sreisig1 Posted July 23, 2016 Posted July 23, 2016 Alright, I finally got around to updating my Hyperspin 1.3/Hyperlaunch to RocketLauncher and Hyperspin 1.4. Before updating to Hyperspin 1.4 I updated Rocketlauncher. Rocketlauncher now works fine with my hyperspin 1.3. Now for my issues. I replaced the Hyperspin executable with the new Hyperspin 1.4 executable and ran the updater tool for hyperspin through RLauncher for 1.4. In my settings.ini it goes to the full path of the rocketlauncher.exe. When I run hyperspin 1.4 and select a game for any system it gives me an error now saying that "No default emulator found in Rocketlauncher/settings/blah blah blah. When I look into RocketlauncherUI and look under each system it states that the correct emulators are set as default. When I switch back to the old Hyperspin 1.3 executable, everything works as it should. Any help would be great so I can update to hyperspin 1.4. Thanks!
sreisig1 Posted July 24, 2016 Author Posted July 24, 2016 Yes it does have the rom name in it. Hmm I selected 1.4 in the tool. However when running it, it never said completed, after I selected my appropriate folders it just sent me right back to the "main menu" of the updater tool, never said anything else... Side question in addition to this, do I run the tool before moving new 1.4 exe into the hyperspin folder or after?
sreisig1 Posted July 24, 2016 Author Posted July 24, 2016 Got it, in HyperHQ, systems that are using Rocketlauncher AND HS 1.4 need to have Hyperlaunch checked. I believe it was supposed to be checked for Normal with HS 1.3 and RL. Think it's working fine now.
sreisig1 Posted July 24, 2016 Author Posted July 24, 2016 Well, I tried N64 and it worked fine. Just tried MAME and it's giving me this error. "You did not supply any valid rom extensions to search for in your compressed toms, please turn off 7z support or add atleast one rom extension to Rom_Extension "zip|7z" Hmm thoughts?
sreisig1 Posted July 24, 2016 Author Posted July 24, 2016 Was working before I went to HS 1.4. I just set it to false in Rocketlauncher UI and still getting the same error.
sreisig1 Posted July 24, 2016 Author Posted July 24, 2016 [code] 21:59:52:145 | RL | INFO | +N/A | Main - RocketLauncher v1.1.1.1 (www.rlauncher.com) 21:59:52:145 | RL | WARNING | +0 | Main - Logging level is debug or higher and will cause slowdowns to RocketLauncher's performance. When troubleshooting is finished, please lower logging level to restore proper performance. 21:59:52:145 | RL | TRACE_DLL | +0 | RLDLL.setLogMode - Setting DLL log mode in thread "RL" to "1" in file "1" 21:59:52:155 | RL | TRACE_DLL | +15 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\Gdip.ahk" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting ".\Media" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\RocketLauncher\Media" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting ".\Data" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\RocketLauncher\Data" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting ".\Modules" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\RocketLauncher\Modules" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting ".\RocketLauncherUI" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\RocketLauncher\RocketLauncherUI" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "D:\Arcade\HyperSpin.exe" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\HyperSpin.exe" 21:59:52:155 | RL | TRACE_DLL | +0 | RLDLL.getServiceStatus - Getting status of service: "Winmgmt" 21:59:52:276 | RL | TRACE_DLL | +125 | RLDLL.getSystemLocale - Getting current system locale 21:59:52:276 | RL | TRACE_DLL | +0 | RLDLL.getFormatsLocale - Getting current locale format 21:59:52:286 | RL | TRACE_DLL | +0 | RLDLL.getWindowsUILanguage - Getting current Windows language being displayed 21:59:52:286 | RL | TRACE_DLL | +0 | RLDLL.getTextEncoding - Getting ANSI text encoding for Windows 21:59:52:286 | RL | TRACE_DLL | +0 | RLDLL.getDisplaySettings - Getting display settings for: "\\.\DISPLAY1" 21:59:52:286 | RL | TRACE_DLL | +0 | RLDLL.getDisplayScalingPercentage - Getting display scaling percentage for: "\\.\DISPLAY1" 21:59:52:286 | RL | DEBUG | +0 | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32 21:59:52:286 | RL | DEBUG | +0 | Registry.Read - Registry Read finished, returning 0 21:59:52:286 | RL | INFO | +0 | Main - System Specs: RocketLauncher Dir: D:\Arcade\RocketLauncher RocketLauncher is: 32-bit OS: Microsoft Windows 7 Professional SKU: Professional Total Memory: 7975.03 MB Free Memory: 3884.12 MB Used Memory: 4090.910 MB SystemType: 64-bit Physical Processors: 1 Logical Processors: 4 GPU 1 Name: Intel(R) HD Graphics 4600 GPU 1 RAM: 1024.00 MB GPU 1 Driver Version: 10.18.10.3907 GPU 2 Name: NVIDIA GeForce GTX 760 GPU 2 RAM: -2048.00 MB GPU 2 Driver Version: 10.18.13.6839 Sound 1 Device: Realtek High Definition Audio Sound 1 Status: Enabled Sound 2 Device: Intel(R) Display Audio Sound 2 Status: Enabled Sound 3 Device: NVIDIA Virtual Audio Device (Wave Extensible) (WDM) Sound 3 Status: Enabled Sound 4 Device: Bluetooth Hands-free Audio Sound 4 Status: Enabled Sound 5 Device: NVIDIA High Definition Audio Sound 5 Status: Enabled OS Language: English_United_States System Locale: en-US Formats Locale: en-US Windows UI Language: en-US Text Encoding: Windows-1252 OS Admin Status: Yes RL Compatibility Flags: Latest .Net Version: v4.0.30319 Monitor #1 (\\.\DISPLAY1): 1920x1080 (1920x1040 work) [32bit] [60hz] [Landscape] (Primary) Current AHK Desktop Width: 1920 Current AHK Desktop Height: 1080 Monitor #1 DPI: 100 ErrorMode: 0 AutoHotkey Path: AHK Version: 1.1.13.00 Unicode: No 21:59:52:286 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\RocketLauncher.exe exists 21:59:52:286 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\RocketLauncher.exe" 21:59:52:286 | RL | DEBUG | +0 | CheckFile - Attributes: FileDescription RocketLauncher FileVersion 1.1.1.1 LegalCopyright ©2016 RocketLauncher ProductName djvj's one swell guy! ProductVersion 1.1.1.1 CompanyName Your favorite Front End companion! Visit us @ www.rlauncher.com File Size: 2179584 bytes Created: 7/23/2016 - 5:34:31 PM Modified: 7/23/2016 - 5:36:42 PM 21:59:52:286 | RL | INFO | +0 | Main - Raw CLI received: "Shotgun Games area51" 21:59:52:286 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\QRes.exe" 21:59:52:286 | RL | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\RocketLauncher\Module Extensions\RocketLauncher.dll" 21:59:52:286 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\RocketLauncher.dll" 21:59:52:286 | RL | INFO | +0 | File.CheckFile - Checking if "D:\Arcade\RocketLauncher\Module Extensions\RocketLauncher.dll" exists 21:59:52:286 | RL | TRACE | +0 | File.Exist - This file exists: D:\Arcade\RocketLauncher\Module Extensions\RocketLauncher.dll 21:59:52:296 | RL | DEBUG | +16 | File.CheckFile - Attributes: FileDescription RocketLauncher Utils FileVersion 1.0.0.9 InternalName RocketLauncher.dll LegalCopyright Copyright © RocketLauncher 2013-2016 OriginalFilename RocketLauncher.dll ProductName RocketLauncher ProductVersion 1.0.0.9 File Size: 68608 bytes Created: 7/23/2016 - 5:34:52 PM Modified: 7/23/2016 - 5:36:44 PM 21:59:52:296 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\Array.ahk" 21:59:52:306 | RL | TRACE_DLL | +15 | RLDLL.checkModuleCRC - Checking for CRC:8D00C309 lib file: "D:\Arcade\RocketLauncher\Module Extensions\Array.ahk" 21:59:52:316 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: D:\Arcade\RocketLauncher\Module Extensions\Array.ahk 21:59:52:316 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 4781 bytes Created: 7/23/2016 - 5:37:33 PM Modified: 7/23/2016 - 5:37:33 PM 21:59:52:316 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\BinHexRW.ahk" 21:59:52:326 | RL | TRACE_DLL | +16 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Module Extensions\BinHexRW.ahk" 21:59:52:326 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Module Extensions\BinHexRW.ahk | v1.0.2 21:59:52:326 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5077 bytes Created: 7/23/2016 - 5:37:13 PM Modified: 7/23/2016 - 5:37:13 PM 21:59:52:326 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe exists 21:59:52:336 | RL | TRACE_DLL | +15 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe" 21:59:52:376 | RL | DEBUG | +32 | CheckFile - Attributes: FileDescription FileVersion 1.1.09.04 InternalName OriginalFilename ProductName ProductVersion 1.1.09.04 File Size: 657920 bytes Created: 6/10/2014 - 6:35:42 PM Modified: 3/2/2014 - 12:57:11 PM 21:59:52:376 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\CLR_L.ahk" 21:59:52:376 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking for CRC:85DCE1A5 lib file: "D:\Arcade\RocketLauncher\Module Extensions\CLR_L.ahk" 21:59:52:376 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: D:\Arcade\RocketLauncher\Module Extensions\CLR_L.ahk | vInterop 21:59:52:376 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5323 bytes Created: 7/23/2016 - 5:36:48 PM Modified: 7/23/2016 - 5:36:48 PM 21:59:52:376 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\Control_AniGif.ahk" 21:59:52:386 | RL | TRACE_DLL | +15 | RLDLL.checkModuleCRC - Checking for CRC:261CF718 lib file: "D:\Arcade\RocketLauncher\Module Extensions\Control_AniGif.ahk" 21:59:52:396 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Extension: D:\Arcade\RocketLauncher\Module Extensions\Control_AniGif.ahk | vAniGif.ahk 21:59:52:396 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5716 bytes Created: 11/23/2013 - 10:21:17 AM Modified: 9/29/2013 - 3:49:44 PM 21:59:52:396 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\gdip.ahk" 21:59:52:396 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking for CRC:1528E024 lib file: "D:\Arcade\RocketLauncher\Module Extensions\gdip.ahk" 21:59:52:406 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: D:\Arcade\RocketLauncher\Module Extensions\gdip.ahk 21:59:52:406 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 88789 bytes Created: 11/23/2013 - 10:21:17 AM Modified: 9/29/2013 - 3:49:44 PM 21:59:52:406 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\gdip_alt.ahk" 21:59:52:416 | RL | TRACE_DLL | +15 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Module Extensions\gdip_alt.ahk" 21:59:52:416 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Module Extensions\gdip_alt.ahk | v1.0.3 21:59:52:416 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5891 bytes Created: 7/23/2016 - 5:37:24 PM Modified: 7/23/2016 - 5:37:24 PM 21:59:52:416 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\gsdll32.dll exists 21:59:52:416 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\gsdll32.dll" 21:59:52:436 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 13090816 bytes Created: 11/23/2013 - 10:21:17 AM Modified: 7/23/2016 - 5:36:52 PM 21:59:52:436 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\itextsharp.dll exists 21:59:52:436 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\itextsharp.dll" 21:59:52:456 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription iTextSharp FileVersion 5.4.2.0 InternalName itextsharp.dll LegalCopyright Copyright (C) 1999-2013 by Bruno Lowagie and Paulo Soares. All Rights Reserved. OriginalFilename itextsharp.dll ProductName iTextSharp ProductVersion 5.4.2.0 CompanyName 1T3XT BVBA File Size: 3743744 bytes Created: 11/23/2013 - 10:21:17 AM Modified: 9/29/2013 - 3:49:47 PM 21:59:52:456 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\Java.ahk" 21:59:52:476 | RL | TRACE_DLL | +31 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Module Extensions\Java.ahk" 21:59:52:476 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Module Extensions\Java.ahk | v1.0.0 21:59:52:476 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 7841 bytes Created: 7/23/2016 - 5:37:48 PM Modified: 7/23/2016 - 5:37:48 PM 21:59:52:476 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\JSON.ahk" 21:59:52:486 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking for CRC:9114B402 lib file: "D:\Arcade\RocketLauncher\Module Extensions\JSON.ahk" 21:59:52:486 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: D:\Arcade\RocketLauncher\Module Extensions\JSON.ahk 21:59:52:486 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 9227 bytes Created: 11/23/2013 - 10:21:17 AM Modified: 7/23/2016 - 5:37:27 PM 21:59:52:496 | RL | TRACE_DLL | +15 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\Origin.ahk" 21:59:52:506 | RL | TRACE_DLL | +16 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Module Extensions\Origin.ahk" 21:59:52:506 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Module Extensions\Origin.ahk | v1.0.2 21:59:52:506 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 4904 bytes Created: 7/23/2016 - 5:37:44 PM Modified: 7/23/2016 - 5:37:44 PM 21:59:52:506 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\RegRW64.ahk" 21:59:52:526 | RL | TRACE_DLL | +16 | RLDLL.checkModuleCRC - Checking for CRC:434EECD9 lib file: "D:\Arcade\RocketLauncher\Module Extensions\RegRW64.ahk" 21:59:52:526 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: D:\Arcade\RocketLauncher\Module Extensions\RegRW64.ahk 21:59:52:526 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 6915 bytes Created: 7/23/2016 - 5:36:41 PM Modified: 7/23/2016 - 5:36:41 PM 21:59:52:526 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\RIni.ahk" 21:59:52:526 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking for CRC:FAE7853F lib file: "D:\Arcade\RocketLauncher\Module Extensions\RIni.ahk" 21:59:52:546 | RL | INFO | +15 | CRC Check - CRC matches, this is an official unedited Extension: D:\Arcade\RocketLauncher\Module Extensions\RIni.ahk | v1.7 21:59:52:546 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 67562 bytes Created: 11/23/2013 - 10:21:18 AM Modified: 7/23/2016 - 5:37:04 PM 21:59:52:546 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\SevenZipSharp.dll exists 21:59:52:546 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\SevenZipSharp.dll" 21:59:52:566 | RL | DEBUG | +16 | CheckFile - Attributes: FileDescription SevenZipSharp FileVersion 0.64.5717.6837 InternalName SevenZipSharp.dll LegalCopyright Copyright (C) Markovtsev Vadim 2009, 2010, licenced under LGPLv3 OriginalFilename SevenZipSharp.dll ProductName SevenZipSharp ProductVersion 0.64.5717.6837 CompanyName Markovtsev Vadim File Size: 167424 bytes Created: 11/23/2013 - 10:21:18 AM Modified: 7/23/2016 - 5:36:53 PM 21:59:52:566 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\Steam.ahk" 21:59:52:566 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Module Extensions\Steam.ahk" 21:59:52:566 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Module Extensions\Steam.ahk | v1.0.3 21:59:52:566 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5504 bytes Created: 7/23/2016 - 5:37:46 PM Modified: 7/23/2016 - 5:37:46 PM 21:59:52:566 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\VA.ahk" 21:59:52:586 | RL | TRACE_DLL | +31 | RLDLL.checkModuleCRC - Checking for CRC:23616A65 lib file: "D:\Arcade\RocketLauncher\Module Extensions\VA.ahk" 21:59:52:586 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Extension: D:\Arcade\RocketLauncher\Module Extensions\VA.ahk 21:59:52:586 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 34688 bytes Created: 11/23/2013 - 10:21:18 AM Modified: 9/29/2013 - 3:49:48 PM 21:59:52:586 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\VA_Extension.ahk" 21:59:52:596 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Module Extensions\VA_Extension.ahk" 21:59:52:596 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Module Extensions\VA_Extension.ahk | v1.0.1 21:59:52:596 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3833 bytes Created: 7/23/2016 - 5:37:36 PM Modified: 7/23/2016 - 5:37:36 PM 21:59:52:596 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\7z.ahk" 21:59:52:606 | RL | TRACE_DLL | +16 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\7z.ahk" 21:59:52:606 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\7z.ahk | v1.1.0 21:59:52:606 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 31579 bytes Created: 7/23/2016 - 5:37:27 PM Modified: 7/23/2016 - 5:37:27 PM 21:59:52:606 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Bezel.ahk" 21:59:52:606 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Bezel.ahk" 21:59:52:606 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Bezel.ahk | v1.2.5 21:59:52:606 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 119247 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:36:53 PM 21:59:52:606 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Fade.ahk" 21:59:52:606 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Fade.ahk" 21:59:52:606 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Fade.ahk | v1.1.9 21:59:52:606 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 39542 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:02 PM 21:59:52:606 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Fade Init.ahk" 21:59:52:626 | RL | TRACE_DLL | +15 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Fade Init.ahk" 21:59:52:626 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Fade Init.ahk | v1.0.3 21:59:52:626 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1130 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:36 PM 21:59:52:626 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Fade Animations.ahk" 21:59:52:626 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Fade Animations.ahk" 21:59:52:626 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Fade Animations.ahk | v1.2.4 21:59:52:636 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 77966 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:45 PM 21:59:52:636 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Keymapper.ahk" 21:59:52:636 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Keymapper.ahk" 21:59:52:636 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Keymapper.ahk | v1.1.5 21:59:52:636 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 33668 