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LedBlinky with CPwizard problem


jafo

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Wondering if anyone has seen and possibly resolved this ->  I have LedBlinky doing an attract sequence while Hyperspin is in focus;  launch a game and I have the buttons for that game light.  Now, I am trying to introduce CPwizard to the mix and have the pause button bring up the CP diagram with the game controls described.  When I exit the CPwizard display back to the game, my game buttons no longer are lit.  Usually, the first sequence of the Hyperspin attract are lit, not the in-game controls.  

 

The hyperspin/ledblinky combo is working together nicely.  CPwizard is displaying as I want it to.  I'm just trying to get the ledblinky part to re-light the in-game controls when CPwizard hands back over to mame.

 

So, I'm wondering if anyone has this kind of configuration working?

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