skylinekiller Posted April 16, 2016 Posted April 16, 2016 I am using RetroArch 1.32. latest Hypespin/RocketLauncher. Retro works with 32X and some others, but not with these. I am getting these errors. I also have a similar error with MAME when trying to launch Aamber Pegasus and a few other emulators....It opens and closes real quick. MAME works on MAME roms just fine. RetroArch error log file 16:56:52:812 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com) 16:56:53:070 | RL | INFO | +250 | Main - System Specs: RocketLauncher Dir: L:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 10 Pro SKU: Professional Total Memory: 65474.39 MB Free Memory: 51145.36 MB Used Memory: 14329.027 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 12 GPU 1 Name: NVIDIA GeForce GTX 660 Ti GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 10.18.13.5354 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled Sound 2 Device: NVIDIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: Apowersoft_AudioDevice Sound 3 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: No Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1680x1050 (1680x1010 work) [32bit] [60hz] [Landscape] Monitor #2 (\\.\DISPLAY2): 1680x1050 (1680x1010 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1680 Current AHK Desktop Height: 1050 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 16:56:53:070 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\RocketLauncher.exe exists 16:56:53:070 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.5 LegalCopyright �2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2077184 bytes Created: 3/24/2016 - 7:19:19 PM Modified: 3/24/2016 - 7:19:28 PM 16:56:53:070 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\RocketLauncher.dll exists 16:56:53:070 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher Utils FileVersion 1.0.0.2 InternalName RocketLauncher.dll LegalCopyright Copyright � RocketLauncher 2013-2015 OriginalFilename RocketLauncher.dll ProductName RocketLauncher ProductVersion 1.0.0.2 File Size: 61440 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 12/23/2015 - 5:41:58 PM 16:56:53:089 | RL | INFO | +31 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Array.ahk exists 16:56:53:090 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:56:53:090 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4924 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 2/20/2011 - 3:35:02 PM 16:56:53:090 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\BinHexRW.ahk exists 16:56:53:109 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:110 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5077 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 10/16/2015 - 4:18:09 AM 16:56:53:110 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\BlockInput.exe exists 16:56:53:110 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 1/3/2014 - 12:27:34 PM 16:56:53:110 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\CLR_L.ahk exists 16:56:53:110 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:56:53:128 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 5474 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 8/25/2015 - 9:55:08 AM 16:56:53:130 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 16:56:53:131 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:56:53:131 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 4/30/2013 - 3:56:02 AM 16:56:53:131 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\gdip.ahk exists 16:56:53:131 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:56:53:148 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 88789 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 1/14/2013 - 7:07:30 AM 16:56:53:150 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\gdip_alt.ahk exists 16:56:53:151 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:151 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5891 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 12/21/2015 - 1:08:03 PM 16:56:53:151 | RL | DEBUG1 | +0 | gdip_alt.ahk Version: 1.0.3 16:56:53:151 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\gsdll32.dll exists 16:56:53:151 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 1/7/2015 - 11:20:42 AM 16:56:53:151 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\itextsharp.dll exists 16:56:53:169 | RL | DEBUG1 | +16 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 6/15/2013 - 4:06:21 AM 16:56:53:171 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Java.ahk exists 16:56:53:176 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:180 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 12/24/2014 - 1:02:37 PM 16:56:53:182 | RL | DEBUG1 | +0 | Java.ahk Version: 1.0.0 16:56:53:182 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\JSON.ahk exists 16:56:53:182 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:56:53:182 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 5/6/2013 - 4:22:25 AM 16:56:53:182 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Origin.ahk exists 16:56:53:199 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:202 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 3/23/2015 - 4:51:41 AM 16:56:53:202 | RL | DEBUG1 | +0 | Origin.ahk Version: 1.0.2 16:56:53:202 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\RegRW64.ahk exists 16:56:53:202 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:56:53:202 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 5/8/2014 - 5:06:39 PM 16:56:53:219 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\RIni.ahk exists 16:56:53:222 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:56:53:228 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 6/6/2013 - 8:56:23 AM 16:56:53:230 | RL | INFO | +15 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 16:56:53:233 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.5717.6837 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.5717.6837 CompanyName Markovtsev Vadim File Size: 167424 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 9/29/2015 - 11:35:11 AM 16:56:53:235 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Steam.ahk exists 16:56:53:240 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:243 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 3/23/2015 - 4:52:25 AM 16:56:53:245 | RL | DEBUG1 | +16 | Steam.ahk Version: 1.0.2 16:56:53:247 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\VA.ahk exists 16:56:53:252 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:56:53:252 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 3/2/2013 - 11:05:47 AM 16:56:53:252 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\VA_Extension.ahk exists 16:56:53:252 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:252 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 1/14/2015 - 10:16:56 AM 16:56:53:252 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 16:56:53:268 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Lib\7z.ahk exists 16:56:53:273 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:273 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 30311 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:40:26 PM 16:56:53:273 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.3 16:56:53:273 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Bezel.ahk exists 16:56:53:289 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:292 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 113706 bytes Created: 3/24/2016 - 7:19:15 PM Modified: 3/24/2016 - 7:19:17 PM 16:56:53:293 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.11 16:56:53:293 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Fade.ahk exists 16:56:53:293 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:293 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 38464 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/16/2016 - 12:53:46 PM 16:56:53:293 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.5 16:56:53:310 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Lib\Fade Init.ahk exists 16:56:53:313 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:313 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1065 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 10/16/2015 - 4:18:27 AM 16:56:53:313 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.2 16:56:53:313 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Fade Animations.ahk exists 16:56:53:330 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:333 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 77260 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:27:31 PM 16:56:53:334 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.12 16:56:53:334 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Keymapper.ahk exists 16:56:53:334 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:334 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33657 bytes Created: 3/24/2016 - 7:19:30 PM Modified: 3/24/2016 - 7:19:30 PM 16:56:53:334 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.4 16:56:53:353 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Lib\Keymapper Init.ahk exists 16:56:53:354 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:354 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3956 bytes Created: 3/24/2016 - 7:19:31 PM Modified: 3/24/2016 - 7:19:31 PM 16:56:53:354 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.6 16:56:53:354 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\MultiGame.ahk exists 16:56:53:371 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:374 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 41158 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/16/2016 - 12:53:29 PM 16:56:53:376 | RL | DEBUG1 | +0 | MultiGame.ahk Version: 1.0.9 16:56:53:378 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\MultiGame Init.ahk exists 16:56:53:383 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:384 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 4/15/2013 - 3:33:19 AM 16:56:53:384 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 16:56:53:384 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\MultiPlayer.ahk exists 16:56:53:384 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:384 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 66776 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 12/7/2015 - 7:37:45 PM 16:56:53:384 | RL | DEBUG1 | +0 | MultiPlayer.ahk Version: 1.0.8 16:56:53:401 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Lib\Pause.ahk exists 16:56:53:405 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:405 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 394398 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:20:50 PM 16:56:53:405 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.8 16:56:53:405 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Pause Init.ahk exists 16:56:53:423 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:425 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 8/24/2015 - 9:00:44 AM 16:56:53:425 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.3 16:56:53:425 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Password.ahk exists 16:56:53:425 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:425 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10027 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:22:58 PM 16:56:53:425 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.3 16:56:53:442 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Lib\RL.ahk exists 16:56:53:445 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:445 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 18545 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 4:47:56 PM 16:56:53:445 | RL | DEBUG1 | +0 | RL.ahk Version: 1.0 16:56:53:445 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 16:56:53:445 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:445 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 72261 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 12/7/2015 - 7:37:59 PM 16:56:53:462 | RL | DEBUG1 | +15 | Rom Mapping Launch Menu.ahk Version: 1.0.7 16:56:53:464 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Lib\Shared.ahk exists 16:56:53:471 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:474 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 162548 bytes Created: 3/24/2016 - 7:19:38 PM Modified: 3/24/2016 - 7:19:40 PM 16:56:53:476 | RL | DEBUG1 | +0 | Shared.ahk Version: 1.3.9 16:56:53:476 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Statistics.ahk exists 16:56:53:476 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:476 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26810 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/10/2016 - 2:04:41 PM 16:56:53:476 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.4 16:56:53:476 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Statistics Init.ahk exists 16:56:53:494 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:496 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 33 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 12/24/2014 - 1:23:48 PM 16:56:53:496 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 16:56:53:496 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Virtual Drive.ahk exists 16:56:53:496 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:496 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 18918 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:21:47 PM 16:56:53:496 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.4 16:56:53:512 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Lib\XHotkey.ahk exists 16:56:53:517 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:517 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26540 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 8/14/2015 - 2:14:18 PM 16:56:53:517 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.4 16:56:53:517 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\XHotkey Init.ahk exists 16:56:53:517 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:56:53:517 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 8/14/2015 - 2:14:25 PM 16:56:53:517 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.2 16:56:53:533 | RL | DEBUG1 | +15 | Main - Raw CLI received: "-s Amstrad CPC -r 007 - The Living Daylights (Europe) -f L:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1 -o 1" 16:56:53:535 | RL | DEBUG1 | +0 | Main - Received this dbName with no path via CLI: "007 - The Living Daylights (Europe)" 16:56:53:537 | RL | DEBUG1 | +0 | Main - dbName: 007 - The Living Daylights (Europe) 16:56:53:537 | RL | INFO | +0 | Main - Loading Front End Plugin: "HyperSpin" 16:56:53:537 | RL | INFO | +0 | Main - RocketLauncher received "Amstrad CPC" and "007 - The Living Daylights (Europe)" 16:56:53:537 | RL | INFO | +0 | Main - Did not find a "L:\RocketLauncher\Settings\Amstrad CPC\Game Options.ini" file, skipping any game-specific options. 16:56:53:537 | RL | INFO | +0 | Main - 007 - The Living Daylights (Europe) is using the default emulator: RetroArch 16:56:53:537 | RL | INFO | +0 | Main - Checking for a [RetroArch] section in L:\RocketLauncher\Settings\Amstrad CPC\Emulators.ini 16:56:53:554 | RL | INFO | +16 | Main - Checking for a [RetroArch] section in L:\RocketLauncher\Settings\Global Emulators.ini 16:56:53:557 | RL | INFO | +0 | Main - Found [RetroArch] in L:\RocketLauncher\Settings\Global Emulators.ini 16:56:53:558 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Modules\RetroArch\RetroArch.ahk exists 16:56:53:558 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 45550 bytes Created: 3/24/2016 - 7:19:36 PM Modified: 1/24/2016 - 11:55:49 AM 16:56:53:558 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 16:56:53:558 | RL | INFO | +0 | Main - 007 - The Living Daylights (Europe) will use module: L:\RocketLauncher\Modules\RetroArch\RetroArch.ahk 16:56:53:580 | RL | INFO | +15 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 16:56:53:585 | RL | INFO | +0 | CheckFile - Checking if L:\HyperSpin\Emulators\RetroArch 1.32\retroarch.exe exists 16:56:53:587 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2131456 bytes Created: 4/16/2016 - 3:27:54 PM Modified: 4/16/2016 - 3:28:40 PM 16:56:53:588 | RL | INFO | +0 | Main - INI Keys read 16:56:53:588 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\7z.exe exists 16:56:53:588 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 262144 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 3/24/2016 - 8:11:59 PM 16:56:53:588 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\7z.dll exists 16:56:53:588 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Plugin FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.dll ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 1012224 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 9/29/2015 - 11:35:11 AM 16:56:53:609 | RL | INFO | +31 | Main - "007 - The Living Daylights (Europe)" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 16:56:53:609 | RL | INFO | +0 | CheckPaths - Started 16:56:53:609 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: L:\roms\Amstrad CPC\007 - The Living Daylights (Europe).7z 16:56:53:609 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: L:\roms\Amstrad CPC\007 - The Living Daylights (Europe)\007 - The Living Daylights (Europe).7z 16:56:53:609 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 16:56:53:625 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom: L:\roms\Amstrad CPC\007 - The Living Daylights (Europe).rar 16:56:53:627 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: L:\roms\Amstrad CPC\007 - The Living Daylights (Europe)\007 - The Living Daylights (Europe).rar 16:56:53:628 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 16:56:53:628 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: L:\roms\Amstrad CPC\007 - The Living Daylights (Europe).zip 16:56:53:628 | RL | INFO | +0 | CheckPaths - Found rom: L:\roms\Amstrad CPC\007 - The Living Daylights (Europe).zip 16:56:53:628 | RL | DEBUG1 | +0 | CheckPaths - Current romName: 007 - The Living Daylights (Europe) 16:56:53:628 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: L:\roms\Amstrad CPC 16:56:53:628 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 16:56:53:628 | RL | INFO | +0 | CheckPaths - Ended 16:56:53:628 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 12 pluginPath = L:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.5a rlAuthor = djvj rlURL = www.rlauncher.com langFile = L:\RocketLauncher\Data\Language\Localization.ini primMonitor = 2 frontendPID = frontendPath = L:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = L: exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = L:\HyperSpin\Emulators\RetroArch 1.32\retroarch.exe emuPath = L:\HyperSpin\Emulators\RetroArch 1.32 emuName = RetroArch emuExt = exe baseRomPath = L:\roms\Amstrad CPC romPath = L:\roms\Amstrad CPC romPathFromIni = L:\roms\Amstrad CPC romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|rar|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|msa|nes|col|nds|cpr|gg|pce|st2|st|stx|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin|dsd|ssd|uef|rka|xex|rom|atr|com|bas executable = retroarch.exe systemDbName = Amstrad CPC systemName = Amstrad CPC dbPath = dbName = 007 - The Living Daylights (Europe) dbExt = romName = 007 - The Living Daylights (Europe) romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingHideParent = false romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingGameNameTextFont = Bebas Neue romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = L:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = setResolution = logFile = L:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1680 originalHeight = 1050 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkySystemName = ledblinkyFullPath = ledblinkyProfilePath = L:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = L:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher winIPACFullPath = ultraMapEnabled = false ultraMapFullPath = emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeClickThrough = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoDeveloper = text with label fadeRomInfoPublisher = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = L:\RocketLauncher\Media\Fade RLDataPath = L:\RocketLauncher\Data RLMediaPath = L:\RocketLauncher\Media RLErrSoundPath = L:\RocketLauncher\Media\Sounds\Error modulesPath = L:\RocketLauncher\Modules moduleFullName = L:\RocketLauncher\Modules\RetroArch\RetroArch.ahk moduleName = RetroArch modulePath = L:\RocketLauncher\Modules\RetroArch moduleExtension = ahk moduleExtensionsPath = L:\RocketLauncher\Module Extensions libPath = L:\RocketLauncher\Lib sevenZEnabled = true sevenZPath = L:\RocketLauncher\Module Extensions\7z.exe sevenZDllPath = L:\RocketLauncher\Module Extensions\7z.dll sevenZExtractPath = C:\RockertLauncher Temp sevenZExtractPathOrig = sevenZAttachSystemName = false sevenZDelTemp = true sevenZSounds = true sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar 7zExtractPath = C:\RockertLauncher Temp mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = L:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = pauseLoadStateKeyCodes = keyboardEncoder = keyboardEncoderEnabled = false keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = L:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = L:\Utilities\JoyToKey\JoyToKey.exe profilePath = L:\RocketLauncher\Profiles keymapperProfilePath = L:\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = L:\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = L:\RocketLauncher\Profiles\xpadder\_Default systemProfile = L:\RocketLauncher\Profiles\xpadder\Amstrad CPC xPadderSystemProfile = L:\RocketLauncher\Profiles\xpadder\Amstrad CPC\_Default emuProfile = L:\RocketLauncher\Profiles\xpadder\Amstrad CPC\RetroArch romProfile = L:\RocketLauncher\Profiles\xpadder\Amstrad CPC\007 - The Living Daylights (Europe) RocketLauncherProfile = L:\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = L:\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = L:\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = L:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = L:\RocketLauncher\Profiles\AHK\Amstrad CPC ahkEmuProfile = L:\RocketLauncher\Profiles\AHK\Amstrad CPC\RetroArch ahkRomProfile = L:\RocketLauncher\Profiles\AHK\Amstrad CPC\007 - The Living Daylights (Europe) ahkRocketLauncherProfile = L:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = L:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = L:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe qResFullPath = L:\RocketLauncher\Module Extensions\QRes.exe mon1O = pacDrivedllFile = L:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = L:\RocketLauncher\Lib\User Fade Animations.ini 16:56:53:647 | RL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts 16:56:53:648 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 16:56:53:648 | RL | WARNING | +0 | BuildScript - "L:\RocketLauncher\Lib\User Functions Init.ahk" not found 16:56:53:648 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 16:56:53:648 | RL | INFO | +0 | BuildScript - Validating module 16:56:53:648 | RL | INFO | +0 | BuildScript - Validation complete 16:56:53:648 | RL | INFO | +0 | BuildScript - Module: MEmu = RetroArch MEmuV = v05-11-2015 Nightly MURL = http://themaister.net/retroarch.html MAuthor = djvj,zerojay MVersion = 2.3.4 MCRC = B0095E81 iCRC = 42C3B552 MID = 635038268922229162 MSystem = "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working! ; Devs stated they will never add support for mounted images (like via DT) ; Fullscreen is controlled via the module setting in RocketLauncherUI ; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe). ; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect ; Enable 7z support for archived roms ; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1 ; ; LibRetro DLLs: ; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/ ; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system. ; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores ; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270 ; ; SRM files: ; srm are stored in a "srm" dir in the emu folder. Each system ran through retroarch gets its own folder inside srm ; ; Save states: ; Save states are stored in a "save" dir in the emu folder. Each system ran through retroarch gets its own folder inside save ; ; Config files: ; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. ; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg). ; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg ; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg. ; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config. ; ; MultiGame: ; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch. ; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind. ; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12. ; ; MESS: ; MESS BIOS roms should be placed in the system\mess folder ; ; System Specific Notes: ; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine. ; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg. ; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg. ; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these. ; NEC TurboGrafx-CD - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg. ; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode. ; MAME: The nag screen patch has been removed from the MAME core as of some point in March. We will be investigating our options for this. For MAME-based systems, make sure to set 7z use to false as MAME needs zip files. ; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory. ;---------------------------------------------------------------------------- StartModule() BezelGUI() FadeInStart() ; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. ; 1 - Official System Name in RocketLauncher ; 2 - Short name used only for easy referencing within module ; 3 - Default core ; 4 - The system ID MESS core recognizes Log("Module - Started building the " . MEmu . " object",4) mTypeVar:=" ( LTrim AAE|LibRetro_AAE|mame_libretro Acorn BBC Micro|LibRetro_BBCB|mess_libretro|bbcb Amstrad CPC|LibRetro_CPC|mess_libretro|cpc464 Amstrad GX4000|LibRetro_GX4K|mess_libretro|gx4000 APF Imagination Machine|LibRetro_APF|mess_libretro|apfimag Apple IIGS|LibRetro_AIIGS|mess_libretro|apple2gs Applied Technology MicroBee|LibRetro_MBEE|mess_libretro|mbeeic Atari 2600|LibRetro_2600|stella_libretro|a2600 Atari 5200|LibRetro_5200|mess_libretro|a5200 Atari 7800|LibRetro_7800|prosystem_libretro|a7800 Atari 8-Bit|LibRetro_ATARI8|mess_libretro|a800 Atari Classics|LibRetro_ACLS|mame_libretro Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar Atari Lynx|LibRetro_LYNX|handy_libretro|lynx Atari ST|LibRetro_ST|hatari_libretro Atari XEGS|LibRetro_XEGS|mess_libretro|xegs Bally Astrocade|LibRetro_BAST|mess_libretro|astrocde Bandai Gundam RX-78|LibRetro_BGRX|mess_libretro|rx78 Bandai Super Vision 8000|LibRetro_SV8K|mess_libretro|sv8000 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor Canon X07|LibRetro_CX07|mess_libretro|x07 Capcom Classics|LibRetro_CAPC|mame_libretro Capcom Play System|LibRetro_CPS1|fba_cores_cps1_libretro Capcom Play System 2|LibRetro_CPS2|fba_cores_cps2_libretro Capcom Play System 3|LibRetro_CPS3|mame_libretro Casio PV-1000|LibRetro_CAS1K|mess_libretro|pv1000 Casio PV-2000|LibRetro_CAS2K|mess_libretro|pv2000 Cave|LibRetro_CAVE|mame_libretro Coleco ADAM|LibRetro_ADAM|mess_libretro|adam ColecoVision|LibRetro_COLEC|mess_libretro|coleco Commodore Amiga|LibRetro_PUAE|puae_libretro Commodore Max Machine|LibRetro_CMAX|mess_libretro|vic10 Creatronic Mega Duck|LibRetro_DUCK|mess_libretro|megaduck Data East Classics|LibRetro_DATA|mame_libretro Dragon Data Dragon|LibRetro_DRAG64|mess_libretro|dragon64 Elektronika BK|LibRetro_EBK|mess_libretro|bk0010 Elektronska Industrija Pecom 64|LibRetro_P64|mess_libretro|pecom64 Emerson Arcadia 2001|LibRetro_A2001|mess_libretro|arcadia Entex Adventure Vision|LibRetro_AVISION|mess_libretro|advision Epoch Game Pocket Computer|LibRetro_GPCKET|mess_libretro|gamepock Epoch Super Cassette Vision|LibRetro_SCV|mess_libretro|scv Exidy Sorcerer|LibRetro_SORCR|mess_libretro|sorcerer Fairchild Channel F|LibRetro_CHANF|mess_libretro|channelf Final Burn Alpha|LibRetro_FBA|fb_alpha_libretro Funtech Super Acan|LibRetro_SACAN|mess_libretro|supracan GamePark 32|LibRetro_GP32|mess_libretro|gp32 GCE Vectrex|LibRetro_VECTX|mess_libretro|vectrex Hartung Game Master|LibRetro_GMASTR|mess_libretro|gmaster Interton VC 4000|LibRetro_VC4K|mess_libretro|vc4000 Irem Classics|LibRetro_IREM|mame_libretro JungleTac Sport Vii|LibRetro_SPORTV|mess_libretro|vii Konami Classics|LibRetro_KONC|mame_libretro Magnavox Odyssey 2|LibRetro_ODYS2|mess_libretro|odyssey2 MAME|LibRetro_MAME|mame_libretro Matra & Hachette Alice|LibRetro_ALICE|mess_libretro|alice32 Mattel Aquarius|LibRetro_AQUA|mess_libretro|aquarius Mattel Intellivision|LibRetro_INTV|mess_libretro|intv MGT Sam Coupe|LibRetro_SAMCP|mess_libretro| Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro Microsoft MSX|LibRetro_MSX|bluemsx_libretro Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro Midway Classics|LibRetro_MIDC|mame_libretro Namco Classics|LibRetro_NAMC|mame_libretro Namco System 22|LibRetro_NAM2|mame_libretro NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro Nintendo Classics|LibRetro_NINC|mame_libretro Nintendo DS|LibRetro_DS|desmume_libretro Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes Nintendo Famicom|LibRetro_NFAM|nestopia_libretro Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy Nintendo Game & Watch|LibRetro_GW|gw_libretro Nintendo Pokemon Mini|LibRetro_POKE|mess_libretro|pokemini Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro Panasonic 3DO|LibRetro_3DO|4do_libretro Philips CD-i|LibRetro_CDI|mess_libretro|cdimono1 Philips Videopac|LibRetro_PVID|mess_libretro|videopac RCA Studio II|LibRetro_STUD2|mess_libretro|studio2 SCUMMVM|LibRetro_SCUMM|scummvm_libretro Sega 32X|LibRetro_32X|picodrive_libretro|32x Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd Sega Classics|LibRetro_SEGC|mame_libretro Sega Dreamcast|LibRetro_DCAST|reicast_libretro Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro Sega Pico|LibRetro_PICO|picodrive_libretro Sega Saturn|LibRetro_SAT|yabause_libretro Sega Saturn Japan|LibRetro_SAT|yabause_libretro Sega SC-3000|LibRetro_SC3K|mess_libretro|sc3000 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro Sega ST-V|LibRetro_STV|mame_libretro Sega VMU|LibRetro_SVMU|mess_libretro|svmu Sharp X1|LibRetro_SX1|mess_libretro|x1 Sinclair ZX Spectrum|LibRetro_SPECZX|mess_libretro|spectrum SNK Classics|LibRetro_SNKC|mame_libretro SNK Neo Geo|LibRetro_NEO|fb_alpha_libretro SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes SNK Neo Geo CD|LibRetro_NEOCD|mess_libretro|neocdz SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psx Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro Sony PocketStation|LibRetro_POCKS|mess_libretro|pockstat Sony PSP|LibRetro_PSP|ppsspp_libretro Sord M5|LibRetro_SORD|mess_libretro|m5 Spectravideo|LibRetro_SV328|mess_libretro|svi328n Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes Taito Classics|LibRetro_TAIC|mame_libretro Tandy TRS-80 Color Computer|LibRetro_TRS80|mess_libretro|coco3 Technos|LibRetro_TECHN|mame_libretro Texas Instruments TI 99-4A|LibRetro_TI99|mess_libretro|ti99_4a Thomson MO5|LibRetro_MO5|mess_libretro|mo5 Thomson TO7|LibRetro_TO7|mess_libretro|to7 Tiger Game.com|LibRetro_TCOM|mess_libretro|gamecom Tiki-100|LibRetro_TIKI|mess_libretro|kontiki Tomy Tutor|LibRetro_TOMY|mess_libretro|tutor VTech CreatiVision|LibRetro_VTECH|mess_libretro|crvision Watara Supervision|LibRetro_SUPRV|mess_libretro|svision Williams Classics|LibRetro_WILLS|mame_libretro )" mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If (A_Index = 1) obj.System := A_LoopField Else If (A_Index = 2) obj.ID := A_LoopField Else If (A_Index = 3) obj.Core := A_LoopField Else ; 4 obj.MessID := A_LoopField mType.Insert(obj["System"], obj) } Log("Module - Finished building the " . MEmu . " object",4) ; For easier use throughout the module retroSystem := mType[systemName].System retroID := mType[systemName].ID retroCore := mType[systemName].Core retroMessID := mType[systemName].MessID If !retroSystem ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName) If !retroCore ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.") settingsFile := modulePath . "\" . moduleName . ".ini" core := IniReadCheck(settingsFile, systemName, "LibRetro_Core",retroCore,,1) Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) configFolder := IniReadCheck(settingsFile, "Settings", "ConfigFolder",emuPath . "\config",,1) messRomPath := IniReadCheck(settingsFile, "Settings", "MESS_BIOS_Roms_Folder",,,1) hideConsole := IniReadCheck(settingsFile, "Settings", "HideConsole","true",,1) ejectToggleKey := IniReadCheck(settingsFile, "Settings", "Eject_Toggle_Key",,,1) nextDiskKey := IniReadCheck(settingsFile, "Settings", "Next_Disk_Key",,,1) prevDiskKey := IniReadCheck(settingsFile, "Settings", "Previous_Disk_Key",,,1) superGB := IniReadCheck(settingsFile, systemName . "|" . romName, "SuperGameBoy","false",,1) enableNetworkPlay := IniReadCheck(settingsFile, "Network|" . romName, "Enable_Network_Play","false",,1) overlay := IniReadCheck(settingsFile, systemName . "|" . romName, "Overlay",,,1) videoShader := IniReadCheck(settingsFile, systemName . "|" . romName, "VideoShader",,,1) aspectRatioIndex := IniReadCheck(settingsFile, systemName . "|" . romName, "AspectRatioIndex",,,1) customViewportWidth := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportWidth",,,1) customViewportHeight := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportHeight",,,1) customViewportX := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportX",,,1) customViewportY := IniReadCheck(settingsFile, systemName . "|" . romName, "CustomViewportY",,,1) stretchToFillBezel := IniReadCheck(settingsFile, systemName . "|" . romName, "StretchToFillBezel","false",,1) rotation := IniReadCheck(settingsFile, systemName . "|" . romName, "Rotation",0,,1) cropOverscan := IniReadCheck(settingsFile, systemName . "|" . romName, "CropOverscan",,,1) threadedVideo := IniReadCheck(settingsFile, systemName . "|" . romName, "ThreadedVideo",,,1) vSync := IniReadCheck(settingsFile, systemName . "|" . romName, "VSync",,,1) integerScale := IniReadCheck(settingsFile, systemName . "|" . romName, "IntegerScale",,,1) configurationPerCore := IniReadCheck(settingsFile, systemName . "|" . romName, "ConfigurationPerCore","false",,1) configFolder := GetFullName(configFolder) messRomPath := GetFullName(messRomPath) overlay := GetFullName(overlay) videoShader := GetFullName(videoShader) rotateBezel := false If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy { superGB = true ; setting this just in case it's false and the system is Nintendo Super Game Boy sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system") CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system") retroID := "LibRetro_SGB" ; switching to Super Game Boy mode retroSystem := "Nintendo Super Game Boy" } ; Find the dll for this system libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll") ; Find the cfg file to use If !FileExist(configFolder) ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder . """") globalRetroCfg := emuPath . "\retroarch.cfg" systemRetroCfg := configFolder . "\" . retroSystem . ".cfg" coreRetroCfg := configFolder . "\" . core . ".dll.cfg" Log("Module - Global cfg should be: " . globalRetroCfg,4) Log("Module - System cfg should be: " . systemRetroCfg,4) Log("Module - Core cfg should be: " . coreRetroCfg,4) foundCfg := "" If FileExist(systemRetroCfg) { ; check for system cfg first retroCFGFile := systemRetroCfg foundCfg := 1 Log("Module - Found a System cfg!",4) } Else If FileExist(coreRetroCfg) { ; 2nd option is a core config retroCFGFile := coreRetroCfg foundCfg := 1 Log("Module - Found a Core cfg!",4) } Else If FileExist(globalRetroCfg) { ; 3rd is global cfg retroCFGFile := globalRetroCfg foundCfg := 1 Log("Module - Found a Global cfg!",4) } If !foundCfg Log("Module - Could not find a cfg file to update settings. RetroArch will make one for you.",2) Else { Log("Module - " . MEmu . " is using " . retroCFGFile . " as its config file.") retroCFG := LoadProperties(retroCFGFile) } If rotation In 1,3 ; use vertical bezel if RA rotation is set to 90 or 270 degrees rotateBezel := true If RegExMatch(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes StringLeft, retroSysDirLeft, retroSysDir, 2 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder StringTrimLeft, retroSysDir, retroSysDir, 1 Log("Module - RetroArch is using a relative system path: """ . retroSysDir . """") retroSysDir := emuPath . retroSysDir } If !retroSysDir ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.") StringRight, checkForSlash, retroSysDir, 1 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders StringTrimRight, retroSysDir, retroSysDir, 1 } If (RegExMatch(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX") || RegExMatch(retroID, "LibRetro_NES") && (InStr(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings sysSettingsFile := CheckSysFile(modulePath . "\" . systemName . ".ini") ; create the ini if it does not exist coreOptionsCFGFile := CheckFile((If configurationPerCore = "true" ? configFolder . "\retroarch-core-options.cfg" : emuPath . "\retroarch-core-options.cfg"), "Could not find retroarch-core-options.cfg in retroarch directory: """ . (If configurationPerCore = "true" ? configFolder : emuPath) . """") coreOptionsCFG := LoadProperties(coreOptionsCFGFile) If InStr(retroID, "LibRetro_N64") { ; Nintendo 64 mupenGfx := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Plugin", "auto",,1) mupenRsp := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_RSP_Plugin", "auto",,1) mupenCpu := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_CPU_Core", "dynamic_recompiler",,1) mupenPak1 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_1", "memory",,1) mupenPak2 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_2", "memory",,1) mupenPak3 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_3", "memory",,1) mupenPak4 := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Pak_4", "memory",,1) mupenGfxAccur := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Gfx_Accuracy", "high",,1) mupenExpMem := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Disable_Exp_Memory", "no",,1) mupenTexturFilt := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Texture_Filtering", "nearest",,1) mupenViRefresh := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Refresh", "2200",,1) mupenFramerate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Framerate", "fullspeed",,1) mupenResolution := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Resolution", "640x480",,1) mupenPolyOffstFctr := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Factor", "-3.0",,1) mupenPolyOffstUnts := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Polygon_Offset_Units", "-3.0",,1) mupenViOverlay := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_VI_Overlay", "disabled",,1) mupenAnalogDzone := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Mupen_Analog_Deadzone", "15",,1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1) WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1) WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1) WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1) WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1) WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1) WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1) WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1) WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1) WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1) WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1) WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1) WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1) WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1) WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1) WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1) } Else If InStr(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings If InStr(core, "nestopia_libretro") { ; Nestopia nestopiaBlargg := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Blargg_NTSC_Filter", "disabled",,1) nestopiaPalette := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Palette", "canonical",,1) nestopiaNoSprteLimit := IniReadCheck(sysSettingsFile, "Nestopia" . "|" . romName, "Nestopia_Remove_Sprites_Limit", "disabled",,1) WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1) WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1) WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1) } } Else If InStr(retroID, "LibRetro_LYNX") { ; Atari Lynx If InStr(core, "handy_libretro") { ; Handy handyRotate := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "Handy_Rotation", "None",,1) If InStr(handyRotate, "240") or InStr(handyRotate, "90") rotateBezel := true WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1) } } Else If InStr(retroID, "LibRetro_PSX") { ; Sony PlayStation psxCdImageCache := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_CD_Image_Cache", """enabled""",,1) psxMemcardHandling := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Memcard_Handling", """libretro""",,1) psxDualshockAnalogToggle := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1) WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1) WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1) WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1) } SaveProperties(coreOptionsCFGFile, coreOptionsCFG) } hideEmuObj := Object("ahk_class ConsoleWindowClass",0,"RetroArch ahk_class RetroArch",1) ; Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, 7zExtractPath) mgM3UPath:= romPath . "\" . romTable[1,4] . ".m3u" mgRomExtensions := "cue|iso|ccd" mgValidExtension := false Loop, Parse, mgRomExtensions, | If (romExtension = "." . A_LoopField) mgValidExtension := true If (InStr(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated m3uRomIndex := Object() mgType := romTable[1,6] . " " mgMaxIndex := romTable.MaxIndex() mgRomIndex := 0 If FileExist(mgM3UPath) FileDelete, %mgM3UPath% Loop %mgMaxIndex% { If (romTable[A_Index, 3] = romName) { tempType := romTable[A_Index, 5] StringTrimLeft, mgRomIndex, tempType, StrLen(mgType) Log ("Found rom index in rom set in romTable: " . mgRomIndex) Break } } If (mgRomIndex > 0) { tempRomIndex := mgRomIndex Loop %mgMaxIndex% { mgTypeIndex := mgType . tempRomIndex m3uRomIndex.Insert(tempRomIndex) Loop %mgMaxIndex% { If (romTable[A_Index, 5] = mgTypeIndex) { tempRomPath := romTable[A_Index, 1] FileAppend, %tempRomPath%`n, %mgM3UPath% Log("Appending rom path to m3u: " . tempRomPath) Break } } If (tempRomIndex < mgMaxIndex) tempRomIndex++ Else tempRomIndex := 1 } } } ; MESS core options messParam1 := "" messParam2 := "" messParam3 := "" If InStr(core, "mess") { ; if a mess core is used Log("Module - Retroarch MESS mode enabled") If !retroMessID ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MESS LibRetro core") Else Log("Module - MESS mode using a known ident: " . retroMessID) If !messRomPath ScriptError("Please set the RetroArch module setting ""MESS_BIOS_Roms_Folder"" to the folder that contains your MESS BIOS roms to use MESS with RetroArch.") messParam1 := "" messParam2 := " -rompath \" . """" . messRomPath . "\" . """" ; Build a key/value object containing the different messParam3 choices messP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","svi328n","cass","pecom64","cass","svmu","quik","gamecom","cart1","mbeeic","quik1") messParam3 := messP3[retroMessID] ; search object for the retroMessID pair messParam3 := " -" . (If messParam3 ? messParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" If (retroMessID = "mbeeic") ; Applied Technology MicroBee { microbeeModel := IniReadCheck(messSysINI, romName, "MicroBee_Model","mbeeic",,1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") retroMessID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" messParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """" } fullRomPath := messParam1 . messParam2 . messParam3 } Else If (superGB = "true") { Log("Module - Retroarch Super Game Boy mode enabled") fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """" } Else { Log("Module - Retroarch standard mode enabled") fullRomPath := " """ . romPath . "\" . romName . romExtension . """" } If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System { If !FileExist(retroSysDir . "\disksys.rom") ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If (retroID = "LibRetro_SCD") ; Sega CD { If romExtension Not In .bin,.cue,.iso ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension) If !FileExist(retroSysDir . "\bios_CD_E.bin") ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") If !FileExist(retroSysDir . "\bios_CD_U.bin") ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") If !FileExist(retroSysDir . "\bios_CD_J.bin") ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If retroID in LibRetro_PCECD,LibRetro_TGCD ; NEC PC Engine-CD and NEC TurboGrafx-CD { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) If !FileExist(retroSysDir . "\syscard3.pce") ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } Else If (retroID = "LibRetro_PCFX") { If romExtension Not In .ccd,.cue ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension) If !FileExist(retroSysDir . "\pcfx.bios") ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """") } networkSession := "" If (enableNetworkPlay = "true") { Log("Module - Network Multi-Player is an available option for " . dbName,4) netplayNickname := IniReadCheck(settingsFile, "Network", "NetPlay_Nickname","Player",,1) getWANIP := IniReadCheck(settingsFile, "Network", "Get_WAN_IP","false",,1) If (getWANIP = "true") myPublicIP := GetPublicIP() Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) defaultServerIP := IniReadCheck(settingsFile, "Network", "Default_Server_IP", myPublicIP,,1) defaultServerPort := IniReadCheck(settingsFile, "Network", "Default_Server_Port",,,1) lastIP := IniReadCheck(settingsFile, "Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD lastPort := IniReadCheck(settingsFile, "Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0) If (mpMenuStatus = -1) { ; if user exited menu early Log("Module - Cancelled MultiPlayer Menu. Exiting module.",2) ExitModule() } If networkSession { Log("Module - Using a Network for " . dbName,4) IniWrite, %networkPort%, %settingsFile%, Network, Last_Port ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort% If (networkType = "client") { IniWrite, %networkIP%, %settingsFile%, Network, Last_IP ; Save last used IP and Port for quicker launching next time netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client } Else { ; server netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server } Log("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE",2) Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4) } Else Log("Module - User chose Single Player mode for this session",4) } BezelStart(,,(If rotateBezel ? 1:"")) If foundCfg { If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath) { customViewportWidth := bezelScreenWidth customViewportHeight := bezelScreenHeight customViewportX := 0 customViewportY := 0 aspectRatioIndex := 22 Log("Stretching viewport to fit bezel") } retroCFG := LoadProperties(retroCFGFile) ; load the config into memory raCfgHasChanges := "" WriteRetroProperty("input_overlay", overlay) WriteRetroProperty("video_shader", videoShader) WriteRetroProperty("aspect_ratio_index", aspectRatioIndex) WriteRetroProperty("custom_viewport_width", customViewportWidth) WriteRetroProperty("custom_viewport_height", customViewportHeight) WriteRetroProperty("custom_viewport_x", customViewportX) WriteRetroProperty("custom_viewport_y", customViewportY) WriteRetroProperty("video_rotation", rotation) WriteRetroProperty("video_crop_overscan", cropOverscan) WriteRetroProperty("video_threaded", threadedVideo) WriteRetroProperty("video_vsync", vSync) WriteRetroProperty("video_scale_integer", integerScale) WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey) WriteRetroProperty("input_disk_next", nextDiskKey) WriteRetroProperty("input_disk_prev", prevDiskKey) If InStr(retroID, "LibRetro_PSX") { Loop, 8 ; Loop 8 times for 8 controllers { p%A_Index%ControllerType := IniReadCheck(sysSettingsFile, systemName . "|" . romName, "P" . A_Index . "_Controller_Type", 517,,1) WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType) } } If raCfgHasChanges { Log("Module - Saving changed settings to: """ . retroCFGFile . """") SaveProperties(retroCFGFile, retroCFG) } } fullscreen := If fullscreen = "true" ? " -f" : "" srmPath := emuPath . "\srm\" . retroSystem ; path for this system's srm files saveStatePath := emuPath . "\save\" . retroSystem ; path for this system's save state files retroCFGFile := If foundCfg ? " -c """ . retroCFGFile . """" : "" If !FileExist(srmPath) FileCreateDir, %srmPath% ; creating srm dir if it doesn't exist If !FileExist(saveStatePath) FileCreateDir, %saveStatePath% ; creating save dir if it doesn't exist HideEmuStart() ; This fully ensures windows are completely hidden even faster than winwait If InStr(core, "mess") { ; if a mess core is used Run(executable . " """ . (retroMessID ? retroMessID : "") . fullRomPath . """ " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case. Run(executable . " " . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . fullRomPath . netCommand, emuPath, "Hide") } Else If FileExist(mgM3UPath) { Run(executable . " " . """" . mgM3UPath . """" . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } Else { Run(executable . " " . fullRomPath . fullscreen . retroCFGFile . " -L """ . libDll . """ -s """ . srmPath . "\" . romName . ".srm"" -S """ . saveStatePath . "\" . romName . ".state""" . netCommand, emuPath, "Hide") } mpMenuStatus := "" If networkSession { canceledServerWait := false multiplayerMenuExit := false SetTimer, NetworkConnectedCheck, 500 If (networkType = "server") { Log("Module - Waiting for a client to connect to your server") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.") } Else { ; client Log("Module - Trying to contact the server to establish a connection.") mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...") } If (mpMenuStatus = -1) { ; if user exited menu early before a client connected Log("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.",2) If Process("Exist", executable) Process("Close", executable) ; must close process as the exe is waiting for a client to connect and no window was drawn yet ExitModule() } Else { ; blank response from MultiPlayerMenu, exited properly Log("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server") WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } SetTimer, NetworkConnectedCheck, Off } Else { ; single player WinWait("RetroArch ahk_class RetroArch") WinWaitActive("RetroArch ahk_class RetroArch") } If (hideConsole = "true") WinSet, Transparent, On, ahk_class ConsoleWindowClass ; makes the console window transparent so you don't see it on exit BezelDraw() HideEmuEnd() FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() FadeOutExit() ExitModule() ; Writes new properties into the retroCFG if defined by user WriteRetroProperty(key,value="") { If (value != "") { Global retroCFG,raCfgHasChanges WriteProperty(retroCFG, key, value,1,1) raCfgHasChanges := 1 } } ; Used to convert between RetroArch keys and usable data ConvertRetroCFGKey(txt,direction="read"){ Global emuPath If (direction = "read") { StringTrimLeft,newtxt,txt,1 ; removes the " from the left of the txt StringTrimRight,newtxt,newtxt,1 ; removes the " from the right of the txt relativeCheck := SubStr(newtxt, 1, 1) If InStr(relativeCheck,":") { ; if the path contains a ":" then it is a relative path Log("ConvertRetroCFGKey - " . newtxt . " is a relative path",4) StringTrimLeft,newtxt,newtxt,1 ; removes the : from the left of the txt newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute } If InStr(newtxt,"/") StringReplace,newtxt,newtxt,/,\,1 ; replaces all forward slashes with backslashes } Else If (direction = "write") { newtxt := """" . txt . """" ; wraps the txt with "" If InStr(newtxt,"\") StringReplace,newtxt,newtxt,\,/,1 ; replaces all backslashes with forward slashes } Else ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.") Log("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt,4) Return newtxt } ; This will simply create a new blank ini if one does not exist CheckSysFile(file){ If !FileExist(file) FileAppend,, %file% Return file } MultiGame: SetKeyDelay(100) WinActivate, ahk_class RetroArch Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; eject disc in Retroarch If (!mgLastRomIndex) { mgLastRomIndex := mgRomIndex } selectedRomIndex := 0 StringTrimLeft, selectedRomIndex, selectedRomNum, StrLen(mgType) Loop %mgMaxIndex% { If (m3uRomIndex[A_index] = mgLastRomIndex) { tempLastRomIndex := A_index Log("Temp last index: " . tempLastRomIndex) } If (m3uRomIndex[A_index] = selectedRomIndex) { tempSelectedRomIndex := A_index Log("temp selected index: " . tempSelectedRomIndex) } } mgNewIndex := tempLastRomIndex - tempSelectedRomIndex If (mgNewIndex < 0) { mgNewIndex := mgNewIndex * -1 Loop %mgNewIndex% { Log("Sending the next disk key: " . nextDiskKey) Send, {%nextDiskKey% down}{%nextDiskKey% up} } } Else If (mgNewIndex > 0) { Loop %mgNewIndex% { Log("Sending the previous disk key: " . mgNewIndex) Send, {%prevDiskKey% down}{%prevDiskKey% up} } } Send, {%ejectToggleKey% down}{%ejectToggleKey% up} ; close disc in Retroarch mgLastRomIndex := selectedRomIndex Return NetworkConnectedCheck: If clientConnected multiplayerMenuExit := true Else If WinExist("RetroArch ahk_class RetroArch") { Log("Module - RetroArch session started, closing the MultiPlayer menu",4) multiplayerMenuExit := true } Return CloseProcess: FadeOutStart() WinClose("RetroArch ahk_class RetroArch") Return 16:56:53:673 | RL | INFO | +31 | BuildScript - Loaded Multi-Player scripts 16:56:53:675 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 16:56:53:678 | RL | WARNING | +0 | BuildScript - "L:\RocketLauncher\Lib\User Functions.ahk" not found 16:56:53:679 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 16:56:53:679 | RL | INFO | +0 | Main - Module is built 16:56:53:679 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\AutoHotkey.dll exists 16:56:53:679 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 3/24/2016 - 6:37:52 PM Modified: 4/20/2013 - 8:16:32 AM 16:56:53:679 | RL | INFO | +0 | Main - Running module 16:56:53:679 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 16:56:53:822 | MD | INFO | +N/A | Module initialized 16:56:53:822 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 16:56:53:822 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 16:56:53:822 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 16:56:53:822 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 16:56:53:858 | MD | DEBUG2 | +46 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 16:56:53:860 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 16:56:53:862 | MD | INFO | +0 | StartModule - Started 16:56:53:862 | MD | INFO | +0 | StartModule - MEmu: RetroArch MEmuV: v05-11-2015 Nightly MURL: http://themaister.net/retroarch.html MAuthor: djvj,zerojay MVersion: 2.3.4 MCRC: B0095E81 iCRC: 42C3B552 MID: MSystem: "Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System 2","Capcom Play System 3","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sinclair ZX Spectrum","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 16:56:53:862 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Amstrad CPC" 16:56:53:890 | MD | INFO | +32 | PluginInit - Started 16:56:53:892 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating 16:56:53:893 | MD | INFO | +0 | CheckFile - Checking if L:\HyperSpin\Databases\Amstrad CPC\Amstrad CPC.xml exists 16:56:53:893 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1050492 bytes Created: 4/14/2016 - 10:05:13 AM Modified: 4/14/2016 - 8:47:25 PM 16:56:53:893 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 16:56:53:893 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 16:56:53:893 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Name 16:56:53:929 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Name" with a value: "007 - The Living Daylights (Europe)" 16:56:53:932 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 16:56:53:949 | MD | DEBUG1 | +31 | BuildDatabaseTable - Could not find: Cloneof 16:56:53:952 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Publisher 16:56:53:953 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Publisher" with a value: "Domark" 16:56:53:953 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Year 16:56:53:953 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Year" with a value: "1987" 16:56:53:953 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 16:56:53:953 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Genre" with a value: "Action" 16:56:53:953 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 16:56:53:979 | MD | DEBUG1 | +31 | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)" 16:56:53:982 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: Action GameInfo Label: Name | GameInfo Value: 007 - The Living Daylights (Europe) GameInfo Label: Publisher | GameInfo Value: Domark GameInfo Label: Rating | GameInfo Value: Other - NR (Not Rated) GameInfo Label: Year | GameInfo Value: 1987 16:56:53:984 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 16:56:53:984 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 16:56:53:984 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: L:\HyperSpin\Media\Amstrad CPC\Images\Wheel\007 - The Living Daylights (Europe).png 16:56:53:984 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: L:\HyperSpin\Media\Main Menu\Images\Wheel\Amstrad CPC.png 16:56:53:984 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: System Logo | Asset Path1: L:\HyperSpin\Media\Main Menu\Images\Wheel\Amstrad CPC.png | Asset Extension1: png | Asset Type1: system 16:56:53:984 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 16:56:53:984 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 16:56:53:020 | MD | DEBUG1 | +32 | BuildAssetsTable - Searching for a Artwork1: L:\HyperSpin\Media\Amstrad CPC\Images\Artwork1\007 - The Living Daylights (Europe).png 16:56:54:022 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Box Art: L:\HyperSpin\Media\Amstrad CPC\Images\Artwork2\007 - The Living Daylights (Europe).png 16:56:54:025 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: L:\HyperSpin\Media\Amstrad CPC\Images\Artwork3\007 - The Living Daylights (Europe).png 16:56:54:025 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: L:\HyperSpin\Media\Amstrad CPC\Images\Artwork4\007 - The Living Daylights (Europe).png 16:56:54:025 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: L:\HyperSpin\Media\Amstrad CPC\Images\Letters 16:56:54:066 | MD | DEBUG1 | +47 | BuildAssetsTable - Searching for a Other: L:\HyperSpin\Media\Amstrad CPC\Images\Other 16:56:54:066 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: L:\HyperSpin\Media\Amstrad CPC\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: L:\HyperSpin\Media\Amstrad CPC\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 16:56:54:092 | MD | DEBUG1 | +31 | BuildAssetsTable - Ended 16:56:54:094 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 16:56:54:096 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: L:\HyperSpin\Media\Amstrad CPC\Video\007 - The Living Daylights (Europe).* 16:56:54:096 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: L:\HyperSpin\Media\Main Menu\Video\Amstrad CPC.* 16:56:54:096 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: System Video | Asset Path1: L:\HyperSpin\Media\Main Menu\Video\Amstrad CPC.mp4 | Asset Extension1: mp4 | Asset Type1: system 16:56:54:096 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 16:56:54:096 | MD | INFO | +0 | PluginInit - Ended 16:56:54:096 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: 007 - The Living Daylights (Europe) 16:56:54:096 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 16:56:54:132 | MD | DEBUG2 | +31 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc, 16:56:54:135 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 16:56:54:152 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Post loop 2 check 16:56:54:155 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 16:56:54:156 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 16:56:54:156 | MD | INFO | +0 | StartModule - Ended 16:56:54:156 | MD | DEBUG1 | +0 | Module - Started building the RetroArch object 16:56:54:187 | MD | DEBUG1 | +32 | Module - Finished building the RetroArch object 16:56:54:188 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - LibRetro_Core: mess_libretro 16:56:54:188 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 16:56:54:188 | MD | INFO | +0 | Module Setting - [Settings] - ConfigFolder: ..\HyperSpin\Emulators\RetroArch 1.32 16:56:54:188 | MD | INFO | +0 | Module Setting - [Settings] - MESS_BIOS_Roms_Folder: ..