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:45 PM 21:59:52:636 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Keymapper Init.ahk" 21:59:52:646 | RL | TRACE_DLL | +15 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Keymapper Init.ahk" 21:59:52:646 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Keymapper Init.ahk | v1.0.6 21:59:52:646 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3956 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:07 PM 21:59:52:646 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\MultiGame.ahk" 21:59:52:656 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\MultiGame.ahk" 21:59:52:656 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\MultiGame.ahk | v1.1.0 21:59:52:656 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 41541 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:20 PM 21:59:52:656 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\MultiGame Init.ahk" 21:59:52:656 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\MultiGame Init.ahk" 21:59:52:656 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\MultiGame Init.ahk | v1.0.0 21:59:52:656 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 161 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 9/29/2013 - 3:49:34 PM 21:59:52:656 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\MultiPlayer.ahk" 21:59:52:666 | RL | TRACE_DLL | +16 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\MultiPlayer.ahk" 21:59:52:666 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\MultiPlayer.ahk | v1.0.8 21:59:52:666 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 66776 bytes Created: 7/23/2016 - 5:37:10 PM Modified: 7/23/2016 - 5:37:10 PM 21:59:52:666 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Pause.ahk" 21:59:52:676 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Pause.ahk" 21:59:52:696 | RL | INFO | +31 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Pause.ahk | v1.2.4 21:59:52:696 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 397144 bytes Created: 7/23/2016 - 5:37:37 PM Modified: 7/23/2016 - 5:37:37 PM 21:59:52:696 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Pause Init.ahk" 21:59:52:696 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Pause Init.ahk" 21:59:52:696 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Pause Init.ahk | v1.0.3 21:59:52:696 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 553 bytes Created: 7/23/2016 - 5:37:28 PM Modified: 7/23/2016 - 5:37:28 PM 21:59:52:696 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Password.ahk" 21:59:52:696 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Password.ahk" 21:59:52:696 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Password.ahk | v1.0.4 21:59:52:696 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 10121 bytes Created: 7/23/2016 - 5:37:43 PM Modified: 7/23/2016 - 5:37:44 PM 21:59:52:696 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk" 21:59:52:696 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk" 21:59:52:706 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\DLL\RocketLauncher.ahk | v1.7.1 21:59:52:706 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 26345 bytes Created: 7/23/2016 - 5:37:41 PM Modified: 7/23/2016 - 5:37:41 PM 21:59:52:706 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Log\Logger.ahk" 21:59:52:706 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Log\Logger.ahk" 21:59:52:706 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Log\Logger.ahk | v1.1.0 21:59:52:706 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3098 bytes Created: 7/23/2016 - 5:37:31 PM Modified: 7/23/2016 - 5:37:31 PM 21:59:52:706 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk" 21:59:52:716 | RL | TRACE_DLL | +16 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk" 21:59:52:716 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\MiscUtils.ahk | v1.1.1 21:59:52:716 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 6725 bytes Created: 7/23/2016 - 5:37:40 PM Modified: 7/23/2016 - 5:37:40 PM 21:59:52:716 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk" 21:59:52:736 | RL | TRACE_DLL | +15 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk" 21:59:52:736 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\Registry.ahk | v1.0.0 21:59:52:736 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1549 bytes Created: 7/23/2016 - 5:37:01 PM Modified: 7/23/2016 - 5:37:01 PM 21:59:52:736 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk" 21:59:52:736 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk" 21:59:52:736 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\StringUtils.ahk | v1.5.1 21:59:52:736 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 7797 bytes Created: 7/23/2016 - 5:37:33 PM Modified: 7/23/2016 - 5:37:33 PM 21:59:52:736 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk" 21:59:52:736 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk" 21:59:52:736 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\Environment\TimerUtils.ahk | v1.0.0 21:59:52:746 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 2963 bytes Created: 7/23/2016 - 5:37:10 PM Modified: 7/23/2016 - 5:37:10 PM 21:59:52:746 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\File.ahk" 21:59:52:746 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\File.ahk" 21:59:52:746 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\File\File.ahk | v1.6.0 21:59:52:746 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 9146 bytes Created: 7/23/2016 - 5:36:59 PM Modified: 7/23/2016 - 5:36:59 PM 21:59:52:746 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\Folder.ahk" 21:59:52:756 | RL | TRACE_DLL | +16 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\Folder.ahk" 21:59:52:756 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\File\Folder.ahk | v1.0.0 21:59:52:756 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 648 bytes Created: 7/23/2016 - 5:37:18 PM Modified: 7/23/2016 - 5:37:18 PM 21:59:52:756 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk" 21:59:52:776 | RL | TRACE_DLL | +15 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk" 21:59:52:776 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\File\IniFile.ahk | v1.0.0 21:59:52:776 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 4412 bytes Created: 7/23/2016 - 5:37:13 PM Modified: 7/23/2016 - 5:37:13 PM 21:59:52:776 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk" 21:59:52:776 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk" 21:59:52:776 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\File\RIniFile.ahk | v1.1.1 21:59:52:776 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3741 bytes Created: 7/23/2016 - 5:37:30 PM Modified: 7/23/2016 - 5:37:30 PM 21:59:52:776 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\Process.ahk" 21:59:52:776 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\Process.ahk" 21:59:52:776 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\File\Process.ahk | v1.5.0 21:59:52:786 | RL | DEBUG | +16 | CheckFile - Attributes: File Size: 9584 bytes Created: 7/23/2016 - 5:37:18 PM Modified: 7/23/2016 - 5:37:18 PM 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk" 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk" 21:59:52:786 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\File\Emulator.ahk | v1.1.0 21:59:52:786 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1220 bytes Created: 7/23/2016 - 5:37:12 PM Modified: 7/23/2016 - 5:37:12 PM 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk" 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk" 21:59:52:786 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\Input\KeyUtils.ahk | v1.0.1 21:59:52:786 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 5520 bytes Created: 7/23/2016 - 5:37:16 PM Modified: 7/23/2016 - 5:37:16 PM 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\UI\Control.ahk" 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\UI\Control.ahk" 21:59:52:786 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\UI\Control.ahk | v1.2.0 21:59:52:786 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 4561 bytes Created: 7/23/2016 - 5:37:09 PM Modified: 7/23/2016 - 5:37:09 PM 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\UI\Window.ahk" 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\UI\Window.ahk" 21:59:52:786 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\UI\Window.ahk | v1.2.0 21:59:52:786 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 22846 bytes Created: 7/23/2016 - 5:37:01 PM Modified: 7/23/2016 - 5:37:01 PM 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk" 21:59:52:786 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk" 21:59:52:786 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Classes\Util\UI\WindowTitle.ahk | v1.0.0 21:59:52:796 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1156 bytes Created: 7/23/2016 - 5:37:24 PM Modified: 7/23/2016 - 5:37:24 PM 21:59:52:796 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk" 21:59:52:806 | RL | TRACE_DLL | +15 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk" 21:59:52:806 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Rom Mapping Launch Menu.ahk | v1.0.7 21:59:52:806 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 72261 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:11 PM 21:59:52:806 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Shader.ahk" 21:59:52:886 | RL | TRACE_DLL | +78 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Shader.ahk" 21:59:52:896 | RL | INFO | +16 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Shader.ahk | v1.0.1 21:59:52:896 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 3943 bytes Created: 7/23/2016 - 5:36:47 PM Modified: 7/23/2016 - 5:36:47 PM 21:59:52:896 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Shader Init.ahk" 21:59:52:896 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Shader Init.ahk" 21:59:52:896 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Shader Init.ahk | v1.0.0 21:59:52:896 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 397 bytes Created: 7/23/2016 - 5:36:59 PM Modified: 7/23/2016 - 5:36:59 PM 21:59:52:896 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Shared.ahk" 21:59:52:926 | RL | TRACE_DLL | +16 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Shared.ahk" 21:59:52:926 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Shared.ahk | v1.4.7 21:59:52:926 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 175721 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:28 PM 21:59:52:926 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Statistics.ahk" 21:59:53:226 | RL | TRACE_DLL | +312 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Statistics.ahk" 21:59:53:226 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Statistics.ahk | v1.0.4 21:59:53:226 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 26810 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:03 PM 21:59:53:226 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Statistics Init.ahk" 21:59:53:226 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Statistics Init.ahk" 21:59:53:226 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Statistics Init.ahk | v1.0.1 21:59:53:226 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 33 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:21 PM 21:59:53:226 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\Virtual Drive.ahk" 21:59:53:236 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\Virtual Drive.ahk" 21:59:53:236 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\Virtual Drive.ahk | v1.0.5 21:59:53:236 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 19148 bytes Created: 7/23/2016 - 5:37:46 PM Modified: 7/23/2016 - 5:37:46 PM 21:59:53:236 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\XHotkey.ahk" 21:59:53:236 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\XHotkey.ahk" 21:59:53:236 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\XHotkey.ahk | v1.0.4 21:59:53:236 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 26540 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:05 PM 21:59:53:236 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Lib\XHotkey Init.ahk" 21:59:53:236 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for lib file: "D:\Arcade\RocketLauncher\Lib\XHotkey Init.ahk" 21:59:53:236 | RL | INFO | +0 | CRC Check - CRC matches, this is an official unedited Library: D:\Arcade\RocketLauncher\Lib\XHotkey Init.ahk | v1.0.2 21:59:53:236 | RL | DEBUG | +0 | CheckFile - Attributes: File Size: 1063 bytes Created: 11/23/2013 - 10:21:02 AM Modified: 7/23/2016 - 5:37:23 PM 21:59:53:236 | RL | DEBUG | +0 | Main - Received this dbName with no path via CLI: "area51" 21:59:53:236 | RL | DEBUG | +0 | Main - dbName: area51 21:59:53:236 | RL | INFO | +0 | Main - Loading Front End Plugin: "RocketLauncherUI" 21:59:53:236 | RL | TRACE | +0 | Process.__New - Creating new process object for: "D:\Arcade\HyperSpin.exe" 21:59:53:236 | RL | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\HyperSpin.exe" 21:59:53:236 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\HyperSpin.exe" 21:59:53:236 | RL | INFO | +0 | Process.Process - "Exist" "HyperSpin.exe" 21:59:53:236 | RL | TRACE | +0 | Process.GetProcessID 21:59:53:246 | RL | INFO | +15 | Main - Detected HyperSpin.exe is currently running 21:59:53:246 | RL | TRACE | +0 | Window.__New - Created: "ahk_pid 5772" 21:59:53:246 | RL | TRACE | +0 | Window.Get - ID is "0x5a084e" from "ahk_pid 5772" 21:59:53:246 | RL | TRACE | +0 | Window.GetPos - Retrieved x:0 y:0 w: 1920 h: 1080 from "ahk_id 0x5a084e" 21:59:53:246 | RL | INFO | +0 | Main - HyperSpin.exe coordinates are x0 y0 w1920 h1080 21:59:53:246 | RL | INFO | +0 | Main - RocketLauncher received "Shotgun Games" and "area51" 21:59:53:246 | RL | INFO | +0 | Main - Did not find a "D:\Arcade\RocketLauncher\Settings\Shotgun Games\Game Options.ini" file, skipping any game-specific options. 21:59:53:246 | RL | INFO | +0 | Main - area51 is using the default emulator: MAME 21:59:53:246 | RL | INFO | +0 | Main - Checking for a [MAME] section in D:\Arcade\RocketLauncher\Settings\Shotgun Games\Emulators.ini 21:59:53:246 | RL | INFO | +0 | Main - Checking for a [MAME] section in D:\Arcade\RocketLauncher\Settings\Global Emulators.ini 21:59:53:246 | RL | INFO | +0 | Main - Found [MAME] in D:\Arcade\RocketLauncher\Settings\Global Emulators.ini 21:59:53:246 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "MAME.ahk" 21:59:53:246 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk" 21:59:53:246 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk" 21:59:53:246 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk exists 21:59:53:246 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk" 21:59:53:276 | RL | DEBUG | +31 | CheckFile - Attributes: File Size: 77860 bytes Created: 2/19/2014 - 1:35:40 PM Modified: 7/23/2016 - 5:36:55 PM 21:59:53:276 | RL | TRACE_DLL | +0 | RLDLL.checkModuleCRC - Checking CRC for module file: "D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk" 21:59:53:276 | RL | INFO | +0 | Main - CRC Check - CRC matches, this is an official unedited module. 21:59:53:276 | RL | INFO | +0 | Main - area51 will use module: D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk 21:59:53:276 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting ".\Profiles" 21:59:53:276 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\RocketLauncher\Profiles" 21:59:53:276 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" 21:59:53:276 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" 21:59:53:286 | RL | TRACE_DLL | +16 | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\7z.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\RocketLauncher\Module Extensions\7z.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting ".\Module Extensions\HiToText.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\RocketLauncher\Module Extensions\HiToText.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Tools\Xpadder\Xpadder.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\Tools\Xpadder\Xpadder.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "C:\Windows\Utilities\VJoy\VJoy.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "C:\Windows\Utilities\VJoy\VJoy.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "C:\Windows\Utilities\VJoy\VJoy.exe" 21:59:53:286 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "C:\Windows\Utilities\VJoy\VJoy.exe" 21:59:53:286 | RL | WARNING | +0 | RIniLoadVar - Created missing Global ini key: "Fade_Click_Through " in section: "Fade" in "D:\Arcade\RocketLauncher\Settings\Global RocketLauncher.ini" 21:59:53:286 | RL | WARNING | +0 | RIniLoadVar - Created missing System ini key: "Fade_Click_Through " in section: "Fade" in "D:\Arcade\RocketLauncher\Settings\Shotgun Games\RocketLauncher.ini" 21:59:53:296 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\cache" 21:59:53:296 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\cache" 21:59:53:306 | RL | INFO | +16 | Main - Using standard method with "Rom Extension" SkipChecks or without any SkipChecks. 21:59:53:306 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Mame\roms" 21:59:53:306 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\Mame\roms" 21:59:53:306 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "..\Emulators\MAME\mame64.exe" 21:59:53:306 | RL | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\Emulators\MAME\mame64.exe" 21:59:53:306 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\Emulators\MAME\mame64.exe" 21:59:53:306 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\Emulators\MAME\mame64.exe exists 21:59:53:306 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\Emulators\MAME\mame64.exe" 21:59:53:326 | RL | DEBUG | +15 | CheckFile - Attributes: FileDescription Multiple Arcade Machine Emulator FileVersion 0, 155, 0, 0 InternalName MAME LegalCopyright Copyright Nicola Salmoria and the MAME team OriginalFilename MAME ProductName MAME ProductVersion 0.155 CompanyName MAME Team File Size: 91944960 bytes Created: 10/30/2014 - 9:48:40 AM Modified: 10/15/2014 - 5:15:09 AM 21:59:53:326 | RL | INFO | +0 | Main - INI Keys read 21:59:53:326 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\7z.exe" 21:59:53:336 | RL | INFO | +16 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\7z.exe exists 21:59:53:336 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\7z.exe" 21:59:53:336 | RL | DEBUG | +0 | CheckFile - Attributes: FileDescription 7-Zip Console FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.exe ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 262144 bytes Created: 11/23/2013 - 10:21:17 AM Modified: 7/23/2016 - 5:37:26 PM 21:59:53:336 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\Module Extensions\7z.dll exists 21:59:53:336 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Module Extensions\7z.dll" 21:59:53:346 | RL | DEBUG | +0 | CheckFile - Attributes: FileDescription 7z Plugin FileVersion 15.06 beta InternalName 7z LegalCopyright Copyright (c) 1999-2015 Igor Pavlov OriginalFilename 7z.dll ProductName 7-Zip ProductVersion 15.06 beta CompanyName Igor Pavlov File Size: 1012224 bytes Created: 11/23/2013 - 10:21:17 AM Modified: 7/23/2016 - 5:36:59 PM 21:59:53:346 | RL | INFO | +0 | Main - "area51" does not qualify for MultiGame. Only roms with any of these strings in their name are acceptable: \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side 21:59:53:346 | RL | INFO | +0 | CheckPaths - Started 21:59:53:346 | RL | INFO | +0 | CheckPaths - Looking for rom: D:\Arcade\Mame\roms\area51.zip 21:59:53:366 | RL | INFO | +31 | CheckPaths - Found rom: D:\Arcade\Mame\roms\area51.zip 21:59:53:366 | RL | DEBUG | +0 | CheckPaths - Current romName: area51 21:59:53:366 | RL | DEBUG | +0 | CheckPaths - Current romPath: D:\Arcade\Mame\roms 21:59:53:366 | RL | DEBUG | +0 | CheckPaths - Current romExtension: .zip 21:59:53:366 | RL | INFO | +0 | CheckPaths - Ended 21:59:53:366 | RL | INFO | +0 | BuildScript - User Variables: ;---------------------------------------------------------------------------- ; INJECTED VARIABLES ;---------------------------------------------------------------------------- #NoTrayIcon #InstallKeybdHook MiscUtils.DetectHiddenWindows("On") SetTitleMatchMode, 2 SendMode, Event 0 = 2 rlPath = D:\Arcade\RocketLauncher pluginPath = D:\Arcade\RocketLauncher\Plugins pluginName = RocketLauncherUI pluginExt = .plugin contextOnExit = rlMode = rlTitle = RocketLauncher rlVersion = 1.1.1.1 rlAuthor = djvj rlURL = www.rlauncher.com langFile = D:\Arcade\RocketLauncher\Data\Language\Localization.ini primMonitor = 1 frontendPID = 5772 frontendPath = D:\Arcade frontendExe = HyperSpin.exe frontendExt = exe frontendName = HyperSpin frontendDrive = D exitEmulatorKey = ~Esc restoreFE = false exitScriptKey = ~q & ~s toggleCursorKey = ~e & ~t emuFullPath = D:\Arcade\Emulators\MAME\mame64.exe emuPath = D:\Arcade\Emulators\MAME emuName = MAME emuExt = exe baseRomPath = romPath = D:\Arcade\Mame\roms romPathFromIni = D:\Arcade\Mame\roms romExtension = .zip romExtensionOrig = .zip romExtensions = zip|7z executable = mame64.exe systemDbName = Shotgun Games systemName = Shotgun Games dbPath = dbName = area51 dbExt = romName = area51 romMapPath = romMappingEnabled = false romMappingLaunchMenuEnabled = false romMappingFirstMatchingExt = false romMappingShowAllRomsInArchive = true romMappingNumberOfGamesByScreen = 7 romMappingHideParent = false romMappingMenuWidth = 300 romMappingMenuMargin = 50 romMappingTextFont = Bebas Neue romMappingTextOptions = cFFFFFFFF r4 s40 Bold romMappingDisabledTextColor = ff888888 romMappingTextSizeDifference = 5 romMappingTextMargin = 10 romMappingTitleTextFont = Bebas Neue romMappingTitleTextOptions = cFFFFFFFF r4 s60 Bold romMappingTitle2TextFont = Bebas Neue romMappingTitle2TextOptions = cFFFFFFFF r4 s15 Bold romMappingGameInfoTextFont = Bebas Neue romMappingGameInfoTextOptions = cFFFFFFFF r4 s15 Regular romMappingGameNameTextFont = Bebas Neue romMappingGameNameTextOptions = cFFFFFFFF r4 s40 Regular romMappingBackgroundBrush = aa000000 romMappingColumnBrush = 33000000 romMappingButtonBrush1 = 6f000000 romMappingButtonBrush2 = 33000000 romMappingBackgroundAlign = Stretch and Lose Aspect romMappingMenuFlagWidth = 40 romMappingMenuFlagSeparation = 5 romMappingDefaultMenuList = FullList romMappingSingleFilteredRomAutomaticLaunch = false altArchiveNameOnly = altRomNameOnly = altArchiveAndRomName = altArchiveAndManyRomNames = altRomNamesOnly = romMapScenario = skipchecks = false romMatchExt = true blockInputTime = 0 blockInputFile = D:\Arcade\RocketLauncher\Module Extensions\BlockInput.exe errorLevelReporting = false lockLaunch = false lockLaunchGame = screenRotationAngle = 0 screenRotationAngleGame = setResolution = logFile = logLabel := [" INFO"," WARNING"," ERROR"," DEBUG"," TRACE"] logLevel = 10 logShowDebugConsole = false logShowCommandWindow = false logCommandWindow = false logIncludeModule = true logIncludeFileProperties = true logIncludeDLLLogs = true errorSounds = true rlDebugConsoleStdout = sysLang = English_United_States sysType = 64-bit broadcastWindowTitle = navUpKey = Up navDownKey = Down navLeftKey = Left navRightKey = Right navSelectKey = 1 navP2UpKey = R navP2DownKey = F navP2LeftKey = D navP2RightKey = G navP2SelectKey = 2 originalWidth = 1920 originalHeight = 1080 vdEnabled = true vdFullPath = C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe vdUseSCSI = true vdDriveLetter = vdDriveLetterScsi = vdAddDrive = true demulShooterPath = servoStikEnabled = false servoStikExitMode = false ledblinkyEnabled = false ledblinkySystemName = ledblinkyFullPath = ledblinkyProfilePath = D:\Arcade\RocketLauncher\Profiles\LEDBlinky ledblinkyRLProfile = D:\Arcade\RocketLauncher\Profiles\LEDBlinky\RocketLauncher winIPACFullPath = ultraMapEnabled = false ultraMapFullPath = emuIdleShutdown = 0 launchPasswordHash = zQJHGuIBD6bt2rEoPola0Rbrl81Ci3lgdm1mxbcm+QfXe+SDPHV0ig== hideCursor = true hideEmu = false hideFE = false suspendFE = false fadeIn = true fadeInDuration = 500 fadeInTransitionAnimation = DefaultAnimateFadeIn fadeInDelay = 0 fadeInExitDelay = 0 fadeOutExitDelay = 0 fadeOut = false fadeOutExtraScreen = false fadeOutDuration = 500 fadeOutTransitionAnimation = DefaultAnimateFadeOut fadeOutDelay = 0 fadeLyrInterpolation = 7 fadeMuteEmulator = false fadeUseBackgrounds = false fadeClickThrough = false fadeSounds = true fade7zProgressMode = extraction fadeWidthBaseRes = 1920 fadeHeightBaseRes = 1080 fadeLyr1Color = FF000000 fadeLyr1AlignImage = Align to Top Left fadeLyr2Pos = Bottom Right Corner fadeLyr2X = 300 fadeLyr2Y = 300 fadeLyr2W = fadeLyr2H = fadeLyr2Adjust = 1 fadeLyr2PicPad = 0 fadeLyr2Prefix = Extra Layer 1 - Console fadeLyr3Pos = Center fadeLyr3X = 300 fadeLyr3Y = 300 fadeLyr3W = fadeLyr3H = fadeLyr3Adjust = 0.75 fadeLyr3PicPad = 0 fadeLyr3Speed = 750 fadeLyr3Animation = DefaultFadeAnimation fadeLyr37zAnimation = DefaultFadeAnimation fadeLyr3Type = imageandbar fadeLyr3ImgFollow7zProgress = true fadeLyr3Repeat = 1 fadeLyr3BackImageTransparency = 30 fadeLyr3StaticPos = No Alignment fadeLyr3StaticX = 0 fadeLyr3StaticY = 870|1575 fadeLyr3StaticW = fadeLyr3StaticH = fadeLyr3StaticAdjust = 1 fadeLyr3StaticPicPad = 0 fadeLyr3StaticPrefix = Info Bar fadeLyr4Adjust = 0.75 fadeLyr4X = 100 fadeLyr4Y = 100 fadeLyr4W = 128 fadeLyr4H = fadeLyr4Pos = Above Layer 3 - Left fadeLyr4FPS = 10 fadeLyr4PicPad = 0 fadeTranspGifColor = FFFFFF fadeBarWindow = false fadeBarWindowX = fadeBarWindowY = fadeBarWindowW = 600 fadeBarWindowH = 120 fadeBarWindowR = 20 fadeBarWindowM = 20 fadeBarWindowHatchStyle = 8 fadeBar = 7zOnly fadeProgressDuration = 0 fadeBarBack = true fadeBarBackColor = FF555555 fadeBarH = 20 fadeBarR = 5 fadeBarColor = DD00BFFF fadeBarHatchStyle = 3 fadeBarPercentageText = true fadeBarInfoText = true fadeBarXOffset = 0 fadeBarYOffset = 100 fadeRomInfoDescription = text fadeRomInfoSystemName = text fadeRomInfoYear = text fadeRomInfoDeveloper = disabled fadeRomInfoPublisher = disabled fadeRomInfoGenre = text fadeRomInfoRating = text fadeRomInfoOrder = Description|SystemName|Year|Manufacturer|Genre|Rating fadeRomInfoTextPlacement = topRight fadeRomInfoTextMargin = 5 fadeRomInfoText1Options = cFF555555 r4 s20 Bold fadeRomInfoText2Options = cFF555555 r4 s20 Bold fadeRomInfoText3Options = cFF555555 r4 s20 Bold fadeRomInfoText4Options = cFF555555 r4 s20 Bold fadeRomInfoText5Options = cFF555555 r4 s20 Bold fadeRomInfoText6Options = cFF555555 r4 s20 Bold fadeRomInfoText7Options = h135 x15 y885|1590 cFFCFCFCA r4 s120 Regular fadeStats_Number_of_Times_Played = text with label fadeStats_Last_Time_Played = text with label fadeStats_Average_Time_Played = text with label fadeStats_Total_Time_Played = text with label fadeStats_System_Total_Played_Time = text with label fadeStats_Total_Global_Played_Time = text with label fadeStatsInfoOrder = Number_of_Times_Played|Last_Time_Played|Average_Time_Played|Total_Time_Played|System_Total_Played_Time|Total_Global_Played_Time fadeStatsInfoTextPlacement = topLeft fadeStatsInfoTextMargin = 5 fadeStatsInfoText1Options = cFF555555 r4 s20 Bold fadeStatsInfoText2Options = cFF555555 r4 s20 Bold fadeStatsInfoText3Options = cFF555555 r4 s20 Bold fadeStatsInfoText4Options = cFF555555 r4 s20 Bold fadeStatsInfoText5Options = cFF555555 r4 s20 Bold fadeStatsInfoText6Options = cFF555555 r4 s20 Bold fadeText1X = 0 fadeText1Y = 0 fadeText1Options = cFFFFFFFF r4 s20 Right Bold fadeText1 = Loading Game fadeText2X = 0 fadeText2Y = 0 fadeText2Options = cFFFFFFFF r4 s20 Right Bold fadeText2 = Extraction Complete fadeText3 = Loading Game fadeText4 = Loading Complete fadeFont = Arial fadeSystemAndRomLayersOnly = false fadeExtractionTime = disabled fadeExtractionTimeTextX = 0 fadeExtractionTimeTextY = 0 fadeExtractionTimeTextOptions = cFF555555 r4 s20 Bold fadeInterruptKey = detectFadeErrorEnabled = true fadeImgPath = D:\Arcade\RocketLauncher\Media\Fade RLDataPath = D:\Arcade\RocketLauncher\Data RLMediaPath = D:\Arcade\RocketLauncher\Media RLErrSoundPath = D:\Arcade\RocketLauncher\Media\Sounds\Error modulesPath = D:\Arcade\RocketLauncher\Modules moduleFullName = D:\Arcade\RocketLauncher\Modules\MAME\MAME.ahk moduleName = MAME modulePath = D:\Arcade\RocketLauncher\Modules\MAME moduleExtension = ahk moduleExtensionsPath = D:\Arcade\RocketLauncher\Module Extensions libPath = D:\Arcade\RocketLauncher\Lib sevenZEnabled = true sevenZPath = D:\Arcade\RocketLauncher\Module Extensions\7z.exe sevenZDllPath = D:\Arcade\RocketLauncher\Module Extensions\7z.dll sevenZExtractPath = D:\Arcade\cache sevenZExtractPathOrig = sevenZAttachSystemName = false sevenZDelTemp = true sevenZFormats = .zip|.rar|.7z|.lzh|.gzip|.tar sevenZFormatsNoP = zip|rar|7z|lzh|gzip|tar sevenZFormatsRegEx = \.zip|\.rar|\.7z|\.lzh|\.gzip|\.tar 7zExtractPath = D:\Arcade\cache mgEnabled = false mgKey = ~NumpadSub mgBackgroundColor = FF000000 mgSidePadding = 0.2 mgWidthBaseRes = 1920 mgHeightBaseRes = 1080 mgYOffset = 500 mgFont = Arial mgText1Options = x10p y30p w80p Center cBBFFFFFF r4 s100 BoldItalic mgText1Text = Please select a game mgText2Options = w96p cFFFFFFFF r4 s50 Center BoldItalic mgText2Offset = 70 mgUseSound = true mgSoundfreq = 300 mgExitEffect = none mgSelectedEffect = rotate mgUseGameArt = false mgCandidate = mgValidTypes = \(Disc|\(Disk|\(Cart|\(Tape|\(Cassette|\(Part|\(Side mgOnLaunch = false pauseEnabled = true pauseKey = H1100:NumpadAdd pauseBackToMenuBarKey = X pauseZoomInKey = C pauseZoomOutKey = V pauseScreenshotKey = ~PrintScreen pauseHiToTextPath = D:\Arcade\RocketLauncher\Module Extensions\HiToText.exe pauseSaveStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up} pauseLoadStateKeyCodes = {shift down}{F7 down}{F7 up}{shift up} keyboardEncoder = keyboardEncoderEnabled = false keymapperEnabled = false keymapperAHKMethod = false keymapper = ahk xpadderFullPath = D:\Arcade\Tools\Xpadder\Xpadder.exe joyToKeyFullPath = C:\Windows\Utilities\VJoy\VJoy.exe profilePath = D:\Arcade\RocketLauncher\Profiles keymapperProfilePath = D:\Arcade\RocketLauncher\Profiles\ahk keymapperFrontEndProfileName = HyperSpin keymapperFrontEndProfile = false keymapperRocketLauncherProfileEnabled = false joyIDsEnabled = false joyIDsPreferredControllersGlobal = joyIDsPreferredControllersSystem = use_global joyIDsPreferredControllersOnExit = CustomJoyNamesEnabled = false CustomJoyNames = rotateMethod = false FEProfile = D:\Arcade\RocketLauncher\Profiles\ahk\HyperSpin defaultProfile = D:\Arcade\RocketLauncher\Profiles\ahk\_Default systemProfile = D:\Arcade\RocketLauncher\Profiles\ahk\Shotgun Games xPadderSystemProfile = D:\Arcade\RocketLauncher\Profiles\ahk\Shotgun Games\_Default emuProfile = D:\Arcade\RocketLauncher\Profiles\ahk\Shotgun Games\MAME romProfile = D:\Arcade\RocketLauncher\Profiles\ahk\Shotgun Games\area51 RocketLauncherProfile = D:\Arcade\RocketLauncher\Profiles\ahk\RocketLauncher blankProfile = D:\Arcade\RocketLauncher\Profiles\ahk\blank ahkFEProfile = D:\Arcade\RocketLauncher\Profiles\AHK\HyperSpin ahkDefaultProfile = D:\Arcade\RocketLauncher\Profiles\AHK\_Default ahkSystemProfile = D:\Arcade\RocketLauncher\Profiles\AHK\Shotgun Games ahkEmuProfile = D:\Arcade\RocketLauncher\Profiles\AHK\Shotgun Games\MAME ahkRomProfile = D:\Arcade\RocketLauncher\Profiles\AHK\Shotgun Games\area51 ahkRocketLauncherProfile = D:\Arcade\RocketLauncher\Profiles\AHK\RocketLauncher bezelEnabled = false bezelICEnabled = false shaderName = false shaderColor = shaderTransparency = statisticsEnabled = true pressDuration = -1 emuVolume = 1 dxwndIni = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini dxwndFullPath = D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.exe qResFullPath = D:\Arcade\RocketLauncher\Module Extensions\QRes.exe mon1O = pacDrivedllFile = D:\Arcade\RocketLauncher\Module Extensions\PacDrive32.dll userFadeAnimIniFile = D:\Arcade\RocketLauncher\Lib\User Fade Animations.ini testFile = testDuration = initialErrorMode = 0 21:59:53:366 | RL | INFO | +0 | BuildScript - Loaded XHotkey Init.ahk scripts 21:59:53:366 | RL | INFO | +0 | BuildScript - Loaded Fade Init.ahk scripts 21:59:53:366 | RL | INFO | +0 | BuildScript - Loaded Pause Init.ahk scripts 21:59:53:366 | RL | INFO | +0 | BuildScript - Loaded Statistics Init.ahk scripts 21:59:53:366 | RL | INFO | +0 | BuildScript - Loaded User Functions Init.ahk script 21:59:53:366 | RL | DEBUG | +0 | BuildScript - Module starts on line: 2 21:59:53:376 | RL | INFO | +0 | BuildScript - Validating module 21:59:53:376 | RL | INFO | +0 | BuildScript - Validation complete 21:59:53:376 | RL | INFO | +0 | BuildScript - Module: MEmu = MAME MEmuV = v0.166 MURL = http://www.mame.net/ MAuthor = djvj,faahrev,brolly,Tomkun MVersion = 2.3.7 MCRC = 5C737136 iCRC = 25E2CCF mId = 635746812784197028 MSystem = "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" ;---------------------------------------------------------------------------- ; Notes: ; This module now includes everything from the legacy MAME and MESS modules, but combined to match the merge of the 2 emulators that occured on version 0.162. ; ; Exit fade will only work correctly if you don't have Esc, the default MAME exit key, as your exit key. If you use Esc, turn off the ExitScreen ; This module will set your rom paths on the fly via CLI, but you must make sure the RLUI module setting for this module "MAME_BIOS_Path" is correctly set. It defaults to your roms subfolder where MAME.exe is found. ; This module assumes you have bios zip in your MAME "roms" directory, which might be different than your actual roms directory, for each system you need this module for. All tested systems listed below ; If MAME has a problem reading the bios zips, try archving them with "no compression" ; This site can help a ton with details for the various systems supported: http://www.progettoemma.net/mess/index.html ; You may get a black screen or MAME may close w/o notice if you do not have a bios rom for your system when one is needed. ; If you use bezel, it is recommended to set the module bezel mode to normal, and go to your MAME.ini file, on your emulator folder, and choose these options: artwork_crop 1, use_backdrops 1, use_overlays 1, use_bezels 0 ; ; Command Line Options - http://easyemu.mameworld.info/mameguide/mameguide-options.html ; High Scores DO NOT SAVE when cheats are enabled! ; HLSL Documentation: http://mamedev.org/source/docs/hlsl.txt.html ; If you use MAME for AAE, create a vector.ini in mame's ini subfolder and paste these HLSL settings in there: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=309968&page=&view=&sb=5&o=&vc=1 ; ; Be aware that several systems will require a BIOS zip with their roms inside. They all come bundled in the MAME set so make sure you add your MAME roms folder to the ; roms path for that system. If you have doubts about their filenames check the mTypeVar module variable content. ; ; Following systems will also require some specific files to operate properly: ; APF Imagination Machine - apfimag (tape games), apfm1000 (cart games) ; Camputers Lynx - lynx64k, lynx96k, lynx128k ; Coleco ADAM - adam, adam_ddp, adam_fdc, adam_kb, adam_prn, adam_spi ; NEC PC Engine-CD - "Super CD-ROM2 System V3.0 (J).pce" [262,656 bytes] (placed in the roms subfolder in the emuPath) ; NEC TurboGrafx-CD - "Super CD-ROM2 System V3.01 (U).pce" [262,144 bytes] (placed in the roms subfolder in the emuPath) ; Sega CD - segacd, megacd, megacd2j (megacd2j seems to be more compatible over megacdj) ; Sony PlayStation - psa, pse, psj, psu ; ; Tape Control: ; MAME tape/cassette emulation is terrible because normally it means you need to manually start and stop the tapes yourself so it's highly suggested that you use another emulator for such systems. ; Tape control commands are accessible through the UI, press tab and then select Tape Control and you can start/stop the loaded tape from there. ; The following hotkeys can also be used: ; F2 - Start Tape ; Left Shift + F2 - Stop Tape ; Insert - While held, runs the game with throttling disabled and with the maximum frameskip. Useful to speedup the long tape loading process. ; ; Be aware that tape games are normally used on PC systems therefore it's likely that full