vialex Posted October 8, 2015 Share Posted October 8, 2015 Bonjour à tous Voila mon probleme J'ai regler hyperspin et rocketlaucher tout fonctionnais j'active un jeu sous hyperspin sa marche.....je quitte et sa ne remarche plus Apres plus moyen de lancer un jeu meme en fermant et rallumant hyperspin comme si la touche start ne fonctionnait plus Tous les jeux marche sous rocketlaucher donc ce n'est pas un probleme de jeux Merci d'avance si vous avez une idee Link to comment Share on other sites More sharing options...
sebastiencouallier Posted October 9, 2015 Share Posted October 9, 2015 Salut Cela me le fait rarement mais dans ce cas : ouvre le gestionnaire de tache, et cherche dans la liste des processus hyperlauch, sélectionne le et clic sur terminer le processus. après tu peu relancer. Link to comment Share on other sites More sharing options...
vialex Posted October 9, 2015 Author Share Posted October 9, 2015 Merci sebastien Effectivement cela marche et je t'en remercie Le seul probleme c'est qu'il faut que je le fasse a chaque fois que je veux changer de jeux Aurait tu une idee pour que cela termine le processus automatiquement a chaque fois Merci d'avance Link to comment Share on other sites More sharing options...
AxelTerizaki Posted October 9, 2015 Share Posted October 9, 2015 Il faudrait que tu regarde rocketlauncher.log dans le dossier de rocketlauncher et que tu le poste ici (ou sur le site de rocketlauncher en expliquant ton problème en anglais) Est-ce que ça te le fait peu importe le système/ému que tu utilise? Il suffit que Rocketlauncher ne capte pas que ton émulateur a "quitté" et attende encore et toujours pour que ça foire. Aussi, comment quittes-tu ton émulateur pour changer de jeu? Utilises-tu la touche d'échappement configurée dans rocketlauncherUI ? Link to comment Share on other sites More sharing options...
vialex Posted October 9, 2015 Author Share Posted October 9, 2015 Slt axel Pourrais tu me dire ou trouver exactement ou se trouve le fichier Rocketlauncher.log car je ne le trouve pas dans le repertoire rocketlauncher..... Pour le moment je n'ai installer que Mame et pour quitter jappuie sur la touche Echap configurer sur HyperHQ Merci Link to comment Share on other sites More sharing options...
vialex Posted October 9, 2015 Author Share Posted October 9, 2015 [settings] RocketLauncher_Media_Path=.\Media Modules_Path=.\Modules Profiles_Path=.\Profiles Exit_Script_Key=~q & ~s Exit_Emulator_Key=~Esc Toggle_Cursor_Key=~e & ~t Emu_Idle_Shutdown=0 Launch_Password=UpUpDownDownLeftRightLeftRight Last_System=MAME Last_Rom=1941 Last_Module=MAME [Logging] Logging_Level=3 Logging_Show_Debug_Console=false Logging_Include_Module=true Logging_Include_File_Properties=true Logging_Show_Command_Window=false Logging_Log_Command_Window=false [Navigation] Navigation_Up_Key=Up Navigation_Down_Key=Down Navigation_Left_Key=Left Navigation_Right_Key=Right Navigation_Select_Key=Enter Navigation_P2_Up_Key=Numpad8 Navigation_P2_Down_Key=Numpad2 Navigation_P2_Left_Key=Numpad4 Navigation_P2_Right_Key=Numpad6 Navigation_P2_Select_Key=NumpadEnter [7z] 7z_Path=.\Module Extensions\7z.exe [Fade] Fade_Interrupt_Key= Fade_Detect_Error=true [MultiGame] MultiGame_Key=~NumpadSub [Pause] Pause_Key=~NumpadAdd Pause_Back_to_Menu_Bar_Key=X Pause_Zoom_In_Key=C Pause_Zoom_Out_Key=V Pause_Screenshot_Key=~PrintScreen Pause_HiToText_Path=.\Module Extensions\HiToText.exe [Virtual Drive] Virtual_Drive_Path= Virtual_Drive_Add_Drive=true Virtual_Drive_Drive_Letter= [CPWizard] CPWizard_Path= [LEDBlinky] LEDBlinky_Path= [Keymapper] Xpadder_Path=..\Utilities\Xpadder\xpadder.exe JoyToKey_Path=..\Utilities\JoyToKey\JoyToKey.exe Custom_Joy_Names_Enabled=false Custom_Joy_Names= Keymapper_FrontEnd_Profile_Name=RocketLauncherUI Keymapper_FrontEnd_Profile=false Keymapper_RocketLauncher_Profile_Enabled=false [VJoy] VJoy_Path=..\Utilities\VJoy\VJoy.exe [betaBrite] BetaBrite_Enable=false BetaBrite_Path= BetaBrite_Params=usb {AUTO}%FRONTEND% [Rotate] Rotate_Method=false [broadcast] Broadcast_Window_Title= Link to comment Share on other sites More sharing options...
vialex Posted October 9, 2015 Author Share Posted October 9, 2015 Voila alex je ne sais pas si c'est ce fichier la Link to comment Share on other sites More sharing options...
