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Starting game shows mouse/ Flickering Issue-Xpadder issue?


demonseed

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Posted

Hey Guys,

 

Sooo I think it has to do with xpadder!! When I have it turned off I have no issue.. I attached a video so you can see the issue.. anyone help? I am not sure what the fix is.

 

So I thought I had PS2 working great but it is not.  This is the issue.    HS loads up full screen, I enter PS2, I hit PS2 game to play in HS.  Screen goes black flashes mouse pointer, then loads game.  When I exit the game, it returns to HS, flashes black, and shows HS with taskbar on bottom.  HS freezes unless I click screen which will then return to HS.

 

The thing I do not understand is. I have globally said Hide mouse, and taskbar?  I have that set in PS2 as well?

 

I also have on exiting PCSX2, to return to HS and click and restore?

 

Any suggestions?

 

** I have tested further and it seems to do this with many emulators now. (always flashes mouse prior to load), and on return either flashes taskbar, or keeps it up like above.

HS Flashing.mp4

Posted


00:38:22:904 | RL |     INFO  | +N/A   | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com)
00:38:22:904 | RL |  WARNING  | +0     | Main - You have "Logging_Log_Command_Window" enabled. This is only for logging errors being dumped to the command window from an executable. This may cause issues with running some executables and needs to be turned off when you are done.
00:38:23:154 | RL |     INFO  | +250   | Main - System Specs:
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     RocketLauncher is: 32-bit
     OS: Microsoft Windows 7 Professional
     SKU: Professional
     Total Memory: 8016.31 MB
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     Sound 1 Status: Enabled
     Sound 2 Device: High Definition Audio Device
     Sound 2 Status: Enabled
     OS Language: English_United_States
     OS Admin Status: Yes
     Latest .Net Version: v4.0.30319
     Monitor #1 (\\.\DISPLAY1): 1440x900 (1440x860 work) [Landscape] (Primary)
     Current AHK Desktop Width: 1440
     Current AHK Desktop Height: 900
     AutoHotkey Path: C:\Program Files\AutoHotkey\AutoHotkey.exe
     AHK Version: 1.1.09.04
     Unicode: No
00:38:23:154 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\RocketLauncher.exe exists
00:38:23:154 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:154 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\BinHexRW.ahk exists
00:38:23:164 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:164 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:174 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:174 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\CLR_L.ahk exists
00:38:23:174 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
00:38:23:184 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
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     Modified:   9/6/2015 - 9:32:14 PM
00:38:23:184 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Control_AniGif.ahk exists
00:38:23:194 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
00:38:23:204 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
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00:38:23:204 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\gdip.ahk exists
00:38:23:204 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
00:38:23:214 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
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00:38:23:214 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\gdip_alt.ahk exists
00:38:23:214 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:224 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:224 | RL |   DEBUG1  | +0     | gdip_alt.ahk Version: 1.0.2
00:38:23:224 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\gsdll32.dll exists
00:38:23:224 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:234 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:234 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\Java.ahk exists
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00:38:23:244 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
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00:38:23:244 | RL |   DEBUG1  | +0     | Java.ahk Version: 1.0.0
00:38:23:244 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\JSON.ahk exists
00:38:23:254 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
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00:38:23:264 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:284 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\RIni.ahk exists
00:38:23:294 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Extension.
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00:38:23:294 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\SevenZipSharp.dll exists
00:38:23:304 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
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00:38:23:314 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:324 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
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00:38:23:324 | RL |   DEBUG1  | +0     | Steam.ahk Version: 1.0.2
00:38:23:324 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\VA.ahk exists
00:38:23:334 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Extension.
00:38:23:334 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:434 | RL |   DEBUG1  | +0     | Fade Animations.ahk Version: 1.1.8
00:38:23:444 | RL |     INFO  | +15    | CheckFile - Checking if E:\Rocketlauncher\Lib\Pause.ahk exists
00:38:23:454 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:454 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:464 | RL |   DEBUG1  | +16    | Pause.ahk Version: 1.1.4
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00:38:23:464 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:474 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:474 | RL |   DEBUG1  | +0     | Pause Init.ahk Version: 1.0.3
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00:38:23:494 | RL |   DEBUG1  | +31    | CRC Check - CRC matches, this is an official unedited Library.
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00:38:23:494 | RL |   DEBUG1  | +0     | Keymapper.ahk Version: 1.1.2
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00:38:23:504 | RL |   DEBUG1  | +0     | Keymapper Init.ahk Version: 1.0.4
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00:38:23:524 | RL |   DEBUG1  | +0     | MultiGame.ahk Version: 1.0.8
00:38:23:524 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Lib\MultiGame Init.ahk exists
00:38:23:534 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:544 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
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00:38:23:544 | RL |   DEBUG1  | +0     | MultiGame Init.ahk Version: 1.0.0
00:38:23:544 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Lib\MultiPlayer.ahk exists
00:38:23:554 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:554 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:554 | RL |   DEBUG1  | +0     | MultiPlayer.ahk Version: 1.0.6
00:38:23:564 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Lib\Password.ahk exists
00:38:23:564 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:564 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:574 | RL |   DEBUG1  | +15    | Password.ahk Version: 1.0.2
00:38:23:574 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Lib\Rom Mapping Launch Menu.ahk exists
00:38:23:584 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
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00:38:23:594 | RL |   DEBUG1  | +16    | Rom Mapping Launch Menu.ahk Version: 1.0.5
00:38:23:594 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Lib\Shared.ahk exists
00:38:23:594 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:604 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
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00:38:23:604 | RL |   DEBUG1  | +0     | Shared.ahk Version: 1.3.2
00:38:23:604 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Lib\Statistics.ahk exists
00:38:23:614 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:614 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:614 | RL |   DEBUG1  | +0     | Statistics.ahk Version: 1.0.3
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00:38:23:624 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:634 | RL |   DEBUG1  | +16    | CheckFile - Attributes:
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00:38:23:634 | RL |   DEBUG1  | +0     | Statistics Init.ahk Version: 1.0.1
00:38:23:634 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Lib\Virtual Drive.ahk exists
00:38:23:654 | RL |   DEBUG1  | +15    | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:654 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:654 | RL |   DEBUG1  | +0     | Virtual Drive.ahk Version: 1.0.1
00:38:23:664 | RL |     INFO  | +16    | CheckFile - Checking if E:\Rocketlauncher\Lib\XHotkey.ahk exists
00:38:23:664 | RL |   DEBUG1  | +0     | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:664 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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00:38:23:674 | RL |   DEBUG1  | +0     | XHotkey.ahk Version: 1.0.4
00:38:23:684 | RL |     INFO  | +15    | CheckFile - Checking if E:\Rocketlauncher\Lib\XHotkey Init.ahk exists
00:38:23:704 | RL |   DEBUG1  | +16    | CRC Check - CRC matches, this is an official unedited Library.
00:38:23:704 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
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     Modified:   9/6/2015 - 9:31:50 PM
00:38:23:704 | RL |   DEBUG1  | +0     | XHotkey Init.ahk Version: 1.0.2
00:38:23:714 | RL |   DEBUG1  | +16    | Main - Raw CLI received: "Sony Playstation 2 007 - Agent Under Fire (USA)"
00:38:23:714 | RL |   DEBUG1  | +0     | Main - Received this dbName with no path via CLI: "007 - Agent Under Fire (USA)"
00:38:23:714 | RL |   DEBUG1  | +0     | Main - dbName: 007 - Agent Under Fire (USA)
00:38:23:714 | RL |  WARNING  | +0     | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-p <PLUGINTYPE>"
00:38:23:724 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Plugins\HyperSpin.plugin exists
00:38:23:724 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
     File Size:   8969 bytes
     Created:   5/24/2015 - 9:28:44 AM
     Modified:   5/30/2015 - 10:18:21 PM
00:38:23:724 | RL |  WARNING  | +0     | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-f <PATH_TO_MY_FE\FRONTEND.exe>"
00:38:23:734 | RL |     INFO  | +15    | Main - HyperSpin.exe coordinates are x0 y0 w1440 h900
00:38:23:734 | RL |     INFO  | +0     | Main - RocketLauncher received "Sony Playstation 2" and "007 - Agent Under Fire (USA)"
00:38:23:744 | RL |     INFO  | +16    | Main - Did not find a "E:\Rocketlauncher\Settings\Sony Playstation 2\Game Options.ini" file, skipping any game-specific options.
00:38:23:744 | RL |     INFO  | +0     | Main - 007 - Agent Under Fire (USA) is using the default emulator: PCSX2
00:38:23:744 | RL |     INFO  | +0     | Main - Checking for a [PCSX2] section in E:\Rocketlauncher\Settings\Sony Playstation 2\Emulators.ini
00:38:23:754 | RL |     INFO  | +0     | Main - Checking for a [PCSX2] section in E:\Rocketlauncher\Settings\Global Emulators.ini
00:38:23:754 | RL |     INFO  | +0     | Main - Found [PCSX2] in E:\Rocketlauncher\Settings\Global Emulators.ini
00:38:23:764 | RL |     INFO  | +15    | CheckFile - Checking if E:\Rocketlauncher\Modules\PCSX2\PCSX2.ahk exists
00:38:23:764 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
     File Size:   16693 bytes
     Created:   5/24/2015 - 9:26:51 AM
     Modified:   9/6/2015 - 9:32:10 PM
00:38:23:774 | RL |     INFO  | +16    | Main - CRC Check - CRC matches, this is an official unedited module.
00:38:23:784 | RL |     INFO  | +0     | Main - 007 - Agent Under Fire (USA) will use module: E:\Rocketlauncher\Modules\PCSX2\PCSX2.ahk
00:38:23:794 | RL |     INFO  | +16    | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.
00:38:23:804 | RL |     INFO  | +15    | CheckFile - Checking if E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe exists
00:38:23:814 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
     File Size:   9420288 bytes
     Created:   8/25/2015 - 1:13:11 AM
     Modified:   9/6/2015 - 4:25:49 PM
00:38:23:824 | RL |     INFO  | +16    | Main - INI Keys read
00:38:23:824 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\7z.exe exists
00:38:23:834 | RL |   DEBUG1  | +15    | CheckFile - Attributes:
     FileDescription          7-Zip Console
     FileVersion              9.20
     InternalName             7z
     LegalCopyright           Copyright (c) 1999-2010 Igor Pavlov
     OriginalFilename         7z.exe
     ProductName              7-Zip
     ProductVersion           9.20
     CompanyName              Igor Pavlov
     File Size:   163840 bytes
     Created:   5/24/2015 - 9:26:40 AM
     Modified:   3/5/2013 - 10:21:50 PM
00:38:23:834 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\7z.dll exists
00:38:23:844 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
     FileDescription          7z Standalone Plugin
     FileVersion              9.20
     InternalName             7za
     LegalCopyright           Copyright (c) 1999-2010 Igor Pavlov
     OriginalFilename         7za.dll
     ProductName              7-Zip
     ProductVersion           9.20
     CompanyName              Igor Pavlov
     File Size:   914432 bytes
     Created:   5/24/2015 - 9:28:28 AM
     Modified:   3/5/2013 - 10:21:49 PM
00:38:23:844 | RL |     INFO  | +0     | Main - "007 - Agent Under Fire (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
00:38:23:844 | RL |     INFO  | +0     | CheckPaths - Started
00:38:23:854 | RL |   DEBUG1  | +16    | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).7z
00:38:23:854 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).7z
00:38:23:864 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
00:38:23:864 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).zip
00:38:23:864 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).zip
00:38:23:874 | RL |   DEBUG1  | +16    | CheckPaths - Rom not found
00:38:23:874 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).rar
00:38:23:874 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).rar
00:38:23:884 | RL |   DEBUG1  | +15    | CheckPaths - Rom not found
00:38:23:884 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).cue
00:38:23:884 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).cue
00:38:23:884 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
00:38:23:894 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).iso
00:38:23:894 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).iso
00:38:23:894 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
00:38:23:894 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).iso.bz2
00:38:23:894 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).iso.bz2
00:38:23:904 | RL |   DEBUG1  | +16    | CheckPaths - Rom not found
00:38:23:904 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).bin.bz2
00:38:23:904 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).bin.bz2
00:38:23:904 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
00:38:23:914 | RL |   DEBUG1  | +15    | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).bin
00:38:23:914 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom by name in subfolder: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA)\007 - Agent Under Fire (USA).bin
00:38:23:914 | RL |   DEBUG1  | +0     | CheckPaths - Rom not found
00:38:23:914 | RL |   DEBUG1  | +0     | CheckPaths - Looking for rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz
00:38:23:924 | RL |     INFO  | +0     | CheckPaths - Found rom: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz
00:38:23:924 | RL |   DEBUG1  | +0     | CheckPaths - Current romName: 007 - Agent Under Fire (USA)
00:38:23:924 | RL |   DEBUG1  | +0     | CheckPaths - Current romPath: E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms
00:38:23:924 | RL |   DEBUG1  | +0     | CheckPaths - Current romExtension: .gz
00:38:23:924 | RL |     INFO  | +0     | CheckPaths - Ended
00:38:23:934 | RL |     INFO  | +16    | BuildScript - User Variables:
     ;----------------------------------------------------------------------------
     ; INJECTED VARIABLES
     ;----------------------------------------------------------------------------
    