keyboard emulation is enabled which means that you'll need to disable it in order to use any of the above ; hotkeys. To disable it press the Scroll Lock key, press it again to enable it back. ; ; 7z Support: ; Make sure you have 7z disabled for all MAME Arcade systems. Their roms are supposed to be archived, if you have 7z enabled then your games will fail to load. It's ; fine to enable 7z to non-arcade systems. ; ; Custom Configuration Files: ; If you want to use custom configuration files (.cfg files) for some games you will need to store them inside your MAME cfg folder using the following structure: ; cfg\mame_system_name\database_rom_name\mame_system_name.cfg ; An example of a game that requires specific settings is ICBM Attack for the Bally Astrocade, in this case special cfg file should be: ; cfg\astrocde\I.C.B.M. Attack (USA) (Unl)\astrocde.cfg ; ; Ini Files: ; Module will set most settings through command line which will override any settings you might have on your MAME ini files. Everything else will be read from ; those. MAME supports a hierarchical ini file structure and will load settings from several ini files following a specific order: ;- mame.ini ;- <mymame>.ini (i.e. if MAME was renamed mame060.exe, MAME parses mame060.ini here) ;- debug.ini (if the debugger is enabled) ;- <parent>.ini (for clones only, may be called recursively) ;- <gamename>.ini ;- vertical.ini (for games with vertical monitor orientation) ;- horizont.ini (for games with horizontal monitor orientation) ;- vector.ini (for vector games only) ;- <driver>.ini (based on the source filename of the driver) ; ; The settings in the later ini's override those in the earlier ini's. ; ; It's highly recommended that you set skipchecks to 'Rom Only" for MAME otherwise RocketLauncher won't be able to launch several games due ; to the way MAME roms are packaged. This will be even more noticeable for those using merged sets. ; ; Bally Astrocade: ; ICBM requires a soft reset (even on the real hardware) to launch. You can read about it here: http://www.ballyalley.com/ballyalley/articles/Playing_ICBM_Attack_Using_MESS.pdf ; Other games might require this as well, you can enable this in the module's settings so the machine is reset automatically on launch, otherwise you need to press F3 to start the game. ; Also ICBM Attack uses different controls then the rest of the games. Make sure you follow the procedure explained above under "Custom Configuration Files" to create such file. ; ; GCE Vectrex: ; Requires a vectrex.lay and a png overlay for each game. These all need to be placed in the MAME\artwork\vectrex folder. ; You can download all these pngs and the lay file in my ftp folder. You need to use the HyperList XML to match the pngs. ; ; Jupiter Ace: ; Set mame to 48k ram ; ; Magnavox Odyssey 2: ; Euro games should use the videopac bios instead of the odyssey2 one or you'll get some timing issues. ; Use the systemName ini file in the folder with this module for this, example: ; [Moto-Crash (France)] ; Bios=videopac ; ; RCA Studio 2: ; Most of the games require you to press a button to start the game, like 1 or 2 (refer to the game's manual). ; The game screen will be black until you do. ; ; Texas Instruments TI 99/4A: ; This system requires full keyboard emulation to work properly ; Split cart dumps are not supported since MESS .145 so you'll have to convert them to RPK format or use an earlier version of MESS (and a different module) ; You can check how to convert split cart dumps to RPK here: ; http://www.ninerpedia.org/index.php/MESS_multicart_system ; For floppy games make sure you have a RPK dump of an extended basic rom on your roms folder. It should be named "extended_basic.rpk" ; This system requires you to use a MAME build with Direct Input enabled in order to auto start the games. Most games will require commands to be typed to start ; and it's normally too complex to be able to do it through the -ab switch so SendCommand is used instead which means a Direct Input enabled MAME version is required. ; ; Bezels: ; Module settings control whether RocketLauncher or MAME bezels are shown ; In the bezel normal mode only RocketLauncher Bezels will be show and the MAME use_bezels option will be forced disbaled ; In the bezel layout mode, RocketLauncher Bezels will be drawn only when you do not have a layout file on your MAME folders for the current game ; ; ServoStik: ; The module will automatically control any connected ServoStiks found on the system. ; It does this by reading the xml info from MAME. If that XML info has directional info at 4 or less, 4-way mode will be enabled. All others get 8-way mode. ; ; Per game controller types: ; MAME allows you to change the controller type for each game by using slot devices. Slot devices are highly customizable and vary greatly from system to ; system so to avoid adding a huge complexity to the module this must be done through the Parameters settings. ; Slot devices are stored in the MAME ini file you are using, so the best way to find the command line you need to use is to start your game set the slot devices ; through the MAME UI (Press tab while in MAME) exit and then open the MAME ini file and search for a section named SLOT DEVICES. ; This is an example for Atari 2600 for a game using wheel controllers on both joy ports: ; # ; # SLOT DEVICES ; # ; joyport1 wheel ; joyport2 wheel ; The suggested method is to set the desired controllers you want to use by default in the Module Global Settings, in this case under the Atari 2600 tab you would ; set Parameters=-joyport1 joy -joyport2 joy ; And then for specific games do the same under Module Specific Settings for that system, if a game requires the wheel controller you'd set ; Parameters=-joyport1 wheel -joyport2 wheel ; ; Another option is to set the default values in the MAME ini file and make sure you also set writeconfig to 0. ; Swapping slot devices wipes out SYSTEM custom configs on the unplugged controllers, so to avoid any customised controls getting erased everytime you change slot devices, ; ensure you set your controls in the main MAME config file (MAME.ini), not the system one (ex. Atari 2600.ini). ; ; Linking/NetPlay: ; The module will automatically set correct network ports for linked games. ; Up to 8 players on the same PC are supported. Multiple copies of MAME will be launched. ; Placement of the screens are automatic but can be controlled in RocketLauncherUI MAME module settings. Windowed mode is required when more than one copy of mame is launched and is set automatically. ; Each player will use a different cfg and nvram folder in your MAME folder. Player 1 will always use .\cfg and .\nvram. ; Players 2 through 8 will use .\cfg2, .\cfg3, etc and .\nvram2, .\nvram3, etc ; These folders and cfg/nvram files will be automatically created for you on launch so you do not need to create them manually. ; Global inputs is automatically turned on for you but it is your job to setup individual controls for each instance. MAME only supports raw-input in this mode however. ; Over a LAN/WAN connection only 2 players are supported due to the way the ports are designated, it's impossible to automate port allocation because there is no 1 server where all hosts connect to. ; Default starting port for the Master is 15111 and consecutively goes up from there upto 15119 for 8 players. You can change the default starting port in the module settings if it conflicts with used ports on your network. ; There are other network related settings in the module settings to assist with starting IPs and connectivity, so check them out as well. ; ; NVRAM Automation for linked games: ; When launching linked games on the same pc NVRAM settings are automatically set for you so each player will be unique. ; For instance, in Virtua Racing, Player 1 is red, player 2 is blue, player 3 is yellow, etc. ; To do this, some other options are also set automatically for you as well, like region, difficulty, countr, course, etc ; I set these to defaults, but prefer USA region. If you do not like these, you will have to disable NVRAM automation in the module settings in RocketLauncherUI. ; ; Additional Link info that may be of some importance: ; The original Model-1 has a max Bandwidth of 6 MBit/s (TOTX173/TORX173). ; One Board sends about 20 KByte/s. ; So bandwidth CLIENTSIDE is like... ; 2 Boards - 20 KByte/s inbound and 20 KByte/s outbound. ; 3 Boards - 40 KByte/s inbound and 20 KByte/s outbound. ; 4 Boards - 60 KByte/s inbound and 20 KByte/s outbound. ; etc. ; Some good info on Linking: http://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=297577&page=0 ; also http://forum.arcadecontrols.com/index.php/topic,130136.msg1331485.html ;---------------------------------------------------------------------------- StartModule() BezelGUI() dialogOpen := i18n("dialog.open") ; Looking up local translation primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object emuPrimaryWindow := new Window(new WindowTitle("","MAME")) ; instantiate primary emulator window object emuOpenWindow := new Window(new WindowTitle(dialogOpen,"ConsoleWindowClass")) emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) emuDebugWindow := new Window(new WindowTitle("","MAMEDebugWindow")) emuOutputWindow := new Window(new WindowTitle("","MAMEOutput")) ; This object controls how the module reacts to different systems. MAME can play a lot of systems, but needs to know what system you want to run, so this module has to adapt. mTypeVar := " ( LTrim Aamber Pegasus|pegasus Acorn Electron|electron Amstrad CPC|cpc664 Amstrad GX4000|gx4000 APF Imagination Machine|apfimag Apple II|apple2ep Apple IIGS|apple2gs Applied Technology MicroBee|mbeeic Atari 8-Bit|a800 Atari 2600|a2600 Atari 5200|a5200 Atari 7800|a7800 Atari Jaguar|jaguar Atari Lynx|lynx Bally Astrocade|astrocde Bandai Super Vision 8000|sv8000 Bandai WonderSwan|wswan Bandai WonderSwan Color|wscolor Bit Corporation Gamate|gamate Camputers Lynx|lynx128k Casio PV-1000|pv1000 Casio PV-2000|pv2000 Coleco ADAM|adam ColecoVision|coleco Commodore 64|c64 Commodore MAX Machine|vic10 Creatronic Mega Duck|megaduck EACA EG2000 Colour Genie|cgenie Emerson Arcadia 2001|arcadia Entex Adventure Vision|advision Epoch Game Pocket Computer|gamepock Epoch Super Cassette Vision|scv Exidy Sorcerer|sorcerer Fairchild Channel F|channelf Fujitsu FM-7|fmnew7 Funtech Super Acan|supracan GamePark 32|gp32 GCE Vectrex|vectrex Hartung Game Master|gmaster Interton VC 4000|vc4000 JungleTac Sport Vii|vii Jupiter Ace|jupace Magnavox Odyssey 2|odyssey2 Matra & Hachette Alice|alice32 Mattel Aquarius|aquarius Mattel Intellivision|intv MGT Sam Coupe|samcoupe Milton Bradley MicroVision|microvsn NEC PC-8801|pc8801 NEC PC Engine|pce NEC PC Engine-CD|pce NEC SuperGrafx|sgx NEC TurboGrafx-16|tg16 NEC TurboGrafx-CD|tg16 Nintendo 64|n64 Nintendo 64DD|n64dd Nintendo Entertainment System|nes Nintendo Famicom|famicom Nintendo Famicom Disk System|fds Nintendo Game Boy|gameboy Nintendo Game Boy Advance|gba Nintendo Game Boy Color|gbcolor Nintendo Pokemon Mini|pokemini Nintendo Satellaview|snes Nintendo Super Famicom|snes Nintendo Super Game Boy|supergb Nintendo Virtual Boy|vboy Othello Multivision|omv1000 Philips CD-i|cdimono1 Philips Videopac Plus G7400|g7400 Philips VG 5000|vg5k RCA Studio II|studio2 Sega 32X|32x Sega CD|segacd Sega Game Gear|gamegear Sega Genesis|genesis Sega Master System|sms Sega Mega Drive|megadriv Sega Pico|pico Sega Saturn|saturn Sega SC-3000|sc3000 Sega SG-1000|sg1000 Sega VMU|svmu Sharp X1|x1turbo40 Sinclair ZX81|zx81 SNK Neo Geo AES|aes SNK Neo Geo CD|neocdz SNK Neo Geo Pocket|ngp SNK Neo Geo Pocket Color|ngpc Sony PlayStation|psx Sony PocketStation|pockstat Sord M5|m5 Soundic Victory MPT-02|mpt02 Super Nintendo Entertainment System|snes Tandy TRS-80 Color Computer|coco3 Texas Instruments TI 99-4A|ti99_4a Tiger Game.com|gamecom Tomy Tutor|tutor VTech CreatiVision|crvision Watara Supervision|svision )" mType := Object() Loop, Parse, mTypeVar, `n, `r { obj := {} Loop, Parse, A_LoopField, | If (A_Index = 1) obj.System := A_LoopField Else ; 2 obj.mameID := A_LoopField mType.Insert(obj["System"], obj) } RLLog.Debug("Module - Finished building the " . MEmu . " object") ; For easier use throughout the module mameSystem := mType[systemName].System mameID := mType[systemName].mameID If !mameSystem { RLLog.Warning("Module - """ . systemName . """ is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this " . MEmu . " module.") mameSystem := systemName mameID := "MAME" } Fullscreen := moduleIni.Read("Settings", "Fullscreen","true","",1) ; Set fullscreen mode legacyMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "LegacyMode","false","",1) mameBiosPath := moduleIni.Read("Settings", "MAME_BIOS_Path", emuPath . "\roms","",1) Videomode := moduleIni.Read("Settings", "Videomode","d3d","",1) ; Choices are gdi,ddraw,d3d. If left blank, MAME uses d3d by default pauseMethod := moduleIni.Read("Settings", "PauseMethod",1,"",1) ; set the pause method that works better on your machine (preferred methods 1 and 2) 1 = Win7 and Win8 OK - Problems with Win XP, 2 = preferred method for WinXP - Problems in Win7, 3 and 4 = same as 1 and 2, 5 = only use If you have a direct input version of mame, 6 = suspend mame process method, it could crash mame in some computers bilinearFilter := moduleIni.Read(mameSystem . "|Settings", "BilinearFilter","false","",1) hlsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "HLSL","false","",1) glsl := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "GLSL","false","",1) bezelMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "BezelMode","layout","",1) ; "layout" or "normal" verticalRotationMode := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "VerticalRotationMode","none","",1) cheatMode := moduleIni.Read("Settings", "CheatMode","false","",1) cheatModeKey := moduleIni.Read("Settings", "CheatModeKey","","",1) ; user defined key to be held down before launching a mame rom. UseSoftwareList := moduleIni.Read(romName . "|" . mameSystem, "UseSoftwareList","false","",1) sysStaticParams := moduleIni.Read(mameSystem, "StaticParameters", "","",1) sysParams := moduleIni.Read(mameSystem, "Parameters", "","",1) romParams := moduleIni.Read(romName, "Parameters", sysParams,"",1) mameRomName := moduleIni.Read(romName, "MameRomName", "","",1) autosave := moduleIni.Read(romName . "|" . mameSystem, "Autosave", "false","",1) volume := moduleIni.Read(romName . "|" . mameSystem . "|Settings", "Volume","","",1) Artwork_Crop := moduleIni.Read(romName . "|" . mameSystem, "Artwork_Crop", "true","",1) Use_Bezels := moduleIni.Read(romName . "|" . mameSystem, "Use_Bezels", "false","",1) Use_Overlays := moduleIni.Read(romName . "|" . mameSystem, "Use_Overlays", "true","",1) Use_Backdrops := moduleIni.Read(romName . "|" . mameSystem, "Use_Backdrops", "true","",1) Use_Cpanels := moduleIni.Read(romName . "|" . mameSystem, "Use_Cpanels", "false","",1) Use_Marquees := moduleIni.Read(romName . "|" . mameSystem, "Use_Marquees", "false","",1) inipath := moduleIni.Read(mameSystem, "IniPath", "","",1) hashpath := moduleIni.Read(mameSystem, "HashPath", "","",1) UseControllerRemap := moduleIni.Read(mameSystem . "|Settings", "UseControllerRemap", "true","",1) ControllerRemapPath := moduleIni.Read(mameSystem . "|Settings", "ControllerRemapPath", emuPath . "\ControllerRemap\ControllerRemap.exe","",1) CtrlRemapFile := new File(ControllerRemapPath) ControllerRemapConfigPath := moduleIni.Read( mameSystem . "|Settings", "ControllerRemapConfigPath", CtrlRemapFile.FilePath . "\ctrlr\","",1) MAMECtrlrPath := moduleIni.Read(mameSystem . "|Settings", "MAMECtrlrPath", emuPath . "\ctrlr","",1) mameBiosPath := GetFullName(mameBiosPath) ; Loop, 8 ; car%A_Index%Color := moduleIni.Read(romName, "Car_" . A_Index . "_Color","","",1) enableLinkPlay := moduleIni.Read(romName . "|Link/Network", "Enable_Link_Play", "false","",1) networkSession := "" If (enableLinkPlay != "false") { RLLog.Info("Module - Link/Network Multi-Player is an available option for " . romName) getWANIP := moduleIni.Read("Link/Network", "Get_WAN_IP","false","",1) myIP := If getWANIP = "true" ? GetPublicIP() : "127.0.0.1" ; use local ip by default if user does not want to get the WAN IP as MAME needs this for linked games networkPlayers := enableLinkPlay ; Max amount of networkable players localLink := 1 ; Tell Multiplayer menu to enable menu option for local linking enableNVRAMAutomation := moduleIni.Read(romName . "|Link/Network", "Enable_NVRAM_Automation","true","",1) maxPlayersPerMonitor := moduleIni.Read(romName . "|Link/Network", "Max_Players_Per_monitor","1|1|1|1|1|1|1|1","",1) splitScreen2PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_2_Players","Horizontal","",1) ;horizontal or vertical splitScreen3PlayersMode := moduleIni.Read(romName . "|Link/Network", "SplitScreen_3_Players","P1top","",1) ; For Player1 screen to be on left: P1left. For Player1 screen to be on top: P1top. For Player1 screen to be on bottom: P1bottom. For Player1 screen to be on right: P1right. localPort := moduleIni.Read("Link/Network", "Local_Port","15111","",1) defaultServerIP := moduleIni.Read("Link/Network", "Default_Server_IP", myIP,"",1) defaultServerPort := moduleIni.Read("Link/Network", "Default_Server_Port","15111","",1) lastIP := moduleIni.Read("Link/Network", "Last_IP", defaultServerIP,"",1) ; also known as the Remote IP in mame. Does not need to be on the ISD lastPort := moduleIni.Read("Link/Network", "Last_Port", defaultServerPort,"",1) ; also known as the Remote Port in mame. Does not need to be on the ISD MultiplayerMenu(lastIP, lastPort, networkType, networkPlayers,,,,,,localLink,"ipAndPort") ;MultiPlayer Menu Result ; If !