Hi guys.
Remember in Hyperspin 1 there was a problem with some arcade parts and you had to use a script for the controller in which you registered the buttons and joystick, or use third-party programs like xpadder or joy2key.
At the moment, HyperHQ detects Xin-Mo controllers, but it works incorrectly.
When setting up controllers in HyperHQ, the buttons are detected and binding, and the joystick only understands pressing down and to the right...
But after launching Hyperspin, Xin-Mo Joystick work press down and to the right, but the buttons do not work at all...
I would really like support for arcade parts like Xin-Mo and the like.
Question
dreamw
Hi guys.
Remember in Hyperspin 1 there was a problem with some arcade parts and you had to use a script for the controller in which you registered the buttons and joystick, or use third-party programs like xpadder or joy2key.
At the moment, HyperHQ detects Xin-Mo controllers, but it works incorrectly.
When setting up controllers in HyperHQ, the buttons are detected and binding, and the joystick only understands pressing down and to the right...
But after launching Hyperspin, Xin-Mo Joystick work press down and to the right, but the buttons do not work at all...
I would really like support for arcade parts like Xin-Mo and the like.
0 answers to this question
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