\HyperSpin\Emulators\RetroArch 1.32 16:56:54:188 | MD | INFO | +0 | Module Setting - [Settings] - HideConsole: true 16:56:54:224 | MD | INFO | +31 | Module Setting - [Settings] - Eject_Toggle_Key: 16:56:54:227 | MD | INFO | +0 | Module Setting - [Settings] - Next_Disk_Key: 16:56:54:228 | MD | INFO | +0 | Module Setting - [Settings] - Previous_Disk_Key: 16:56:54:228 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - SuperGameBoy: false 16:56:54:228 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - SuperGameBoy: false 16:56:54:228 | MD | INFO | +0 | Module Setting - [Network] - Enable_Network_Play: false 16:56:54:228 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - Enable_Network_Play: false 16:56:54:264 | MD | INFO | +47 | Module Setting - [Amstrad CPC] - Overlay: 16:56:54:267 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - Overlay: 16:56:54:269 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - VideoShader: 16:56:54:269 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - VideoShader: 16:56:54:269 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - AspectRatioIndex: 16:56:54:269 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - AspectRatioIndex: 16:56:54:269 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - CustomViewportWidth: 16:56:54:295 | MD | INFO | +31 | Module Setting - [007 - The Living Daylights (Europe)] - CustomViewportWidth: 16:56:54:298 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - CustomViewportHeight: 16:56:54:299 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - CustomViewportHeight: 16:56:54:299 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - CustomViewportX: 16:56:54:299 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - CustomViewportX: 16:56:54:299 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - CustomViewportY: 16:56:54:299 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - CustomViewportY: 16:56:54:299 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - StretchToFillBezel: false 16:56:54:299 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - StretchToFillBezel: false 16:56:54:336 | MD | INFO | +31 | Module Setting - [Amstrad CPC] - Rotation: 0 16:56:54:338 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - Rotation: 0 16:56:54:356 | MD | INFO | +31 | Module Setting - [Amstrad CPC] - CropOverscan: 16:56:54:360 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - CropOverscan: 16:56:54:360 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - ThreadedVideo: 16:56:54:360 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - ThreadedVideo: 16:56:54:360 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - VSync: 16:56:54:360 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - VSync: 16:56:54:360 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - IntegerScale: 16:56:54:389 | MD | INFO | +32 | Module Setting - [007 - The Living Daylights (Europe)] - IntegerScale: 16:56:54:390 | MD | INFO | +0 | Module Setting - [Amstrad CPC] - ConfigurationPerCore: false 16:56:54:390 | MD | INFO | +0 | Module Setting - [007 - The Living Daylights (Europe)] - ConfigurationPerCore: false 16:56:54:390 | MD | INFO | +0 | CheckFile - Checking if L:\HyperSpin\Emulators\RetroArch 1.32\cores\mess_libretro.dll exists 16:56:54:390 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 16:56:54:390 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 16:56:54:390 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 16:56:54:426 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 16:56:54:429 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 16:56:54:431 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 16:56:54:431 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 16:56:54:431 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 16:56:54:431 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 16:56:54:431 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 16:56:54:431 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 16:56:54:467 | MD | DEBUG2 | +47 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 16:56:54:469 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 16:56:54:472 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError" 16:56:54:472 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 16:56:54:472 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 16:56:54:814 | MD | DEBUG1 | +344 | ScriptError - Playing error sound: error10.mp3 16:56:58:572 | MD | INFO | +3750 | 7zCleanUp - Started 16:56:58:592 | MD | DEBUG1 | +31 | 7zCleanUp - Deleted 16:56:58:595 | MD | INFO | +0 | 7zCleanUp - Ended 16:57:04:923 | MD | DEBUG2 | +6328 | XHotkeyTableCreation - Started 16:57:04:925 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 16:57:04:925 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 16:57:04:925 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 16:57:04:925 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 16:57:04:925 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc" 16:57:04:925 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 16:57:04:925 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 16:57:04:962 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Started 16:57:04:982 | MD | DEBUG2 | +31 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~e&~t, 16:57:04:984 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 10 check 16:57:04:986 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 16:57:04:986 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 11 check 16:57:04:986 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 16:57:04:986 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 12 check 16:57:04:986 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 16:57:04:986 | MD | ERROR | +0 | ScriptError - Your LibRetro_CPC dll is set to mess_libretro but could not locate this file: L:\HyperSpin\Emulators\RetroArch 1.32\cores\mess_libretro.dll 16:57:04:014 | MD | INFO | +32 | ExitModule - Started 16:57:05:016 | MD | INFO | +0 | Starting Updating Statistics: 16:57:05:018 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 16:57:05:020 | MD | DEBUG2 | +0 | gameSectionStartTime:1198927343 16:57:05:022 | MD | DEBUG2 | +0 | ElapsedTime:10 16:57:05:024 | MD | DEBUG2 | +0 | Statistics cleared game name: 007 - The Living Daylights 16:57:05:077 | MD | DEBUG2 | +62 | Loaded game statistics from ini files: Number_of_Times_Played: 5 Last_Time_Played: Saturday April 16, 2016 04:49:41 PM Average_Time_Played: 9 Total_Time_Played: 46 System_Total_Played_Time: 46 Total_Global_Played_Time: 6282 16:57:05:077 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 6 Last_Time_Played: Saturday April 16, 2016 04:56:54 PM Average_Time_Played: 9 Total_Time_Played: 56 System_Total_Played_Time: 56 Total_Global_Played_Time: 6292 16:57:05:280 | MD | INFO | +203 | Game section statistics updated. 16:57:05:280 | MD | INFO | +0 | ExitModule - Ended 16:57:05:280 | MD | INFO | +0 | End of Module Logs 16:57:05:339 | RL | INFO | +11672 | Main - Module ended, exiting RocketLauncher normally 16:57:05:341 | RL | INFO | +0 | ExitScript - Started 16:57:05:341 | RL | DEBUG1 | +0 | ExitScript - Restoring taskbar 16:57:05:483 | RL | INFO | +140 | SystemCursor - Restoring mouse cursor 16:57:05:503 | RL | DEBUG1 | +16 | ExitScript - Restored cursor 16:57:05:505 | RL | INFO | +0 | ExitScript - Ended MAME open and close quick log file 16:58:54:087 | RL | INFO | +N/A | Main - RocketLauncher v1.0.1.5a (www.rlauncher.com) 16:58:54:345 | RL | INFO | +266 | Main - System Specs: RocketLauncher Dir: L:\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 10 Pro SKU: Professional Total Memory: 65474.39 MB Free Memory: 51143.16 MB Used Memory: 14331.230 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 12 GPU 1 Name: NVIDIA GeForce GTX 660 Ti GPU 1 RAM: -2048.00 MB GPU 1 Driver Version: 10.18.13.5354 Sound 1 Device: High Definition Audio Device Sound 1 Status: Enabled Sound 2 Device: NVIDIA High Definition Audio Sound 2 Status: Enabled Sound 3 Device: Apowersoft_AudioDevice Sound 3 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: No Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1680x1050 (1680x1010 work) [32bit] [60hz] [Landscape] Monitor #2 (\\.\DISPLAY2): 1680x1050 (1680x1010 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1680 Current AHK Desktop Height: 1050 AutoHotkey Path: AHK Version: 1.1.09.04 Unicode: No 16:58:54:345 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\RocketLauncher.exe exists 16:58:54:345 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.0.1.5 LegalCopyright �2015 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.9.4 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2077184 bytes Created: 3/24/2016 - 7:19:19 PM Modified: 3/24/2016 - 7:19:28 PM 16:58:54:345 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\RocketLauncher.dll exists 16:58:54:345 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription RocketLauncher Utils FileVersion 1.0.0.2 InternalName RocketLauncher.dll LegalCopyright Copyright � RocketLauncher 2013-2015 OriginalFilename RocketLauncher.dll ProductName RocketLauncher ProductVersion 1.0.0.2 File Size: 61440 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 12/23/2015 - 5:41:58 PM 16:58:54:360 | RL | INFO | +15 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Array.ahk exists 16:58:54:371 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Extension. 16:58:54:373 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4924 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 2/20/2011 - 3:35:02 PM 16:58:54:376 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\BinHexRW.ahk exists 16:58:54:380 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:383 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5077 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 10/16/2015 - 4:18:09 AM 16:58:54:385 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\BlockInput.exe exists 16:58:54:385 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 1/3/2014 - 12:27:34 PM 16:58:54:385 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\CLR_L.ahk exists 16:58:54:385 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:58:54:385 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5474 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 8/25/2015 - 9:55:08 AM 16:58:54:385 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Control_AniGif.ahk exists 16:58:54:401 | RL | DEBUG1 | +31 | CRC Check - CRC matches, this is an official unedited Extension. 16:58:54:404 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 4/30/2013 - 3:56:02 AM 16:58:54:406 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\gdip.ahk exists 16:58:54:406 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:58:54:406 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 1/14/2013 - 7:07:30 AM 16:58:54:406 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\gdip_alt.ahk exists 16:58:54:406 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:406 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5891 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 12/21/2015 - 1:08:03 PM 16:58:54:423 | RL | DEBUG1 | +16 | gdip_alt.ahk Version: 1.0.3 16:58:54:425 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\gsdll32.dll exists 16:58:54:426 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 13090816 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 1/7/2015 - 11:20:42 AM 16:58:54:426 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\itextsharp.dll exists 16:58:54:426 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 6/15/2013 - 4:06:21 AM 16:58:54:426 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Java.ahk exists 16:58:54:426 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:426 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 12/24/2014 - 1:02:37 PM 16:58:54:442 | RL | DEBUG1 | +16 | Java.ahk Version: 1.0.0 16:58:54:444 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\JSON.ahk exists 16:58:54:446 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:58:54:446 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 9203 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 5/6/2013 - 4:22:25 AM 16:58:54:446 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Origin.ahk exists 16:58:54:446 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:446 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 3/23/2015 - 4:51:41 AM 16:58:54:462 | RL | DEBUG1 | +15 | Origin.ahk Version: 1.0.2 16:58:54:464 | RL | INFO | +16 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\RegRW64.ahk exists 16:58:54:467 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:58:54:467 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 5/8/2014 - 5:06:39 PM 16:58:54:467 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\RIni.ahk exists 16:58:54:467 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:58:54:467 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 67561 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 6/6/2013 - 8:56:23 AM 16:58:54:483 | RL | INFO | +15 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 16:58:54:486 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.5717.6837 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.5717.6837 CompanyName Markovtsev Vadim File Size: 167424 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 9/29/2015 - 11:35:11 AM 16:58:54:488 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\Steam.ahk exists 16:58:54:492 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:495 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 5347 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 3/23/2015 - 4:52:25 AM 16:58:54:496 | RL | DEBUG1 | +16 | Steam.ahk Version: 1.0.2 16:58:54:497 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\VA.ahk exists 16:58:54:497 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Extension. 16:58:54:497 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 3/2/2013 - 11:05:47 AM 16:58:54:497 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\VA_Extension.ahk exists 16:58:54:497 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:514 | RL | DEBUG1 | +16 | CheckFile - Attributes: File Size: 3833 bytes Created: 3/24/2016 - 6:38:09 PM Modified: 1/14/2015 - 10:16:56 AM 16:58:54:516 | RL | DEBUG1 | +0 | VA_Extension.ahk Version: 1.0.1 16:58:54:518 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\7z.ahk exists 16:58:54:518 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:518 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 30311 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:40:26 PM 16:58:54:518 | RL | DEBUG1 | +0 | 7z.ahk Version: 1.0.3 16:58:54:518 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Bezel.ahk exists 16:58:54:536 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:538 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 113706 bytes Created: 3/24/2016 - 7:19:15 PM Modified: 3/24/2016 - 7:19:17 PM 16:58:54:538 | RL | DEBUG1 | +0 | Bezel.ahk Version: 1.1.11 16:58:54:538 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Fade.ahk exists 16:58:54:538 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:538 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 38464 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/16/2016 - 12:53:46 PM 16:58:54:538 | RL | DEBUG1 | +0 | Fade.ahk Version: 1.1.5 16:58:54:538 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Fade Init.ahk exists 16:58:54:557 | RL | DEBUG1 | +32 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:559 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1065 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 10/16/2015 - 4:18:27 AM 16:58:54:559 | RL | DEBUG1 | +0 | Fade Init.ahk Version: 1.0.2 16:58:54:559 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Fade Animations.ahk exists 16:58:54:559 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:559 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 77260 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:27:31 PM 16:58:54:559 | RL | DEBUG1 | +0 | Fade Animations.ahk Version: 1.1.12 16:58:54:575 | RL | INFO | +15 | CheckFile - Checking if L:\RocketLauncher\Lib\Keymapper.ahk exists 16:58:54:579 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:582 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33657 bytes Created: 3/24/2016 - 7:19:30 PM Modified: 3/24/2016 - 7:19:30 PM 16:58:54:584 | RL | DEBUG1 | +0 | Keymapper.ahk Version: 1.1.4 16:58:54:586 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Keymapper Init.ahk exists 16:58:54:588 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:588 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 3956 bytes Created: 3/24/2016 - 7:19:31 PM Modified: 3/24/2016 - 7:19:31 PM 16:58:54:588 | RL | DEBUG1 | +0 | Keymapper Init.ahk Version: 1.0.6 16:58:54:588 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\MultiGame.ahk exists 16:58:54:588 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:588 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 41158 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/16/2016 - 12:53:29 PM 16:58:54:605 | RL | DEBUG1 | +15 | MultiGame.ahk Version: 1.0.9 16:58:54:607 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\MultiGame Init.ahk exists 16:58:54:610 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:610 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 4/15/2013 - 3:33:19 AM 16:58:54:610 | RL | DEBUG1 | +0 | MultiGame Init.ahk Version: 1.0.0 16:58:54:610 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\MultiPlayer.ahk exists 16:58:54:610 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:610 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 66776 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 12/7/2015 - 7:37:45 PM 16:58:54:626 | RL | DEBUG1 | +16 | MultiPlayer.ahk Version: 1.0.8 16:58:54:627 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Pause.ahk exists 16:58:54:629 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:629 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 394398 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:20:50 PM 16:58:54:629 | RL | DEBUG1 | +0 | Pause.ahk Version: 1.1.8 16:58:54:629 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Pause Init.ahk exists 16:58:54:646 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:649 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 8/24/2015 - 9:00:44 AM 16:58:54:651 | RL | DEBUG1 | +0 | Pause Init.ahk Version: 1.0.3 16:58:54:653 | RL | INFO | +15 | CheckFile - Checking if L:\RocketLauncher\Lib\Password.ahk exists 16:58:54:657 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:660 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 10027 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:22:58 PM 16:58:54:662 | RL | DEBUG1 | +0 | Password.ahk Version: 1.0.3 16:58:54:664 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\RL.ahk exists 16:58:54:669 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:670 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 18545 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 4:47:56 PM 16:58:54:670 | RL | DEBUG1 | +0 | RL.ahk Version: 1.0 16:58:54:670 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk exists 16:58:54:670 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:670 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 72261 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 12/7/2015 - 7:37:59 PM 16:58:54:686 | RL | DEBUG1 | +16 | Rom Mapping Launch Menu.ahk Version: 1.0.7 16:58:54:688 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Shared.ahk exists 16:58:54:695 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:697 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 162548 bytes Created: 3/24/2016 - 7:19:38 PM Modified: 3/24/2016 - 7:19:40 PM 16:58:54:699 | RL | DEBUG1 | +15 | Shared.ahk Version: 1.3.9 16:58:54:700 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Statistics.ahk exists 16:58:54:700 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:700 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26810 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/10/2016 - 2:04:41 PM 16:58:54:700 | RL | DEBUG1 | +0 | Statistics.ahk Version: 1.0.4 16:58:54:700 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Statistics Init.ahk exists 16:58:54:716 | RL | DEBUG1 | +16 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:719 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 12/24/2014 - 1:23:48 PM 16:58:54:721 | RL | DEBUG1 | +0 | Statistics Init.ahk Version: 1.0.1 16:58:54:721 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\Virtual Drive.ahk exists 16:58:54:721 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:721 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 18918 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 1/11/2016 - 2:21:47 PM 16:58:54:721 | RL | DEBUG1 | +0 | Virtual Drive.ahk Version: 1.0.4 16:58:54:721 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\XHotkey.ahk exists 16:58:54:739 | RL | DEBUG1 | +15 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:741 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 26540 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 8/14/2015 - 2:14:18 PM 16:58:54:741 | RL | DEBUG1 | +0 | XHotkey.ahk Version: 1.0.4 16:58:54:741 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Lib\XHotkey Init.ahk exists 16:58:54:741 | RL | DEBUG1 | +0 | CRC Check - CRC matches, this is an official unedited Library. 