(networkType) ; MsgBox, % "Single Player Game" ; Else If (networkType="localLink") ; MsgBox, % "Local Link selected with the number of players equal to: " . networkPlayers ; Else If (networkType="server") ; MsgBox, % "WAN IP Address=" . networkIP . " | LAN IP Address=" . localIP[1,2] . " | Port=" . networkPort . " | networkPlayers=" . networkPlayers . " | networkRequiresSetup=" . networkRequiresSetup ; Else If (networkType="client") ; MsgBox, % "NetworkIP=" . networkIP . " | Port Number=" . networkPort . " | networkRequiresSetup=" . networkRequiresSetup If networkSession { RLLog.Info("Module - Using a Network for " . romName) multiPlayerObj := Object() ; initialize object to store the multiplayer options If (networkType="localLink") { RLLog.Info("Module - Setting remote host to 127.0.0.1 to support local link mode as it is running on this PC.") linkEnabledGame := 1 If networkPlayers > 1 { RLLog.Info("Module - Local link mode was selected and " . networkPlayers . " sessions will be launched.") fullscreen := "false" ; must turn off fullscreen if running multiple MAMEs on the same machine Loop % networkPlayers { multiPlayerObj[A_Index,"Player"] := A_Index multiPlayerObj[A_Index,"CfgDir"] := " -cfg_directory cfg" . (If A_Index = 1 ? "" : A_Index) multiPlayerObj[A_Index,"NvramDir"] := " -nvram_directory nvram" . (If A_Index = 1 ? "" : A_Index) If (A_Index = 1) { ; Player 1 initialLocalPort := localPort ; must be stored for last player multiPlayerObj[A_Index,"LocalHost"] := " -comm_localhost 0.0.0.0" multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . localPort } Else { ; Players 2+ multiPlayerObj[A_Index,"LocalPort"] := " -comm_localport " . localPort localPort++ multiPlayerObj[A_Index,"RemoteHost"] := " -comm_remotehost 127.0.0.1" multiPlayerObj[A_Index,"RemotePort"] := " -comm_remoteport " . (If A_Index = networkPlayers ? initialLocalPort : localPort) ; must set remote port to first port on last player } ; msgbox % "Player: " . multiPlayerObj[A_Index]["Player"] . "`nLocalHost: " . multiPlayerObj[A_Index]["LocalHost"] . "`nLocalPort: " . multiPlayerObj[A_Index]["LocalPort"] . "`nRemoteHost: " . multiPlayerObj[A_Index]["RemoteHost"] . "`nRemotePort: " . multiPlayerObj[A_Index]["RemotePort"] . "`nCfgDir: " . multiPlayerObj[A_Index]["CfgDir"] . "`nNvramDir: " . multiPlayerObj[A_Index]["NvramDir"] } } Else RLLog.Info("Module - Local link mode was selected but user only chose 1 player. Launch will be a normal session.") } Else If (networkType = "client") { RLLog.Info("Module - Remote host is running on another PC, module will use remote link mode.") moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port") linkType := "Slave" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . localPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } Else { ; server RLLog.Info("Module - This PC is acting as the host, telling mame to listen for incoming connections on port: " . localPort) moduleIni.Write(networkIP,"GlobalModuleIni","Link/Network","Last_IP") ; Save last used IP and Port for quicker launching next time moduleIni.Write(networkPort,"GlobalModuleIni","Link/Network","Last_Port") linkType := "Master" networkPlayers := 1 multiPlayerObj[1,"Player"] := 1 multiPlayerObj[1,"CfgDir"] := " -cfg_directory cfg" multiPlayerObj[1,"NvramDir"] := " -nvram_directory nvram" multiPlayerObj[1,"LocalHost"] := " -comm_localhost 0.0.0.0" ; don't really need to set this but just in case multiPlayerObj[1,"LocalPort"] := " -comm_localport " . networkPort multiPlayerObj[1,"RemoteHost"] := " -comm_remotehost " . networkIP multiPlayerObj[1,"RemotePort"] := " -comm_remoteport " . networkPort } RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """") } Else { RLLog.Info("Module - User chose Single Player mode for this session") } } FadeInStart() If inipath inipath := AbsoluteFromRelative(EmuPath, inipath) If hashpath hashpath := AbsoluteFromRelative(EmuPath, hashpath) artworkCrop := If (Artwork_Crop = "true") ? " -artwork_crop" : " -noartwork_crop" useBezels := If (Use_Bezels = "true") ? " -use_bezels" : " -nouse_bezels" useOverlays := If (Use_Overlays = "true") ? " -use_overlays" : " -nouse_overlays" useBackdrops := If (Use_Backdrops = "true") ? " -use_backdrops" : " -nouse_backdrops" useCpanels := If (Use_Cpanels = "true") ? " -use_cpanels" : " -nouse_cpanels" useMarquees := If (Use_Marquees = "true") ? " -use_marquees" : " -nouse_marquees" autosave := If autosave = "true" ? " -autosave" : "" volume := If volume != "" ? " -volume " . volume : "" inipath := If inipath != "" ? " -inipath """ . inipath . """" : "" hashpath := If hashpath != "" ? " -hashpath """ . hashpath . """" : "" If (verticalRotationMode = "none") verticalRotationMode := "" ; Process mame's ListXML for certain features If (bezelEnabled = "true" || servoStikEnabled = "auto" || verticalRotationMode || UseControllerRemap = "true") { ListXMLObject := Object() ListXMLObject := ListXMLInfo(If mameRomName ? mameRomName : romName) Angle := ListXMLObject["Angle"].Value If (bezelEnabled = "true") { If (networkPlayers > 1) { useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(networkPlayers) } Else { If (bezelMode = "layout"){ BezelStart("layout",ListXMLObject["Parent"].Value,Angle,romName) } Else { ;bezel mode = normal useBezels := " -nouse_bezels" ; force disabling MAME built-in bezels BezelStart(,,Angle) } } } If (servoStikEnabled = "auto") { ServoStik(If ListXMLObject["Ways"].Value <= 4 ? 4 : 8) ; If "ways" in the xml is set to 4 or less, the servo will go into 4-way mode, else 8-way mode will be enabled } If (verticalRotationMode && Angle) { RLLog.Info("Setting rotation mode to " . verticalRotationMode . " - Game's angle is " . Angle) If (verticalRotationMode = "original") verticalRotationMode := " -norotate" Else If (verticalRotationMode = "right") verticalRotationMode := " -ror" Else If (verticalRotationMode = "left") verticalRotationMode := " -rol" Else verticalRotationMode := "" } Else verticalRotationMode := "" ;Controller Remap If (UseControllerRemap = "true") { RLLog.Info("Controller Remap: Start") romProfileName := (mameRomName ? mameRomName : romName) romParentName := ListXMLObject["Parent"].Value If ControllerRemapPath ControllerRemapPath := AbsoluteFromRelative("", ControllerRemapPath) If ControllerRemapConfigPath ControllerRemapConfigPath := AbsoluteFromRelative("", ControllerRemapConfigPath) If MAMECtrlrPath MAMECtrlrPath := AbsoluteFromRelative(emuPath, MAMECtrlrPath) ctrlrPath := "" RLLog.Info("Controller Remap: ControllerRemapConfigPath: " . ControllerRemapConfigPath) ;~ ;1- Check for Rom. 2- Check for Rom Parent. 3- Check for System default If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg")) { RLLog.Info("Controller Remap: Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg") ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romProfileName . ".cfg") } else if (romParentName and FileExist(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg")) { RLLog.Info("Controller Remap: Parent Rom Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg") ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\" . romParentName . ".cfg") } else If (FileExist(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg")) { RLLog.Info("Controller Remap: System Config File Found: " . ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg") ctrlrPath := new File(ControllerRemapConfigPath . "\" . systemName . "\_Default.cfg") } else If (FileExist(ControllerRemapConfigPath . "\_Default.cfg")) { RLLog.Info("Controller Remap: Global Config File Found: " . ControllerRemapConfigPath . "\_Default.cfg") ctrlrPath := new File(ControllerRemapConfigPath . "\_Default.cfg") } ; Is there a controller file? if (ctrlrPath) { ctrlrFile := " -ctrlr RocketLauncher" ;Replace <system name="default"> with the Right mameID in the RocketLauncher.cfg file if(mameID != "MAME") { ctrlrPath.Read() rocketLauncherCfgFile := new File(MAMECtrlrPath . "\RocketLauncher.cfg") rocketLauncherCfgFile.Delete() rocketLauncherCfgFile.Append(StringUtils.Replace(ctrlrPath.Text, "<system name=""default"">", "<system name=""" . mameID . """>")) } else { ctrlrPath.Copy(MAMECtrlrPath . "\RocketLauncher.cfg",1) } RLLog.Info("Controller Remap: Running """ . ControllerRemapPath . """ /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""") ControllerRemapProcess := new Process(ControllerRemapPath) ControllerRemapProcess.Run(" /remap:""" . MAMECtrlrPath . "\RocketLauncher.cfg""","Hide") } else { RLLog.Info("Controller Remap: No Controller config file found.") } RLLog.Info("Controller Remap: End") } } winstate := If (Fullscreen = "true") ? "Hide UseErrorLevel" : "UseErrorLevel" fullscreenParam := If (Fullscreen = "true") ? " -nowindow" : " -window" hideEmuObj := Object(emuOpenWindow,0,emuDebugWindow,0,emuOutputWindow,0,emuPrimaryWindow,1) 7z(romPath, romName, romExtension, sevenZExtractPath) ; Get MAME version from executable, this is needed since some CLI switches are not available in older MAME versions exeAtrib := FileGetVersionInfo_AW(emuPath . "\" . executable, "FileVersion|ProductVersion", "|") Loop, Parse, exeAtrib, |%A_Tab%, %A_Space% A_Index & 1 ? ( _ := A_LoopField ) : ( %_% := A_LoopField ) If ProductVersion MAMEVersion := StringUtils.Right(ProductVersion, StringUtils.StringLength(ProductVersion) - 2) RLLog.Info("Module - Detected MAME Product Version from '" . EmuPath . "\" . executable . "' is " . MAMEVersion) If (videomode = "opengl") { hlsl := " -nohlsl_enable" If (MAMEVersion > 159) glsl := If glsl = "true" ? " -gl_glsl" : (If glsl = "ini" ? "" : " -nogl_glsl") Else glsl := "" } Else { hlsl := If hlsl = "true" ? " -hlsl_enable" : (If hlsl = "ini" ? "" : " -nohlsl_enable") If (MAMEVersion > 159) glsl := If videomode = "ini" ? "" : " -nogl_glsl" Else glsl := "" If (videomode = "ini") videomode := "" } videomode := If (Videomode != "" ) ? " -video " . videomode : "" param1 := " -cart """ . romPath . "\" . romName . romExtension . """" ; default param1 used for launching most systems. If (romExtension = ".txt") ; This can be applied to all systems param1 := "" If (mameID = "apfimag") ; APF Imagination Machine If (romExtension != ".tap") mameID := "apfm1000" ; cart games for APF Imagination Machine require a different bios to be loaded If (UseSoftwareList != "true") { ; Now that we know the system we are loading, determine if we use an ini assocated with that system for custom game configs a user might need. Then load the configs associated to that game. If StringUtils.Contains(mameID,"ti99_4a|aes|apple2gs|electron|mbeeic|odyssey2|astrocde|samcoupe|vic10|cpc664") ; these systems will use an ini to store game specific settings { If !SystemModuleIni.Exist() SystemModuleIni.Append() ; create a blank file if it does not exist If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { ExpansionCartLocation := moduleIni.Read("Settings", "ExpansionCartLocation", romPathOrig . "\System","",1) ExpansionCartLocation := GetFullName(ExpansionCartLocation) CommandWaitOffset := moduleIni.Read("Settings", "CommandWaitOffset", 0,"",1) ExpansionCart := moduleIni.Read(romName, "Expansion_Cart","extended_basic.rpk","",1) ; user can specify a rom specific cart instead of the default basic one Command := moduleIni.Read(romName, "Command", "","",1) ; Now set the parameters to send to MAME If (romExtension = ".dsk") ; Expansion Disk { ; If using the mainCart , send expansionLocation to MAME. This will require DirectInput to be enabled on the MAME build! Else we are loading a Disk game param1 := " -nat -gromport single -cart1" param2 := " """ . ExpansionCartLocation . "\" . ExpansionCart . """" param3 := " -peb:slot2 32kmem -peb:slot3 speech -peb:slot6 tirs232 -peb:slot8 hfdc" param4 := " -flop1" param5 := " """ . romPath . "\" . romName . romExtension . """" If StringUtils.Contains(romName, "\(Disk") { TimerUtils.Sleep(50) If (romTable.MaxIndex() = 2) { param4 := " -flop1 " . " """ . romTable[1,1] . """" param5 := " -flop2 " . " """ . romTable[2,1] . """" } } } Else If (romExtension = ".rpk") ; Cart Game (RPK Format) param1 := " -nat -gromport single -cart1", param2:=" """ . romPath . "\" . romName . romExtension . """", param3:=" -peb:slot3 speech" ;-cart will also work here param6 := " -ui_active" ;Enable partial keyboard mode at startup } Else If (mameID = "aes") ; SNK Neo Geo AES { biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1) param1 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games param2 := " -cart " . romName }Else If (mameID = "apple2gs") ; Apple IIGS { externalOS := moduleIni.Read(romName, "External_OS","false","",1) 2gsSystemFile := "System6.2mg" ;For games without OS included, always force this name and error out if not found multipartTable := CreateRomTable(multipartTable) If (externalOS = "true") { CheckFile(romPath . "\" . 2gsSystemFile) param1 := " -flop3", param2:=" """ . romPath . "\" . 2gsSystemFile . """", param3:=" -flop4", param4:=" """ . romPath . "\" . romName . romExtension . """" } Else { param1 := " -flop3", param2:=" """ . romPath . "\" . romName . romExtension . """" If (multipartTable.MaxIndex() > 1) param3 := " -flop4", param4 := " """ . multipartTable[2,1] . """" } param5 := " -ui_active" ;Enable partial keyboard mode at startup }Else If (mameID = "electron") ; Acorn Electron { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If (romExtension = ".bin") mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "sc3000") ; Sega SC-3000 { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.bin|\.sg\|.sc") mediaDeviceType := "cart" Else ; any other format mediaDeviceType := "cass" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If (mameID = "c64") ; Commodore 64 { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.d64|\.g64|\.g41|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk") mediaDeviceType := "flop1" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") mediaDeviceType := "cass1" Else If StringUtils.Contains(romExtension,"\.80|\.a0|\.e0|\.crt") mediaDeviceType := "cart1" Else If StringUtils.Contains(romExtension,"\.p00|\.prg|\.t64") mediaDeviceType := "quik1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""chain""""""""""""\n""" . AutoBootDelay . "" }Else If mameID = mbeeic ; Applied Technology MicroBee { microbeeModel := moduleIni.Read(romName, "MicroBee_Model","mbeeic","",1) If !StringUtils.Contains(microbeeModel,"mbee|mbeeic|mbeepc|mbeepc85|mbee56") ScriptError("This is not a known MicroBee model value: " . microbeeModel) Else If (microbeeModel != "mbeeic") mameID := microbeeModel If StringUtils.Contains(romExtension,"\.mwb|\.com|\.bee") mediaDeviceType := "quik1" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") mediaDeviceType := "cass" Else If StringUtils.Contains(romExtension,"\.rom") mediaDeviceType := "cart" Else If StringUtils.Contains(romExtension,"\.dsk") mediaDeviceType := "flop1" Else ; .bin format mediaDeviceType := "quik2" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "odyssey2") ; Magnavox Odyssey 2 { param2 := " -ui_active" ;Enable partial keyboard mode at startup If romName not contains (USA mameID := "videopac" }Else If (mameID = "astrocde") ; Bally Astrocade { BlueRAMBasicRom := moduleIni.Read("Settings", "BlueRAMBasicRom","Blue RAM Basic v1.1 (USA).bin","",1) ; Blue RAM Basic rom RequiresReset := moduleIni.Read(romname, "RequiresReset","false","",1) ; Check if game requires a reset BlueRAMBasicRomPath := new File(romPath . "\" . BlueRAMBasicRom) If (romExtension = ".script") { ; Will require blue ram basic If !BlueRAMBasicRomPath.Exist() { ; Blue RAM Basic games might be in their own sub-folders since they have several files, so let's try to find the Blue RAM cart in the parent folder as well StringUtils.SplitPath(romPath,"",romBasePath) ; grab path one level up BlueRAMBasicRomPath.__Delete() BlueRAMBasicRomPath := new File(romBasePath . "\" . BlueRAMBasicRom) BlueRAMBasicRomPath.CheckFile("Couldn't find " . BlueRAMBasicRom . " on any of these paths:" . romBasePath . "|" . romPath) } ScriptFile := new File(romPath . "\" . romName . romExtension) param1 := " -cart """ . BlueRAMBasicRomPath.FileFullPath . """" ; Replace rompath variable in script ScriptFile.Read() ScriptFile.Text := StringUtils.Replace(ScriptFile.Text, "{romPath}", romPath, "all") ; Create cmd file to send to MESS RomCMDFile := new File(romPath . "\" . romName . ".cmd") RomCMDFile.Delete() RomCMDFile.Append(ScriptFile.Text) param2 := " -exp blue_ram_16k -debug -debugscript """ . RomCMDFile.FileFullPath . """" closeDebugWindow := "true" } }Else If (mameID = "samcoupe") ; MGT Sam Coupe { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.mgt|\.dsk|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi") mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""\nBOOT\n""" . AutoBootDelay . "" }Else If (mameID = "vic10") ; Commodore MAX Machine { AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.e0|\.80") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.t64|\.prg|\.p00") { mediaDeviceType := "quik" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """ -autoboot_command ""RUN""" . AutoBootDelay . "" } }Else If (mameID = "cpc664") ; Amstrad CPC { LaunchProgram := moduleIni.Read(romName, "LaunchProgram","disk","",1) ; Read command from config. LaunchProgram := " -autoboot_command " . """RUN \""" . LaunchProgram . "\n""" AutoBootDelay := moduleIni.Read("Settings", "AutoBootDelay","2","",1) ; Read delay from config. AutoBootDelay := " -autoboot_delay " . AutoBootDelay If StringUtils.Contains(romExtension,"\.d77|\.d88|\.1dd|\.dfi|\.imd|\.ipf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi|\.dsk") mediaDeviceType := "flop1" param1 := " -" . mediaDeviceType . " """ . romPath . "\" . romName . romExtension . """" . LaunchProgram . AutoBootDelay } ;Use a different bios if needed (This must be done after the above if conditions since the mameID will change) iniBios := moduleIni.Read(romName, "Bios",mameID,"",1) ; for all games, we use the default bios. Some games might require different bios like Odyssey2's Jopac games use the videopac bios instead, which should be defined in the ini If (iniBios != "") mameID := iniBios ; need to change the bios name for some games } ; These systems don't use an ini, but do require parameters to be changed from the default method of launching MAME If (mameID = "neocdz" || mameID = "cdimono1" || mameID = "segacd" || mameID = "saturn" || mameID = "psx" || (mameID = "tg16" && mameSystem = "NEC TurboGrafx-CD") || (mameID = "pce" && mameSystem = "NEC PC Engine-CD")) ; SNK Neo Geo CD, Philips CD-i, Sega CD, Sega Saturn, Sony PlayStation, NEC PC Engine-CD or NEC TurboGrafx-CD { If !StringUtils.Contains(romExtension,"\.chd|\.cue") ScriptError("MAME only supports " . mameSystem . " games in chd and cue format. It does not support:`n" . romExtension) If (mameSystem = "NEC TurboGrafx-CD") { ; NEC TurboGrafx-CD needs an additional bios mounted as a cart to run ; tgcdBios := CheckFile(emuPath . "\roms\CD-ROM System V2.01 (U).pce") ; older bios that doesn't seem to work with many games tgcdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.01 (U).pce") param2 := " -cart " . """" . tgcdBios . """" } Else If (mameSystem = "NEC PC Engine-CD") { ; NEC PC Engine-CD needs an additional bios mounted as a cart to run pcecdBios := CheckFile(emuPath . "\roms\Super CD-ROM2 System V3.0 (J).pce") param2 := " -cart " . """" . pcecdBios . """" } Else If (mameID = "psx") { ; Sony PlayStation mameID := "psu" ; changing mameID sent to MAME to use the USA bios ; SelectMemCard() ; future function to swap around memcards ; Usage: mc1 "J:\MAME\software\psu\card1.mc" } If (mameSystem = "Sega CD") { ; If StringUtils.InStr(romName,"(Jap") ; Mega CD Japanese v2 mameID := "megacd2j" Else If StringUtils.InStr(romName,"(Euro") ; Mega CD European (PAL) mameID := "megacd" } param1 := " -cdrm """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gamecom") ; Tiger Game.com { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "genesis") ; Sega Genesis { If (StringUtils.InStr(romName, "(Europe") || StringUtils.InStr(romName, "(PAL")) ; if rom is from europe, tell MAME to boot a Mega Drive instead mameID := "megadriv" }Else If (mameID = "megadriv") ; Sega Mega Drive { If (StringUtils.InStr(romName, "(USA") || StringUtils.InStr(romName, "(NTSC")) ; if rom is from America, tell MAME to boot a Genesis instead mameID := "genesis" }Else If (mameID = "vii") ; JungleTac Sport Vii { If (romName = "Built-In Games (China)") ; Has some built-in games, gotta launch just BIOS for it. param1 := "" }Else If (mameID = "alice32") ; Matra & Hachette Alice { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "cgenie") ; EACA EG2000 Colour Genie { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pockstat") ; Sony PocketStation { If (romExtension != ".gme") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "coco3") ; Tandy TRS-80 Color Computer { If (romExtension != ".txt") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "zx81") ; Sinclair ZX81 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "lynx128k") ; Camputers Lynx { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vg5k") ; Philips VG 5000 { If (romExtension != ".txt") param1 := " -cass1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "sorcerer") ; Exidy Sorcerer { If (romExtension = ".snp") ; Snapshot file param1 := " -dump """ . romPath . "\" . romName . romExtension . """" Else If (romExtension = ".bin") param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (messID = "jupace") ; jupiter ace { If (romExtension = ".ace") param1 := " -dump """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "a800" || mameID = "fds") ; Atari 8-Bit, Nintendo Famicom Disk System { If (romExtension != ".txt") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "vectrex") ; GCE Vectrex { If (romName = "Mine Storm (World)") ; MAME dumps an error if you try to launch Mine Storm using a rom instead of just booting vectrex w/o a game in it (Mine Storm is built into vectrex) param1 := "" }Else If (mameID = "apfm1000") ; APF Imagination Machine/APF M1000 { If (romName = "Rocket Patrol (USA)") ; Rocket Patrol is built into the APF M1000 ROM. param1 := "" }Else If (mameID = "adam") ; Coleco ADAM param1 := (If romExtension = ".ddp" ? " -cass1" : (If romExtension = ".dsk" ? " -flop1" : " -cart1")) . " """ . romPath . "\" . romName . romExtension . """" ; Decide if tape, disk, or cart game Else If (mameID = "pegasus") ; Aamber Pegasus { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "gp32") ; GamePark 32 { If (romExtension != ".txt") param1 := " -memc """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "svmu") ; Sega VMU { param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "x1turbo40") ; Sharp X1 { If StringUtils.Contains(romExtension,"\.bin|\.rom") param1 := " -cart """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.tap") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" Else param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "pc8801") ; NEC PC-8801 { If (romExtension = ".d88") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "fmnew7") ; Fujitsu FM-7 { If StringUtils.Contains(romExtension,"\.fdi|\.td0|\.imd|\.cqm|\.dsk|\.d77|\.d88|\.1dd") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav|\.t77") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "apple2ep") ; Apple II { If StringUtils.Contains(romExtension,"\.dsk|\.do|\.po|\.rti|\.edd|\.d77|\.d88|\.1dd|\.dfi|\.imd|\.i pf|\.mfi|\.mfm|\.td0|\.cqm|\.cqi") param1 := " -flop1 """ . romPath . "\" . romName . romExtension . """" Else If StringUtils.Contains(romExtension,"\.wav") param1 := " -cass """ . romPath . "\" . romName . romExtension . """" }Else If (mameID = "n64dd") ; Nintendo 64DD { N64RomFile := new FIle(romPath . "\" . romName . ".n64") If N64RomFile.Exist() param1 := " -cart """ . N64RomFile.FileFullPath . """ -quik """ . romPath . "\" . romName . romExtension . """" Else param1 := " -quik """ . romPath . "\" . romName . romExtension . """" }Else If StringUtils.Contains(mameID,"studio2|mpt02") ; RCA Studio 2 { If (romExtension != ".txt") param1 := " -cart1 """ . romPath . "\" . romName . romExtension . """" Else { If StringUtils.Contains(romName,"Doodle") button2 := "A 1" ; Press 1 on P1 controller If StringUtils.Contains(romName,"Patterns") button2 := "A 2" ; Press 2 on P1 controller If StringUtils.Contains(romName,"Bowling") button2 := "A 3" ; Press 3 on P1 controller If StringUtils.Contains(romName,"Freeway") button2 := "A 4" ; Press 4 on P1 controller If StringUtils.Contains(romName,"Addition") button2 := "A 5" ; Press 5 on P1 controller } ; Generate a lua script to press the Clear button so games will start ScriptFileName := GeneratePressButtonScript("Clear",button2) bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } } Else { ; Use Software List hashname := mameID param1 := " """ . romName . """" ; param1 used for launching from software lists If (mameID = "aes") ; SNK Neo Geo AES { hashname := "neogeo" biosRegion := moduleIni.Read(romName, "BIOS_Region","asia","",1) param2 := " -bios " . biosRegion ; can also be japan, but the asian one has english menus for most games } CheckFile(emuPath . "\hash\" . hashname . ".xml","Could not find a software list for the system " . mameID) ;Check if software list for selected system exists } If (mameID = "vectrex") { ; GCE Vectrex VectrexArtFile := new File(emuPath . "\artwork\Vectrex\" . romName . ".png") param2 := " -view " . (If VectrexArtFile.Exist() ? ("""" . romName . """") : "standard") ; need overlays extracted in the artwork\vectres folder. PNGs must match romName } sysStaticParams := If sysStaticParams != "" ? A_Space . sysStaticParams : "" ; tacking on a space in case user forgot to add one romParams := If romParams != "" ? A_Space . romParams : "" ; tacking on a space in case user forgot to add one mameRomPaths := StringUtils.Replace(romPathFromIni,"|",`"`;`",1) ; replace all instances of | to ; in the Rom_Path from RL's Emulators.ini so MAME knows where to find your roms mameRomPaths := " -rompath """ . (If mameRomName ? romPath : mameRomPaths) . (If mameBiosPath ? ";" . mameBiosPath : "") . """" ; If using an alt rom, only supply mame with the path to that rom so it doesn't try to use the original rom. If a bios path was supplied, add it into the rom paths sent to MAME If StringUtils.InStr(romParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . romName . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") If StringUtils.InStr(sysStaticParams,"-rompath") ScriptError("""-rompath"" is defined as a parameter for " . mameSystem . ". The MAME module fills this automatically so please remove this from Params in the module's settings.") ; use a custom rom name, not the one from the db If mameRomName { MameRomOriginalFile := new File(romPath . "\" . romName . romExtension) MameRomCustomFile := new File(romPath . "\" . mameRomName . romExtension) errLvl := MameRomOriginalFile.Move(MameRomCustomFile.FileFullPath) ; rename rom to match what mame needs originalRomName := romName ; store romName from database so we know what to rename it back to later romName := mameRomName If errLvl ScriptError("There was a problem renaming " . romName . " to " . mameRomName . " in " . romPath . ". Please check you have write permission to this folder/file and you don't already have a file named """ . mameRomName . """ in your rom folder.",8) Else ; if rename was successful, set var so we know to move it back later fileRenamed := 1 } ; use a custom cfg file if it exists and append it to param1 CustomCFGPath := new Folder(emuPath . "\cfg\" . mameID . "\" . dbName) If CustomCFGPath.Exist() param1 := " -cfg_directory """ . CustomCFGPath.FileFullPath . """" . param1 If (bilinearFilter = "true") bilinearEnabled := " -filter" Else bilinearEnabled := " -nofilter" If (cheatMode = "true") { CheatZipFile := new File(emuPath . "\cheat.zip") Cheat7zFile := new File(emuPath . "\cheat.7z") If (!CheatZipFile.Exist() && !Cheat7zFile.Exist()) RLLog.Warning("Module - You have cheats enabled for " . MEmu . " but could not locate a ""cheat.zip"" or ""cheat.7z"" in " . emuPath) Else { RLLog.Info("Module - Cheat file found in " . emuPath) If cheatModeKey ; if user wants to use a key to enable CheatMode cheatEnabled := If XHotkeyAllKeysPressed(cheatModeKey) ? " -cheat" : "" ; only enables cheatMode when key is held down on launch Else ; no cheat mode key defined cheatEnabled := " -cheat" } } If (RequiresReset = "true") { ; Generate a lua script to send a system soft reset ScriptFileName := GenerateSoftResetScript() bootscript := " -script """ . ScriptFileName . """ -autoboot_delay 1" } HideAppStart(hideEmuObj,hideEmu) If (legacyMode = "true") { RLLog.Info("Module - Running MAME in legacy Mode") errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . fullscreenParam . cheatEnabled . volume . mameRomPaths . sysStaticParams . romParams, winstate,"","","",1) ; wrap quotes around exe } Else { RLLog.Info("Module - Running MAME in non-legacy mode") ; If (networkPlayers = 1 || !linkEnabledGame) { If !networkSession { RLLog.Info("Module - SinglePlayer session") errLvl := primaryExe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6 ) . ctrlrFile . mameRomPaths . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe } Else { ; multiplayer game run RLLog.Info("Module - Network/MultiPlayer session") BuildNVRAMObject() ; build nvram object ;screen positions screenPos := [] screenPos := SplitScreenPos(networkPlayers,splitScreen2PlayersMode,splitScreen3PlayersMode,maxPlayersPerMonitor) If (networkType="localLink") globalInputs := " -global_inputs" ; tell mame to accept inputs when its window is not focused Loop % networkPlayers { currentPlayer := A_Index ; Update NVRAM setting(s) If (enableNVRAMAutomation = "true") { If nvramSettings[romName]["Settings"]["Credit"]["Position"].MaxIndex() { ; If nvram settings exist for this game NVRamFile%currentPlayer% := new File(emuPath . "\nvram" . (If currentPlayer = 1 ? "" : currentPlayer) . "\" . romName . "\" . nvramSettings[romName]["Settings"]["NVRAM"]["File"][1]) If NVRamFile%currentPlayer%.Exist() { RLLog.Info("Module - Checking nvram file(s) for required changes") If (networkType = "localLink") { ; only local link is supported for now ; Parse through each setting of each player and lookup the position to write new setting to the nvram file for playerOptionLabel, selectedPlayerOption in nvramSettings[romName]["Player"][currentPlayer] ;looping on each player selected options for index, setting in nvramSettings[romName]["Settings"][playerOptionLabel]["Position"] ;Looping through hex values of the current option HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"][playerOptionLabel]["Position"][index],nvramSettings[romName]["Settings"][playerOptionLabel]["Option"][selectedPlayerOption][index]) for index, playerCRC in nvramSettings[romName]["CRC"]["Player"][currentPlayer] ;looping on each player selected options HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["CRC"]["Position"][index],nvramSettings[romName]["CRC"]["Player"][currentPlayer][index]) } Else If (networkType = "Server") { RLLog.Info("Module - Converting this nvram to ""Master"" in: " . NVRamFile%currentPlayer%.FileFullPath) ; RLLog.Info("Module - NVRAM automation for ""Server"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 1 HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Master"][1]) } Else If (networkType = "Client") { RLLog.Info("Module - Converting this nvram to ""Slave"" in: " . NVRamFile%currentPlayer%.FileFullPath) ; RLLog.Info("Module - NVRAM automation for ""Client"" not supported at this time") ; only idea to get this to work is to duplicate nvram edit code from local link here but only set player 2 HexCompareWrite(NVRamFile%currentPlayer%.FileFullPath,nvramSettings[romName]["Settings"]["Link"]["Position"][1],nvramSettings[romName]["Settings"]["Link"]["Option"]["Slave"][1]) } } Else RLLog.Info("Module - Did not find an NVRAM file to update for player " . currentPlayer . " (Ignore this if this is the first time you are launching this rom): " . NVRamFile%currentPlayer%.FileFullPath) } Else RLLog.Info("Module - This rom does not contain an entry in the NVRAM object") } ;;Run Line for each of the multiplayer MAME instances using the nvramPath and cfgPath variables to the extra mames MameMultiPlayer%currentPlayer%Exe := new Process(emuPath . "\" . executable) ; instantiate a new process for each player errLvl := MameMultiPlayer%currentPlayer%Exe.Run(" " . (If mameID = "MAME" ? romName : mameID . param1 . param2 . param3 . param4 . param5 . param6) . ctrlrFile . mameRomPaths . multiPlayerObj[currentPlayer]["CfgDir"] . multiPlayerObj[currentPlayer]["NvramDir"] . globalInputs . multiPlayerObj[currentPlayer]["LocalHost"] . multiPlayerObj[currentPlayer]["LocalPort"] . multiPlayerObj[currentPlayer]["RemoteHost"] . multiPlayerObj[currentPlayer]["RemotePort"] . sysStaticParams . romParams . fullscreenParam . hlsl . glsl . cheatEnabled . volume . inipath . hashpath . verticalRotationMode . videomode . artworkCrop . useBezels . useOverlays . useBackdrops . useCpanels . useMarquees . autosave . bootscript . bilinearEnabled . " -skip_gameinfo", winstate,"","","",1) ; wrap quotes around exe MameMultiPlayer%currentPlayer%Exe.Process("Exist") ; get PID MameMultiPlayer%currentPlayer%Window := new Window(new WindowTitle("","","","",MameMultiPlayer%currentPlayer%Exe.PID)) MameMultiPlayer%currentPlayer%Window.ExcludeTitle := "MAMEOutput" ; ignore the mame debug window MameMultiPlayer%currentPlayer%Window.Wait() } Loop % networkPlayers { MameMultiPlayer%A_Index%Window.Get("ID") MameMultiPlayer%A_Index%Window.RemoveTitlebar() MameMultiPlayer%A_Index%Window.ToggleMenu() MameMultiPlayer%A_Index%Window.RemoveBorder() MameMultiPlayer%A_Index%Window.Move(screenPos[A_Index].X, screenPos[A_Index].Y, screenPos[A_Index].W, screenPos[A_Index].H) TimerUtils.Sleep(50) } } } If errLvl { If (errLvl = 1) Error := "Failed Validity" Else If(errLvl = 2) Error := "Missing Files" Else If(errLvl = 3) Error := "Fatal Error" Else If(errLvl = 4) Error := "Device Error" Else If(errLvl = 5) Error := "Game Does Not Exist" Else If(errLvl = 6) Error := "Invalid Config" Else If StringUtils.Contains(errLvl,"7|8|9") Error := "Identification Error" Else Error := "MAME Error" RLLog.Error("MAME Error - " . Error) } emuPrimaryWindow.Wait() emuPrimaryWindow.WaitActive() If (mameID = "ti99_4a") ; Texas Instruments TI 99-4A { KeyUtils.SendCommand("X",1000) ; To bypass the first screen If (Command) KeyUtils.SendCommand(Command,,,,,,CommandWaitOffset) ; Send command affect it with an offset if needed } ; Close the debugger window if exists If (closeDebugWindow = "true") { emuDebugWindow.Wait(2) emuDebugWindow.Close() } BezelDraw() HideAppEnd(hideEmuObj,hideEmu) If (networkPlayers = 1 || !linkEnabledGame) { emuPrimaryWindow.Show() ; Show the emulator } Else { Loop % networkPlayers MameMultiPlayer%A_Index%Window.Show() ; Show the emulator MameMultiPlayer1Window.Activate() ; Activate first player window so that first player can use keyboard instead of last player } FadeInExit() primaryExe.Process("WaitClose") 7zCleanUp() BezelExit() If fileRenamed { ; Rename file back to alternate name for next launch errLvl := MameRomCustomFile.Move(MameRomOriginalFile.FileFullPath) ; Put original name back If errLvl ; If rename was successful, set var so we know to move it back later ScriptError("There was a problem renaming " . MameRomCustomFile.FileName . " back to " . MameRomOriginalFile.FileName) } FadeOutExit() ExitModule() ListXMLInfo(rom){ ; Returns MAME info about parent rom, orientation angle, resolution Global emuFullPath,emuPath,RLLog ListXMLObject := Object() listXMLVarLog := "" ComSpecProcess := new Process(ComSpec) ; instantiate cmd.exe process ComSpecProcess.RunDirect(comspec . " /c " . """" . emuFullPath . """" . " -listxml " . rom . " > tempBezel.txt", emuPath, "Hide", 1) ; Run from emu's folder TempBezelFile := new File(emuPath . "\tempBezel.txt") TempBezelFile.Read() StringUtils.RegExMatch(TempBezelFile.Text, "s)<(machine|game).*name=" . """" . rom . """" . ".*" . "cloneof=" . """" . "[^""""]*", parent) StringUtils.RegExMatch(parent,"cloneof=" . """" . ".*", parent) StringUtils.RegExMatch(parent,"""" . ".*", parent) parent := StringUtils.TrimLeft(parent, 1) StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*rotate=" . """" . "[0-9]+" . """", angle) StringUtils.RegExMatch(angle,"[0-9]+", angle, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*width=" . """" . "[0-9]+" . """", width) StringUtils.RegExMatch(width,"[0-9]+", width, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<display.*height=" . """" . "[0-9]+" . """", Height) StringUtils.RegExMatch(Height,"[0-9]+", Height, "-6") StringUtils.RegExMatch(TempBezelFile.Text, "s)<control.