     #NoTrayIcon
     #InstallKeybdHook
     DetectHiddenWindows, ON
     SetTitleMatchMode, 2
     SendMode, Event
     0 = 2
     pluginPath = E:\Rocketlauncher\Plugins
     pluginName = HyperSpin
     pluginExt = .plugin
     contextOnExit =
     rlMode =
     rlTitle = RocketLauncher
     rlVersion = 1.0.1.3
     rlAuthor = djvj
     rlURL = www.rlauncher.com
     langFile = E:\Rocketlauncher\Data\Language\Localization.ini
     primMonitor = 1
     frontendPID = 8404
     frontendPath = E:\HyperSpin
     frontendExe = HyperSpin.exe
     frontendExt = exe
     frontendName = HyperSpin
     frontendDrive = E:
     exitEmulatorKey =
     restoreFE = Restore and Click
     exitScriptKey = ~q & ~s
     toggleCursorKey = ~e & ~t
     emuFullPath = E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe
     emuPath = E:\Hyperspin\Emulators\Sony Playstation 2
     emuName = PCSX2
     emuExt = exe
     romPath = E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms
     romPathFromIni = E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms
     romExtension = .gz
     romExtensionOrig = .gz
     romExtensions = 7z|zip|rar|cue|iso|iso.bz2|bin.bz2|bin|gz
     executable = pcsx2.exe
     systemDbName = Sony Playstation 2
     systemName = Sony Playstation 2
     dbPath =
     dbName = 007 - Agent Under Fire (USA)
     dbExt =
     romName = 007 - Agent Under Fire (USA)
     romMapPath =
     romMappingEnabled = false
     romMappingLaunchMenuEnabled = false
     romMappingFirstMatchingExt = false
     romMappingShowAllRomsInArchive = true
     romMappingNumberOfGamesByScreen = 7
     romMappingMenuWidth = 400
     romMappingMenuMargin = 65
     romMappingTextFont = Bebas Neue
     romMappingTextOptions = cFFFFFFFF r4 s60 Bold
     romMappingDisabledTextColor = ff888888
     romMappingTextSizeDifference = 7
     romMappingTextMargin = 15
     romMappingTitleTextFont = Bebas Neue
     romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold
     romMappingTitle2TextFont = Bebas Neue
     romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold
     romMappingGameInfoTextFont = Bebas Neue
     romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular
     romMappingBackgroundBrush = aa000000
     romMappingColumnBrush = 33000000
     romMappingButtonBrush1 = 6f000000
     romMappingButtonBrush2 = 33000000
     romMappingBackgroundAlign = Stretch and Lose Aspect
     romMappingMenuFlagWidth = 55
     romMappingMenuFlagSeparation = 7
     romMappingDefaultMenuList = FullList
     romMappingSingleFilteredRomAutomaticLaunch = false
     altArchiveNameOnly =
     altRomNameOnly =
     altArchiveAndRomName =
     altArchiveAndManyRomNames =
     altRomNamesOnly =
     romMapScenario =
     skipchecks = false
     romMatchExt = false
     blockInputTime = 0
     blockInputFile = E:\Rocketlauncher\Module Extensions\BlockInput.exe
     errorLevelReporting = false
     lockLaunch = false
     lockLaunchGame =
     screenRotationAngle = 0
     screenRotationAngleGame =
     logFile = E:\Rocketlauncher\RocketLauncher.log
     logLabel := ["    INFO"," WARNING","   ERROR","  DEBUG1","  DEBUG2"]
     logLevel = 10
     logShowDebugConsole = true
     logIncludeModule = true
     logIncludeFileProperties = true
     logShowCommandWindow = false
     logCommandWindow = true
     rlDebugConsoleStdout = 7
     sysLang = English_United_States
     sysType = 64-bit
     broadcastWindowTitle =
     navUpKey = Up
     navDownKey = Down
     navLeftKey = Left
     navRightKey = Right
     navSelectKey = 1
     navP2UpKey = Numpad8
     navP2DownKey = Numpad2
     navP2LeftKey = Numpad4
     navP2RightKey = Numpad6
     navP2SelectKey = NumpadEnter
     originalWidth = 1440
     originalHeight = 900
     vdEnabled = false
     vdFullPath =
     vdUseSCSI = true
     vdDriveLetter =
     vdAddDrive = true
     servoStikEnabled = false
     servoStikExitMode = false
     ledblinkyEnabled = false
     ledblinkyFullPath =
     ledblinkyProfilePath = E:\Rocketlauncher\Profiles\LEDBlinky
     ledblinkyRLProfile = E:\Rocketlauncher\Profiles\LEDBlinky\RocketLauncher
     emuIdleShutdown = 0
     launchPasswordHash = UpUpDownDownLeftRightLeftRight
     hideCursor = true
     hideEmu = true
     hideFE = false
     fadeIn = false
     fadeInDuration = 0
     fadeInTransitionAnimation = DefaultAnimateFadeIn
     fadeInDelay = 0
     fadeInExitDelay = 0
     fadeOutExitDelay =
     fadeOut = false
     fadeOutExtraScreen = false
     fadeOutDuration =
     fadeOutTransitionAnimation = DefaultAnimateFadeOut
     fadeOutDelay = 0
     fadeLyrInterpolation = 7
     fadeMuteEmulator = false
     fadeUseBackgrounds = false
     fadeWidthBaseRes = 1920
     fadeHeightBaseRes = 1080
     fadeLyr1Color = FF000000
     fadeLyr1AlignImage = Stretch and Lose Aspect
     fadeLyr2Pos = Stretch and Lose Aspect
     fadeLyr2X = 0
     fadeLyr2Y = 0
     fadeLyr2W =
     fadeLyr2H =
     fadeLyr2Adjust = 1
     fadeLyr2PicPad = 0
     fadeLyr2Prefix = Extra Layer 1 - Console
     fadeLyr3Pos = Center
     fadeLyr3X = 450
     fadeLyr3Y = 450
     fadeLyr3W =
     fadeLyr3H =
     fadeLyr3Adjust = 1
     fadeLyr3PicPad = 0
     fadeLyr3Speed = 750
     fadeLyr3Animation = DefaultFadeAnimation
     fadeLyr37zAnimation = DefaultFadeAnimation
     fadeLyr3Type = imageandbar
     fadeLyr3ImgFollow7zProgress = true
     fadeLyr3Repeat = 1
     fadeLyr3BackImageTransparency = 30
     fadeLyr3StaticPos = No Alignment
     fadeLyr3StaticX = 0
     fadeLyr3StaticY = 870|1575
     fadeLyr3StaticW =
     fadeLyr3StaticH =
     fadeLyr3StaticAdjust = 1
     fadeLyr3StaticPicPad = 0
     fadeLyr3StaticPrefix = Info Bar
     fadeLyr4Adjust = 1
     fadeLyr4X = 1792|952
     fadeLyr4Y = 891|1596
     fadeLyr4W = 128
     fadeLyr4H =
     fadeLyr4Pos = No Alignment
     fadeLyr4FPS = 50
     fadeLyr4PicPad = 0
     fadeTranspGifColor = FFFFFF
     fadeBarWindow = Image
     fadeBarWindowX =
     fadeBarWindowY =
     fadeBarWindowW = 900
     fadeBarWindowH =
     fadeBarWindowR = 30
     fadeBarWindowM = 30
     fadeBarWindowHatchStyle = 8
     fadeBar = 7zOnly
     fadeBarNon7zProgressTime = 0
     fadeBarBack = true
     fadeBarBackColor = FF555555
     fadeBarH = 30
     fadeBarR = 10
     fadeBarColor = DD00BFFF
     fadeBarHatchStyle = 8
     fadeBarPercentageText = true
     fadeBarInfoText = true
     fadeBarXOffset = 0
     fadeBarYOffset = 150
     fadeRomInfoDescription = filtered text
     fadeRomInfoSystemName = image
     fadeRomInfoYear = text with label
     fadeRomInfoManufacturer = text with label
     fadeRomInfoGenre = disabled
     fadeRomInfoRating = image
     fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating
     fadeRomInfoTextPlacement = User Defined
     fadeRomInfoTextMargin = 7
     fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular
     fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold
     fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular
     fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular
     fadeRomInfoText5Options = cFF555555 r4 s42 Bold
     fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular
     fadeStats_Number_of_Times_Played = text with label
     fadeStats_Last_Time_Played = text with label
     fadeStats_Average_Time_Played = text with label
     fadeStats_Total_Time_Played = text with label
     fadeStats_System_Total_Played_Time = text with label
     fadeStats_Total_Global_Played_Time = text with label
     fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time
     fadeStatsInfoTextPlacement = topRight
     fadeStatsInfoTextMargin = 7
     fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold
     fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold
     fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold
     fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold
     fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold
     fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold
     fadeText1X = 0
     fadeText1Y = 0
     fadeText1Options = cFFB4B4B4 r4 s30 Right Bold
     fadeText1 = Loading Game
     fadeText2X = 0
     fadeText2Y = 0
     fadeText2Options = cFFB4B4B4 r4 s30 Right Bold
     fadeText2 = Extraction Complete, Ready
     fadeText3 = Loading Game
     fadeText4 = Loading Complete
     fadeFont = Bebas Neue
     fadeSystemAndRomLayersOnly = false
     fadeExtractionTime = disabled
     fadeExtractionTimeTextX = 0
     fadeExtractionTimeTextY = 0
     fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold
     fadeInterruptKey =
     detectFadeErrorEnabled = false
     fadeImgPath = E:\Rocketlauncher\Media\Fade
     RLDataPath = E:\Rocketlauncher\Data
     RLMediaPath = E:\Rocketlauncher\Media
     RLErrSoundPath = E:\Rocketlauncher\Media\Sounds\Error
     modulesPath = E:\Rocketlauncher\Modules
     moduleFullName = E:\Rocketlauncher\Modules\PCSX2\PCSX2.ahk
     moduleName = PCSX2
     modulePath = E:\Rocketlauncher\Modules\PCSX2
     moduleExtension = ahk
     moduleExtensionsPath = E:\Rocketlauncher\Module Extensions
     libPath = E:\Rocketlauncher\Lib
     7zEnabled = true
     7zPath = E:\Rocketlauncher\Module Extensions\7z.exe
     7zDllPath = E:\Rocketlauncher\Module Extensions\7z.dll
     7zExtractPath = C:\Users\Lenovo\AppData\Local\Temp\HS
     7zExtractPathOrig =
     7zAttachSystemName = false
     7zDelTemp = true
     7zSounds = true
     7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar
     7zFormatsNoP = zip,rar,7z,lzh,gzip,tar
     mgEnabled = false
     mgKey = ~NumpadSub
     mgBackgroundColor = FF000000
     mgSidePadding = 0.2
     mgWidthBaseRes = 1920
     mgHeightBaseRes = 1080
     mgYOffset = 500|800
     mgFont = Arial
     mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic
     mgText1Text = Please select a game
     mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic
     mgText2Offset = 100
     mgUseSound = true
     mgSoundfreq = 300
     mgExitEffect = none
     mgSelectedEffect = rotate
     mgUseGameArt = false
     mgCandidate =
     mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side
     mgOnLaunch = false
     pauseEnabled = false
     pauseKey = m
     pauseBackToMenuBarKey = n
     pauseZoomInKey = C
     pauseZoomOutKey = V
     pauseScreenshotKey = ~PrintScreen
     pauseHiToTextPath = E:\Rocketlauncher\Module Extensions\HiToText.exe
     pauseSaveStateKeyCodes = {F1 down}{F1 up}
     pauseLoadStateKeyCodes = {F3 down}{F3 up}
     keymapperEnabled = true
     keymapperAHKMethod = External
     keymapper = xpadder
     xpadderFullPath = E:\Hyperspin\Utilities\Xpadder\Xpadder.exe
     joyToKeyFullPath = E:\Utilities\JoyToKey\JoyToKey.exe
     keymapperProfilePath = E:\Rocketlauncher\Profiles\xpadder
     keymapperFrontEndProfileName = RocketLauncherUI
     keymapperFrontEndProfile = xpadder
     keymapperRocketLauncherProfileEnabled = true
     joyIDsEnabled = true
     joyIDsPreferredControllersGlobal = Controller (Xbox 360 Wireless Receiver for Windows)
     joyIDsPreferredControllersSystem = use_global
     joyIDsPreferredControllersOnExit =
     CustomJoyNamesEnabled = false
     CustomJoyNames =
     rotateMethod = false
     FEProfile = E:\Rocketlauncher\Profiles\xpadder\RocketLauncherUI
     defaultProfile = E:\Rocketlauncher\Profiles\xpadder\_Default
     systemProfile = E:\Rocketlauncher\Profiles\xpadder\Sony Playstation 2
     xPadderSystemProfile = E:\Rocketlauncher\Profiles\xpadder\Sony Playstation 2\_Default
     emuProfile = E:\Rocketlauncher\Profiles\xpadder\Sony Playstation 2\PCSX2
     romProfile = E:\Rocketlauncher\Profiles\xpadder\Sony Playstation 2\007 - Agent Under Fire (USA)
     RocketLauncherProfile = E:\Rocketlauncher\Profiles\xpadder\RocketLauncher
     blankProfile = E:\Rocketlauncher\Profiles\xpadder\_Default\blank
     ahkFEProfile = E:\Rocketlauncher\Profiles\AHK\RocketLauncherUI
     ahkDefaultProfile = E:\Rocketlauncher\Profiles\AHK\_Default
     ahkSystemProfile = E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2
     ahkEmuProfile = E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2\PCSX2
     ahkRomProfile = E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2\007 - Agent Under Fire (USA)
     ahkRocketLauncherProfile = E:\Rocketlauncher\Profiles\AHK\RocketLauncher
     bezelEnabled = true
     bezelICEnabled = false
     statisticsEnabled = true
     pressDuration = -1
     emuVolume = 1
     dxwndIni = E:\Rocketlauncher\Module Extensions\dxwnd\dxwnd.ini
     dxwndFullPath = E:\Rocketlauncher\Module Extensions\dxwnd\dxwnd.exe
     mon1O =
     pacDrivedllFile = E:\Rocketlauncher\Module Extensions\PacDrive32.dll
     userFadeAnimIniFile = E:\Rocketlauncher\Lib\User Fade Animations.ini
00:38:23:944 | RL |     INFO  | +16    | BuildScript - Loaded XHotkey Init.ahk scripts
00:38:23:944 | RL |     INFO  | +0     | BuildScript - Loaded Keymapper Init.ahk scripts
00:38:23:944 | RL |     INFO  | +0     | BuildScript - Loaded Statistics Init.ahk scripts
00:38:23:944 | RL |  WARNING  | +0     | BuildScript - "E:\Rocketlauncher\Lib\User Functions Init.ahk" not found
00:38:23:944 | RL |   DEBUG1  | +0     | BuildScript - Module starts on line: 2
00:38:23:954 | RL |     INFO  | +0     | BuildScript - Validating module
00:38:23:954 | RL |     INFO  | +0     | BuildScript - Validation complete
00:38:23:954 | RL |     INFO  | +0     | BuildScript - Module:
     MEmu = PCSX2
     MEmuV = Git-20150807
     MURL = http://pcsx2.net/
     MAuthor = djvj
     MVersion = 2.1.5
     MCRC = 3747C6AD
     iCRC = 776E3DD9
     MID = 635038268913291718
     MSystem = "Sony PlayStation 2"
     ;----------------------------------------------------------------------------
     ; Notes:
     ; This module has many settings that can be controlled via RocketLauncherUI
     ; If you want to customize settings per game, add the game to the module's ini using RocketLauncherUI
     ; If you use Daemon Tools, make sure you have a SCSI virtual drive setup. Not a DT one.
     ; Tested Virtual Drive support with the cdvdGigaherz CDVD plugin. Make sure you set it to use your SCSI Virtual Drive letter.
     ; Module will set the CdvdSource to Plugin or Iso depending on if you have Virtual Drive enabled or not.
     ; If you have any problems closing the emulator, make sure noGUI module setting in RocketLauncherUI is set to default or false.
     ;
     ; Per-game memory cards
     ; This module supports per-game memory cards to prevent them from ever becoming full
     ; To use this feature, set the PerGameMemoryCards to true in RocketLauncherUI
     ; You need to create a default blank memory card in the path you have defined in pcsx's ini found in section [Folders], key MemoryCards.
     ; Make sure one of the current memory cards are blank, then copy it in that folder and rename it to "default.ps2". The module will copy this file to a romName.ps2 for each game launched.
     ; The module will only insert memory cards into Slot 1. So save your games there.
     ;
     ; Linuz cdvd plugin stores its settings in the registry @ HKEY_CURRENT_USER\Software\PS2Eplugin\CDVD\CDVDiso
     ;
     ; Run pcsx2 with the --help option to see current CLI parameters
     ;
     ; Known CLI options not currently supported by this module:
     ;  --console         forces the program log/console to be visible
     ;  --portable        enables portable mode operation (requires admin/root access)
     ;  --elf=<str>       executes an ELF image
     ;  --forcewiz        forces PCSX2 to start the First-time Wizard
     ;----------------------------------------------------------------------------
     StartModule()
     BezelGUI()
     FadeInStart()
    
