inwd Posted January 2, 2018 Posted January 2, 2018 I installed the latest HS + RL following the official guide. Everything works OK except in HyperHQ when using RL the WinState doesn't apply. How do I hide the emulator window popup in HS when launching games? Any help appreciated. 03:17:00 AM | HyperSpin Started 03:17:00 AM | Going FullScreen 03:17:01 AM | Checking for updates 03:17:01 AM | Update Check Complete 03:17:01 AM | Startup program unavailable 03:17:01 AM | Menu Mode is multi 03:17:01 AM | Loading Main Menu.xml 03:17:01 AM | Main Menu.xml successfully loaded 03:17:01 AM | Main Menu wheel loaded successfully 03:17:05 AM | Loading Super Nintendo Entertainment System.xml 03:17:05 AM | roms_only is true, checking files 03:17:05 AM | Main Menu.xml successfully loaded 03:17:06 AM | Super Nintendo Entertainment System wheel loaded successfully 03:17:20 AM | Launching Game 03:17:20 AM | Using HyperLaunch 03:17:20 AM | Getting Launcher path 03:17:20 AM | Launcher located at D:\RocketLauncher\RocketLauncher.exe 03:17:20 AM | Running Launcher 03:17:20 AM | Launcher Command Line is: D:\RocketLauncher\RocketLauncher.exe "Super Nintendo Entertainment System" "7th Saga, The (USA)" 03:17:29 AM | Loading Main Menu.xml 03:17:29 AM | Main Menu.xml successfully loaded 03:17:29 AM | Main Menu wheel loaded successfully 03:17:33 AM | Exit program unavailable 03:17:33 AM | Quiting Hyperspin 03:17:33 AM | Bye!
inwd Posted January 5, 2018 Author Posted January 5, 2018 SOLVED! On 8/7/2014 at 6:27 AM, wesfranks said: Was working on this also. As rfancella mentions, I don't see a fade screen appear, just the emulator loading process. Fade hides this process so the loading process seems seamless. Try HyperlaunchHQ Settings- select system on left pane- Fade General tab (at top)- Fade In. Is this enabled? Enabling this setting turns it on for the selected system. Hyperlaunch, Hyperspin, emulators and other third party software (ex.- xpadder) are doing a lot of different things in the background during this time. If the Fade animation isn't on long enough and you still see loading popups, you may have to change the time in the Exit Delay block in milliseconds- 1000ms = 1 second. You can count how long it takes for the emulated game to fully appear and adjust the delay accordingly. Most of the time the default time "use_global" is long enough once fade is enabled. If not, change it. Warning- only enable fade once the emulator is loading games properly. If any problems arise or popups appear, fade will hide these also and you won't know what problems to fix.
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