sebastiencouallier Posted October 9, 2015 Share Posted October 9, 2015 tu a posté le fichier rocketlauncher.ini, le fichier RocketLauncher.log se trouve directement dans le repertoire hyperspin sous le fichier RocketLauncher.exe . il ressemble a cela (extrait): 11:38:20:136 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com)11:38:20:315 | RL | INFO | +172 | Main - System Specs: RocketLauncher Dir: E:\Hyperspin RocketLauncher is: 32-bit OS: Microsoft Windows 7 Édition Intégrale SKU: Ultimate Total Memory: 8165.72 MB Free Memory: 3456.09 MB Used Memory: 4709.633 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: AMD Radeon HD 7800 Series GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 15.200.1062.0 Sound 1 Device: AMD High Definition Audio Device Sound 1 Status: Enabled Sound 2 Device: Realtek High Definition Audio Sound 2 Status: Enabled OS Language: French_Standard OS Admin Status: Yes Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No11:38:20:315 | RL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\RocketLauncher.exe exists11:38:20:315 | RL | WARNING | +0 | Main - Front End plugin was not sent via CLI. Defaulting to the "HyperSpin" Plugin. If you want to load a different Front End Plugin, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-p <PLUGINTYPE>"11:38:20:315 | RL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Plugins\HyperSpin.plugin exists11:38:20:316 | RL | WARNING | +0 | Main - No frontendPath was sent via CLI. Defaulting to use HyperSpin in "..\HyperSpin\HyperSpin.exe". If you want to use a different FE Path, please make sure you set up your Front End so it sends this parameter to RocketLauncher: "-f <PATH_TO_MY_FE\FRONTEND.exe>"11:38:20:375 | RL | INFO | +62 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h108011:38:20:375 | RL | INFO | +0 | Main - RocketLauncher received "Nintendo 64" and "007 - GoldenEye (USA)"11:38:20:383 | RL | INFO | +16 | Main - Did not find a "E:\Hyperspin\Settings\Nintendo 64\Game Options.ini" file, skipping any game-specific options.11:38:20:383 | RL | INFO | +0 | Main - 007 - GoldenEye (USA) is using the default emulator: Project64 2.x11:38:20:383 | RL | INFO | +0 | Main - Checking for a [Project64 2.x] section in E:\Hyperspin\Settings\Nintendo 64\Emulators.ini11:38:20:383 | RL | INFO | +0 | Main - Checking for a [Project64 2.x] section in E:\Hyperspin\Settings\Global Emulators.ini11:38:20:383 | RL | INFO | +0 | Main - Found [Project64 2.x] in E:\Hyperspin\Settings\Global Emulators.ini11:38:20:384 | RL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Modules\Project64\Project64 (v2.x).ahk exists11:38:20:389 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module.11:38:20:389 | RL | INFO | +0 | Main - 007 - GoldenEye (USA) will use module: E:\Hyperspin\Modules\Project64\Project64 (v2.x).ahk11:38:20:406 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks.11:38:20:471 | RL | INFO | +63 | CheckFile - Checking if E:\Hyperspin\Emulators\Nintendo 64\Project64 2.2\Project64.exe exists11:38:20:494 | RL | INFO | +31 | Main - INI Keys read11:38:20:494 | RL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\7z.exe exists11:38:20:496 | RL | INFO | +0 | CheckFile - Checking if E:\Hyperspin\Module Extensions\7z.dll exists11:38:20:500 | RL | INFO | +0 | Main - "007 - GoldenEye (USA)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side11:38:20:500 | RL | INFO | +0 | CheckPaths - Started11:38:20:500 | RL | INFO | +0 | CheckPaths - Found rom: E:\Hyperspin\Emulators\romfiles\Nintendo 64\007 - GoldenEye (USA).Z6411:38:20:500 | RL | INFO | +0 | CheckPaths - Ended11:38:20:501 | RL | INFO | +0 | BuildScript - User Variables: Link to comment Share on other sites More sharing options...
vialex Posted October 9, 2015 Author Share Posted October 9, 2015 08:53:01 | HyperLaunch v2.25c 08:53:01 | System Specs: HyperSpin Dir: C:\HYPERSPIN OS: WIN_7 OS Language: 040C OS Admin Status: No Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) HyperSpin Res: 1920x1080 AHK Version: 1.1.07.03 08:53:01 | HyperLaunch received "MAME" and "blkhole" 08:53:01 | INI Keys read 08:53:01 | Checking paths 08:53:01 | Finished injecting functions into module 08:53:01 | Module is built 08:53:01 | Running module: ;----------------------------------------------------------- ;Built in script ;----------------------------------------------------------- #NoTrayIcon DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 2 exitEmulatorKey = Esc emuPath = C:\HYPERSPIN\Emulators\MAME\ romPath = C:\ROMS\MAME\ romPathFromIni = C:\ROMS\MAME\ romExtension = .zip romExtensionOrig = .zip romExtensions = zip,7z executable = mame.exe systemName = MAME romName = blkhole daemonToolsPath = skipchecks = false fadeIn = false fadeOut = false fadeColor = 0x000000 fadeInDuration = 500 fadeOutDuration = 500 fadeInDelay = 0 fadeInInterruptKeys = {LControl}{RControl}{LAlt}{RAlt}{LShift}{RShift}{LWin}{RWin}{AppsKey}{F1}{F2}{F3}{F4}{F5}{F6}{F7}{F8}{F9}{F10}{F11}{F12}{Left}{Right}{Up}{Down}{Home}{End}{PgUp}{PgDn}{Del}{Ins}{BS}{Capslock}{Numlock}{PrintScreen}{Pause} gameStartImgPath = C:\HYPERSPIN\Media\MAME\Images\GameStart\ moduleExtensionPath = C:\HYPERSPIN\Modules\Module Extensions\ 7zEnable = false 7zExtractDir = C:\Users\fab\AppData\Local\Temp\Hyperspin\ 7zExtractDirOrig = 7zDelTemp = true 7zFormats = .zip,.rar,.7z,.gzip,.tar 7zFormatsNoP = zip,rar,7z,gzip,tar mgEnabled = false mgKey = NumpadSub mgSelectKey = Enter mgExitKey = Esc multiGameImgPath = C:\HYPERSPIN\Media\MAME\Images\MultiGame\ mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgYOffset = 500 mgImageAdjust = 1 mgFont = Arial mgText1Options = x10p y30p w80p Centre cBBFFFFFF r4 s100 Bold Italic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center Bold Italic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgArtworkDir = Artwork1 Hotkey, Esc, CloseProcess ;----------------------------------------------------------- ;Module script ;----------------------------------------------------------- ;MAME ;ver. .157 ;MAME.exe|MAME64.exe ;---------------------------------------------------------------------------- ; Notes: ; No need to edit mame.ini and set your rom folder, module sends the rompath for you. ;---------------------------------------------------------------------------- GUI_ID := FadeInStart() Run, %executable% %romName%, %emuPath%, Hide, exePID WinWait, Ahk_pid %exePID% WinGetClass,exeWinClass, ahk_pid %exePID% WinWaitActive, Ahk_class %exeWinClass% if(ErrorLevel != 0){ if (ErrorLevel = 1){ Error = Failed Validity }else if(ErrorLevel = 2){ Error = Missing Files }else if(ErrorLevel = 3){ Error = Fatal Error }else if(ErrorLevel = 4){ Error = Device Error }else if(ErrorLevel = 5){ Error = Game Does Not Exist }else if(ErrorLevel = 6){ Error = Invalid Config }else if(ErrorLevel = 7 || ErrorLevel = 8 || ErrorLevel = 9){ Error = Identification Error }else{ Error = Mame Error } MsgBox Mame Error - %Error% } GUI_ID2 := FadeInExit() Process, WaitClose, %executable% GUI_ID4 := FadeOutExit() WinActivate, Hyperspin ExitApp CloseProcess: GUI_ID3 := FadeOutStart() WinClose, Ahk_class %exeWinClass% return hideDesktop(){ } FadeInStart(){ } FadeInExit(){ } FadeOutStart(){ Suspend, On } FadeOutExit(){ } 7z(7zP, 7zN, 7zE, 7zExtractDir){ } 7zCleanUp() { } CheckFile(file,msg="",timeout=6){ IfNotExist, %file% { If msg ScriptError(msg, timeout) Else ScriptError("Cannot find " . file, timeout) } Return %file% } ScriptError(error,timeout=6){ MsgBox,48,Error,%error%,%timeout% ExitApp } 12:18:37 | User pressed exit_script_key Voila le fichier je crois que c'est le bon, sachant que j'utilise rocketlauncher mais je pense que c'est pareil que Hyperlauch Link to comment Share on other sites More sharing options...