     ; PCSX2_ui.ini = default ini that contains memory card info and general settings
     If FileExist(emuPath . "\portable.ini") { ; portable install
      Log("Module - PCSX2 is operating in a portable mode")
      pcsx2IniFile := CheckFile(emuPath . "\inis\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
     } Else { ; default not portable install
      Log("Module - PCSX2 is operating in a standard installation mode")
      RegRead, pcsx2IniFolder, HKCU, Software\PCSX2, SettingsFolder
      pcsx2IniFile := CheckFile(pcsx2IniFolder . "\PCSX2_ui.ini", "Could not find the default PCSX2_ui.ini file. Please manually run and configure PCSX2 first so this file is created with all your default settings.")
     }
     settingsFile := modulePath . "\" . moduleName . ".ini"
    
     ; global settings
     Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1)
     noGUI := IniReadCheck(settingsFile, "Settings", "noGUI","false",,1) ; disables display of the gui while running games
     fullboot := IniReadCheck(settingsFile, "Settings", "fullboot","false",,1) ; disables the quick boot feature, forcing you to sit through the PS2 startup splash screens
     perGameMemCards := IniReadCheck(settingsFile, "Settings", "PerGameMemoryCards","true",,1)
     hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ; Hides console window from view if it shows up
     cfgPath := IniReadCheck(settingsFile, "Settings", "cfgpath", emuPath . "\Game Configs",,1) ; specifies the config folder; applies to pcsx2 + plugins
     autoCreateINIDir := IniReadCheck(settingsFile, "Settings", "AutoCreateINIDir","false",,1)  ; Enables the module to auto-create of per game ini files and directories
     defaultINISPath := IniReadCheck(settingsFile, "Settings", "DefaultINISPath",,,1)  ; Path to default INIS folder of PCSX2.
     gs := IniReadCheck(settingsFile, "Settings|" . romName, "gs",,,1) ; override for the GS plugin
     pad := IniReadCheck(settingsFile, "Settings|" . romName, "pad",,,1) ; override for the PAD plugin
     spu2 := IniReadCheck(settingsFile, "Settings|" . romName, "spu2",,,1) ; override for the SPU2 plugin
     cdvd := IniReadCheck(settingsFile, romName, "cdvd",,,1) ; override for the CDVD plugin
     usb := IniReadCheck(settingsFile, "Settings|" . romName, "usb",,,1) ; override for the USB plugin
     fw := IniReadCheck(settingsFile, "Settings|" . romName, "fw",,,1) ; override for the FW plugin
     dev9 := IniReadCheck(settingsFile, "Settings|" . romName, "dev9",,,1) ; override for the DEV9 plugin
     vdOveride := IniReadCheck(settingsFile, romName, "VDOveride",,,1)
     nohacks := IniReadCheck(settingsFile, romName, "nohacks","false",,1) ; disables all speedhacks
     gamefixes := IniReadCheck(settingsFile, romName, "gamefixes",,,1) ; Enable specific gamefixes for this session. Use the specified comma or pipe-delimited list of gamefixes: VuAddSub,VuClipFlag,FpuCompare,FpuMul,FpuNeg,EETiming,SkipMpeg,OPHFlag,DMABusy,VIFFIFO,VI,FMVinSoftware
    
     cfgPath := GetFullName(cfgPath)
     IfNotExist % cfgPath
      FileCreateDir, %cfgPath% ; create the cfg folder if it does not exist
    
     ; Create INIs subfolder for the game if it does not exist and if AutoCreateINIDir is true
     If (autoCreateINIDir = "true") {
      perINIPath := cfgPath . "\" . romName
      Log("Module - PerGameIni - perINIPath = " . perINIPath,4)
      If !FileExist(perINIPath) {
       If (defaultINISPath != "") {
        Log("Module - PerGameIni - perINIPath does not exist.  So we will create it at " . PerINIPath,4)
        FileCreateDir, %perINIPath%
        Log("Module - PerGameIni - Now to copy the ini files from " . defaultINISPath . " to " . perINIPath . ".",4)
        FileCopy, %defaultINISPath%\*.ini, %perINIPath%
       } Else {
        Log("Module - PerGameIni - perINIPath does not exist.  So we will create it at " . PerINIPath,4)
        FileCreateDir, %perINIPath%
        Log("Module - PerGameIni - Now to copy the ini files from " . emuPath . "\inis" . " to " . perINIPath . ".",4)
        FileCopy, %emuPath%\inis\*.ini, %perINIPath%
       }
      }
     }
    
     BezelStart()
    
     Fullscreen := If Fullscreen = "true" ? " --fullscreen" : ""
     noGUI := If noGUI = "true" ? " --nogui" : ""
     If (noGUI != "")
      Log("Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in RocketLauncherUI.",2)
     fullboot := If fullboot = "true" ? " --fullboot" : ""
     nohacks := If nohacks = "true" ? " --nohacks" : ""
     gamefixes := If gamefixes ? " --gamefixes=" . gamefixes : ""
     gs := If gs ? " --gs=""" . GetFullName(gs) . """" : ""
     pad := If pad ? " --pad=""" . GetFullName(pad) . """" : ""
     spu2 := If spu2 ? " --spu2=""" . GetFullName(spu2) . """" : ""
     usb := If usb ? " --usb=""" . GetFullName(usb) . """" : ""
     fw := If fw ? " --fw=""" . GetFullName(fw) . """" : ""
     dev9 := If dev9 ? " --dev9=""" . GetFullName(dev9) . """" : ""
    
     cfgRomPath := cfgPath . "\" . romName
     cfgPathCLI := If FileExist(cfgRomPath) ? " --cfgpath=""" . GetFullName(cfgRomPath) . """" : ""
    
     ; Specify what main ini PCSX2 should use
     If (cfgPathCLI && FileExist(cfgRomPath . "\PCSX2_ui.ini")) {
      ;We can't set both cfgpath and cfg CLI switches, so if only PCSX2_ui.ini file exists we use cfg otherwise we use cfgpath
      ;--cfg specifies a custom configuration file to use instead of PCSX2.ini (does not affect plugins)
      filecount := 0
      Loop, %cfgRomPath%\*.ini
       filecount++
      If (filecount == 1)
      {
       ;Only PCSX2_ui.ini found
       pcsx2IniFile := cfgRomPath . "\PCSX2_ui.ini"
       Log("Module - Found a game-specific PCSX2_ui.ini in the cfgPath. Telling PCSX2 to use this one instead: " . pcsx2IniFile)
       cfg := " --cfg=""" . pcsx2IniFile . """"
       cfgPathCLI := ""
      }
     }
     Log("Module - " . (If cfgPathCLI != "" ? "Setting PCSX2's config path to """ . cfgRomPath . """" : "Using PCSX2's default configuration folder: """ . emuPath . "\inis"""))
    
     ; Memory Cards
     If perGameMemCards = true
     { IniRead, currentMemCard1, %pcsx2IniFile%, MemoryCards, Slot1_Filename
      IniRead, memCardPath, %pcsx2IniFile%, Folders, MemoryCards ; folder where memory cards are stored
      StringLeft, memCardPathLeft, memCardPath, 3
      memCardPathIsAbsolute := If (RegExMatch(memCardPathLeft, "[a-zA-Z]:\\") && (StrLen(memCardPath) >= 3)) ; this is 1 only when path looks like this "C:\"
      memCardPath := If memCardPathIsAbsolute ? memCardPath : emuPath . "\" . memCardPath ; if only a folder name is defined for the memory card path, tack on the emuPath to find the memory cards, otherwise leave the full path as is
      defaultMemCard := memCardPath . "\default.ps2" ; defining default blank memory card for slot 1
      Log("Module - Default memory card for Slot 1 should be: " . defaultMemCard,4)
      romMemCard1 := memCardPath . "\" . romName . ".ps2" ; defining name for rom's memory card for slot 1
      Log("Module - Rom memory card for Slot 1 should be: " . romMemCard1,4)
      Log("Module - Current memory card inserted in PCSX2's ini in Slot 1 is: " . currentMemCard1)
    
      If (currentMemCard1 != romName . ".ps2") { ; if current memory card in slot 1 does not match this romName, switch to one that does if exist or load a default one
       IfNotExist, %romMemCard1% ; first check if romName.ps2 memory card exists
        IfNotExist, %defaultMemCard%
         Log("Module - A default memory card for Slot 1 was not found in """ . memCardPath . """. Please create an empty memory card called ""default.ps2"" in this folder for per-game memory card support.",3)
        Else {
         FileCopy, %defaultMemCard%, %romMemCard1% ; create a new blank memory card for this game
         Log("Module - Creating a new blank memory card for this game in Slot 1: " . romMemCard1)
        }
       IniWrite, %romName%.ps2, %pcsx2IniFile%, MemoryCards, Slot1_Filename ; update the ini to use this rom's card
       Log("Module - Switched memory card in Slot 1 to: " . romMemCard1)
      }
     }
    
     hideEmuObj := Object("ahk_class wxWindowNR",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later
     7z(romPath, romName, romExtension, 7zExtractPath)
    
     pcsx2Ini := LoadProperties(pcsx2IniFile) ; load the config into memory
     dvdSource := ReadProperty(pcsx2Ini,"CdvdSource") ; read value
    
     ; Mount the CD using a Virtual Drive
     If vdOveride ; this allows per-game Virtual Drive support because some games boot to black when Virtual Drive is enabled
      vdEnabled := vdOveride
     If (vdEnabled = "true" && InStr(".mds|.mdx|.b5t|.b6t|.bwt|.ccd|.cue|.isz|.nrg|.cdi|.iso|.ape|.flac", romExtension)) { ; if Virtual Drive is enabled and using an image type Virtual Drive can load
      If !cdvd {
       vdCDVDPlugin := IniReadCheck(settingsFile, "Settings", "VD_CDVD_Plugin",,,1)
       If vdCDVDPlugin
        cdvd := vdCDVDPlugin
      }
      cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
      If dvdSource != Plugin
      { Log("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can read from Virtual Drive.")
       WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile
       SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk
      }
      VirtualDrive("mount",romPath . "\" . romName . romExtension)
      HideEmuStart()
      errLvl := Run(executable . " --usecd" . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath,  "UseErrorLevel")
      usedVD = 1 ; tell the rest of the script to use VD methods
     } Else If romExtension in .iso,.mdf,.nrg,.bin,.img,.gz ; the only formats PCSX2 supports loading directly
     {
      If !cdvd {
       imageCDVDPlugin := IniReadCheck(settingsFile, "Settings", "Image_CDVD_Plugin",,,1)
       If imageCDVDPlugin
        cdvd := imageCDVDPlugin
      }
      cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
      If dvdSource != Iso
      { Log("Module - CdvdSource was not set to ""Iso"", changing it so PCSX2 can launch this " . romExtension . " image directly")
       WriteProperty(pcsx2Ini,"CdvdSource","Iso") ; write a new value to the pcsx2IniFile
       SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk
      }
      HideEmuStart()
      errLvl := Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath,  "UseErrorLevel")
     } Else If romExtension in .bz2 ; special case format that requires plugin mode and pcsx2 loads it directly
     {
      If !cdvd {
       linuzCDVDPlugin := IniReadCheck(settingsFile, "Settings", "Linuz_CDVD_Plugin",,,1)
       If linuzCDVDPlugin
        cdvd := linuzCDVDPlugin
      }
      cdvd := If cdvd ? " --cdvd=""" . GetFullName(cdvd) . """" : ""
      If dvdSource != plugin
      { Log("Module - CdvdSource was not set to ""Plugin"", changing it so PCSX2 can launch this " . romExtension . " image directly")
       WriteProperty(pcsx2Ini,"CdvdSource","Plugin") ; write a new value to the pcsx2IniFile
       SaveProperties(pcsx2IniFile,pcsx2Ini) ; save pcsx2IniFile to disk
      }
      oldHex := ReadReg("IsoFile") ; read last used bz2 image
      newHex := StrToHex(romPath . "\" . romName . romExtension) ; convert new bz2 image path to hex
      i := 512 - StrLen(newHex) ; get total amount of 0's to add to end of hex to make it 512 bytes
      Loop, %i%
       newHex := newHex . "0" ; add required bytes to end
      If (oldHex != newHex) {
       Log("Module - Writing new bz2 path to registry",4)
       WriteReg("IsoFile", newHex) ; write new bz2 path to registry
      }
      HideEmuStart()
      errLvl := Run(executable . " """ . romPath . "\" . romName . romExtension . """ " . noGUI . Fullscreen . fullboot . nohacks . gamefixes . cfg . cfgPathCLI . gs . pad . spu2 . cdvd . usb . fw . dev9, emuPath,  "UseErrorLevel")
     } Else
      ScriptError("You are trying to run a rom type of """ . romExtension . """ but PCSX2 only supports loading iso|mdf|nrg|bin|img|gz directly. Please turn on Virtual Drive and/or 7z support or put ""cue"" last in your rom extensions for " . MEmu . " instead.")
     
