menacegtr Posted March 16, 2018 Share Posted March 16, 2018 Hi to you all again. I sorted a few issues out in my last post. I now have a little nagging issue. I have used Simply Austin's old crt look file and pasted them into root of my Mame folder, MAMEUIFX 0.159 and when i launch a game from there, i get a nice old crt look with scan lines and corners edging, but when i launch from Hyperspin i get all the nice fade in\out screens again from Simply Austin but i don't get that old crt look i was getting from my mame folder, it looks blocky and frankly rubbish. Is there anything i need to alter in RocketLauncher . Thanks for any advice regards Dave Link to comment Share on other sites More sharing options...
griffin518 Posted March 16, 2018 Share Posted March 16, 2018 Check your rocketlauncher settings (global emulator settings for MAME) to make sure you have HLSL set to "ini". Here's a screenshot: Link to comment Share on other sites More sharing options...
griffin518 Posted March 16, 2018 Share Posted March 16, 2018 It's also worth noting that HLSL had some pretty terrific enhancements around the 0.174 timeframe, so if you like what you see it might be worth updating to a MAME version + romset newer than that. Link to comment Share on other sites More sharing options...
menacegtr Posted March 16, 2018 Author Share Posted March 16, 2018 Can someone please delete my last post here, i don't know what happened but it went mad on me. I just wanted to say @griffin518 Thank you kindly for helping me out, i have done as you have advised and i have got the old ctr look back again. That's brilliant my friend. Yes i do love the way it looks as it is at the moment with my current build of mame. I will have to look for a Mame version and rom set higher than i have. How much better then would you say it would look to what i have presently?, And again thanks for helping me sort it out, it looks much nicer and crt looking, much appreciated Regards Dave Link to comment Share on other sites More sharing options...
griffin518 Posted March 16, 2018 Share Posted March 16, 2018 I think (think) the last time we had a running conversation about them was in this thread: IIRC the main changes were deeper black levels as well as more accurate processing. Check out some of the screenshots in that thread. Link to comment Share on other sites More sharing options...
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