vialex Posted October 9, 2015 Author Share Posted October 9, 2015 Ah non c'est celui ci désolé 23:32:42:092 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.3 (www.rlauncher.com) 23:32:42:219 | RL | INFO | +125 | Main - System Specs: RocketLauncher Dir: C:\HYPERSPIN\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Édition Familiale Premium SKU: Home Premium Total Memory: 4095.37 MB Free Memory: 2517.79 MB Used Memory: 1577.582 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 2 GPU 1 Name: NVIDIA GeForce 405 GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 8.17.12.6684 Sound 1 Device: NVIDIA High Definition Audio Sound 1 Status: Enabled Sound 2 Device: NVIDIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA High Definition Audio Sound 3 Status: Enabled Sound 4 Device: Realtek High Definition Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA High Definition Audio Sound 5 Status: Enabled OS Language: French_Standard OS Admin Status: No Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 23:32:42:219 | RL | INFO | +0 | CheckFile - Checking if C:\HYPERSPIN\RocketLauncher\RocketLauncher.exe exists 23:32:42:220 | RL | INFO | +15 | Main - Loading Front End Plugin: "HyperSpin" 23:32:42:220 | RL | INFO | +0 | Main - RocketLauncher received "MAME" and "1941" 23:32:42:229 | RL | INFO | +0 | Main - Found a "Games Options.ini" file, loading it into memory. 23:32:42:229 | RL | INFO | +0 | Main - 1941 is using the default emulator: MAME 23:32:42:229 | RL | INFO | +0 | Main - Checking for a [MAME] section in C:\HYPERSPIN\RocketLauncher\Settings\MAME\Emulators.ini 23:32:42:229 | RL | INFO | +0 | Main - Checking for a [MAME] section in C:\HYPERSPIN\RocketLauncher\Settings\Global Emulators.ini 23:32:42:229 | RL | INFO | +0 | Main - Found [MAME] in C:\HYPERSPIN\RocketLauncher\Settings\Global Emulators.ini 23:32:42:230 | RL | INFO | +0 | CheckFile - Checking if C:\HYPERSPIN\RocketLauncher\Modules\MAME\MAME.ahk exists 23:32:42:236 | RL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 23:32:42:236 | RL | INFO | +0 | Main - 1941 will use module: C:\HYPERSPIN\RocketLauncher\Modules\MAME\MAME.ahk 23:32:42:257 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 23:32:42:261 | RL | INFO | +0 | CheckFile - Checking if C:\HYPERSPIN\Emulators\MAME\mame.exe exists 23:32:42:267 | RL | INFO | +15 | Main - INI Keys read 23:32:42:267 | RL | INFO | +0 | CheckFile - Checking if C:\HYPERSPIN\RocketLauncher\Module Extensions\7z.exe exists 23:32:42:268 | RL | INFO | +0 | CheckFile - Checking if C:\HYPERSPIN\RocketLauncher\Module Extensions\7z.dll exists 23:32:42:271 | RL | INFO | +0 | Main - "1941" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side 23:32:42:271 | RL | INFO | +0 | CheckPaths - Started 23:32:42:271 | RL | INFO | +0 | CheckPaths - Found rom: C:\ROMS\MAME\1941.zip 23:32:42:271 | RL | INFO | +0 | CheckPaths - Ended 23:32:42:272 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 10 pluginPath = C:\HYPERSPIN\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.3 rlAuthor = djvj rlURL = www.rlauncher.com langFile = C:\HYPERSPIN\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = frontendPath = C:\HYPERSPIN frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = C: exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = C:\HYPERSPIN\Emulators\MAME\mame.exe emuPath = C:\HYPERSPIN\Emulators\MAME emuName = MAME emuExt = exe romPath = C:\ROMS\MAME romPathFromIni = C:\ROMS\MAME romExtension = .zip romExtensionOrig = .zip romExtensions = zip|7z executable = mame.exe systemDbName = MAME systemName = MAME dbPath = dbName = 1941 dbExt = romName = 1941 romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = C:\HYPERSPIN\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = logFile = C:\HYPERSPIN\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 3 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = French_Standard sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1920 originalHeight = 1080 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkyFullPath = ledblinkyProfilePath = C:\HYPERSPIN\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = C:\HYPERSPIN\RocketLauncher\Profiles\LEDBlinky\RocketLauncher emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoManufacturer = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = C:\HYPERSPIN\RocketLauncher\Media\Fade RLDataPath = C:\HYPERSPIN\RocketLauncher\Data RLMediaPath = C:\HYPERSPIN\RocketLauncher\Media RLErrSoundPath = C:\HYPERSPIN\RocketLauncher\Media\Sounds\Error modulesPath = C:\HYPERSPIN\RocketLauncher\Modules moduleFullName = C:\HYPERSPIN\RocketLauncher\Modules\MAME\MAME.ahk moduleName = MAME modulePath = C:\HYPERSPIN\RocketLauncher\Modules\MAME moduleExtension = ahk moduleExtensionsPath = C:\HYPERSPIN\RocketLauncher\Module Extensions libPath = C:\HYPERSPIN\RocketLauncher\Lib 7zEnabled = false 7zPath = C:\HYPERSPIN\RocketLauncher\Module Extensions\7z.exe 7zDllPath = C:\HYPERSPIN\RocketLauncher\Module Extensions\7z.dll 7zExtractPath = C:\Users\fab\AppData\Local\Temp\HS 7zExtractPathOrig = 7zAttachSystemName = false 7zDelTemp = true 7zSounds = true 7zFormats = .zip,.rar,.7z,.lzh,.gzip,.tar 7zFormatsNoP = zip,rar,7z,lzh,gzip,tar mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = (Disc,(Disk,(Cart,(Tape,(Cassette,(Part,(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = C:\HYPERSPIN\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = C:\HYPERSPIN\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = C:\HYPERSPIN\Utilities\JoyToKey\JoyToKey.exe keymapperProfilePath = C:\HYPERSPIN\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = C:\HYPERSPIN\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = C:\HYPERSPIN\RocketLauncher\Profiles\xpadder\_Default systemProfile = C:\HYPERSPIN\RocketLauncher\Profiles\xpadder\MAME xPadderSystemProfile = C:\HYPERSPIN\RocketLauncher\Profiles\xpadder\MAME\_Default emuProfile = C:\HYPERSPIN\RocketLauncher\Profiles\xpadder\MAME\MAME romProfile = C:\HYPERSPIN\RocketLauncher\Profiles\xpadder\MAME\1941 RocketLauncherProfile = C:\HYPERSPIN\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = C:\HYPERSPIN\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = C:\HYPERSPIN\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = C:\HYPERSPIN\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = C:\HYPERSPIN\RocketLauncher\Profiles\AHK\MAME ahkEmuProfile = C:\HYPERSPIN\RocketLauncher\Profiles\AHK\MAME\MAME ahkRomProfile = C:\HYPERSPIN\RocketLauncher\Profiles\AHK\MAME\1941 ahkRocketLauncherProfile = C:\HYPERSPIN\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = C:\HYPERSPIN\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = C:\HYPERSPIN\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe mon1O = pacDrivedllFile = C:\HYPERSPIN\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = C:\HYPERSPIN\RocketLauncher\Lib\User Fade Animations.ini 23:32:42:273 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 23:32:42:274 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 23:32:42:274 | RL | WARNING | +0 | BuildScript - "C:\HYPERSPIN\RocketLauncher\Lib\User Functions Init.ahk" not found 23:32:42:274 | RL | INFO | +0 | BuildScript - Validating module 23:32:42:279 | RL | INFO | +0 | BuildScript - Validation complete 23:32:42:279 | RL | INFO | +0 | BuildScript - Module: MEmu = MAME MEmuV = v0.163 MURL = http://www.mame.net/ MAuthor = djvj,faahrev,brolly,Tomkun MVersion = 2.2.2 MCRC = 99BD11E0 iCRC = BCD207F4 mId = 635746812784197028 MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","PacMAME","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision" ;---------------------------------------------------------------------------- ; Notes: ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162. ; ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found. ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below ; If MAME has a problem reading the bios zips, try archving them with "no compression" ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed. ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 ; ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html ; High Scores DO NOT SAVE when cheats are enabled! ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1 ; ; Following systems require a BIOS zip with their roms inside, placed in the "MAME\Roms\" directory: ; Amstrad GX4000 - N/A ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) ; Apple IIGS - apple2gs ; Atari 800 - a800 ; Atari 5200 - a5200 ; Atari 7800 - a7800 ; Atari Jaguar - jaguar ; Atari Lynx - lynx ; Bally Astrocade - astrocde ; Bandai WonderSwan - N/A ; Bandai WonderSwan Color - N/A ; Casio PV-2000 - pv2000 ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi ; ColecoVision - coleco ; Creatronic Mega Duck - N/A ; Emerson Arcadia 2001 - N/A ; Entex Adventure Vision - advision ; Epoch Game Pocket Computer - gamepock ; Epoch Super Cassette Vision - scv ; Exidy Sorcerer - sorcerer ; Fairchild Channel F - channelf ; Funtech Super ACan - supracan ; GCE Vectrex - vextrex ; Hartung Game Master - gmaster ; Interton VC 4000 - vc4000 ; JungleTac Sport Vii - vii ; Magnavox Odyssey 2 - odyssey2 ; Matra & Hachette Alice - alice32 ; Mattel Aquarius - aquarius ; Mattel Intellivision - intv ("exec.bin" [8,192 bytes] & "grom.bin" [2,048 bytes]) ; MGT Sam Coupe - samcoupe ; NEC PC Engine - N/A ; NEC PC Engine-CD - N/A ; NEC SuperGrafx - N/A ; NEC TurboGrafx-16 - N/A ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) ; Nintendo 64 - n64 ; Nintendo Entertainment System - N/A ; Nintendo Famicom - famicom ; Nintendo Famicom Disk System - famicom ; Nintendo Game Boy - gameboy ; Nintendo Game Boy Advance - gba ; Nintendo Game Boy Color - gbcolor ; Nintendo Super Famicom - supergb ; Nintendo Super Game Boy Color - supergb ; Nintendo Virtual Boy - N/A ; Philips CD-i - the cdimono1 ; RCA Studio II - studio2 ; Sega 32X - 32x ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) ; Sega Game Gear - gamegear ; Sega Genesis - N/A ; Sega Master System - sms ; Sega Mega Drive - N/A ; Sinclair ZX81 - zx81 ; SNK Neo Geo AES - aes ; SNK Neo Geo CD - neocd ; SNK Neo Geo Pocket - ngp ; SNK Neo Geo Pocket Color - ngpc ; Sony PlayStation - psa, pse, psj, psu ; Sony PocketStation - pockstat ; Sord M5 - m5 ; Super Nintendo Entertainment System - snes ; Tandy TRS-80 Color Computer - coco3 ; Texas Instruments TI 99-4A - ti99_4a ; Tiger Game.com - gamecom ; Tomy Tutor - tutor ; VTech CreatiVision - crvision ; Watara Supervision - N/A ; ; Custom Configuration Files: ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure: ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg ; ; Ini Files: ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order: ;- mame.ini ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here) ;- debug.ini (if the debugger is enabled) ;- <parent>.ini (for clones only, may be called recursively) ;- <gamename>.ini ;- vertical.ini (for games with vertical monitor orientation) ;- horizont.ini (for games with horizontal monitor orientation) ;- vector.ini (for vector games only) ;- <driver>.ini (based on the source filename of the driver) ; ; The settings in the later ini's override those in the earlier ini's. ; ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets. ; ; Bally Astrocade: ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game. ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. ; ; GCE Vectrex: ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder. ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. ; ; Magnavox Odyssey 2: ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. ; Use the systemName ini file in the folder with this module for this, example: ; [Moto-Crash (France)] ; Bios=videopac ; ; Texas Instruments TI 99/4A: ; This system requires full keyboard emulation to work properly ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) ; You can check how to convert split cart dumps to RPK here: ; http://www.ninerpedia.org/index.php/MESS_multicart_system ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" ; Bezels: ; Module settings control whether RocketLauncher or MAME bezels are shown ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game ; ; ServoStik: ; The module will automatically control any connected ServoStiks found on the system. ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode. ; ; Per game controller types: ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings. ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES. ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports: ; # ; # SLOT DEVICES ; # ; joyport1 wheel ; joyport2 wheel ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would ; set Parameters=-joyport1 joy -joyport2 joy ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set ; Parameters=-joyport1 wheel -joyport2 wheel ; ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0. ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini). ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mTypeVar= ( LTrim Aamber Pegasus|pegasus Acorn Electron|electron Amstrad GX4000|gx4000 APF Imagination Machine|apfimag Apple IIGS|apple2gs Atari 8-bit|a800 Atari 2600|a2600 Atari 5200|a5200 Atari 7800|a7800 Atari Jaguar|jaguar Atari Lynx|lynx Bally Astrocade|astrocde Bandai Super Vision 8000|sv8000 Bandai WonderSwan|wswan Bandai WonderSwan Color|wscolor Casio PV-1000|pv1000 Casio PV-2000|pv2000 Coleco ADAM|adam ColecoVision|coleco Creatronic Mega Duck|megaduck Emerson Arcadia 2001|arcadia Entex Adventure Vision|advision Epoch Game Pocket Computer|gamepock Epoch Super Cassette Vision|scv Exidy Sorcerer|sorcerer Fairchild Channel F|channelf Funtech Super Acan|supracan GCE Vectrex|vectrex Hartung Game Master|gmaster Interton VC 4000|vc4000 JungleTac Sport Vii|vii Magnavox Odyssey 2|odyssey2 Matra & Hachette Alice|alice32 Mattel Aquarius|aquarius Mattel Intellivision|intv Applied Technology MicroBee|mbeeic NEC PC Engine|pce NEC PC Engine-CD|pce NEC SuperGrafx|sgx NEC TurboGrafx-16|tg16 NEC TurboGrafx-CD|tg16 Nintendo 64|n64 Nintendo Entertainment System|nes Nintendo Famicom|famicom Nintendo Famicom Disk System|fds