*ways=" . """" . "[0-9]+" . """", Ways) StringUtils.RegExMatch(Ways,"[0-9]+", Ways, "-6") logVars := "Parent|Angle|Height|Width|Ways" Loop, Parse, logVars, | { currentobj := {} currentobj.Label := A_Loopfield currentobj.Value := %A_Loopfield% ListXMLObject.Insert(currentobj["Label"], currentobj) listXMLLog .= "`r`n`t`t`t`t`t" . currentobj["Label"] . " = " . currentobj["Value"] } RLLog.Info("Module - MAME ListXML values: " . listXMLLog) If (ListXMLObject["Height"].Value > ListXMLObject["Width"].Value) { ListXMLObject["Angle"].Value := true RLLog.Info("Module - This game's height is greater than its width, forcing vertical mode") } TempBezelFile.Delete() Return ListXMLObject } GenerateSoftResetScript(){ ; Generates a lua script to send a soft reset to MAME Global emuPath SoftScriptFile := new File(emuPath . "\soft_reset.lua") ScriptFileName := emuPath . "\soft_reset.lua" SoftScriptFile.Delete() AppendTxt :=" ( -- This script will reset the machine local function reset_machine() if resetcounter == nil then manager:machine():soft_reset(); resetcounter = 1; end end if resetcounter == nil then emu.wait(1); reset_machine(); end )" SoftScriptFile.Append(AppendTxt) Return SoftScriptFile.FileFullPath } GeneratePressButtonScript(button1,button2=""){ ; Generates a lua script to send a soft reset to MAME Global emuPath PressScriptFile := new File(emuPath . "\press_button.lua") PressScriptFile.Delete() If (button2) { button2str := "`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(1);`n`t`temu.wait(1);`n`t`tioport[""" . button2 . """]:write(0);" } AppendTxt :=" ( local function press_button() if resetcounter == nil then ioport[""" . button1 . """]:write(1); emu.wait(1); ioport[""" . button1 . """]:write(0); resetcounter = 1;" . button2str . " end end if resetcounter == nil then emu.wait(1); press_button(); end )" PressScriptFile.Append(AppendTxt) Return PressScriptFile.FileFullPath } BuildNVRAMObject() { Global nvramSettings,RLLog RLLog.Info("BuildNVRAMObject - Started") nvramSettings := {} nvramSettings["vr"] := {} nvramSettings["vr"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Cabinet":{"Position":["52"], "Option":{"Special":["00"], "Standard":["01"], "Upright":["02"], "2PLink":["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "Monitor":{"Position":["22"], "Option":{"Standard":["00"], "Wide":["01"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vr"]["Player"] := {} nvramSettings["vr"]["Player"].Insert(1, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(2, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(3, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(4, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(5, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(6, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(7, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["Player"].Insert(8, {"BiosCounter":"3", "Cabinet":"Standard", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Monitor":"Wide", "Race":"Normal", "StartCoin":"1"}) nvramSettings["vr"]["CRC"] := {"Player":{1:["06","21"], 2:["3C","C7"], 3:["0E","5F"], 4:["FF","D8"], 5:["4B","7F"], 6:["BA","F8"], 7:["88","60"], 8:["79","E7"]}} nvramSettings["vformula"] := {} nvramSettings["vformula"]["Settings"] := {"BiosCounter":{"Position":["248"], "Option":{0:["00"], 1:["01"], 2:["02"], 3:["03"]}}, "Color":{"Position":["68"], "Option":{"Red":["00"], "Blue":["01"], "Yellow":["02"], "Green":["03"], "Black":["04"], "Pink":["05"], "SkyBlue":["06"], "Orange":["07"]}}, "Country":{"Position":["54"], "Option":{"Japan":["00"], "USA":["01"], "Export":["02"]}}, "Course":{"Position":["66"], "Option":{"Vote":["00"], "Beginner":["01"], "Middle":["02"], "Expert":["03"]}}, "CRC":{"Position":["16","18"]}, "Credit":{"Position":["32","40"], "Option":{"1":["00","00"], "Freeplay":["1A","01"]}}, "Difficulty":{"Position":["64"], "Option":{"Easy":["00"], "Normal":["01"], "Hard":["02"], "Hardest":["03"]}}, "Link":{"Position":["24"], "Option":{"None":["00"], "Master":["01"], "Slave":["02"], "Live":["03"]}}, "NVRAM":{"File":["nvram"]}, "Race":{"Position":["70"], "Option":{"Normal":["00"], "Grandprix":["01"]}}, "Sound":{"Position":["22"], "Option":{"On":["00"], "Off":["01"]}}, "StartCoin":{"Position":["42"], "Option":{1:["01"], 2:["02"], 3:["03"], 4:["04"], 5:["05"]}}} nvramSettings["vformula"]["Player"] := {} nvramSettings["vformula"]["Player"].Insert(1, {"BiosCounter":"1", "Color":"Red", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Master", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(2, {"BiosCounter":"1", "Color":"Blue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(3, {"BiosCounter":"1", "Color":"Yellow", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(4, {"BiosCounter":"1", "Color":"Green", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(5, {"BiosCounter":"1", "Color":"Black", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(6, {"BiosCounter":"1", "Color":"Pink", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(7, {"BiosCounter":"1", "Color":"SkyBlue", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["Player"].Insert(8, {"BiosCounter":"1", "Color":"Orange", "Country":"USA", "Course":"Vote", "Credit":"Freeplay", "Difficulty":"Normal", "Link":"Slave", "Race":"Normal", "Sound":"On", "StartCoin":"1"}) nvramSettings["vformula"]["CRC"] := {"Player":{1:["F2","EB"], 2:["C8","0D"], 3:["FA","95"], 4:["0B","12"], 5:["BF","B5"], 6:["4E","32"], 7:["7C","AA"], 8:["8D","2D"]}} RLLog.Info("BuildNVRAMObject - Ended") } BezelLabel: emuConsoleWindow.Set("Transparent",0) Return HaltEmu: If (pauseMethod = 1) { disableSuspendEmu := "true" disableRestoreEmu := "true" emuPrimaryWindow.PostMessage("0x211",1) } Else If (pauseMethod = 2) { disableSuspendEmu := "true" emuPrimaryWindow.PostMessage("0x211",1) } Else If (pauseMethod = 3) { disableSuspendEmu := "true" disableRestoreEmu := "true" emuPrimaryWindow.PostMessage(0x0400+6,1) } Else If (pauseMethod = 4) { disableSuspendEmu := "true" emuPrimaryWindow.PostMessage(0x0400+6,1) } Else If (pauseMethod = 5) { disableSuspendEmu := "true" KeyUtils.Send("{P down}") TimerUtils.Sleep(1000) KeyUtils.Send("{P up} ") } Return RestoreEmu: If (pauseMethod = 1) emuPrimaryWindow.PostMessage("0x212",1) Else If (pauseMethod = 2) emuPrimaryWindow.PostMessage("0x212",1) Else If (pauseMethod = 3) emuPrimaryWindow.PostMessage(0x0400+6,0) Else If (pauseMethod = 4) emuPrimaryWindow.PostMessage(0x0400+6,0) Else If (pauseMethod = 5) { disableSuspendEmu := "true" KeyUtils.Send("{P down}") TimerUtils.Sleep(1000) KeyUtils.Send("{P up} ") } emuPrimaryWindow.Activate() Return CloseProcess: FadeOutStart() If (networkSession && networkPlayers > 1) { Loop % networkPlayers { MameMultiPlayer%A_Index%Window.Close() MameMultiPlayer%A_Index%Window.WaitClose() } } Else emuPrimaryWindow.Close() Return 21:59:53:456 | RL | INFO | +78 | BuildScript - Loaded Pause scripts 21:59:53:466 | RL | INFO | +16 | BuildScript - Loaded Multi-Player scripts 21:59:53:466 | RL | INFO | +0 | BuildScript - Loaded Statistics.ahk script 21:59:53:466 | RL | INFO | +0 | BuildScript - Loaded User Functions.ahk script 21:59:53:466 | RL | INFO | +0 | BuildScript - Finished injecting functions into module 21:59:53:466 | RL | INFO | +0 | Main - Module is built 21:59:53:466 | RL | INFO | +0 | CheckFile - Checking if D:\Arcade\RocketLauncher\AutoHotkey.dll exists 21:59:53:466 | RL | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\AutoHotkey.dll" 21:59:53:496 | RL | DEBUG | +31 | CheckFile - Attributes: FileDescription AutoHotkey_H ANSI 32-bit FileVersion 1.1.13.00 InternalName AutoHotkey_H LegalCopyright Copyright (C) 2003-2013 OriginalFilename AutoHotkey.exe ProductName AutoHotkey_H ProductVersion 1.1.13.00 File Size: 802304 bytes Created: 11/23/2013 - 10:21:00 AM Modified: 7/23/2016 - 5:36:47 PM 21:59:53:586 | RL | INFO | +93 | Main - Starting timer to watch if Front End gets displaced and restore it if it does. 21:59:53:586 | RL | INFO | +0 | Main - Running module 21:59:53:776 | MD | INFO | +N/A | Module initialized 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Started 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc not in TableKeyGroups 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 1 check 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 2 check 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:53:776 | MD | DEBUG | +0 | fadeInTransitionAnimation: DefaultAnimateFadeIn 21:59:53:776 | MD | DEBUG | +0 | fadeOutTransitionAnimation: DefaultAnimateFadeOut 21:59:53:776 | MD | DEBUG | +0 | fadeLyr3Animation: DefaultFadeAnimation 21:59:53:776 | MD | DEBUG | +0 | fadeLyr37zAnimation: DefaultFadeAnimation 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Started 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~NumpadAdd not in TableKeyGroups ~Esc, 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 1 check 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 2 check 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Using extended Hotkey method for key(s): "~NumpadAdd" to call a group label 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Started 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup PrintScreen not in TableKeyGroups ~Esc,~NumpadAdd, 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 1 check 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 2 check 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "PrintScreen" to call label: "SaveScreenshot" 21:59:53:776 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:53:776 | MD | INFO | +0 | StartModule - Started 21:59:53:776 | MD | INFO | +0 | StartModule - MEmu: MAME MEmuV: v0.166 MURL: http://www.mame.net/ MAuthor: djvj,faahrev,brolly,Tomkun MVersion: 2.3.7 MCRC: 5C737136 iCRC: 25E2CCF MID: MSystem: "AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics" 21:59:53:776 | MD | WARNING | +0 | StartModule - You have an unsupported System Name for this module: "Shotgun Games". Only the following System Names are suppported: ""AAE","Aamber Pegasus","Acorn Electron","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Apple II","Apple IIGS","Applied Technology MicroBee","Atari 8-Bit","Atari 2600","Atari 5200","Atari 7800","Atari Classics","Atari Jaguar","Atari Lynx","Bally Astrocade","Bandai Super Vision 8000","Bandai WonderSwan","Bandai WonderSwan Color","Bit Corporation Gamate","Camputers Lynx","Capcom","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore 64","Commodore MAX Machine","Creatronic Mega Duck","Data East Classics","EACA EG2000 Colour Genie","Emerson Arcadia 2001","Entex Adventure Vision","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Fujitsu FM-7","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","HBMAME","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Jupiter Ace","Konami Classics","LaserDisc","Magnavox Odyssey 2","MAME","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","MGT Sam Coupe","Midway Classics","Milton Bradley MicroVision","Namco Classics","Namco System 22","NEC PC-8801","NEC PC Engine","NEC PC Engine-CD","NEC SuperGrafx","NEC TurboGrafx-16","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Advance","Nintendo Game Boy Color","Nintendo Pokemon Mini","Nintendo Satellaview","Nintendo Super Famicom","Nintendo Super Game Boy","Nintendo Virtual Boy","Othello Multivision","PacMAME","Philips CD-i","Philips VG 5000","Philips Videopac Plus G7400","RCA Studio II","Sega 32X","Sega CD","Sega Classics","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Model 1","Sega Pico","Sega Saturn","Sega SC-3000","Sega SG-1000","Sega ST-V","Sega VMU","Sharp X1","Sinclair ZX81","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo AES","SNK Neo Geo CD","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo Pocket Color","Sony PlayStation","Sony PocketStation","Sord M5","Soundic Victory MPT-02","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Texas Instruments TI 99-4A","Tiger Game.com","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"" 21:59:53:806 | MD | INFO | +31 | PluginInit - Started 21:59:53:806 | MD | DEBUG | +0 | BuildDatabaseTable - Started - Building Table for: Name|Cloneof|Manufacturer|Year|Genre|Rating 21:59:53:806 | MD | INFO | +0 | CheckFile - Checking if D:\Arcade\Databases\Shotgun Games\Shotgun Games.xml exists 21:59:53:807 | MD | DEBUG | +0 | CheckFile - Attributes: File Size: 23417 bytes Created: 4/5/2014 - 10:40:21 AM Modified: 10/6/2015 - 5:43:55 PM 21:59:53:807 | MD | DEBUG | +0 | BuildDatabaseTable - Searching for a "Game Name" in the database 21:59:53:807 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Game Name" in the database! 21:59:53:807 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Name 21:59:53:807 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Name" with a value: "Area 51 (R3000)" 21:59:53:807 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Cloneof 21:59:53:807 | MD | DEBUG | +0 | BuildDatabaseTable - Could not find: Cloneof 21:59:53:808 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Manufacturer 21:59:53:808 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Manufacturer" with a value: "Atari Games" 21:59:53:808 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Year 21:59:53:808 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Year" with a value: "1996" 21:59:53:808 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Genre 21:59:53:808 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Genre" with a value: "Gun" 21:59:53:808 | MD | DEBUG | +0 | BuildDatabaseTable - Searching database for: Rating 21:59:53:808 | MD | DEBUG | +0 | BuildDatabaseTable - Found "Rating" with a value: "AAMA - Red (Animated Violence Strong)" 21:59:53:808 | MD | TRACE | +0 | PluginInit - GameInfo: GameInfo Label: Genre | GameInfo Value: GameInfo Label: Manufacturer | GameInfo Value: GameInfo Label: Name | GameInfo Value: GameInfo Label: Rating | GameInfo Value: GameInfo Label: Year | GameInfo Value: 21:59:53:809 | MD | DEBUG | +0 | BuildDatabaseTable - Ended 21:59:53:809 | MD | INFO | +0 | PluginInit - Ended 21:59:53:809 | MD | DEBUG | +0 | StartModule - Setting romName to the dbName sent to RocketLauncher: area51 21:59:53:809 | MD | INFO | +0 | SystemCursor - Hiding mouse cursor 21:59:53:842 | MD | TRACE | +31 | XHotkeyTableCreation - Started 21:59:53:842 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~e&~t not in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen, 21:59:53:842 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 1 check 21:59:53:842 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 2 check 21:59:53:842 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~e & ~t" to call label: "ToggleCursor" 21:59:53:842 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:53:842 | MD | TRACE | +0 | Process.__New - Creating new process object for: "D:\Arcade\HyperSpin.exe" 21:59:53:842 | MD | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\HyperSpin.exe" 21:59:53:842 | MD | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\HyperSpin.exe" 21:59:53:842 | MD | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\RocketLauncher\Modules\MAME\Shotgun Games\area51.ini" 21:59:53:842 | MD | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Modules\MAME\Shotgun Games\area51.ini" 21:59:53:842 | MD | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\RocketLauncher\Modules\MAME\Shotgun Games.ini" 21:59:53:842 | MD | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Modules\MAME\Shotgun Games.ini" 21:59:53:842 | MD | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\RocketLauncher\Modules\MAME\MAME.ini" 21:59:53:842 | MD | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\RocketLauncher\Modules\MAME\MAME.ini" 21:59:53:842 | MD | TRACE | +0 | File.Exist - This file exists: D:\Arcade\RocketLauncher\Modules\MAME\MAME.ini 21:59:53:842 | MD | DEBUG | +0 | RIniFile.__New - "Module" at index 1, adding "GlobalModuleIni" from: "D:\Arcade\RocketLauncher\Modules\MAME\MAME.ini" 21:59:53:842 | MD | INFO | +0 | StartModule - Ended 21:59:53:842 | MD | INFO | +0 | i18n - Started 21:59:53:842 | MD | DEBUG | +0 | i18n - Section "English_United_States" & key "dialog.open" not found, trying section "English" 21:59:53:842 | MD | INFO | +0 | i18n - Ended, using "Open" for "dialog.open" 21:59:53:842 | MD | TRACE | +0 | Emulator.__New - Creating new emulator object for: "D:\Arcade\Emulators\MAME\mame64.exe" 21:59:53:842 | MD | TRACE | +0 | Process.__New - Creating new process object for: "D:\Arcade\Emulators\MAME\mame64.exe" 21:59:53:842 | MD | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\Emulators\MAME\mame64.exe" 21:59:53:842 | MD | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\Emulators\MAME\mame64.exe" 21:59:53:842 | MD | TRACE | +0 | Window.__New - Created: "ahk_class MAME" 21:59:53:842 | MD | TRACE | +0 | Window.__New - Created: "Open ahk_class ConsoleWindowClass" 21:59:53:842 | MD | TRACE | +0 | Window.__New - Created: "ahk_class ConsoleWindowClass" 21:59:53:842 | MD | TRACE | +0 | Window.__New - Created: "ahk_class MAMEDebugWindow" 21:59:53:842 | MD | TRACE | +0 | Window.__New - Created: "ahk_class MAMEOutput" 21:59:53:842 | MD | DEBUG | +0 | Module - Finished building the MAME object 21:59:53:842 | MD | WARNING | +0 | Module - "Shotgun Games" is not a known console or computer system. Defaulting to MAME's Arcade mode for the remainder of this MAME module. 