     If errLvl
      ScriptError("Error launching emulator, closing script.")
    
     WinWait("ahk_class wxWindowNR",,, "PCSX2")
     WinWaitActive("ahk_class wxWindowNR",,, "PCSX2")
    
     BezelDraw()
    
     If hideConsole = true
      SetTimer, HideConsole, 10
    
     SetTitleMatchMode 2 ;Wrong window might be detected in the next loop if we only use the class name for WinGetTitle so we will add fps to it
     Loop { ; looping until pcsx2 is done loading game
      ; tooltip, loop %A_Index%,0,0
      Sleep, 200
      WinGetTitle, winTitle, fps ahk_class wxWindowNR,, PCSX2 ; excluding the title of the GUI window so we can read the title of the game window instead
      Log("Detected Window Title is " . winTitle,4)
      StringSplit, winTextSplit, winTitle, |, %A_Space%
      If (winTextSplit10 != "") ; 10th position in the array is empty until game actually starts
       break
      If A_Index > 150 ; after 30 seconds, error out
       ScriptError("There was an error detecting when PCSX2 finished loading your game. Please report this so the module can be fixed.")
     }
    
     HideEmuEnd()
     FadeInExit()
     Process("WaitClose", executable)
    
     If usedVD
      VirtualDrive("unmount")
    
     7zCleanUp()
     BezelExit()
     FadeOutExit()
     ExitModule()
    
    
     ReadReg(var1) {
      regValue := RegRead("HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", var1)
      Return %regValue%
     }
    
     WriteReg(var1, var2, ValueType="REG_BINARY") {
      RegWrite(ValueType, "HKEY_CURRENT_USER", "Software\PS2Eplugin\CDVD\CDVDiso", var1, var2)
     }
    
     StrToHex(S) {
      Return S="" ? "":Chr((*&S>>4)+48) Chr((x:=*&S&15)+48+(x>9)*7) StrToHex(SubStr(S,2))
     }
    
     MultiGame:
      ; msgbox % "selectedRom = " . selectedRom . "`nselected game = " . currentButton . "`nmgRomPath = " . mgRomPath . "`nmgRomExt = " . mgRomExt . "`nmgRomName = "  . mgRomName
      ; Unmount the CD from Virtual Drive
      If usedVD
       VirtualDrive("unmount")
      Sleep, 500 ; Required to prevent your Virtual Drive from bugging
      ; Mount the CD using Virtual Drive
      If usedVD
       VirtualDrive("mount",selectedRom)
     Return
    
     HideConsole:
      hideConsoleTimer++
      IfWinExist, Booting ahk_class wxWindowNR
      { Log("Module - HideConsole - Console window found, hiding it out of view.")
       WinSet, Transparent, 0, Booting ahk_class wxWindowNR,,fps:,fps: ; hiding the console window
       WinSet, Transparent, 0, PCSX2 ahk_class wxWindowNR,,fps:,fps: ; hiding the GUI window with the menubar
       SetTimer, HideConsole, Off
      } Else If hideConsoleTimer >= 200
       SetTimer, HideConsole, Off
     Return
    