16:58:54:741 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 3/24/2016 - 6:37:57 PM Modified: 8/14/2015 - 2:14:25 PM 16:58:54:741 | RL | DEBUG1 | +0 | XHotkey Init.ahk Version: 1.0.2 16:58:54:741 | RL | DEBUG1 | +0 | Main - Raw CLI received: "-s Aamber Pegasus -r Galaxy Wars & Hangman (19xx)(-)[translated] -f L:\HyperSpin\HyperSpin.exe -p HyperSpin -c 1 -o 1" 16:58:54:757 | RL | DEBUG1 | +16 | Main - Received this dbName with no path via CLI: "Galaxy Wars & Hangman (19xx)(-)[translated]" 16:58:54:759 | RL | DEBUG1 | +0 | Main - dbName: Galaxy Wars & Hangman (19xx)(-)[translated] 16:58:54:761 | RL | INFO | +16 | Main - Loading Front End Plugin: "HyperSpin" 16:58:54:761 | RL | INFO | +0 | Main - RocketLauncher received "Aamber Pegasus" and "Galaxy Wars & Hangman (19xx)(-)[translated]" 16:58:54:761 | RL | INFO | +0 | Main - Did not find a "L:\RocketLauncher\Settings\Aamber Pegasus\Game Options.ini" file, skipping any game-specific options. 16:58:54:761 | RL | INFO | +0 | Main - Galaxy Wars & Hangman (19xx)(-)[translated] is using the default emulator: MAME 16:58:54:761 | RL | INFO | +0 | Main - Checking for a [MAME] section in L:\RocketLauncher\Settings\Aamber Pegasus\Emulators.ini 16:58:54:778 | RL | INFO | +15 | Main - Checking for a [MAME] section in L:\RocketLauncher\Settings\Global Emulators.ini 16:58:54:781 | RL | INFO | +0 | Main - Found [MAME] in L:\RocketLauncher\Settings\Global Emulators.ini 16:58:54:783 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Modules\MAME\MAME.ahk exists 16:58:54:788 | RL | DEBUG1 | +0 | CheckFile - Attributes: File Size: 73162 bytes Created: 3/24/2016 - 6:38:15 PM Modified: 1/7/2016 - 6:17:13 PM 16:58:54:796 | RL | INFO | +16 | Main - CRC Check - CRC matches, this is an official unedited module. 16:58:54:798 | RL | INFO | +0 | Main - Galaxy Wars & Hangman (19xx)(-)[translated] will use module: L:\RocketLauncher\Modules\MAME\MAME.ahk 16:58:54:811 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 16:58:54:811 | RL | INFO | +0 | CheckFile - Checking if L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\mame64.exe exists 16:58:54:811 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription Multiple Arcade Machine Emulator FileVersion 0, 172, 0, 0 InternalName MAME LegalCopyright Copyright Nicola Salmoria and the MAME team OriginalFilename MAME ProductName MAME ProductVersion 0.172 CompanyName MAME Team File Size: 134502400 bytes Created: 4/7/2016 - 8:54:30 PM Modified: 4/10/2016 - 5:49:46 AM 16:58:54:811 | RL | INFO | +0 | Main - INI Keys read 16:58:54:811 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\7z.exe exists 16:58:54:811 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 262144 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 3/24/2016 - 8:11:59 PM 16:58:54:827 | RL | INFO | +15 | CheckFile - Checking if L:\RocketLauncher\Module Extensions\7z.dll exists 16:58:54:830 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription 7z Plugin FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.dll ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 1012224 bytes Created: 3/24/2016 - 6:38:08 PM Modified: 9/29/2015 - 11:35:11 AM 16:58:54:833 | RL | INFO | +0 | Main - "Galaxy Wars & Hangman (19xx)(-)[translated]" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 16:58:54:833 | RL | INFO | +0 | CheckPaths - Started 16:58:54:833 | RL | WARNING | +0 | Please make sure your Database Name (Rom Name) does not contain the special characters [ or ] as these are used to denote sections in RocketLauncher's INI Files: Galaxy Wars & Hangman (19xx)(-)[translated] 16:58:54:833 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: L:\roms\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated].7z 16:58:54:833 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: L:\roms\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated]\Galaxy Wars & Hangman (19xx)(-)[translated].7z 16:58:54:833 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 16:58:54:851 | RL | DEBUG1 | +16 | CheckPaths - Looking for rom: L:\roms\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated].rar 16:58:54:853 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom by name in subfolder: L:\roms\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated]\Galaxy Wars & Hangman (19xx)(-)[translated].rar 16:58:54:853 | RL | DEBUG1 | +0 | CheckPaths - Rom not found 16:58:54:853 | RL | DEBUG1 | +0 | CheckPaths - Looking for rom: L:\roms\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated].zip 16:58:54:853 | RL | INFO | +0 | CheckPaths - Found rom: L:\roms\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated].zip 16:58:54:853 | RL | DEBUG1 | +0 | CheckPaths - Current romName: Galaxy Wars & Hangman (19xx)(-)[translated] 16:58:54:853 | RL | DEBUG1 | +0 | CheckPaths - Current romPath: L:\roms\Aamber Pegasus 16:58:54:853 | RL | DEBUG1 | +0 | CheckPaths - Current romExtension: .zip 16:58:54:853 | RL | INFO | +0 | CheckPaths - Ended 16:58:54:868 | RL | INFO | +15 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook DetectHiddenWindows, ON SetTitleMatchMode, 2 SendMode, Event 0 = 12 pluginPath = L:\RocketLauncher\Plugins pluginName = HyperSpin pluginExt = .plugin contextOnExit = 1 rlMode = rlTitle = RocketLauncher rlVersion = 1.0.1.5a rlAuthor = djvj rlURL = www.rlauncher.com langFile = L:\RocketLauncher\Data\Language\Localization.ini primMonitor = 2 frontendPID = frontendPath = L:\HyperSpin frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = L: exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\mame64.exe emuPath = L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172 emuName = MAME emuExt = exe baseRomPath = L:\roms\Aamber Pegasus romPath = L:\roms\Aamber Pegasus romPathFromIni = L:\roms\Aamber Pegasus romExtension = .zip romExtensionOrig = .zip romExtensions = 7z|rar|zip|sfc|gba|gb|a78|sv|gbc|rpk|gme|sc|cdt|ws|wsc|ngp|ngc|vms|ipf|n64|z64|sg|fds|caq|vb|vec|wav|cas|min|int|rom|tap|tzx|msa|nes|col|nds|cpr|gg|pce|st2|st|stx|sms|smc|lnx|md|32x|n64|a52|j64|cso|cue|iso|ccd|chd|bin executable = mame64.exe systemDbName = Aamber Pegasus systemName = Aamber Pegasus dbPath = dbName = Galaxy Wars & Hangman (19xx)(-)[translated] dbExt = romName = Galaxy Wars & Hangman (19xx)(-)[translated] romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingHideParent = false romMappingMenuWidth = 400 romMappingMenuMargin = 65 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s60 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 7 romMappingTextMargin = 15 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s90 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s22 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s22 Regular romMappingGameNameTextFont = Bebas Neue romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 55 romMappingMenuFlagSeparation = 7 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = false blockInputTime = 0 blockInputFile = L:\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = setResolution = logFile = L:\RocketLauncher\RocketLauncher.log logLabel := [" INFO"," WARNING"," ERROR"," DEBUG1"," DEBUG2"] logLevel = 10 logShowDebugConsole = false logIncludeModule = true logIncludeFileProperties = true logShowCommandWindow = false logCommandWindow = false rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = Enter navP2UpKey = Numpad8 navP2DownKey = Numpad2 navP2LeftKey = Numpad4 navP2RightKey = Numpad6 navP2SelectKey = NumpadEnter originalWidth = 1680 originalHeight = 1050 vdEnabled = false vdFullPath = vdUseSCSI = true vdDriveLetter = vdAddDrive = true servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkySystemName = ledblinkyFullPath = ledblinkyProfilePath = L:\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = L:\RocketLauncher\Profiles\LEDBlinky\RocketLauncher winIPACFullPath = ultraMapEnabled = false ultraMapFullPath = emuIdleShutdown = 0 launchPasswordHash = UpUpDownDownLeftRightLeftRight hideCursor = false hideEmu = false hideFE = false fadeIn = false fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeClickThrough = false fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Stretch and Lose Aspect fadeLyr2Pos = Stretch and Lose Aspect fadeLyr2X = 0 fadeLyr2Y = 0 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 450 fadeLyr3Y = 450 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 1 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 1 fadeLyr4X = 1792|952 fadeLyr4Y = 891|1596 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = No Alignment fadeLyr4FPS = 50 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = Image fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 900 fadeBarWindowH = fadeBarWindowR = 30 fadeBarWindowM = 30 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeBarNon7zProgressTime = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 30 fadeBarR = 10 fadeBarColor = DD00BFFF fadeBarHatchStyle = 8 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 150 fadeRomInfoDescription = filtered text fadeRomInfoSystemName = image fadeRomInfoYear = text with label fadeRomInfoDeveloper = text with label fadeRomInfoPublisher = text with label fadeRomInfoGenre = disabled fadeRomInfoRating = image fadeRomInfoOrder = Description|SystemName|Year|Developer|Genre|Rating|Publisher fadeRomInfoTextPlacement = User Defined fadeRomInfoTextMargin = 7 fadeRomInfoText1Options = w1600|787 h90 x165 y870|1575 cFFE1E1E1 r4 s90 Left Regular fadeRomInfoText2Options = w400 x8 y15 cFF555555 r4 s60 Bold fadeRomInfoText3Options = w310 x165 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText4Options = w1305|492 h66 x460 y960|1665 cFFE1E1E1 r4 s66 Left Regular fadeRomInfoText5Options = cFF555555 r4 s42 Bold fadeRomInfoText6Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topRight fadeStatsInfoTextMargin = 7 fadeStatsInfoText1Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText2Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText3Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText4Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText5Options = cFFB4B4B4 r4 s22 Bold fadeStatsInfoText6Options = cFFB4B4B4 r4 s22 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFB4B4B4 r4 s30 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFB4B4B4 r4 s30 Right Bold fadeText2 = Extraction Complete, Ready fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Bebas Neue fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = L:\RocketLauncher\Media\Fade RLDataPath = L:\RocketLauncher\Data RLMediaPath = L:\RocketLauncher\Media RLErrSoundPath = L:\RocketLauncher\Media\Sounds\Error modulesPath = L:\RocketLauncher\Modules moduleFullName = L:\RocketLauncher\Modules\MAME\MAME.ahk moduleName = MAME modulePath = L:\RocketLauncher\Modules\MAME moduleExtension = ahk moduleExtensionsPath = L:\RocketLauncher\Module Extensions libPath = L:\RocketLauncher\Lib sevenZEnabled = true sevenZPath = L:\RocketLauncher\Module Extensions\7z.exe sevenZDllPath = L:\RocketLauncher\Module Extensions\7z.dll sevenZExtractPath = C:\RockertLauncher Temp sevenZExtractPathOrig = sevenZAttachSystemName = false sevenZDelTemp = true sevenZSounds = true sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar 7zExtractPath = C:\RockertLauncher Temp mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500|800 mgFont = Arial mgText1Options = x10p y250|500 w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 100 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side mgOnLaunch = false pauseEnabled = false pauseKey = ~NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = L:\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up} pauseLoadStateKeyCodes = {F7 down}{F7 up} keyboardEncoder = keyboardEncoderEnabled = false keymapperEnabled = false keymapperAHKMethod = false keymapper = xpadder xpadderFullPath = L:\Utilities\Xpadder\xpadder.exe joyToKeyFullPath = L:\Utilities\JoyToKey\JoyToKey.exe profilePath = L:\RocketLauncher\Profiles keymapperProfilePath = L:\RocketLauncher\Profiles\xpadder keymapperFrontEndProfileName = RocketLauncherUI keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = L:\RocketLauncher\Profiles\xpadder\RocketLauncherUI defaultProfile = L:\RocketLauncher\Profiles\xpadder\_Default systemProfile = L:\RocketLauncher\Profiles\xpadder\Aamber Pegasus xPadderSystemProfile = L:\RocketLauncher\Profiles\xpadder\Aamber Pegasus\_Default emuProfile = L:\RocketLauncher\Profiles\xpadder\Aamber Pegasus\MAME romProfile = L:\RocketLauncher\Profiles\xpadder\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated] RocketLauncherProfile = L:\RocketLauncher\Profiles\xpadder\RocketLauncher blankProfile = L:\RocketLauncher\Profiles\xpadder\_Default\blank ahkFEProfile = L:\RocketLauncher\Profiles\AHK\RocketLauncherUI ahkDefaultProfile = L:\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = L:\RocketLauncher\Profiles\AHK\Aamber Pegasus ahkEmuProfile = L:\RocketLauncher\Profiles\AHK\Aamber Pegasus\MAME ahkRomProfile = L:\RocketLauncher\Profiles\AHK\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated] ahkRocketLauncherProfile = L:\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = L:\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = L:\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe qResFullPath = L:\RocketLauncher\Module Extensions\QRes.exe mon1O = pacDrivedllFile = L:\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = L:\RocketLauncher\Lib\User Fade Animations.ini 16:58:54:872 | RL | INFO | +16 | BuildScript - Loaded XHotkey Init.ahk scripts 16:58:54:873 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 16:58:54:873 | RL | WARNING | +0 | BuildScript - "L:\RocketLauncher\Lib\User Functions Init.ahk" not found 16:58:54:873 | RL | DEBUG1 | +0 | BuildScript - Module starts on line: 2 16:58:54:873 | RL | INFO | +0 | BuildScript - Validating module 16:58:54:894 | RL | INFO | +16 | BuildScript - Validation complete 16:58:54:896 | RL | INFO | +0 | BuildScript - Module: MEmu = MAME MEmuV = v0.166 MURL = http://www.mame.net/ MAuthor = djvj,faahrev,brolly,Tomkun MVersion = 2.3.1 MCRC = 9B041EF3 iCRC = 72BB0F21 mId = 635746812784197028 MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162. ; ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found. ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below ; If MAME has a problem reading the bios zips, try archving them with "no compression" ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed. ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 ; ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html ; High Scores DO NOT SAVE when cheats are enabled! ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1 ; ; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the ; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content. ; ; Following systems will also require some specific files to operate properly: ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) ; Camputers Lynx - lynx64k, lynx96k, lynx128k ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi ; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath) ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) ; Sony PlayStation - psa, pse, psj, psu ; ; Tape Control: ; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems. ; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there. ; The following hotkeys can also be used: ; F2 - Start Tape ; Left Shift + F2 - Stop Tape ; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process. ; ; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above ; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back. ; ; 7z Support: ; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's ; fine to enable 7z to non-arcade systems. ; ; Custom Configuration Files: ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure: ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg ; ; Ini Files: ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order: ;- mame.ini ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here) ;- debug.ini (if the debugger is enabled) ;- <parent>.ini (for clones only, may be called recursively) ;- <gamename>.ini ;- vertical.ini (for games with vertical monitor orientation) ;- horizont.ini (for games with horizontal monitor orientation) ;- vector.ini (for vector games only) ;- <driver>.ini (based on the source filename of the driver) ; ; The settings in the later ini's override those in the earlier ini's. ; ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets. ; ; Bally Astrocade: ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game. ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. ; ; GCE Vectrex: ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder. ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. ; ; Jupiter Ace: ; Set mame to 48k ram ; ; Magnavox Odyssey 2: ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. ; Use the systemName ini file in the folder with this module for this, example: ; [Moto-Crash (France)] ; Bios=videopac ; ; RCA Studio 2: ; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual). ; The game screen will be black until you do. ; ; Texas Instruments TI 99/4A: ; This system requires full keyboard emulation to work properly ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) ; You can check how to convert split cart dumps to RPK here: ; http://www.ninerpedia.org/index.php/MESS_multicart_system ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" ; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start ; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required. ; ; Bezels: ; Module settings control whether RocketLauncher or MAME bezels are shown ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game ; ; ServoStik: ; The module will automatically control any connected ServoStiks found on the system. ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode. ; ; Per game controller types: ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings. ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES. ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports: ; # ; # SLOT DEVICES ; # ; joyport1 wheel ; joyport2 wheel ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would ; set Parameters=-joyport1 joy -joyport2 joy ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set ; Parameters=-joyport1 wheel -joyport2 wheel ; ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0. ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini). ; ; Linking/NetPlay: ; The module will automatically set correct network ports for linked games. ; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched. ; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically. ; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram. ; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc ; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually. ; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however. ; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to. ; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network. ; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well. ; ; NVRAM Automation for linked games: ; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique. ; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc. ; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc ; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI. ; ; Additional Link info that may be of some importance: ; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173). ; One Board sends about 20 KByte/s. ; So bandwidth CLIENTSIDE is like... ; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound. ; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound. ; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound. ; etc. ; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0 ; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html ;---------------------------------------------------------------------------- StartModule() BezelGUI() ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mTypeVar := " ( LTrim Aamber Pegasus|pegasus Acorn Electron|electron Amstrad CPC|cpc664 Amstrad GX4000|gx4000 APF Imagination Machine|apfimag Apple II|apple2ep Apple IIGS|apple2gs Applied Technology MicroBee|mbeeic Atari 8-Bit|a800 Atari 2600|a2600 Atari 5200|a5200 Atari 7800|a7800 Atari Jaguar|jaguar Atari Lynx|lynx Bally Astrocade|astrocde Bandai Super Vision 8000|sv8000 Bandai WonderSwan|wswan Bandai WonderSwan Color|wscolor Bit Corporation Gamate|gamate Camputers Lynx|lynx128k Casio PV-1000|pv1000 Casio PV-2000|pv2000 Coleco ADAM|adam ColecoVision|coleco Commodore 64|c64 Commodore MAX Machine|vic10 Creatronic Mega Duck|megaduck EACA EG2000 Colour Genie|cgenie Emerson Arcadia 2001|arcadia Entex Adventure Vision|advision Epoch Game Pocket Computer|gamepock Epoch Super Cassette Vision|scv Exidy Sorcerer|sorcerer Fairchild Channel F|channelf Fujitsu FM-7|fmnew7 Funtech Super Acan|supracan GamePark 32|gp32 GCE Vectrex|vectrex Hartung Game Master|gmaster Interton VC 4000|vc4000 JungleTac Sport Vii|vii Jupiter Ace|jupace Magnavox Odyssey 2|odyssey2 Matra & Hachette Alice|alice32 Mattel Aquarius|aquarius Mattel Intellivision|intv MGT Sam Coupe|samcoupe Milton Bradley MicroVision|microvsn NEC PC-8801|pc8801 NEC PC Engine|pce NEC PC Engine-CD|pce NEC SuperGrafx|sgx NEC TurboGrafx-16|tg16 NEC TurboGrafx-CD|tg16 Nintendo 64|n64 Nintendo 64DD|n64dd Nintendo Entertainment System|nes Nintendo Famicom|famicom Nintendo Famicom Disk System|fds Nintendo Game Boy|gameboy Nintendo Game Boy Advance|gba Nintendo Game Boy Color|gbcolor Nintendo Pokemon Mini|pokemini Nintendo Satellaview|snes Nintendo Super Famicom|snes Nintendo Super Game Boy|supergb Nintendo Virtual Boy|vboy Othello Multivision|omv1000 Philips CD-i|cdimono1 Philips Videopac Plus G7400|g7400 Philips VG 5000|vg5k RCA Studio II|studio2 Sega 32X|32x Sega CD|segacd Sega Game Gear|gamegear Sega Genesis|genesis Sega Master System|sms Sega Mega Drive|megadriv Sega Pico|pico Sega Saturn|saturn Sega SC-3000|sc3000 Sega SG-1000|sg1000 Sega VMU|svmu Sharp X1|x1turbo40 Sinclair ZX81|zx81 SNK Neo Geo AES|aes SNK Neo Geo CD|neocdz SNK Neo Geo Pocket|ngp SNK Neo Geo Pocket Color|ngpc Sony PlayStation|psx Sony PocketStation|pockstat Sord M5|m5 Soundic Victory MPT-02|mpt02 Super Nintendo Entertainment System|snes Tandy TRS-80 Color Computer|coco3 Texas Instruments TI 99-4A|ti99_4a Tiger Game.com|gamecom Tomy Tutor|tutor VTech CreatiVision|crvision Watara Supervision|svision )" mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If (A_Index = 1) obj.System := A_LoopField Else ; 2 obj.mameID := A_LoopField mType.Insert(obj["System"], obj) } Log("Module - Finished building the " . MEmu . " object",4) ; For easier use throughout the module mameSystem := mType[systemName].System mameID := mType[systemName].mameID If !mameSystem { Log("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.",2) mameSystem := systemName mameID := "MAME" } settingsFile := modulePath . "\" . moduleName . ".ini" Fullscreen := IniReadCheck(settingsFile, "Settings", "Fullscreen","true",,1) ; Set fullscreen mode legacyMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "LegacyMode","false",,1) mameBiosPath := IniReadCheck(settingsFile, "Settings", "MAME_BIOS_Path", emuPath . "\roms",,1) mameBiosPath := GetFullName(mameBiosPath) Videomode := IniReadCheck(settingsFile, "Settings", "Videomode","d3d",,1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default pauseMethod := IniReadCheck(settingsFile, "Settings", "PauseMethod",1,,1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers bilinearFilter := IniReadCheck(settingsFile, "Settings|" . mameSystem, "BilinearFilter","false",,1) hlsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "HLSL","false",,1) glsl := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "GLSL","false",,1) bezelMode := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "BezelMode","layout",,1) ; "layout" or "normal" verticalRotationMode := IniReadCheck(settingsFile, "Settings|" . mameSystem . "|" . romName, "VerticalRotationMode","none",,1) cheatMode := IniReadCheck(settingsFile, "Settings", "CheatMode","false",,1) cheatModeKey := IniReadCheck(settingsFile, "Settings", "CheatModeKey",A_Space,,1) ; user defined key to be held down before launching a mame rom. UseSoftwareList := IniReadCheck(settingsFile, mameSystem . "|" . romName, "UseSoftwareList","false",,1) sysStaticParams := IniReadCheck(settingsFile, mameSystem, "StaticParameters", A_Space,,1) sysParams := IniReadCheck(settingsFile, mameSystem, "Parameters", A_Space,,1) romParams := IniReadCheck(settingsFile, romName, "Parameters", sysParams,,1) mameRomName := IniReadCheck(settingsFile, romName, "MameRomName", A_Space,,1) autosave := IniReadCheck(settingsFile, systemName . "|" . romName, "Autosave", "false",,1) volume := IniReadCheck(settingsFile, "Settings|" . systemName . "|" . romName, "Volume",,,1) Artwork_Crop := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Artwork_Crop", "true",,1) Use_Bezels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Bezels", "false",,1) Use_Overlays := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Overlays", "true",,1) Use_Backdrops := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Backdrops", "true",,1) Use_Cpanels := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Cpanels", "false",,1) Use_Marquees := IniReadCheck(settingsFile, mameSystem . "|" . romName, "Use_Marquees", "false",,1) inipath := IniReadCheck(settingsFile, mameSystem, "IniPath", "",,1) hashpath := IniReadCheck(settingsFile, mameSystem, "HashPath", "",,1) ; Loop, 8 ; car%A_Index%Color := IniReadCheck(settingsFile, romName, "Car_" . A_Index . "_Color","",,1) enableLinkPlay := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_Link_Play", "false",,1) networkSession := "" If (enableLinkPlay != "false") { Log("Module - Link/Network Multi-Player is an available option for " . romName,4) getWANIP := IniReadCheck(settingsFile, "Link/Network", "Get_WAN_IP","false",,1) myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games networkPlayers := enableLinkPlay ; Max amount of networkable players localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking enableNVRAMAutomation := IniReadCheck(settingsFile, "Link/Network|" . romName, "Enable_NVRAM_Automation","true",,1) maxPlayersPerMonitor := IniReadCheck(settingsFile, "Link/Network|" . romName, "Max_Players_Per_monitor","1|1|1|1|1|1|1|1",,1) splitScreen2PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_2_Players","Horizontal",,1) ;horizontal or vertical splitScreen3PlayersMode := IniReadCheck(settingsFile, "Link/Network|" . romName, "SplitScreen_3_Players","P1top",,1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right. localPort := IniReadCheck(settingsFile, "Link/Network", "Local_Port","15111",,1) defaultServerIP := IniReadCheck(settingsFile, "Link/Network", "Default_Server_IP", myIP,,1) defaultServerPort := IniReadCheck(settingsFile, "Link/Network", "Default_Server_Port","15111",,1) lastIP := IniReadCheck(settingsFile, "Link/Network", "Last_IP", defaultServerIP,,1) ; also known as the Remote IP in mame. Does not need to be on the ISD lastPort := IniReadCheck(settingsFile, "Link/Network", "Last_Port", defaultServerPort,,1) ; also known as the Remote Port in mame. Does not need to be on the ISD MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort") ;MultiPlayer Menu Result ; If !(networkType) ; MsgBox, % "Single Player Game" ; Else If (networkType="localLink") ; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers ; Else If (networkType="server") ; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup ; Else If (networkType="client") ; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup If networkSession { Log("Module - Using a Network for " . romName,4) multiPlayerObj := Object() ; initialize object to store the multiplayer options If (networkType="localLink") { Log("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.") linkEnabledGame := 1 If networkPlayers > 1 { Log("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.") fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine Loop % networkPlayers { multiPlayerObj[A_Index,"Player"] := A_Index multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index) multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index) If (A_Index = 1) { ; Player 1 initialLocalPort := localPort ; must be stored for last player multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0" multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort } Else { ; Players 2+ multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1" multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player } ; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"] } } Else Log("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.") } Else If (networkType = "client") { Log("Module - Remote host is running on another PC, module will use remote link mode.") IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP ; Save last used IP and Port for quicker launching next time IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port linkType := "Slave" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } Else { ; server Log("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort) IniWrite, %networkIP%, %settingsFile%, Link/Network, Last_IP ; Save last used IP and Port for quicker launching next time IniWrite, %networkPort%, %settingsFile%, Link/Network, Last_Port linkType := "Master" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } Log("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """",4) } Else { Log("Module - User chose Single Player mode for this session",4) } } FadeInStart() ;Read settings from system name ini file sysSettingsFile := modulePath . "\" . mameSystem . ".ini" If FileExist(sysSettingsFile) { romParams := IniReadCheck(sysSettingsFile, romName, "Parameters", romParams,,1) hlsl := IniReadCheck(sysSettingsFile, romName, "HLSL",hlsl,,1) glsl := IniReadCheck(sysSettingsFile, romName, "GLSL",glsl,,1) Artwork_Crop := IniReadCheck(sysSettingsFile, romName, "Artwork_Crop", Artwork_Crop,,1) Use_Bezels := IniReadCheck(sysSettingsFile, romName, "Use_Bezels", Use_Bezels,,1) Use_Overlays := IniReadCheck(sysSettingsFile, romName, "Use_Overlays", Use_Overlays,,1) Use_Backdrops := IniReadCheck(sysSettingsFile, romName, "Use_Backdrops", Use_Backdrops,,1) Use_Cpanels := IniReadCheck(sysSettingsFile, romName, "Use_Cpanels", Use_Cpanels,,1) Use_Marquees := IniReadCheck(sysSettingsFile, romName, "Use_Marquees", Use_Marquees,,1) UseSoftwareList := IniReadCheck(sysSettingsFile, romName, "UseSoftwareList", UseSoftwareList,,1) } If inipath inipath := AbsoluteFromRelative(EmuPath, inipath) If hashpath hashpath := AbsoluteFromRelative(EmuPath, hashpath) artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop" useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels" useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays" useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops" useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels" useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees" autosave := If autosave = "true" ? " -autosave" : "" volume := If volume != "" ? " -volume " . volume : "" inipath := If inipath != "" ? " -inipath """ . inipath . """" : "" hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : "" If (verticalRotationMode = "none") verticalRotationMode := "" ; Process mame's ListXML for certain features If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode) { ListXMLObject := Object() ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName) Angle := ListXMLObject["Angle"].Value If (bezelEnabled = "true") { If (networkPlayers > 1) { useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(networkPlayers) } Else { If (bezelMode = "layout"){ BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName) } Else { ;bezel mode = normal useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(,,Angle) } } } If (servoStikEnabled = "auto") { ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled } If (verticalRotationMode && Angle) { Log("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle) If (verticalRotationMode = "original") verticalRotationMode := " -norotate" Else If (verticalRotationMode = "right") verticalRotationMode := " -ror" Else If (verticalRotationMode = "left") verticalRotationMode := " -rol" Else verticalRotationMode := "" } Else verticalRotationMode := "" } winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel" fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window" hideEmuObj := Object(dialogOpen . " ahk_class ConsoleWindowClass",0,"ahk_class MAMEDebugWindow",0,"ahk_class MAMEOutput",0,"ahk_class MAME",1) ;Hide_Emu will hide these windows. 0 = will never unhide, 1 = will unhide later 7z(romPath, romName, romExtension, sevenZExtractPath) ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions exeAtrib := FileGetVersionInfo_AW(EmuPath . "\" . executable, "FileVersion|ProductVersion", "|") Loop, Parse, exeAtrib, |%A_Tab%, %A_Space% A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField ) If ProductVersion StringRight, MAMEVersion, ProductVersion, StrLen(ProductVersion) - 2 Log("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion) If (videomode = "opengl") { hlsl := " -nohlsl_enable" If (MAMEVersion > 159) glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl") Else glsl := "" } Else { hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable") If (MAMEVersion > 159) glsl := If videomode = "ini" ? "" : " -nogl_glsl" Else glsl := "" If (videomode = "ini") videomode := "" } videomode := If (Videomode != "" ) ? " -video " . videomode : "" param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems. If romExtension = .txt ; This can be applied to all systems param1 := "" If (mameID = "apfimag") ; APF Imagination Machine If (romExtension != ".tap") mameID := "apfm1000" ; cart games for APF Imagination Machine require a different bios to be loaded If (UseSoftwareList != "true") { ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game. If mameID in ti99_4a,aes,apple2gs,electron,mbeeic,odyssey2,astrocde,samcoupe,vic10,cpc664 ; these systems will use an ini to store game specific settings { mameSysINI := CheckFileMAME(modulePath . "\" . mameSystem . ".ini") ; create the ini if it does not exist If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { ExpansionCartLocation := IniReadCheck(sysSettingsFile, "Settings", "ExpansionCartLocation", romPath . "\System",,1) ExpansionCartLocation := GetFullName(ExpansionCartLocation) CommandWaitOffset := IniReadCheck(sysSettingsFile, "Settings", "CommandWaitOffset", 0,,1) ExpansionCart := IniReadCheck(sysSettingsFile, romName, "Expansion_Cart","extended_basic.rpk",,1) ; user can specify a rom specific cart instead of the default basic one Command := IniReadCheck(sysSettingsFile, romName, "Command", "",,1) ; Now set the parameters to send to MAME If (romExtension = ".dsk") ; Expansion Disk { ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game param1 := " -nat -gromport single -cart1" param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """" param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc" param4 := " -flop1" param5 := " """ . romPath . "\" . romName . romExtension . """" If InStr(romName, "(Disk") { Sleep, 50 If (romTable.MaxIndex() = 2) { param4 := " -flop1 " . " """ . romTable[1,1] . """" param5 := " -flop2 " . " """ . romTable[2,1] . """" } } } Else If (romExtension = ".rpk") ; Cart Game (RPK Format) param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here param6 := " -ui_active" ;Enable partial keyboard mode at startup } Else If (mameID = "aes") ; SNK Neo Geo AES { biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1) param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games param2 := " -cart " . romName }Else If (mameID = "apple2gs") ; Apple IIGS { externalOS := IniReadCheck(mameSysINI, romName, "External_OS","false",,1) 2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found multipartTable := CreateRomTable(multipartTable) If (externalOS = "true") { CheckFile(romPath . "\" . 2gsSystemFile) param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """" } Else { param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """" If (multipartTable.MaxIndex() > 1) param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """" } param5 := " -ui_active" ;Enable partial keyboard mode at startup }Else If (mameID = "electron") ; Acorn Electron { AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If (romExtension = ".bin") mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "sc3000") ; Sega SC-3000 { AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If romExtension In .bin,.sg,.sc mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "c64") ; Commodore 64 { AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If romExtension In .d64,.g64,.g41,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk mediaDeviceType := "flop1" Else If romExtension In .wav,.tap mediaDeviceType := "cass1" Else If romExtension In .80,.a0,.e0,.crt mediaDeviceType := "cart1" Else If romExtension In .p00,.prg,.t64 mediaDeviceType := "quik1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If mameID = mbeeic ; Applied Technology MicroBee { microbeeModel := IniReadCheck(mameSysINI, romName, "MicroBee_Model","mbeeic",,1) If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56 ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") mameID := microbeeModel If romExtension in .mwb,.com,.bee mediaDeviceType := "quik1" Else If romExtension in .wav,.tap mediaDeviceType := "cass" Else If romExtension in .rom mediaDeviceType := "cart" Else If romExtension in .dsk mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "odyssey2") ; Magnavox Odyssey 2 { param2 := " -ui_active" ;Enable partial keyboard mode at startup If romName not contains (USA mameID := "videopac" }Else If (mameID = "astrocde") ; Bally Astrocade { BlueRAMBasicRom := IniReadCheck(mameSysINI, "Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin",,1) ; Blue RAM Basic rom RequiresReset := IniReadCheck(mameSysINI, romname, "RequiresReset","false",,1) ; Check if game requires a reset BlueRAMBasicRomPath := romPath . "\" . BlueRAMBasicRom If (romExtension = ".script") { ;Will require blue ram basic If !FileExist(BlueRAMBasicRomPath) { ;Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well SplitPath,romPath,,romBasePath BlueRAMBasicRomPath := CheckFile(romBasePath . "\" . BlueRAMBasicRom, "Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath) } scriptFile := romPath . "\" . romName . romExtension param1 := " -cart """ . BlueRAMBasicRomPath . """" ;Replace rompath variable in script FileRead, scriptData, %scriptFile% StringReplace, scriptData, scriptData, {romPath}, %romPath%, all ;Create cmd file to send to MESS FileDelete, %romPath% . "\" . %romName% . ".cmd" FileAppend, %scriptData%, %romPath%\%romName%.cmd param2 := " -exp blue_ram_16k -debug -debugscript """ . romPath . "\" . romName . ".cmd""" closeDebugWindow := "true" } }Else If (mameID = "samcoupe") ; MGT Sam Coupe { AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If romExtension in .mgt,.dsk,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . "" }Else If (mameID = "vic10") ; Commodore MAX Machine { AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If romExtension in .e0,.80 param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If romExtension in .wav,.tap param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else If romExtension in .t64,.prg,.p00 { mediaDeviceType := "quik" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . "" } }Else If (mameID = "cpc664") ; Amstrad CPC { LaunchProgram := IniReadCheck(mameSysINI, romName, "LaunchProgram","disk",,1) ; Read command from config. LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n""" AutoBootDelay := IniReadCheck(mameSysINI, "Settings", "AutoBootDelay","2",,1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If romExtension in .d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay } ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change) iniBios := IniReadCheck(mameSysINI, romName, "Bios",mameID,,1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini If (iniBios != "") mameID := iniBios ; need to change the bios name for some games } ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD { If romExtension not in .chd,.cue ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension) If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce") param2 := " -cart " . """" . tgcdBios . """" } Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce") param2 := " -cart " . """" . pcecdBios . """" } Else If (mameID = "psx") { ; Sony PlayStation mameID := "psu" ; changing mameID sent to MAME to use