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Retroarch Nintendo DS Shader/border


damageinc86

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Working on just handhelds today, and got everything working up until my last one, Nintendo DS.  It started off fine, I edited one of the DMG shader border images, and replaced it in the directory.  Selected it after launch of game, and it looked great!  Ran about 4 games from retroarch and all looked great.  Ran one game in Rocketlauncher and it looked great.  Selected a different game in rocketlauncher and the screen gap was all of the sudden off.  Went back to retroarch and ran the first game I tested and it was fine,  then ran the same game i just tried in rocketlauncher and it was fine.  Went back to rocketlauncher and ran some more games, all of which now have no sides to them, just the very middle of the DS border/bezel in retroarch.  Went back to retroarch, deleted all configs, re-downloaded cores, etc. and set it up again about 5 times, and now my retroarch will not show the entire border again like it did in the beginning.

 

Messed up cropped border:

 

post-21427-0-51359000-1454205314_thumb.png

 

Original border that worked the first few times launching through both retroarch and rocketlauncher:

 

post-21427-0-23325100-1454205386_thumb.png

 

Any ideas why my screen is cropped now randomly after launching through rocketlauncher?

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