21:59:53:872 | MD | TRACE | +31 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Fullscreen: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Fullscreen: true (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - LegacyMode: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - LegacyMode: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - LegacyMode: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - LegacyMode: false (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - MAME_BIOS_Path: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - MAME_BIOS_Path: D:\Arcade\Emulators\MAME\roms (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Videomode: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Videomode: d3d (DEFAULT) 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - PauseMethod: 4 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - BilinearFilter: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - BilinearFilter: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - BilinearFilter: false (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - HLSL: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - HLSL: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - HLSL: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - HLSL: false (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - GLSL: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - GLSL: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - GLSL: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - GLSL: false (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - BezelMode: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - BezelMode: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - BezelMode: normal 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - VerticalRotationMode: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - VerticalRotationMode: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - VerticalRotationMode: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - VerticalRotationMode: none (DEFAULT) 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - CheatMode: true 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - CheatModeKey: Z&X 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - UseSoftwareList: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - UseSoftwareList: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - UseSoftwareList: false (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - StaticParameters: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - StaticParameters: (NO VALUE) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - Parameters: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Parameters: (NO VALUE) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Parameters: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Parameters: (NO VALUE) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - MameRomName: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - MameRomName: (NO VALUE) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Autosave: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - Autosave: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Autosave: false (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Volume: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - Volume: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - Volume: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Volume: (NO VALUE) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Artwork_Crop: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - Artwork_Crop: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Artwork_Crop: true (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Use_Bezels: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - Use_Bezels: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Use_Bezels: false (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Use_Overlays: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - Use_Overlays: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Use_Overlays: true (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Use_Backdrops: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - Use_Backdrops: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Use_Backdrops: true (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Use_Cpanels: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - Use_Cpanels: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Use_Cpanels: false (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Use_Marquees: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - Use_Marquees: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - Use_Marquees: false (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - IniPath: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - IniPath: (NO VALUE) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - HashPath: Section does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - HashPath: (NO VALUE) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - UseControllerRemap: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - UseControllerRemap: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - UseControllerRemap: true (DEFAULT) 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - ControllerRemapPath: Section does not exist 21:59:53:872 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - ControllerRemapPath: Key does not exist 21:59:53:872 | MD | INFO | +0 | RIniFile.Read - Module - ControllerRemapPath: D:\Arcade\Emulators\MAME\ControllerRemap\ControllerRemap.exe (DEFAULT) 21:59:53:882 | MD | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\Emulators\MAME\ControllerRemap\ControllerRemap.exe" 21:59:53:902 | MD | TRACE_DLL | +31 | RLDLL.splitPath - Splitting "D:\Arcade\Emulators\MAME\ControllerRemap\ControllerRemap.exe" 21:59:53:902 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - ControllerRemapConfigPath: Section does not exist 21:59:53:902 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - ControllerRemapConfigPath: Key does not exist 21:59:53:902 | MD | INFO | +0 | RIniFile.Read - Module - ControllerRemapConfigPath: D:\Arcade\Emulators\MAME\ControllerRemap\ctrlr\ (DEFAULT) 21:59:53:902 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Shotgun Games] - MAMECtrlrPath: Section does not exist 21:59:53:902 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Settings] - MAMECtrlrPath: Key does not exist 21:59:53:902 | MD | INFO | +0 | RIniFile.Read - Module - MAMECtrlrPath: D:\Arcade\Emulators\MAME\ctrlr (DEFAULT) 21:59:53:902 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "D:\Arcade\Emulators\MAME\roms" 21:59:53:902 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\Emulators\MAME\roms" 21:59:53:902 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [area51] - Enable_Link_Play: Section does not exist 21:59:53:902 | MD | TRACE | +0 | RIniFile.Read - Module {GlobalModuleIni} - [Link/Network] - Enable_Link_Play: Section does not exist 21:59:53:902 | MD | INFO | +0 | RIniFile.Read - Module - Enable_Link_Play: false (DEFAULT) 21:59:53:902 | MD | DEBUG | +0 | FadeInStart - Started 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Started 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~NumpadAdd is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t, 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling extended Hotkey method for key(s): "~NumpadAdd" 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Started 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t, 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 21:59:53:902 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:53:902 | MD | DEBUG | +0 | FadeInStart - No keys were set to interrupt fade so ability to interrupt fade is disabled 21:59:53:902 | MD | TRACE | +0 | FadeInStart - Fade screen scale factor: X=1.000000, Y= 1.000000 21:59:53:902 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: D:\Arcade\RocketLauncher\Media\Fade\Shotgun Games\area51\Layer 1*.* 21:59:53:902 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: D:\Arcade\RocketLauncher\Media\Fade\Shotgun Games\_Default\Horizontal\Layer 1*.* 21:59:53:902 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: D:\Arcade\RocketLauncher\Media\Fade\Shotgun Games\_Default\Layer 1*.* 21:59:53:902 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: D:\Arcade\RocketLauncher\Media\Fade\_Default\Horizontal\Layer 1*.* 21:59:53:932 | MD | DEBUG | +32 | GetFadeDirPicFile - Checking if any Fade "Layer 1" media exists in: D:\Arcade\RocketLauncher\Media\Fade\_Default\Layer 1*.* 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\Arcade\RocketLauncher\Media\Fade\_Default\Layer 1*.png 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Found Fade "Layer 1": D:\Arcade\RocketLauncher\Media\Fade\_Default\Layer 1.png 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\Arcade\RocketLauncher\Media\Fade\_Default\Layer 1*.gif 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\Arcade\RocketLauncher\Media\Fade\_Default\Layer 1*.tif 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\Arcade\RocketLauncher\Media\Fade\_Default\Layer 1*.bmp 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Looking for Fade "Layer 1": D:\Arcade\RocketLauncher\Media\Fade\_Default\Layer 1*.jpg 21:59:53:932 | MD | INFO | +0 | GetFadePicFile - Randomized images and Fade will use D:\Arcade\RocketLauncher\Media\Fade\_Default\Layer 1.png 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: D:\Arcade\RocketLauncher\Media\Fade\Shotgun Games\area51\Extra Layer 1 - Console*.* 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: D:\Arcade\RocketLauncher\Media\Fade\Shotgun Games\_Default\Horizontal\Extra Layer 1 - Console*.* 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: D:\Arcade\RocketLauncher\Media\Fade\Shotgun Games\_Default\Extra Layer 1 - Console*.* 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: D:\Arcade\RocketLauncher\Media\Fade\_Default\Horizontal\Extra Layer 1 - Console*.* 21:59:53:932 | MD | DEBUG | +0 | GetFadeDirPicFile - Checking if any Fade "Extra Layer 1 - Console" media exists in: D:\Arcade\RocketLauncher\Media\Fade\_Default\Extra Layer 1 - Console*.* 21:59:54:022 | MD | INFO | +93 | DefaultAnimateFadeIn - Started, direction is: in 21:59:54:022 | MD | INFO | +0 | DefaultAnimateFadeIn - Drawing First FadeIn Image. 21:59:54:552 | MD | INFO | +531 | DefaultAnimateFadeIn - Ended 21:59:54:552 | MD | DEBUG | +0 | FadeInStart - Ended 21:59:54:562 | MD | INFO | +0 | DxwndUpdateIniPath - DxwndIni set to D:\Arcade\RocketLauncher\Module Extensions\dxwnd\dxwnd.ini 21:59:54:562 | MD | INFO | +0 | StartGlobalUserFeatures - Starting 21:59:54:562 | MD | INFO | +0 | StartGlobalUserFeatures - Ending 21:59:54:562 | MD | DEBUG | +0 | CoverFE - Started 21:59:54:562 | MD | DEBUG | +0 | CoverFE - Ended 21:59:54:562 | MD | TRACE | +0 | Process.__New - Creating new process object for: "C:\Windows\system32\cmd.exe" 21:59:54:562 | MD | TRACE | +0 | File.__New - Creating new file object of: "C:\Windows\system32\cmd.exe" 21:59:54:562 | MD | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "C:\Windows\system32\cmd.exe" 21:59:56:662 | MD | DEBUG | +2106 | Process.RunDirect - "C:\Windows\system32\cmd.exe /c "D:\Arcade\Emulators\MAME\mame64.exe" -listxml area51 > tempBezel.txt" Process ID: 7076 and ErrorLevel reported as: 0 21:59:56:662 | MD | TRACE | +0 | File.__New - Creating new file object of: "D:\Arcade\Emulators\MAME\tempBezel.txt" 21:59:56:662 | MD | TRACE_DLL | +0 | RLDLL.splitPath - Splitting "D:\Arcade\Emulators\MAME\tempBezel.txt" 21:59:56:662 | MD | TRACE | +0 | File.Read - Read file to memory: D:\Arcade\Emulators\MAME\tempBezel.txt 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.TrimLeft - Trimming "" to "" 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="0"" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "0" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="0" width="360"" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "360" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "<display tag="screen" type="raster" rotate="0" width="360" height="240"" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "240" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 21:59:56:662 | MD | TRACE | +0 | StringUtils.RegExMatch - Matched "" from Haystack 21:59:56:662 | MD | INFO | +0 | Module - MAME ListXML values: Parent = Angle = 0 Height = 240 Width = 360 Ways = 21:59:56:662 | MD | TRACE | +0 | File.Delete - Deleting: tempBezel.txt 21:59:56:662 | MD | INFO | +0 | Controller Remap: Start 21:59:56:662 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "D:\Arcade\Emulators\MAME\ControllerRemap\ControllerRemap.exe" 21:59:56:662 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\Emulators\MAME\ControllerRemap\ControllerRemap.exe" 21:59:56:662 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "D:\Arcade\Emulators\MAME\ControllerRemap\ctrlr\" 21:59:56:662 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\Emulators\MAME\ControllerRemap\ctrlr\" 21:59:56:662 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converting "D:\Arcade\Emulators\MAME\ctrlr" 21:59:56:662 | MD | TRACE_DLL | +0 | RLDLL.getFullPathFromRelative - Converted to "D:\Arcade\Emulators\MAME\ctrlr" 21:59:56:662 | MD | INFO | +0 | Controller Remap: ControllerRemapConfigPath: D:\Arcade\Emulators\MAME\ControllerRemap\ctrlr\ 21:59:56:662 | MD | INFO | +0 | Controller Remap: No Controller config file found. 21:59:56:662 | MD | INFO | +0 | Controller Remap: End 21:59:56:662 | MD | INFO | +0 | 7z - Started, received D:\Arcade\Mame\roms\area51.zip. If rom is an archive, it will extract to D:\Arcade\cache 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Started 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t, 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling "CloseProcess" standard Hotkey method for key(s): "~Esc" 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Started 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t, 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseError" 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 21:59:56:662 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:57:222 | MD | DEBUG | +561 | ScriptError - Playing error sound: error9.mp3 21:59:59:878 | MD | TRACE | +2652 | XHotkeyTableCreation - Started 21:59:59:879 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t, 21:59:59:879 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 21:59:59:879 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 21:59:59:879 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 21:59:59:879 | MD | TRACE | +0 | XHotkeyTableCreation - Disabling "CloseError" standard Hotkey method for key(s): "~Esc" 21:59:59:879 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 21:59:59:880 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:59:880 | MD | TRACE | +0 | XHotkeyTableCreation - Started 21:59:59:880 | MD | TRACE | +0 | XHotkeyTableCreation - KeyGroup ~Esc is in TableKeyGroups ~Esc,~NumpadAdd,PrintScreen,~e&~t, 21:59:59:880 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 10 check 21:59:59:880 | MD | TRACE | +0 | XHotkeyTableCreation - Disabled Hotkey for: "~Esc" 21:59:59:880 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 11 check 21:59:59:881 | MD | TRACE | +0 | XHotkeyTableCreation - Using standard Hotkey method for key(s): "~Esc" to call label: "CloseProcess" 21:59:59:881 | MD | TRACE | +0 | XHotkeyTableCreation - Post loop 12 check 21:59:59:881 | MD | TRACE | +0 | XHotkeyTableCreation - Ended 21:59:59:882 | MD | ERROR | +0 | ScriptError - You did not supply any valid rom extensions to search for in your compressed roms. Please turn off 7z support or add at least one rom extension to Rom_Extension: "zip|7z". If this archive has no roms with a standard romName inside, you may need to set Skip Checks to "Rom Extension." 21:59:59:882 | MD | INFO | +0 | ExitModule - Started 21:59:59:882 | MD | INFO | +0 | Starting Updating Statistics: 21:59:59:882 | MD | TRACE | +0 | Total Elapsed Time in Pause in seconds: 0 21:59:59:882 | MD | TRACE | +0 | gameSectionStartTime:20380017 21:59:59:882 | MD | TRACE | +0 | ElapsedTime:6 21:59:59:882 | MD | TRACE | +0 | Statistics cleared game name: area51 21:59:59:945 | MD | TRACE | +63 | Loaded game statistics from ini files: Number_of_Times_Played: 100 Last_Time_Played: Saturday July 23, 2016 09:55:07 PM Average_Time_Played: 576 Total_Time_Played: 57642 System_Total_Played_Time: 60648 Total_Global_Played_Time: 245321 21:59:59:945 | MD | TRACE | +0 | Updated Statistics: Number_of_Times_Played: 101 Last_Time_Played: Saturday July 23, 2016 09:59:53 PM Average_Time_Played: 571 Total_Time_Played: 57648 System_Total_Played_Time: 60654 Total_Global_Played_Time: 245327 21:59:59:976 | MD | INFO | +31 | Game section statistics updated. 21:59:59:977 | MD | TRACE | +0 | CustomFunction.PostExit - Starting 21:59:59:977 | MD | TRACE | +0 | CustomFunction.PostExit - Ending 21:59:59:977 | MD | INFO | +0 | ExitModule - Ended End of Module Logs 22:00:00:096 | RL | INFO | +6506 | Main - Module ended, exiting RocketLauncher normally 22:00:00:096 | RL | INFO | +0 | ExitScript - Started 22:00:00:096 | RL | DEBUG | +0 | Registry.Read - Reading from Registry : RootKey=HKEY_LOCAL_MACHINE, SubKey=System\CurrentControlSet\Control\Windows, ValueName=ErrorMode,RegistryVersion=32 22:00:00:096 | RL | DEBUG | +0 | Registry.Read - Registry Read finished, returning 0 22:00:00:096 | RL | TRACE | +0 | Window.Get - Transparent is "" from "ahk_id 0x5a084e" 22:00:00:096 | RL | INFO | +0 | ExitScript - Checking what application is currently in focus. 22:00:00:096 | RL | TRACE | +0 | Window.Active - "ahk_id 0x5a084e" is the active window 22:00:00:096 | RL | INFO | +0 | ExitScript - HyperSpin is currently active. Proceeding with exit 22:00:00:096 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "true|kill" 22:00:00:096 | RL | TRACE | +0 | StringUtils.Contains - "false" does not contain "do_not_restore|kill_&_do_not_restore" 22:00:00:106 | RL | INFO | +15 | SystemCursor - Restoring mouse cursor 22:00:00:106 | RL | INFO | +0 | ExitScript - Restored cursor [/code]
sreisig1 Posted July 24, 2016 Author Posted July 24, 2016 Got it, I'm an idiot. Didn't realize I was launching from a different system wheel that was using MAME. Not actually the MAME wheel itself. I changed the settings for MAME, but not for "Shotgun Games". Didn't realize it had its own system technically in Rocketlauncher UI. Thanks for your help. Now to just figure out which systems I need to change 7z to false for. Used Global settings for most settings when using HS 1.3 with no issues, gotta change everything now with 1.4
sreisig1 Posted July 24, 2016 Author Posted July 24, 2016 Cool thank you! Really appreciate it. Everything seems to be running fine, for now hah
Recommended Posts
Archived
This topic is now archived and is closed to further replies.