     CloseProcess:
      FadeOutStart()
      WinMenuSelectItem, PCSX2 ahk_class wxWindowNR,, System, Pause
      WinClose("PCSX2 ahk_class wxWindowNR") ; sending command to the GUI window to properly close the entire emu
     Return
00:38:23:974 | RL |     INFO  | +15    | BuildScript - Loaded Multi-Player scripts
00:38:23:974 | RL |     INFO  | +0     | BuildScript - Loaded Statistics.ahk script
00:38:23:974 | RL |  WARNING  | +0     | BuildScript - "E:\Rocketlauncher\Lib\User Functions.ahk" not found
00:38:23:984 | RL |     INFO  | +16    | BuildScript - Finished injecting functions into module
00:38:23:994 | RL |     INFO  | +15    | Main - Module is built
00:38:23:004 | RL |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\AutoHotkey.dll exists
00:38:24:004 | RL |   DEBUG1  | +0     | CheckFile - Attributes:
     FileDescription          AutoHotkey_H ANSI 32-bit
     FileVersion              1.1.09.04
     InternalName             AutoHotkey_H
     LegalCopyright           Copyright (C) 2012
     OriginalFilename         AutoHotkey.exe
     ProductName              AutoHotkey_H
     ProductVersion           1.1.09.04
     File Size:   785408 bytes
     Created:   5/24/2015 - 9:28:11 AM
     Modified:   4/19/2013 - 7:16:32 PM
00:38:24:014 | RL |     INFO  | +16    | Main - Hiding taskbar
00:38:24:224 | RL |     INFO  | +218   | Main - Hiding desktop
00:38:24:234 | RL |     INFO  | +0     | Main - Running module
00:38:24:244 | RL |     INFO  | +16    | Main - Starting timer to watch if Front End gets displaced and restore it if it does.
00:38:24:354 | MD |     INFO  | +N/A   | Module initialized
00:38:24:364 | MD |   DEBUG2  | +0     | Keymapper - Checking for the JoyIDs_Preferred_Controllers key  in E:\Rocketlauncher\Settings\Sony Playstation 2\Games JoyIDs.ini under section [007 - Agent Under Fire (USA)]
00:38:24:364 | MD |     INFO  | +0     | LoadPreferredControllers - Started
00:38:24:364 | MD |   DEBUG2  | +0     | LoadPreferredControllers - JoyIDsPreferredControllers = Controller (Xbox 360 Wireless Receiver for Windows)
00:38:24:364 | MD |   DEBUG2  | +0     | LoadPreferredControllers - Creating a list of currently connected joysticks
00:38:24:384 | MD |     INFO  | +31    | GetJoystickArray - Started
00:38:24:394 | MD |   DEBUG2  | +0     | GetJoystickArray - Joysticks Detected: 0000000000000000
00:38:24:414 | MD |     INFO  | +32    | GetJoystickArray - Ended
00:38:24:414 | MD |     INFO  | +0     | LoadPreferredControllers - Sorting Currently Connected joysticks List to match the order of the Preferred Controller List
00:38:24:424 | MD |     INFO  | +0     | LoadPreferredControllers - Assigning the New Joystick IDs according to the preferred list for the active controllers
00:38:24:424 | MD |     INFO  | +0     | LoadPreferredControllers - Ended
00:38:24:444 | MD |     INFO  | +31    | CheckFile - Checking if E:\Hyperspin\Utilities\Xpadder\Xpadder.exe exists
00:38:24:444 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
     File Size:   1178624 bytes
     Created:   6/16/2015 - 12:46:34 PM
     Modified:   2/2/2014 - 4:10:38 PM
00:38:24:454 | MD |     INFO  | +0     | Keymapper - Loading xpadder
00:38:24:474 | MD |     INFO  | +31    | RunKeymapper - Started, using method "load"
00:38:24:474 | MD |     INFO  | +0     | GetJoystickArray - Started
00:38:24:484 | MD |   DEBUG2  | +0     | GetJoystickArray - Joysticks Detected: 0000000000000000
00:38:24:514 | MD |     INFO  | +31    | GetJoystickArray - Ended
00:38:24:514 | MD |   DEBUG2  | +0     | RunKeymapper - Found your keymapper application here: "E:\Hyperspin\Utilities\Xpadder\Xpadder.exe"
00:38:24:514 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
00:38:24:544 | MD |     INFO  | +31    | RunXpadder - Started
00:38:24:574 | MD |     INFO  | +32    | Process - Exist JoyToKey.exe
00:38:24:574 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
00:38:24:574 | MD |     INFO  | +0     | Run - Running: E:\Hyperspin\Utilities\Xpadder\Xpadder.exe /C
00:38:24:664 | MD |   DEBUG1  | +93    | Run - "Xpadder.exe /C" Process ID: 11328
00:38:24:664 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in E:\Hyperspin\Utilities\Xpadder\xpadder.ini
00:38:24:664 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
00:38:24:884 | MD |   DEBUG2  | +219   | RunXpadder - Reading the order in E:\Hyperspin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
00:38:24:884 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
00:38:24:884 | MD |  WARNING  | +0     | RunXpadder - No profiles found and nothing to tell Xpadder to load
00:38:24:894 | MD |     INFO  | +0     | RunXpadder - Ended
00:38:24:894 | MD |     INFO  | +0     | RunKeymapper - Ended
00:38:24:894 | MD |     INFO  | +0     | Keymapper - Loading External AHK Keymapping
00:38:24:894 | MD |     INFO  | +0     | CheckFile - Checking if E:\Rocketlauncher\Module Extensions\AhkLauncher.exe exists
00:38:24:914 | MD |   DEBUG1  | +31    | CheckFile - Attributes:
     FileDescription          AhkLauncher
     FileVersion              1.0.0.0
     InternalName             AhkLauncher.exe
     LegalCopyright           Copyright ©  2013
     OriginalFilename         AhkLauncher.exe
     ProductName              AhkLauncher
     ProductVersion           1.0.0.0
     File Size:   11264 bytes
     Created:   5/24/2015 - 9:28:06 AM
     Modified:   9/4/2013 - 7:30:52 PM
00:38:24:914 | MD |     INFO  | +0     | RunAHKKeymapper - Started
00:38:24:924 | MD |   DEBUG1  | +0     | RunAHKKeymapper - Loading 007 - Agent Under Fire (USA), PCSX2, Sony Playstation 2, or _Default AHK Keymapper profile
00:38:24:924 | MD |     INFO  | +0     | GetAHKProfile - Started
00:38:24:924 | MD |   DEBUG2  | +0     | GetAHKProfile - Searching for: E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2\007 - Agent Under Fire (USA).ahk
00:38:24:924 | MD |   DEBUG2  | +0     | GetAHKProfile - Searching for: E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2\PCSX2.ahk
00:38:24:944 | MD |   DEBUG2  | +31    | GetAHKProfile - Searching for: E:\Rocketlauncher\Profiles\AHK\Sony Playstation 2.ahk
00:38:24:944 | MD |   DEBUG2  | +0     | GetAHKProfile - Searching for: E:\Rocketlauncher\Profiles\AHK\_Default.ahk
00:38:24:954 | MD |     INFO  | +0     | GetAHKProfile - Ended and no profile found
00:38:24:954 | MD |   DEBUG1  | +0     | RunAHKKeymapper - If AhkLauncher.exe is running, need to close it first before a new profile can be loaded
00:38:24:954 | MD |     INFO  | +0     | Process - Exist AhkLauncher.exe
00:38:24:974 | MD |     INFO  | +31    | RunAHKKeymapper - Ended
00:38:24:974 | MD |     INFO  | +0     | StartModule - Started
00:38:24:974 | MD |     INFO  | +0     | StartModule - MEmu: PCSX2
     MEmuV: Git-20150807
     MURL: http://pcsx2.net/
     MAuthor: djvj
     MVersion: 2.1.5
     MCRC: 3747C6AD
     iCRC: 776E3DD9
     MID:
     MSystem: "Sony PlayStation 2"
00:38:24:974 | MD |     INFO  | +0     | StartModule - You have a supported System Name for this module: "Sony Playstation 2"
00:38:24:984 | MD |     INFO  | +0     | PluginInit - Started
00:38:24:984 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating
00:38:24:004 | MD |     INFO  | +31    | CheckFile - Checking if E:\HyperSpin\Databases\Sony Playstation 2\Sony Playstation 2.xml exists
00:38:25:004 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
     File Size:   873106 bytes
     Created:   8/19/2015 - 10:47:21 PM
     Modified:   9/3/2015 - 8:07:14 PM
00:38:25:014 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching for a "Game Name" in the database
00:38:25:044 | MD |   DEBUG1  | +32    | BuildDatabaseTable - Found "Game Name" in the database!
00:38:25:044 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Name
00:38:25:074 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Found "Name" with a value: "007 - Agent Under Fire (USA)"
00:38:25:074 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Cloneof
00:38:25:104 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Could not find: Cloneof
00:38:25:104 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Manufacturer
00:38:25:134 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Found "Manufacturer" with a value: "Electronic Arts"
00:38:25:134 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Year
00:38:25:144 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Year" with a value: "2002"
00:38:25:144 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Genre
00:38:25:164 | MD |   DEBUG1  | +31    | BuildDatabaseTable - Found "Genre" with a value: "Shooter"
00:38:25:164 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Searching database for: Rating
00:38:25:164 | MD |   DEBUG1  | +0     | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)"
00:38:25:174 | MD |   DEBUG2  | +0     | PluginInit - GameInfo:
     GameInfo Label: Genre | GameInfo Value:
     GameInfo Label: Manufacturer | GameInfo Value:
     GameInfo Label: Name | GameInfo Value:
     GameInfo Label: Rating | GameInfo Value:
     GameInfo Label: Year | GameInfo Value:
00:38:25:194 | MD |   DEBUG1  | +32    | BuildDatabaseTable - Ended
00:38:25:194 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo
00:38:25:194 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Logo: E:\HyperSpin\Media\Sony Playstation 2\Images\Wheel\007 - Agent Under Fire (USA).png
00:38:25:204 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Logo: E:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation 2.png
00:38:25:204 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
     Asset Label: Game Logo | Asset Path1:  E:\HyperSpin\Media\Sony Playstation 2\Images\Wheel\007 - Agent Under Fire (USA).png | Asset Extension1:  png | Asset Type1:  game
     Asset Label: System Logo | Asset Path1:  E:\HyperSpin\Media\Main Menu\Images\Wheel\Sony Playstation 2.png | Asset Extension1:  png | Asset Type1:  system
00:38:25:204 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
00:38:25:204 | MD |   DEBUG1  | +0     | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other
00:38:25:224 | MD |   DEBUG1  | +31    | BuildAssetsTable - Searching for a Artwork1: E:\HyperSpin\Media\Sony Playstation 2\Images\Artwork1\007 - Agent Under Fire (USA).png
00:38:25:224 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Box Art: E:\HyperSpin\Media\Sony Playstation 2\Images\Artwork2\007 - Agent Under Fire (USA).png
00:38:25:224 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Cartridge: E:\HyperSpin\Media\Sony Playstation 2\Images\Artwork3\007 - Agent Under Fire (USA).png
00:38:25:224 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Flyers: E:\HyperSpin\Media\Sony Playstation 2\Images\Artwork4\007 - Agent Under Fire (USA).png
00:38:25:234 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Letters: E:\HyperSpin\Media\Sony Playstation 2\Images\Letters
00:38:25:294 | MD |   DEBUG1  | +62    | BuildAssetsTable - Searching for a Other: E:\HyperSpin\Media\Sony Playstation 2\Images\Other
00:38:25:294 | MD |   DEBUG2  | +0     | BuildAssetsTable - Media assets found:
     Asset Label: Letters | Asset Path1:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\!.png | Asset Extension1:  png | Asset Type1:  system
     Asset Label: Letters | Asset Path2:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\'.png | Asset Extension2:  png | Asset Type2:  system
     Asset Label: Letters | Asset Path3:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\(.png | Asset Extension3:  png | Asset Type3:  system
     Asset Label: Letters | Asset Path4:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\0.png | Asset Extension4:  png | Asset Type4:  system
     Asset Label: Letters | Asset Path5:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\1.png | Asset Extension5:  png | Asset Type5:  system
     Asset Label: Letters | Asset Path6:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\2.png | Asset Extension6:  png | Asset Type6:  system
