 10th position in the array is empty until game actually starts break If A_Index > 150 ; after 30 seconds, error out ScriptError("There was an error detecting when PCSX2 finished loading your game. Please report this so the module can be fixed.") } HideEmuEnd() FadeInExit() Process("WaitClose", executable) If usedVD VirtualDrive("unmount") 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ReadReg(var1) { regValue := RegRead("HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", var1) Return %regValue% } WriteReg(var1, var2, ValueType="REG_BINARY") { RegWrite(ValueType, "HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", var1, var2) } StrToHex(S) { Return S="" ? "":Chr((*&S>>4)+48) Chr((x:=*&S&15)+48+(x>9)*7) StrToHex(SubStr(S,2)) } MultiGame: ; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = " . mgRomName ; Unmount the CD from Virtual Drive If usedVD VirtualDrive("unmount") Sleep, 500 ; Required to prevent your Virtual Drive from bugging ; Mount the CD using Virtual Drive If usedVD VirtualDrive("mount",selectedRom) Return HideConsole: hideConsoleTimer++ IfWinExist, Booting ahk_class wxWindowNR { Log("Module - HideConsole - Console window found, hiding it out of view.") WinSet, Transparent, 0, Booting ahk_class wxWindowNR,,fps:,fps: ; hiding the console window WinSet, Transparent, 0, PCSX2 ahk_class wxWindowNR,,fps:,fps: ; hiding the GUI window with the menubar SetTimer, HideConsole, Off } Else If hideConsoleTimer >= 200 SetTimer, HideConsole, Off Return CloseProcess: FadeOutStart() WinMenuSelectItem, PCSX2 ahk_class wxWindowNR,, System, Pause WinClose("PCSX2 ahk_class wxWindowNR") ; sending command to the GUI window to properly close the entire emu Return 00:38:23:974 | RL | INFO | +15 | BuildScript - Loaded Multi-Player scripts 00:38:23:974 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 00:38:23:974 | RL | WARNING | +0 | BuildScript - "E:\Rocketlauncher\Lib\User Functions.ahk" not found 00:38:23:984 | RL | INFO | +16 | BuildScript - Finished injecting functions into module 00:38:23:994 | RL | INFO | +15 | Main - Module is built 00:38:23:004 | RL | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\AutoHotkey.dll exists 00:38:24:004 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 5/24/2015 - 9:28:11 AM Modified: 4/19/2013 - 7:16:32 PM 00:38:24:014 | RL | INFO | +16 | Main - Hiding taskbar 00:38:24:224 | RL | INFO | +218 | Main - Hiding desktop 00:38:24:234 | RL | INFO | +0 | Main - Running module 00:38:24:244 | RL | INFO | +16 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 00:38:24:354 | MD | INFO | +N/A | Module initialized 00:38:24:364 | MD | DEBUG2 | +0 | Keymapper - Checking for the JoyIDs_Preferred_Controllers key in E:\Rocketlauncher\Settings\Sony Playstation 2\Games JoyIDs.ini under section [007 - Agent Under Fire (USA)] 00:38:24:364 | MD | INFO | +0 | LoadPreferredControllers - Started 00:38:24:364 | MD | DEBUG2 | +0 | LoadPreferredControllers - JoyIDsPreferredControllers = Controller (Xbox 360 Wireless Receiver for Windows) 00:38:24:364 | MD | DEBUG2 | +0 | LoadPreferredControllers - Creating a list of currently connected joysticks 00:38:24:384 | MD | INFO | +31 | GetJoystickArray - Started 00:38:24:394 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 0000000000000000 00:38:24:414 | MD | INFO | +32 | GetJoystickArray - Ended 00:38:24:414 | MD | INFO | +0 | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List 00:38:24:424 | MD | INFO | +0 | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers 00:38:24:424 | MD | INFO | +0 | LoadPreferredControllers - Ended 00:38:24:444 | MD | INFO | +31 | CheckFile - Checking if E:\Hyperspin\Utilities\Xpadder\Xpadder.exe exists 00:38:24:444 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1178624 bytes Created: 6/16/2015 - 12:46:34 PM Modified: 2/2/2014 - 4:10:38 PM 00:38:24:454 | MD | INFO | +0 | Keymapper - Loading xpadder 00:38:24:474 | MD | INFO | +31 | RunKeymapper - Started, using method "load" 00:38:24:474 | MD | INFO | +0 | GetJoystickArray - Started 00:38:24:484 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 0000000000000000 00:38:24:514 | MD | INFO | +31 | GetJoystickArray - Ended 00:38:24:514 | MD | DEBUG2 | +0 | RunKeymapper - Found your keymapper application here: "E:\Hyperspin\Utilities\Xpadder\Xpadder.exe" 00:38:24:514 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 00:38:24:544 | MD | INFO | +31 | RunXpadder - Started 00:38:24:574 | MD | INFO | +32 | Process - Exist JoyToKey.exe 00:38:24:574 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 00:38:24:574 | MD | INFO | +0 | Run - Running: E:\Hyperspin\Utilities\Xpadder\Xpadder.exe /C 00:38:24:664 | MD | DEBUG1 | +93 | Run - "Xpadder.exe /C" Process ID: 11328 00:38:24:664 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in E:\Hyperspin\Utilities\Xpadder\xpadder.ini 00:38:24:664 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 00:38:24:884 | MD | DEBUG2 | +219 | RunXpadder - Reading the order in E:\Hyperspin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order 00:38:24:884 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 00:38:24:884 | MD | WARNING | +0 | RunXpadder - No profiles found and nothing to tell Xpadder to load 00:38:24:894 | MD | INFO | +0 | RunXpadder - Ended 00:38:24:894 | MD | INFO | +0 | RunKeymapper - Ended 00:38:24:894 | MD | INFO | +0 | Keymapper - Loading External AHK Keymapping 00:38:24:894 | MD | INFO | +0 | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\AhkLauncher.exe exists 00:38:24:914 | MD | DEBUG1 | +31 | CheckFile - Attributes: FileDescription AhkLauncher FileVersion 1.0.0.0 InternalName AhkLauncher.exe LegalCopyright Copyright © 2013 OriginalFilename AhkLauncher.exe ProductName AhkLauncher ProductVersion 1.0.0.0 File Size: 11264 bytes Created: 5/24/2015 - 9:28:06 AM Modified: 9/4/2013 - 7:30:52 PM 00:38:24:914 | MD | INFO | +0 | RunAHKKeymapper - Started 00:38:24:924 | MD | DEBUG1 | +0 | RunAHKKeymapper - Loading 007 - Agent Under Fire (USA), PCSX2, Sony Playstation 2, or _Default AHK Keymapper profile 00:38:24:924 | MD | INFO | +0 | GetAHKProfile - Started 00:38:24:924 | MD | DEBUG2 | +0 | GetAHKProfile - Searching for: E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2\007 - Agent Under Fire (USA).ahk 00:38:24:924 | MD | DEBUG2 | +0 | GetAHKProfile - Searching for: E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2\PCSX2.ahk 00:38:24:944 | MD | DEBUG2 | +31 | GetAHKProfile - Searching for: E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2.ahk 00:38:24:944 | MD | DEBUG2 | +0 | GetAHKProfile - Searching for: E:\Rocketlauncher\Profiles\AHK\_Default.ahk 00:38:24:954 | MD | INFO | +0 | GetAHKProfile - Ended and no profile found 00:38:24:954 | MD | DEBUG1 | +0 | RunAHKKeymapper - If AhkLauncher.exe is running, need to close it first before a new profile can be loaded 00:38:24:954 | MD | INFO | +0 | Process - Exist AhkLauncher.exe 00:38:24:974 | MD | INFO | +31 | RunAHKKeymapper - Ended 00:38:24:974 | MD | INFO | +0 | StartModule - Started 00:38:24:974 | MD | INFO | +0 | StartModule - MEmu: PCSX2 MEmuV: Git-20150807 MURL: http://pcsx2.net/ MAuthor: djvj MVersion: 2.1.5 MCRC: 3747C6AD iCRC: 776E3DD9 MID: MSystem: "Sony PlayStation 2" 00:38:24:974 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Sony Playstation 2" 00:38:24:984 | MD | INFO | +0 | PluginInit - Started 00:38:24:984 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 00:38:24:004 | MD | INFO | +31 | CheckFile - Checking if E:\HyperSpin\Databases\Sony Playstation 2\Sony Playstation 2.xml exists 00:38:25:004 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 873106 bytes Created: 8/19/2015 - 10:47:21 PM Modified: 9/3/2015 - 8:07:14 PM 00:38:25:014 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 00:38:25:044 | MD | DEBUG1 | +32 | BuildDatabaseTable - Found "Game Name" in the database! 00:38:25:044 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 00:38:25:074 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Name" with a value: "007 - Agent Under Fire (USA)" 00:38:25:074 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 00:38:25:104 | MD | DEBUG1 | +31 | BuildDatabaseTable - Could not find: Cloneof 00:38:25:104 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Manufacturer 00:38:25:134 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Manufacturer" with a value: "Electronic Arts" 00:38:25:134 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 00:38:25:144 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "2002" 00:38:25:144 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 00:38:25:164 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Genre" with a value: "Shooter" 00:38:25:164 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 00:38:25:164 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)" 00:38:25:174 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 00:38:25:194 | MD | DEBUG1 | +32 | BuildDatabaseTable - Ended 00:38:25:194 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 00:38:25:194 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: E:\HyperSpin\Media\Sony Playstation 2\Images\Wheel\007 - Agent Under Fire (USA).png 00:38:25:204 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: E:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation 2.png 00:38:25:204 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Game Logo | Asset Path1: E:\HyperSpin\Media\Sony Playstation 2\Images\Wheel\007 - Agent Under Fire (USA).png | Asset Extension1: png | Asset Type1: game Asset Label: System Logo | Asset Path1: E:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation 2.png | Asset Extension1: png | Asset Type1: system 00:38:25:204 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 00:38:25:204 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 00:38:25:224 | MD | DEBUG1 | +31 | BuildAssetsTable - Searching for a Artwork1: E:\HyperSpin\Media\Sony Playstation 2\Images\Artwork1\007 - Agent Under Fire (USA).png 00:38:25:224 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: E:\HyperSpin\Media\Sony Playstation 2\Images\Artwork2\007 - Agent Under Fire (USA).png 00:38:25:224 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: E:\HyperSpin\Media\Sony Playstation 2\Images\Artwork3\007 - Agent Under Fire (USA).png 00:38:25:224 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: E:\HyperSpin\Media\Sony Playstation 2\Images\Artwork4\007 - Agent Under Fire (USA).png 00:38:25:234 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: E:\HyperSpin\Media\Sony Playstation 2\Images\Letters 00:38:25:294 | MD | DEBUG1 | +62 | BuildAssetsTable - Searching for a Other: E:\HyperSpin\Media\Sony Playstation 2\Images\Other 00:38:25:294 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: E:\Hyperspin\Media\Sony Playstation 2\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 00:38:25:294 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 00:38:25:324 | MD | DEBUG1 | +31 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 00:38:25:324 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: E:\HyperSpin\Media\Sony Playstation 2\Video\007 - Agent Under Fire (USA).* 00:38:25:324 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: E:\HyperSpin\Media\Main Menu\Video\Sony Playstation 2.* 00:38:25:354 | MD | DEBUG2 | +32 | BuildAssetsTable - Media assets found: Asset Label: Game Video | Asset Path1: E:\HyperSpin\Media\Sony Playstation 2\Video\007 - Agent Under Fire (USA).mp4 | Asset Extension1: mp4 | Asset Type1: game Asset Label: System Video | Asset Path1: E:\HyperSpin\Media\Main Menu\Video\Sony Playstation 2.mp4 | Asset Extension1: mp4 | Asset Type1: system 00:38:25:384 | MD | DEBUG1 | +31 | BuildAssetsTable - Ended 00:38:25:384 | MD | INFO | +0 | PluginInit - Ended 00:38:25:384 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 007 - Agent Under Fire (USA) 00:38:25:384 | MD | INFO | +0 | Hiding mouse cursor 00:38:25:424 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Started 00:38:25:424 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups 00:38:25:444 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Post loop 1 check 00:38:25:444 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 00:38:25:454 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 00:38:25:454 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 00:38:25:474 | MD | INFO | +31 | StartModule - Ended 00:38:25:474 | MD | INFO | +0 | BezelGUI - Started 00:38:25:504 | MD | INFO | +32 | BezelGUI - Ended 00:38:25:504 | MD | INFO | +0 | Module - PCSX2 is operating in a portable mode 00:38:25:504 | MD | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Emulators\Sony Playstation 2\inis\PCSX2_ui.ini exists 00:38:25:514 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4049 bytes Created: 8/25/2015 - 1:14:08 AM Modified: 9/22/2015 - 12:35:32 AM 00:38:25:514 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 00:38:25:514 | MD | INFO | +0 | Module Setting - [Settings] - noGUI: true 00:38:25:544 | MD | INFO | +31 | Module Setting - [Settings] - fullboot: false 00:38:25:574 | MD | INFO | +31 | Module Setting - [Settings] - PerGameMemoryCards: true 00:38:25:574 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true 00:38:25:574 | MD | INFO | +0 | Module Setting - [Settings] - cfgpath: E:\Hyperspin\Emulators\Sony Playstation 2\Game Configs 00:38:25:604 | MD | INFO | +31 | Module Setting - [Settings] - AutoCreateINIDir: false 00:38:25:604 | MD | INFO | +0 | Module Setting - [Settings] - DefaultINISPath: 00:38:25:604 | MD | INFO | +0 | Module Setting - [Settings] - gs: 00:38:25:634 | MD | INFO | +31 | Module Setting - [007 - Agent Under Fire (USA)] - gs: 00:38:25:664 | MD | INFO | +32 | Module Setting - [Settings] - pad: 00:38:25:664 | MD | INFO | +0 | Module Setting - [007 - Agent Under Fire (USA)] - pad: 00:38:25:664 | MD | INFO | +0 | Module Setting - [Settings] - spu2: 00:38:25:674 | MD | INFO | +0 | Module Setting - [007 - Agent Under Fire (USA)] - spu2: 00:38:25:674 | MD | INFO | +0 | Module Setting - [007 - Agent Under Fire (USA)] - cdvd: 00:38:25:674 | MD | INFO | +0 | Module Setting - [Settings] - usb: 00:38:25:694 | MD | INFO | +31 | Module Setting - [007 - Agent Under Fire (USA)] - usb: 00:38:25:694 | MD | INFO | +0 | Module Setting - [Settings] - fw: 00:38:25:704 | MD | INFO | +0 | Module Setting - [007 - Agent Under Fire (USA)] - fw: 00:38:25:704 | MD | INFO | +0 | Module Setting - [Settings] - dev9: 00:38:25:704 | MD | INFO | +0 | Module Setting - [007 - Agent Under Fire (USA)] - dev9: 00:38:25:704 | MD | INFO | +0 | Module Setting - [007 - Agent Under Fire (USA)] - VDOveride: 00:38:25:724 | MD | INFO | +31 | Module Setting - [007 - Agent Under Fire (USA)] - nohacks: false 00:38:25:724 | MD | INFO | +0 | Module Setting - [007 - Agent Under Fire (USA)] - gamefixes: 00:38:25:734 | MD | INFO | +0 | BezelStart - Started 00:38:25:734 | MD | DEBUG1 | +0 | Bezel - Bezel mode Normal selected. 00:38:25:784 | MD | DEBUG2 | +62 | Bezel variable values: [Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg [Settings] Bezel_Delay = 0 [Bezel Change] Bezel_Transition_Duration = 500 [Bezel Change] Bezel_Save_Selected = false [Bezel Change] Extra_FullScreen_Bezel = true [Background] Background_Change_Timer = 0 [Background] Background_Transition_Animation = fade [Background] Background_Transition_Duration = 500 [Background] Use_Backgrounds = true [Bezel Change Keys] Next_Bezel_Key = [Bezel Change Keys] Previous_Bezel_Key = 00:38:25:794 | MD | DEBUG1 | +0 | Bezel - Assuming that game has horizontal orientation. 00:38:25:794 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\007 - Agent Under Fire (USA) 00:38:25:794 | MD | DEBUG1 | +0 | Bezel - Looking for Bezel in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default\Horizontal 00:38:25:824 | MD | DEBUG1 | +32 | Bezel - Looking for Bezel in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default 00:38:25:854 | MD | DEBUG1 | +31 | Bezel - Found Bezel art in folder: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default 00:38:25:854 | MD | INFO | +0 | Bezel - Loading Bezel image: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default\bezel - sony playstation 2.png 00:38:25:854 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\007 - Agent Under Fire (USA) 00:38:25:884 | MD | DEBUG1 | +31 | Bezel - Looking for Background in: E:\Rocketlauncher\Media\Backgrounds\Sony Playstation 2\007 - Agent Under Fire (USA) 00:38:25:884 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default\Horizontal 00:38:25:884 | MD | DEBUG1 | +0 | Bezel - Looking for Background in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default 00:38:25:884 | MD | DEBUG1 | +0 | Bezel - Found Background art in folder: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default 00:38:25:914 | MD | INFO | +31 | Bezel - Loading Background image: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default\Background - 16x9 ace (kcorcoran)-1440.png 00:38:25:914 | MD | INFO | +0 | Adding extra fullscreen fake bezel image 00:38:25:924 | MD | DEBUG2 | +0 | Bezel - Bezel ini file found. Defined screen positions: X1=1 Y1=0 X2=1440 Y2=900 00:38:25:974 | MD | DEBUG2 | +63 | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1440 bottom=900 00:38:25:974 | MD | INFO | +0 | BezelStart - Ended 00:38:25:974 | MD | WARNING | +0 | Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in RocketLauncherUI. 