Nintendo Game Boy|gameboy Nintendo Game Boy Advance|gba Nintendo Game Boy Color|gbcolor Nintendo Super Famicom|snes Nintendo Super Game Boy|supergb Nintendo Virtual Boy|vboy Philips CD-i|cdimono1 RCA Studio II|studio2 Sega 32X|32x Sega CD|segacd Sega Game Gear|gamegear Sega Genesis|genesis Sega Master System|sms Sega Mega Drive|megadriv Sega SG-1000|sg1000 Sinclair ZX81|zx81 SNK Neo Geo AES|aes SNK Neo Geo CD|neocdz SNK Neo Geo Pocket|ngp SNK Neo Geo Pocket Color|ngpc Sony PlayStation|psx Sony PocketStation|pockstat Sord M5|m5 Super Nintendo Entertainment System|snes Tandy TRS-80 Color Computer|coco3 Texas Instruments TI 99-4A|ti99_4a Tiger Game.com|gamecom Tomy Tutor|tutor VTech CreatiVision|crvision Watara Supervision|svision ) mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If A_Index = 1 obj.System := A_LoopField Else ; 2 obj.mameID := A_LoopField mType.Insert(obj["System"], obj) } Log("Module - Finished building the " . MEmu . " object",4) ; For easier use throughout the module mameSystem := mType[systemName].System mameID := mType[systemName].mameID If !mameSystem { Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2) mameSystem := systemName mameID := "MAME" } settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1) mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1) Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1) hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1) glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1) bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1) ; "layout" or "normal" verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1) cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1) cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1) ; user defined key to be held down before launching a mame rom. UseSoftwareList := IniReadCheck(settingsFile, mameSystem, "UseSoftwareList","false",,1) sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1) sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1) romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1) mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1) autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1) volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1) Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1) Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1) Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1) Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1) Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1) Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1) inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1) mameBiosPath := GetFullName(mameBiosPath) ;Read settings from system name ini file sysSettingsFile := modulePath . "\" . mameSystem . ".ini" IfExist, %sysSettingsFile% { romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1) hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1) glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1) Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1) Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1) Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1) Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1) Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1) Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1) } artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop" useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels" useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays" useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops" useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels" useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees" ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions exeAtrib := FileGetVersionInfo_AW( EmuPath . "\" . executable, "FileVersion|ProductVersion", "|" ) Loop, Parse, exeAtrib, |%A_Tab%, %A_Space% A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField ) If (ProductVersion) StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2 Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion) If inipath inipath := AbsoluteFromRelative(EmuPath, inipath) If (verticalRotationMode = "none") verticalRotationMode := "" hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later ; Process mame's ListXML for certain features If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) { ListXMLObject := Object() ListXMLObject := ListXMLInfo(romName) If (bezelEnabled = "true") { If (bezelMode = "layout"){ BezelStart("layout",ListXMLObject["Parent"].Value,ListXMLObject["Angle"].Value,romName) } Else { ;bezel mode = normal useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(,,ListXMLObject["Angle"].Value) } } If (servoStikEnabled = "auto") { ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled } If (verticalRotationMode && ListXMLObject["Angle"].Value) { If (verticalRotationMode = "original") verticalRotationMode := " -norotate" Else If (verticalRotationMode = "right") verticalRotationMode := " -ror" Else If (verticalRotationMode = "left") verticalRotationMode := " -rol" Else verticalRotationMode := "" } Else verticalRotationMode := "" } 7z(romPath, romName, romExtension, 7zExtractPath) winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel" fullscreen := If (Fullscreen = "true") ? " -nowindow" : " -window" If (Videomode = "opengl") { hlsl := " -nohlsl_enable" If (MAMEVersion > 159) glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl") Else glsl := "" } Else { hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable") If (MAMEVersion > 159) glsl := If Videomode = "ini" ? "" : " -nogl_glsl" Else glsl := "" If (Videomode = "ini") Videomode := "" } videomode := If (Videomode != "" ) ? " -video " . videomode : "" param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems. autosave := If autosave = "true" ? " -autosave" : "" volume := If volume != "" ? " -volume " . volume : "" inipath := If inipath != "" ? " -inipath """ . inipath . """" : "" If romExtension = .txt ; This can be applied to all systems param1:= If mameID = apfimag ; APF Imagination Machine If romExtension != .tap mameID = apfm1000 ; cart games for APF Imagination Machine require a different bios to be loaded If UseSoftwareList != true { ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game. If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde ; these systems will use an ini to store game specific settings { mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini") ; create the ini if it does not exist If mameID = ti99_4a ; Texas Instruments TI 99-4A { mainCart := IniReadCheck(mameSysINI, romName, "Main_Cart",A_Space,,1) basicCart := IniReadCheck(mameSysINI, romName, "Basic_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one expansionLocation := IniReadCheck(mameSysINI, romName, "Expansion_Location","extended_basic.rpk",,1) ; Now set the parameters to send to MAME If romExtension = .dsk ; Expansion Disk ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game param1 := " -gromport multi -cart1", param2:=" """ . romPath . "\" . (If mainCart ? (mainCart):(basicCart)) . """", param3:=" -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc", param4:=" -flop1", param5:=" """ . romPath . "\" . romName . romExtension . """" Else If romExtension = .rpk ; Cart Game (RPK Format) param1 := " -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here param6 := " -ui_active" ;Enable partial keyboard mode at startup } Else If mameID = aes ; SNK Neo Geo AES { biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1) param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games param2 := " -cart " . romName }Else if mameID = apple2gs ; Apple IIGS { externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1) 2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found multipartTable := CreateRomTable(multipartTable) If externalOS = true { CheckFile(romPath . "\" . 