the USA bios ; SelectMemCard() ; future function to swap around memcards ; Usage: mc1 "J:\MAME\software\psu\card1.mc" } If (mameSystem = "Sega CD") { ; If InStr(romName,"(Jap") ; Mega CD Japanese v2 mameID := "megacd2j" Else If InStr(romName,"(Euro") ; Mega CD European (PAL) mameID := "megacd" } param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gamecom") ; Tiger Game.com { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "genesis") ; Sega Genesis { If (InStr(romName, "(Europe") || InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead mameID := "megadriv" }Else If (mameID = "megadriv") ; Sega Mega Drive { If (InStr(romName, "(USA") || InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead mameID := "genesis" }Else If (mameID = "vii") ; JungleTac Sport Vii { If (romName = "Built-In Games (China)") ; Has some built-in games, gotta launch just BIOS for it. param1 := "" }Else If (mameID = "alice32") ; Matra & Hachette Alice { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pockstat") ; Sony PocketStation { If (romExtension != ".gme") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "coco3") ; Tandy TRS-80 Color Computer { If (romExtension != ".txt") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "zx81") ; Sinclair ZX81 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "lynx128k") ; Camputers Lynx { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vg5k") ; Philips VG 5000 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "sorcerer") ; Exidy Sorcerer { If (romExtension = ".snp") ; Snapshot file param1 := " -dump """ . romPath . "\" . romName . romExtension . """" Else If (romExtension = ".bin") param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (messID = "jupace") ; jupiter ace { If (romExtension = ".ace") param1 := " -dump """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "a800" || mameID = "fds") ; Atari 8-Bit, Nintendo Famicom Disk System { If (romExtension != ".txt") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vectrex") ; GCE Vectrex { If (romName = "Mine Storm (World)") ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) param1 := "" }Else If (mameID = "apfm1000") ; APF Imagination Machine/APF M1000 { If (romName = "Rocket Patrol (USA)") ; Rocket Patrol is built into the APF M1000 ROM. param1 := "" }Else If (mameID = "adam") ; Coleco ADAM param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """" ; Decide if tape, disk, or cart game Else If (mameID = "pegasus") ; Aamber Pegasus { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gp32") ; GamePark 32 { If (romExtension != ".txt") param1 := " -memc """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "svmu") ; Sega VMU { param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "x1turbo40") ; Sharp X1 { If romExtension in .bin,.rom param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If romExtension in .wav,.tap param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pc8801") ; NEC PC-8801 { If (romExtension = ".d88") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "fmnew7 ") ; Fujitsu FM-7 { If romExtension in .fdi,.td0,.imd,.cqm,.dsk,.d77,.d88,.1dd param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If romExtension in .wav,.t77 param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "apple2ep") ; Apple II { If romExtension in .dsk,.do,.po,.rti,.edd,.d77,.d88,.1dd,.dfi,.imd,.i pf,.mfi,.mfm,.td0,.cqm,.cqi param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If romExtension in .wav param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "n64dd") ; Nintendo 64DD { If FileExist(romPath . romName . ".n64") param1 := " -cart """ . romPath . "\" . romName . ".n64"" -quik """ . romPath . "\" . romName . romExtension . """" Else param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If mameID in studio2,mpt02 ;RCA Studio 2 { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" Else { If romName contains Doodle button2 := "A 1" ; Press 1 on P1 controller If romName contains Patterns button2 := "A 2" ; Press 2 on P1 controller If romName contains Bowling button2 := "A 3" ; Press 3 on P1 controller If romName contains Freeway button2 := "A 4" ; Press 4 on P1 controller If romName contains Addition button2 := "A 5" ; Press 5 on P1 controller } ; Generate a lua script to press the Clear button so games will start ScriptFileName := GeneratePressButtonScript("Clear",button2) bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } } Else { ; Use Software List hashname := mameID param1 := " """ . romName . """" ; param1 used for launching from software lists If (mameID = "aes") ; SNK Neo Geo AES { hashname := "neogeo" biosRegion := IniReadCheck(mameSysINI, romName, "BIOS_Region","asia",,1) param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games } CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists } If (mameID = "vectrex") ; GCE Vectrex param2 := " -view " . (If (FileExist(emuPath . "\artwork\Vectrex\" . romName . ".png"))?("""" . romName . """"):"standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one StringReplace,mameRomPaths,romPathFromIni,|,`"`;`",1 ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME If InStr(romParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If InStr(sysStaticParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") ; use a custom rom name, not the one from the db If mameRomName { FileMove, %romPath%\%romName%%romExtension%, %romPath%\%mameRomName%%romExtension% ; rename rom to match what mame needs originalRomName := romName ; store romName from database so we know what to rename it back to later romName := mameRomName If ErrorLevel ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8) Else ; if rename was successful, set var so we know to move it back later fileRenamed := 1 } ; use a custom cfg file if it exists and append it to param1 If FileExist(emuPath . "\cfg\" . mameID . "\" . dbName) param1 := " -cfg_directory " . """" . emuPath . "\cfg\" . mameID . "\" . dbName . """" . param1 If (bilinearFilter = "true") bilinearEnabled := " -filter" Else bilinearEnabled := " -nofilter" If (cheatMode = "true") { If (!FileExist(emuPath . "\cheat.zip") && !FileExist(emuPath . "\cheat.7z")) ScriptError("You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath) Else Log("Module - Cheat file found in " . emuPath,4) If cheatModeKey ; if user wants to use a key to enable CheatMode cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch Else ; no cheat mode key defined cheatEnabled := " -cheat" } If (RequiresReset = "true") { ; Generate a lua script to send a system soft reset ScriptFileName := GenerateSoftResetScript() bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } HideEmuStart() If (legacyMode = "true") { Log("Module - Running MAME in legacy Mode") errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, emuPath, winstate) } Else { Log("Module - Running MAME in non-legacy mode") ; If (networkPlayers = 1 || !linkEnabledGame) { If !networkSession { Log("Module - Single session",4) errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate) } Else { ; multiplayer game run Log("Module - Network/MultiPlayer session",4) BuildNVRAMObject() ; build nvram object ;screen positions screenPos := [] screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor) If (networkType="localLink") globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused Loop, %networkPlayers% { currentPlayer := A_Index ; Update NVRAM setting(s) If (enableNVRAMAutomation = "true") { If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game nvramFile := emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1] If FileExist(nvramFile) { Log("Module - Checking nvram file(s) for required changes",4) If (networkType = "localLink") { ; only local link is supported for now ; Parse through each setting of each player and lookup the position to write new setting to the nvram file for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index]) for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index]) } Else If (networkType = "Server") { Log("Module - Converting this nvram to ""Master"" in: " . nvramFile,4) ; Log("Module - NVRAM automation for ""Server"" not supported at this time",4) ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1 HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1]) } Else If (networkType = "Client") { Log("Module - Converting this nvram to ""Slave"" in: " . nvramFile,4) ; Log("Module - NVRAM automation for ""Client"" not supported at this time",4) ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2 HexCompareWrite(nvramFile,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1]) } } Else Log("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . nvramFile,4) } Else Log("Module - This rom does not contain an entry in the NVRAM object",4) } ;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames errLvl := Run("""" . executable . """ " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", emuPath, winstate, Screen%currentPlayer%PID) WinWait("ahk_pid " . Screen%currentPlayer%PID) } ignoreWindows := "MAMEOutput" ; ignore the mame debug window Loop, %networkPlayers% { WinGet, Screen%A_Index%ID, ID, % "ahk_pid " . Screen%A_Index%PID,, %ignoreWindows% WinSet, Style, -0xC00000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows% ToggleMenu(Screen%A_Index%ID) WinSet, Style, -0xC40000, % "ahk_id " . Screen%A_Index%ID,, %ignoreWindows% MoveWindow("ahk_id " . Screen%A_Index%ID, screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H,,ignoreWindows) Sleep, 50 } } } If errLvl { If (errLvl = 1) Error := "Failed Validity" Else If(errLvl = 2) Error := "Missing Files" Else If(errLvl = 3) Error := "Fatal Error" Else If(errLvl = 4) Error := "Device Error" Else If(errLvl = 5) Error := "Game Does Not Exist" Else If(errLvl = 6) Error := "Invalid Config" Else If errLvl in 7,8,9 Error := "Identification Error" Else Error := "MAME Error" Log("MAME Error - " . Error,3) } WinWait("ahk_class MAME") WinWaitActive("ahk_class MAME") If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { SendCommand("X", 1000) ;To bypass the first screen If (Command) SendCommand(Command,,,,,, CommandWaitOffset) ;Send command affect it with an offset if needed } ;Close the debugger window if exists If (closeDebugWindow = "true") { WinWait("ahk_class MAMEDebugWindow",,2) WinClose("ahk_class MAMEDebugWindow") } BezelDraw() HideEmuEnd() If (networkPlayers = 1 || !linkEnabledGame) { WinShow, ahk_class MAME ; Show the emulator } Else { Loop %networkPlayers% WinShow, % "ahk_id " . Screen%a_index%ID ; Show the emulator WinActivate, ahk_id %Screen1ID% ; activate first player window so that first player can use keyboard instead of last player } FadeInExit() Process("WaitClose", executable) 7zCleanUp() BezelExit() If fileRenamed { ; rename file back to alternate name for next launch FileMove, %romPath%\%romName%%romExtension%, %romPath%\%originalRomName%%romExtension% If ErrorLevel ; if rename was successful, set var so we know to move it back later ScriptError("There was a problem renaming " . romName . " back to " . originalRomName) } FadeOutExit() ExitModule() ; This will simply create a new blank ini if one does not exist CheckFileMAME(file){ If !FileExist(file) FileAppend,, %file% Return file } ListXMLInfo(rom){ ; returns MAME info about parent rom, orientation angle, resolution Global emuFullPath, emuPath ListXMLObject := Object() listXMLVarLog := "" RunWait, % comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", %emuPath%, Hide Fileread, ListxmlContents, %emuPath%\tempBezel.txt RegExMatch(ListxmlContents, "s)<game.*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent) RegExMatch(parent,"cloneof=" . """" . ".*", parent) RegExMatch(parent,"""" . ".*", parent) StringTrimLeft, parent, parent, 1 RegExMatch(ListxmlContents, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle) RegExMatch(angle,"[0-9]+", angle, "-6") RegExMatch(ListxmlContents, "s)<display.*width=" . """" . "[0-9]+" . """", width) RegExMatch(width,"[0-9]+", width, "-6") RegExMatch(ListxmlContents, "s)<display.*height=" . """" . "[0-9]+" . """", Height) RegExMatch(Height,"[0-9]+", Height, "-6") RegExMatch(ListxmlContents, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways) RegExMatch(Ways,"[0-9]+", Ways, "-6") logVars := "Parent|Angle|Height|Width|Ways" Loop, Parse, logVars, | { currentobj := {} currentobj.Label := A_Loopfield currentobj.Value := %A_Loopfield% ListXMLObject.Insert(currentobj["Label"], currentobj) listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"] } Log("Module - MAME ListXML values: " . listXMLLog,5) If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) { ListXMLObject["Angle"].Value := true Log("Module - This game's height is greater than its width, forcing vertical mode",5) } FileDelete, %emuPath%\tempBezel.txt Return ListXMLObject } GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME Global emuPath ScriptFileName := emuPath . "\soft_reset.lua" FileDelete, %ScriptFileName% FileAppend, ( -- This script will reset the machine local function reset_machine() if resetcounter == nil then manager:machine():soft_reset(); resetcounter = 1; end end if resetcounter == nil then emu.wait(1); reset_machine(); end ), %ScriptFileName% Return, ScriptFileName } GeneratePressButtonScript(button1,button2=""){ ; Generates a lua script to send a soft reset to MAME Global emuPath ScriptFileName := emuPath . "\press_button.lua" FileDelete, %ScriptFileName% If (button2) { button2str = `n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(1);`n`t`temu.wait(1);`n`t`tioport["%button2%"]:write(0); } FileAppend, ( local function press_button() if resetcounter == nil then ioport["%button1%"]:write(1); emu.wait(1); ioport["%button1%"]:write(0); resetcounter = 1;%button2str% end end if resetcounter == nil then emu.wait(1); press_button(); end ), %ScriptFileName% Return, ScriptFileName } BuildNVRAMObject() { Global nvramSettings Log("BuildNVRAMObject - Started",4) nvramSettings := {} nvramSettings["vr"] := {} nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vr"]["Player"] := {} nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}} nvramSettings["vformula"] := {} nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vformula"]["Player"] := {} nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}} Log("BuildNVRAMObject - Ended",4) } BezelLabel: WinSet, Transparent, 0, ahk_class ConsoleWindowClass Return HaltEmu: If (pauseMethod = 1) { disableSuspendEmu := "true" disableRestoreEmu := "true" PostMessage,0x211, 1, , , ahk_class MAME } Else If (pauseMethod = 2) { disableSuspendEmu := "true" PostMessage,0x211, 1, , , ahk_class MAME } Else If (pauseMethod = 3) { disableSuspendEmu := "true" disableRestoreEmu := "true" PostMessage,% 0x0400+6, 1, , , ahk_class MAME } Else If (pauseMethod = 4) { disableSuspendEmu := "true" PostMessage,% 0x0400+6, 1, , , ahk_class MAME } Else If (pauseMethod = 5) { disableSuspendEmu := "true" Send, {P down} Sleep, 1000 Send, {P up} } Return RestoreEmu: If (pauseMethod = 1) { PostMessage,0x212, 1, , , ahk_class MAME WinActivate, ahk_class MAME } Else If (pauseMethod = 2) { PostMessage,0x212, 1, , , ahk_class MAME WinActivate, ahk_class MAME } Else If (pauseMethod = 3) { PostMessage,% 0x0400+6, 0, , , ahk_class MAME WinActivate, ahk_class MAME } Else If (pauseMethod = 4) { PostMessage,% 0x0400+6, 0, , , ahk_class MAME WinActivate, ahk_class MAME } Else If (pauseMethod = 5) { disableSuspendEmu := "true" Send, {P down} Sleep, 1000 Send, {P up} WinActivate, ahk_class MAME } Else If (pauseMethod = 6) WinActivate, ahk_class MAME Return CloseProcess: FadeOutStart() If (networkSession && networkPlayers > 1) { Loop % networkPlayers { WinClose("ahk_id " . Screen%A_Index%ID) WinWaitClose("ahk_id " . Screen%A_Index%ID) } } Else WinClose("ahk_class MAME") Return 16:58:54:904 | RL | INFO | +15 | BuildScript - Loaded Multi-Player scripts 16:58:54:904 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 16:58:54:904 | RL | WARNING | +0 | BuildScript - "L:\RocketLauncher\Lib\User Functions.ahk" not found 16:58:54:904 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 16:58:54:919 | RL | INFO | +16 | Main - Module is built 16:58:54:921 | RL | INFO | +0 | CheckFile - Checking if L:\RocketLauncher\AutoHotkey.dll exists 16:58:54:923 | RL | DEBUG1 | +0 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.09.04 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2012 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.09.04 File Size: 785408 bytes Created: 3/24/2016 - 6:37:52 PM Modified: 4/20/2013 - 8:16:32 AM 16:58:54:924 | RL | INFO | +0 | Main - Running module 16:58:54:924 | RL | INFO | +0 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 16:58:55:066 | MD | INFO | +N/A | Module initialized 16:58:55:066 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 16:58:55:066 | MD | DEBUG2 | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 16:58:55:066 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 16:58:55:066 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 16:58:55:092 | MD | DEBUG2 | +31 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 16:58:55:095 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 16:58:55:097 | MD | INFO | +0 | StartModule - Started 16:58:55:097 | MD | INFO | +0 | StartModule - MEmu: MAME MEmuV: v0.166 MURL: http://www.mame.net/ MAuthor: djvj,faahrev,brolly,Tomkun MVersion: 2.3.1 MCRC: 9B041EF3 iCRC: 72BB0F21 MID: MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 16:58:55:132 | MD | INFO | +0 | StartModule - You have a supported System Name for this module: "Aamber Pegasus" 16:58:55:155 | MD | INFO | +31 | PluginInit - Started 16:58:55:157 | MD | DEBUG1 | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Publisher|Year|Genre|Rating 16:58:55:157 | MD | INFO | +0 | CheckFile - Checking if L:\HyperSpin\Databases\Aamber Pegasus\Aamber Pegasus.xml exists 16:58:55:157 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 1234 bytes Created: 4/14/2016 - 9:49:30 AM Modified: 4/14/2016 - 9:15:12 PM 16:58:55:157 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 16:58:55:157 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Game Name" in the database! 