     Asset Label: Letters | Asset Path7:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\3.png | Asset Extension7:  png | Asset Type7:  system
     Asset Label: Letters | Asset Path8:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\4.png | Asset Extension8:  png | Asset Type8:  system
     Asset Label: Letters | Asset Path9:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\5.png | Asset Extension9:  png | Asset Type9:  system
     Asset Label: Letters | Asset Path10:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\6.png | Asset Extension10:  png | Asset Type10:  system
     Asset Label: Letters | Asset Path11:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\7.png | Asset Extension11:  png | Asset Type11:  system
     Asset Label: Letters | Asset Path12:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\8.png | Asset Extension12:  png | Asset Type12:  system
     Asset Label: Letters | Asset Path13:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\9.png | Asset Extension13:  png | Asset Type13:  system
     Asset Label: Letters | Asset Path14:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\a.png | Asset Extension14:  png | Asset Type14:  system
     Asset Label: Letters | Asset Path15:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\b.png | Asset Extension15:  png | Asset Type15:  system
     Asset Label: Letters | Asset Path16:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\c.png | Asset Extension16:  png | Asset Type16:  system
     Asset Label: Letters | Asset Path17:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\d.png | Asset Extension17:  png | Asset Type17:  system
     Asset Label: Letters | Asset Path18:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\e.png | Asset Extension18:  png | Asset Type18:  system
     Asset Label: Letters | Asset Path19:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\f.png | Asset Extension19:  png | Asset Type19:  system
     Asset Label: Letters | Asset Path20:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\g.png | Asset Extension20:  png | Asset Type20:  system
     Asset Label: Letters | Asset Path21:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\h.png | Asset Extension21:  png | Asset Type21:  system
     Asset Label: Letters | Asset Path22:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\i.png | Asset Extension22:  png | Asset Type22:  system
     Asset Label: Letters | Asset Path23:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\j.png | Asset Extension23:  png | Asset Type23:  system
     Asset Label: Letters | Asset Path24:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\k.png | Asset Extension24:  png | Asset Type24:  system
     Asset Label: Letters | Asset Path25:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\l.png | Asset Extension25:  png | Asset Type25:  system
     Asset Label: Letters | Asset Path26:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\m.png | Asset Extension26:  png | Asset Type26:  system
     Asset Label: Letters | Asset Path27:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\n.png | Asset Extension27:  png | Asset Type27:  system
     Asset Label: Letters | Asset Path28:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\o.png | Asset Extension28:  png | Asset Type28:  system
     Asset Label: Letters | Asset Path29:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\p.png | Asset Extension29:  png | Asset Type29:  system
     Asset Label: Letters | Asset Path30:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\q.png | Asset Extension30:  png | Asset Type30:  system
     Asset Label: Letters | Asset Path31:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\r.png | Asset Extension31:  png | Asset Type31:  system
     Asset Label: Letters | Asset Path32:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\s.png | Asset Extension32:  png | Asset Type32:  system
     Asset Label: Letters | Asset Path33:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\t.png | Asset Extension33:  png | Asset Type33:  system
     Asset Label: Letters | Asset Path34:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\u.png | Asset Extension34:  png | Asset Type34:  system
     Asset Label: Letters | Asset Path35:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\v.png | Asset Extension35:  png | Asset Type35:  system
     Asset Label: Letters | Asset Path36:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\w.png | Asset Extension36:  png | Asset Type36:  system
     Asset Label: Letters | Asset Path37:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\x.png | Asset Extension37:  png | Asset Type37:  system
     Asset Label: Letters | Asset Path38:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\y.png | Asset Extension38:  png | Asset Type38:  system
     Asset Label: Letters | Asset Path39:  E:\Hyperspin\Media\Sony Playstation 2\Images\Letters\z.png | Asset Extension39:  png | Asset Type39:  system
     Asset Label: Other | Asset Path1:  E:\Hyperspin\Media\Sony Playstation 2\Images\Other\Pointer.png | Asset Extension1:  png | Asset Type1:  system
00:38:25:294 | MD |   DEBUG1  | +0     | BuildAssetsTable - Ended
00:38:25:324 | MD |   DEBUG1  | +31    | BuildAssetsTable - Started - Building Table for: Game Video|System Video
00:38:25:324 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a Game Video: E:\HyperSpin\Media\Sony Playstation 2\Video\007 - Agent Under Fire (USA).*
00:38:25:324 | MD |   DEBUG1  | +0     | BuildAssetsTable - Searching for a System Video: E:\HyperSpin\Media\Main Menu\Video\Sony Playstation 2.*
00:38:25:354 | MD |   DEBUG2  | +32    | BuildAssetsTable - Media assets found:
     Asset Label: Game Video | Asset Path1:  E:\HyperSpin\Media\Sony Playstation 2\Video\007 - Agent Under Fire (USA).mp4 | Asset Extension1:  mp4 | Asset Type1:  game
     Asset Label: System Video | Asset Path1:  E:\HyperSpin\Media\Main Menu\Video\Sony Playstation 2.mp4 | Asset Extension1:  mp4 | Asset Type1:  system
00:38:25:384 | MD |   DEBUG1  | +31    | BuildAssetsTable - Ended
00:38:25:384 | MD |     INFO  | +0     | PluginInit - Ended
00:38:25:384 | MD |   DEBUG1  | +0     | StartModule - Setting romName to the dbName sent to RocketLauncher: 007 - Agent Under Fire (USA)
00:38:25:384 | MD |     INFO  | +0     | Hiding mouse cursor
00:38:25:424 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Started
00:38:25:424 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups
00:38:25:444 | MD |   DEBUG2  | +31    | XHotkeyTableCreation - Post loop 1 check
00:38:25:444 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Post loop 2 check
00:38:25:454 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor"
00:38:25:454 | MD |   DEBUG2  | +0     | XHotkeyTableCreation - Ended
00:38:25:474 | MD |     INFO  | +31    | StartModule - Ended
00:38:25:474 | MD |     INFO  | +0     | BezelGUI - Started
00:38:25:504 | MD |     INFO  | +32    | BezelGUI - Ended
00:38:25:504 | MD |     INFO  | +0     | Module - PCSX2 is operating in a portable mode
00:38:25:504 | MD |     INFO  | +0     | CheckFile - Checking if E:\Hyperspin\Emulators\Sony Playstation 2\inis\PCSX2_ui.ini exists
00:38:25:514 | MD |   DEBUG1  | +0     | CheckFile - Attributes:
     File Size:   4049 bytes
     Created:   8/25/2015 - 1:14:08 AM
     Modified:   9/22/2015 - 12:35:32 AM
00:38:25:514 | MD |     INFO  | +0     | Module Setting - [Settings] - Fullscreen: true
00:38:25:514 | MD |     INFO  | +0     | Module Setting - [Settings] - noGUI: true
00:38:25:544 | MD |     INFO  | +31    | Module Setting - [Settings] - fullboot: false
00:38:25:574 | MD |     INFO  | +31    | Module Setting - [Settings] - PerGameMemoryCards: true
00:38:25:574 | MD |     INFO  | +0     | Module Setting - [Settings] - HideConsole: true
00:38:25:574 | MD |     INFO  | +0     | Module Setting - [Settings] - cfgpath: E:\Hyperspin\Emulators\Sony Playstation 2\Game Configs
00:38:25:604 | MD |     INFO  | +31    | Module Setting - [Settings] - AutoCreateINIDir: false
00:38:25:604 | MD |     INFO  | +0     | Module Setting - [Settings] - DefaultINISPath:
00:38:25:604 | MD |     INFO  | +0     | Module Setting - [Settings] - gs:
00:38:25:634 | MD |     INFO  | +31    | Module Setting - [007 - Agent Under Fire (USA)] - gs:
00:38:25:664 | MD |     INFO  | +32    | Module Setting - [Settings] - pad:
00:38:25:664 | MD |     INFO  | +0     | Module Setting - [007 - Agent Under Fire (USA)] - pad:
00:38:25:664 | MD |     INFO  | +0     | Module Setting - [Settings] - spu2:
00:38:25:674 | MD |     INFO  | +0     | Module Setting - [007 - Agent Under Fire (USA)] - spu2:
00:38:25:674 | MD |     INFO  | +0     | Module Setting - [007 - Agent Under Fire (USA)] - cdvd:
00:38:25:674 | MD |     INFO  | +0     | Module Setting - [Settings] - usb:
00:38:25:694 | MD |     INFO  | +31    | Module Setting - [007 - Agent Under Fire (USA)] - usb:
00:38:25:694 | MD |     INFO  | +0     | Module Setting - [Settings] - fw:
00:38:25:704 | MD |     INFO  | +0     | Module Setting - [007 - Agent Under Fire (USA)] - fw:
00:38:25:704 | MD |     INFO  | +0     | Module Setting - [Settings] - dev9:
00:38:25:704 | MD |     INFO  | +0     | Module Setting - [007 - Agent Under Fire (USA)] - dev9:
00:38:25:704 | MD |     INFO  | +0     | Module Setting - [007 - Agent Under Fire (USA)] - VDOveride:
00:38:25:724 | MD |     INFO  | +31    | Module Setting - [007 - Agent Under Fire (USA)] - nohacks: false
00:38:25:724 | MD |     INFO  | +0     | Module Setting - [007 - Agent Under Fire (USA)] - gamefixes:
00:38:25:734 | MD |     INFO  | +0     | BezelStart - Started
00:38:25:734 | MD |   DEBUG1  | +0     | Bezel - Bezel mode Normal selected.
00:38:25:784 | MD |   DEBUG2  | +62    | Bezel variable values:
     [Settings] Bezel_Supported_Image_Files = png|gif|tif|bmp|jpg
     [Settings] Bezel_Delay = 0
     [Bezel Change] Bezel_Transition_Duration = 500
     [Bezel Change] Bezel_Save_Selected = false
     [Bezel Change] Extra_FullScreen_Bezel = true
     [Background] Background_Change_Timer = 0
     [Background] Background_Transition_Animation = fade
     [Background] Background_Transition_Duration = 500
     [Background] Use_Backgrounds = true
     [Bezel Change Keys] Next_Bezel_Key =
     [Bezel Change Keys] Previous_Bezel_Key =
00:38:25:794 | MD |   DEBUG1  | +0     | Bezel - Assuming that game has horizontal orientation.
00:38:25:794 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\007 - Agent Under Fire (USA)
00:38:25:794 | MD |   DEBUG1  | +0     | Bezel - Looking for Bezel in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default\Horizontal
00:38:25:824 | MD |   DEBUG1  | +32    | Bezel - Looking for Bezel in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default
00:38:25:854 | MD |   DEBUG1  | +31    | Bezel - Found Bezel art in folder: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default
00:38:25:854 | MD |     INFO  | +0     | Bezel - Loading Bezel image: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default\bezel - sony playstation 2.png
00:38:25:854 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\007 - Agent Under Fire (USA)
00:38:25:884 | MD |   DEBUG1  | +31    | Bezel - Looking for Background in: E:\Rocketlauncher\Media\Backgrounds\Sony Playstation 2\007 - Agent Under Fire (USA)
00:38:25:884 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default\Horizontal
00:38:25:884 | MD |   DEBUG1  | +0     | Bezel - Looking for Background in: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default
00:38:25:884 | MD |   DEBUG1  | +0     | Bezel - Found Background art in folder: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default
00:38:25:914 | MD |     INFO  | +31    | Bezel - Loading Background image: E:\Rocketlauncher\Media\Bezels\Sony Playstation 2\_Default\Background - 16x9 ace (kcorcoran)-1440.png