2gsSystemFile) param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """" }Else{ param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """" If (multipartTable.MaxIndex() > 1) param3:=" -flop4", param4 := " """ . multipartTable[2,1] . """" } param5 := " -ui_active" ;Enable partial keyboard mode at startup }Else If mameID = electron ; Acorn Electron { AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If romExtension = .bin mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If mameID = mbeeic ; Applied Technology MicroBee { microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") mameID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" }Else if mameID = odyssey2 ; Magnavox Odyssey 2 { param2 := " -ui_active" ;Enable partial keyboard mode at startup }Else if mameID = astrocde ; Bally Astrocade { BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1) ; Blue RAM Basic rom RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1) ; Check if game requires a reset BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom If (romExtension = .script) { ;Will require blue ram basic If !FileExist(BlueRAMBasicRomPath) { ;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well SplitPath,romPath,,romBasePath BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath) } scriptFile := romPath . "\" . romName . romExtension param1 := " -cart """ . BlueRAMBasicRomPath . """" ;Replace rompath variable in script FileRead, scriptData, %scriptFile% StringReplace, scriptData, scriptData, {romPath}, %romPath%, all ;Create cmd file to send to MESS FileDelete, %romPath% . "\" . %romName% . ".cmd" FileAppend, %scriptData%, %romPath%\%romName%.cmd param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd""" closeDebugWindow := "true" } } ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change) iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini If (iniBios != "") mameID := iniBios ; need to change the bios name for some games } ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD { If romExtension not in .chd,.cue ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension) If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce") param2 := " -cart " . """" . tgcdBios . """" } Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce") param2 := " -cart " . """" . pcecdBios . """" } Else If (mameID = "psx") { ; Sony PlayStation mameID = psu ; changing mameID sent to MAME to use the USA bios ; SelectMemCard() ; future function to swap around memcards ; Usage: mc1 "J:\MAME\software\psu\card1.mc" } If (mameSystem = "Sega CD") { ; If InStr(romName,"(Jap") ; Mega CD Japanese v2 mameID = megacd2j Else If InStr(romName,"(Euro") ; Mega CD European (PAL) mameID = megacd } param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """" }Else If mameID = gamecom ; Tiger Game.com { If romExtension != .txt param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = genesis ; Sega Genesis { If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead mameID = megadriv }Else If mameID = megadriv ; Sega Mega Drive { If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead mameID = genesis }Else If mameID = vii ; JungleTac Sport Vii { If romName = Built-In Games (China) ; Has some built-in games, gotta launch just BIOS for it. param1:= }Else If mameID = alice32 ; Matra & Hachette Alice { If romExtension != .txt param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = pockstat ; Sony PocketStation { If romExtension != .gme param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = coco3 ; Tandy TRS-80 Color Computer { If romExtension != .txt param1 := " -cart """ . romPath . "\" . romName . romExtension . """" }Else If mameID = zx81 ; Sinclair ZX81 { If romExtension != .txt param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = sorcerer ; Exidy Sorcerer { If romExtension = .snp ; Snapshot file param1 := " -dump """ . romPath . "\" . romName . romExtension . """" Else If romExtension = .bin param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "a800" || mameID = "fds" || mameID = "samcoupe") ; Atari 8-bit, Nintendo Famicom Disk System, and MGT Sam Coupe { If romExtension != .txt param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If mameID = vectrex ; GCE Vectrex { If romName = Mine Storm (World) ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) param1:= }Else If mameID = apfm1000 ; APF Imagination Machine/APF M1000 { If romName = Rocket Patrol (USA) ; Rocket Patrol is built into the APF M1000 ROM. param1:= }Else If mameID = adam ; Coleco ADAM param1 := (If romExtension = ".ddp" ? " -cass1" : " -floppydisk") . " """ . romPath . "\" . romName . romExtension . """" ; Decide if disk or ddp game Else If mameID = pegasus ; Aamber Pegasus { If romExtension != .txt param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" } }Else{ ; Use Software List hashname := mameID param1 := " " . romName ; param1 used for launching from software lists If mameID = aes ; SNK Neo Geo AES { hashname := "neogeo" biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1) param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games } CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists } If mameID = vectrex ; GCE Vectrex param2 := " -view " . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME If InStr(romParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If InStr(sysStaticParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If mameRomName { FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension% ; rename rom to match what mame needs originalRomName := romName ; store romName from database so we know what to rename it back to later romName := mameRomName If ErrorLevel ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8) Else ; if rename was successful, set var so we know to move it back later fileRenamed = 1 } ; use a custom cfg file if it exists and append it to param1 IfExist, % emuPath . "\cfg\" . mameID . "\" . dbName param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1 If bilinearFilter = true bilinearEnabled := " -filter" Else bilinearEnabled := " -nofilter" If cheatMode = true { If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z")) ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath) Else Log("Module - Cheat file found in " . emuPath,4) If cheatModeKey ; if user wants to use a key to enable CheatMode cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch Else ; no cheat mode key defined cheatEnabled := " -cheat" } If (RequiresReset = "true") { ; Generate a lua script to send a system soft reset ScriptFileName := GenerateSoftResetScript() bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } HideEmuStart() If legacyMode = true { Log("Module - Running MAME in legacy Mode") errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreen . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate) } Else { Log("Module - Running MAME in non-legacy mode") errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreen . hlsl . glsl . cheatEnabled . volume . inipath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate) } If errLvl { If (errLvl = 1) Error = Failed Validity Else If(errLvl = 2) Error = Missing Files Else If(errLvl = 3) Error = Fatal Error Else If(errLvl = 4) Error = Device Error Else If(errLvl = 5) Error = Game Does Not Exist Else If(errLvl = 6) Error = Invalid Config Else If errLvl in 7,8,9 Error = Identification Error Else Error = MAME Error Log("MAME Error - " . Error,3) } WinWait("ahk_class MAME") WinWaitActive("ahk_class MAME") ;Close the debugger window if exists If (closeDebugWindow = "true") { WinWait("ahk_class MAMEDebugWindow",,2) WinClose("ahk_class MAMEDebugWindow") } BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() If fileRenamed { ; rename file back to alternate name for next launch FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension% If ErrorLevel ; if rename was successful, set var so we know to move it back later ScriptError("There was a problem renaming " . romName . " back to " . originalRomName) } FadeOutExit() ExitModule() ; This will simply create a new blank ini if one does not exist CheckFileMAME(file){ IfNotExist, %file% FileAppend,, %file% Return file } ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution Global emuFullPath, emuPath ListXMLObject := Object() listXMLVarLog := RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide Fileread, ListxmlContents, %emuPath%\tempBezel.txt RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent) RegExMatch(parent,"cloneof=" . """" . ".*", parent) RegExMatch(parent,"""" . ".*", parent) StringTrimLeft, parent, parent, 1 RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle) RegExMatch(angle,"[0-9]+", angle, "-6") RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width) RegExMatch(width,"[0-9]+", width, "-6") RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height) RegExMatch(Height,"[0-9]+", Height, "-6") RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways) RegExMatch(Ways,"[0-9]+", Ways, "-6") logVars := "Parent|Angle|Height|Width|Ways" Loop, Parse, logVars, | { currentobj:={} currentobj.Label := A_Loopfield currentobj.Value := %A_Loopfield% ListXMLObject.Insert(currentobj["Label"], currentobj) listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"] } Log("Module - MAME ListXML values: " . listXMLLog,5) If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) { ListXMLObject["Angle"].Value := true Log("Module - This game's height is greater than its width, forcing vertical mode",5) } FileDelete, %emuPath%\tempBezel.txt Return ListXMLObject } GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME Global emuPath ScriptFileName := emuPath . "\soft_reset.lua" FileDelete, %ScriptFileName% FileAppend, ( local function reset_machine() if resetcounter == nil then manager:machine():soft_reset(); resetcounter = 1; end end if resetcounter == nil then emu.wait(1); reset_machine(); end ), %ScriptFileName% Return, ScriptFileName } BezelLabel: WinSet, Transparent, 0, ahk_class ConsoleWindowClass Return HaltEmu: If pauseMethod = 1 { disableSuspendEmu = true disableRestoreEmu = true PostMessage,0x211, 1, , , ahk_class MAME } Else If pauseMethod = 2 { disableSuspendEmu = true PostMessage,0x211, 1, , , ahk_class MAME } Else If pauseMethod = 3 { disableSuspendEmu = true disableRestoreEmu = true PostMessage,% 0x0400+6, 1, , , ahk_class MAME } Else If pauseMethod = 4 { disableSuspendEmu = true PostMessage,% 0x0400+6, 1, , , ahk_class MAME } Else If pauseMethod = 5 { disableSuspendEmu = true Send, {P down} Sleep, 1000 Send, {P up} } Return RestoreEmu: If pauseMethod = 1 { PostMessage,0x212, 1, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 2 { PostMessage,0x212, 1, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 3 { PostMessage,% 0x0400+6, 0, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 4 { PostMessage,% 0x0400+6, 0, , , ahk_class MAME WinActivate, ahk_class MAME } Else If pauseMethod = 5 { disableSuspendEmu = true Send, {P down} Sleep, 1000 Send, {P up} WinActivate, ahk_class MAME } Else If pauseMethod = 6 WinActivate, ahk_class MAME Return CloseProcess: FadeOutStart() WinClose("ahk_class MAME") Return 23:32:42:292 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 23:32:42:294 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 23:32:42:294 | RL | WARNING | +0 | BuildScript - "C:\HYPERSPIN\RocketLauncher\Lib\User Functions.ahk" not found 23:32:42:294 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 23:32:42:296 | RL | INFO | +0 | Main - Module is built 23:32:42:296 | RL | INFO | +0 | CheckFile - Checking if C:\HYPERSPIN\RocketLauncher\AutoHotkey.dll exists 23:32:42:297 | RL | INFO | +0 | Main - Running module 23:32:42:444 | MD | INFO | +N/A | Module initialized 23:32:42:474 | MD | INFO | +31 | StartModule - Started 23:32:42:474 | MD | INFO | +0 | StartModule - MEmu: MAME MEmuV: v0.163 MURL: http://www.mame.net/ MAuthor: djvj,faahrev,brolly,Tomkun MVersion: 2.2.2 MCRC: 99BD11E0 iCRC: BCD207F4 MID: MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad GX4000","APF Imagination Machine","Apple IIGS","Applied Technology MicroBee","Atari 8-bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Creatronic Mega Duck","Data East Classics","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Funtech Super Acan","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","JungleTac Sport Vii","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","PacMAME","Philips CD-i","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega SG-1000","Sega ST-V","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision" 23:32:42:474 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "MAME" 23:32:42:477 | MD | INFO | +0 | PluginInit - Started 23:32:42:477 | MD | INFO | +0 | CheckFile - Checking if C:\HYPERSPIN\Databases\MAME\MAME.xml exists 23:32:42:636 | MD | INFO | +156 | PluginInit - Ended 23:32:42:639 | MD | INFO | +0 | StartModule - Ended 23:32:42:661 | MD | WARNING | +31 | Module - "MAME" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module. 