00:38:25:974 | MD | INFO | +0 | Module - Using PCSX2's default configuration folder: "E:\Hyperspin\Emulators\Sony Playstation 2\inis" 00:38:25:984 | MD | DEBUG1 | +0 | Module - Default memory card for Slot 1 should be: E:\Hyperspin\Emulators\Sony Playstation 2\memcards\default.ps2 00:38:25:984 | MD | DEBUG1 | +0 | Module - Rom memory card for Slot 1 should be: E:\Hyperspin\Emulators\Sony Playstation 2\memcards\007 - Agent Under Fire (USA).ps2 00:38:25:984 | MD | INFO | +0 | Module - Current memory card inserted in PCSX2's ini in Slot 1 is: Arc the Lad - End of Darkness (USA).ps2 00:38:25:004 | MD | INFO | +31 | Module - Switched memory card in Slot 1 to: E:\Hyperspin\Emulators\Sony Playstation 2\memcards\007 - Agent Under Fire (USA).ps2 00:38:26:014 | MD | INFO | +0 | 7z - Started, received E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz. If rom is an archive, it will extract to C:\Users\Lenovo\AppData\Local\Temp\HS 00:38:26:014 | MD | INFO | +0 | 7z - This rom type does not need 7z: ".gz" 00:38:26:034 | MD | DEBUG1 | +31 | 7z - Starting non-7z FadeIn animation. 00:38:26:034 | MD | DEBUG1 | +0 | 7z - romPath changed from "E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms" to "E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms" 00:38:26:034 | MD | DEBUG1 | +0 | 7z - romName changed from "007 - Agent Under Fire (USA)" to "007 - Agent Under Fire (USA)" 00:38:26:034 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".gz" to ".gz" 00:38:26:044 | MD | INFO | +0 | 7z - Ended 00:38:26:044 | MD | DEBUG1 | +0 | LoadProperties - Started and loading this cfg into memory: E:\Hyperspin\Emulators\Sony Playstation 2\inis\PCSX2_ui.ini 00:38:26:044 | MD | DEBUG1 | +0 | LoadProperties - Ended 00:38:26:044 | MD | DEBUG1 | +0 | ReadProperty - Started 00:38:26:074 | MD | INFO | +31 | Module Setting - [Settings] - Image_CDVD_Plugin: 00:38:26:074 | MD | INFO | +0 | HideEmuStart - Starting HideEmuTimer, scanning for windows defined in hideEmuObj every 2ms 00:38:26:074 | MD | INFO | +0 | HideEmuStart - Ended 00:38:26:074 | MD | INFO | +0 | Run - Running: E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe "E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz" --nogui 00:38:26:104 | MD | DEBUG1 | +31 | Run - "pcsx2.exe "E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz" --nogui" Process ID: 10896 00:38:26:104 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: BezelLayer8 | Class: AutoHotkeyGUI | State: 0 | X: 720 | Y: 430 | Width: 0 | Height: 0 | Window HWND: 0xfb072e | Process ID: 10700 | Process Path: E:\RocketLauncher\rocketlauncher.exe 00:38:26:104 | MD | INFO | +0 | WinWait - Waiting for "ahk_class wxWindowNR" 00:38:26:294 | MD | DEBUG1 | +188 | HideEmu - Found a new window to hide: ahk_class wxWindowNR 00:38:27:080 | MD | DEBUG1 | +795 | GetActiveWindowStatus - Title: PCSX2 | Class: wxWindowNR | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb20528 | Process ID: 10896 | Process Path: E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe 00:38:27:082 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: PCSX2 | Class: wxWindowNR | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb20528 | Process ID: 10896 | Process Path: E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe 00:38:27:084 | MD | INFO | +0 | WinWaitActive - Waiting for "ahk_class wxWindowNR" 00:38:27:695 | MD | DEBUG1 | +609 | GetActiveWindowStatus - Title: GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 0.00 | EE: 37% | GS: 0% | VU: 0% | UI: 0% | State 0 | Class: wxWindowNR | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb20528 | Process ID: 10896 | Process Path: E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe 00:38:27:755 | MD | INFO | +62 | BezelDraw - Started 00:38:27:758 | MD | INFO | +0 | Bezel - Bezel Screen Offset: left= top= right= bottom= 00:38:28:638 | MD | DEBUG2 | +874 | Bezel - Bezel Image Screen Position: BezelImage left=0 top=0 right=1440 bottom=900 00:38:28:655 | MD | DEBUG2 | +31 | Bezel - Game Screen Position: BezelImage left=1 top=0 right=1440 bottom=900 00:38:28:657 | MD | DEBUG2 | +0 | Bezel Keys Enabled 00:38:28:660 | MD | INFO | +0 | BezelDraw - Ended 00:38:28:863 | MD | DEBUG1 | +203 | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 59.04 | EE: 12% | GS: 0% | VU: 0% | UI: 21% | State 0 00:38:29:061 | MD | DEBUG1 | +203 | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 59.96 | EE: 22% | GS: 0% | VU: 0% | UI: 15% | State 0 00:38:29:265 | MD | DEBUG1 | +202 | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 59.96 | EE: 22% | GS: 0% | VU: 0% | UI: 15% | State 0 00:38:29:472 | MD | DEBUG1 | +203 | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 59.94 | EE: 24% | GS: 0% | VU: 0% | UI: 1% | State 0 00:38:29:676 | MD | DEBUG1 | +203 | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 59.92 | EE: 30% | GS: 0% | VU: 0% | UI: 3% | State 0 00:38:29:874 | MD | DEBUG1 | +203 | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 59.92 | EE: 30% | GS: 0% | VU: 0% | UI: 3% | State 0 00:38:30:079 | MD | DEBUG1 | +203 | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 59.74 | EE: 19% | GS: 13% | VU: 0% | UI: 3% | State 0 00:38:30:279 | MD | DEBUG1 | +202 | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 59.74 | EE: 19% | GS: 13% | VU: 0% | UI: 3% | State 0 00:38:30:482 | MD | DEBUG1 | +203 | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps: 49.95 | EE: 24% | GS: 44% | VU: 0% | UI: 3% | State 0 00:38:30:692 | MD | DEBUG1 | +203 | Detected Window Title is GSdx D3D9 SW | 640x448 | Auto | Interlaced (field) | Limiter: Normal | fps: 51.18 | EE: 30% | GS: 44% | VU: 0% | UI: 0% | State 0 00:38:30:695 | MD | DEBUG1 | +0 | HideEmuEnd - Stopping HideEmuTimer and unhiding flagged windows 00:38:30:697 | MD | DEBUG1 | +0 | HideEmu - Revealed window: ahk_class wxWindowNR 00:38:30:739 | MD | DEBUG1 | +47 | HideEmuEnd - Ended 00:38:30:742 | MD | INFO | +0 | Process - WaitClose pcsx2.exe 00:38:34:008 | MD | INFO | +3276 | 7zCleanUp - Started 00:38:34:008 | MD | DEBUG1 | +0 | 7zCleanUp - Deleted 00:38:34:008 | MD | INFO | +0 | 7zCleanUp - Ended 00:38:34:008 | MD | INFO | +0 | BezelExit - Started 00:38:34:018 | MD | INFO | +0 | Bezel - Removing bezel image components to exit RocketLauncher. 00:38:34:018 | MD | INFO | +0 | BezelExit - Ended 00:38:34:038 | MD | INFO | +31 | ExitModule - Started 00:38:34:038 | MD | INFO | +0 | Starting Updating Statistics: 00:38:34:038 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 00:38:34:038 | MD | DEBUG2 | +0 | gameSectionStartTime:382274755 00:38:34:038 | MD | DEBUG2 | +0 | ElapsedTime:8 00:38:34:048 | MD | DEBUG2 | +0 | Statistics cleared game name: 007 - Agent Under Fire 00:38:34:138 | MD | DEBUG2 | +94 | Loaded game statistics from ini files: Number_of_Times_Played: 8 Last_Time_Played: Tuesday September 22, 2015 12:33:50 AM Average_Time_Played: 32 Total_Time_Played: 258 System_Total_Played_Time: 16613 Total_Global_Played_Time: 56550 00:38:34:168 | MD | DEBUG2 | +31 | Updated Statistics: Number_of_Times_Played: 9 Last_Time_Played: Tuesday September 22, 2015 12:38:25 AM Average_Time_Played: 30 Total_Time_Played: 266 System_Total_Played_Time: 16621 Total_Global_Played_Time: 56558 00:38:34:228 | MD | INFO | +62 | Game section statistics updated. 