00:38:25:914 | MD |     INFO  | +0     | Adding extra fullscreen fake bezel image
00:38:25:924 | MD |   DEBUG2  | +0     | Bezel - Bezel ini file found. Defined screen positions: X1=1 Y1=0 X2=1440 Y2=900
00:38:25:974 | MD |   DEBUG2  | +63    | Bezel - Background Screen Position: BezelImage left=0 top=0 right=1440 bottom=900
00:38:25:974 | MD |     INFO  | +0     | BezelStart - Ended
00:38:25:974 | MD |  WARNING  | +0     | Module - noGUI is set to true, THIS MAY PREVENT PCSX2 FROM CLOSING PROPERLY. If you have any issues, set it to false or default in RocketLauncherUI.
00:38:25:974 | MD |     INFO  | +0     | Module - Using PCSX2's default configuration folder: "E:\Hyperspin\Emulators\Sony Playstation 2\inis"
00:38:25:984 | MD |   DEBUG1  | +0     | Module - Default memory card for Slot 1 should be: E:\Hyperspin\Emulators\Sony Playstation 2\memcards\default.ps2
00:38:25:984 | MD |   DEBUG1  | +0     | Module - Rom memory card for Slot 1 should be: E:\Hyperspin\Emulators\Sony Playstation 2\memcards\007 - Agent Under Fire (USA).ps2
00:38:25:984 | MD |     INFO  | +0     | Module - Current memory card inserted in PCSX2's ini in Slot 1 is: Arc the Lad - End of Darkness (USA).ps2
00:38:25:004 | MD |     INFO  | +31    | Module - Switched memory card in Slot 1 to: E:\Hyperspin\Emulators\Sony Playstation 2\memcards\007 - Agent Under Fire (USA).ps2
00:38:26:014 | MD |     INFO  | +0     | 7z - Started, received E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz. If rom is an archive, it will extract to C:\Users\Lenovo\AppData\Local\Temp\HS
00:38:26:014 | MD |     INFO  | +0     | 7z - This rom type does not need 7z: ".gz"
00:38:26:034 | MD |   DEBUG1  | +31    | 7z - Starting non-7z FadeIn animation.
00:38:26:034 | MD |   DEBUG1  | +0     | 7z - romPath changed from "E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms" to "E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms"
00:38:26:034 | MD |   DEBUG1  | +0     | 7z - romName changed from "007 - Agent Under Fire (USA)" to "007 - Agent Under Fire (USA)"
00:38:26:034 | MD |   DEBUG1  | +0     | 7z - romExtension changed from ".gz" to ".gz"
00:38:26:044 | MD |     INFO  | +0     | 7z - Ended
00:38:26:044 | MD |   DEBUG1  | +0     | LoadProperties - Started and loading this cfg into memory: E:\Hyperspin\Emulators\Sony Playstation 2\inis\PCSX2_ui.ini
00:38:26:044 | MD |   DEBUG1  | +0     | LoadProperties - Ended
00:38:26:044 | MD |   DEBUG1  | +0     | ReadProperty - Started
00:38:26:074 | MD |     INFO  | +31    | Module Setting - [Settings] - Image_CDVD_Plugin:
00:38:26:074 | MD |     INFO  | +0     | HideEmuStart - Starting HideEmuTimer, scanning for windows defined in hideEmuObj every 2ms
00:38:26:074 | MD |     INFO  | +0     | HideEmuStart - Ended
00:38:26:074 | MD |     INFO  | +0     | Run - Running: E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe "E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz"  --nogui
00:38:26:104 | MD |   DEBUG1  | +31    | Run - "pcsx2.exe "E:\Hyperspin\Emulators\Sony Playstation 2\PS2Roms\007 - Agent Under Fire (USA).gz"  --nogui" Process ID: 10896
00:38:26:104 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: BezelLayer8 | Class: AutoHotkeyGUI | State: 0 | X: 720 | Y: 430 | Width: 0 | Height: 0 | Window HWND: 0xfb072e | Process ID: 10700 | Process Path: E:\RocketLauncher\rocketlauncher.exe
00:38:26:104 | MD |     INFO  | +0     | WinWait - Waiting for "ahk_class wxWindowNR"
00:38:26:294 | MD |   DEBUG1  | +188   | HideEmu - Found a new window to hide: ahk_class wxWindowNR
00:38:27:080 | MD |   DEBUG1  | +795   | GetActiveWindowStatus - Title: PCSX2 | Class: wxWindowNR | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb20528 | Process ID: 10896 | Process Path: E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe
00:38:27:082 | MD |   DEBUG1  | +0     | GetActiveWindowStatus - Title: PCSX2 | Class: wxWindowNR | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb20528 | Process ID: 10896 | Process Path: E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe
00:38:27:084 | MD |     INFO  | +0     | WinWaitActive - Waiting for "ahk_class wxWindowNR"
00:38:27:695 | MD |   DEBUG1  | +609   | GetActiveWindowStatus - Title: GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:   0.00 | EE:  37% | GS:   0% | VU:   0% | UI:   0% | State 0 | Class: wxWindowNR | State: 0 | X: 0 | Y: 0 | Width: 1440 | Height: 900 | Window HWND: 0xb20528 | Process ID: 10896 | Process Path: E:\Hyperspin\Emulators\Sony Playstation 2\pcsx2.exe
00:38:27:755 | MD |     INFO  | +62    | BezelDraw - Started
00:38:27:758 | MD |     INFO  | +0     | Bezel - Bezel Screen Offset: left= top= right= bottom=
00:38:28:638 | MD |   DEBUG2  | +874   | Bezel - Bezel Image Screen Position: BezelImage left=0 top=0 right=1440 bottom=900
00:38:28:655 | MD |   DEBUG2  | +31    | Bezel - Game Screen Position: BezelImage left=1 top=0 right=1440 bottom=900
00:38:28:657 | MD |   DEBUG2  | +0     | Bezel Keys Enabled
00:38:28:660 | MD |     INFO  | +0     | BezelDraw - Ended
00:38:28:863 | MD |   DEBUG1  | +203   | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:  59.04 | EE:  12% | GS:   0% | VU:   0% | UI:  21% | State 0
00:38:29:061 | MD |   DEBUG1  | +203   | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:  59.96 | EE:  22% | GS:   0% | VU:   0% | UI:  15% | State 0
00:38:29:265 | MD |   DEBUG1  | +202   | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:  59.96 | EE:  22% | GS:   0% | VU:   0% | UI:  15% | State 0
00:38:29:472 | MD |   DEBUG1  | +203   | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:  59.94 | EE:  24% | GS:   0% | VU:   0% | UI:   1% | State 0
00:38:29:676 | MD |   DEBUG1  | +203   | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:  59.92 | EE:  30% | GS:   0% | VU:   0% | UI:   3% | State 0
00:38:29:874 | MD |   DEBUG1  | +203   | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:  59.92 | EE:  30% | GS:   0% | VU:   0% | UI:   3% | State 0
00:38:30:079 | MD |   DEBUG1  | +203   | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:  59.74 | EE:  19% | GS:  13% | VU:   0% | UI:   3% | State 0
00:38:30:279 | MD |   DEBUG1  | +202   | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:  59.74 | EE:  19% | GS:  13% | VU:   0% | UI:   3% | State 0
00:38:30:482 | MD |   DEBUG1  | +203   | Detected Window Title is GSdx D3D9 SW | Interlaced (frame) | Limiter: Normal | fps:  49.95 | EE:  24% | GS:  44% | VU:   0% | UI:   3% | State 0
00:38:30:692 | MD |   DEBUG1  | +203   | Detected Window Title is GSdx D3D9 SW | 640x448 | Auto | Interlaced (field) | Limiter: Normal | fps:  51.18 | EE:  30% | GS:  44% | VU:   0% | UI:   0% | State 0
00:38:30:695 | MD |   DEBUG1  | +0     | HideEmuEnd - Stopping HideEmuTimer and unhiding flagged windows
00:38:30:697 | MD |   DEBUG1  | +0     | HideEmu - Revealed window: ahk_class wxWindowNR
00:38:30:739 | MD |   DEBUG1  | +47    | HideEmuEnd - Ended
00:38:30:742 | MD |     INFO  | +0     | Process - WaitClose pcsx2.exe
00:38:34:008 | MD |     INFO  | +3276  | 7zCleanUp - Started
00:38:34:008 | MD |   DEBUG1  | +0     | 7zCleanUp - Deleted
00:38:34:008 | MD |     INFO  | +0     | 7zCleanUp - Ended
00:38:34:008 | MD |     INFO  | +0     | BezelExit - Started
00:38:34:018 | MD |     INFO  | +0     | Bezel - Removing bezel image components to exit RocketLauncher.
00:38:34:018 | MD |     INFO  | +0     | BezelExit - Ended
00:38:34:038 | MD |     INFO  | +31    | ExitModule - Started
00:38:34:038 | MD |     INFO  | +0     | Starting Updating Statistics:
00:38:34:038 | MD |   DEBUG2  | +0     | Total Elapsed Time in Pause in seconds: 0
00:38:34:038 | MD |   DEBUG2  | +0     | gameSectionStartTime:382274755
00:38:34:038 | MD |   DEBUG2  | +0     | ElapsedTime:8
00:38:34:048 | MD |   DEBUG2  | +0     | Statistics cleared game name: 007 - Agent Under Fire
00:38:34:138 | MD |   DEBUG2  | +94    | Loaded game statistics from ini files:
     Number_of_Times_Played: 8
     Last_Time_Played: Tuesday September 22, 2015 12:33:50 AM
     Average_Time_Played: 32
     Total_Time_Played: 258
     System_Total_Played_Time: 16613
     Total_Global_Played_Time: 56550
00:38:34:168 | MD |   DEBUG2  | +31    | Updated Statistics: Number_of_Times_Played: 9
     Last_Time_Played: Tuesday September 22, 2015 12:38:25 AM
     Average_Time_Played: 30
     Total_Time_Played: 266
     System_Total_Played_Time: 16621
     Total_Global_Played_Time: 56558
00:38:34:228 | MD |     INFO  | +62    | Game section statistics updated.
00:38:34:228 | MD |     INFO  | +0     | RunKeymapper - Started, using method "unload"
00:38:34:238 | MD |     INFO  | +0     | GetJoystickArray - Started
00:38:34:238 | MD |   DEBUG2  | +0     | GetJoystickArray - Joysticks Detected: 0000000000000000
00:38:34:258 | MD |     INFO  | +31    | GetJoystickArray - Ended
00:38:34:258 | MD |   DEBUG2  | +0     | RunKeymapper - Looping through controllers to find xpadder profiles for each one
00:38:34:258 | MD |     INFO  | +0     | RunXpadder - Started
00:38:34:258 | MD |     INFO  | +0     | Process - Exist JoyToKey.exe
00:38:34:268 | MD |   DEBUG2  | +0     | RunXpadder - Closing xpadder to refresh controllers seen by xpadder
00:38:34:268 | MD |     INFO  | +0     | Run - Running: E:\Hyperspin\Utilities\Xpadder\Xpadder.exe /C
00:38:34:288 | MD |   DEBUG1  | +32    | Run - "Xpadder.exe /C" Process ID: 8948
00:38:34:288 | MD |   DEBUG2  | +0     | RunXpadder - Creating an array of connected controllers and profiles to arrange according to the order found in E:\Hyperspin\Utilities\Xpadder\xpadder.ini
00:38:34:288 | MD |     INFO  | +0     | Process - WaitClose Xpadder.exe 2
00:38:34:398 | MD |   DEBUG2  | +109   | RunXpadder - Reading the order in E:\Hyperspin\Utilities\Xpadder\xpadder.ini and arranging profiles found to match that order
00:38:34:398 | MD |   DEBUG2  | +0     | RunXpadder - No more controllers to be found
00:38:34:398 | MD |  WARNING  | +0     | RunXpadder - No profiles found and nothing to tell Xpadder to load
00:38:34:408 | MD |     INFO  | +0     | RunXpadder - Ended
00:38:34:408 | MD |     INFO  | +0     | RunKeymapper - Ended
00:38:34:408 | MD |     INFO  | +0     | RunAHKKeymapper - Started
00:38:34:408 | MD |   DEBUG1  | +0     | RunAHKKeymapper - Unloading AhkLauncher
00:38:34:418 | RL |  WARNING  | +10171 | HyperSpin.exe was displaced to x75 y75 w1080 h625 by PCSX2. It is probably running in true fullscreen mode.
00:38:34:428 | MD |   DEBUG1  | +31    | RunAHKKeymapper - If AhkLauncher.exe is running, need to close it first before a new profile can be loaded
00:38:34:428 | MD |     INFO  | +0     | Process - Exist AhkLauncher.exe
00:38:34:428 | MD |     INFO  | +0     | RunAHKKeymapper - Ended
00:38:34:438 | MD |     INFO  | +0     | Restoring mouse cursor
00:38:34:438 | MD |     INFO  | +0     | ExitModule - Ended
00:38:34:438 | MD |     INFO  | +0     | End of Module Logs
00:38:34:498 | RL |     INFO  | +78    | Main - Module ended, exiting RocketLauncher normally
00:38:34:498 | RL |     INFO  | +0     | ExitScript - Started
00:38:34:508 | RL |   DEBUG1  | +16    | ExitScript - Unhiding taskbar
00:38:34:728 | RL |   DEBUG1  | +218   | ExitScript - Restoring HyperSpin.exe to x0 y0 w1440 h900
00:38:34:898 | RL |   DEBUG1  | +172   | ExitScript - Restoring and Clicking HyperSpin.exe to attempt to put it into focus
00:38:34:898 | RL |   DEBUG1  | +0     | ExitScript - Checking what application is currently in focus.
00:38:34:908 | RL |     INFO  | +0     | SystemCursor - Restoring mouse cursor
00:38:34:908 | RL |     INFO  | +0     | ExitScript - Ended

Posted

Hey

So I did some more testing and seem to have solved the taskbar flashing (forget how) but still issues when I load a game.

 

HS shows, I click the game I want, screen goes black flashes the mouse, then flashes back to HS then loads game?  I am wondering is it a resolution thing? is it a script?

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