23:32:42:661 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 23:32:42:662 | MD | INFO | +0 | Module Setting - [Settings] - LegacyMode: false 23:32:42:662 | MD | INFO | +0 | Module Setting - [MAME] - LegacyMode: false 23:32:42:662 | MD | INFO | +0 | Module Setting - [1941] - LegacyMode: false 23:32:42:662 | MD | INFO | +0 | Module Setting - [Settings] - MAME_BIOS_Path: C:\HYPERSPIN\Emulators\MAME\roms 23:32:42:662 | MD | INFO | +0 | Module Setting - [Settings] - Videomode: d3d 23:32:42:663 | MD | INFO | +0 | Module Setting - [Settings] - PauseMethod: 1 23:32:42:663 | MD | INFO | +0 | Module Setting - [Settings] - BilinearFilter: false 23:32:42:663 | MD | INFO | +0 | Module Setting - [MAME] - BilinearFilter: false 23:32:42:663 | MD | INFO | +0 | Module Setting - [Settings] - HLSL: false 23:32:42:663 | MD | INFO | +0 | Module Setting - [MAME] - HLSL: false 23:32:42:664 | MD | INFO | +0 | Module Setting - [1941] - HLSL: false 23:32:42:664 | MD | INFO | +0 | Module Setting - [Settings] - GLSL: false 23:32:42:664 | MD | INFO | +0 | Module Setting - [MAME] - GLSL: false 23:32:42:664 | MD | INFO | +0 | Module Setting - [1941] - GLSL: false 23:32:42:664 | MD | INFO | +0 | Module Setting - [Settings] - BezelMode: layout 23:32:42:665 | MD | INFO | +0 | Module Setting - [MAME] - BezelMode: layout 23:32:42:665 | MD | INFO | +0 | Module Setting - [1941] - BezelMode: layout 23:32:42:665 | MD | INFO | +0 | Module Setting - [Settings] - VerticalRotationMode: none 23:32:42:665 | MD | INFO | +0 | Module Setting - [MAME] - VerticalRotationMode: none 23:32:42:665 | MD | INFO | +0 | Module Setting - [1941] - VerticalRotationMode: none 23:32:42:666 | MD | INFO | +0 | Module Setting - [Settings] - CheatMode: false 23:32:42:666 | MD | INFO | +0 | Module Setting - [Settings] - CheatModeKey: 23:32:42:666 | MD | INFO | +0 | Module Setting - [MAME] - UseSoftwareList: false 23:32:42:666 | MD | INFO | +0 | Module Setting - [MAME] - StaticParameters: 23:32:42:667 | MD | INFO | +0 | Module Setting - [MAME] - Parameters: 23:32:42:667 | MD | INFO | +0 | Module Setting - [1941] - Parameters: 23:32:42:667 | MD | INFO | +0 | Module Setting - [1941] - MameRomName: 23:32:42:667 | MD | INFO | +0 | Module Setting - [MAME] - Autosave: false 23:32:42:667 | MD | INFO | +0 | Module Setting - [1941] - Autosave: false 23:32:42:668 | MD | INFO | +0 | Module Setting - [Settings] - Volume: 23:32:42:668 | MD | INFO | +0 | Module Setting - [MAME] - Volume: 23:32:42:668 | MD | INFO | +0 | Module Setting - [1941] - Volume: 23:32:42:668 | MD | INFO | +0 | Module Setting - [MAME] - Artwork_Crop: true 23:32:42:669 | MD | INFO | +0 | Module Setting - [1941] - Artwork_Crop: true 23:32:42:669 | MD | INFO | +0 | Module Setting - [MAME] - Use_Bezels: false 23:32:42:669 | MD | INFO | +0 | Module Setting - [1941] - Use_Bezels: false 23:32:42:669 | MD | INFO | +0 | Module Setting - [MAME] - Use_Overlays: true 23:32:42:669 | MD | INFO | +0 | Module Setting - [1941] - Use_Overlays: true 23:32:42:670 | MD | INFO | +0 | Module Setting - [MAME] - Use_Backdrops: true 23:32:42:670 | MD | INFO | +0 | Module Setting - [1941] - Use_Backdrops: true 23:32:42:670 | MD | INFO | +0 | Module Setting - [MAME] - Use_Cpanels: false 23:32:42:671 | MD | INFO | +0 | Module Setting - [1941] - Use_Cpanels: false 23:32:42:671 | MD | INFO | +0 | Module Setting - [MAME] - Use_Marquees: false 23:32:42:671 | MD | INFO | +0 | Module Setting - [1941] - Use_Marquees: false 23:32:42:671 | MD | INFO | +0 | Module Setting - [MAME] - IniPath: 23:32:42:701 | MD | INFO | +31 | Module - Detected MAME Product Version from 'C:\HYPERSPIN\Emulators\MAME\mame.exe' is 166 23:32:42:701 | MD | INFO | +0 | Module - Running MAME in non-legacy mode 23:32:42:701 | MD | INFO | +0 | Run - Running: C:\HYPERSPIN\Emulators\MAME\"mame.exe" 1941 -rompath "C:\ROMS\MAME;C:\HYPERSPIN\Emulators\MAME\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo 23:32:42:803 | MD | INFO | +110 | WinWait - Waiting for "ahk_class MAME" 23:32:43:124 | MD | INFO | +327 | WinWaitActive - Waiting for "ahk_class MAME" 23:32:43:276 | MD | INFO | +141 | Process - WaitClose mame.exe 23:32:45:383 | MD | INFO | +2106 | WinClose - Closing: ahk_class MAME 23:32:45:660 | MD | INFO | +280 | ExitModule - Started 23:32:45:660 | MD | INFO | +0 | Starting Updating Statistics: 23:32:45:910 | MD | INFO | +250 | Game section statistics updated. 23:32:45:912 | MD | INFO | +0 | ExitModule - Ended 23:32:45:912 | MD | INFO | +0 | End of Module Logs 23:32:45:966 | RL | INFO | +3681 | Main - Module ended, exiting RocketLauncher normally 23:32:45:966 | RL | INFO | +0 | ExitScript - Started 23:32:45:987 | RL | INFO | +16 | SystemCursor - Restoring mouse cursor 23:32:45:998 | RL | INFO | +16 | ExitScript - Ended Link to comment Share on other sites More sharing options...
shinobi68 Posted October 9, 2015 Share Posted October 9, 2015 Salut, Quand tu as ce genre de problème, essaye de désactiver les fade in et out. La plupart des problèmes peuvent venir de là. Si ça marche sans les fade, tu as isolé le problème. Ensuite, lis bien les commentaires pour les modules. Ici, il est bien marqué: "Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen" Link to comment Share on other sites More sharing options...
vialex Posted October 9, 2015 Author Share Posted October 9, 2015 Slt shinobi peux tu me dire comment désactiver ces fameux fade?? le message veux dire désactiver les exitscreen mais sa non plus je ne sais pas comment faire...c'est un fichier a modifier ou des touches a configurer? Merci d'avance Link to comment Share on other sites More sharing options...
shinobi68 Posted October 9, 2015 Share Posted October 9, 2015 Il faut desactiver les fade dans rocketlauncherUI. Tu choisi ton système et dans "settings, tu a un onglet "Fade general". Ensuite, tu as deux encarts "fade in" et "fade out". Mets "enable" sur "false" pour les deux. Ca peux isoler le problème mais ça le reglera pas. De base, les fade devraient fonctionner nickel. Il y a rien de spécial à paramétrer. Mets bien rocketlauncher à jour en te connectant sur le net. Les modules ont été mis à jour récemment car le module pour mame englobe maintenant celui pour mess. Link to comment Share on other sites More sharing options...
vialex Posted October 9, 2015 Author Share Posted October 9, 2015 J'ai essayé mais cela na pas changé Il y a peu etre un soucis quand jappuie sur la touche Echap pour quitter le jeu sur mame mais meme en changeant de touche sa fais pareil..... Link to comment Share on other sites More sharing options...
vialex Posted October 10, 2015 Author Share Posted October 10, 2015 C bon j'ai fini par trouver il fallait aller sur Hyper HQ et dans wheel settings decocher hyperlauch et se mettre sur normal. Merci à vous tous pour avoir essayer Link to comment Share on other sites More sharing options...
Question
vialex
Bonjour à tous
Voila mon probleme
J'ai regler hyperspin et rocketlaucher tout fonctionnais j'active un jeu sous hyperspin sa marche.....je quitte et sa ne remarche plus
Apres plus moyen de lancer un jeu meme en fermant et rallumant hyperspin comme si la touche start ne fonctionnait plus
Tous les jeux marche sous rocketlaucher donc ce n'est pas un probleme de jeux
Merci d'avance si vous avez une idee
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