00:38:34:228 | MD | INFO | +0 | RunKeymapper - Started, using method "unload" 00:38:34:238 | MD | INFO | +0 | GetJoystickArray - Started 00:38:34:238 | MD | DEBUG2 | +0 | GetJoystickArray - Joysticks Detected: 0000000000000000 00:38:34:258 | MD | INFO | +31 | GetJoystickArray - Ended 00:38:34:258 | MD | DEBUG2 | +0 | RunKeymapper - Looping through controllers to find xpadder profiles for each one 00:38:34:258 | MD | INFO | +0 | RunXpadder - Started 00:38:34:258 | MD | INFO | +0 | Process - Exist JoyToKey.exe 00:38:34:268 | MD | DEBUG2 | +0 | RunXpadder - Closing xpadder to refresh controllers seen by xpadder 00:38:34:268 | MD | INFO | +0 | Run - Running: E:\Hyperspin\Utilities\Xpadder\Xpadder.exe /C 00:38:34:288 | MD | DEBUG1 | +32 | Run - "Xpadder.exe /C" Process ID: 8948 00:38:34:288 | MD | DEBUG2 | +0 | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in E:\Hyperspin\Utilities\Xpadder\xpadder.ini 00:38:34:288 | MD | INFO | +0 | Process - WaitClose Xpadder.exe 2 00:38:34:398 | MD | DEBUG2 | +109 | RunXpadder - Reading the order in E:\Hyperspin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order 00:38:34:398 | MD | DEBUG2 | +0 | RunXpadder - No more controllers to be found 00:38:34:398 | MD | WARNING | +0 | RunXpadder - No profiles found and nothing to tell Xpadder to load 00:38:34:408 | MD | INFO | +0 | RunXpadder - Ended 00:38:34:408 | MD | INFO | +0 | RunKeymapper - Ended 00:38:34:408 | MD | INFO | +0 | RunAHKKeymapper - Started 00:38:34:408 | MD | DEBUG1 | +0 | RunAHKKeymapper - Unloading AhkLauncher 00:38:34:418 | RL | WARNING | +10171 | HyperSpin.exe was displaced to x75 y75 w1080 h625 by PCSX2. It is probably running in true fullscreen mode. 00:38:34:428 | MD | DEBUG1 | +31 | RunAHKKeymapper - If AhkLauncher.exe is running, need to close it first before a new profile can be loaded 00:38:34:428 | MD | INFO | +0 | Process - Exist AhkLauncher.exe 00:38:34:428 | MD | INFO | +0 | RunAHKKeymapper - Ended 00:38:34:438 | MD | INFO | +0 | Restoring mouse cursor 00:38:34:438 | MD | INFO | +0 | ExitModule - Ended 00:38:34:438 | MD | INFO | +0 | End of Module Logs 00:38:34:498 | RL | INFO | +78 | Main - Module ended, exiting RocketLauncher normally 00:38:34:498 | RL | INFO | +0 | ExitScript - Started 00:38:34:508 | RL | DEBUG1 | +16 | ExitScript - Unhiding taskbar 00:38:34:728 | RL | DEBUG1 | +218 | ExitScript - Restoring HyperSpin.exe to x0 y0 w1440 h900 00:38:34:898 | RL | DEBUG1 | +172 | ExitScript - Restoring and Clicking HyperSpin.exe to attempt to put it into focus 00:38:34:898 | RL | DEBUG1 | +0 | ExitScript - Checking what application is currently in focus. 00:38:34:908 | RL | INFO | +0 | SystemCursor - Restoring mouse cursor 00:38:34:908 | RL | INFO | +0 | ExitScript - Ended
demonseed Posted September 22, 2015 Author Posted September 22, 2015 Hey So I did some more testing and seem to have solved the taskbar flashing (forget how) but still issues when I load a game. HS shows, I click the game I want, screen goes black flashes the mouse, then flashes back to HS then loads game? I am wondering is it a resolution thing? is it a script?
demonseed Posted September 22, 2015 Author Posted September 22, 2015 So I think I solved some of the issue.. going to sound weird but I turned Show taskbar and desktop to false.
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