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Hyperspin - RocketLauncher - LEDBlinky not launching with Hyperspin


kudrun

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TLDR - LEDBlinky will only start and light up my controls once MAME has loaded, but not when the FE (Hyperspin) first loads (i'm using RocketLauncher)

Programs used: HyperSpin, HyperHQ, RocketLauncher, RocketLauncherUI, MAME, LEDBlinky

- I followed along to a guide on how to install HS, MAME, and RL
- I then followed along to the great Youtuber Maverick’s Arcade in setting up LEDBlinky.
- I’ve set up a basic 1 frame animation for the default colours I want whilst not in game (FE Active etc..), and added an FE Start-up and FE Quit animation.
- All buttons are wired up correctly and each program seems to be talking to each other. I can launch a game in MAME, and the colours change based on the colour.ini etc…great
- However, LEDBlinky doesn’t run the FE Start-up when I launch HS. It only runs that once I launch a game through MAME. Game runs, it flashes white for second, then runs the FE Start-up animation, then switches to the specific game colours. When I exit the game back to the menu, FE Active kicks in. But when I close HS, The FE Quit animation doesn’t run and after HS is closed, the FE Active stays lit.
- So, it seems like everything is working, just not in the right order. Or, something isn’t configured correctly.
- If I start LEDBlinky, then launch HS, same thing.
- If run a HS Start-up Script to run LEDBlinky on HS launch, same thing.
- But, I’ve checked the Debug.log and HS Log.txt and LEDBlinky does launch at the same time as HS does when the Start-up Script runs.

Some further info that might help:

- I have LEDBlinky Disabled in HyperHQ (I was advised that it would conflict with RL-LEDBlinky communication)
- I have LEDBlinky Enabled in RocketLauncherUI and set to “Enabled - All”
- In LEDBlinky I have the FE set to “Other Front-End”

My guess is, it’s something simple, and I’m just missing it.

Any help you might be able to give me would be most appreciated.

Ben.

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