16:58:55:184 | MD | DEBUG1 | +32 | BuildDatabaseTable - Searching database for: Name 16:58:55:186 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Name" with a value: "Galaxy Wars & Hangman" 16:58:55:189 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Cloneof 16:58:55:192 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Cloneof 16:58:55:195 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Publisher 16:58:55:197 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Publisher 16:58:55:214 | MD | DEBUG1 | +31 | BuildDatabaseTable - Searching database for: Year 16:58:55:217 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Year 16:58:55:218 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Genre 16:58:55:218 | MD | DEBUG1 | +0 | BuildDatabaseTable - Could not find: Genre 16:58:55:218 | MD | DEBUG1 | +0 | BuildDatabaseTable - Searching database for: Rating 16:58:55:218 | MD | DEBUG1 | +0 | BuildDatabaseTable - Found "Rating" with a value: "Other - NR (Not Rated)" 16:58:55:218 | MD | DEBUG2 | +0 | PluginInit - GameInfo: GameInfo Label: Name | GameInfo Value: Galaxy Wars & Hangman GameInfo Label: Rating | GameInfo Value: Other - NR (Not Rated) 16:58:55:218 | MD | DEBUG1 | +0 | BuildDatabaseTable - Ended 16:58:55:255 | MD | DEBUG1 | +31 | BuildAssetsTable - Started - Building Table for: Game Logo|System Logo 16:58:55:258 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Logo: L:\HyperSpin\Media\Aamber Pegasus\Images\Wheel\Galaxy Wars & Hangman (19xx)(-)[translated].png 16:58:55:259 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Logo: L:\HyperSpin\Media\Main Menu\Images\Wheel\Aamber Pegasus.png 16:58:55:259 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: System Logo | Asset Path1: L:\HyperSpin\Media\Main Menu\Images\Wheel\Aamber Pegasus.png | Asset Extension1: png | Asset Type1: system 16:58:55:259 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 16:58:55:259 | MD | DEBUG1 | +0 | BuildAssetsTable - Started - Building Table for: Artwork1|Box Art|Cartridge|Flyers|Letters|Other 16:58:55:259 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Artwork1: L:\HyperSpin\Media\Aamber Pegasus\Images\Artwork1\Galaxy Wars & Hangman (19xx)(-)[translated].png 16:58:55:296 | MD | DEBUG1 | +47 | BuildAssetsTable - Searching for a Box Art: L:\HyperSpin\Media\Aamber Pegasus\Images\Artwork2\Galaxy Wars & Hangman (19xx)(-)[translated].png 16:58:55:296 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Cartridge: L:\HyperSpin\Media\Aamber Pegasus\Images\Artwork3\Galaxy Wars & Hangman (19xx)(-)[translated].png 16:58:55:296 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Flyers: L:\HyperSpin\Media\Aamber Pegasus\Images\Artwork4\Galaxy Wars & Hangman (19xx)(-)[translated].png 16:58:55:296 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Letters: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters 16:58:55:361 | MD | DEBUG1 | +62 | BuildAssetsTable - Searching for a Other: L:\HyperSpin\Media\Aamber Pegasus\Images\Other 16:58:55:361 | MD | DEBUG2 | +0 | BuildAssetsTable - Media assets found: Asset Label: Letters | Asset Path1: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\!.png | Asset Extension1: png | Asset Type1: system Asset Label: Letters | Asset Path2: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\'.png | Asset Extension2: png | Asset Type2: system Asset Label: Letters | Asset Path3: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\(.png | Asset Extension3: png | Asset Type3: system Asset Label: Letters | Asset Path4: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\0.png | Asset Extension4: png | Asset Type4: system Asset Label: Letters | Asset Path5: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\1.png | Asset Extension5: png | Asset Type5: system Asset Label: Letters | Asset Path6: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\2.png | Asset Extension6: png | Asset Type6: system Asset Label: Letters | Asset Path7: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\3.png | Asset Extension7: png | Asset Type7: system Asset Label: Letters | Asset Path8: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\4.png | Asset Extension8: png | Asset Type8: system Asset Label: Letters | Asset Path9: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\5.png | Asset Extension9: png | Asset Type9: system Asset Label: Letters | Asset Path10: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\6.png | Asset Extension10: png | Asset Type10: system Asset Label: Letters | Asset Path11: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\7.png | Asset Extension11: png | Asset Type11: system Asset Label: Letters | Asset Path12: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\8.png | Asset Extension12: png | Asset Type12: system Asset Label: Letters | Asset Path13: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\9.png | Asset Extension13: png | Asset Type13: system Asset Label: Letters | Asset Path14: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\a.png | Asset Extension14: png | Asset Type14: system Asset Label: Letters | Asset Path15: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\b.png | Asset Extension15: png | Asset Type15: system Asset Label: Letters | Asset Path16: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\c.png | Asset Extension16: png | Asset Type16: system Asset Label: Letters | Asset Path17: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\d.png | Asset Extension17: png | Asset Type17: system Asset Label: Letters | Asset Path18: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\e.png | Asset Extension18: png | Asset Type18: system Asset Label: Letters | Asset Path19: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\f.png | Asset Extension19: png | Asset Type19: system Asset Label: Letters | Asset Path20: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\g.png | Asset Extension20: png | Asset Type20: system Asset Label: Letters | Asset Path21: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\h.png | Asset Extension21: png | Asset Type21: system Asset Label: Letters | Asset Path22: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\i.png | Asset Extension22: png | Asset Type22: system Asset Label: Letters | Asset Path23: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\j.png | Asset Extension23: png | Asset Type23: system Asset Label: Letters | Asset Path24: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\k.png | Asset Extension24: png | Asset Type24: system Asset Label: Letters | Asset Path25: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\l.png | Asset Extension25: png | Asset Type25: system Asset Label: Letters | Asset Path26: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\m.png | Asset Extension26: png | Asset Type26: system Asset Label: Letters | Asset Path27: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\n.png | Asset Extension27: png | Asset Type27: system Asset Label: Letters | Asset Path28: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\o.png | Asset Extension28: png | Asset Type28: system Asset Label: Letters | Asset Path29: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\p.png | Asset Extension29: png | Asset Type29: system Asset Label: Letters | Asset Path30: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\q.png | Asset Extension30: png | Asset Type30: system Asset Label: Letters | Asset Path31: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\r.png | Asset Extension31: png | Asset Type31: system Asset Label: Letters | Asset Path32: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\s.png | Asset Extension32: png | Asset Type32: system Asset Label: Letters | Asset Path33: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\t.png | Asset Extension33: png | Asset Type33: system Asset Label: Letters | Asset Path34: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\u.png | Asset Extension34: png | Asset Type34: system Asset Label: Letters | Asset Path35: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\v.png | Asset Extension35: png | Asset Type35: system Asset Label: Letters | Asset Path36: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\w.png | Asset Extension36: png | Asset Type36: system Asset Label: Letters | Asset Path37: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\x.png | Asset Extension37: png | Asset Type37: system Asset Label: Letters | Asset Path38: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\y.png | Asset Extension38: png | Asset Type38: system Asset Label: Letters | Asset Path39: L:\HyperSpin\Media\Aamber Pegasus\Images\Letters\z.png | Asset Extension39: png | Asset Type39: system Asset Label: Other | Asset Path1: L:\HyperSpin\Media\Aamber Pegasus\Images\Other\Pointer.png | Asset Extension1: png | Asset Type1: system 16:58:55:361 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 16:58:55:387 | MD | DEBUG1 | +32 | BuildAssetsTable - Started - Building Table for: Game Video|System Video 16:58:55:390 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a Game Video: L:\HyperSpin\Media\Aamber Pegasus\Video\Galaxy Wars & Hangman (19xx)(-)[translated].* 16:58:55:392 | MD | DEBUG1 | +0 | BuildAssetsTable - Searching for a System Video: L:\HyperSpin\Media\Main Menu\Video\Aamber Pegasus.* 16:58:55:394 | MD | DEBUG1 | +0 | BuildAssetsTable - Ended 16:58:55:396 | MD | INFO | +0 | PluginInit - Ended 16:58:55:399 | MD | DEBUG1 | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: Galaxy Wars & Hangman (19xx)(-)[translated] 16:58:55:401 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Started 16:58:55:417 | MD | DEBUG2 | +31 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc, 16:58:55:420 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 1 check 16:58:55:422 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Post loop 2 check 16:58:55:425 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 16:58:55:427 | MD | DEBUG2 | +0 | XHotkeyTableCreation - Ended 16:58:55:432 | MD | INFO | +0 | StartModule - Ended 16:58:55:432 | MD | DEBUG1 | +0 | Module - Finished building the MAME object 16:58:55:432 | MD | INFO | +0 | Module Setting - [Settings] - Fullscreen: true 16:58:55:432 | MD | INFO | +0 | Module Setting - [Settings] - LegacyMode: false 16:58:55:432 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - LegacyMode: false 16:58:55:457 | MD | INFO | +31 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - LegacyMode: false 16:58:55:459 | MD | INFO | +0 | Module Setting - [Settings] - MAME_BIOS_Path: L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\roms 16:58:55:461 | MD | INFO | +0 | Module Setting - [Settings] - Videomode: d3d 16:58:55:462 | MD | INFO | +0 | Module Setting - [Settings] - PauseMethod: 1 16:58:55:462 | MD | INFO | +0 | Module Setting - [Settings] - BilinearFilter: false 16:58:55:462 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - BilinearFilter: false 16:58:55:462 | MD | INFO | +0 | Module Setting - [Settings] - HLSL: false 16:58:55:462 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - HLSL: false 16:58:55:462 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - HLSL: false 16:58:55:462 | MD | INFO | +0 | Module Setting - [Settings] - GLSL: false 16:58:55:488 | MD | INFO | +31 | Module Setting - [Aamber Pegasus] - GLSL: false 16:58:55:490 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - GLSL: false 16:58:55:492 | MD | INFO | +0 | Module Setting - [Settings] - BezelMode: layout 16:58:55:495 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - BezelMode: layout 16:58:55:519 | MD | INFO | +32 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - BezelMode: layout 16:58:55:522 | MD | INFO | +0 | Module Setting - [Settings] - VerticalRotationMode: none 16:58:55:523 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - VerticalRotationMode: none 16:58:55:523 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - VerticalRotationMode: none 16:58:55:523 | MD | INFO | +0 | Module Setting - [Settings] - CheatMode: false 16:58:55:523 | MD | INFO | +0 | Module Setting - [Settings] - CheatModeKey: 16:58:55:523 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - UseSoftwareList: false 16:58:55:560 | MD | INFO | +47 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - UseSoftwareList: false 16:58:55:562 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - StaticParameters: 16:58:55:564 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - Parameters: 16:58:55:564 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Parameters: 16:58:55:564 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - MameRomName: 16:58:55:564 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - Autosave: false 16:58:55:564 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Autosave: false 16:58:55:564 | MD | INFO | +0 | Module Setting - [Settings] - Volume: 16:58:55:564 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - Volume: 16:58:55:590 | MD | INFO | +31 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Volume: 16:58:55:593 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - Artwork_Crop: true 16:58:55:595 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Artwork_Crop: true 16:58:55:598 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - Use_Bezels: false 16:58:55:600 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Use_Bezels: false 16:58:55:602 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - Use_Overlays: true 16:58:55:621 | MD | INFO | +31 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Use_Overlays: true 16:58:55:623 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - Use_Backdrops: true 16:58:55:625 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Use_Backdrops: true 16:58:55:625 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - Use_Cpanels: false 16:58:55:625 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Use_Cpanels: false 16:58:55:625 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - Use_Marquees: false 16:58:55:625 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Use_Marquees: false 16:58:55:625 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - IniPath: 16:58:55:625 | MD | INFO | +0 | Module Setting - [Aamber Pegasus] - HashPath: 16:58:55:661 | MD | INFO | +31 | Module Setting - [Link/Network] - Enable_Link_Play: false 16:58:55:663 | MD | INFO | +0 | Module Setting - [Galaxy Wars & Hangman (19xx)(-)[translated]] - Enable_Link_Play: false 16:58:55:665 | MD | INFO | +0 | 7z - Started, received L:\roms\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated].zip. If rom is an archive, it will extract to C:\RockertLauncher Temp 16:58:55:665 | MD | DEBUG1 | +0 | 7z - Using Standard method to extract this rom 16:58:55:665 | MD | DEBUG1 | +0 | 7z - ".zip" found in .zip|.rar|.7z|.lzh|.gzip|.tar 16:58:55:665 | MD | INFO | +0 | CheckFile - Checking if L:\roms\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated].zip exists 16:58:55:665 | MD | DEBUG1 | +0 | CheckFile - Attributes: File Size: 2324 bytes Created: 4/15/2016 - 9:07:33 PM Modified: 4/15/2016 - 9:07:33 PM 16:58:55:749 | MD | INFO | +94 | 7z - Archive name matches rom name; DLL found rom inside archive using "findFileInZip": "Galaxy Wars & Hangman (19xx)(-)[translated].bin" 16:58:55:784 | MD | DEBUG1 | +31 | 7z - Invoked COM Object, ROM extracted size: 4096 bytes 16:58:55:786 | MD | DEBUG1 | +0 | 7z - Checking if this archive has already been extracted in C:\RockertLauncher Temp\Galaxy Wars & Hangman (19xx)(-)[translated] 16:58:55:788 | MD | DEBUG1 | +0 | 7z - File does not already exist in C:\RockertLauncher Temp\Galaxy Wars & Hangman (19xx)(-)[translated], proceeding to extract it. 16:58:55:790 | MD | DEBUG1 | +0 | 7z - Calculated a difference of bytes, so this file will be extracted 16:58:55:824 | MD | DEBUG1 | +47 | 7z - File found in archive 16:58:55:827 | MD | INFO | +0 | 7z - Extracted path of rom will be 115 in length and within the 255 character limit. 16:58:55:828 | MD | INFO | +0 | 7z - The sevenZExtractPath has 252604 MB of free space which is enough to extract this game: 0 MB 16:58:55:828 | MD | DEBUG1 | +0 | 7z - Logging is debug or higher, dumping 7z Extraction info to log 16:58:55:828 | MD | DEBUG1 | +0 | 7z - Starting 7z extraction of L:\roms\Aamber Pegasus\Galaxy Wars & Hangman (19xx)(-)[translated].zip to C:\RockertLauncher Temp\Galaxy Wars & Hangman (19xx)(-)[translated] 16:58:55:855 | MD | INFO | +31 | Process - Wait 7z.exe 2 16:58:55:859 | MD | DEBUG1 | +0 | 7z - Starting sevenZTimeout Timer 16:58:55:898 | MD | DEBUG1 | +32 | Extracting file: | Percentage Extracted: 0% 16:58:56:041 | MD | DEBUG1 | +140 | Extracting file: Galaxy Wars & Hangman (19xx)(-)[translated].bin | Percentage Extracted: 100% 16:58:56:128 | MD | DEBUG1 | +94 | sevenZTimeout - 7z.exe is no longer running 16:58:56:172 | MD | DEBUG1 | +47 | Extracting file: Galaxy Wars & Hangman (19xx)(-)[translated].bin | Percentage Extracted: 100% 16:58:56:173 | MD | DEBUG1 | +0 | 7z - 7z.exe returned a percentage >= 100, assuming extraction is complete 16:58:56:173 | MD | DEBUG1 | +0 | 7z - Finished 7z extraction which took 1 seconds 16:58:56:173 | MD | DEBUG1 | +0 | 7z - Found file in C:\RockertLauncher Temp\Galaxy Wars & Hangman (19xx)(-)[translated]\Galaxy Wars & Hangman (19xx)(-)[translated].bin 16:58:56:173 | MD | DEBUG1 | +0 | 7z - romPath changed from "L:\roms\Aamber Pegasus" to "C:\RockertLauncher Temp\Galaxy Wars & Hangman (19xx)(-)[translated]" 16:58:56:209 | MD | DEBUG1 | +31 | 7z - romName changed from "Galaxy Wars & Hangman (19xx)(-)[translated]" to "Galaxy Wars & Hangman (19xx)(-)[translated]" 16:58:56:212 | MD | DEBUG1 | +0 | 7z - romExtension changed from ".zip" to ".bin" 16:58:56:240 | MD | INFO | +31 | 7z - Ended 16:58:56:244 | MD | INFO | +0 | Module - Detected MAME Product Version from 'L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\mame64.exe' is 172 16:58:56:270 | MD | INFO | +32 | Module - Running MAME in non-legacy mode 16:58:56:273 | MD | DEBUG1 | +0 | Module - Single session 16:58:56:275 | MD | INFO | +0 | Run - Running: L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\"mame64.exe" pegasus -cart1 "C:\RockertLauncher Temp\Galaxy Wars & Hangman (19xx)(-)[translated]\Galaxy Wars & Hangman (19xx)(-)[translated].bin" -rompath "L:\roms\Aamber Pegasus;L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo 16:58:56:342 | MD | DEBUG1 | +78 | Run - ""mame64.exe" pegasus -cart1 "C:\RockertLauncher Temp\Galaxy Wars & Hangman (19xx)(-)[translated]\Galaxy Wars & Hangman (19xx)(-)[translated].bin" -rompath "L:\roms\Aamber Pegasus;L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\roms" -nowindow -nohlsl_enable -nogl_glsl -video d3d -artwork_crop -nouse_bezels -use_overlays -use_backdrops -nouse_cpanels -nouse_marquees -nofilter -skip_gameinfo" Process ID: 13944 16:58:56:346 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: RocketLauncherUI v1.0.1.0 [ FE = HyperSpin 1.4 | Plugin = HyperSpin ] | Class: HwndWrapper[RocketLauncherUI.exe;;cb0caab2-ee86-459f-9fac-40dcb65a2587] | State: 0 | X: 1668 | Y: 64 | Width: 1694 | Height: 975 | Window HWND: 0x1dd08d8 | Process ID: 4308 | Process Path: L:\RocketLauncher\RocketLauncherUI\RocketLauncherUI.exe 16:58:56:349 | MD | INFO | +0 | WinWait - Waiting for "ahk_class MAME" 16:58:56:591 | MD | DEBUG1 | +250 | GetActiveWindowStatus - Title: MAME: Aamber Pegasus [pegasus] | Class: MAME | State: 0 | X: 1680 | Y: 0 | Width: 1680 | Height: 1050 | Window HWND: 0x11f13a0 | Process ID: 13944 | Process Path: L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\mame64.exe 16:58:56:595 | MD | DEBUG1 | +0 | GetActiveWindowStatus - Title: MAME: Aamber Pegasus [pegasus] | Class: MAME | State: 0 | X: 1680 | Y: 0 | Width: 1680 | Height: 1050 | Window HWND: 0x11f13a0 | Process ID: 13944 | Process Path: L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\mame64.exe 16:58:56:598 | MD | INFO | +0 | WinWaitActive - Waiting for "ahk_class MAME" 16:58:56:708 | MD | DEBUG1 | +109 | GetActiveWindowStatus - Title: MAME: Aamber Pegasus [pegasus] | Class: MAME | State: 0 | X: 1680 | Y: 0 | Width: 1680 | Height: 1050 | Window HWND: 0x11f13a0 | Process ID: 13944 | Process Path: L:\HyperSpin\Emulators\Mame 172 64bit + NoNag + Hi-score + Forced Directinput 0.172\mame64.exe 16:58:57:073 | MD | INFO | +375 | Process - WaitClose mame64.exe 16:58:57:078 | MD | INFO | +0 | 7zCleanUp - Started 16:58:57:165 | MD | DEBUG1 | +78 | 7zCleanUp - Deleted C:\RockertLauncher Temp\Galaxy Wars & Hangman (19xx)(-)[translated] 16:58:57:184 | MD | INFO | +32 | 7zCleanUp - Ended 16:58:57:187 | MD | INFO | +0 | ExitModule - Started 16:58:57:189 | MD | INFO | +0 | Starting Updating Statistics: 16:58:57:189 | MD | DEBUG2 | +0 | Total Elapsed Time in Pause in seconds: 0 16:58:57:189 | MD | DEBUG2 | +0 | gameSectionStartTime:1199048609 16:58:57:189 | MD | DEBUG2 | +0 | ElapsedTime:1 16:58:57:189 | MD | DEBUG2 | +0 | Statistics cleared game name: Galaxy Wars & Hangman 16:58:57:301 | MD | DEBUG2 | +109 | Loaded game statistics from ini files: Number_of_Times_Played: 0 Last_Time_Played: 0 Average_Time_Played: 0 Total_Time_Played: 0 System_Total_Played_Time: 60 Total_Global_Played_Time: 6292 16:58:57:301 | MD | DEBUG2 | +0 | Updated Statistics: Number_of_Times_Played: 1 Last_Time_Played: Saturday April 16, 2016 04:58:55 PM Average_Time_Played: 1 Total_Time_Played: 1 System_Total_Played_Time: 61 Total_Global_Played_Time: 6293 16:58:57:459 | MD | INFO | +156 | Game section statistics updated. 16:58:57:463 | MD | INFO | +0 | ExitModule - Ended 16:58:57:463 | MD | INFO | +0 | End of Module Logs 16:58:57:520 | RL | INFO | +2594 | Main - Module ended, exiting RocketLauncher normally 16:58:57:523 | RL | INFO | +0 | ExitScript - Started 16:58:57:524 | RL | DEBUG1 | +0 | ExitScript - Restoring taskbar 16:58:57:666 | RL | INFO | +140 | SystemCursor - Restoring mouse cursor 16:58:57:688 | RL | DEBUG1 | +32 | ExitScript - Restored cursor 16:58:57:688 | RL | INFO | +0 | ExitScript - Ended Thank you for any assistance..
skylinekiller Posted April 16, 2016 Author Posted April 16, 2016 Thank you, that solved a few problems, but now I get this for some that do not work.
skylinekiller Posted April 17, 2016 Author Posted April 17, 2016 again, I'm taking baby steps. I had to reinstall MAME, and it is working on a few more emulators..I must have jacked something up, but seems to be running like normal again.... So back to normal troubleshooting, I am configuring my modules as in Post #9 here http://www.rlauncher.com/forum/showthread.php?2803-Best-Emulator-For-Each-System&p=25125#post25125 As I try to run Atari 5200 or 7800, or a few others, it says 5200.rom not found (tried in a5200 a5200 ..."Fatal error: Required files are missing, the Machine cannot be run" The Picture is where I have my bios "HyperSpin\Emulators\RetroArch 1.32\system" Is this the correct place for my MAME/MESS/and all other console bios??
cparker74 Posted April 27, 2016 Posted April 27, 2016 can someone please help me with this message i completley dont understand what i did wrong at all...all help will greatly be appreciated..TIA
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